In this weeks dev update, we work on implementing the foundations of the Helicopter, incorporate town events into a deathmatch game mode for rapid testing, bug fixes, and say farewell to Mr Cow_Trix.
In this weeks dev update, we work on implementing the foundations of the Helicopter, incorporate town events into a deathmatch game mode for rapid testing, bug fixes, and say farewell to Mr Cow_Trix.
In this weeks dev update, we check out the upcoming item customization systems including naming items, and buffing stats. Got into a bit of detail about the upcoming world town event system and a bunch more.
In this weeks dev update, we check out the upcoming item customization systems including naming items, and buffing stats. Got into a bit of detail about the upcoming world town event system and a bunch more.
Tonight we have a small update and wipe of all ItemV2 servers with a load of bug and balance fixes from last weeks build. We expect this build to last at least 2 weeks without wipe.
No Town Loot is Intentional
I've seen a lot of complaints about town loot being broken in the last build. This is intentional. We are working on moving away from high value loot being in fixed locations due to the fact that you can build a base next door and farm without risk. Air Drops, Meteor showers and eventually timed town events will replace this part of the metagame, taking away the ability to build a base next to the high value targets. The balance of loot drops and farm rates won't be exact for out first few builds, they soon will be.
Change Log:
Recycler will no longer give back more resources when the crafting recipe output more than one item
Fixed various sounds not having a falloff profile, making them audible for 500m (Doors, Chests, Drills)
Reduced vehicle costs by a fair bit
Structure combination step on connection should be a lot faster
Increased amber drop rate
Nerfed Improvised Bow
Nerfed Iron Axe
Added new T3 Axe "Viagrax"
Reduced core drill volume by half
Reduced Owrong Spawn Density
Increased Air Drop render distance
Increased Detcap drop rate in Air Drops
Fixed Recycler disappearing on pickup
Removed line of sight check from terrain layer, building walls intersecting terrain/rocks should be easier
Removed most unused broken items from the build so admins spawning items can't get their server into a broken state
Fixed Drill Colors
Fixed some machines showing as a generic crate
Fixed tiny loot crates
Fixed sign window not restoring cursor after use
Creatures should run through shacks less
Fixed backface transparency on gear
Fixed desert trails having wrong texture
Made loot in forest more evenly distributed
Reduced Boar count in forrest and increased clustering to deep forest
Reduced steak drop rate
Changed default map to Mangatang
Increased clay and sandstone drop amounts per node
Replaced Iron workbench with fabricator model
Recolored the Recycler
Fixed low LOD of the Airdrop Crate
Fixed some funkyness on vehicle colors
Fixed C4 Beep
Meteor indicators will give more warning before the shower starts
Airdrop plane flies higher and crate drops slower
Doors can no longer be destroyed by exploding raid drills
Tonight we have a small update and wipe of all ItemV2 servers with a load of bug and balance fixes from last weeks build. We expect this build to last at least 2 weeks without wipe.
No Town Loot is Intentional
I've seen a lot of complaints about town loot being broken in the last build. This is intentional. We are working on moving away from high value loot being in fixed locations due to the fact that you can build a base next door and farm without risk. Air Drops, Meteor showers and eventually timed town events will replace this part of the metagame, taking away the ability to build a base next to the high value targets. The balance of loot drops and farm rates won't be exact for out first few builds, they soon will be.
Change Log:
Recycler will no longer give back more resources when the crafting recipe output more than one item
Fixed various sounds not having a falloff profile, making them audible for 500m (Doors, Chests, Drills)
Reduced vehicle costs by a fair bit
Structure combination step on connection should be a lot faster
Increased amber drop rate
Nerfed Improvised Bow
Nerfed Iron Axe
Added new T3 Axe "Viagrax"
Reduced core drill volume by half
Reduced Owrong Spawn Density
Increased Air Drop render distance
Increased Detcap drop rate in Air Drops
Fixed Recycler disappearing on pickup
Removed line of sight check from terrain layer, building walls intersecting terrain/rocks should be easier
Removed most unused broken items from the build so admins spawning items can't get their server into a broken state
Fixed Drill Colors
Fixed some machines showing as a generic crate
Fixed tiny loot crates
Fixed sign window not restoring cursor after use
Creatures should run through shacks less
Fixed backface transparency on gear
Fixed desert trails having wrong texture
Made loot in forest more evenly distributed
Reduced Boar count in forrest and increased clustering to deep forest
Reduced steak drop rate
Changed default map to Mangatang
Increased clay and sandstone drop amounts per node
Replaced Iron workbench with fabricator model
Recolored the Recycler
Fixed low LOD of the Airdrop Crate
Fixed some funkyness on vehicle colors
Fixed C4 Beep
Meteor indicators will give more warning before the shower starts
Airdrop plane flies higher and crate drops slower
Doors can no longer be destroyed by exploding raid drills
In this weeks dev update we talk about the plans for this weeks mega hotfix / wipe, check out the new upcoming tropical beach biome and the first cut of the Mozzy helicopter low poly.
In this weeks dev update we talk about the plans for this weeks mega hotfix / wipe, check out the new upcoming tropical beach biome and the first cut of the Mozzy helicopter low poly.