Hearts of Iron IV - Hearts of Iron IV
Generals.

7 years. It has been 7 glorious years of strategy and conquest, of encirclements and outwitting your opponents. The amount of generals continues to rise as well, hitting a record amount this year here on Steam!

So far in 2023, we’ve released Arms Against Tyranny, revamping the Nordics and adding so many cool new features like the international market and the special forces doctrines. Before that, we continued our war effort initiative to try and update older content to bring it up to par, fix old bugs that slipped through the cracks, and add so much more to keep the experience fresh.


While your tournaments thrived, we came up with a way to give them even more exposure and rewards by releasing FRONTLINES, our tournament organiser to make sure more people can participate, can watch and can enjoy the action, and to give back to your hard work!


And the War Academy that ended yesterday, bringing a more personal touch from us to it and trying to get into a cool event for those attending and those watching from home alike by live streaming from a CASTLE. (How cool is that?!)


We’ve continued to expand on our socials to make sure you get the latest HOI News wherever you can, by continuing to grow on Instagram and Facebook, posting more on Twitter (OR it’s X now huh) and having our discord reach over 90 THOUSAND members, which is amazing and is thanks to you.

All in All, none of this would be possible without you all, and we appreciate you immensely. Many games plateau or lose their player base, but you’ve all stuck with us for so many years, it's difficult not to admire your dedication and not be humbled by your continued support.

Here’s to this year, and to the future.

-The HOI Team

Hearts of Iron IV - PDX Chakerathe
Generals!

The Steam Autumn Sale is in full swing, and now is the time to grab the content you're missing or need, or perhaps a gift for a friend as well!

And at the same time, the Grandest Lan has taken place, streaming to YouTube and Steam, with some highlights over on Instagram as well! And while the event is now over, make sure to check out the vods over on YouTube!

So here are the sale discounts;

Base Game

  • Hearts of Iron IV 70% off
  • Hearts of Iron IV: Starter Edition 70% off
Expansions
  • Hearts of Iron IV: By Blood Alone 30% off
  • Hearts of Iron IV: No Step Back 30% off
  • Hearts of Iron IV: Battle for the Bosporus 50% off
  • Hearts of Iron IV: Death or Dishonor 60% off
  • Hearts of Iron IV: Together For Victory 60% off
  • Hearts of Iron IV: Waking the Tiger 60% off
  • Hearts of Iron IV: La Résistance 50% off
  • Hearts of Iron IV: Man the Guns 50% off
Music & Model Packs
  • Hearts of Iron IV: Eastern Front Music Pack 50% off
  • Hearts of Iron IV: Eastern Front Planes Pack 50% off
  • Hearts of Iron IV: Allied Speeches Music Pack 50% off
  • Hearts of Iron IV: Radio Pack 50% off
  • Hearts of Iron IV: Sabaton Soundtrack 50% off
  • Hearts of Iron IV: Sabaton Soundtrack Vol. 2 50% off
  • Hearts of Iron IV: Allied Armor Pack 50% off
  • Hearts of Iron IV: Axis Armor Pack 50% off


Hearts of Iron IV - PDX Chakerathe
Generals!

Command has sent through the patch for 1.13.5 and with it comes loads of bug fixes, many balance changes to Sweden alongside some to Norway and Germany, plenty of bugfixes and gameplay tweaks!

Read below for the full patch notes!

##################################
# Balance
##################################

- MIOs assigned to research can now be changed in the middle of research.
- Added manpower bonus for RK Nordland focus.
- All MIOs that have participated in a research now get a proportional amount of funds when the research is complete.
- Sweden: Alva and Gunnar Myrdal is now available for all ideologies when completing Stadsbarn.
- Sweden: Hungershield crisis is now active if less than 68% stability (from 65%).
- Sweden: Removing hungershield now gives 120pp as a reward.
- Sweden: Increased Hungershield requirement for removal to 45 (from 40) including trade, or you can remove it by having 25 civilian factories (excluding trade) in your territories, whichever comes first.
- Sweden: Hungershield crisis reduces political power gain by 25% (from -15%).
- Sweden: Värnplikt conscription increased from 0.5% to 1%.
- Sweden: Reduced Gå på Blitz tactics and rapid defense force speed slightly.
- Sweden: Totalförsvar (Total Defense) now requires > 75% DEM support.
- Sweden: The Counter revolution now gives 120pp and neutrality/fascism popularity, depending on what you took before.
- Sweden: Extending the time of preparedness now gives flat 26000 manpower.
- Sweden: Focuses that modify Folkhemmet now Swaps mils/civs bonuses by only 10% (from 16%). War support and stability is still swapped by 16%.
- Sweden: Reduced the bonus speed of Lynx armored cars support companies drastically (no more VolvoVrooms).
- Sweden: Slightly reduced the chance of other Nordics accepting the pressure from Monarchist/Fascist Sweden.
- Sweden: Reduced starting Folkhemmet bonus/malus to +20%/-20% civ/mil speed (from 25%).
- Germany is now slightly happy when Sweden joins the anti soviet pact.
- MIOs: Improved the funds to level up calculation to have a curve and be lower for early levels.
- Sweden: Spheres of influence lasts 2 years instead of 1.5 years.
- Sweden: Increased manpower gained from Nordic volunteers from 2000 per subject to 5000.
- Sweden: Reduced Ebbas law cost factor to 25% (from 33%) and advisor cost to 15% (from 20%).
- Sweden: Swedish volunteer force spirit now reduces required volunteer divisions required by 50% and removes existing neutrality idea.
- Sweden: Deep mining complexes now gives a 1y ahead reduction, reduced from 2y.
- Improved the AI tempĺates for ENG planes to be better.
- Increased base heavy airframe ranges.
- Reduced agility impact of fighter weapons, reduced weight of large airframe armor.
- Norway: Made Monarchist Demonstrations cost Political Power on top of Manpower.
- Norway: Adjusted Victory points so the south has a bigger impact in capitulation.
- Norway: Adjusted the balance for the Monarchist Demonstration decisions.
- Sweden: Getting the 5th late game research slot now requires 50 controlled factories instead of 35 civs.
- Norway: Focus Expand Hæren now unlocks Winter Logistic Battalions so Norwegian troops can now ski their way to victory.
- Sweden: Sweden is now more likely to switch to free trade after 1941-06-01.
- Norway: Increased the cost of Historical Preparation decisions.
- Added Winter Attrition Reduction to New Hæren National Spirit.
- Sweden: Nordic Defence Council puppet now has 0.35% CIC to overlord (from 5%) and 65% MIC to overlord (from 100%).
- Sweden: Reduced requirements for going down the Nordic Defence Council path.
- Sweden: Increased base stability by 4%.
- Sweden: Defense act now gives 3% stability.
- Sweden: Weapons contract now gives 3% War support.
- Sweden: Reduced required mils to complete Standardize equipment from 17 mils to 10 mils.
- Sweden: Fifth research slot now only requires 80 factories (including trade) instead of several late game focuses.
- Sweden: Reduced time for some focuses.
- Sweden: Old enemy stirs requires 8% WS, from 10%.
- Improved agility from jets, jets now cost chromium instead of tungsten, fighter weapons weight balance pass.
- Airframes increase in weight as they get more advanced.
- Slight improvement for germany air fighter presets.
- Norway: Added Army Chief role to Jonas Lie.
- Norway: Added Military high Command role to Henry Diesen.
- Norway: Added Chief of Army and High Command roles to Vidkun Quisling.


##################################
# Gameplay
##################################

- The new order now has a cosmetic tag.
- Sweden: Added a new late game Swedish formable and King Gustaf can now get the eternal trait.
- Sweden: Added strings notifying what variables affect the outcome of Monarchists/Fascists takeovers of the Nordics.
- Sweden: Now starts with heavy ship hull unlocked at game start.
- Sweden: Added conscription trait to Nordic Defense council.
- Sweden: Christian Gunter is now available at game start again.
- Sweden: Beneath sticks and stones no longer requires having the Ranger trait.
- Sweden: Added the king as a high cost advisor if he is not a country leader.
- Sweden: NDC Can now create faction if needed.
- Luxembourg: Germany will now attack the Soviets if Luxembourg manages to survive until the end of time.
- Norway can now get some of the generic political events after a certain point.


##################################
# Stability & Performance
##################################

- Added missing on map buildings, including a missing port in Stralsund that would crash the game if built.
- Fixed a rare crash occurring when a player lagging behind the host in MP tries to interact with a dead Air Wing or Air Group.
- Fixed a CTD on macOS related to large maps (multithreaded pathfinder running out of stack space).
- Sped up hourly move order revalidation by using all work threads.


##################################
# UI
##################################

- Equipment tooltip in the buyer's view of the International Market now also shows which country originally created the equipment (if different from the seller).
- Fix Military equipment production lines with MIO and collapsed making them draggable again.
- Support brigade 3D models now show up in the Division Designer.
- Background of the MIO detail window now changes depending on the MIO type.
- Fixed mission icons for planes being hidden when using filters.
- Equipment stats in legacy designers are now shown the same way as in the new designers.
- Upgrade button in the MIO History tab is now disabled if the latest bonus has already been applied.
- Added more information in the delayed tooltip in the MIO Details screen.


##################################
# AI
##################################

- Changing UK's armor division target templates to fix bugs and generally improve it.
- Adding info about AI target template replace_with chain to ai_templates debug IMGUI.
- Fixed bugs in how the AI selects best templates to produce and design.
- Soviet will no longer try sending every convoy it has to deliver supplies to Vladivostok.
- Task forces will engage faster and AI will cover slightly more naval regions per task force.
- Added better logic for AI buying and selling convoys (now based on ratio of total owned convoys instead of absolute number).
- Fixed bug where AI was so concentrated on constructing buildings in territory they didn't control that they forgot to build other things. (looking at you, democratic Germany).
- Fixed a bug that caused Germany to research airplane modules when they actually wanted to research radar.
- AI strategy 'research_tech' can now take technology name as argument instead of only technology index (which was bug-prone).


##################################
# Modding
##################################

- Fixed the auto unassignment of MIOs on production line when over task capacity.
- The game will now warn you on startup if you forget to setup a port building in the nudger for a coastal province.
- Added optional 'mark_older_equipment_obsolete' argument to add_equipment_variant effect.
- Added debug IMGUI for seeing music player information.
- Added documentation.info file to ai_templates folder.


##################################
# Bugfix
##################################

- Fixed description of the focus Keepers of the North to emphasize the "Nordic" aspect of it.
- Fixed the typos in tooltips related to International Market content.
- Added an event to proclaim Greater Denmark as well as events for Denmark to join democratic or imperial Germany.
- Sweden is no longer known as Sweden when doing RK Nordland and The New Order.
- Fix a bug where resources from overseas colonies do not need convoys to be transported.
- Fixed Steal Industrial Blueprints operations that were giving twice the tech bonuses.
- Fixed missing land policies for some tank MIO's.
- Fixed issue that made Polish Foreign MIOs disappear after completing the focus Adaptive Designs.
- Fix of bug where exiled templates and units were not transferred to host after the exile government ceased to exist.
- Implemented Norwegian tank and plane icons into the tank and plane designers.
- Fixed Rikstanken icon when creating the equipment variant.
- Added a version of the Danish 'Declaration of Neutrality' National Spirit for when 'By Blood Alone' is not activated. Also fixed the focus 'Securing Swedish Steel' so that Denmark doesn't puppet Sweden without sending the appropriate event.
- Fix crash on Mac & Linux when adding Traits to MIO queue.
- Fixed a tooltip showing the wrong number for overlord drift in all languages.
- Showing obsolete branches will no longer overlap each other and the appropriate focuses are no longer available if you are a subject.
- Fixed several issues with description texts for events and focuses for Denmark.
- Added a decision to request the return of Greenland from the USA, as well as tweaked the decision to request the return of the Faroes from the UK.
- Sweden: Made Rickard Sandler remove neutrality spirit, and simplified his requirements.
- Sweden: Swedish volunteer corps no longer gives equipment to Finland if at war with Finland.
- Sweden: Fixed an issue where Germany would not blow up Swedish factories if Sweden picked Allow Landsverk to operate independently, also added a less confusing string.
- Fixed a rare crash when an army group is deleted due to losing the last units in its armies.
- Fix Divisions reinforcement, now they will be reinforced with equipment with better MIO bonuses.
- Finland: Join Comintern Focus name is now more dynamic.
- Fix for the magic school bus counting days badly.
- Finland: Join Allies Focus name is now more dynamic.
- Finland: Join Axis Focus name is now more dynamic.
- Fix of exploit where players in coop could get back more equipment from the market stockpile than stored there.
- Finland: Minor tooltip improvements for Foreign Armor and Foreign Aircraft focuses.
- Finland: The tooltip of the focus Approach the Soviets will no longer mention the Finnish civil war if it has already happened.
- Finland: Finnish AI will no longer accept the Soviet territorial demands in the Soviet Ultimatum when historical focus is on, unless they are a Soviet ally or puppet.
- Norway: Fixed issue where Historical Quisling would start reviving Norgesveldet.
- Added several new state and province names if Denmark (or another "viking" nation") controls certain states.
- Baltics: Estonian and Latvian AIs should no longer cave in to the Soviets on historical setting, ensuring now that they will be totally integrated by the Soviet AI on historical.
- Fixed the bug where showing subsidy tooltip could cause an out of sync.
- Fixed bug where the mechanized infantry battalion wasn't unlocked after researching the technology.
- Finland: Focus Mineral Wealth Development will no longer require Finland to be in a faction, but to control (or have a puppet controlling) any Nordic state producing steel, chromium, tungsten or aluminum.
- Finland: Fixed scope issues in the event chain triggered by Mineral Wealth Development, where it looked like Finland would receive Finnish aid and that Finland would grant resource rights to Finland on a state in exchange. Now the appropriate faction leader should be displayed in the events, and the events would only be triggered if Finland is in a faction but is not the faction leader.
- MIO: Soviet naval MIOs will no longer have both Man the Guns and NO-Man-the-Guns versions of Plant 370 and Mariupol Plant traits when Man the Guns is not active.
- Finland: Fix typo in tooltip in the focus A Cry for Help.
- MIO: Soviet MIO traits can no longer be taken more than once by different MIOs. Each trait can now be completed once by a single MIO.
- Heavy gantry crane policy now targets the correct aircraft and MIOs.
- Norway: Norsk Hydro now has the Industry filter tag.
- Norway: Removed Political Filter tag from 'Expand Military Industry'.
- Balanced the AI weights for countries to accept a Danish event to join factions.
- Fixed crash when canceling a production line while MIO Roster screen is opened.
- Jan Mayen rises to its rightful place on the world stage!
- Norway: Custom decision costs now have the icons in the right position.
- Sweden: Fixed several issues with the Narvik solution.
- Sweden: Fixed an issue where severe lack of ammunition would not give the proper maluses.
- Sweden: Swedish volunteer corps can no longer be taken while at war with Finland.
- Sweden: Scania Vabis Armored Car MIO is now LaR DLC locked.
- Greece: Stratagems no longer show for all countries.
- Norway: Fixed various missing capitalizations in focuses.
- Norway: Power to the Royal Guard now gives proper bonuses to Special Forces.
- Norway: Doctrine tooltips now provide the name for Offensive Doctrines national focus bonuses.
- Norway: Doctrine tooltips now provide name for Rikstaken national focus bonuses.
- If Denmark becomes a puppet through their National Spirit "Declaration of Neutrality" they will not be able to join a faction until the right criteria are met..
- Installing a plenipotentiary in puppet Denmark will no longer switch out the overlord's country leader.
- Tweaked AI weights for some Occupation Balance of Power Decisions for Denmark.
- Sweden: Added localization improvements for Rationing decisions and fixed a bug where Gengas would repeat its timeout mission.
- Sweden: Fixed several lowercase errors that should have been uppercase.
- Denmark no longer switches ideologies before installing overlord's plenipotentiary.
- Adjusted some incorrect Special Forces Cap modifiers in Norway, Switzerland and the Joint Focus Tree.
- Norway: Fixed issue where Quisling coup branch wouldn't hide when going monarchist.
- Norway: Fixed issue where Trotsky would go to the Democratic side when the Communist civil war starts.
- Production Output bonus now works correctly.
- Fixed a bug where Preemptive Invasion of Iran focus of Soviet Union caused Finland to be attacked by Allies.
- Sweden: Fixed the wrong icon being used for Swedish Trucks in the production line.
- Sweden: Liquidate the Monarchy will now liquidate the Monarchy by removing the king advisor as it is supposed to.
- Sweden: Random AI now disallows achievement #SwedishBiasCorrected.
- Sweden: Joining the Anti Soviet pact targets all Soviets countries they have the big Soviet Kerfuffle.
- Sweden: Fixed some spirit issues with the 39 start bookmark.
- Norway: Added a way to remove Christian Laake as the Norwegian Fascists.
- Changed music player shuffle algorithm to weighted random (but avoiding recently played songs).
- Denmark: Field Marshal William Wain Prior's name is now visible.
- Denmark: Tweaked AI weights to make the AI more likely to do certain occupation decisions and event options.
- Forming either the North Sea or the Baltic Sea Empires now only requires that you control the Mainland of Denmark and only gives you cores on Mainland Denmark.
- Added a custom truck production icon for Denmark.
- Added "Will lead to war" warnings several Danish focuses.
- Fixed tooltip saying player could naval transfer to shoreline province without naval base.
- Fixed use-after-free that could lead to CTD on end of peace conference.
- Fixed CTD on resync when international market is open.
- Fixed stat issue with tank designer comparison.
- Fixed repair tooltips estimated time of completion.
- Allow factory conversion map icon during construction view.
- Norway: Trotsky finally goes to the correct side of the Communist civil War.
- Fixed production penalty modifier signedness. Can't be penalized from modifier without having penalty.
- Add mutually exclusive icons only if the trait is visible.
- Fixed CTD on steam callback during session change.
- Fixed issue with disabling music track enable button.
- Norway: Alt Democratic preparations decisions now take time to complete as intended.
- MIO: Fixed the research category of the Submarine MIO so that it can be assigned to research of Submarine tech and related modules only.
- Sweden: NDC no longer transfers its puppets’ armies to Sweden but creates 5 elite divisions for every NDC member joined, to avoid teleporting armies.
- Sweden: Made it easier to invite members to the Scandinavian defense union.
- Sweden: Fixed a bug where subjects would get the generic focus tree if puppeted.
- Norway: Fixed issue where Fascist Branch would disappear if focus 'Arrest Quisling' was bypassed.
- Fixed the American handover of Greenland back to Denmark and the disappearing Greenland Patrol National Spirit.
- The Occupation Law National Spirit for Denmark will be removed when Denmark no longer is a subject no matter the circumstances.
- The Butter Front National Spirit will no longer disappear if the overlord controls mainland Denmark.
- Made the Telegram Crisis Event more likely to happen.
- Norway: Country-wide preparation decisions in preparation decisions for the Alt-democratic path will still be available during war, as long as there's Country Preparedness.
- Norway: Made it less likely the Soviet Union will reject events sent from the Stalinist branch of the Focus Tree.
- Fix of bug where applying effect set_garrison_strength on state without resistance caused CTD.
- Fixed bug which led to players unlock mutually exclusive doctrines.
- Finland: If Arms Against Tyranny dlc is active, when Estonia causes the fascist civil war in Finland, the fascist side will get the Finnish focus tree if they win the civil war.
- Denmark will now be able to join factions, drop their occupation name, and get their original Balance of Power through peace conferences if being released as independent during the right circumstances.
- World tension modifiers for subjects now apply in both directions.
- Sweden: Fixed an issue where wargoal against the Baltics would expire.
- Denmark's Focus Tree will now show all branches, including the Occupation Branch, if the setting to show obsolete branches are enabled and Denmark is a puppet.
- Grumman smooth finish trait now affects CV light aircraft and naval bombers.
- Finland: Keepers of the North focus will now include Karelia if it exists, and states transferred to Finland via event will also get the compliance bonus promised in the focus.
- Norway - Fixed issue where Quisling has a generic portrait without Arms Against Tyranny DLC.
- Germany - Fixed issue where form Reichskommissariat Norwegen decision would require a Swedish State.
- Fixed issue where 'Operation Gunnerside' would not work with Arms Against Tyranny enabled.
- Denmark white peacing every nation its overlord is at war with when it becomes a puppet won't trigger the "You Shall Not Pass" achievement.
- Norway: Fixed issue in Monarchist Decisions where you should use National Interventions while demonstrating in states if more than one was active and any of them was completed earlier.
- Norway: Fixed missing icon for 'Investing in Norway' National Spirit.
- Nordic Shared Focus Tree: Fixed missing icon for 'Economic Cooperation' National Spirit.
- Sweden: Fixed issue where supporting communist civil war in Norway causes the communist side to have a generic leader.
- Norway: Quisling will no longer trigger his coup if the country is in a civil war already, regardless of origin.
- Removed World Tension limit to Rally the Nation for fascist Denmark.
- Norway: Changed the Nasjonale Regjerings color so it's not so close to Soviet Union's red.
- Norway: Focus 'Reawaken the Permanent Revolution' now creates either the Norintern or the Joint Faction depending on conditions.
- Divisions can no longer get citation by performing paratroop order on own territory.
- Fixed marine commandos so they can retreat from coastal areas. Can click on province with naval port to move troops from a naval port. Marine commandos can now path to fallback lines.


That's all for us today, we appreciate all the bug reports and input on changes that continue to help make the game great! You all have a lovely continued week, and an even better day!

Hearts of Iron IV - PDX Chakerathe
Generals!

​We have been hard at work to squash all of Arms Against Tyranny's pesky bugs, but we've also taken the liberty to do a small balance pass as well as add a small surprise feature for your MIO's, so make sure to read below for all of the info!





################################################################
######## Hotfix 1.13.4 "Stella Polaris" #########
################################################################

##################################
# Surprise Feature
##################################

- Military Industrial Organizations now have a queue function, allowing you to pre-select which traits to unlock and in which order. As the MIO then gains points over the game, traits from the queue will automatically unlock. Nb: Policies still require manual intervention.

##################################
# Balance
##################################

- Nordic defense council puppets can now remove the Centralized Nordic Army command once Sweden completes the Nordic Defense Complex focus.
- Sweden: Fika with the king unleashes his true warrior potential, removing his negative PP gain.
- Sweden: Can no longer have Birger Furugård in both leading role and advisor role, increased recruitable pop from 5% to 10%.
- Sweden: Reduced bonus from hygienic housing from 12% to 10%.
- Sweden: Jägartrupper focus for Sweden now give at max 4 generals Ranger trait, instead of all.
- Norway: Reduced the amount of military factories awarded in Focus 'Expand Military Industry'.
- Norway: Made it more likely for the Soviet Union to accept Norway into the Comintern when the 'Join the Comintern' Focus is completed and when Trotsky is sent to the Soviet Union.
- Norway: Made it so the focus 'A New Norway' requires the 'Independent Norway' National Spirit, and completing said focus now improves it.
- Norway will regain the National Spirit 'Independent Norway' if it stops being a subject.
- Returned air wing deployment to 2 days due to unintended interactions.
- Norway: Reduced War Support requirement for Focus 'Shield of the North' and changed its War Support reward to Stability.
- Norway: Changed the decision 'Request Reinstatement' to require not being Capitulated plus controlling Oslofjord, instead of requiring controlling all states.
- Norway: focus 'Revive the Pomor Trade' now requires Troms and Finnmark.
- Fixed wrong values for agility on agility MIOs.

##################################
# Gameplay
##################################

- Added text describing ways to increase the acceptance rate of the Nordic Defence Council.
- Sweden guaranteeing a country now increases the chance of them accepting an invitation to the Nordic Defence Council.
- Flipping fascist as Sweden now spawns some Militias.
- Nordic defense council focus now gives funds instead of PP.
- Improved and redid some text to be more appropriate for the Nordic Defense Council Branch.
- Nordic Defence Council puppets now become automatically set as a NDC puppet if puppeted by Sweden while it is going down the Nordic Defence Council Route.
- The 'Quisling's Coup' focus branch in Norway will now be hidden if the focus 'Arrest Quisling' is completed.
- Added flavor rank names for Finnish Division Commanders.

##################################
# Stability & Performance
##################################

- Improved the performance of evaluating several costly state decisions.

##################################
# UI
##################################

- Removed erroneous use of ‘The’ for country name in a window.
- Fixed localization error on Soviet decision.
- Added sub unit trait modifiers to effect description.
- Removed map icon adjustment. Fixed overlapping issue.
- Added creator flag to equipment entries in buyer's view of the International Market (if seller is different from creator).
- Make consistent the decimal numbers for the international market equipment costs.
- Avoid overlapping texts in the equipment designer stats grid.
- Avoid unnecessary long tooltips detailing all possible equipments when attaching a policy to an MIO.
- When building forts in construction, we now ignore clicks on naval and air bases. No more construction roulette (maybe?).

##################################
# AI
##################################

- Tweaked AI division production to reduce the time they aren't recruiting any divisions while the war is still ramping up.
- Prevent summed diplomatic AI strategy values (e.g. contain, befriend, etc.) from being negative before using them in a bunch of places where negative values didn't make sense.
- The Soviet Union will no longer try sending every convoy it has to deliver supplies to Vladivostok.

##################################
# Modding
##################################

- Fixed CTD on hot-reloading AI strategy plans.
- Target_state triggers can now be restricted to owned states, controlled states, and continents to lessen their impact on performance.
- Fixed a bug where reloading focuses by console command or changing the focus scripts led to a crash on a new game in the same session.
- If the “Defines setting” for the cost of assigning MIO is 0 then the cost is always 0.
- Added hot-reload functionality to ai_template script files.


##################################
# Bugfix
##################################

- Norway: Fixed issue where Historical Quisling would start reviving Norgesveldet.
- Fixed a bug where showing subsidy tooltips could cause out of sync.
- Fixed bug where the mechanized infantry battalion wasn't unlocked after researching the technology.
- Fixed a bug in the previous open beta build where the on map factory conversion button wouldn't work.
- We added a new logic so variants get made obsolete when designing new ones with the same role.
- When you get a new chassis the old ones are made obsolete.
- Removed generic duplicated illusive gentlemen for Sweden.
- The King in council now says "Royalists" becomes ruling party instead of “Högern”.
- Karelian Uprising can now also include Karjala and Salla states, if appropriate.
- Fixed issues with Karelian Uprising during the Soviet Civil War. Karelia will now start the uprising at war with Stalin's side in the civil war, and the other side will decide if they want to declare war on Karelia too or not, just like with other nationalist uprisings.
- Fixed issue where tech categories for some Tank and Motorized MIOs were targeting Armored Cars when they shouldn't.
- Fixed double "League" in League of Nations Arms Resolution.
- Vilho Annala's Personal Agenda tooltip now clearly specifies that "Strong Nation" requires 300k+ Manpower in the field.
- Added localization for Militia tech.
- Fixed an issue with Militias not working as intended for Sweden.
- Fixed an issue where the Nordic Defense army complex would not set a country to have extensive conscription.
- Improved the tooltip for Finnish Influence in the Baltic focus, to name the appropriate Finnish faction, if any.
- It is no longer possible to kick capitulated countries from a faction.
- Sweden will no longer steal every unit leader from Nordic Defense Council puppets since certain unit leaders can also be country leaders (Looking at you Mannerheim) but rather a subset of generals.
- Nordic Defense Council puppets no longer need to have their focus set to generic.
- From now on, the planning factor dynamic modifier tooltip will support scripted localization.
- Renamed the modifier for changing production cost at production line level to avoid confusion with the one at equipment variant level
- Added missing foreign MIOs for Ethiopia: Fairey Aviation, Avia, Bofors, Volvo and Landsverk.
- Decisions to invite MIOs have been improved and some issues fixed so that now they show the flag of the country owning the original MIO, and the majority of their requirements have been standardized for all MIOs and all countries.
- The German AI is now less super-angry at Sweden if they go fascist or monarchist.
- Fixed missing bracket in the Bofors MIO.
- Improvements to Urbanization decisions trigger performance.
- Germany going to war with Sweden now cancels all resource rights in Västerbotten.
- Fixed British MIO Fairchild Aircraft requiring the wrong focus.
- Fixed the Portuguese focus Portuguese Artillery showing the wrong MIO in the tooltip, instead of Portuguese FMA.
- Fixed issue with the three unique traits of Italian MIO Officine Meccaniche. Now they have the intended requirements, are granted the desired MIO research bonus (+5% per trait) and their name shows the equipment they target. The tooltip of the focus that auto-completes these traits, New Ricostruzione Industriale, should also be clearer now.
- Limited the number of countries that can puppet Denmark through its Declaration of Neutrality National Spirit; a country now must be stronger and nearby Denmark for the Danish to immediately surrender.
- Offer military access now also gives an opinion bonus, the same as Request Military Access.
- If Denmark was puppetted through the peace conference or other circumstances other than the Declaration of Neutrality-spirit they can now be called into wars and will be more cooperative with their overlord.
- Added clearer text that Denmark will lose off-map Civs if the Trade Deal is canceled.
- Fixed focus tooltip in Keepers of the North and Keepers of the Baltic Countries, now mentioning that Nordic/Baltic independent allies will also receive the annexation event.
- Fixed certain events triggered by Keepers of the North mentioning Baltic instead of Nordic.
- Fixed a couple of tooltips in the Keepers of the North and Keepers of the Baltic event chain to better display the actual potential event option's outcome.
- Fixed the correct pronouns in 2 events.
- Oslo can no longer be prepared in the Rouse the Proletariat Decisions.
- Made the Norwegian prepare state and deploy preparations in state more efficiently.
- Fixed missing capitalization in some Norwegian militia division names.
- Norma Projektilfabrik now gives +1 mil factory if completed while democratic Norway has a civil war, whereas it previously targeted fascist Norway.
- The Defend Finland-decision can now only be taken if Finland has a defensive war to avoid continuation wars shenanigans.
- The opposing side in the fascists civil war for Sweden will no longer use fascists Militia.
- Made the Communist Sweden AI path never accidentally pick the old enemy stirs.
- Made it so Joint Focus 'Fighter command' can require either Small Fighters or Heavy Fighters.
- Norwegian Advisor Peder Anker Wedel-Jarlsberg will no longer be available if the Royal Family is sent to Denmark.
- Sending Trotsky to the Soviet Union from Norway now awards the correct Opinion Modifier in the Soviet Union.
- Fixed pathfinding and movement options for exiled divisions.
- Fixed issue where changing the division template could delete the unit.
- Fixed issue where loading a game didn't reset the observer country for the tech tree.
- Fixed CTD on resync due to OoS when IM was opened.
- If master has totally cancelled the production, and progress has been made, leave at least 1 level on the subject side, so they don't loose the progress in case they did lots of contribution. When Master decide to build the same thing there again, we will link back to that existing production line.
- Made the BoP Decision "Speak out in Favor of Rearmament" available after completing the "Unify the Right" focus. Made the tooltips for "Seek Industrial Investments" and "Seek Military Investments" more clear. Removed the mutual exclusivity between "Agricultural Reinvestments" and "Industrial Reinvestments", and "Invest in Research and Development" and "Increase Industrial Production". Also balanced the National Spirits "Danish Produce" and "Improved Logistics".
- Privacy policy will now be displayed in the in-game language.
- Fixed an issue where the USSR could snatch the Baltics from another country that was occupying it.
- Assigned the correct equipment icon for early and basic Norwegian fighters.
- Fixed issue where deploying militias in state in Democratic Historical Norway would block from using any other deployment decisions in that state.
- Fixed issue where Norwegian Decision 'Integrate Militias' would add convoys instead of subtracting.
- Fixed wrong template counters for militias and integrated militias.
- Fixed overlap with the Joint Branch in Norwegian Focus Tree.
Norway - Focus 'Invite Soviet Designers now requires a Communist faction leader to exist
- When using auto-upgrade for modules and chassis in equipment designer, new variants will keep the MIO assigned when it generates a new variant
- Fixed Baltic countries starting the game in the 1939 bookmark with No Step Back national spirits when No Step Back is not active.
- Made the Return of the King-civil war harder to cheese.
- Fixed wrong focus check in the subsidies effects of Chinese focus Purchase Tanks.
- Fixed some characters that should not be available to communist Finland being available if Finland turned communist via other methods than focus tree.
- Akseli Anttila will no longer be available to the social democrats as a general.
- Erkki Raappana and Emil Vaateri will no longer be promoted to a corgi.
- Fix for Support Norwegian communist bypassing when it's not supposed to.
- Fixed an error where Volvo TLV-141 would have a wrong icon.
- Changed Norwegian Exiled decisions to require being In Exile rather than Capitulated.
- Norway: Fixed issue where Exile preparations event triggers when returning to Norway instead of when it goes into exile.
- Stop Youtube videos when closing the in-game browser.
- Fixed issue where Norwegian focus 'Co-opt Secret Army' didn't give the units shown in the effect.
- Fixed issue where Norwegian focus 'Fascist Invasion of Norway' wouldn't autocomplete if focus 'Arrest Quisling' was completed.
- Finland should no longer join war against the Allies when joining the Germans in Barbarossa for the Continuation War, they will only declare war on the Soviet faction.
- Germany should no longer join the Italo-Ethiopian War before World War 2.
- Removed check for embargoes between Finland and Sweden in the Finnish focus Foreign Armor, now the check is the embargo is checked between any potential equipment provider and Finland after completing the focus and only when BBA dlc is active.
- Fixing issue where Norwegian focus 'Revive Pomor Trade' gave rewards regardless of who controlled the mentioned states.
- Fixes to the Fascist and Communist Finnish AI plans to enable Finnish AI to properly prepare for the civil war and have an easier time winning it.
- Fixed old script issue that prevented every country's AI from hiring a fascist demagogue unless the country had completed the focus America First.
- Fix political screen to show MIOs in MP for clients that do not possess Arms Against Tyranny
- Fixed planes, infantry weapons and artillery icons for Norway.
- Fixed rare CTD when trying to access non-existing trade influence data.
- The dynamic tag in the Finnish communist and fascist civil wars will now properly receive a copy of the Finnish MIOs at their current size when the civil war starts, and will get back the Finnish focus tree in case they win the civil war.
- 1939 Bookmark now will apply +4 size levels to every MIO in a major country, and +3 size levels to every MIO in minor countries. This is additional to any extra funds/levels/traits possibly coming from focus completion.
- Support divisions with multiplicative battalion modifiers will no longer be further multiplied by the number of division types of the target type in the template.
- Added musical scores to appropriate Danish events and adjusted their probability
- MIO assigned to a research doesn't get removed anymore if that research is replaced
- Fixed bug where the game crashes when France is about to be capitulated while being the last major in the faction and Vichy France events trigger.
- If equipment bonus description is the only description. Remove first newline addition.
- Made it less likely for the USA to take Greenland if the Danish overlord isn't fascist or communist and not a major power.
- Removed extra comma from timed idea effect.
- Fixed tooltip in intel ledger for navy count.
- Fixed tooltip when paradropping into impassable terrain.
- Fixed modifiers being removed when switching view in country army view.
- Fixed issue where canceling war goal justification would not update world threat correctly.
- Fixed missing MIOs in Belgium.
- Added initial industrial manufacturers for Danish equipment.
- Norway: Demoted several Norwegian Heads of Navy to Admirals instead.
- Added missing roles for the Norwegian Royal Family.
- Trotsky now acknowledges Mexico as the place he arrives at after leaving the farm.
- Tooltip for Norwegian Focus 'King's No' will not show decimals anymore.
- Added convoy icons to decision and made them block the other option when active.
- Fixed requirements (have a buildable light/medium tank) and adds a tooltip to inform the player that recon will be added if that tech is researched.
- Fixed missing loc for the research bonuses Germany gets from the Italian-German research pact.
- Fixed the one word description of the popup tooltip for aircraft research.
- Fixed a small typo in the event where the owner of Palestine hands it over to the Papal State.
- Added scripted loc to the focus "The Fight Against Stalinism" so that it changes depending on the ideology (and leader in the case of communism) of the Soviet Union.
- Fixed missing loc in tooltip of "Invoke the Alliance of 1373".
- Fixed missing word in the event "The Swiss Confederation seeks secret pact".
- Adds scripted loc to have different texts for the event "The Fall of London" for the USSR/Russia dependent on ideology and leader.
- Updated the tutorial hint for MIO about PP cost on production lines, which have been cut.
- Changed the Back button to a Apply button on Custom Game rules, because Back is ambiguous on if the changes are applied or not.
- Fixed some wheels looking weird on a few tanks when the move animation is playing.
- Adjusted the width and location of the text in Swedish decision Train the Sheltered.



That's it from us, we appreciate the feedback, and as always if you have more suggestions make sure to leave some over on the Forums for the Developers to see :)

Have a great day!







Hearts of Iron IV - PDXKatten
Hello there!

I hope you are all enjoying the new expansion. we've identified two issues that need a quick fix. Rest assured, this hotfix won't impact your 1.13.2 save games!

The update will be available on the Microsoft Store at the earliest opportunity.


Bugfixes
- Support company bonuses to battalions should now properly work, even with several sources of additive and multiplicative bonuses
Hearts of Iron IV - PDXKatten
Hello there!

I hope you are all enjoying the new expansion. we've identified two issues that need a quick fix. Rest assured, this hotfix won't impact your saved games!

The update will be available on the Microsoft Store at the earliest opportunity.


Bugfixes
- Fix political screen to show MIOs in MP for clients that do not possess Arms Against Tyranny
- Support divisions with multiplicative battalion modifiers will no longer be further multiplied by the number of division types of the target type in the template. Tl;dr: no mega artillery stacking with rangers now.
Hearts of Iron IV - PDX Chakerathe
Generals!

Arms Against Tyranny is here and now playable, so make sure to update your games and get working on those Nordic playthroughs- but before you do, let's take a look at the Release Trailer~


https://store.steampowered.com/app/2183930/Expansion__Hearts_of_Iron_IV_Arms_Against_Tyranny/


With the release of this expansion, we've seen performance improvements and quite a few changes as well towards balance, bugfixing and so much more, to review the Changelog check here!

There are some known issues detailed in This Post as well, and we are working diligently to resolve them as soon as possible :)

The Rollback Version for 1.12 will also be available later today as we work on the rollout!

Good Luck to you all in your playthroughs of Arms Against Tyranny, everyone, and if you want to talk all things AAT or play some Multiplayer with others as it's the best its ever been with some of your favourite mods already updated on release, make sure to check out the Discord below!

Hearts of Iron IV - PDX Chakerathe
Generals!

The day is soon upon us, with Arms Against Tyranny and the Stella Polaris update sealed up and ready to ship. The development process for AAT has been a pleasure to be part of, and the team have acquitted themselves admirably throughout - we’re all keen to see what you think of our efforts, and hope you enjoy what we have to offer.

The coming weeks also mark a period of post-release support for us. We prefer to remain reactive to the community’s needs here: creating an immediate post-release ‘roadmap’ actually makes it harder for us to do that. So instead, I’m here to explain that we’ll be here maintaining an active presence, and will react quickly as needed and as time and resources allow.

In time-honored fashion, we’re releasing the patch notes to you early, so you can theorycraft, eagerly anticipate, or commiserate the fixing of your favorite exploits a day or two early. As usual, missing notes can happen, and if we find these they will be added to a spoiler at the end of this post as time goes on.

The 1.13.0 Update & 1.13.1 will be released at the same time.

Note that Localisation for the Changed Log will be added later in the day, and if you missed the Dev Diary that went along with this, you can check it out here!


################################################################
######## Hotfix 1.13.1 "Stella Polaris" #########
################################################################


##################################
# Balance
##################################

- Improved light airframe MIO bonuses to air attack and air defence
- Removed speed buff from agility fighter initial trait
- Reduced air attack bonuses for agility MIO
- Reduced starting civ for SWE by 1 in Västerbotten
- national_socialist_veterinarian and Ardent Conservative now give flat conscription instead of conscription_factor and military conscription speed construction factor

##################################
# Gameplay
##################################

- Added design companies to some pre-designed equipment for Germany, France, Britain, and the Soviet Union
- Folkhemmet is no longer removed when going fascists or monarchist

##################################
# UI
##################################

- Fix of the bug where dynamic modifiers from Nordic Joint focus tree showed wrong text in other parts of UI.
- Fix of bug where plane designer did not update the sprites on auto design.
- From now the country leader traits in diplomacy screen support scripted localization.
- Hardness change in the equipment designer is now displayed as percentage
- Display the correct inter war chassis in research window
- Fixed several text boxes that were too small for non-english localization

##################################
# Modding
##################################

- Added shorthand alias "roic" for console command research_on_icon_click

##################################
# Performance & Stability
##################################

- Fixed a rare crash triggered when a unit is standing on a province involved in a border war without being a participant
-Fixed map overhaul mods crashing on Mac when they went over a certain amount of province/borders. This should address the issue of most major total conversion mods failing to start on Mac.

##################################
# AI
##################################

- Soviet AI sells less rifles and slightly increases armor production
- Non-aggression pact also positively affects acceptance score when purchasing equipment, not only market access
- AI groups equipment by archetype when deciding whether to sell it, instead of per individual equipment variant
- AI will now also buy convoys if needed
- AI should no longer use division templates that are marked as obsolete for suppression, plus added an extra cavalry battalion to the generic suppression target template

##################################
# Bugfix
##################################

- Do not show unactive MIOs when filtering for MIOs that can spend trait points
- NOR: Enabled several post-capitulation focuses.
- Disallow changing the attached policy if a MIO is not available
- Swiss MIO Hispano-Suiza will now require Switzerland to be at peace with Spain, like every other foreign MIO.
- Replaced national spirit Finnish Army by Repurposed Small Industries in the 1939 bookmark window.
- Fixed wrong BoP value for Finland in the 1939 bookmark.
- Fixed rare CTD when opening MIO History tab
- Fixed manpower laws being available when it was not supposed to be available
- Added Danish tank icons for when NSB is disabled
- Fix crash when opening Air Theaters after a civil war
- Fixed wrong icon name for Rikstanken tech icon
- Soviet Union will now lose any claims in Finland after being forced to peace out, and Soviet AI should no longer want to justify on Finland right after it.
- Fix of rare crash caused by border wars.
- Fixed Petsamo not being transferred to Soviet Union after they force Finland to peace out, even though the event tooltip said Petsamo would be transferred.
- Decisions to Fight Alongside our Comrades should no longer become available right after activating them and having the country intervening in the civil war.
- Prevented Finland from taking both decisions to "Request an Armistice with Moscow" and "Offer to Switch Sides in Return for Peace" simultaneously. Now one decision will hide while the other one is ongoing, and the hidden decision will come back if peace was not achieved.
- Fix role icons for planes and ships presets
- Added Danish air plane icons to the air plane designer for Denmark and added the Danish motorized infantry icon to the production line
- Added missing icons for Joint Alliance National Spirits
- Fixed issue with Norwegian Focus Lynrytter's Subsidy
- Adding missing Focus Filters to Joint Focus Tree
- Fixing missing icon for Joint Amphibious Effort National Spirit
- Few MIO traits with no parents and no prerequisites have been moved to the top row of an MIO tree.
- Added the correct starting National Spirits in the Bookmarks for the 1936 and 1939 starts respectively
- Added a missing tooltip claryfing that the Focus "Unify the Right" unlocks a Balance of Power Decision
- In Joint Focus trees, a country cannot start anymore a focus that has is mutually-exclusive with another focus that was already started
- Removed the Danish Balance of Power mechanic without "Arms Against Tyranny"
- More Finnish focuses will now require Finland to be independent.
- Countries with Joint Focuses in their tree but not part of the Joint Focus Alliance should not see the progress of the Alliance
- Added subsidies to the international market for various nations
- Fixed issues with Norwegian Territorial Claims focuses sending ultimatums to the wrong country.
- Removed the option to make Trotsky available from the first event of his chain if the player is going Stalinist
- NOR: Tweaked post-capitulation focuses for Norway. Added several offmap dockyards to the tree to allow for in-exile convoy production.
- Fixed issue with Arrest Quisling requiring the wrong focus to bypass
- Fixed missing names in Icelandic tech and doctrine bonuses from focus tree.
- Tweaked the Danish AI to be more prone to engage with the Balance of Power when under Occupation
- Added requirement for Germany to exist and be fascist for Norwegian focus 'Invite Fascist Engineers'
- Fixed issue where Norwegian Focus 'Proactive Defense' would add funds to unavailable MIOs
- Added missing script variable for national focus equipment modifier
- added a bunch of subject bypasses
- Birger Furugård can no longer be leader and advisor
- Fixed Finland not able to complete Lone Wolf and strike a pact for Continuation War in time when starting from the 1939 bookmark.
- Fixed Soviet production lines MIOs at game start.
- Added Portuguese MIOs to initial production lines
- Bulgarian MIOs now are unlocked with extra size to compensate for them being unlocked later.
- Bonuses from Nordic Alliance will now properly be removed if the faction is disbanded


################################################################
######## Update 1.13.0 "Stella Polaris" #########
################################################################


##################################
# Arms Against Tyranny
##################################

- Added ahistorical Finnish focus tree paths
- Added full Norwegian focus tree
- Added full Swedish focus tree
- Added full Danish focus tree
- Added a full ... other focus tree
- Replaced equipment design company ideas with Military Industrial Organizations (MIOs). MIOs can be attached to research and production, gaining funds and unlocking increased benefits upon your production and equipment.
- Diplomacy tab replaced by the International Market. Equipment can be bought and sold for civilian factory output, giving countries a way of arming themselves with advanced equipment, or war-profiteering for their own gain. Diplomacy menu can be accessed via a button at the bottom of the international market
- Added Special Forces doctrine page, with branches including unique gameplay utility for Mountaineers, Marines, and Paratroopers, and 3 new support battalions
- Added numerous new 3D models including snowmobiles, cold-weather infantry, and a reindeer for some reason
- Added many new music tracks for Nordic countries, as well as several main game themes

##################################
# Feature
##################################

- Land trade routes are now shown on the map. Trade Embargo action now prevents land-based trade from passing through a country if they are embargoing the final recipient.
- Land Doctrines now contain a variety of bonuses to specific support battalions which enchance the capabilities of other battalion categories in their division
- Added support for historical tank templates in the tank designer, accessed from tank chassis blueprints
- Added a new focus for Germany that gives Germany resource rights for Västerbotten, and Industry for Sweden
- Added modding and script support for 'joint' national focuses, allowing several countries to progress in the same shared focus branch
- Added Finnish historical focus tree paths

##################################
# Balance
##################################

- Reduced Germanys steel
- increased Swedens steel and tungsten from 220 Steel, 67 tungsten, 42 chromium to 260 steel, 123 tungsten and 63 chromium (closed trade respectively)
- Added seperate divison design groups for combat support battalions
- adjusted acclimatization tolerances across the board, it should now be gained in a more realistic range of temperatures
- added lend lease threshold modifiers to automomy and economy levels
- added lend lease threshold modifiers to ideologies
- Super Heavy tanks are now support companies. Super Heavy tanks are no longer line battalions
- Support company research times now have a curve with a shorter starting time (approx 120 days, from 200). Subsequent support techs have a gradually increasing research time.
- Cavalry supply usage returned to the same level as infantry
- Engineer support upgrade techologies now yield 33% entrenchment per level
- Added a new adjuster type: Snow. This kicks in if a province is considered to have the snow ground condition.
- Several nations now have the ability to unlock a second special forces branch specialism in their focus trees. Nations that reach major status can also unlock a second branch specialism after 1940.
- Most tank chassis' now grant 10-20% more armor
- Super heavy tanks now cost more overall, but require 20 per support company
- The winter war should now start according to historical timetable
- Tip of the Spear military spirit now grants flat special forces cap instead of naval invasion capacity. Commando trait now adds flat special forces cap instead of SF defence. This should make it possible to run a modest elite force irresepective of the size of your military.
- added 5% for local resources from compliance gain (from 0.6 to 0.65)
- People's Army focus now grants a battalion modifier from military police to horseback cavalry suppression value
- slightly reduced air accident rates
- reduced the factor on accident chance for air excercising
- New airwing deployment now takes 30 days, from basically nothing
- increased the max effect of intel on enemy mines
- Field Hospitals now grant 15% experience loss prevention from 10%
- Maintenance Company Research 3 now provides 1% Equipment Capture per armor battalion in a division, from 5% flat
- starting french Char B1 variant is now a basic heavy chassis
- ENG & USA start with 200 more convoys
- reduced the base damage of mines for both strength and org
- reduced mine accident chance´, reduced mine impact on speed
- mines are now much less potent in deep ocean and shallow sea's, hit chance reduced for mine in these areas
- maratime patrol bombers wing size is now 10
- AA tank anti-air modules have between 10-20% more air attack
- Super Heavy AA, TD, and SPART are now support battalions, not line battalions
- When a puppet controls a province that's part of a strait, the overlord's policy is now considered, preventing the puppet from letting through the overlord's enemies or their puppets.
- increased hardness penalty for wheeled and half track suspension for tank designer
- USA now starts with tank engine 1 tech
- slight balance changes to welded and cast armour to fit reality better
- tank speed & armour upgrades are now added stats not multiplicative
- tank base speed, armour & reliability rebalanced for changes to above upgrades
- Excess thrust will now increase agility instead of max speed
- airframes now how base max speeds to better representairframe size speed effects
- added damage reduction to piecing thresholds for naval combat
- convoy hitprofile reduced from 120 to 85 bringing it inline with new hitprofile calulations
- torpedoes accuracy increased to bring them back inline with new hitprofile calculations 145 > 100
- slightly decreased AA disruption from ship AA
- reduced terrain combat widths slightly, change support widths also
- major air rebalance pass for airframes and modules
- increased tech date for survival studies to 1939
- Improved aircraft turrets, slight decrease in agility hit for large bomb bays
- rebalanced, ship engines, removed visibility impacts from medium guns, rebalanced IC costs to reflect engine changes
- super heavy armour now part of normal heavy armors, rebalanced armors, added cruiser armour to carriers
- Armor skirts provide 1 more armor
- doubled the effect of agiltiy on naval anti air fire
- removed visibility effects of suepr heavy bb armor
- small airframe can only take single terret modules, adjusted turret stats so they are less powerful for fighters but better for bombers
- rebalanced thrust and weights of modules and airframes, added new modules
- Added new techs for blame designer
- Agility and speed increase effect on air combat
- updated combat width defines
- implemented type 2 combat widths
- rebalanced dismantle and conversion costs for BB eninges
- adjusted damage reduction thresholds for ships

##################################
# Gameplay
##################################

- Adjusted Swiss focuses so they pause instead of cancel when conditions are not met

##################################
# Stability & Performance
##################################

- Fixed rare out of sync triggered by player observing armies intercepted at sea
- Improved game performance by up to 30% based on hardware. Machines with higher spec will notice a greater difference.
- Improved perceived performance and responsiveness during high processor load


##################################
# UI
##################################

- In the division designer you can now shift-click on a battalion to remove it from the template
- Fixed various issues with some tech folders in the tech tree on non-standard resolutions
- Fixed issue where some notifications were visible in front of windows and the loading screen.
- Now right clicking on railway gun repair line will pan camera to the unit and left clicking repair line will select the unit.
- Fix priority buttons for all production line types
- Now, if you hover mouse over a invasion arrow, the whole path will be visible even if it is overlapped by another one.
- Fix bug where the army leader traits overlapped the preferred tactics icon.
- Add equipment upgrades to have increment/decrement with 5 and 10
- Victory point map icons now have independent visibility thresholds based on their own VP value. Several new defines added to control this behaviour
- Doctrines with unfulfilled allow conditions now correctly display as unselectable, and list conditions.
- Show Active setting on generals subwindow is now respected the first time you open it

##################################
# AI
##################################

- AI now evaluates motorization per-supply-node, resulting in reduced truck usage, and more sensible overall priorities.
- Further improved AI behaviour for germany as regards Africa and suicide-invasions
- British AI will no longer be denied access to the baltic unless Germany is war mongering in europe (meaning trade can once again flow between UK and the Nordic states)
- AI should no longer embargo countries who are helping them with lendlease or volunteers (looking at you, Spain)
- AI more likely to upgrade divisions in the field even with equipment deficits
- added generic AI upgraded infantry template for late game infantry
- added ENG and USA upgraded infantry templates for AI and imrpoved their infantry templates in general
- reduced the maximum targeted sea regions per strike force fleet for AI
- improved air tech priorities
- ENG will build more Mil factories and ease up on fighters after it has enough, and will generaly build a few more bombers
- USA will build more maritime patrol bombers
- USA and ENG will try build more dockyards pre war
- USA will now do liberty ships national focus in 41
- added albania and sardinia ai areas
- eng will resist the urge to invade useless italian land to early
- Italy will once again join the anti-comintern pact
- ai build slightly more cas and bombers
- AI will now recreate Austro-Hungary by decision if they own the correct cores
- improved AI templates for planes
- SOV should now be more inclinded to defend Leningrad during the Winter war
- ai is less interested in railway gun research
- eng fighter templates are now upgraded with a higher prio
- improved the UK's invasion & defense strategies for historical accuracy
- Germany will now go to war with the USSR if the a Norweigan, Danish or Dutch controller is a player, for the Dutch both Belgium and France must have fallen
- Improved fascist AI peace conference logic resulting in less bordergore, but fewer puppets
- Switched default Peace Score options to roll in puppets to faction leaders
- Partially improved AI ability to use non-standard equipment types and templates. This will be further iterated on.
- AI for some majors will now unlock and construct additional Marines templates, along with unlocking the new SF doctrines
- AI for some majors will now unlock and deploy paratroopers as part of their line forces. By design, they will not perform paradrops.

##################################
# Modding
##################################

- Now the resource values will be localised.
- Make sure triggers are re-evaluted when reloading events and scripted loc
- effect give_resource_rights now accepts a variable or a keyword for receiver parameter
- From now on, tooltip for add_dynamic_modifier effect will show the variable values in dynamic modifiers
- Fix add_resource so that give_resource_rights can be executed right after without having to wait for an hour to pass
- Added ai_wanted_divisions_factor ai strategy, which acts as a % modifier
- Fixed the use of scripted loc in name and description of dynamic modifiers
- Add the heavy_fighter category for medium plane with fighter weapons
- fix is_subject tooltip when used within multiple targets triggers like any_country
- Ocean, the default naval region terrain type, is now handled as any other sea terrain type; tooltips will show modifiers as expected, and map colors and modifiers should be applied properly.
- Tech folders will now correctly hide their name field if disabled. Follow the naming pattern in countrydoctrinetreeview.gui to achieve this result.
- for has_resources_rights, if input state has no resource, the trigger will return false instead of crashing


##################################
# Graphics
##################################

- Use DX11 flip mode and allow tearing when supported by driver. Make sure FSAA pass isn't done on UI.

##################################
# Bugfix
##################################

- AI strategies that abort will no longer purge all values related to the strategy type they affected
- Fixed issue where exiting the intelligence window did not lead to swapping back the map mod to previous one.
- Now the recruiting of colonial division is capped in same way as recruting other divisions.
- Fixed the bug where long messages in the lobby message input field sometimes appeared in two lines.
- Super Heavy Battleship armor now reduces Torpedo critical chance instead of increasing it
- Fixed disappearing icons in division designer when NATO symbols are used
- Fixed issues with misplaced focus branches in UK and USA focus trees when Hide Obsolete Branches custom rule was set as "Show".
- Conscription factor modifiers under 0.1% are now respected [precision error]
- Now the deployment target state tooltip will contain the proper state name.
- Don't allow export (lend-lease etc) of chassis/hull/airframe equipment
- Fix serialization of 64 bit integers
- Various Military focuses now give the right completion effects, such as Night Penalty, or land doctrines, and research bonuses
- Fixed issue where some icons persisted on screen during peace conference.
- Fixed the bug, which made it impossible to play singleplayer after leaving a multiplayer lobby which loaded multiplayer save file.
- Fixed issue where certain regions did display the weather on the 3D map.
- Fix a CTD when loading an older save
- Units are now properly ejected from border wars
- AI should no longer attempt to design strategic bombers too heavy to fly
- fixed loc for prefered tactics modifeirs in army spirits
- recalcuate the cached trade influence
- Fixed Hungary being able to spam Sweden for support if they are democratic
- You can now paradrop in peacetime in your own territory, and paradropping should no longer cause airwings to get stuck
- Prevent CTD and log error if script invalidated a war relation while it is still being added
- German Ai should now use correct Tank icons and models where possible
- AI tank templates (and new historical templates) now work properly for templates that have out-of-order module requirements (big gun+ fixed superstructure ie)
- Japanese AI template for Heavy TD II is no longer too slow to move
- Axis AI and Historical tank templates now (probably) use the correct sprites and models
- incorrect count of military factories given to other countries
- player could request more licenses than available factories
- Fixed bugs in ReleaseFactories in trade
- Exiled templates should now be removed after peace conference even if the hosting country is not among the losers
- fixed incorect can convert for light tank super structure
- Paradrop missions can no longer get stuck when trying to target a region they are not allowed coverage in. Regions without coverage can no longer be targeted by paradrop mission selection.
- AI should keep using their factories even if all their equipment needs are fulfilled
- Turkish AI will no longer randomly decide to pick a military junta to succeed Ataturk on historical
- SOV should now try to be more aggressive at Karjala
- Fixed hardlock after getting kicked from a server
- Fuel Usage modifier will now appear with the right color: red when positive, green when negative
- fixed ship armour penetration calculation, proportional system can now work in parralel to stepped system
- old armor penetration value for ships set to 0
- fixed missing agility values for bomb bays
- fixed damage reduction happening before stat initialisation, fixed +1 to threashhold values
- Romanian and Hungarian focuses that created a tech sharing group for military doctrines now grant doctrine cost reduction instead
- Industrial Destruction modifier tooltip is now present
- Industry Liasons no longer provides double bonus to airframes
- Free French 'intervention in' focuses can no longer target countries in a faction with Free France
- Counter-decision 'Disarm Monarchist Militants' for targets of polish monarchism now correctly removes monarchy support
- Added missing flag localisation to Ethiopia's Build Resistance Force decisions.
- Democratic Hungary can no longer spam Sweden to join their war endlessly
- Changed Ethiopia missing localisation "GetName" to "Ethiopia" as opinion does not allow for dynamic names.
- POL : Made Develop Gdańsk Shipbuilding and Integrate Gdańsk Industries actually require Gdańsk.
- POL : The National Commonwealth can now be completed if Lithuania is a subject
- ETH : Hindenburg Wall now does not build in provinces not occupied by Ethiopia
- POL : Changed Integrate Gdansk Industries to require Coastal rather than Gdansk province, otherwise Naval tree is blocked.
- Soviet national spirit Transformation of Nature now grants a flat +1 Building slot.
- TUR : Join Axis focus will now check to see if Germany still exists and if they are the faction leader. Turkish Join Axis event trigger was also tweaked to give it a timer for more consistent with CD guidelines.
- British AI will no longer only use biplane images for every type of plane
- Fixed Penal Battalions being available outside of the locked template for Soviet Union.
- The German's no longer become upset at Lithuania for banning Naziism if they themselves don't accept the ideology
- The Soviet's can no longer resolve their Border issues with Japan by giving them North Sakhalin if either they don't control it, or Japan doesn't control South Sakhalin
- Some cities that should have been renamed after a white victory in the second Russian civil war were not included. They are now safe from Stalin.
- The Soviet focus "Claims on Bessarabia" can now lead to correct wargoals if denied by countries other than Romania, and will now bypass if the Soviets are already at war with the owner.
- Modifying a variant but retaining the same number of modules no longer fails to register any changes to the saved variant (in rare cases)
- Japan will once again surrender to Manchuko in an independence war, if the war was bloody enough
- Fix issue where the AI wouldn't design any planes if it didn't have any plane designs to produce.
- Fixes missing requirement in GER focus Expand Dockyard Facilities
- African countries with generic alll weather experts will correctly use a defined portrait
- Developing the Eregli steelworks decision is no longer visible to non-turkish nations
- Planning spirit awarded to czechoslovakia anbd faction members no longer disappears
- CZE will no longer be able to give away sudetenland while at war with Germany
- Switzerland tooltip fix
- Turkey will no longer be able to join the Axis if there is no Axis
- Opinon modifier is correctly removed from Spain if Balearic islands are transferred
- Tooltip for french advisor is more specific now
- Hungarian Re-armament events use the correct name def if hungary has changed cosmetic tag
- Hungarian FIghter Competition now provides the correct number of fighters (from 0)
- OTO Naval Guns now grants navy experience if MtG is not owned, as opposed to an unusuable research bonus
- Novus Ordo Italian state modifier now correctly has an icon
- Mohammad Yayyo no longer has a blank portrait if BBA is disabled
- Railway Guns are less likely to stay put
- El Salvador no longer has access to ancient Lost Technology when BBA is enabled
- El Salvador has replaced their ancient Lost Technology with the ability to produce basic infantry weapons
- Fixed Italian focus Flotta d'evasione being always unavailable with MTG
Hearts of Iron IV - PDX Chakerathe
Bonjour à nouveau, friends! I don’t know if the third time makes it a tradition but I appear once more before release to give some updates from HoI’s tech team.

If you haven’t seen much of me since last year, it’s because I’ve partly been busy with **REDACTED**, **REDACTED** and also with **REDACTED**, but my attention has fully returned to HoI for the last couple months.

So, what’s new with HoI’s tech in 1.13 “Stella Polaris”?

Mines, or the greatest urban legend

First off, great news, naval mines will not slow down the game anymore! Hurray!


Except that’s a lie. The “mine lag” I keep reading about in some community house rules isn’t a thing. Hasn’t been for 2 years. I know because I fixed it in 1.11 (Barbarossa). But don’t feel bad for missing the notice, as it turns out this change from December 2020 (shipped in 2021 with No Step Back) never ended up in the changelog.

commit da0ce4ac94ba1938459ffb6abe3bf2b0cd4bab1e Author: Mathieu Ropert Date: Mon Dec 14, 17: 38:59 2020 +0100 [X] Fixed performance issue when mines are used

Oops.

But I have even better news. While the usage of mines didn’t slow the game down, the existence of mines as a concept was still incurring a performance cost, whether you used them or not. This has also been greatly improved for 1.13.

So go ahead. Go nuts. Mine the whole ocean. See what happens.


V-Sync, G-Sync, Free-Sync, NSync…

While there is no big platform update this time (supported operating systems remain the same), we have introduced some small improvements to rendering tech in HoI.

The main one is support for variable refresh rate monitors and GPUs. If you use DX11 (the default since 1.12) and your hardware supports it (and you use Windows 10 or higher), you should get more FPS with vsync off. On my NVIDIA RTX 3060 at work, it goes up from 140-150 FPS in 1.12 to about 190 FPS in 1.13 when the game is paused.

I’m not saying you’ll actually be visually able to tell the difference, but you wouldn’t be our fans if you didn’t like when numbers go up, so this should give you some stonks for free.

We’ve also tweaked a bit how the game renders when unpaused, especially when your hourly/daily tick starts getting slower than 16/33/50ms (depending on game speed). Long story short, the “cost” of keeping the FPS going steady when the simulation gets more CPU heavy has been improved, meaning better FPS and less perceived “lag” especially in speed 4 and 5.


General performance improvements

I used the mines example earlier as a teaser, but in general this update comes with a good amount of performance improvements. Those were partly inspired by having spent time looking at our other titles and a bunch of secret stuff I sadly cannot delve into, and partly just due to getting a fresh set of eyes on old problems.

Here’s some side by side comparison between 1.12 (Avalanche) and 1.13 (Stella Polaris).

First, a fresh new 1936 game on my work i7-12700k and it’s 20 cores:

HOI4 1.12 “Avalanche” - 1936 - Intel i7-12700k


HOI4 1.13 “Stella Polaris” - 1936 - Intel i7-12700k

And here’s 2 similar-ish saves from 1943, same machine:

HOI4 1.12 “Avalanche” - 1943 - Intel i7-12700k


HOI4 1.13 “Stella Polaris” - 1943 - Intel i7-12700k


This might look a tad overwhelming if you’ve never seen the in-game profiler from previous dev diaries (console command imgui show profiler to make it pop in game). The bits I would like to direct your attention to are the “Ticks per second” and “Last 24 ticks average” that give you a rough idea of how fast the game is going.

Long story short, the 1936 scenario goes from a 15ms average to 10ms average for the hourly tick (the time it takes to simulate one in-game hour). Or if you prefer, from 42 to 64 hours simulated per second.

In the 1943 scenario, where there are way more wars, divisions, fleets and planes involved, we go from 43ms to 29ms hourly tick average. Or again, up from 17 to 27 in-game hours simulated every real world second.

In both cases, this makes the simulation about 1.5 times faster. In practice, the perceived speed will be a bit less because we still need to account for GPU time and the like, but it should be fairly noticeable still.

Of course, we understand that not all of you are running top of the 10th+ generation i7 CPUs, so it would only be fair to also look at what it means on lower end machines. Luckily, I also have access to a modest AMD Ryzen 3 1200, a quad core CPU that the internet tells me is roughly equivalent to an Intel i5-7400. Brace yourselves for more graphs.

First, 1936:


HOI4 1.12 “Avalanche” - 1936 - AMD Ryzen 3 1200


HOI4 1.13 “Stella Polaris” - 1936 - AMD Ryzen 3 1200

And then the same 1943 saves:


HOI4 1.12 “Avalanche” - 1943 - AMD Ryzen 3 1200


HOI4 1.13 “Stella Polaris” - 1943 - AMD Ryzen 3 1200

First off, if there was still any doubt in your mind, yes, switching to a beefier machine will absolutely make HoI run faster. As you can see in the numbers here, this ran about 3 times slower than the high end 20 core machine from before.

Second, you can also see that 1.13 still performs better than 1.12 (about 25-30% faster), but not as much as on a high end machine. “Why?” you ask. Because threads!


HOI4: You Can(not) Multithread

It is a recurring misconception that Paradox games don’t use more than one thread. This is obviously not the case. I’ve been talking about it since my days on Stellaris.

But it is true that some parts of the game simulation are better than others at making use of many cores. And once they’ve been made to only use one core, it’s usually quite difficult to change as the game simulation starts relying on it.

This all comes back to the olden days where Europa Universalis was a board game ported to PC. After all, it is fairly common for those to be designed in a way where each actor takes a turn. The German player moves all his troops on the board. Then the British. Then the Soviets. Etc… This is a very serial process. Easy to understand and design, but slower than if every player could go at the same time. And of course it is very hard to change after the fact, because if everyone suddenly starts moving at the same time then you get conflicts and need rules to identify and resolve them.

Crusader Kings 3 resolved most of those issues by taking a radically different approach to its technical design, but we obviously don’t have that luxury. And no, unlike what I’ve heard before, this has little to do with the engine. Understand that ol’ Clausewitz (and its friend Jomini) are mostly concerned with graphics, networking, loading and saving files, that kind of stuff. The bulk of the performance bottleneck isn’t there, it’s in the game simulation and that’s almost entirely up to each game to decide how they wanna approach it and that decision is usually made (and hard to change) in the first years of the game development, before it even releases.
Still, in this patch we were able to identify places where we could break that “turn-based” design and replace it with a simultaneous process and nobody would be the wiser. Which allowed us to throw all your cores at the problem, rather than rely on the one.

This is, I believe, the main reason why you will notice more improvement the more cores you have. For example, if a process took say, 2ms before. Now it will take 0.5ms with 4 cores (2/4) and 0.1ms with 20 cores (2/20), roughly speaking. Here’s a rough outline of HoI4 CPU usage in a late 1942 save with 20 cores for example:


Notice the CPU chart at the top which shows how many cores are being used at a given time. Ideally you’d want it to be fully green all the time, but this is what we get with the upcoming release of HoI4.

For those of you who are more technically inclined, I can recommend you this (updated) talk I’ve given at ACCU 2023 about multithreading challenges in PDS Games.

Multi Threading Model in Paradox Games: Past, Present and Future - Mathieu Ropert - ACCU 2023


And with that, I’ve just noticed something off while making the screenshots for this dev diary, so I’ll go back to investigate and see if there’s some more we can do to improve even more in the post-release patches 😎

I will leave you with this side by side comparison of letting the game run for 30 seconds on 1.12 vs 1.13. Keep an eye on the date/time at the top.


Hearts of Iron IV - PDX Chakerathe
Hello, and welcome back to the last Developer Diary for Arms Against Tyranny!
I’m CreamGene, HOI4’s 2D artist and since I am here, you guessed it, it's time to talk about art!

I once again get an opportunity to talk about what happens on the Art Front during a HOI4 production and I’m excited to share with you some of the things that have been in the works. Both challenging tasks as well as funny ones, of course.

I know I usually showcase the how-to when I do loading screens when I get these opportunities, but I think you can find the two latest descriptions from earlier Dev Diarys to be adequate if you need to know the “how-to-think”. But I’ll show some small step-by-step just because I can.

Loading screen
It started with our Game Designer Bradley, or as you know him as well, Corax, who already had a vision for what he wanted. He wanted two different ones. One of the Finnish Winter War, with Finnish soldiers watching Soviet troops, make their way through the frozen marshlands. And one with the sinking of the Blücher. And I got to choose which one to do.

Of course, I chose explosions because I hate myself that's pretty cool. I drew explosions before, but never like this so I thought it could be a nice challenge… if I could pull it off.

I was provided with reference images of the ship and the place as well as a video clip of the event from the movie The King's Choice. Even if it’s a reenacting of the sinking of Blücher it still is a pretty cool scene to draw inspiration from.
So let's speedrun this demonstration!



3D elements put together! Renders made by our 3D artist @Slurpen_Paradox (because if I can avoid hard surfaces, I will).


Here, the paint-over progress has started. …… trust the process.


After a loop of feedback and paint-overs, it finally starts to look like something more interesting than just a dark blob where it started. Just some more tweaking and adding texture as well as some action and it’ll be done.


And here we are! I hope you’ll enjoy the new loading screen for Arms Against Tyranny!

Here is also the winter-themed one (tho I can’t take credit for it) made for AAT.

[Art made by @the_real_timor]


The Joint Focus Tree
We also wanted to do something new for a Joint Focus Tree when the discussion of a joint Nordics was a must. So now the idea phase starts. How different should it look? How much of different shapes will still make you think “Focus Tree”? Will it look good together as a tree? How do we best portray the different ideologies for each outcome?

So now some thumbnailing of ideas happens as well as the thought “Is just the naming bar enough to change?” The answer is ‘no’. Of course, we wanted to go full out when we had this new idea.


So when we realize that we want to make the actual focus icons mirror the ideologies we have a new question “What would a joint focus tree even look like? What would have to change to make it stand out?”
So I started to make up the shape language for what each ideology would feel like.
It ended with a bunch of experiments that you saw @carloPDX showcase in the Joint Focus icon Dev Diary

Yeah… I didn't feel anything out of these.


We landed on these types of shapes in the end!
The communist one is in line with sharp angles, red and gold, and feeling very industry.
The democratic one with its very simplistic design and a retake on the metallic swan.
And the monarchist one, in Sweden at least, we call the moose the “King of the Forest” so we thought it would be fitting to have a King represent all the Nordics with pompous decoration and gold details.


A small selection of the communist branch icons;


A small selection of the democratic branch icons;


A small selection of the monarchist branch icons;



Portraits
And now I think it's important to show off some of the fancy portraits that have been added for the Nordics!

The amount of art that needs to be done for each DLC varies but something that stays true, and heavy is Portraits and Focuses. These are easy to outsource in bulk and to offload the strain of getting all the art done for each DLC on time, we send these types of art tasks to an outsourcing studio.
We occasionally have to pick up these types of tasks as well in-house but that’s usually when Content Designers realize they need a leader for a last-minute polish task and a path they forgot would do with an actual portrait of the historic person instead of a generic one. Safe to say, it's impossible to plan for every leader there will be for their specific country. I know I wouldn't be able to think of everything beforehand, and that's why I can’t stress enough that to get a successful art-filled launch, communication is key.

So, here is a small selection of historical figures we would like to showcase beforehand!





Focus icons
With the same principle as the portraits for HOI, these are easier to outsource in bulk, and therefore the majority of them, tho far from all, are done through outsourcing.
We usually try to make as much as we can in-house for these but we need to prioritize our workload to fit our schedule the best we can.
We always estimate all our tasks beforehand so whatever we know we can’t manage in-house will be shipped to outsourcing.

And once again, a small selection of some of the nicest looking Focuses for AAT.





3D art
Even if I am not in charge of the 3D art (in fact that's entirely @Slurpen_Paradox’s domain) I will of course show off some of the models that have been made for this DLC

First of all, let’s enjoy some high-definition renders showing some of the models up close:

These guys have dressed up for today's fashion show!


A mix of old and “new” (maybe new is too strong of a word here).


You need to be ready to fight against air and land attacks.


Okay, maybe that’s enough land vehicles for one Dev Diary.


In other news, here are some planes!


..more planes!


Ready to fight against tyranny!

Here are some in-game screenshots showing some of the models in action (using some fun camera angles of course!):


They see me rollin’!


Danish militia models in fighting stance!


These guys are deadly in snowy conditions!


Norway has some ships to defend its coast!


Things are heating up!




Thank you @Slurpen for the 3D renders!

Let's be real, you’ve been waiting, you’ve been scrolling, you’ve been sighing through this DD. Go ahead. Don't be shy. Scroll down some more.

Finally! I would like to present the achievements of Arms Against Tyranny!

Achievements

Sápmi, United by the fire
As Sami, own and control every Sami core.


Norway Jose
As Norway, own and control every Mexican core.


Pinot Noirway
As Norway, own and control the state of Burgogne.


Cheese your fighter
As Norway, with Peder Jarlsberg as coutnry leader, own Telemark, Glouchestershire, Normandy, Lombardia and Holland.


Med Plutonium 2…
As Denmark, nuke Sweden.


Everything is Awesome
As Denmark, get Maximum Welfare Spending after January 1st 1941 without being puppeted or capitulating


The Danelaw
As Denmark, conquer England.


Vinland
As Iceland, conquer Newfoundland.


Brexit
As communist Iceland, make Wales, Scotland and Northern Ireland rise up against the United Kingdom.


Two Arms Against Tyranny
As Finland, capitulate the Soviet Union while having a 2 country faction with another Nordic.


Uralic Brothers United!
As Finland, have Hungary, Estonia, Sapmi, Karelia, Mari El, Udmurtia, Komi, Ostyak-Vogulia, Yamalia, and Nenetsia as subjects.


Lone Wolf
As Finland, form Greater Finland and own every core and claim without having ever joined a faction.


No One Crosses the Finnish Line
As Finland, survive until 1944 without losing control of a single core ever.


Danzig Queen
As Sweden, own Danzig.


Caramelldansen
As Sweden, puppet Japan.


The return of the King
As the exiled King of Gotland, retake mainland Sweden.


Satisfactory
Have at least one MIO per category at level 10+.


Cod Wars
As Iceland, capitulate the UK.


The Magic School Bus
With the Per Albin Bus, drive to Cape Town



We all hope that you’ll enjoy the up-and-coming DLC, Arms against Tyranny, and along the way have fun and feel challenged with the new content and achievements we have added, as well as enjoy the latest models and art!

CreamGene

https://store.steampowered.com/app/2183930/Expansion__Hearts_of_Iron_IV_Arms_Against_Tyranny/
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