In this weeks dev update we check out all the new bows in game, new assets to give more occlusion and variety to our biomes, plans to bring experimental back in line with legacy, and performance optimization.
In this weeks dev update we check out all the new bows in game, new assets to give more occlusion and variety to our biomes, plans to bring experimental back in line with legacy, and performance optimization.
Here we have a hotfix for some of the issues with the experimental patch released on Friday night. Along with some female character improvements. We will be continuing to refine the balance of the experimental branch throughout the week.
Here we have a hotfix for some of the issues with the experimental patch released on Friday night. Along with some female character improvements. We will be continuing to refine the balance of the experimental branch throughout the week.
Today we have a very rough cut of some of the new systems we've been working on in the experimental branch. Theres a ton of stuff in there, some of it working, some of it half cocked. Rather than try to polish it up we've rolled up a test build to get some feedback while we iterate.
The map for this build is "zonetest" much smaller than mangatang, it will get crowded, but will also play well with lower player numbers.
The name of the game here is Air Drops, Meteor Strikes, Vehicles and Gunfights.
This patch also introduces 3 new playable female characters.
Expect bugs, possible midweek wipes n stuff.
Enjoy!
Changelog
Added airdrops that spawn all over the map and drop valuable packages of weapons and gear
Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases!
Added craftable vehicle air drop beacons to spawn a vehicle via air drop
Heavy slot type items have been added to the game, the player can only carry one heavy slot item at a time and is slowed down and cannot use other items while carrying a heavy item
Slug vehicles have been added to the game, they are a large heavy truck designed for transporting heavy slot items
Vehicles now have health and can be destroyed, vehicle health can be viewed in vehicle ui window
Vehicle repair wrench has been added for healing vehicles
Vehicle handling has been overhauled, vehicle weight plays a much greater factor as does engine power, the Kanga is easier to handle at low speeds
Vehicles will now accelerate at different rates based on the material type they are contacting (eg. snow, dirt, stone etc.)
Added a new crafting ui for items that have several different recipes (eg. arrows)
Biome based building restrictions have been removed
Weather systems have been re-enabled
Female player customisation options have been added
Gear stat progression has been flattened out, there are 2 tiers of workbench now (down from 4)
Vehicle wheels can be shot off again
A player vision cone has been added to the map for when the players line of sight diverges from the direction they are facing
Inventories now stack column first for easier management
Raid drills now create a nobuild zone similar to C4
C4 no longer contributes to machine build limit
Improved chat window message handling
Increased ladder climb speed
Shotguns can no longer be fired without having a shell chambered
Fixed a bug that would scale down some weapons while crouching and aiming down sights
Added option to have the aim down sights action work as a toggle rather than something that needs to be held 'Toggle Sights'
Fixed bugs with third person construction placement validation
Added camera shake to explosions
Fixed a bug where players in an attachable vehicle seat wouldn't be entered into the seat properly when initially loading them
Fixed a bug where multiple player entities could be spawned for a single player
Fixed several issues with vehicle lights not tearing down properly
Vehicles no longer show hit markers when shot
Fixed an issue where the skybox was not being rendered into the reflection map
Today we have a very rough cut of some of the new systems we've been working on in the experimental branch. Theres a ton of stuff in there, some of it working, some of it half cocked. Rather than try to polish it up we've rolled up a test build to get some feedback while we iterate.
The map for this build is "zonetest" much smaller than mangatang, it will get crowded, but will also play well with lower player numbers.
The name of the game here is Air Drops, Meteor Strikes, Vehicles and Gunfights.
This patch also introduces 3 new playable female characters.
Expect bugs, possible midweek wipes n stuff.
Enjoy!
Changelog
Added airdrops that spawn all over the map and drop valuable packages of weapons and gear
Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases!
Added craftable vehicle air drop beacons to spawn a vehicle via air drop
Heavy slot type items have been added to the game, the player can only carry one heavy slot item at a time and is slowed down and cannot use other items while carrying a heavy item
Slug vehicles have been added to the game, they are a large heavy truck designed for transporting heavy slot items
Vehicles now have health and can be destroyed, vehicle health can be viewed in vehicle ui window
Vehicle repair wrench has been added for healing vehicles
Vehicle handling has been overhauled, vehicle weight plays a much greater factor as does engine power, the Kanga is easier to handle at low speeds
Vehicles will now accelerate at different rates based on the material type they are contacting (eg. snow, dirt, stone etc.)
Added a new crafting ui for items that have several different recipes (eg. arrows)
Biome based building restrictions have been removed
Weather systems have been re-enabled
Female player customisation options have been added
Gear stat progression has been flattened out, there are 2 tiers of workbench now (down from 4)
Vehicle wheels can be shot off again
A player vision cone has been added to the map for when the players line of sight diverges from the direction they are facing
Inventories now stack column first for easier management
Raid drills now create a nobuild zone similar to C4
C4 no longer contributes to machine build limit
Improved chat window message handling
Increased ladder climb speed
Shotguns can no longer be fired without having a shell chambered
Fixed a bug that would scale down some weapons while crouching and aiming down sights
Added option to have the aim down sights action work as a toggle rather than something that needs to be held 'Toggle Sights'
Fixed bugs with third person construction placement validation
Added camera shake to explosions
Fixed a bug where players in an attachable vehicle seat wouldn't be entered into the seat properly when initially loading them
Fixed a bug where multiple player entities could be spawned for a single player
Fixed several issues with vehicle lights not tearing down properly
Vehicles no longer show hit markers when shot
Fixed an issue where the skybox was not being rendered into the reflection map
In this weeks dev update, we talk in detail about upcoming releases and development plans, check out our pipeline for porting over gear to fit our female model, improve vehicle physics, and squash bugs.
In this weeks dev update, we talk in detail about upcoming releases and development plans, check out our pipeline for porting over gear to fit our female model, improve vehicle physics, and squash bugs.