Hurtworld - Spencer


Hi Hurtworldians,

In this weeks dev update, we work on implementing the foundations of the Helicopter, incorporate town events into a deathmatch game mode for rapid testing, bug fixes, and say farewell to Mr Cow_Trix.

Check out the full update here:

http://hurtworld.com/hurtworld-update-117/
Hurtworld - Spencer


Hi Hurtworldians,

In this weeks dev update, we work on implementing the foundations of the Helicopter, incorporate town events into a deathmatch game mode for rapid testing, bug fixes, and say farewell to Mr Cow_Trix.

Check out the full update here:

http://hurtworld.com/hurtworld-update-117/
Hurtworld - Spencer


Hi Hurtworldians,

In this weeks dev update, we check out the upcoming item customization systems including naming items, and buffing stats. Got into a bit of detail about the upcoming world town event system and a bunch more.

Check out the full update here:

http://hurtworld.com/hurtworld-update-116/
Hurtworld - Spencer


Hi Hurtworldians,

In this weeks dev update, we check out the upcoming item customization systems including naming items, and buffing stats. Got into a bit of detail about the upcoming world town event system and a bunch more.

Check out the full update here:

http://hurtworld.com/hurtworld-update-116/
Hurtworld - Spencer


Hi Guys,

Tonight we have a small update and wipe of all ItemV2 servers with a load of bug and balance fixes from last weeks build. We expect this build to last at least 2 weeks without wipe.

No Town Loot is Intentional
I've seen a lot of complaints about town loot being broken in the last build. This is intentional. We are working on moving away from high value loot being in fixed locations due to the fact that you can build a base next door and farm without risk. Air Drops, Meteor showers and eventually timed town events will replace this part of the metagame, taking away the ability to build a base next to the high value targets. The balance of loot drops and farm rates won't be exact for out first few builds, they soon will be.

Change Log:

  • Recycler will no longer give back more resources when the crafting recipe output more than one item
  • Fixed various sounds not having a falloff profile, making them audible for 500m (Doors, Chests, Drills)
  • Reduced vehicle costs by a fair bit
  • Structure combination step on connection should be a lot faster
  • Increased amber drop rate
  • Nerfed Improvised Bow
  • Nerfed Iron Axe
  • Added new T3 Axe "Viagrax"
  • Reduced core drill volume by half
  • Reduced Owrong Spawn Density
  • Increased Air Drop render distance
  • Increased Detcap drop rate in Air Drops
  • Fixed Recycler disappearing on pickup
  • Removed line of sight check from terrain layer, building walls intersecting terrain/rocks should be easier
  • Removed most unused broken items from the build so admins spawning items can't get their server into a broken state
  • Fixed Drill Colors
  • Fixed some machines showing as a generic crate
  • Fixed tiny loot crates
  • Fixed sign window not restoring cursor after use
  • Creatures should run through shacks less
  • Fixed backface transparency on gear
  • Fixed desert trails having wrong texture
  • Made loot in forest more evenly distributed
  • Reduced Boar count in forrest and increased clustering to deep forest
  • Reduced steak drop rate
  • Changed default map to Mangatang
  • Increased clay and sandstone drop amounts per node
  • Replaced Iron workbench with fabricator model
  • Recolored the Recycler
  • Fixed low LOD of the Airdrop Crate
  • Fixed some funkyness on vehicle colors
  • Fixed C4 Beep
  • Meteor indicators will give more warning before the shower starts
  • Airdrop plane flies higher and crate drops slower
  • Doors can no longer be destroyed by exploding raid drills
  • Improved map marker flickering
  • Fixed options being reset

Hurtworld - Spencer


Hi Guys,

Tonight we have a small update and wipe of all ItemV2 servers with a load of bug and balance fixes from last weeks build. We expect this build to last at least 2 weeks without wipe.

No Town Loot is Intentional
I've seen a lot of complaints about town loot being broken in the last build. This is intentional. We are working on moving away from high value loot being in fixed locations due to the fact that you can build a base next door and farm without risk. Air Drops, Meteor showers and eventually timed town events will replace this part of the metagame, taking away the ability to build a base next to the high value targets. The balance of loot drops and farm rates won't be exact for out first few builds, they soon will be.

Change Log:

  • Recycler will no longer give back more resources when the crafting recipe output more than one item
  • Fixed various sounds not having a falloff profile, making them audible for 500m (Doors, Chests, Drills)
  • Reduced vehicle costs by a fair bit
  • Structure combination step on connection should be a lot faster
  • Increased amber drop rate
  • Nerfed Improvised Bow
  • Nerfed Iron Axe
  • Added new T3 Axe "Viagrax"
  • Reduced core drill volume by half
  • Reduced Owrong Spawn Density
  • Increased Air Drop render distance
  • Increased Detcap drop rate in Air Drops
  • Fixed Recycler disappearing on pickup
  • Removed line of sight check from terrain layer, building walls intersecting terrain/rocks should be easier
  • Removed most unused broken items from the build so admins spawning items can't get their server into a broken state
  • Fixed Drill Colors
  • Fixed some machines showing as a generic crate
  • Fixed tiny loot crates
  • Fixed sign window not restoring cursor after use
  • Creatures should run through shacks less
  • Fixed backface transparency on gear
  • Fixed desert trails having wrong texture
  • Made loot in forest more evenly distributed
  • Reduced Boar count in forrest and increased clustering to deep forest
  • Reduced steak drop rate
  • Changed default map to Mangatang
  • Increased clay and sandstone drop amounts per node
  • Replaced Iron workbench with fabricator model
  • Recolored the Recycler
  • Fixed low LOD of the Airdrop Crate
  • Fixed some funkyness on vehicle colors
  • Fixed C4 Beep
  • Meteor indicators will give more warning before the shower starts
  • Airdrop plane flies higher and crate drops slower
  • Doors can no longer be destroyed by exploding raid drills
  • Improved map marker flickering
  • Fixed options being reset

Hurtworld - Spencer


Hi Hurtworldians,

In this weeks dev update we talk about the plans for this weeks mega hotfix / wipe, check out the new upcoming tropical beach biome and the first cut of the Mozzy helicopter low poly.

Check out the full update here:

http://hurtworld.com/hurtworld-update-115/
Hurtworld - Spencer


Hi Hurtworldians,

In this weeks dev update we talk about the plans for this weeks mega hotfix / wipe, check out the new upcoming tropical beach biome and the first cut of the Mozzy helicopter low poly.

Check out the full update here:

http://hurtworld.com/hurtworld-update-115/
Hurtworld - Spencer


Hi Hurtworldians,

After a few gamebreakers in tonight's patch we've decided to start fresh on all the ItemV2 servers with a wipe of the last few hours.

This patch resolves the following issues:
  • Air Drops were scaling based on player numbers to a rediculous frequency in full servers. This should be much more reasonable now
  • Meteor showers were too frequent, slight nerf here
  • Amber insurance drops on expensive items would sometimes drop more amber than the initial cost on death
  • Servers would wipe on every restart
Apologies for the lost stuff, this version should have much better balance.

Enjoy
Hurtworld - Spencer


Hi Hurtworldians,

After a few gamebreakers in tonight's patch we've decided to start fresh on all the ItemV2 servers with a wipe of the last few hours.

This patch resolves the following issues:
  • Air Drops were scaling based on player numbers to a rediculous frequency in full servers. This should be much more reasonable now
  • Meteor showers were too frequent, slight nerf here
  • Amber insurance drops on expensive items would sometimes drop more amber than the initial cost on death
  • Servers would wipe on every restart
Apologies for the lost stuff, this version should have much better balance.

Enjoy
...