Hurtworld - Spencer


Hi Hurtworldians!

In this weeks dev update we check out all the new bows in game, new assets to give more occlusion and variety to our biomes, plans to bring experimental back in line with legacy, and performance optimization.

Check out the full update here:

http://hurtworld.com/hurtworld-update-111/
Hurtworld - Spencer


Hi Hurtworldians!

In this weeks dev update we check out all the new bows in game, new assets to give more occlusion and variety to our biomes, plans to bring experimental back in line with legacy, and performance optimization.

Check out the full update here:

http://hurtworld.com/hurtworld-update-111/
Hurtworld - Spencer


Hi Guys,

Here we have a hotfix for some of the issues with the experimental patch released on Friday night. Along with some female character improvements. We will be continuing to refine the balance of the experimental branch throughout the week.

Change Log:
  • Added Totems to Wood Workbench
  • Fixed not being able to get out of vehicles
  • Vehicle Air Drops now come driveable
  • Did a pass on the female characters
Hurtworld - Spencer


Hi Guys,

Here we have a hotfix for some of the issues with the experimental patch released on Friday night. Along with some female character improvements. We will be continuing to refine the balance of the experimental branch throughout the week.

Change Log:
  • Added Totems to Wood Workbench
  • Fixed not being able to get out of vehicles
  • Vehicle Air Drops now come driveable
  • Did a pass on the female characters
Hurtworld - Spencer


Hi Hurtworldians!

Today we have a very rough cut of some of the new systems we've been working on in the experimental branch. Theres a ton of stuff in there, some of it working, some of it half cocked. Rather than try to polish it up we've rolled up a test build to get some feedback while we iterate.

The map for this build is "zonetest" much smaller than mangatang, it will get crowded, but will also play well with lower player numbers.

The name of the game here is Air Drops, Meteor Strikes, Vehicles and Gunfights.

This patch also introduces 3 new playable female characters.

Expect bugs, possible midweek wipes n stuff.

Enjoy!

Changelog
  • Added airdrops that spawn all over the map and drop valuable packages of weapons and gear
  • Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases!
  • Added craftable vehicle air drop beacons to spawn a vehicle via air drop
  • Heavy slot type items have been added to the game, the player can only carry one heavy slot item at a time and is slowed down and cannot use other items while carrying a heavy item
  • Slug vehicles have been added to the game, they are a large heavy truck designed for transporting heavy slot items
  • Vehicles now have health and can be destroyed, vehicle health can be viewed in vehicle ui window
  • Vehicle repair wrench has been added for healing vehicles
  • Vehicle handling has been overhauled, vehicle weight plays a much greater factor as does engine power, the Kanga is easier to handle at low speeds
  • Vehicles will now accelerate at different rates based on the material type they are contacting (eg. snow, dirt, stone etc.)
  • Added a new crafting ui for items that have several different recipes (eg. arrows)
  • Biome based building restrictions have been removed
  • Weather systems have been re-enabled
  • Female player customisation options have been added
  • Gear stat progression has been flattened out, there are 2 tiers of workbench now (down from 4)
  • Vehicle wheels can be shot off again
  • A player vision cone has been added to the map for when the players line of sight diverges from the direction they are facing
  • Inventories now stack column first for easier management
  • Raid drills now create a nobuild zone similar to C4
  • C4 no longer contributes to machine build limit
  • Improved chat window message handling
  • Increased ladder climb speed
  • Shotguns can no longer be fired without having a shell chambered
  • Fixed a bug that would scale down some weapons while crouching and aiming down sights
  • Added option to have the aim down sights action work as a toggle rather than something that needs to be held 'Toggle Sights'
  • Fixed bugs with third person construction placement validation
  • Added camera shake to explosions
  • Fixed a bug where players in an attachable vehicle seat wouldn't be entered into the seat properly when initially loading them
  • Fixed a bug where multiple player entities could be spawned for a single player
  • Fixed several issues with vehicle lights not tearing down properly
  • Vehicles no longer show hit markers when shot
  • Fixed an issue where the skybox was not being rendered into the reflection map
  • Fixed several memory leak issues
  • Server memory usage improved
Hurtworld - Spencer


Hi Hurtworldians!

Today we have a very rough cut of some of the new systems we've been working on in the experimental branch. Theres a ton of stuff in there, some of it working, some of it half cocked. Rather than try to polish it up we've rolled up a test build to get some feedback while we iterate.

The map for this build is "zonetest" much smaller than mangatang, it will get crowded, but will also play well with lower player numbers.

The name of the game here is Air Drops, Meteor Strikes, Vehicles and Gunfights.

This patch also introduces 3 new playable female characters.

Expect bugs, possible midweek wipes n stuff.

Enjoy!

Changelog
  • Added airdrops that spawn all over the map and drop valuable packages of weapons and gear
  • Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases!
  • Added craftable vehicle air drop beacons to spawn a vehicle via air drop
  • Heavy slot type items have been added to the game, the player can only carry one heavy slot item at a time and is slowed down and cannot use other items while carrying a heavy item
  • Slug vehicles have been added to the game, they are a large heavy truck designed for transporting heavy slot items
  • Vehicles now have health and can be destroyed, vehicle health can be viewed in vehicle ui window
  • Vehicle repair wrench has been added for healing vehicles
  • Vehicle handling has been overhauled, vehicle weight plays a much greater factor as does engine power, the Kanga is easier to handle at low speeds
  • Vehicles will now accelerate at different rates based on the material type they are contacting (eg. snow, dirt, stone etc.)
  • Added a new crafting ui for items that have several different recipes (eg. arrows)
  • Biome based building restrictions have been removed
  • Weather systems have been re-enabled
  • Female player customisation options have been added
  • Gear stat progression has been flattened out, there are 2 tiers of workbench now (down from 4)
  • Vehicle wheels can be shot off again
  • A player vision cone has been added to the map for when the players line of sight diverges from the direction they are facing
  • Inventories now stack column first for easier management
  • Raid drills now create a nobuild zone similar to C4
  • C4 no longer contributes to machine build limit
  • Improved chat window message handling
  • Increased ladder climb speed
  • Shotguns can no longer be fired without having a shell chambered
  • Fixed a bug that would scale down some weapons while crouching and aiming down sights
  • Added option to have the aim down sights action work as a toggle rather than something that needs to be held 'Toggle Sights'
  • Fixed bugs with third person construction placement validation
  • Added camera shake to explosions
  • Fixed a bug where players in an attachable vehicle seat wouldn't be entered into the seat properly when initially loading them
  • Fixed a bug where multiple player entities could be spawned for a single player
  • Fixed several issues with vehicle lights not tearing down properly
  • Vehicles no longer show hit markers when shot
  • Fixed an issue where the skybox was not being rendered into the reflection map
  • Fixed several memory leak issues
  • Server memory usage improved
Hurtworld - Spencer


Hi Hurtworldians!

In this weeks dev update, we check out exploding vehicles, different female characters to choose from, and weather makes it back into ItemV2.

Check out the full update here:

http://hurtworld.com/hurtworld-update-110/
Hurtworld - Spencer


Hi Hurtworldians!

In this weeks dev update, we check out exploding vehicles, different female characters to choose from, and weather makes it back into ItemV2.

Check out the full update here:

http://hurtworld.com/hurtworld-update-110/
Hurtworld - Spencer


Hi Hurtworldians,

In this weeks dev update, we talk in detail about upcoming releases and development plans, check out our pipeline for porting over gear to fit our female model, improve vehicle physics, and squash bugs.

Check out the full update here:

http://hurtworld.com/hurtworld-update-109/
Hurtworld - Spencer


Hi Hurtworldians,

In this weeks dev update, we talk in detail about upcoming releases and development plans, check out our pipeline for porting over gear to fit our female model, improve vehicle physics, and squash bugs.

Check out the full update here:

http://hurtworld.com/hurtworld-update-109/
...