Rocket League® - Psyonix_Josh
Released: November 24, 2015 | 19MB

CHANGES AND UPDATES

General
  • (PC) Improved controller detection
  • (PC) Improved controller compatibility


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Rocket League® - Bubble Doug
Released: November 24, 2015 | 19MB

CHANGES AND UPDATES

General
  • (PC) Improved controller detection
  • (PC) Improved controller compatibility


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Rocket League®

The upcoming Rocket League DLC "Chaos Run" will add a post-apocalyptic twist to the game with "thematically inspired" paint, wheels, rocket trailers, toppers, and antennas, plus a pair of brand-new cars, one of which sports a rather familiar haircut.

The release of Chaos Run will also see the launch of a free new arena called Wasteland, that's based on a similar map in Psyonix's 2008 game Supersonic Acrobatic Rocket-Powered Battle-Cars. As the first "non-standard" stadium added to the game, it will be wider than other fields and have different Boost placements. But the biggest difference is that the ground around the entire perimeter will be sloped, which developer Psyonix said will result in a much different "feel" in matches.

Also on the way is new music from Kevin Riepl, whose previous videogame credits include Gears of War, Crackdown 2, Aliens: Colonial Marines, and Hawken. The new tunes will be free as well, as will a number of new Garage items that have yet to be announced.

Rocket League—Chaos Run is slated to come out in early December, and will set you back $4. Details are up on Steam.

Rocket League® - contact@rockpapershotgun.com (Alice O'Connor)

Rocket League [official site] is, of course, set in the brightest of utopias, when we have all transcended flesh to gambol and frolic as sentient cars. But what if it were a bad future, what if everything were all rusty and had sand and all that bad future stuff? You’ll see soon, as developers Psyonix today announced Chaos Run, a new DLC pack with grim, grimy new cards, decals, wheels, and other customisation bits. It’ll arrive this December alongside a free update adding a new footie arena for everyone, the dusty Wasteland – the game’s first ‘non-standard’ pitch. Have a look:

… [visit site to read more]

Rocket League® - DunhamSmash (Psyonix)
The post-apocalypse is definitely in vogue this year, which is more than enough reason to bring that theme to Rocket League! Slated for release this December, our fantastic new "Chaos Run" DLC will include all sorts of badass goodies inspired by the end of all civilized things, including…

  • 2 New Battle-Cars, Ripper and Grog
  • 12 New Decals (six for each new Battle-Car)
  • 2 New Paint Types (Camo and Sun-Damaged)
  • 2 New Wheels (Ripper and Grog)
  • 2 New Rocket Trails (Sandstorm, Nuts and Bolts)
  • 3 New Toppers (Boombox, Cow Skull, Mohawk)
  • 3 New Antennas (Bomb Pole, Radioactive, Retro Ball - Wasteland)
  • 5 New Achievements

https://www.youtube.com/watch?v=KZmpDgt-wbg

As always, our paid DLC will also ship with a FREE new arena called Wasteland! Based on a field of the same name from the original Supersonic Acrobatic Rocket-Powered Battle-Cars, Wasteland is the first "non-regulation" pitch to come to Rocket League.

How is Wasteland different? It's physically-wider than all other stadiums and has a completely-dissimilar Boost placement. The biggest difference, though, is that the ground itself is sloped around the entire perimeter of the arena, making for matches that feel much different than typical Rocket League contests. It's the first of many "unusual" arena designs that we plan to introduce in the future, and they're only going to get more interesting from here.



Several other FREE items, including new music from Kevin Riepl and several new Garage items are slated for the release as well. And we'll have some additional announcements about the game coming up over the next few weeks.

Chaos Run will retail for $3.99 USD (or its regional equivalent) and ship sometime in early December. See you then!
Rocket League® - DunhamSmash (Psyonix)
The post-apocalypse is definitely in vogue this year, which is more than enough reason to bring that theme to Rocket League! Slated for release this December, our fantastic new "Chaos Run" DLC will include all sorts of badass goodies inspired by the end of all civilized things, including…

  • 2 New Battle-Cars, Ripper and Grog
  • 12 New Decals (six for each new Battle-Car)
  • 2 New Paint Types (Camo and Sun-Damaged)
  • 2 New Wheels (Ripper and Grog)
  • 2 New Rocket Trails (Sandstorm, Nuts and Bolts)
  • 3 New Toppers (Boombox, Cow Skull, Mohawk)
  • 3 New Antennas (Bomb Pole, Radioactive, Retro Ball - Wasteland)
  • 5 New Achievements

https://www.youtube.com/watch?v=KZmpDgt-wbg

As always, our paid DLC will also ship with a FREE new arena called Wasteland! Based on a field of the same name from the original Supersonic Acrobatic Rocket-Powered Battle-Cars, Wasteland is the first "non-regulation" pitch to come to Rocket League.

How is Wasteland different? It's physically-wider than all other stadiums and has a completely-dissimilar Boost placement. The biggest difference, though, is that the ground itself is sloped around the entire perimeter of the arena, making for matches that feel much different than typical Rocket League contests. It's the first of many "unusual" arena designs that we plan to introduce in the future, and they're only going to get more interesting from here.



Several other FREE items, including new music from Kevin Riepl and several new Garage items are slated for the release as well. And we'll have some additional announcements about the game coming up over the next few weeks.

Chaos Run will retail for $3.99 USD (or its regional equivalent) and ship sometime in early December. See you then!
Rocket League® - contact@rockpapershotgun.com (Alice O'Connor)

Football with rocketcars, sure, that makes sense to me – it’s the natural evolution of ballsports, to come in our own future following an intermediate step of sports combining rollerskaters and motorbikers. But making the ball cubic? Making cars murder each other on contact? Now that is unlikely! But you can virtually indulge in this wild dream, as Rocket League [official site] developers Psyonix have added those and more as optional oddities through ‘mutators’ in an update last night.

These are small options that can change the game in silly ways, from low-gravity Moonball (which, again, seems inevitable) to carhockey (preposterous!).

… [visit site to read more]

Rocket League®

You've probably heard about today's big Rocket League update incorporating mutators that enable the game to be played in all sorts of weird and different ways. But you may not have known that it includes a sweet little piece of free Fallout 4 swag too. 

The unlockable Vault Boy antenna is undeniably swanky, and yes, it's legit: Developer Psyonix offered Bethesda "a huge thanks" for allowing it to be added. Several other game-related antennae are included with the update as well, for Drive Club, Oddworld, and Unreal Tournament.

But the best of the bunch—and I say this as an entirely unbiased third-party observer, naturally—is the official PC Gamer antenna flag that's also included in the update. There are other "community flags" to choose from—Reddit, Something Awful, Day[9]TV among others—but really, between Fallout 4 and us, what more could you possibly want?

So, to recap: Rocket League mutators are out today, Fallout 4 will be here tomorrow, and you can read our Fallout 4 review right now—right here

Rocket League®

When a giant ball is in play, the cars basically orbit it.

If you have Rocket League in your Steam library, good news! It got a free update today adding mutators and a new playlist that randomly cycles them. I played a few mutated matches just now, and it's exactly what I expected when it was announced: a way to play Rocket League where I can stop caring so much about the score, and focus on doing stupid mid-air tricks and aimless somersaults.

My favorite mutators are the low-gravity Moonball mode, which lets you fly across the map with a few taps of the boost, and any mode with a giant ball. The giant ball is great, because it gives everyone a chance to do aerials and make epic saves, often all at once in a mid-air pushing contest. 

They're not all fun—I don't love Time Warp, which makes everything go slow-mo whenever someone hits the ball, and just feels disorienting—but they all have the effect of taking the pressure off for some low-stakes matches in between the competitive stuff. And maybe certain settings will be taken more seriously in time, the way I only play Unreal Tournament 2K4 with Instagib. In custom matches, there's lots to experiment with. You could play a match, for instance, with low gravity, a gigantic ball, friendly fire (teammates can demolish each other), unlimited boost, and no reset after goals. I've dropped a screenshot of the options in below.

There's a bit more, too: Next month, we'll get the hockey mutator, which turns the grass to ice and the ball into a puck, and I look forward to seeing how that works out. No one is saying my nickname is going to be 'The Dominik Hasek of Rocket League,' but I mean, they could start saying that now and we'll just see if it sticks.

Rocket League® - Psyonix_Josh
Released: November 9, 2015 | 665MB

THE HEADLINES

  • "Mutator Mashup" has been added to Unranked Playlist menu
  • Custom Mutator settings are available in Exhibition and Private Match
  • XP Titles can now be disabled and Special Titles (ie: PAX Champion) can be swapped out
  • Improved turn radius on Venom, Paladin, Merc, Scarab, and Backfire
  • Spectator input is now required when skipping replays in Private Match
  • Weather Effects can now be toggled on/off
  • Added 13 new Video Game Antennas including: Fallout, Oddworld, Driveclub(PS4), and Unreal Tournament
  • Added 7 new Community Flags
Complete list below...

NEW CONTENT

Antennas
  • Dave’s Bread
  • Game Awards - Statue
  • Reddit Snoo
  • Added "Community Flags"
    • Day[9]TV
    • Game Awards - Logo
    • PC Gamer
    • PS Nation
    • Reddit
    • RL Garage
    • Something Awful
  • Added "Video Games"
    • (PS4) Driveclub
    • Fallout - Vault Boy
    • Oddworld - Abe
    • Oddworld - Mullock
    • Oddworld - Necrum
    • Oddworld - RuptureFarms
    • Unreal Frag Center
    • Unreal Tournament
    • Unreal Tournament (Classic)
    • Unreal Tournament - Blue
    • Unreal Tournament - Flak Shell
    • Unreal Tournament - Red
    • Unreal Tournament 2004

NEW FEATURES

Mutators
  • Mutators have officially arrived; featuring a suite of alternative presets and settings that add depth, variety, and crazy rocket-powered fun to custom games.
  • "Mutator Mashup" has been added to the Online playlist menu. This playlist allows users to face off in a 3v3 online playlist that cycles randomly through the following mutator presets:
    • Beach Ball - A huge, slow, lightweight ball with a lot of bounce
    • Cubic - Cube shaped ball and recharging boost
    • Moonball - Low gravity action with a whole lot of boost
    • Pinball - The ball is small, light, fast and bouncy… and a lot to handle
    • Time Warp - Slow down the action as you get close to the ball
  • "Mutator Settings" menu has been added to the Create Match screen in Exhibition and Private Match. This menu allows users to users to alter their Exhibition/Private Match with the following presets and options:
    • Presets
      • Beach Ball - A huge, slow, lightweight ball with a lot of bounce
      • Cubic - Cube shaped ball and recharging boost
      • Demolition - Demolish opponents on contact in a high gravity matchup
      • Moonball - Low gravity action with a whole lot of boost
      • Pinball - The ball is small, light, fast and bouncy… and a lot to handle
      • Time Warp - Slow down the action as you get close to the ball
    • Custom Options
      • Match Length - 5, 10, 20 Minutes, and Unlimited
      • Max Score - Unlimited, 1 Goal, 3 Goals, 5 Goals
      • Game Speed - Default, Slo-Mo, Time Warp
      • Ball Max Speed - Default, Slow, Fast, Super Fast
      • Ball Type - Default, Cube
      • Ball Weight - Default, Light, Heavy, Super Light
      • Ball Size- Default, Small, Large, Gigantic
      • Ball Bounciness- Default, Low, High, Super High
      • Boost Amount - Default, Unlimited, Recharge (Slow), Recharge (Fast), No Boost
      • Boost Strength - 1x, 1.5x, 2x, 10x
      • Gravity - Default, Low, High, Super High
      • Demolish - Default, Disabled, Friendly Fire, On Contact, On Contact (FF)
      • Respawn Time - 3 Seconds, 2 Seconds, 1 Second

CHANGES AND UPDATES

Gameplay
  • The turn radius on Venom, Paladin, Merc, Scarab, and Backfire has been improved
Online
  • "Mutator Mashup" now appears in the Unranked Playlists
  • "Mutator Settings" menu now appears in Exhibition and Private Match
UI/ UX
  • User can now disable XP Titles or swap them with Special Titles in the "Titles" tab to Garage menu
  • Users can now toggle Weather Effects on/off from the "Video" tab in the Options menu
  • Control menu now uses digits: 1, 2, 3, 4 instead of the words: one, two, three, four for keybindings
  • Spectators must now select "Skip Replay" in private matches in order to skip replays
Misc.
  • (PC) Users can now see other steam users they recently played with by selecting View -> Players in Steam

BUG FIXES

General
  • (PS4) Fixed a rare issue which would not allow users to unlock Sweet Tooth
  • Fixed an issue in which vehicle remnants would remain on the field after destructions
  • Fixed an issue with boost pads not always being collectible immediately after kickoff reset
Online
  • Disable crossplay option will now function properly
Ranked
  • Ranked match winners will correctly get full RP for wins even if an opponent leaves the game
  • Leaving a 1v1 match will no longer apply the maximum RP penalty, only the normal amount for a loss
  • Leaving a 2v2 or 3v3 match will now only apply the maximum RP penalty to the first player who quits the match
UI/ UX
  • (PC) Improved controller detection when plugging in after boot
  • (PC) Improved Steam Avatar handling in game
  • Fixed issues with disappearing player nameplates

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