Hello there generals, it's your friendly neighbourhood Community Manager, Katten, here to talk about, Trial of Allegiance, the first-ever country pack for South America. Our aim was to craft a thrilling experience, allowing you to feel the power of constructing a regional superpower to confront emerging international threats or to use its power to expand your empire abroad.
Last year, we announced the formation of a new team dedicated to content creation. The Trial of Allegiance Country pack is the result of their efforts, showcasing three major focus trees for Brazil, Argentina, and Chile. Furthermore, it introduces additional content for both old and new tags in South America. If you haven't seen our announcement trailer, be sure to watch it below!
Before I pass the mic to our Content Designer leading the development for Brazil, I also want to let you know that as part of our push for more HOI content, the team is also working on another big and exciting project that will be dropping later this year. So stay tuned, and as always happy map painting!
Intro
Hello there! AveeBee here to introduce you all to the work we’ve been doing in South America, kicking things off with a deep dive into historical Brazil! Some of you are likely very familiar with the history of the nation during this time period (we see you Brazil players!), but there’s likely a lot more of you that aren’t quite as familiar with this area of history beyond smoking snakes and the Brazilian Expeditionary force. So, I’m going to try and give a brief overview of the nation prior to 1936 and how that is represented in game, before moving into the narrower chapters of historical events from the establishment of Estado Novo, the Vargas era and Brazil’s eventual participation in World War II alongside the allies.
Context Pre-1936
After the fall of the Brazilian Empire and its reconstruction as a republic, oligarchs from the agricultural industry dominated the nation's economic and political life. This came to an abrupt end in 1930 when Getúlio Vargas led a revolution to overthrow the old republic. Following this, the nation attempted to establish a new republican system that would avoid the issues of its predecessor. However, the various forces that backed Vargas ultimately created a constitution which satisfied none of them. In this power vacuum, Vargas dominated the politics of the nation in his role as president.
Amidst this political turmoil, the communist party and their allies orchestrated an attempted revolution of their own in late 1935. Although this revolution was ultimately crushed by forces loyal to the government, the ramifications of it were still being felt in 1936 as the establishment prepared to sentence and punish the leaders of the movement. Furthermore, the fear of communist infiltration of society would give politicians and the military a justification for their more authoritarian policies in years to come.
Another internal problem that had plagued Brazil for decades was the issue of separatism. Many of the constituent states of the republic had at one time or another attempted to secede or at the very least had sizable separatist movements. Many of these movements had grown from a sense of being neglected by the federal government. A related issue at the time was that of the Cangaço; bandits who operated in the North East of Brazil. Although violent in their activities, they often gained support among the poor for their resistance and attacks against the wealthy in the region.
On the economic side, Brazil was devastated by the Great Depression. As a largely extractive economy based on agriculture and resource exports, the economy began to collapse when other nations stopped importing goods such as coffee. The government attempted various measures to stabilize the situation but by 1936, it remained stagnant. As was often the case during the time period, this led to many Brazilians turning to more radical ideologies to lift them out of poverty and insecurity.
On the foreign policy front, prior to World War I, Brazil had been engaged in a naval arms race with its neighbors in Argentina and Chile.This had culminated in a number of famous dreadnoughts such as the Rio de Janeiro which would end up in the hands of the Ottoman Empire and ultimately the United Kingdom. Brazil had been aligned with the Allies during the first world war, following an attack on civilian shipping by Germany in 1917 which allowed the unpopular government of the time to focus the nation's anger at enemies overseas. In the inter-war years, Brazil would primarily be focused on its domestic issues, but anxiety remained that the old foe of Argentina could take advantage of Brazil’s internal strife.
In game, we represent these issues with a number of national spirits that must be overcome if the nation is to prosper or expand. (Icons may change before release)
1936-1938
The period in which the game starts primarily revolves around Vargas attempting to maintain his grip on power under the constraints of the flawed 1934 constitution. As we will see throughout this diary, Vargas is an odd figure that often escapes the usual political categories we often place leaders in. He came to power on a wave of liberal reformism, but would eventually flirt with the tenants of contemporary fascism and would ultimately suspend democracy to keep himself in power. However he would also implement reforms that appealed to the rural poor and the urban workforce. To represent this in game, Vargas begins as the leader of the ruling democratic provisional government, but he won’t stay that way for long.
(Vargas will be getting a fresh portrait, but it wasn’t quite ready to be hooked into the game just yet)
Next, we’ll take a look at the historical portion of the focus tree.
As you can probably tell, the historical portion has some overlap with the alt-history branches too, but I’m keeping those relatively hidden for a later diary. The first portion of this branch requires building enough support among the military or fascist movement to be able to orchestrate a ‘self-coup’.
As you can see in the earlier screenshots of the ‘Weak Government’ and ‘State of Emergency’ national spirits, Brazil starts with a ticking time bomb of steadily increasing non-aligned and communist support. This requires the player to focus on curtailing the communist influence as quickly as possible. Historically, Vargas gained support from the military by taking a hardline anti-communist stance. Meanwhile, he also attempted to win over the Integralist movement to his cause in order to appeal to urban workers who might otherwise turn to communism. We will discuss the integralist movement in a later dev diary, but for now you can think of them as Brazil’s take on Italian fascism.
With enough anti-communist/democratic support, this culminates in ‘The Cohen Plan’ focus. Historically, a document that went by that name was forged by forces aligned with the government. The document supposedly outlined plans for a communist takeover of Brazil and was used by the government to justify a wave of authoritarian measures being used to protect the nation. Despite the document being a complete forgery, Vargas succeeded in suspending democracy. In game, taking this focus requires the player to complete the following focus: ‘Estado Novo.’
Vargas Era
Estado Novo, or New State, marks the end of democracy in Brazil for the time being. While Vargas remains in power, his ideology is switched to non-aligned along with the ruling government. To cement his grasp on power, Vargas not only used the emergency powers of the 1934 constitution, but drafted an entirely new authoritarian one inspired by the Polish constitution of the time.
To the left of this branch, we have a number of focuses that represent the utilization of the new constitution by curtailing the separatist movement (Decree Number 37 - this focus removes the separatist movement national spirit) and increasing stability by clamping down on political movements and increasing employment.
In the center of the tree, we have a number of focuses that are shared with the Integralist path which are concerned with kickstarting the economy, expanding the nation's intelligence services and its research capacity.
Industrial Branch
Before jumping into the more foreign policy orientated aspect of the historical focus tree, let's take a look at the industrial branch.
Due to the aforementioned impact of the Great Depression, Brazil’s primary objective is overcoming its reliance on exporting coffee and raw goods, instead building up a domestic industrial base and consumer economy. As occurred historically, the first step towards this was the establishment of the coffee department to better control the supply and price of coffee exports.
Around this time, a number of radio stations were also established in Brazil that would keep the public informed and entertained. Although many would ultimately become propaganda outlets for the Vargas regime.
A number of the focuses in this branch interact with a modifier in many of Brazil’s states that were historically neglected. The ‘Resource Extraction’ focus for example gives a research bonus and reduces the penalty of the neglected state modifier.
A number of these focuses will be familiar to you, expanding industry, infrastructure and efficiency through various means. So we’ll skip towards the end of this branch to take a look at some of the more unique focuses for Brazil. We have two focuses at the end here which allow the player to make a choice between establishing a domestic motor company (taking the form of a military industrial organization for those who will be playing with Arms Against Tyranny) or expanding ties with the Ford Motor Company through the expansion of ‘Fordlandia.’ Fordlandia is a fascinating piece of Brazilian history, whereby Ford established a colony to expand production of rubber for their car tyres. During World War II, access to rubber became crucial for the Allies and Brazil attempted to meet the demand.
We also have some light alt-history in this branch allowing Brazil to establish its current capital a few years earlier than it did historically.
You may have also noticed a focus in this branch called ‘Deal with the Cangaço.’ A number of states in North East Brazil begin the game with a negative modifier where the Cangaço are operating. Every so often, a mission may be carried out by them which will lower stability or allow them to spread their influence to a new state. The aforementioned focus therefore unlocks decisions to allow law enforcement operations to take place that will remove the negative modifier from the respective state.
We have some interesting alternative interactions with the Cangaço, but you’ll have to wait for the alt-history dev diary to see them!
World War II
Let’s get back to the historical political branch. Once the domestic and economic situation in Brazil has been steadied, attention can be shifted towards foreign affairs. Historically, Vargas and his regime dismantled much of the democratic apparatus of the Brazilian Republic. As such, the Axis powers were keen to promote trade with Brazil and the United States became increasingly worried about the nation aligning with fascism. Despite concerns over the erosion of democracy, the US therefore attempted to win over Vargas to ensure Brazil remained aligned with them.
Much of the US attempts to sway Brazil consisted of economic and military support, for example, aiding in the construction of a massive steel production facility near Rio de Janeiro in exchange for setting up air bases in North East Brazil for the US Air Force. This alignment with the US however also served to deter Brazil’s age-old foe, Argentina, from antagonizing them for fear of American retaliation.
When World War II erupted in Europe, demand for Brazilian rubber and other resources began to increase as access to British controlled rubber plantations and supply lines across the seas became vulnerable to Axis interception. As ties between Brazil and the Allies increased, German U-Boats began attacking Brazilian shipping in the Atlantic. This pushed Brazil to declare war on Germany in 1942.
In game, we represent this situation in a number of focuses and decisions whereby Brazil can choose to work with the United States and gain some bonuses, but the US will expect Brazil to join the war within two years. Failure to do so will result in the US ‘intervening’ militarily to ensure Brazil makes better decisions in future…
Joining the war of course leads to the creation of the iconic Brazilian Expeditionary Force, along with a number of new 3D models to match.
Historically, the Brazilian Expeditionary Force, went on to fight in Italy and played a crucial role in defeating Axis forces there. But it is of course up to you how you intend to deploy your forces to win the war. In some of the screenshots you may have noticed some alt-history focuses. We will go into them more when we discuss alt-history Brazil in the coming weeks.
Military Branch
Now, some of you may have noticed I’ve been focused on the political and economic side of the focus tree so far. Don’t worry, we also have a separate military branch to finish off the tree.
As many of the nations we’re expanding on in this DLC start with fairly similar military capabilities and issues at the start of the game, we took the decision to create a core military branch that will be utilized by all the new nations. However, countries have their own unique focuses and effects built around this branch to better represent the more unique aspects of their history, as well as country specific icons etc.
As can be seen in the above screenshots, the branch contains distinct army, navy and air sub-branches. The intention with these sub-branches is to give as many options as possible for creating a truly bespoke military, without allowing the country to become out of proportionally strong. However, that isn’t to say that you can’t fully utilize the full tree and turn Brazil into a military superpower, it’s totally possible.
Conclusion
I hope that gives you some insight into what we have in store for you all. As always, if you have any questions please feel free to post them below. In the coming weeks I’ll be following this diary up with one on alt-history Brazil. But next week you have the Dev diary for Argentina to look forward to.
This Event has now concluded, thank you everyone for participating and watching alike!
Generals!
Tension is rising! Are you ready for the final day of the HOI International tournament? Head on over to TommyKay’s channel to cheer on you favorite commander and watch the last battle unfold~
The Largest Community Tournament of the Year is about to come to its stunning conclusion! Hearts of Iron IV Frontlines has its spy network at 100% and the collaboration with TommyKay is about to fire to bring you the HOI4 International FINALS!
Set in the Commanders competitive mod, Over 200 players has been whittled down to just EIGHT players, with your top eight being;
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So, head on over to Tommy's channel by clicking the image below, and follow the story as he crowns a new CHAMPION over the next two days!
The Steam Winter Sale is now Live! With deals as much as 70% off, now's the time to grab those last minute gifts for a friend, or even a little gift for yourself for the holidays.
From all of us in the HOI team, we all wish you a Merry Christmas and Happy Holidays :)
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2023 has been a busy year. The team has been hard at work since the very start of the year, and the first War Effort patch was released during the very first weeks of 2023. Before the onset of Summer holidays we managed to release 5 of those. Together with the follow up patches after the release of AAT, and the December patch, we clocked in at 9 patches, plus a few hotfixes, over the year. So expect to see more of them next year, with the same mix of tweaks and bug fixes, and occasionally minor additions.
Of course, the main story of 2023, for us, from a fan point of view, was Arms Against Tyranny and the Stella Polaris free update. The lion’s share of it was done during 2023. We started talking about the release in May in a series of “Dev Corners” and we made the official announcement on June 7th.
“What goes into a year?” you ask. Something like 4 million code and script changes I think. Or if you prefer to look at file changes, some 10000 files were touched in one way or another :O
Arms Against Tyranny Stats
After each big release we like to check out stats and take stock of things, and its fun to share this. So I hope you like graphs and numbers as much as we do!
First up, let's look at what nations people played during the first week and what path they went down:
Finland - 45%
Finnish Neutrality - 48%
Right-Wing Policies - 40%
Soumalainen Sosialismi - 12%
Sweden - 24%
The Old Enemy Stirs - 70%
Continue the Second Industrial Revolution - 30%
Norway - 12%
The Stumbling Storting - 62%
A Resurgent Labor Movement - 22%
Continue Nygaardsvold’s Government - 9%
Vote of No Confidence - 7%
Denmark - 12%
Unify the Right - 80%
Political Unity - 20%
Iceland - 6%
Not our King - 90%
Kingdom of Iceland - 10%
Overall people strongly preferred the more historical route for Finland and restoring monarchies as Denmark, Norway and Sweden. Iceland bucked the trend. I guess ppl hate being a puppet more than they love the king ;D
Overall the top 10 played nations are (5h+ games):
Germany - 22%
Soviet - 12%
China - 6%
PRC - 6%
Italy - 4%
USA - 4%
Japan - 4%
France - 3%
England - 2%
Turkey - 2%
This ranking has held fairly stable, but its nice to see how much it evens out as we make more content (except for the big two - Germany and Soviets).
The Future
The coming year is going to be a really exciting one as we have succeeded in something we have tried to do for a long time - create a second autonomous team filled with brilliant and awesome people! This means that you can expect more stuff and at a quicker pace during 2024 as we now have another team focused on delivering more national flavor and content. In fact they have already been at large for a while :)
Without revealing too much this side of the year I will cryptically say:
“Next year you will see both a new face on something familiar, and take our first step into an untouched continent”
*Disappears with a mysterious hiss into a cloud of smoke*
The Hearts of Iron IV team and I wish you all a Merry Christmas and a Happy New Year!
Oh, and keep your eyes peeled for a certain Steam event happening Later today.
Patch 1.13.6 has now been released. Some things you can expect to see are quality of life changes, some tweaks to the MIO's, balance changes as well as many many bugfixes for multiple nations including Iceland, Norway and more!
You can read the patch notes below;
Balance
- reduced airframe weight curve for small airframes, with a higher effect at higher tiers - increased air attack of lmg and hmg plane modules by 50% - Finland: Tweaked AI weights for the Finnish decisions to surrender to Soviets or switch sides in the Continuation War so that Finland actually puts up a fight. - Fixed several issues with the Karelian Uprising triggered by Finland during the Soviet Civil War, the non-Stalinist side of the civil war receiving both the Karelian Uprising and National Uprising events about Karelia, Finland not always properly joining the war against the Soviet tags, and the non-Stalinist side of the Soviet civil war not being able to decide whether to declare war on Karelia (and Finland when appropriate) or be friendly to them.
Gameplay
- Germany: Removed starting import trade from Sweden - Can now press enter to accept a resource trade
Stability & Performance
- Fixed potential CTD encountered when removing all production lines
UI
- Fixed visual bug when selecting ship refit production lines - Added description to supply tooltip that increasing the infrastructure level increases base supply - Replacing or upgrading MIO in Equipment Designer now updates the variant name - From now in international market the equipment cost will be rounded to 2 decimals . - Stats in Equipment Designer will now update when unlocking new MIO traits depending on whether the Upgrade MIO button was pressed - MIO effect preview now works in legacy (non-modular) equipment designer - Legacy equipment designer will generate a new name for equipment if MIO upgrade is possible
Modding
- Add better debug info about AI research (in imgui ai_strategy window)
Bugfix
- Log error and prevent CTD when trying to display 3D model of a non-existent entity in the division designer view - Fix of bug where sometimes wrong 3d models of divisions were shown on map. - The decisions to form a Nordic Formable Nation are now mutually exclusive with each other - Fixed errors in MIOs and production lines in the Japanese and Soviet OOBs when No Step Back dlc is not active. - Implemented missing tank generic tank icons for Germany, Soviet Union and Italy in the tank designer. - Norway: Implemented Norwegian-themed custom counters. - Fixed issue with the naming of the achievement icon No One Crosses the Finnish Line. - Sweden: Fixed a faulty trigger for Hungershield not canceling correctly unless you removed your construction queue. Now needs to build > 14 civs from game start - Norway: Vidkun Quisling is no longer available as advisor without Arms Against Tyranny. - The controller of Greenland now also gets the last remaining, inaccessible province of that state - Denmark will not have a Balance of Power during a Civil War - USA will no longer hand over Greenland as soon as Denmark becomes free, but rather when they have no more wars - Denmark gets lowered fascism/communism support when completing "Expand the Resistance" if the Overlord id fascist/communist - Tweaking Danish ai weights for Occupation BoP Decisions - Fixed AI having access to BoP decisions without having the BoP active - Norway: Fixed Army Chiefs withincorrect Political Power costs - Fix bug where annexing country, did not removed expeditionary forces provided by it. - Fix bug where leaving faction removed all expeditionary forces even those from puppets. - Fix of bug where freeing puppet did not give back the expeditionary forces automatically. - Fixed the position of Porajärvi VP on the map. Fixed ships advancing deep into the Icelandic mountains when going into Reykjavik's port. - Finland: Focus Seek German Protection now requires Germany to be either Fascist or Non-Aligned. - Finland: Aksel Airo will no longer run and hide during the Fascist Civil War. if the decision Secure the Militayr is taken, he will be available to Fascist Finland both as general and as advsior. If the decision is not taken, he will be moved to the other side of the Civil War. - Fix of bug where sometimes on start of war enemy divisions which had military access were not teleported out from country. - MIO: Fixed British dominions sometimes lacking or having extra MIOs of certain categories. - Iceland: Fixed bypass trigger for focus Reclaiming the Empire, which could make it impossible to either complete or bypass the focus in certain conditions. - Iceland: Fixed wrong tooltip indentation in focus Keflavik Airbase. - Sweden: The king can no longer conscript most of the population of the earth - Iceland: Fixed political advisor Ólafur Thors having no trait icon on his sheet. - Iceland: focus Keflavik Airbase now requires the first Anti-Air technology. - Iceland: Improved tooltip in focus Break with the Crown focus to properly communicate potential effects coming from other focuses, as well as the removal of the National Spirit Christian X (in any of its versions). - Iceland: The focus effects of Rally the Workers of Reykjavik and Prepare for the Revolution will now be properly applied even if they are completed after the focus Break with the Crown. - Norway: Fixed issue where country name, color and flag wouldn't change for the Alternative Democratic path - Norway: When changing ideologies after content-scripted instances, the name, color and flag of the coutnry will change accordingly. - Norway: Trotsky now has the correct General portrait. - Norway: Focuses 'Secure Swedish Ore' and 'Secure Denmark' now have the correct bypasses. - Norway: Decision 'Modernize Armed Forces' now unlocks with 'Reform the Army' as intended. - Nordic Shared Tree: Fixed missing Filter Tag for focus 'Nordic Development Fund' - Norway: Focuses 'Ask for Foreign Support' and 'The Secret Army' will no longer be available if fascist. - Norway: Focuses 'Ask for Foreign Support' and Nasjonal Samling' will now show the correct target if Germany is at Civil War or doesn't exist. - Tweaked the probability of Danish overlord accepting Denmark's declaration of independence - Removed the Danish overlord plenipotentiary if Denmark declares independence and the overlord accepts - Achievement Two Arms Against Tyranny now actually requires Finland to be in faction with only one Nordic country when capitulating the Soviets - Norway: Use XU now gives a National Spirit if you don't have La Resistance. - Norway: Decisions 'Foment Resistance in Norway' and 'Support Rebellion in Norway' now unlock through focuses 'Use XU' and 'Preparing a Return to Norway' repectively. - Norway: Peder Anker Wedel-Jarlsberg now has a more appropriate Generic Portrait when AAT is not active. - Fix of bug where strategic redeploment by player sometimes could cause out of sync in multiplayer. - Switzerland: Fixed issue where 1939 start wouldn't have Marcel Pilet-Golaz as councillor. - Fixed the decisions to form the HRE and the European Union, the French focus Disunite Germany and the achievement It has my name on it to properly include the new state of Schleswig. - Achievements:Fixed Brexit achievement tooltip missing "Northern Ireland" as a required target in which to start an uprising in order to get the achievement. - Mexico: Fixed issue with focus One World Government being available when Soviet Union was led by Stalin. - MIO: Fixed typo in trait name Low Drag Wings - Can't create designed equipment variants with negative stats. - Fixed a divide by zero in AI market equipment evaluation - Fixed scrollbar for navy loss view - Medium bomb bay now gives bonus to naval attack, rather than ground attack - Soviet Union: Fix conscription bonus for The People's Revolution idea - Fixed give and add state control where declining would re-apply the request - Fixed pathing for exfiltration of marine commandos - Fixed issue where air wings were assigned incorrect regions due to them being banana shaped (the regions, not the air wings) - Finland: If Finland is a puppet, the decision to Demand Peace to the Soviet Union will now also make the Finnish overlord to sign peace with the Soviets, as well as any overlord's allies or subjects. - Tank Designer: Medium and heavy turrets can now be converted into fixed superstructures. - Finland: Fixed requirements of the focus Soviet Threat targeting the UK instead of the USSR. - Fixed potential issues with achievement Not Much Fun in Stalingrad. - Finland: Focus Preserve Sápmi now requires at least one Sami core to not be cored by Finland and to not be controlled by a Finnish enemy. This should fix instances in which completing the focus grants no reward. - Soviet Union: Soviets will no longer send an ultimatum to Finland demanding Karjala if they are already at war with them. The focus will only provide a Soviet claim in the state in that case. - Norway: Quisling's Regime path will only require not being in a civil war if there aren't any other Norways around. - Norway: Fixed small typo in focus Lurk in the Shadows. - Norway: Fixed missing admiral portraits. - Norway: Initial production now has MIOs assigned. - Norway: Fixed General Trotsky's portrait. - Norway: Fixed missing icon for trait in the Akers MIO. - Norway: Focus 'Ask for Foreign Support' can now lower the Political Power cost on top of the time reduction. - Switzerland: Fixed issue where completing 'The Alpine Protectorate' wouldn't disable the Absolute Neutrality System. - Switzerland: Adjusted some National Spirits' Consumer Goods modifiers so they conform to the new scale of value for it. - Switzerland: Focus 'The Alpine Protectorate' now cancels if it's not valid. - Switzerland: Event 'David Frankfurter's Trial' now applies the correct Opinion Modifiers - Denmark: Fixed the issue of broken text in the Occupation Branch if Denmark becomes a puppet of Sweden through the Swedish focus "Danish Alignment" - Germany: Focuses that give air technologies now give bonuses to the correct category when By Blood Alone is active. - Fixed bug where sometimes Bulgaria could declare war even if it was puppet of other country. - Updated the Consumer Goods bonus from Italian National Spirits International Day and Peace Keepers of Europe to be in line with the latest Consumer Goods changes. - Fixed a broken tooltip for Screen Efficiency in the Danish focus "Baltic Sea Domination" - Norway: Rikstanken now appears in the right Tech when No Step Back is disabled. - Fixed Greater Denmark flags not showing up. - Fixed an issue with a number of flags from formable nations and cosmetic tags that were not showing up in Linux. - Norway: Elias Corneliussen and Henry Diesen now have their correct portraits. - Switzerland: Added missing tooltip for focus 'Switzerland on the Offense' - Switzerland: Achievement 'You Shall Not Pass' will no longer be obtained with a non-defensive war. - Fixed MIO effect preview in Equipment Designer causing the current MIO bonus to upgrade - Switzerland: Adjusted the Air Volunteer Cap value for the National Spirit 'Volunteer Forces'. - Soviet Union: Fixed issue preventing the Left Opposition to get some of the weapons that provided by countries via the focus Funds for the Cause. - Soviet Union: Fixed an issue where the national spirit Anti-Soviet Military Thinking Banned would persists after a peaceful right opposition coup. Now it can be removed with the decision while Beriya is in charge, and will be removed automatically upon completion of the focus Coup d'Etat which establishes a Right Opposition government. - Division designer can now be moved in front of equipment designers. - Fixed one issue with overhaul mods crashing - Republican Spain: Enrique Líster will now properly receive the trait Stalinist, preventing him to join the Anarchist side in the Civil War. - Special Forces: Fixed unintuitive tooltip in Special Forces doctrine bonuses in Finland, Denmark and Sweden so that they use a more intuitive category that specifies "Doctrine" instead of "Tech". - Finland: Finnish focus Marine Jaeger Divisions has been fixed so that the SF doctrine bonus only shows up if AAT is enabled. A tech bonus for marine and transport tech has been added regardless of DLC. - Italy: The focuses Cruiser Submarines and Midget Submarines now have a different small bonus each to the Regia Marina national spirit when Man the Guns is not active. - MIO: Fixed an issue preventing Italian Ship MIO CRDA to be assigned properly to the starting production lines of Caio Duilio battleships when Man the Guns was not active. - Soviet Union: Mine Warfare focus now grant mines-related content only when MtG is active. Without MtG, the focus provides a Research bonus and a Doctrine Cost Reduction. - Denmark can no longer get the achievement "Everything is Awesome" if they get puppeted by Sweden through the focus "Danish Alignment" - Italy: Focus Intensify Torpedo Manufacturing will grant Research Speed for Torpedoes only when the DLC Man the Guns is active. When it is not active, the focus will grant a doctrine cost reduction bonus instead. - Changed num_of_factories trigger to not include factories gained from trade or lend-lease. - Re-open division and equipment design view on peace conference ended - Ethiopia: Fixed multiple issues with Ethiopian character portraits, which in turn fixes previous issues with missing portraits for promoted generals with BBA, and missing portraits for generated generic characters and alt-hist country leaders without BBA. - Italia: The description of the focus Moschettieri del Duce will now change based on the government, just like the focus name does. - Finland: The text of the event "The White Death Embraces Us!" will now talk about "weeks" of combat instead of "months", since it is unlikely that the event will trigger more than a month after the previous event in the chain. - Latvia: Focus Expand the Women's Aizsargi will no longer attempt to activate the decision Women in the Workforce since most of the time the decision will not be available or even visible, causing errors and resulting in the effect being invalid. - The Swedish AI on historical mode should no longer guarantee other nations, and be less likely to join other nations - Prince Frederik will now be called Frederik IX if he becomes king - Influencing other countries as Denmark is now repeatable - Tweaked ai weights for certain decisions - Tweaked ai weights making countries more likely to accept Danish Influence actions - Certain Focuses won't automatically cancel if you lose a puppet or World Tensions dips below a certain limit - Remove country flag to make "Sway the Public" decision repeatable - Fixed a number of scripted ship variants that were invalid or triggered errors: Italian DD Alessandro Poerio Class. Italian Coastal Defense Ship Eritrea Class. - Fixed scripted Italian Super Heavy Tank variant The Hand of God that became invalid. - Diplomatic actions: Fixed typo causing missing loc in a diplomatic game rule. - Fixed typo in the Italian spelling of Repubblica Sociale Italiana. - If co-op is disabled, random country will not select a country already selected by another player - Fixed issue with adding more convoys to a sell contract - Removed negative stat as a positive from design check
The dev team has been hard at work on the next patch that will be releasing soon, as we didn't want to break any of your saves with a smaller one. But first, there will be an Open Beta to make sure everything is working, and some things you can expect to see are quality of life changes, some tweaks to the MIO's, balance changes as well as many many bugfixes for multiple nations including Iceland, Norway and more!
We're planning on releasing the patch next week, so here are the planned changes below;
- reduced airframe weight curve for small airframes, with a higher effect at higher tiers - increased air attack of lmg and hmg plane modules by 50% - Finland: Tweaked AI weights for the Finnish decisions to surrender to Soviets or switch sides in the Continuation War so that Finland actually puts up a fight. - Fixed several issues with the Karelian Uprising triggered by Finland during the Soviet Civil War, the non-Stalinist side of the civil war receiving both the Karelian Uprising and National Uprising events about Karelia, Finland not always properly joining the war against the Soviet tags, and the non-Stalinist side of the Soviet civil war not being able to decide whether to declare war on Karelia (and Finland when appropriate) or be friendly to them.
- Fixed visual bug when selecting ship refit production lines - Added description to supply tooltip that increasing the infrastructure level increases base supply - Replacing or upgrading MIO in Equipment Designer now updates the variant name - From now in international market the equipment cost will be rounded to 2 decimals . - Stats in Equipment Designer will now update when unlocking new MIO traits depending on whether the Upgrade MIO button was pressed - MIO effect preview now works in legacy (non-modular) equipment designer - Legacy equipment designer will generate a new name for equipment if MIO upgrade is possible
- Log error and prevent CTD when trying to display 3D model of a non-existent entity in the division designer view - Fix of bug where sometimes wrong 3d models of divisions were shown on map. - The decisions to form a Nordic Formable Nation are now mutually exclusive with each other - Fixed errors in MIOs and production lines in the Japanese and Soviet OOBs when No Step Back dlc is not active. - Implemented missing tank generic tank icons for Germany, Soviet Union and Italy in the tank designer. - Norway: Implemented Norwegian-themed custom counters. - Fixed issue with the naming of the achievement icon No One Crosses the Finnish Line. - Sweden: Fixed a faulty trigger for Hungershield not canceling correctly unless you removed your construction queue. Now needs to build > 14 civs from game start - Norway: Vidkun Quisling is no longer available as advisor without Arms Against Tyranny. - The controller of Greenland now also gets the last remaining, inaccessible province of that state - Denmark will not have a Balance of Power during a Civil War - USA will no longer hand over Greenland as soon as Denmark becomes free, but rather when they have no more wars - Denmark gets lowered fascism/communism support when completing "Expand the Resistance" if the Overlord id fascist/communist - Tweaking Danish ai weights for Occupation BoP Decisions - Fixed AI having access to BoP decisions without having the BoP active - Norway: Fixed Army Chiefs withincorrect Political Power costs - Fix bug where annexing country, did not removed expeditionary forces provided by it. - Fix bug where leaving faction removed all expeditionary forces even those from puppets. - Fix of bug where freeing puppet did not give back the expeditionary forces automatically. - Fixed the position of Porajärvi VP on the map. Fixed ships advancing deep into the Icelandic mountains when going into Reykjavik's port. - Finland: Focus Seek German Protection now requires Germany to be either Fascist or Non-Aligned. - Finland: Aksel Airo will no longer run and hide during the Fascist Civil War. if the decision Secure the Militayr is taken, he will be available to Fascist Finland both as general and as advsior. If the decision is not taken, he will be moved to the other side of the Civil War. - Fix of bug where sometimes on start of war enemy divisions which had military access were not teleported out from country. - MIO: Fixed British dominions sometimes lacking or having extra MIOs of certain categories. - Iceland: Fixed bypass trigger for focus Reclaiming the Empire, which could make it impossible to either complete or bypass the focus in certain conditions. - Iceland: Fixed wrong tooltip indentation in focus Keflavik Airbase. - Sweden: The king can no longer conscript most of the population of the earth - Iceland: Fixed political advisor Ólafur Thors having no trait icon on his sheet. - Iceland: focus Keflavik Airbase now requires the first Anti-Air technology. - Iceland: Improved tooltip in focus Break with the Crown focus to properly communicate potential effects coming from other focuses, as well as the removal of the National Spirit Christian X (in any of its versions). - Iceland: The focus effects of Rally the Workers of Reykjavik and Prepare for the Revolution will now be properly applied even if they are completed after the focus Break with the Crown. - Norway: Fixed issue where country name, color and flag wouldn't change for the Alternative Democratic path - Norway: When changing ideologies after content-scripted instances, the name, color and flag of the coutnry will change accordingly. - Norway: Trotsky now has the correct General portrait. - Norway: Focuses 'Secure Swedish Ore' and 'Secure Denmark' now have the correct bypasses. - Norway: Decision 'Modernize Armed Forces' now unlocks with 'Reform the Army' as intended. - Nordic Shared Tree: Fixed missing Filter Tag for focus 'Nordic Development Fund' - Norway: Focuses 'Ask for Foreign Support' and 'The Secret Army' will no longer be available if fascist. - Norway: Focuses 'Ask for Foreign Support' and Nasjonal Samling' will now show the correct target if Germany is at Civil War or doesn't exist. - Tweaked the probability of Danish overlord accepting Denmark's declaration of independence - Removed the Danish overlord plenipotentiary if Denmark declares independence and the overlord accepts - Achievement Two Arms Against Tyranny now actually requires Finland to be in faction with only one Nordic country when capitulating the Soviets - Norway: Use XU now gives a National Spirit if you don't have La Resistance. - Norway: Decisions 'Foment Resistance in Norway' and 'Support Rebellion in Norway' now unlock through focuses 'Use XU' and 'Preparing a Return to Norway' repectively. - Norway: Peder Anker Wedel-Jarlsberg now has a more appropriate Generic Portrait when AAT is not active. - Fix of bug where strategic redeploment by player sometimes could cause out of sync in multiplayer. - Switzerland: Fixed issue where 1939 start wouldn't have Marcel Pilet-Golaz as councillor. - Fixed the decisions to form the HRE and the European Union, the French focus Disunite Germany and the achievement It has my name on it to properly include the new state of Schleswig. - Achievements:Fixed Brexit achievement tooltip missing "Northern Ireland" as a required target in which to start an uprising in order to get the achievement. - Mexico: Fixed issue with focus One World Government being available when Soviet Union was led by Stalin. - MIO: Fixed typo in trait name Low Drag Wings - Can't create designed equipment variants with negative stats. - Fixed a divide by zero in AI market equipment evaluation - Fixed scrollbar for navy loss view - Medium bomb bay now gives bonus to naval attack, rather than ground attack - Soviet Union: Fix conscription bonus for The People's Revolution idea - Fixed give and add state control where declining would re-apply the request - Fixed pathing for exfiltration of marine commandos - Fixed issue where air wings were assigned incorrect regions due to them being banana shaped (the regions, not the air wings) - Finland: If Finland is a puppet, the decision to Demand Peace to the Soviet Union will now also make the Finnish overlord to sign peace with the Soviets, as well as any overlord's allies or subjects. - Tank Designer: Medium and heavy turrets can now be converted into fixed superstructures. - Finland: Fixed requirements of the focus Soviet Threat targeting the UK instead of the USSR. - Fixed potential issues with achievement Not Much Fun in Stalingrad. - Finland: Focus Preserve Sápmi now requires at least one Sami core to not be cored by Finland and to not be controlled by a Finnish enemy. This should fix instances in which completing the focus grants no reward. - Soviet Union: Soviets will no longer send an ultimatum to Finland demanding Karjala if they are already at war with them. The focus will only provide a Soviet claim in the state in that case. - Norway: Quisling's Regime path will only require not being in a civil war if there aren't any other Norways around. - Norway: Fixed small typo in focus Lurk in the Shadows. - Norway: Fixed missing admiral portraits. - Norway: Initial production now has MIOs assigned. - Norway: Fixed General Trotsky's portrait. - Norway: Fixed missing icon for trait in the Akers MIO. - Norway: Focus 'Ask for Foreign Support' can now lower the Political Power cost on top of the time reduction. - Switzerland: Fixed issue where completing 'The Alpine Protectorate' wouldn't disable the Absolute Neutrality System. - Switzerland: Adjusted some National Spirits' Consumer Goods modifiers so they conform to the new scale of value for it. - Switzerland: Focus 'The Alpine Protectorate' now cancels if it's not valid. - Switzerland: Event 'David Frankfurter's Trial' now applies the correct Opinion Modifiers - Denmark: Fixed the issue of broken text in the Occupation Branch if Denmark becomes a puppet of Sweden through the Swedish focus "Danish Alignment" - Germany: Focuses that give air technologies now give bonuses to the correct category when By Blood Alone is active. - Fixed bug where sometimes Bulgaria could declare war even if it was puppet of other country. - Updated the Consumer Goods bonus from Italian National Spirits International Day and Peace Keepers of Europe to be in line with the latest Consumer Goods changes. - Fixed a broken tooltip for Screen Efficiency in the Danish focus "Baltic Sea Domination" - Norway: Rikstanken now appears in the right Tech when No Step Back is disabled. - Fixed Greater Denmark flags not showing up. - Fixed an issue with a number of flags from formable nations and cosmetic tags that were not showing up in Linux. - Norway: Elias Corneliussen and Henry Diesen now have their correct portraits. - Switzerland: Added missing tooltip for focus 'Switzerland on the Offense' - Switzerland: Achievement 'You Shall Not Pass' will no longer be obtained with a non-defensive war. - Fixed MIO effect preview in Equipment Designer causing the current MIO bonus to upgrade - Switzerland: Adjusted the Air Volunteer Cap value for the National Spirit 'Volunteer Forces'. - Soviet Union: Fixed issue preventing the Left Opposition to get some of the weapons that provided by countries via the focus Funds for the Cause. - Soviet Union: Fixed an issue where the national spirit Anti-Soviet Military Thinking Banned would persists after a peaceful right opposition coup. Now it can be removed with the decision while Beriya is in charge, and will be removed automatically upon completion of the focus Coup d'Etat which establishes a Right Opposition government. - Division designer can now be moved in front of equipment designers. - Fixed one issue with overhaul mods crashing - Republican Spain: Enrique Líster will now properly receive the trait Stalinist, preventing him to join the Anarchist side in the Civil War. - Special Forces: Fixed unintuitive tooltip in Special Forces doctrine bonuses in Finland, Denmark and Sweden so that they use a more intuitive category that specifies "Doctrine" instead of "Tech". - Finland: Finnish focus Marine Jaeger Divisions has been fixed so that the SF doctrine bonus only shows up if AAT is enabled. A tech bonus for marine and transport tech has been added regardless of DLC. - Italy: The focuses Cruiser Submarines and Midget Submarines now have a different small bonus each to the Regia Marina national spirit when Man the Guns is not active. - MIO: Fixed an issue preventing Italian Ship MIO CRDA to be assigned properly to the starting production lines of Caio Duilio battleships when Man the Guns was not active. - Soviet Union: Mine Warfare focus now grant mines-related content only when MtG is active. Without MtG, the focus provides a Research bonus and a Doctrine Cost Reduction. - Denmark can no longer get the achievement "Everything is Awesome" if they get puppeted by Sweden through the focus "Danish Alignment" - Italy: Focus Intensify Torpedo Manufacturing will grant Research Speed for Torpedoes only when the DLC Man the Guns is active. When it is not active, the focus will grant a doctrine cost reduction bonus instead. - Changed num_of_factories trigger to not include factories gained from trade or lend-lease. - Re-open division and equipment design view on peace conference ended - Ethiopia: Fixed multiple issues with Ethiopian character portraits, which in turn fixes previous issues with missing portraits for promoted generals with BBA, and missing portraits for generated generic characters and alt-hist country leaders without BBA. - Italia: The description of the focus Moschettieri del Duce will now change based on the government, just like the focus name does. - Finland: The text of the event "The White Death Embraces Us!" will now talk about "weeks" of combat instead of "months", since it is unlikely that the event will trigger more than a month after the previous event in the chain. - Latvia: Focus Expand the Women's Aizsargi will no longer attempt to activate the decision Women in the Workforce since most of the time the decision will not be available or even visible, causing errors and resulting in the effect being invalid. - The Swedish AI on historical mode should no longer guarantee other nations, and be less likely to join other nations - Prince Frederik will now be called Frederik IX if he becomes king - Influencing other countries as Denmark is now repeatable - Tweaked ai weights for certain decisions - Tweaked ai weights making countries more likely to accept Danish Influence actions - Certain Focuses won't automatically cancel if you lose a puppet or World Tensions dips below a certain limit - Remove country flag to make "Sway the Public" decision repeatable - Fixed a number of scripted ship variants that were invalid or triggered errors: Italian DD Alessandro Poerio Class. Italian Coastal Defense Ship Eritrea Class. - Fixed scripted Italian Super Heavy Tank variant The Hand of God that became invalid. - Diplomatic actions: Fixed typo causing missing loc in a diplomatic game rule. - Fixed typo in the Italian spelling of Repubblica Sociale Italiana. - If co-op is disabled, random country will not select a country already selected by another player - Fixed issue with adding more convoys to a sell contract - Removed negative stat as a positive from design check
That should be it from us, you all have a great day, and a wonderful rest of your week!
7 years. It has been 7 glorious years of strategy and conquest, of encirclements and outwitting your opponents. The amount of generals continues to rise as well, hitting a record amount this year here on Steam!
So far in 2023, we’ve released Arms Against Tyranny, revamping the Nordics and adding so many cool new features like the international market and the special forces doctrines. Before that, we continued our war effort initiative to try and update older content to bring it up to par, fix old bugs that slipped through the cracks, and add so much more to keep the experience fresh.
While your tournaments thrived, we came up with a way to give them even more exposure and rewards by releasing FRONTLINES, our tournament organiser to make sure more people can participate, can watch and can enjoy the action, and to give back to your hard work!
And the War Academy that ended yesterday, bringing a more personal touch from us to it and trying to get into a cool event for those attending and those watching from home alike by live streaming from a CASTLE. (How cool is that?!)
We’ve continued to expand on our socials to make sure you get the latest HOI News wherever you can, by continuing to grow on Instagram and Facebook, posting more on Twitter (OR it’s X now huh) and having our discord reach over 90 THOUSAND members, which is amazing and is thanks to you.
All in All, none of this would be possible without you all, and we appreciate you immensely. Many games plateau or lose their player base, but you’ve all stuck with us for so many years, it's difficult not to admire your dedication and not be humbled by your continued support.
The Steam Autumn Sale is in full swing, and now is the time to grab the content you're missing or need, or perhaps a gift for a friend as well!
And at the same time, the Grandest Lan has taken place, streaming to YouTube and Steam, with some highlights over on Instagram as well! And while the event is now over, make sure to check out the vods over on YouTube!
So here are the sale discounts;
Base Game
Hearts of Iron IV 70% off
Hearts of Iron IV: Starter Edition 70% off
Expansions
Hearts of Iron IV: By Blood Alone 30% off
Hearts of Iron IV: No Step Back 30% off
Hearts of Iron IV: Battle for the Bosporus 50% off
Hearts of Iron IV: Death or Dishonor 60% off
Hearts of Iron IV: Together For Victory 60% off
Hearts of Iron IV: Waking the Tiger 60% off
Hearts of Iron IV: La Résistance 50% off
Hearts of Iron IV: Man the Guns 50% off
Music & Model Packs
Hearts of Iron IV: Eastern Front Music Pack 50% off
Hearts of Iron IV: Eastern Front Planes Pack 50% off
Hearts of Iron IV: Allied Speeches Music Pack 50% off
Hearts of Iron IV: Radio Pack 50% off
Hearts of Iron IV: Sabaton Soundtrack 50% off
Hearts of Iron IV: Sabaton Soundtrack Vol. 2 50% off