Hurtworld - Spencer


Hi Hurtworldians,

In this weeks dev update, we go continue the not so exciting (but crucial) world of bug fixing and stability work to get ItemV2 out the door. We check out more bow attachments, and work towards getting meteors and air drops in game.

Check out the full update here:

http://hurtworld.com/hurtworld-update-107/
Hurtworld - Spencer


Hi Hurtworldians,

In this weeks dev update, we go continue the not so exciting (but crucial) world of bug fixing and stability work to get ItemV2 out the door. We check out more bow attachments, and work towards getting meteors and air drops in game.

Check out the full update here:

http://hurtworld.com/hurtworld-update-107/
Hurtworld - Spencer


Hi Hurtworldians!

In this weeks devblog we check out what minable meteors are going to look like, finally replacing the temp amber icon, chat window V2, and we churn our way through outstanding bugs.

Our schedule has been knocked around a bit by most of the team getting sick last week and us focusing on bug fixes over content for a bit. This week there will be no wipe or patch this Friday and we will aim to get most of the stuff we've been working on out next Friday.

Longer term we want to get ItemV2 out on the main branch as soon as possible, but don't want to do that until we know its rock solid. Optimistically that will be around the end of the year, but in reality, it will be "ready when its ready".

Check out the full blog update here:

http://hurtworld.com/hurtworld-update-106/
Hurtworld - Spencer


Hi Hurtworldians!

In this weeks devblog we check out what minable meteors are going to look like, finally replacing the temp amber icon, chat window V2, and we churn our way through outstanding bugs.

Our schedule has been knocked around a bit by most of the team getting sick last week and us focusing on bug fixes over content for a bit. This week there will be no wipe or patch this Friday and we will aim to get most of the stuff we've been working on out next Friday.

Longer term we want to get ItemV2 out on the main branch as soon as possible, but don't want to do that until we know its rock solid. Optimistically that will be around the end of the year, but in reality, it will be "ready when its ready".

Check out the full blog update here:

http://hurtworld.com/hurtworld-update-106/
Hurtworld - Spencer


Hi Hurtworldians!

In this weeks Dev Update we check out upcoming meteor showers, the completed re-curve bow and spending some time stomping lots of outstanding bugs.

Check out the full update here:

http://hurtworld.com/hurtworld-update-105/
Hurtworld - Spencer


Hi Hurtworldians!

In this weeks Dev Update we check out upcoming meteor showers, the completed re-curve bow and spending some time stomping lots of outstanding bugs.

Check out the full update here:

http://hurtworld.com/hurtworld-update-105/
Hurtworld - Tom


Hey Hurtworldians,

Another quick bugfix patch for you tonight to fix up some problems with disappearing objects, vehicle wheel setup and invalid option configurations.

Change log:
  • Chat connection messages are no longer generated server side when ServerConfig.ChatConnectionMessagesEnabled is false
  • Fixed a bug in the mesh baking cache system (fixes disappearing objects)
  • Fixed a bug where vehicle wheels could be created with the wrong steering angle
  • Shacks will no longer spam warning notifications when their destroy timer is getting close to running out
  • Options are now clamped between their min and max ranges on game start and when loading saved options (players with previously saved options that are now outside of min/max values will have their option clamped back to within range, fixes players being able to use invalid FoV settings)
Hurtworld - Tom


Hey Hurtworldians,

Another quick bugfix patch for you tonight to fix up some problems with disappearing objects, vehicle wheel setup and invalid option configurations.

Change log:
  • Chat connection messages are no longer generated server side when ServerConfig.ChatConnectionMessagesEnabled is false
  • Fixed a bug in the mesh baking cache system (fixes disappearing objects)
  • Fixed a bug where vehicle wheels could be created with the wrong steering angle
  • Shacks will no longer spam warning notifications when their destroy timer is getting close to running out
  • Options are now clamped between their min and max ranges on game start and when loading saved options (players with previously saved options that are now outside of min/max values will have their option clamped back to within range, fixes players being able to use invalid FoV settings)
Hurtworld - Tom


Hey Hurtworldians,

A quick bugfix patch has just gone live fixing an issue with OSX clients + a few other small fixes we've been working on.

Change log:
  • Fixed an issue that was causing OSX to fail initializing the input system
  • Fixed a bug that was preventing bhopfriction from being set on server startup
  • Fixed a bug where AWM pointer tip was unable to apply its extra pvp damage
  • Unbound player actions now try to assign a default binding (fixes a bug where the open map action was defaulting to unbound)
  • Fixed a server side error in GenericDeviceUsableInterfaceServer
  • Player disconnection messages are now affected by the ServerConfig.ChatConnectionMessagesEnabled setting
  • Fixed a server side error in PlayerConstructionManager
  • Slightly reduced construction hammer build time for faster building of multiple attachments
Hurtworld - Tom


Hey Hurtworldians,

A quick bugfix patch has just gone live fixing an issue with OSX clients + a few other small fixes we've been working on.

Change log:
  • Fixed an issue that was causing OSX to fail initializing the input system
  • Fixed a bug that was preventing bhopfriction from being set on server startup
  • Fixed a bug where AWM pointer tip was unable to apply its extra pvp damage
  • Unbound player actions now try to assign a default binding (fixes a bug where the open map action was defaulting to unbound)
  • Fixed a server side error in GenericDeviceUsableInterfaceServer
  • Player disconnection messages are now affected by the ServerConfig.ChatConnectionMessagesEnabled setting
  • Fixed a server side error in PlayerConstructionManager
  • Slightly reduced construction hammer build time for faster building of multiple attachments
...