Hearts of Iron IV - PDXMidgeman


Greetings commanders!

As you’ll be aware, it has been a while since our last dev diary, and I’m super thrilled to finally release what we’ve been working on since No Step Back.

We take great pride in our attention to gameplay telemetry that we receive from keen HOI4 players from across the globe, and our data wizards regularly furnish us with relevant information with which to steer development of features. After NSB, we were informed of a clear and scientific trend in the data:



That’s right folks, it turns out that 99.5%* of you exclusively play monarchies. It was quite clear to us that we had a mandate to finally concede to public demand, and add the long-awaited Habsburg branch to the Generic focus tree!

*These results were verified by independent election officials.
Now, regardless of which nation you hold dear, you too can find and install a local member of the Habsburg dynasty, taking part in the restoration of everyone’s favourite neighbourhood hegemony.



After discovering a stray member of the Habsburg dynasty, steer your nation to glory by choosing an appropriate spouse or accidentally inheriting some countries you weren’t aware existed.

No Habsburg tree would be complete without an edifying array of royal marriage candidates, so we’ve included plenty of historically accurate examples:



Once you have secured the bloodline, you can, naturally, expand your sights to join your relatives in other countries in vying for the ultimate prize:



As you might expect, every nation can now join and restore the Holy Roman Empire regardless of where they start.

In addition to the usual focus tree content, we’ll be expanding our ambitions somewhat! We’ll be including three new realistic continuous focuses to the Habsburg branch:




Ultimately we feel that this adds a great deal to the generic focus tree experience, importantly providing a thoughtful, plausible and historically inspired approach that you can enjoy with nations as far afield as you like.

A.E.I.O.U, folks!

Hearts of Iron IV - PDX Katten
Patch 1.11.9 "Barbarossa"

UI:
- Fixed some DX11 and OpenGL UI elements being 1 pixel off by making them incorrectly positioned the same way DX9 does

Modding:
- The game will no longer show an empty "Modify Government" alert when using hidden ideas

Stability & Performance:
- Fixed CTD due to AI not being notified when a leader is removed from a country

Bugfix:
- Fixed adding or removing divisions to a general under a marshal not updating the marshal's abilities' effects
- Fixed capping of the reliability value to 100% in the Tech Details view
- Fixed a bug where character traits would sometimes duplicate on level up.
- Fixed Radio II XP cost for the tank designer being higher than intended
- Isoroku Yamamoto will no longer have an extra 'I' in his name
- Fixed a rare issue where the Japanese coal liquification focus could fail to add a refinery
- Fixes to French career profile translation
- Fixed typo in the communist party of Yugoslavia
Hearts of Iron IV - PDX Katten
Patch 1.11.8 "Barbarossa"

- Added an option in the settings menu to disable cloud storage backup of your career profile statistics.
- Players that own most major DLCs should no longer see promotions for the DLC Subscription in the main menu.
- Fixed potential cloud storage issues for the career profile which could result in your statistics not being backed up.
- Fixed a potential desync issue with statistics collection in multiplayer
- Fixed the "Civil wars" stat collection for "Battle for the Bosporus" DLC.
Hearts of Iron IV - PDXMidgeman
Hello there, the time has come to do a fun dive into what you've been playing the game as a community. So over this diary we are going to look into some of the trends and statistics we seen from our telemetry and see how we use it to gain insights in current player trends when working on HOI4. The wonderful data team have been working to get us all the information we wanted and I hope you enjoy seeing some of their great work. As a forward point, as with any data collection we do not store any personal information or anything that can used to identify players in accordance with GDPR.

So first of we will start with something fun, can you guess what this graph is telling us.


If you guessed this was us spotting the continuous naval production focus exploit being discovered you get a gold star, although it seems some of you are still very much into using the focus.


With telemetry we can work to understand our players by seeing how you play and this lets us form an experience players will enjoy. we see this in many ways, for example we can see by player difficulty settings players really shy away from the harder difficulties.



We can also see how players are reacting to new content, here we can see the soviet union and Poland grow and maintain solid new highs in terms of sessions played. Germany still remains you favourite major to play, and for those of you that like playing minors the PRC seems to be the country to go for.



Now lets get into some more specific game related data, player play behaviours are something that always interesting to know. You might think you know what most players are doing from discussions on various discussion platforms, streams and videos, however what's even better is knowing for sure what the meta and average player does.

For example many people really need to check their infantry equipment stockpile late game


Seriously players really enjoy making infantry equipment 3


Alright that's allot of graphs, and we know graphs are not how we get views, so lets take tried and trusted top 5's for spin.

We will start with rapid fire round of nukes so.

Top 5 target nations:
  • Germany
  • Soviet union
  • Japan
  • USA
  • England
Top 10 Target provinces:
  • Tokyo
  • London
  • Berlin
  • Hiroshima
  • Moscow
  • Nagasaki
  • Washington
  • Osaka
  • Nagoya
  • Paris
Top 5 countries nuking:
  • Germany
  • Soviet union
  • USA
  • England
  • Italy

As we can see players are really not very imaginative with their nuke targets or they share a strange wish to nuke all the same places. Please also let me know why you really like nuking Paris in the comment below.

We can now take a trip over to something newer, its that new shiny toy the tank designer. I must say if there was a meta with tank design someone forgot to tell players because the only consistent design trend has been making cheap flame tanks.

So here we have your favourite modules for each category over the last month



How about your favorite Tank role designs, featuring some monster MBT design that players love.



You guys also have some erm "interesting" collective opinions when it comes to amphibious tanks.


We have also see that about 10% of you and only about 4% of total designs are made with auto design, this is something that reinforces our desire to improve this element of the designers.


Alright lets get into some more gritty details. first off we have been seeing how player designs have been changing since release in response to changes in patches and the design meta developing.


Next up lets see how you've been using those handy preferred tactics, it neck and neck over what players think is the best one for the army.


But you have a clear favourite for generals.


But what about all those new focus trees, well lets take a look at how you traverse focus trees. here we look at what exclusive choices you are making when playing with the new focus trees. As a community players will always trend toward the path that lets them expand and be independent so most of the breakdowns are as expected. however its also very useful to know what specific choices players make within these paths.








Construction now, when to switch to MIL's from CIV's is always an topic for debate. as we can see though the change happens on average quite early with the first year averaging at 13.17 CIV's built. This is consistent over most majors outside SOV, with many being much more extreme than the average.



Additionally you always need more railways and infrastructure.




Finally I'll bring us to Division meta. this might be surprising but meta divisions while definitely popular, are not as ubiquitous as online discussion would have you believe.



As you can see we have the usual suspects of the 10-0's, 7-2's and 14-4's but they are nowhere near dominant in the average game.
The situation becomes even less unified once we take support companies into account




That wraps it up for this Dev Diary, If you have anything specific you're interested in from this brief overview let me know and maybe we can do a deep dive in future.

Hearts of Iron IV - PDXMidgeman
Patch 1.11.7 "Barbarossa"

- Added a Career Profile where players can view statistics about their playthrough
- Added promotion for the new DLC Subscription

Hearts of Iron IV - PDXMidgeman


Greetings Generals!
We have two big things to talk about today so let's dive into it. First of all Hearts of Iron 4 is joining other PDX titles, and gaining an additional way to experience our catalog of DLC through a subscription model. If you have any questions about the subscription service, farther down the post there is a FAQ, and we’ll do our best to answer any questions you have in the comments.

Second, and unrelated to the subscription service, all players will have access to their “Career Profile” from the title screen in Hearts of Iron 4. This will track information about your time playing HoI, from this point forward. It will look like this!



And if you own any DLC (or are currently subscribed), you will be able to see per DLC additional info, as seen here by clicking on the DLC banners at the top.


The Career Profile is entirely unrelated to the subscription service, so ALL players will have access to these infographics just by playing the game. The Career Profile will be live tomorrow, Wednesday the 16th.



Subscription Service FAQ

How do I get the subscription?
You need to own the base game only, then simply purchase game time from the Steam store page. There is also a button on the title screen that will take you there if you are not currently subscribed.


What does the subscription include?
The subscription will give you access to Together for Victory, Death or Dishonor, Waking the Tiger, Man the Guns, La Resistance, Battle for the Bosporus, No Step Back, and cosmetic DLCs. Future releases will be covered in the subscription as well.


Why a subscription?
With a plethora of DLC options to choose from, starting out from scratch can be daunting to new players. This is an affordable way for players to experience the entire HoI4 catalog without having to weigh which items they would prefer to purchase. This does not mean it is the only way to get DLC moving forward. The subscription service is entirely optional, and buying DLCs as you have always done is still, and always will be available.


I already bought a bunch of HoI4 DLC, will this affect me?
Nope! Nothing will change for you. You still own all your DLC and you still have the option to purchase future DLC.



What happens if I stop subscribing?
If you stop subscribing, you will lose access to any content you have not separately purchased.



I won't be playing HoI for a while, how do I cancel my subscription?
Canceling is handled through your Steam account. Visit Account Details, where you can cancel a subscription at any time. Your canceled subscription will remain active until the paid plan expires.



Will my subscription cover future DLC?
Yes! When new DLC and content packs are released, current subscription owners will have immediate access to them upon release.



What if I want to buy a DLC?
That option is still available and always will be. The subscription service is an additional option that some players may find better suited to their situation. It is in addition to, and not instead of, a normal purchase.


Can I get a refund?
If a renewable subscription has not been used during the current billing cycle, you may request a refund within 48 hours of the initial purchase or within 48 hours of any automatic renewal. Content is considered used if any games within the subscription have been played during the current billing cycle or if any benefits or discounts included with the subscription have been used, consumed, modified or transferred. More details can be found in Steams refund policy.

Hearts of Iron IV - PDXMidgeman
Patch 1.11.6 "Barbarossa"


Balance
- Flattened tank chassis IC cost, raising earlier chassis by 10-20%, up to no change at later chassis.

- Transport planes now cost fuel to run.

- Reduced truck damage from logistics strike mission by approx 30%, reduced train damage from logistics strike mission by approx 15%


Modding
- Fixed dynamic modifiers not returning localized keys when supplied

- set_nationality effect will no longer check if the character is 'available' in the target country before transferring them

- set_nationality on characters will no longer cause their owning country to reset to their original country on loading savegame. This addresses several CTDs and some unexpected behaviour


Stability & Performance

- Fixed OOS and other subtle issues caused by bad ordering of logistics stockpile in deployment logic

- Fixed CTD with mods that fire leaders without giving AI a proper 7 days notice period

- Liberal use of diplomatic_relation in script will not longer slowly corrupt memory, triggering random CTD and OOS


Bugfix

- Fixed CTD when clicking on provinces with no owner (mods only)
Hearts of Iron IV - PDXMidgeman


Greetings all!

As you’ll no doubt be aware, the launch of the No Step Back expansion last year was the climax of a busy year of development for the HoI team, and it continues to be one of our best received releases to date.

Of course, the last year also saw the departure of @podcat as Game Director who was reassigned to Siberia greater things at Paradox. Many of you will also have read the roadmap document that was produced towards the beginning of HoI4 development, and are asking questions as to the veracity of that plan under a new director, and whether I have any different ideas or plans to announce.

Looking Forwards

I mentioned at the beginning of my tenure that both @podcat and I see HoI4 in broadly similar terms. This hasn’t changed, and you can expect to see many of the parts of the previous roadmap make an appearance at some point in the future.

My approach to a ‘Grand Plan’, however, may be somewhat different. I have a preference for leaving plenty of space for reactive development (something that served us well on Imperator), and while there are many things that I feel are ripe for future development, I am also keen to leave a lot of space for changing course and acting on community sentiment.

There are two main points I want to raise before we get to details, however. Firstly, we intend to up the tempo of our releases a little. This is, of course, an ambition, and not a promise, however it informs some further decisions related to the development of HoI. Namely, that we are considering ways to change how and when we release information on development to you folks. Since faster development is the goal, this also means getting ideas into public view slightly faster, for feedback and conversation. We’re not exactly sure how this will look yet, but it is likely that there’ll be a reorganization of the traditional dev-diary schedule into something that feels less like a milestone delivery. This comes in tandem with a need to shift the community’s expectations on what ‘in development’ means: getting fans accustomed to seeing placeholders, WIP balance, and half-built systems in early phases, and seeing things develop as time goes on.

The last major point here is that we recognize a need to maintain the game as well as to develop it, especially if development pace is picking up. We’re still considering how best to achieve this, and I’m watching initiatives such as the Custodian team on Stellaris with curiosity. For the time being, what this is likely to manifest as, is the inclusion of older system maintenance into our patch planning - you may start to see patch bulletin features including things such as minor focus tree revamps, as well as attention paid to older systems and expansion content.

Roadmap

As mentioned above, the 2020 roadmap for HoI4 included many things which have now either been completed or rendered unnecessary. This leaves several from podcat’s list which I believe are still important for the future of the game:

  • Improvements to frontline stability (progress in NSB, more to come)
  • Long term goals and strategies to guide ai (progress in NSB)
  • Improving peace conferences
  • Update core national focus trees with alt-history paths and more options (Italy)
  • Wunderwaffen projects
  • More differences between sub-ideologies and government forms
  • More National Focus trees
  • Make defensive warfare more fun
  • Adding mechanics to limit the size of your standing army, particularly post-war etc
  • Have doctrines more strongly affect division designing
  • Strategic and tactical AI improvements

In addition to these items, I will of course add some of my own personal intentions:

Great Power Diplomacy
This is one area that I feel doesn’t need much explanation. More diplomatic tools are a clear area for expansion, and a careful look at how this module can be developed without interfering with the overarching global war, is likely to happen.
Economic Decision Making
The economic system is very abstracted in HoI, and I do not foresee ever making it a major part of the game loop. This said, there are elements of an industrial economy that I feel could do with being part of decision making in HoI.

Immersive/Roleplay Elements
Optional tools for making your mark on a game, and/or development of further building blocks to enhance attachment to a HoI campaign. Bring the simulation to life.

And of course, many more that I feel do not need as much of an explanation:
  • Battleplanner improvements
  • Advisors/internal politics improvements
  • Ideological distinctions
  • Multiplayer & social layer improvements & support

I like to remain as open as possible to the needs of the community, and the inclusion or omission of any particular item above should not be considered ‘set in stone’.

As we look at how we plan on structuring future communications, there may be some space for a few more dev diaries on what you’ve all been getting up to in NSB in the near(ish) future!

/Arheo
Hearts of Iron IV - PDXMidgeman
Patch 1.11.5 "Barbarossa"

###
# AI
###
- Majors will now send volunteers to the Spanish Civil War even without La Resistance
- AI will no longer consider enemy lakes to be dangerous
- AI has learned the definition of insanity and will now try to avoid attacking in same place if previous invasion failed
- AI will be more careful with their attacks if they start running out of manpower
- AI now assigns free aces to valid existing wings instead of only when creating new wings
- AI is now significantly less likely to release collaboration governments unless they have narrative reasons to do so

###
# UI
###
- Supply map mode allows normal interactions with naval unit counters and doesn't hide fleet windows
- Fixed ship stats details pages not showing correct supply usage
- Fixed UI elements highlighting spurriously when tech template would unlock equipment which isn't included in current DLC profile
- Fixed Army and Navy view windows opening on top of each other
- Fixed shift+k shortcut for training air/navy
- Decision map icons with CP costs no longer overlap unreadably
- Fixed rail upgrade buttons sometimes not being generated. Buttons now line up with rails connecting to naval bases.
- Fixed Railway Gun supply icon never showing up and being in the wrong place when it did
- Fixed naval unit counters not showing low supply icon
- Naval battle screen now correctly shows admiral portraits
- Fixed operative map icons not getting frame mask applied
- Updated equipment conversion and ship refitting tooltips to use accurate language and include the relevant values and modifiers.
- Hold units command now applies to all selected units when mixed armies are selected
- Supply bottleneck tooltip should now include undersized ports

###
# Database
###
- The Race for Germany achievement will no longer fail if the player does not control Luxembourg at the time of German surrender (it's complicated)
- Non-NSB tanks will now have their correct fuel usage again. It was fun while it lasted!
- Brazil should no longer have access to non-NSB tanks with NSB active

###
# Modding
###
- Added on_capitualtion_immediate on_action. This will be executed at the very start of the capitulation process, where on_capitulation is played in the middle of the process, which can bias the triggers result.
- Added multiplicative modifier equipment_conversion_ic_cost which reduces conversion IC cost for non-naval equipment edited with the equipment designer (i.e. tanks when NSB is active).
- Game will now try to reconcile provinces declared as coastal without bordering a seazone (and vice versa). Check your error log!
- Invalid buildings (like naval bases in landlocked provinces) in history setup will now be ignored and reported in error log.
- Modifiers declared in advisor character entries should now properly apply and persist between saves
- Made set_character_name also work for unit leaders
- Fixed a CTD when going over the building state cap with off-map buildings

###
# Balance
###
- Blitzkrieg Theorist advisors now have increased base cost
- Smooth talking charmer now reduces maintenance cost for improving relations.
- Backroom Backstabber no longer grants political power factor, and instead grants subverseive activities cost; drift defence factor buffed to 0.25
- Compassionate Gentlemen now reduce resistance damage to garrisons in addition to monthly opinion gain
- Ideological Crusader now grants party popularity stability modifier in addition to old effects
- Armaments Organizer now increases supply hub construction -speed- by 10%
- Balance changes for armor and varient units
- Moved High velocity 2 to antitank_4 tech
- Increase mot equipments to 36 for mot AT
- Halved motorised breakthrough and armor
- Reduced AT gun piercing
- Added missing tungsten cost to mot rocket arty
- Total rebalance of tanks
- Tank weapons now based on turret weight class

###
# Stability & Performance
###
- Fixed player/ai list not being properly reset when going back to menu, triggering OOS on new games
- Significantly improved game startup time

###
# Graphics
###
- Fixed naval fort model luminance problem

###
# Bugfix
###
- Fixed issue where Danzig could get stuck with negative modifier when Polish Danzig focuses were getting bypassed.
- When loading a save from a lost ironman game, observer mode is loaded and ironman flag should be turned off.
- Fixed script parser silently ignoring last line of a file if it didn't contain a newline
- Fix positioning of the Expand Polish Intelligence branch when Man the Guns is not active. Without MtG the focus Expand Polish Intelligence will no longer require the player to complete the (MtG DLC-locked) parent focus Prepare for the Inevitable.
- Added newline at the end of equipment bonus tooltip
- Fixed George VI national spirit showing an advisor portrait instead of the regular national spirit portrait.
- Hooked-in several NSB Baltic portraits for generals that were using generic ones.
- Fix AI Queueing more railway upgrades than it intended
- Fix allied task force local supply draw
- fixed a reference to a missing German armor 3d model (this should not alter any 3d assets being displayed, just cleaned up the error log)
- Fixed issue where Generals, Field Marshals and Admirals were not being transfered when annexing through Polish and Lithuanian monarchist events.
- Made it less likely that The Soviet Union partitions Poland with Lithuania if Lithuania is AI, and even less likely if Poland is controlled by the player.
- Spanish generals should again be able to properly pick a side when the Civil War starts
- Fixed exploit which allowed circumvention of the building removal cooldown effective while at war.
- Adapt assignable trait skilled_staffer so field marshals can also gain xp in that trait.
- Air Supply now redistributes supply consumption to the hosting airbase.
- Fixed bugs with multiple air supply missions having zero effect."
- Soviet focuses will no longer grant tank designs if NSB is not active.
- Soviet focuses requiring certain armor tech will now check for the appropriate tech based on NSB being active or not.
- German focus Danubian Membership will no longer be bypassed if only one of the countries is gone, a subject, or allied to Germany. It requires all three countries to fulfill one of those conditions in order to get bypassed.
- Fixed supply network sometimes reporting no connection when shortest path traveled through an enemy province
- Added loc to an unlocalized Estonian country flag
- Fixed continous focus exploit which allowed stacking modifiers
- In civil war process, when copying unit leaders, use the clone function rather than recreating the unit leader from template (some unit leaders do not have template). Also use the character merge mecanism for those copies too if the revolter country receiving those copies already have the character.
- Fixed crash caused by invalid naval invasion order
- Railway guns should no longer be able to end up in a naval invasion
- Fixed crash caused by invalid province templates in mods during trade route computation
- Fixed CTD when playing tutorial videos or opening the ingame browser on DirectX 11
- Fixed Empire of Brazil being so much into Fascism
- Fixed inconsistencies with Dutch Wilhelmina national spirit portrait.
- Fixed logistics strike mission not taking plane number into account correctly
- Soviet focus 'Committee in Exile' focus can now be bypassed if the Civil War is completed
- Modifiers from propaganda campaigns are now properly cleared when Soviet Union capitulates.
- Emilio Mola will no longer be retired after completing the focus The National-Syndicalist State, he will just drop his country leader roles but will keep his advisor and unit leader roles.
- Swapped Soviet armored cars I and II in the tech tree.
- Communist support threshold to complete Estonian focus Break the Silence has been increased to be less than 5% (instead of less than 1%)
- Fixed several character issues with Spanish Falangists in the focus tree. Emilio Mola and Primo de Rivera should be properly handled now and will no longer be literally killed in order to allow the other to take over as country leader.
- Capital supply connection graph will now prioritize shorter sea routes
- Supply network now considers convoy availability and tries to prioritize throughput over unconditionally avoiding naval connections
- Naval Supply routes now respect blocked region flags.
- Fixed Patagonian lake being considered some sort of flooded plain aberration and prevented players from building nuclear reactors on it.
- Fixed an issue that made it impossible for players to progress down the Vichy focus tree because a Petain imposter was in charge
- German Air Innovations 2 now correctly reduces cost of air doctrines, rather than increasing research speed
- Fixed some design company ideas not having bonuses shown on equipment stats page
- Steal blueprints operation no longer gives access to locked out mutual exclude branches
- Taskforces operating in a blocked naval region can draw supply from naval bases in that region
- Characters no longer get traits for other classes of characters from national spirits
- Supply Network (and tooltips) now correctly factor in building damage when considering throughput
- Issuing a move command to a province the unit is already fighting in no longer resets combat
- Non-NSB tanks once again have their correct reliability (80%) across the board
- Fix rail construction partial progress not getting saved correctly
- The Turkish investment decisions should now actually work
- Fix British designers focus for baltics not giving correct air bonuses
- Fix crash in any_navy_leader, all_navy_leader, any_army_leader, all_army_leader when there is no general/field marshal or no admiral in a country
- Stalinist mission Behead the Snake should now properly kill Trotsky when the player is going opposition.
- Changed the Polish Focus 'Request Autonomous Status' so it can be bypassed if Poland is more than autonomous than a reichsprotectorate or integrated puppet.
- Fix so that Franco can use Nationalist Infantry Division names in 39
- Fix upgrade costs not being calculated consistently
- Fixed issue where event for Poland dismissing Lithuania's claim to its throne is sent to the wrong country.
- Fixed issue where Poland's Ignacy Moscicki would have the legacy portrait instead of using the new one from NSB.
- Rocket interceptors pilots don't consider themselves too cool for school anymore
- Toggling naval region access settings should no longer make captains panic when they reach a blocked zone and get stuck in place
- Rumors of TODOs in Soviet Stalinist missions flavor texts turned out to be counter-revolutionary propaganda. There never was any TODOs.
- Fix carrier based fighters sometimes not contributing to combat
- Fixed CTD when renaming a railway gun variant.
Hearts of Iron IV - PDXMidgeman
Patch 1.11.4 "Barbarossa"


###
# Balance
###
- Reduced compliance gain bonuses in advisor and country leader traits from 0.1 to 0.05. Kamenev will now provide 0.02 compliance bonus as advisor, and 0.05 as country leader.
- Reduced weekly stability bonus and replaced weekly war support bonus by a flat one in Stalin's traits.
- Slightly reduced weekly War Support and PP gain on Stalinist campaign. Reduced XP gain and Breakthrough bonus on For the Motherland campaign.
- Army and Navy Spirit cost adjusted down to 20/35/50 from 25/50/75. Air spirits now all cost 50 air experience.
- Naval bases now cost 5000 IC (from 3000), and incur an extra cost of 1000 per additional level.
- Air Supply mission fuel costs increased by 50%
- Increases hub Max Motorization cost to 80 trucks, from 50
- Democratic government type now confers a bonus of -25% political advisor cost. Several national spirits have been slightly tweaked down to accomodate the possibility of stacking this bonus.
- Several historically Allied countries now start with a small amount of Command Power in 1936 (ENG, USA, FRA, HOL)
- Relief of Command Army Spirit (democratic only) now reduces Military Advisor PP cost by 50% from 75%, but increases army experience gain factor by 25%
- Reduced Dozer Blade entrenchment bonus to 1, from 2
- Several Italian military advisors have had their traits upgraded, pp cost increased, and cp allocation decreased. This change will only be applied to new saves.
- Revert " Democratic government type now confers a bonus of -25% political advisor cost. Several national spirits have been slightly tweaked down to accomodate the possibility of stacking this bonus."
- Reduced Unternehmen Barbarossa modifier to 10% attack bonus from 15%
- Air supply now grants 0.2 supply per plane at 100% mission efficiency, from 1.2
- RK Ostland now releases on controlled territory, not just owned territory.
- AA gun 3 now medium weapon, Tanks are now a bit slower, heavys/sh are now more expensive
- Removed base equpment conversion modifier, removed conversion modifier from dispersed industry, increased conversion tech time
- Modernize Industry national focus (shared baltics) now grants 4 civilian factories, from 5
- Arms Industry National Focus (baltic shared) now grants 4 military factories, from 6
- Arm The Nation national focus (baltic shared) now grants 3 military factories, from 5
- Attract Workers to Capital national focus (baltic shared) now grants 2 civilian factories, from 3
- Defense of our Nation national focus (baltic shared) now grants an additional 10% civilian factory construction speed
- reduced CAS ground attack by 2 (approx 20% at tier 1, down to 10% at top tier)
- Tank gun techs have moved dates, added SA bonus for SPG
- Balance changes to consumer goods bonuses/penalties in the Soviet industrial branch: CG penalty from starting Second Five Year Plan spirit reduced from +10% to +5%. CG bonuses provided by Reorganize the PC of Heavy Industry and Fourth Five Year Plan reduced from -3% to -2%. CG bonus provided by Transformation of Nature reduced from -5% to -3%.
- Support tank variants now get -0.95 breakthrough
- Increase HA/SA of mutliple tank guns, reduced costs for medium modules, slight increase in medium base speeds
- Tank Destroyer brigades are now 2 width (down from 3)
- Updated templates for new TD combat width
- Removed AA gun component breakthrough modifiers since it is now handled by the battalion
- Heavy Tank Destroyer brigades now correctly reduce Breakthrough instead of increasing it
- Lowered ground attack values for CAS by 2 points

###
# Stability & Performance
###
- Fixed a modder CTD related to scripted mapmodes when accessing intel interfaces
- Fixed a corner case where AI defensive line generation would slow the game down to a crawl
- Fixed OOS caused by bombing buildings with railway guns present
- Assigning railway guns to armies will no longer induce a sudden drop in gamespeed performance
- Fixed clients sometimes crashing to desktop when host shutdowns in MP games
- Fixed 2 different OOS caused by joining/hosting an MP game after doing another playthrough
- Fixed CTD when loading mods with messed up adjacency errors

###
# UI
###
- Manually marking equipment variants as non-obsolete updates the alerts
- Fix hourly UI update Breaking transitions between officer corps windows
- Capital star icon updates when province changes controller
- Fix orders group UI not reflecting the motorization state of units after loading a save
- Some minor changes to low supply icons and alerts
- When selecting the role for a tank design, the stat modifiers of the associated battalion type are now displayed in the role tooltip. A breakdown of battalion, doctrine and tech modifiers for each stat are also displayed in the stats table tooltips.
###
# AI
###
- Fix AI rail upgrade issuing redundant upgrade commands
- RWG slightly afraid of provinces under attack
- Soviet Union will now aim to build a decent civilian factory base before switching to other priorities
- Railway guns should now have better positioning
- Removed obsolete Soviet AI strategies. Old AI strategy to antagonize Finland is now enabled by the appropriate focus.
- stop ENG from build too many civs
- fixed templates for ENG to prevent issues with tank design templates
- bump ai build prio on disconnected supply nodes
- Field strength training threshold also factors in divisions in training. This prevents AI fro stacking up a huge list of divisions that are all out of equipment.
- Fix various bugs with how AI checked manpower for exiled divisions in training
- Updated German templates to correctly use motorized
- Soviet should now not get stuck in a spiral of decision spending when they desperately needs manpower laws
- USA should no longer fail to produce a usable infantry template
- usa should now prioritize getting a m. tank design working faster
- soviet should now avoid justifying on targets where it can push its ultimatum
- AI is more conservative about implementing no_garrison law if resistance target will raise too much
- Impassable provinces will no longer be seen as land connections by the AI military strategists
- Japan slightly less keen to squash China while at war with USA
- Fixed template target widths for sov and ger AT divs, reduce ger at div to 1 line AT gun
###
# Modding
###
- Can now use decision as target for pp_spend_priority strategy to block spending completely on decisions
- Documentation has been updated to reflect Barbarossa changes
- Fix remove_ideas_with_trait so that it works with advisors too
###
# Database
###
- The Superior Warmachines focus in the Soviet tree is now available for players without NSB
###
# Bugfix
###
- Remove German claim on Katowice if Poland cedes Danzig as indicated in the Polish tooltip.
- Make sure there is no duplicate of user name in player_countries in save file. This avoids any confusion when determining if the country is human or AI controlled.
- The Japanese Torpedo Cruiser focus now displays the correct art when finished
- Added missing trigger to the Sabotage Behind Enemy Line focus
- Give Inter-War medium and heavy tank designs proper default names.
- When a character is added to a country and they are already in the retired character list, remove them from this list. also when setting character in scope, keep the country as well.
- Kurdish liberation unit spawned in Atlanta, should be Batman
- Fix to make Japan less likely to turn the Russian Provisional Government Fascist after making it a puppet through the Request Imperial Protection focus
- Allow field marshals to be assigned the advisor roles of generals
- when copying characters, copy also the flags attached to them
- Adjusted the changes in Party Popularity in the Portugese focus 'The Return of Duarte' so it matches the tooltip.
- Fix is_dynamic_country trigger that was not calling the right function
- Fixed incorrect image link in between the seas event
- When portraits are invalid, pick a random portrait for live version (keep using placeholder for debug)
- Replaced old tech speed bonus effect for doctrines in the generic focus Flexible Navy by the new doctrine cost reduction bonus effect.
- Fixed CTD that would sometimes occur in multiplayer when viewing air combat in a region as another player hot joins the game.
- AI less hesitant at reassigning divisions (fixes a bunch of bugs)
- Estonia and Latvia no longer get negative national spirits from NSB when not using the DLC
- Latvia now get the correct country leader when not using the No Step Back DLC
- Subject states can now create some of the formables in the Soviet Union
- Fixed wrong positioning of dynamic modifiers in the National Spirits tab when using the small version.
- Added loc for two non-MTG naval techs that may be granted to Soviets in their focus tree.
- Baltic focus Technology Sharing will no longer be bypassed to prevent Baltic countries to get stuck with 4 research slots. Baltic research sharing group will no longer be formed if it already exists.
- Trotsky will now enjoy an up-to-date trait for his Army Chief role in Mexico.
- Balance changes to Soviet national spirit Desperate Measures to prevent Soviets from insta-deploying divs while active (in combination with Mass Assault Doctrine)
- Implemented alternative tooltip in Soviet focus National Academies of Sciences for non-Soviet Soviets.
- Soviet generals with new portraits will now use the small version of their new portraits for their advisor roles.
- Baltic shared designers no longer appear in their lists without No Step Back
- When using auto design in the tank designer the resulting design will now always be valid.
- The Polish national focus "Expand the University of Warsaw" will now properly count owned factories.
- More stable AI behavior when a naval invasion fails
- AI will no longer try invading provinces outside target area
- Naval invasion arrow will point to the first targeted province instead of the last
- Single-character purges will now use the character list tooltip implemented for larger purges, so that their roles, traits and level are shown in the purge event tooltip.
- Remove preferred tactic if it becomes invalid
- When designing tanks the AI will not install more modules of the same category than is allowed, which will help the US among others to field tanks.
- Soviet focuses Improve the Stalin Line, Far East Fortification and Impregnable Forts will now require full control of at least one of the states in which forts will be built. Protect the White Sea-Baltic Canal focus requires full control of all the relevant states.
- Removed obsolete Soviet Alternate plan. Fixed Left Opposition plans never being selected on random.
- Manchukuo no longer becomes a Japanese Communist Puppet when the Japanese Civil War starts
- Focuses should no longer cancel a few hours before the Soviet Civil War starts
- Fixed tooltip in German focus Treaty with the USSR. Germany will now get armor tech bonus regardless of having researched basic medium tanks or not.
- Korea now controls provinces when released after Japanese surrender to China.
- AI no longer using trade to determine naval access
- For characters and parties, do not store the translated name, store the loc keys instead. This avoids OOS when 2 players use different langages.
- Zhang Xueling now has the correct portrait when promoted to advisor role
- Fixed issue where Estonia couldn't start decisions for marching on Finland if Estonia started their fascist civil war while they were marching on an Estonian state.
- For most tank designs the AI will no longer install multiple smoke launchers, secondary turret, or additional machine gun.
- No more free Baltic trees after winning civil wars without NSB DLC
- Fixed insta-win/lose the Soviet Civil War if DLC No Step Back is not active and both sides in the civil war are communist.
- Fixed certain Soviet decisions with did not really cost the intended CP and PP
- If a trait for unit leader is already assigned, then do not consider it assignable. This fixes the alert being displayed when the player cannot actually assign new traits.
- British Malaya and Dutch East Indies now get the correct leaders from start
- Lithuania can no longer get Poland into a Personal Union without Lithuania being fully independent.
- Fixed the wrong Bulgarian deomcratic leader appearing with BftB
- Fixed missing portrait for mexican advisors Othón P. Blanco Núñez de Cáceres and Antonio Cárdenas Rodríguez
- Danzig Decisions are now available without No Step Back
- Mexico Characters Dionisio Encina, Valentín Campa and Jesús Degollado Guízar now become party leaders when their respective events trigger.
- Fixed missing Spanish political advisors and one chief of army when LaR was not active.
- Fixed some decisions in Lithuania, Poland and Estonia where it was possible to start them without the required available civilian factories.
- Fixed several mismatches in the Tutorial texts in Portuguese and Polish.
- Beriya is not Stalin, therefore he can no longer access Stalin's Cult of Personality.
- Fixed tooltip in Soviet focus Increase Aircraft Production. The player doesn't need to know about the weird stuff that is going on behind the scenes.
- Fixed an issue where units could get stuck in exile
- Italy now starts with the appropriate focuses completed in the 1939 bookmark.
- Adding missing Loc for POL Danzig resistance modifier.
- Changing the name of a State Modifier in SOV so it doesn't get the description from the decision with the same name and show an untranslated loc.
- added missing detailed description for supply mapmode.
- Trotsky can now be properly assassinated even when the player deactivates the News Events popup
- Communist China will now respect their decision to accept the tribute increasement for at least 90 days.
- Fixed monarchist decisions in Poland and Lithuania so they cannot make other countries into Personal Unions if they're puppets of another country.
- Fixed wrong event being sent back to the Soviet Union resulting in Stalin refusing his own demands.
- Spain will no longer conspire against their Soviet overlord after losing their War of Independence.
- Adjusted the effect for the Sanation Right irritation so when it's meant to increase over 4 and it's AI Non-historical it just keeps the spirit but when it's the player, a civil war starts.
- Changed the Dutch focus Wilhelminism so it bypasses when The Netherlands and Germany are in a faction and both have Non-Aligned Governments.
- Changing Neutrality and Fascism drift of Lithuanian advisor from positive to negative to make it match the historical character.
- Adjusting Soviet decision 'The Enemy is Treacherous' so it's not visible when the player doesn't have La Resistance.
- Added missing focus to the Polish historical AI plan. Danzig or War will now remove POL-LIT guarantee
- Adjusting the True Enemy event for the baltic countries so it places forts in the correct provinces.
- Fixed Kazim Orbay's multiple problems.
- Fixed issue where Lithuania can continue boosting monarchist support in Poland even after they have a king. Other adjustments to these decisions.
- Changes to Romanian ideas so they transfer correctly when Poland triggers a civil war in Romania
- Made Vapsid Marches in Estonia and Finland not visible after they're completed regardless of ideology. Also adjusted the balance of one of the Estonian marches
- Fix of dlc and non-dlc portraits from WTT for MAN and CHI
- The Montreux Convention event chain now allows and blocks the appropriate countries depending on the results of the events.
- Fix civil war effect posing messages without updating country names
- Fix various supply map/volunteer UI issues
- Poland now starts with embargoed economy in 1939 as they haven't completed the focus to remove it yet
- Fix replacing template companies costing double
- Fix Government in Exile supply hubs not connecting to allied supply before they controled enough territory to be assigned a capital
- Fix building conversion double counting slot consumption while being built
- Made the Polish Decision Categories for dealing with the Peasant Strike, Sanation and Inviting Foreign Motors be available without No Step Back
- Leadership of the Axis now remains with the German Reich when civil war starts
- Fix AI not assigned requested units to naval invasion armies, which could leave them idle wherever they happened to be standing
- Fixed the Wilhelmina idea so it has the correct portrait.
- fixed an issue where French and Japanese Heavy tank chassis icons were in the wrong spot in the tech tree
- Adjusted the Iron Wolf appeasement decisions in Lithuania so it's not as easy to get locked out of the rest of the branch.
- Puppeted Russia can now take Pacify the Rim focus even if they have sold Vladivostok, making it possible to progress to the independence war focus.
- Fix river supply connections sometimes getting absurd boosts to supply flow
- a number of triggers were broken due to translated character names not registering correctly. These have been fixed. This should only affect non-English players (Russian in particular).
- Removed condition from the Bring Old Trotskyists Back focus to stop players from sometimes getting locked out of the Permanent Revolution section of the Left Opposition focus tree.
- Improved AI weights for Prospecting decisions.
- Baltic AI will no longer reject Soviet ultimatum on historical due to a major country guaranteeing them.
- Added missing Soviet focuses to 1939 Bookmark
- Focuses and decisions will now work correctly when checking for a character that has a different name spelling in non-english
- Volunteers will no longer be lost when returning
- Russia can now properly form the Pan-slavic union
- The AI will no longer cheat and try to use Military Spirits if No Step Back is not enabled
- Fixed issue where exiled characters didn't return after a successful coup
- Translate localization key for all character name, not just unit leaders
- In the tank designer, the top/default entry in the model selection list is now the expected one for super heavy, modern and amphibious chassis.
- The tank model displayed in the tech details view is now of the expected tech level.
- Comintern is now dissolved when starting the Soviet civil war
- Fix rare crash where logistics strike targetted consumer whose cached status was invalid
- Fix PREV (etc) keyword when it references a character.
- Super heavy and modern tank designs will now get a proper default icon when playing with NSB active.
- Missing glyphs for Turkish and Latvian names are now back. Also fixed non-breaking spaces showing up as '?' in French and Russian translations.
- Units in naval transfer will no longer trigger 'low supply' theater alert
- Poland is no longer able to complete the April Constitution while being a puppet
- Fallback lines now work correctly for volunteers
- Yoshiko Kawashima uses correct picture when being a general when having the WTT dlc
- Fixed several issues with Soviet and Russian national spirits in the Russian civil war, such as spirits being added to the wrong side, not providing the intended modifiers or being duplicated.
- Fixed error spam about missing 3d assets for axis tanks
- Fixed issues in Poland and the Baltics where they could annex or puppet a player's country without warning.
- Fixed exploit by adding another exploit
- Fixed create_country_leader where the created character would have a random name rather than the input one.
- With NSB active, equipment conversion is now possible between any tank designs based on the same chassis. It's however not possible to convert tanks to self-propelled variants of a higher tech level as is possible with NSB inactive.
- Vehicles like tanks will now be able to draw and refuel during the invasion step while landing
- Fix calculation of num_units and num_battle_plans for unit leaders
- Fix for focuses being locked for Romanov branch.
- Added extra building slots to certain focuses providing factories or dockyards in the Polish, French and Soviet focus trees.
- Fixed Georgios Kosmidis not becoming the fascist leader in the appropriate Greek event.
- Controlling slovakia will now allow poland to bypass either of the Demand Slovakia focuses
- Cag night fighting acronym now correctly capitalized
- fix some allied supply issues
- Empire of Brazil will no longer embrace fascism.
- Democratic Germany focuses no longer invite foreign subjects to faction, causing subjects to lose subject status
- Corgis are not people with a mustache and a tie.
- Both Australian and New Zealand volunteers National Spirits will now reduce required world tension and required divisions to send volunteers.
- Improved triggers for Iberian Summit decisions.
- Fixed issue where Polish regent would be retired after capitulation.
- Dynamic Modifiers and Weather modifiers now apply to CAS ground attack stats
- Fixed news of an Anarchist uprising spreading, despite said uprising not having materialized. Anarchists should now no longer be all talk, no action.
- Fixed research exploit
- Corrected pre-SCW division counter values in the preparation phase, to properly reflect the reality of unit counts for each side once the SCW begins.
- Fixed an OOS when starting a MP game after returning to menu from another game
- Added back in the option to rename equipment variants of types lacking upgrades like Artillery and Convoys.
- Seek a Defensive Pact with Allies News event no longer has Stalin in it if he is no longer the leader of the Soviet union
- Naval spotting speed is no longer scaled by ... naval base repair speed(?), and spotting speed bonuses no longer increase the speed at which you lose a fleet
- Fixed missing portraits in Baltics and Poland when playing without No Step Back enabled
- The first tank design for each specialized role can now be modified instead of automatically being saved as a new design.
- Improved AI weights in Lithuanian fascist characters (Voldemaras and Alantas) and added AI weights to Hungarian communist revolutionary (Laszlo Rajk) so that the AI prioritizes these characters when taking the relevant paths.
- Fixed capitulation progress requirement for Poland's 'Prepare for the Inevitable' branch.
- Soviet ultimatum decisions will no longer be available if the target country is someone else's subject.
- Fixed issue where some focuses would not lead to war with the right country if there was more than one Soviet Union or Stalinist Soviet Union didn't exist.
- Fixed issue where Polish Focus 'Demand Lithuania' wouldn't get bypassed when it should've
- Fixed one cause of CTD on starting nudger with bad map setup (primarily the case in certain map mods)
- Fixed scope where we use character scope only when needed, and country scope otherwise
- Fixed long party name (short party name was displayed)
- In civil war, when copying retired characters from target country to the revolter, skip characters that are actually active in the revolter country. Avoid having the character in a double state of active and retired at the same time, confusing most effects and triggers.
- Austria, Belgium and Switzerland now have correct scripted start stability again
- Fixed typo in focus Policy of Individual Security
- Lev Trotsky now returns to Soviet Union when completing Return Democracy to the Party.
- Fixed Placeholder loc in the tutorial in Polish and Portuguese.
- Fixed Command Power tooltip losing the names of advisors affecting it when reloading a savegame
- Fixed missing assets for german tanks DLC
...