Hola a todos! Jonathan here to bring you a brand new Hearts of Iron 4 Dev Diary for the upcoming DLC Trial of Allegiance! I will be introducing you all to Chile, a country mostly known as South America’s Prussia. And as such, it’s time for a country almost no one knows about (nor is probably all too invested in), it’s time for Chile!
And breaking from how we have done it ever since No Step Back, this Dev Diary will tell you about all of the Chilean content, as was done in the Argentinian Dev Diary.
As usual, please do keep in mind that everything you’re about to see is still WIP so things might change before release and you will see some placeholder art and WIP values. The team thanks for your understanding!
Now then, on to the actual stuff!
So seeing as most if not practically all people know little-to nothing about Chile, I will start with some historical context, to get everyone on track, and catch you up (hopefully also slightly increasing interest in the country). I didn't know anything about the country prior to being assigned to work on it either, so you can imagine my surprise when I got to know what to work on, but after reading about it, despite having had no interest in the continent whatsoever, I can actually say that I now find it a whole lot more fascinating than I ever did before! The few things that are more widely known are Salvador Allende's socialist rule during the Cold War, and General Augusto Pinochet’s CIA-sponsored coup d‘etat in 1973. But those are much later, so let’s turn back the clock a bit.
In the beginning there was nothing, but somewhere around 3000 BC the first people seem to have moved in. Jumping forward, by the 16th century, Spanish conquistadors began to colonize the region of present-day Chile, and the territory was a colony between 1540 and 1818, when it gained independence from Spain. In Chilean history, the earliest period of the nation is referred to as the Patria Vieja, and the Patria Nueva (the old and new fatherland respectively), where Bernardo O'Higgins led the country to victory against the Spanish Empire during the Latin American wars of independence. From 1826 to 1932, Chile underwent many government changes and the people got quite used to coup d’etats and political instability. The Great Depression that began in 1929 was felt strongly in Chile starting from 1930, and was felt all the way into our current game-time. Chile was the country struck the hardest by the USA closing down their borders, as a vast majority of the Chilean economy revolved around exports of Nitrate and Copper to the United States. This all led to the coup that established the Chilean Socialist Republic briefly in 1932, and which led to a former president, Arturo Alessandri, being recalled to counter-coup the coup makers. Once the Republic of Chile was back on track, he began working to restore the country, and that is where we find ourselves at the start of the game.
Chile also took part in a few wars during this period, even winning conflicts in which they were outmatched. Examples of wars they took part in are the War of the Pacific against Peru and Bolivia from 1879 to 1884, and the Occupation of Araucanía against the Mapuche and the Kingdom of Araucanía and Patagonia that took place from 1861 to 1883. It’s all very interesting, have a read up on it sometime!
TLDR for the last two paragraphs: Chile is and was very unstable, but also pretty tough…
That’s that for historical context however, sorry for geeking out… Now it’s time for the actual things you all came for, the in-game content, as I’m sure you didn’t all come here for a history lesson!
Arturo Alessandri is a very important figure in Chilean history, and now, as is tradition with almost all countries that get unique content, he starts with a trait. Be aware however, that despite staying democratic, he will not be around forever, as the elections roll around and new presidents need to be elected!
By 1936, Chile has grown quite a bit since independence, having conquered the south from the Mapuche, as well as Antofagasta, Arica and Tacna from Bolivia and Peru, though having sold Tacna back to Peru in the treaty of Lima (1929) to secure more funds to recover from the economic troubles.
And here you can observe the fact that Chile just doesn’t really function at game start…
And then the other two spirits are the “Legacy of the Naval Arms Race” and the “Monroe Doctrine”, both of which have been discussed in the previous two Dev Diaries.
As you can also see, the Chilean order of battle has been adjusted to better represent the army at the start of the game.
Chile also has quite a few new cool 3d models!
Chile also has quite a few new generals coming with the DLC, so here you can see some of the ones you start with (keep in mind that their art isn’t fully in yet):
Chile also starts with a vast plethora of political advisors now, and though it may be many, are invisible from the start, or will go invisible once you start going down paths where the respective characters will no longer be available! So here are the ones visible from the start.
And here are the various Industrial Concerns the nations starts with:
But now finally, on to the thing you have all been waiting for, the glorious Chilean focus tree!
As you can see, the focus tree is divided into the classic political, industrial and military branches respectively.
The industrial tree is mainly divided into three parts, the public works, the mineral extraction, and the “post-peso devaluation” part.
The rightmost part gives bonuses to construction and infrastructure.
While the leftmost part gives bonuses to resource extraction and trade.
Then, when you want to move down to the stronger focuses below, you need to devalue the peso, in order for the economy to be on track so that you can properly undertake these big projects. Note that these stronger focuses require the devaluation of the peso to have run its time before they can be taken.
As you all might have, or might not have, seen in the Historical Brazil Dev Diary, the countries of the pack share the general layout and effects of this military branch, but as stated previously, they all have their own unique quirks and bonuses, as can be seen here.
Now then, on to the political, historical, democratic branch of the Chilean focus tree.
To start of with, in the early stages of the game, Chile has to try and deal with the upcoming attempted coup d'etat by the fascist party “Movimiento Nacional-Socialista”, or as they were more colloquially known as, the Nacistas.
There are various ways to deal with them, such as suppressing them, for the most part ignoring them, perhaps to your own detriment, or attempting to use them, unfortunately however subsequently increasing their power when the fated coup d’etat occurs.
As some of you eagle-eyed readers might have noticed, the first democratic focuses have to do with Arturo Alessandri being the president, and after that comes the 1938 Presidential Election focus. That is because, while you are locked out of the late-game focuses of the democratic tree until the election has happened and you have chosen a direction to take your country, but until then, you have Arturo Alessandri’s own policies to enact.
And as the founder of the Banco Central de Chile, a democratic Chile led by Arturo Alessandri can focus on upgrading this industrial concern, gaining hefty advantages to economy management.
And when the presidential election at the end of 1938 rolls around, it is time to say goodbye to Alessandri, and welcome a new president, where you need to decide, a left-wing president, or a right-wing one?
And throughout the game, the 1942 and 1946 elections will also occur, prompting you to select a new (or sometimes keep an old) country leader. These ones however will not lock you out of parts of the focus tree, at least in a sense…
You see, there are focuses in the democratic tree that can only be taken while having a left and right-leaning president respectively. As seen previously, you can change your president at certain intervals, allowing you to, in theory, go for practically all focuses, seeing as Chile during this time went from being ruled by the Liberals, then Social-Democrats, then the same, and the Conservatives who placed bans on all form of communism, and then back and forth, on and on.
There are of course also those within the military who dislike the political changes going through the country. For example, general Ariosto Herrera could try something.
There are also multiple important choices to take throughout the mid-to-late game for a democratic Chile, such as how to deal with the democratic processes, and in what way to prioritize the industry. This part is important for one of the alternative history branches, so remember this.
And finally, as historically happened, you can go to war with the fascists by declaring war on Japan, or perhaps someone else if the world has taken a different turn.
There are also a few other big things that happened to Chile throughout this time, such as the great 1939 Chillán earthquake:
And the sinking of the SS Tolten.
And if you want to, you can do things that didn’t really happen until quite a bit after the war.
And here are some of the potential country leaders you can get:
Chile also has their own operative, the actress Rosita Serrano, of course provided you own La Resistance!
Now then, remember the focus: Increase Presidential Powers? Well, if you have a communist president in charge when you take the focus, your country will become communist. This begins the Communist sub-branch, as can be seen on the left-hand side of the democratic tree.
Here you will be able to either align yourself with the Russians and take the aggressive approach, eventually attempting to achieve Hispanic Unity.
Or go it your own, and attempt to expand your influence through diplomacy and the support of communist revolutions in Latin American countries.
And now we continue away from the democratic branches, and ponder for ourselves, what if the Nacistsas had actually succeeded with their coup d’etat? Well, that’s what we will figure out in the fascist branch, starting off with you securing support for the coup, minimizing your loss of stability and war support once it commences, until you can finally take full control of the country.
Once securing your rule, you will have to shape the country to be better fit for your future ambitions.
After that comes an important choice for the party. Pick a side in the global conflict, siding with the Germans, or choosing to stay out of global affairs, though not counting out the possibilities for your own expansion and faction.
Both versions will have access to the small “Revision of our Borders” sub-branch, allowing for attempted territorial expansion gated by army size.
Both branches have their own focuses that they can do.
And in the end you will have two different choices of formable nations, choosing to either restore the old kingdoms borders, or going even further and uniting Hispanic America.
And finally, we move on to the alt-history branches that may indeed have the chance to bring every hoi fans’ beloved monarchy, and perhaps also something different.
These two branches start off by looking back to tradition to solve the issues the country is facing, and having the ex-president and general Carlos Ibáñez del Campo perform a coup d’etat to take matters into his own hands.
First, we will take a look at the leftmost branch, that being staying with general Ibáñez, and accidentally finding yourself in a civil war with a combined force of the fascists and communist on the opposing side.
During this civil war, the outnumbered president Ibáñez will be approached by a mysterious Frenchman who promises aid in exchange for the Chilean crown. His name is Jaques Antoine Bernard, and will be crowned the new king of the Kingdom of Araucania and Patagonia.
After having established your new french kingdom at the bottom of the americas, it is time to not only reclaim your namesake, that being Patagonia, but also going even further, becoming the Napoleon Bonaapate of South America.
And now for the final branch, we move onto a group that has lived in Chile long before the first conquistadors arrived. It’s time for the Mapuche and Anti-Imperialist Crusade branch.
The branch starts up with you molding the rising Mapuche-nationalist movement to fit your future goals, and finally rising up against the current Chilean government.
Once the war against Chile is over and you have secured the state, it is time to first reclaim the old Mapuche territory of Puelmapu, and then move on to liberate the Amerindian peoples from imperialist oppression.
And there is a lot of work to be done once the crusade has started.
In the end, America can be free from modern states, and the governments of the region can be reorganized to the desire of the leaders of the new Mapcuhe state.
Also for the end, here are some other advisors and leaders you might have interest in, such as the Mapuche advisors:
And Antoine III of the Kingdom of Araucanía and Patagonia.
And one of the possible fascist leaders, the starting leader for the ideology.
And that’s been all from me this time. Tune in next week for a look at a bag of treats that will hopefully satiate all the hungry mouths out there!
¡Hola amigos! My name is Eilidh, and this just so happens to be my first time writing a Dev Diary for you guys! I’m very excited to introduce to you the work I have been doing on Argentina, one of the nations you’ll be able to lead in Trial of Allegiance. Whilst Argentina didn’t get directly involved in the war until late in the game, the country went through massive changes and had an absolutely fascinating history during the 1930s through to the 1940s. So let’s take a look at this ‘Infamous Decade’ and allow me to give you a brief context overview of where the country is at the start of the game, before taking you on a tour around the various political branches you can take in the Argentinian focus tree. Without further ado, let’s get stuck in!
Context Pre-1936
Prior to the start of the Great Depression, Argentina followed a trend of strong economic growth, enough to rival countries such as Canada or Australia in per capita income. This strong era of development for the country was also matched by social and economic reforms brought about by the government - which currently seated the Radical Civic Union party. However, it was during the second administration of president Hipólito Yrigoyen that things took a turn for the worst. The Great Depression arrived in Argentina, bringing with it a crippling economic crisis. In 1930, the military took things into their own hands, ousting Yrigoyen in the first military coup in modern Argentine history. It is this event that marked the beginning of what would later be called the Infamous Decade in Argentina; a period of fraudulent elections, government corruption and further military coup d’etats.
After Yrigoyen was removed from office, there was another election, this time putting Agustín Pedro Justo in power, supported by the newly created conservative party known as the Concordancia. This party was a union of various dissident sectors of other political parties that opposed the late Yrigoyen. It was Justo that orchestrated the practice of electoral fraud that became prevalent during the 1930s in Argentina; a case that would be attached to the legacy of the Concordancia.
The Great Depression hit Argentina relatively hard, and in the wake of such a global economic crisis, Great Britain, the principal economic partner of Argentina in the 1920s and 1930s, took measures to protect the meat supply market in the Commonwealth. One of these measures was to create a bilateral treaty with the Argentine Senate known as the Roca-Runciman treaty; named after the two men who signed it. This treaty ensured and strengthened the commercial tires between Argentina and Britain.
Moving back to the time before the first world war, Argentina engaged in a significant naval arms race with its neighbors Brazil and Chile. After years of conflict between Argentina and Chile, a pact was formed in 1902 that limited the naval armaments of both countries. However, alarmed by the sudden influx of Brazilian warships a few years later, Argentina quickly moved to nullify the remaining months of their pact with Chile to join in the naval arms race and match the naval capabilities of their northern neighbor Brazil. However when the first world war ended, so did the arms race. Suffering from the financial cost of trying to expand their naval capabilities, all three countries suddenly found themselves unable to acquire additional warships. After the conflict, the race never resumed, but many plans for post-war naval expansions were postulated by the Argentine, Brazilian, and Chilean governments.
In game, we represent these issues with a number of national spirits that must be overcome if the nation is to prosper or expand. (Icons may change before release)
Historical Branch
When the game begins, no matter which ideology you wish to go down, Argentina will always start Non-Aligned with Agustín Pedro Justo in power. However, he likely will not remain there for long, as each branch will require the Argentinian player to make some drastic changes to their government and president. Whilst we won’t dwell on Señor Justo for long, please enjoy this updated art we have for his portrait!
With that out of the way, let’s take a wee look at the historical branch of the focus tree.
It should be noted that the foreign policy branch is shared with the democratic branch. As such, the path that begins with ‘Pan-American Cooperation’ and ends with ‘The Second Argentine Republic’ is available only to those who have taken Argentina into an independent democratic future.
The first part of the branch is all about putting Roberto Ortiz in power, a man who dedicated himself to ousting the corruption in the Concordancia, despite being chosen through the most fraudulent election in Argentine History. As such, you will try to minimize the ‘Political Corruption’ national spirit, by taking these focuses, as well as reinforcing the already existing relationship with Great Britain.
In the next part of the tree, things start to heat up for the Concordanica. Whilst you have the option to improve on Argentina’s damaged economy in the left hand branch, the historical player must then choose to elect Ramón Castillo. However, this creates tensions within the military factions in government, setting off a timed mission that spells an impending military coup. If the player does not take the appropriate actions, either by embracing the military factions or resisting them, then they will face a bloody civil war across Argentina.
In order to avoid a civil war, you have two choices. Either go the historical route and allow the march to create a quiet turnover in government via ‘March to La Casa Rosada’ or take things a-historically and enact federal intervention in states taken over by the military, before finally subduing the dissension within its ranks. However, if you fancy fighting a civil war, feel free to do absolutely nothing! The fun thing about Hearts of Iron IV is that you can play it however you want.
With your government secure, you can finally start to look towards engaging with the world and the war that is ravaging it. If fighting does not interest you what-so-ever, then feel free to reject the Allies and take your own path, remaining neutral. However, if you want to help the Allies in their fight against fascism, then you can join their faction, and begin Argentina’s foreign policy branch. Keep that branch in mind for now, for I will go into more detail with it when we talk about the democratic path!
Democratic Branch
Speaking of which, let’s talk about what happens if you have a clean election instead of one that is corrupt beyond belief. It’s time to see how Argentina fares as a true democracy.
At the beginning of the path, the ‘Infamous Decade’ national spirit becomes less of a hindrance as you are taking the actions necessary to avoid the rampant corruption that was rife within the Concordancia. With this in mind, you will then elect Marcelo T. De Alvear as the new leader of Argentina, placing the Radical Civic Union as the primary party in government. From here on out, you will be able to enact further social change to the country, building it up as a safe and comfortable home for all who live in Argentina.
With the country stable, it is time for the democratic player to turn their attention towards expanding their military by either reinforcing their connection with the United States or with Great Britain. Alternatively, there is a third branch in which Argentina focuses internally, and instead looks to becoming the new bastion of democracy in the Americas.
It is time for democratic Argentina to get itself involved in foreign policy. This branch is shared with the Historical tree, but really comes alive with the context of playing Democratic. Aligning yourself with the Monroe Doctrine will grant a national spirit to help set yourself up militarily, and allow you to develop your alliance with Britain and America. Bolstering your connection with the U.S.A will allow you to start engaging in counterintelligence, eventually ending the infamous Operation Bolivar in South America. This path then ends with the opportunity to work towards removing communism from the continent. Alternatively, send an envoy to London and have the potential to secure the Falkland and South Georgia islands from them, setting them up as strong naval fortresses to aid in the war. As time goes on, you will eventually gain the chance to have wargoals on any fascist nations in South America.
Industrial Branch
Let’s take a break from politics for a second and have a look at Argentina’s industrial branch, which is accessible for all ideologies.
Starting out by developing the Banco Central de la República Argentina, the path opens up to multiple branches that will on large provide multiple bonuses to restore the economic prowess Argentina had prior to the Great Depression.
One of the first things the Argentinian player can do is reach out to various major nations and take out loans from them. This is done through a decision system that will provide numerous bonuses at the expense of daily political power. Of course, if you then wish to repay, you will be able to swap those bonuses to regain the daily PP that you have lost.
This branch deals primarily with the development of your industry and research. Many of the focuses here will provide you with factories both civilian and military, as well as a number of research boosts to various categories. You will also have the option to capitalize on Argentina’s beef industry, and make changes to the ‘Roca-Runciman Treaty’ national treaty you have at game start. Either revisit it and redevelop it as the ‘Eden-Malbrán Treaty’ or revise it entirely, cutting Britain out of the equation and re-signing the treaty with any of your new allies.
This side of the tree is instead focused on developing Argentina’s infrastructure and raw resources. The latter in particular will create more steel and aluminum for extraction in certain regions of the country, eventually culminating in unlocking the Yacimientos Petrolíferos Fiscales as an industrial concern, granting boosts to Industrial and Resource research speed.
On the right, the focus is on building up the Argentine Metropole. Encourage immigration from Wales, Germany and Italy and develop the civilian economy, overall promoting a move from the more traditional rural lifestyle of old towards the larger cities in Argentina.
Fascist Branch
As we move back to the political branches, we will be taking a look at Argentina’s fascist tree. This explores the ‘what-if’ scenario in which Roberto Ortiz worked with the Argentine nationalists instead of focusing on trying to improve the Concordancia.
In the 1910s - 1930s, a group known as the Ligas Patrióticas were operating in Argentina as a nationalistic paramilitary group. Eventually, they would be reformed into the Argentine Civic Legion and then the Unión Nacional Fascista. This tied with certain members of the Argentina government supporting the Axis in Europe, meant that there was plenty to draw on for an alternative history in which Argentina pursued fascism.
The idea of this path is for the player to bolster nationalist spirit throughout the country. including sending aid to Franco during the Spanish Civil War. Doing so will allow you to demand Equatorial Guinea from Spain, giving Argentina a foothold in the African front. The player can also re-establish the Ligas Patrióticas which will provide a number of divisions to use in the upcoming wars that you will no doubt be waging. Speaking of which, why not poke at Uruguay a little bit? If you can do so without escalating a conflict with Brazil, it would provide a nice foothold for your new regime to take on the rest of the continent.
Now the time has come to choose whether you will be a nationalistic Argentina or one that models itself after the German Reich. These branching paths will allow you to take fascist Argentina in two different directions. Taking ‘Guardia Nacional’ will take you down a more hyper-militaristic path and set you up in a good position to join the Axis and act as an extension of Germany on the South American continent. Alternatively, if you take ‘Unión Nacional Fascista’ then you will focus on bolstering the nationalistic spirit of Argentina, resulting in a pretty cool national spirit ‘Spirit of the Conquistadors’ which grants war support, division attack and makes it faster to justify war on your neighbors.
Eventually, regardless of what flavor of fascism you install in Argentina, the time will come where you must decide to join the Axis and the war in Europe, or create your own faction, and begin the conquest of South America.
At long last, it is time to dominate the south. This foreign policy branch will take you through a number of steps where you will have the option to either bully your neighbors into submitting to you, or straight up marching on their borders in an all out war. Eventually, it will be time to turn to Argentina’s oldest rival to the north: Brazil. By taking out the largest nation on the continent, the Argentinian player will be in a good position to secure the rest of South America, eventually creating the South American Confederation and opening up the opportunity to integrate conquered territories into your nation.
Of course, it wouldn’t be an Argentinian focus tree without the opportunity to set off the Falkland War early now would it? Be careful though. Putting your sights on the United Kingdom will mean that you might fall into the Allies’ ire if you aren’t already.
Communist Branch
But what if you want a more radical change to Argentina’s government? Well, I have prepared a Communist branch just for that reason. Instead of a fraudulent or a clean election, it’s time for a call to reform as we dive into the Communist tree.
As with any communist movement, the first port of call is to begin garnering revolutionary support. This is started by inviting Rodolfo Ghioldi back to Argentina. Ghioldi was a political leader who supported the Argentine Communist Party. After a threat against his life, Ghioldi was exiled to Brazil, where he participated in a failed communist insurrection against Getúlio Vargas. However, in this timeline, you will bring him back to Argentina to lead your revolution.
Eventually, after legitimizing the Argentina Communist Party and reaching out to the Soviets for support and rallying the workers, you will be able to launch a revolution against the government of Argentina. If you are able to survive the civil war, then you will play as Argentina Populares!
After the revolution, you will then have a choice in the kind of communism you want to build in Argentina.
Firstly, on the left, you can align yourself with the Soviets. This will keep Rodolfo Ghioldi in power and will make Argentina join the Comintern. From here on out, Argentina will gain access to Soviet companies (or MIOs if you have Arms Against Tyranny!) and focus on establishing a strong intelligence program in the name of state security. This branch culminates in Ghioldi centralizing power and becoming a true communist dictator!
On the right, however, you can put Fanny Edelman in power, creating a more independent socialist power in South America. Edelman’s path looks to supporting the common worker and providing rights for women, as well as sending socialist volunteers across seas to aid in revolutions across the world. Eventually, it will be time to open up the Buenos Aires Conference, where you will decide whether to keep Fanny in power, or instead allow Anarcho-Syndicalist Antonio Soto a chance to rule (More on this guy later!)
The middle branch is accessible to both paths, and follows the standard economic upgrades that communist Argentina can install. Eventually, you will have to choose between enacting state atheism, or establishing Liberation Theology much earlier than it did historically. Liberation Theology, for those unaware, was a form of Catholicism created in South America that aligned itself ideologically with socialist theory.
The Foreign Policy branch of the Communist tree is fairly short and sweet. You will be able to choose between gaining war goals on all non-communist states in South America, or, if you’re feeling peaceful, invite any communist country on the continent to join your faction! Eventually, you will have the choice to integrate conquered territories into your nation or enact Operation Ocaso Escarlata, bringing forth a Scarlet Sunset to anyone who opposes you.
But wait… what’s this? Antonio Soto got into power at the Buenos Aires Conference? Soto was an Anarcho-Syndicalist who was one of the principal leaders during the well-known rural strikes in the Patagonia region of Argentina during 1921. He returns to the Communist branch as a potential leader!
When selected as the new leader during the Buenos Aires Conference, instead of going down the usual foreign policy path, you instead unlock an Anarcho-Syndicalist branch where you will improve Patagonia, making up for the strikes all those years go, Establish your Free Association and finally take the fight to liberate any occupied or colonized territories in South America!
Military Branch
Those with a keen eye would have spotted that we have a shared military branch that is accessed by all the nations that we are expanding upon in Trial of Allegiance. This is due to the fact that many of them start with similar military capabilities and issues at the start of the game.
Don’t fret however! The tree may be shared, but there are a number of focuses available that are flavored to each country. And whilst it may be large, it will allow you to create a truly bespoke military without causing any major balancing issues. Sure, it’s not intended that you take every focus here, but nothing is stopping you from turning Argentina into a superpower. It just takes time, you see!
Conclusion
Well my friends, that brings me to the end of the Argentina Dev Diary. I hope this has given you more insight into what we have in store for you all and I hope you are looking forward to Trials of Allegiance.
There are some things that I have not touched upon in this Dev Diary, including a few easter eggs. But it wouldn’t be fun if I told you what they were, now would it?
If you have any questions, please feel free to post them below. Get ready, because the Dev Diaries don’t stop here - Chile is due to drop next week, so get excited!
Hello there generals, it's your friendly neighbourhood Community Manager, Katten, here to talk about, Trial of Allegiance, the first-ever country pack for South America. Our aim was to craft a thrilling experience, allowing you to feel the power of constructing a regional superpower to confront emerging international threats or to use its power to expand your empire abroad.
Last year, we announced the formation of a new team dedicated to content creation. The Trial of Allegiance Country pack is the result of their efforts, showcasing three major focus trees for Brazil, Argentina, and Chile. Furthermore, it introduces additional content for both old and new tags in South America. If you haven't seen our announcement trailer, be sure to watch it below!
Before I pass the mic to our Content Designer leading the development for Brazil, I also want to let you know that as part of our push for more HOI content, the team is also working on another big and exciting project that will be dropping later this year. So stay tuned, and as always happy map painting!
Intro
Hello there! AveeBee here to introduce you all to the work we’ve been doing in South America, kicking things off with a deep dive into historical Brazil! Some of you are likely very familiar with the history of the nation during this time period (we see you Brazil players!), but there’s likely a lot more of you that aren’t quite as familiar with this area of history beyond smoking snakes and the Brazilian Expeditionary force. So, I’m going to try and give a brief overview of the nation prior to 1936 and how that is represented in game, before moving into the narrower chapters of historical events from the establishment of Estado Novo, the Vargas era and Brazil’s eventual participation in World War II alongside the allies.
Context Pre-1936
After the fall of the Brazilian Empire and its reconstruction as a republic, oligarchs from the agricultural industry dominated the nation's economic and political life. This came to an abrupt end in 1930 when Getúlio Vargas led a revolution to overthrow the old republic. Following this, the nation attempted to establish a new republican system that would avoid the issues of its predecessor. However, the various forces that backed Vargas ultimately created a constitution which satisfied none of them. In this power vacuum, Vargas dominated the politics of the nation in his role as president.
Amidst this political turmoil, the communist party and their allies orchestrated an attempted revolution of their own in late 1935. Although this revolution was ultimately crushed by forces loyal to the government, the ramifications of it were still being felt in 1936 as the establishment prepared to sentence and punish the leaders of the movement. Furthermore, the fear of communist infiltration of society would give politicians and the military a justification for their more authoritarian policies in years to come.
Another internal problem that had plagued Brazil for decades was the issue of separatism. Many of the constituent states of the republic had at one time or another attempted to secede or at the very least had sizable separatist movements. Many of these movements had grown from a sense of being neglected by the federal government. A related issue at the time was that of the Cangaço; bandits who operated in the North East of Brazil. Although violent in their activities, they often gained support among the poor for their resistance and attacks against the wealthy in the region.
On the economic side, Brazil was devastated by the Great Depression. As a largely extractive economy based on agriculture and resource exports, the economy began to collapse when other nations stopped importing goods such as coffee. The government attempted various measures to stabilize the situation but by 1936, it remained stagnant. As was often the case during the time period, this led to many Brazilians turning to more radical ideologies to lift them out of poverty and insecurity.
On the foreign policy front, prior to World War I, Brazil had been engaged in a naval arms race with its neighbors in Argentina and Chile.This had culminated in a number of famous dreadnoughts such as the Rio de Janeiro which would end up in the hands of the Ottoman Empire and ultimately the United Kingdom. Brazil had been aligned with the Allies during the first world war, following an attack on civilian shipping by Germany in 1917 which allowed the unpopular government of the time to focus the nation's anger at enemies overseas. In the inter-war years, Brazil would primarily be focused on its domestic issues, but anxiety remained that the old foe of Argentina could take advantage of Brazil’s internal strife.
In game, we represent these issues with a number of national spirits that must be overcome if the nation is to prosper or expand. (Icons may change before release)
1936-1938
The period in which the game starts primarily revolves around Vargas attempting to maintain his grip on power under the constraints of the flawed 1934 constitution. As we will see throughout this diary, Vargas is an odd figure that often escapes the usual political categories we often place leaders in. He came to power on a wave of liberal reformism, but would eventually flirt with the tenants of contemporary fascism and would ultimately suspend democracy to keep himself in power. However he would also implement reforms that appealed to the rural poor and the urban workforce. To represent this in game, Vargas begins as the leader of the ruling democratic provisional government, but he won’t stay that way for long.
(Vargas will be getting a fresh portrait, but it wasn’t quite ready to be hooked into the game just yet)
Next, we’ll take a look at the historical portion of the focus tree.
As you can probably tell, the historical portion has some overlap with the alt-history branches too, but I’m keeping those relatively hidden for a later diary. The first portion of this branch requires building enough support among the military or fascist movement to be able to orchestrate a ‘self-coup’.
As you can see in the earlier screenshots of the ‘Weak Government’ and ‘State of Emergency’ national spirits, Brazil starts with a ticking time bomb of steadily increasing non-aligned and communist support. This requires the player to focus on curtailing the communist influence as quickly as possible. Historically, Vargas gained support from the military by taking a hardline anti-communist stance. Meanwhile, he also attempted to win over the Integralist movement to his cause in order to appeal to urban workers who might otherwise turn to communism. We will discuss the integralist movement in a later dev diary, but for now you can think of them as Brazil’s take on Italian fascism.
With enough anti-communist/democratic support, this culminates in ‘The Cohen Plan’ focus. Historically, a document that went by that name was forged by forces aligned with the government. The document supposedly outlined plans for a communist takeover of Brazil and was used by the government to justify a wave of authoritarian measures being used to protect the nation. Despite the document being a complete forgery, Vargas succeeded in suspending democracy. In game, taking this focus requires the player to complete the following focus: ‘Estado Novo.’
Vargas Era
Estado Novo, or New State, marks the end of democracy in Brazil for the time being. While Vargas remains in power, his ideology is switched to non-aligned along with the ruling government. To cement his grasp on power, Vargas not only used the emergency powers of the 1934 constitution, but drafted an entirely new authoritarian one inspired by the Polish constitution of the time.
To the left of this branch, we have a number of focuses that represent the utilization of the new constitution by curtailing the separatist movement (Decree Number 37 - this focus removes the separatist movement national spirit) and increasing stability by clamping down on political movements and increasing employment.
In the center of the tree, we have a number of focuses that are shared with the Integralist path which are concerned with kickstarting the economy, expanding the nation's intelligence services and its research capacity.
Industrial Branch
Before jumping into the more foreign policy orientated aspect of the historical focus tree, let's take a look at the industrial branch.
Due to the aforementioned impact of the Great Depression, Brazil’s primary objective is overcoming its reliance on exporting coffee and raw goods, instead building up a domestic industrial base and consumer economy. As occurred historically, the first step towards this was the establishment of the coffee department to better control the supply and price of coffee exports.
Around this time, a number of radio stations were also established in Brazil that would keep the public informed and entertained. Although many would ultimately become propaganda outlets for the Vargas regime.
A number of the focuses in this branch interact with a modifier in many of Brazil’s states that were historically neglected. The ‘Resource Extraction’ focus for example gives a research bonus and reduces the penalty of the neglected state modifier.
A number of these focuses will be familiar to you, expanding industry, infrastructure and efficiency through various means. So we’ll skip towards the end of this branch to take a look at some of the more unique focuses for Brazil. We have two focuses at the end here which allow the player to make a choice between establishing a domestic motor company (taking the form of a military industrial organization for those who will be playing with Arms Against Tyranny) or expanding ties with the Ford Motor Company through the expansion of ‘Fordlandia.’ Fordlandia is a fascinating piece of Brazilian history, whereby Ford established a colony to expand production of rubber for their car tyres. During World War II, access to rubber became crucial for the Allies and Brazil attempted to meet the demand.
We also have some light alt-history in this branch allowing Brazil to establish its current capital a few years earlier than it did historically.
You may have also noticed a focus in this branch called ‘Deal with the Cangaço.’ A number of states in North East Brazil begin the game with a negative modifier where the Cangaço are operating. Every so often, a mission may be carried out by them which will lower stability or allow them to spread their influence to a new state. The aforementioned focus therefore unlocks decisions to allow law enforcement operations to take place that will remove the negative modifier from the respective state.
We have some interesting alternative interactions with the Cangaço, but you’ll have to wait for the alt-history dev diary to see them!
World War II
Let’s get back to the historical political branch. Once the domestic and economic situation in Brazil has been steadied, attention can be shifted towards foreign affairs. Historically, Vargas and his regime dismantled much of the democratic apparatus of the Brazilian Republic. As such, the Axis powers were keen to promote trade with Brazil and the United States became increasingly worried about the nation aligning with fascism. Despite concerns over the erosion of democracy, the US therefore attempted to win over Vargas to ensure Brazil remained aligned with them.
Much of the US attempts to sway Brazil consisted of economic and military support, for example, aiding in the construction of a massive steel production facility near Rio de Janeiro in exchange for setting up air bases in North East Brazil for the US Air Force. This alignment with the US however also served to deter Brazil’s age-old foe, Argentina, from antagonizing them for fear of American retaliation.
When World War II erupted in Europe, demand for Brazilian rubber and other resources began to increase as access to British controlled rubber plantations and supply lines across the seas became vulnerable to Axis interception. As ties between Brazil and the Allies increased, German U-Boats began attacking Brazilian shipping in the Atlantic. This pushed Brazil to declare war on Germany in 1942.
In game, we represent this situation in a number of focuses and decisions whereby Brazil can choose to work with the United States and gain some bonuses, but the US will expect Brazil to join the war within two years. Failure to do so will result in the US ‘intervening’ militarily to ensure Brazil makes better decisions in future…
Joining the war of course leads to the creation of the iconic Brazilian Expeditionary Force, along with a number of new 3D models to match.
Historically, the Brazilian Expeditionary Force, went on to fight in Italy and played a crucial role in defeating Axis forces there. But it is of course up to you how you intend to deploy your forces to win the war. In some of the screenshots you may have noticed some alt-history focuses. We will go into them more when we discuss alt-history Brazil in the coming weeks.
Military Branch
Now, some of you may have noticed I’ve been focused on the political and economic side of the focus tree so far. Don’t worry, we also have a separate military branch to finish off the tree.
As many of the nations we’re expanding on in this DLC start with fairly similar military capabilities and issues at the start of the game, we took the decision to create a core military branch that will be utilized by all the new nations. However, countries have their own unique focuses and effects built around this branch to better represent the more unique aspects of their history, as well as country specific icons etc.
As can be seen in the above screenshots, the branch contains distinct army, navy and air sub-branches. The intention with these sub-branches is to give as many options as possible for creating a truly bespoke military, without allowing the country to become out of proportionally strong. However, that isn’t to say that you can’t fully utilize the full tree and turn Brazil into a military superpower, it’s totally possible.
Conclusion
I hope that gives you some insight into what we have in store for you all. As always, if you have any questions please feel free to post them below. In the coming weeks I’ll be following this diary up with one on alt-history Brazil. But next week you have the Dev diary for Argentina to look forward to.
This Event has now concluded, thank you everyone for participating and watching alike!
Generals!
Tension is rising! Are you ready for the final day of the HOI International tournament? Head on over to TommyKay’s channel to cheer on you favorite commander and watch the last battle unfold~
The Largest Community Tournament of the Year is about to come to its stunning conclusion! Hearts of Iron IV Frontlines has its spy network at 100% and the collaboration with TommyKay is about to fire to bring you the HOI4 International FINALS!
Set in the Commanders competitive mod, Over 200 players has been whittled down to just EIGHT players, with your top eight being;
Konstantin
Segl
Lennard
Mohammed
Kristoff
Silas
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NayF
TommyKay will be joined by an illustrious team of casters including; FeedbackGaming, DiscardPixel, AbsoluteHabibi, Seemops and Midgeman!
So, head on over to Tommy's channel by clicking the image below, and follow the story as he crowns a new CHAMPION over the next two days!
The Steam Winter Sale is now Live! With deals as much as 70% off, now's the time to grab those last minute gifts for a friend, or even a little gift for yourself for the holidays.
From all of us in the HOI team, we all wish you a Merry Christmas and Happy Holidays :)
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2023 has been a busy year. The team has been hard at work since the very start of the year, and the first War Effort patch was released during the very first weeks of 2023. Before the onset of Summer holidays we managed to release 5 of those. Together with the follow up patches after the release of AAT, and the December patch, we clocked in at 9 patches, plus a few hotfixes, over the year. So expect to see more of them next year, with the same mix of tweaks and bug fixes, and occasionally minor additions.
Of course, the main story of 2023, for us, from a fan point of view, was Arms Against Tyranny and the Stella Polaris free update. The lion’s share of it was done during 2023. We started talking about the release in May in a series of “Dev Corners” and we made the official announcement on June 7th.
“What goes into a year?” you ask. Something like 4 million code and script changes I think. Or if you prefer to look at file changes, some 10000 files were touched in one way or another :O
Arms Against Tyranny Stats
After each big release we like to check out stats and take stock of things, and its fun to share this. So I hope you like graphs and numbers as much as we do!
First up, let's look at what nations people played during the first week and what path they went down:
Finland - 45%
Finnish Neutrality - 48%
Right-Wing Policies - 40%
Soumalainen Sosialismi - 12%
Sweden - 24%
The Old Enemy Stirs - 70%
Continue the Second Industrial Revolution - 30%
Norway - 12%
The Stumbling Storting - 62%
A Resurgent Labor Movement - 22%
Continue Nygaardsvold’s Government - 9%
Vote of No Confidence - 7%
Denmark - 12%
Unify the Right - 80%
Political Unity - 20%
Iceland - 6%
Not our King - 90%
Kingdom of Iceland - 10%
Overall people strongly preferred the more historical route for Finland and restoring monarchies as Denmark, Norway and Sweden. Iceland bucked the trend. I guess ppl hate being a puppet more than they love the king ;D
Overall the top 10 played nations are (5h+ games):
Germany - 22%
Soviet - 12%
China - 6%
PRC - 6%
Italy - 4%
USA - 4%
Japan - 4%
France - 3%
England - 2%
Turkey - 2%
This ranking has held fairly stable, but its nice to see how much it evens out as we make more content (except for the big two - Germany and Soviets).
The Future
The coming year is going to be a really exciting one as we have succeeded in something we have tried to do for a long time - create a second autonomous team filled with brilliant and awesome people! This means that you can expect more stuff and at a quicker pace during 2024 as we now have another team focused on delivering more national flavor and content. In fact they have already been at large for a while :)
Without revealing too much this side of the year I will cryptically say:
“Next year you will see both a new face on something familiar, and take our first step into an untouched continent”
*Disappears with a mysterious hiss into a cloud of smoke*
The Hearts of Iron IV team and I wish you all a Merry Christmas and a Happy New Year!
Oh, and keep your eyes peeled for a certain Steam event happening Later today.
Patch 1.13.6 has now been released. Some things you can expect to see are quality of life changes, some tweaks to the MIO's, balance changes as well as many many bugfixes for multiple nations including Iceland, Norway and more!
You can read the patch notes below;
Balance
- reduced airframe weight curve for small airframes, with a higher effect at higher tiers - increased air attack of lmg and hmg plane modules by 50% - Finland: Tweaked AI weights for the Finnish decisions to surrender to Soviets or switch sides in the Continuation War so that Finland actually puts up a fight. - Fixed several issues with the Karelian Uprising triggered by Finland during the Soviet Civil War, the non-Stalinist side of the civil war receiving both the Karelian Uprising and National Uprising events about Karelia, Finland not always properly joining the war against the Soviet tags, and the non-Stalinist side of the Soviet civil war not being able to decide whether to declare war on Karelia (and Finland when appropriate) or be friendly to them.
Gameplay
- Germany: Removed starting import trade from Sweden - Can now press enter to accept a resource trade
Stability & Performance
- Fixed potential CTD encountered when removing all production lines
UI
- Fixed visual bug when selecting ship refit production lines - Added description to supply tooltip that increasing the infrastructure level increases base supply - Replacing or upgrading MIO in Equipment Designer now updates the variant name - From now in international market the equipment cost will be rounded to 2 decimals . - Stats in Equipment Designer will now update when unlocking new MIO traits depending on whether the Upgrade MIO button was pressed - MIO effect preview now works in legacy (non-modular) equipment designer - Legacy equipment designer will generate a new name for equipment if MIO upgrade is possible
Modding
- Add better debug info about AI research (in imgui ai_strategy window)
Bugfix
- Log error and prevent CTD when trying to display 3D model of a non-existent entity in the division designer view - Fix of bug where sometimes wrong 3d models of divisions were shown on map. - The decisions to form a Nordic Formable Nation are now mutually exclusive with each other - Fixed errors in MIOs and production lines in the Japanese and Soviet OOBs when No Step Back dlc is not active. - Implemented missing tank generic tank icons for Germany, Soviet Union and Italy in the tank designer. - Norway: Implemented Norwegian-themed custom counters. - Fixed issue with the naming of the achievement icon No One Crosses the Finnish Line. - Sweden: Fixed a faulty trigger for Hungershield not canceling correctly unless you removed your construction queue. Now needs to build > 14 civs from game start - Norway: Vidkun Quisling is no longer available as advisor without Arms Against Tyranny. - The controller of Greenland now also gets the last remaining, inaccessible province of that state - Denmark will not have a Balance of Power during a Civil War - USA will no longer hand over Greenland as soon as Denmark becomes free, but rather when they have no more wars - Denmark gets lowered fascism/communism support when completing "Expand the Resistance" if the Overlord id fascist/communist - Tweaking Danish ai weights for Occupation BoP Decisions - Fixed AI having access to BoP decisions without having the BoP active - Norway: Fixed Army Chiefs withincorrect Political Power costs - Fix bug where annexing country, did not removed expeditionary forces provided by it. - Fix bug where leaving faction removed all expeditionary forces even those from puppets. - Fix of bug where freeing puppet did not give back the expeditionary forces automatically. - Fixed the position of Porajärvi VP on the map. Fixed ships advancing deep into the Icelandic mountains when going into Reykjavik's port. - Finland: Focus Seek German Protection now requires Germany to be either Fascist or Non-Aligned. - Finland: Aksel Airo will no longer run and hide during the Fascist Civil War. if the decision Secure the Militayr is taken, he will be available to Fascist Finland both as general and as advsior. If the decision is not taken, he will be moved to the other side of the Civil War. - Fix of bug where sometimes on start of war enemy divisions which had military access were not teleported out from country. - MIO: Fixed British dominions sometimes lacking or having extra MIOs of certain categories. - Iceland: Fixed bypass trigger for focus Reclaiming the Empire, which could make it impossible to either complete or bypass the focus in certain conditions. - Iceland: Fixed wrong tooltip indentation in focus Keflavik Airbase. - Sweden: The king can no longer conscript most of the population of the earth - Iceland: Fixed political advisor Ólafur Thors having no trait icon on his sheet. - Iceland: focus Keflavik Airbase now requires the first Anti-Air technology. - Iceland: Improved tooltip in focus Break with the Crown focus to properly communicate potential effects coming from other focuses, as well as the removal of the National Spirit Christian X (in any of its versions). - Iceland: The focus effects of Rally the Workers of Reykjavik and Prepare for the Revolution will now be properly applied even if they are completed after the focus Break with the Crown. - Norway: Fixed issue where country name, color and flag wouldn't change for the Alternative Democratic path - Norway: When changing ideologies after content-scripted instances, the name, color and flag of the coutnry will change accordingly. - Norway: Trotsky now has the correct General portrait. - Norway: Focuses 'Secure Swedish Ore' and 'Secure Denmark' now have the correct bypasses. - Norway: Decision 'Modernize Armed Forces' now unlocks with 'Reform the Army' as intended. - Nordic Shared Tree: Fixed missing Filter Tag for focus 'Nordic Development Fund' - Norway: Focuses 'Ask for Foreign Support' and 'The Secret Army' will no longer be available if fascist. - Norway: Focuses 'Ask for Foreign Support' and Nasjonal Samling' will now show the correct target if Germany is at Civil War or doesn't exist. - Tweaked the probability of Danish overlord accepting Denmark's declaration of independence - Removed the Danish overlord plenipotentiary if Denmark declares independence and the overlord accepts - Achievement Two Arms Against Tyranny now actually requires Finland to be in faction with only one Nordic country when capitulating the Soviets - Norway: Use XU now gives a National Spirit if you don't have La Resistance. - Norway: Decisions 'Foment Resistance in Norway' and 'Support Rebellion in Norway' now unlock through focuses 'Use XU' and 'Preparing a Return to Norway' repectively. - Norway: Peder Anker Wedel-Jarlsberg now has a more appropriate Generic Portrait when AAT is not active. - Fix of bug where strategic redeploment by player sometimes could cause out of sync in multiplayer. - Switzerland: Fixed issue where 1939 start wouldn't have Marcel Pilet-Golaz as councillor. - Fixed the decisions to form the HRE and the European Union, the French focus Disunite Germany and the achievement It has my name on it to properly include the new state of Schleswig. - Achievements:Fixed Brexit achievement tooltip missing "Northern Ireland" as a required target in which to start an uprising in order to get the achievement. - Mexico: Fixed issue with focus One World Government being available when Soviet Union was led by Stalin. - MIO: Fixed typo in trait name Low Drag Wings - Can't create designed equipment variants with negative stats. - Fixed a divide by zero in AI market equipment evaluation - Fixed scrollbar for navy loss view - Medium bomb bay now gives bonus to naval attack, rather than ground attack - Soviet Union: Fix conscription bonus for The People's Revolution idea - Fixed give and add state control where declining would re-apply the request - Fixed pathing for exfiltration of marine commandos - Fixed issue where air wings were assigned incorrect regions due to them being banana shaped (the regions, not the air wings) - Finland: If Finland is a puppet, the decision to Demand Peace to the Soviet Union will now also make the Finnish overlord to sign peace with the Soviets, as well as any overlord's allies or subjects. - Tank Designer: Medium and heavy turrets can now be converted into fixed superstructures. - Finland: Fixed requirements of the focus Soviet Threat targeting the UK instead of the USSR. - Fixed potential issues with achievement Not Much Fun in Stalingrad. - Finland: Focus Preserve Sápmi now requires at least one Sami core to not be cored by Finland and to not be controlled by a Finnish enemy. This should fix instances in which completing the focus grants no reward. - Soviet Union: Soviets will no longer send an ultimatum to Finland demanding Karjala if they are already at war with them. The focus will only provide a Soviet claim in the state in that case. - Norway: Quisling's Regime path will only require not being in a civil war if there aren't any other Norways around. - Norway: Fixed small typo in focus Lurk in the Shadows. - Norway: Fixed missing admiral portraits. - Norway: Initial production now has MIOs assigned. - Norway: Fixed General Trotsky's portrait. - Norway: Fixed missing icon for trait in the Akers MIO. - Norway: Focus 'Ask for Foreign Support' can now lower the Political Power cost on top of the time reduction. - Switzerland: Fixed issue where completing 'The Alpine Protectorate' wouldn't disable the Absolute Neutrality System. - Switzerland: Adjusted some National Spirits' Consumer Goods modifiers so they conform to the new scale of value for it. - Switzerland: Focus 'The Alpine Protectorate' now cancels if it's not valid. - Switzerland: Event 'David Frankfurter's Trial' now applies the correct Opinion Modifiers - Denmark: Fixed the issue of broken text in the Occupation Branch if Denmark becomes a puppet of Sweden through the Swedish focus "Danish Alignment" - Germany: Focuses that give air technologies now give bonuses to the correct category when By Blood Alone is active. - Fixed bug where sometimes Bulgaria could declare war even if it was puppet of other country. - Updated the Consumer Goods bonus from Italian National Spirits International Day and Peace Keepers of Europe to be in line with the latest Consumer Goods changes. - Fixed a broken tooltip for Screen Efficiency in the Danish focus "Baltic Sea Domination" - Norway: Rikstanken now appears in the right Tech when No Step Back is disabled. - Fixed Greater Denmark flags not showing up. - Fixed an issue with a number of flags from formable nations and cosmetic tags that were not showing up in Linux. - Norway: Elias Corneliussen and Henry Diesen now have their correct portraits. - Switzerland: Added missing tooltip for focus 'Switzerland on the Offense' - Switzerland: Achievement 'You Shall Not Pass' will no longer be obtained with a non-defensive war. - Fixed MIO effect preview in Equipment Designer causing the current MIO bonus to upgrade - Switzerland: Adjusted the Air Volunteer Cap value for the National Spirit 'Volunteer Forces'. - Soviet Union: Fixed issue preventing the Left Opposition to get some of the weapons that provided by countries via the focus Funds for the Cause. - Soviet Union: Fixed an issue where the national spirit Anti-Soviet Military Thinking Banned would persists after a peaceful right opposition coup. Now it can be removed with the decision while Beriya is in charge, and will be removed automatically upon completion of the focus Coup d'Etat which establishes a Right Opposition government. - Division designer can now be moved in front of equipment designers. - Fixed one issue with overhaul mods crashing - Republican Spain: Enrique Líster will now properly receive the trait Stalinist, preventing him to join the Anarchist side in the Civil War. - Special Forces: Fixed unintuitive tooltip in Special Forces doctrine bonuses in Finland, Denmark and Sweden so that they use a more intuitive category that specifies "Doctrine" instead of "Tech". - Finland: Finnish focus Marine Jaeger Divisions has been fixed so that the SF doctrine bonus only shows up if AAT is enabled. A tech bonus for marine and transport tech has been added regardless of DLC. - Italy: The focuses Cruiser Submarines and Midget Submarines now have a different small bonus each to the Regia Marina national spirit when Man the Guns is not active. - MIO: Fixed an issue preventing Italian Ship MIO CRDA to be assigned properly to the starting production lines of Caio Duilio battleships when Man the Guns was not active. - Soviet Union: Mine Warfare focus now grant mines-related content only when MtG is active. Without MtG, the focus provides a Research bonus and a Doctrine Cost Reduction. - Denmark can no longer get the achievement "Everything is Awesome" if they get puppeted by Sweden through the focus "Danish Alignment" - Italy: Focus Intensify Torpedo Manufacturing will grant Research Speed for Torpedoes only when the DLC Man the Guns is active. When it is not active, the focus will grant a doctrine cost reduction bonus instead. - Changed num_of_factories trigger to not include factories gained from trade or lend-lease. - Re-open division and equipment design view on peace conference ended - Ethiopia: Fixed multiple issues with Ethiopian character portraits, which in turn fixes previous issues with missing portraits for promoted generals with BBA, and missing portraits for generated generic characters and alt-hist country leaders without BBA. - Italia: The description of the focus Moschettieri del Duce will now change based on the government, just like the focus name does. - Finland: The text of the event "The White Death Embraces Us!" will now talk about "weeks" of combat instead of "months", since it is unlikely that the event will trigger more than a month after the previous event in the chain. - Latvia: Focus Expand the Women's Aizsargi will no longer attempt to activate the decision Women in the Workforce since most of the time the decision will not be available or even visible, causing errors and resulting in the effect being invalid. - The Swedish AI on historical mode should no longer guarantee other nations, and be less likely to join other nations - Prince Frederik will now be called Frederik IX if he becomes king - Influencing other countries as Denmark is now repeatable - Tweaked ai weights for certain decisions - Tweaked ai weights making countries more likely to accept Danish Influence actions - Certain Focuses won't automatically cancel if you lose a puppet or World Tensions dips below a certain limit - Remove country flag to make "Sway the Public" decision repeatable - Fixed a number of scripted ship variants that were invalid or triggered errors: Italian DD Alessandro Poerio Class. Italian Coastal Defense Ship Eritrea Class. - Fixed scripted Italian Super Heavy Tank variant The Hand of God that became invalid. - Diplomatic actions: Fixed typo causing missing loc in a diplomatic game rule. - Fixed typo in the Italian spelling of Repubblica Sociale Italiana. - If co-op is disabled, random country will not select a country already selected by another player - Fixed issue with adding more convoys to a sell contract - Removed negative stat as a positive from design check