It's been a while since I've connected with many of you, and I miss our conversations. I want to reintroduce myself to all of you and the community.
I'm SgtRoss, one of the Founders of Offworld, and I worked as a Game Designer for the first five years on the project. Eventually, my time at Offworld led me to become more community-focused. Even though many of us were acting as community managers, I officially became Community Lead after v14 was released. In early 2021, a tragic personal event knocked me out for a few months.
Having recovered, I returned to Offworld and took on a Production role. I was the Project Lead of Squad for much of 2022, eventually handing the reigns over to Howitzer as I moved to Starship Troopers: Extermination (ST:E) as their Project Lead, helping launch the game into Early Access.
After hiring my backfill for ST:E, I returned to the Community Team as Director of Community. Since taking on this role, I have been actively working to build the CM Team back up. We want to be more community-focused, but we have yet to be. Transparency or "Keep(ing) the group in the loop" is a core value at Offworld that extends to our community.
So, here are areas that we intend to improve throughout this year:
Improved moderation programs. There has been a slight improvement over the years, and we must do more.
We need dedicated feedback engines to hold ourselves accountable for community feedback.
Discord overhaul. We need to utilize one of our best communication channels properly.
Increased presence across all social channels.
Increased and varied organic content beyond simply supporting releases. We'll work with Marketing to add more value to our players regarding content.
Adding more capacity to the CM Team. We are hiring for several roles, including Senior CM, CM, and Server Licensing Support Representative.
Squad is about comradery and teamwork. We need to get back to those principles as a community. We thank you for being with us through the good and the bad.
Now get your butts back out there and enjoy your libo', Squaddie!
Added direct server pinging to the server browser. The initial server browser search will still work using a region ping filter. After that, the returned servers will be individually pinged. This should make the server ping shown in the server browser more accurate.
Fixed no servers being shown in the server browser when opening it quickly, or after disconnecting from a server
Fixed the “Favorites” server tab showing all servers. It will now correctly only show favorite servers
Fixed the “Recents” server tab showing all servers. It will now correctly only show recent servers.
Fixed previous results being returned when no results are found in a server browser search. It will now correctly return no results if there are no results.
Fixed a client crash that occurred when going into admin cam at the start of a match
Sanxian Islands: fixed a wall on Power Plant being too thin, allowing players to look through it
Sanxian Islands: fixed a wall on Power Plant having no collision, allowing players to walk through it
Sanxian Islands: fixed a Power Plant ceiling that allowed players to vault into it
Sanxian RAAS v2: fixed ADF main base RHIBs being outside of the resupply radius
Sanxian Invasion v1: fixed USMC UH-1Y helicopter spawning at 50% health
Sanxian AAS v2: fixed an ammo crate being on top of a helipad
Known Issues
If server browser filters are too broad (for example, filtering at 500 ping), the number of results returned will be truncated to 200. As a result, you may not see all servers. To remedy this, we recommend using a sufficiently low (200 or less) ping filter.
Tag filtering currently happens on the client after the server results are returned. This means filtering by tags (such as language) will not work as a workaround for hitting the 200 results cap mentioned above. For now, ping filtering is the most reliable way to circumvent that. Moving tag filtering to happen during the search query itself is being worked on for a future update.
The filtering of servers is still done using region ping. This means there may be a discrepancy in server browser results if a server has a much lower or higher region ping than their direct server ping for some reason.
We will be running a public playtest this weekend! It will feature a new Work-In-Progress feature Faction Unit and Map Layer Voting!
The playtest will take place on our Squad - Public Testing application which can be installed from your game library!
If you have already installed the playtesting app, an update will be made available the day before the test for you to download.
Playtest Start: February 16th - 19th at 7 PM UTC | 11 AM Pacific | 2 PM Eastern Playtest End: Feburary 20th at 7 PM UTC | 11 AM Pacific | 2 PM Eastern
For this playtest, we will be looking to run a few servers for stress-testing purposes. If you wanted to hop into a playtest but never knew of a good time, we suggest gearing up at 7 PM UTC | 11 AM Pacific | 2 PM Eastern each day over the weekend for what we're calling Playtest Primetime! We found this to be the best and most populated time to join.
We’d love to see you all come and try out this new feature and provide your feedback.
Welcome to another installment of The Wrench, a look at some of the great work from Squad’s modding community! Because we received so many awesome submissions, this is part one of a two-parter Wrench! What follows are updates sent to us by the people behind the mods themselves: their words, images, and amazing work!
Wil's Fools Road by /gMg\ Wilster
Wil's Fools Road is a re-imagined map design of Fools Road with upgraded foliage, updated ground textures, new Points of Interest, and other changes to the terrain for a different level of gameplay. In total, there are 11 new POIs, 13 previous POIs have seen changes, and two new tunnel systems have been added. The mod is currently still a work in progress but has officially reached the beta stages of development.
Do you want to make your death count properly, by ruining someone elses hard work up until his or her point of no return? Pumpin' adrenaline, shakey firefights and a new type of gameplay awaits you! A 1-life mod with custom Gamemodes, Actions, Automated Server/Player Management, and loads of small and large additions and changes that you can find in the mod workshop page! Perfect for a 24/7 server, and especially for events!
After a bit of a life-induced hiatus, work has finally resumed on Rassvet, with the addition of a 2nd team member to help share the load. The current focus has been on expanding to the South East with new village POI's surrounded by farmland, rocky ridges and lakes. For those unfamiliar with the map, Rassvet is a complete reimaging of OP First Light that takes the original landscape and expands it out to a larger 2x2 km area. While it shares some of the original landmarks like Storage Site, Nilrem Village and Rail Docks for nostalgia's sake, it is fundamentally a completely new map with a redesigned heightmap, layout, new biomes, lighting and environment art. We aim to create a hyper-detailed, infantry-focused map that feels like a real place and pushes the visual fidelity and density without sacrificing playable performance.
Steel Division Lite made by aWildPanther, created by Impact Studios
From the ashes of SD rises a new mod, one that focuses on small tactical infantry gameplay with only light vehicles such as MRAP's and Logis. SD Lite focuses on optimizing infantry combat by adjusting ICO values such as sway, recoil, and suppression to give the player the feeling of playing as an SF soldier. With the reduction of scope compared to the original Steel Division mod there is the opportunity to optimize the rich features and content in place, with great custom features like Night Vision, Thermals, Lasers and Flashlights, Suppressors, Secondary and Canted Sights, Shotguns, Suppressors and more. The current list of factions are the USSF (United States Special Forces), SOF (Special Operations Forces/Russian Special Forces), RED (Red Unit), and TSF (Turkish Special Forces). The factions that will be returning will be the PLASF, PMC, SAS, JTF2. The mod is currently undergoing public play tests which get announced on the SD Lite Discord that you can join with the link below.
Do you like a more random, but also more sane RAAS? Hawks Layer Pack. Do you like a more consistent Invasion? Hawks Layer Pack. Do you like a sprinkle of asymmetrical games? Hawks Layer Pack. Do you like Flooded Kokan or Gorodok? Hawks Layer Pack. Do you like Vanilla Squad? Hawks Layer Pack. 212 layers of additional variety.
BPM-97 (translated to "Gunshot") is a Russian mine-resistant, ambush-protected (or short MRAP) vehicle in service since 1999. It can fit 12.7mm Kord, 14.5mm KPVT, or a 30mm 2A72 gun. It was first made for the Russian border troops and later adopted into the Russian army as BPM-97 "Dozor." Reach out to scarletcuman on Discord for more information.
Squad Enhanced by Jaster
Squad Enhanced aims to provide a more enjoyable invasion experience, focusing on balancing and player quality of life. It adds 97 new invasion layers (while still being compatible with vanilla gameplay), introducing unique flags, newly modified locations, diverse faction match-ups, varied armor scenarios, and custom lighting layers. It includes features like resupply points, secondary mains, and minor adjustments or QoL. It also has implemented changes to the commander system, introducing several new abilities.
In addition we are happy to show you the Sanxian Islands with this new trailer:
Please share with us your thoughts on the update, and if you encounter any technical issues, you can report them in our dedicated Bug Report Channel on the Squad Community Discord: [[url=https://discord.com/invite/squad]LINK[/url]]
This update introduces a new map to Squad, the Sanxian Islands, as well as improvements and fixes for the Server Browser.
Sanxian Islands
The Sanxian Islands hold great strategic importance in the Pacific region due to their coastal location and the potential for pre-existing industrial infrastructure to be repurposed for military use. The occupation of this island by a regional force has made for rapid construction of new military facilities including a radar station and helicopter base.
Sanxian Islands is a level that focuses heavily on Infantry warfare, with lush forests, industrial zones, and claustrophobic villages. The use of amphibious vehicles and helicopters allows for high flexibility in the transportation of infantry between locations, but infantry can stand on their own by sneaking through the jungle and shallow waterways that connect the chain of islands.
Sanxian Islands Map Layers
AAS v1 - USA vs PLA
AAS v2 - USMC vs PLA
AAS v3 - CAF vs PLA
Invasion v1 - USMC attacking PLA
Invasion v2 - PLANMC attacking USA
RAAS v1 - USMC vs PLA
RAAS v2 - ADF vs PLA
Seed v1 - ADF vs PLA
Skirmish v1 - USMC vs PLA
System & Gameplay Updates
Due to several GPU crashes related to Nvidia Frame Generation, we have decided to disable the feature until it is more stable
Fixed a server crash related to VOIP that could occur after leaving and then quickly rejoining a server
Increased the yaw extents on the M2 and NSV emplaced machine guns
Server Browser Improvements
With the 7.0 update, we swapped to using Epic Online Services. Unfortunately, this limits the amount of servers that can be returned per search to 200. With Steam, this number was much higher, usually returning all active servers. Previously we would filter these results on the client side rather than have Steam’s backend return pre-filtered results. We’ve been working on addressing this and for this update, we’ve added the following filters to the server search query:
Regional Ping Filtering
Empty Servers
Full Servers
Licensed Servers
Modded Servers
Show Different Versions
Search Bar Filtering
We are still working on moving the tag system filters to the EOS query, but it’s taking more time than anticipated. We’ll be releasing that fix in a future update.
General Bug Fixes
Fixed a few issues that could prevent legacy weapon skins and clan patches from appearing properly (or at all) on the customization menu
Fixed a client crash related to Epic Online Services that could occur when changing maps
Fixed a bug that could cause increased or infinite load times when joining servers with a lengthy “message of the day”
Fixed a rare bug that could cause players to get stuck on the main menu background image when attempting to join a server
Fixed a bug that allowed the TLF faction to have more than one AR MG3 (Ironsights) role in a single Squad
Added an attempted fix for helicopters appearing differently for each player (upside down helicopters)
Mod SDK Update
Added the Sanxian Islands map to the Mod SDK
Known Issues
Server Tag filters will filter on retrieved results rather than on the EOS Backend
A few months back we spoke of the work we were doing on the next coming map for Squad, Sanxian Islands. Now we are happy to announce that Sanxian Islands will be coming with Squad 7.1 on February the 8th 2024!
Sanxian Islands
This island chain, resulting from volcanic activity, has been inhabited for several hundred years but in recent decades the two major islands in the north have seen expansive development. During the early 90’s a coal power plant was constructed powering a nearby mainland city. The Sanxian Islands hold great strategic importance in the Pacific region due to their coastal location and the potential for pre-existing industrial infrastructure to be repurposed for military use. The occupation of this island by a regional force has made for rapid construction of new military facilities including a radar station and helicopter base. These new projects are in contrast to the existing mostly rural locations that cover the eastern and southern islands. Those rural towns rely on their farming and fishing industries. Hills are covered in rice paddies and sugar cane that quickly turn to dense jungle and bamboo. Towns on the coast feature low density commercial, slipways for fishing boats, and cages/netting close to the shore.
Sanxian will have a brand new biome, with lush jungles and sandy beaches, but also brand new East Asian style buildings and environments. It is a level that focuses heavily on Infantry warfare, with lush forests, industrial zones, and claustrophobic Villages. The use of amphibious vehicles and helicopters allows for high flexibility in the transportation of infantry between locations, but infantry can stand on their own, sneaking through jungle and shallows that connect the island chain together.
The map will offer quite a few tactical possibilities, so let’s take a look at some of the places you and your squad will fight in Sanxian:
Power Plant
A large coal power plant constructed in the early 1990’s has become a strategic asset as it provides the majority of power to nearby mainland urban and industrial zones. The power plant and its surrounding campus support mixed infantry and vehicle game play. It will require heavy cooperation amongst squads if they are to hold the entire POI.
Canal Town
This town well predates the more recent power plant and is one of the largest settlements in the region. It was at one point the hub for the farms and commerce for the entire island but has since been overshadowed. The land its surrounding occupies has been bluntly cut at its edges by the power plant contrasting its mostly rural feeling. Control over the bridges and house to house fighting should offer you plenty of challenges!
Naval Base
PLA helicopter base located on the interior of the lagoon. Shares the port with civilian commercial industry with the militarized area forming a fortified core. The Naval base will support island hopping themes and amphibious combat across the lagoon.
Squad Hotfix 7.0.1 is now live! Here are the extensive list of the changes:
System & Gameplay Updates
- Adjusted the TLF SOR-109T SMG recoil to be less aggressive and more controllable in full-auto for short-range use. - Adjusted TLF LAT 02 and LAT 03 kit inventory as follows: LAT 2:
MPT76 + HNA
RPG7 HEAT x2
RPG7 Frag x2
LAT 3:
MPT76 + A940
HAR66 x2
Frag Grenade x1
General Bug Fixes
Fixed an issue where the TLF ACV-15 Open Top M2 and MG3 APC’s required a crewman for the driver.
Fixed an issue with TLF being able to have two AR MG3+Irons kit roles in a squad, should now only be able to have 1 in a squad. This is unlocked when the squad reaches 3 squad members.
Fixed missing text on the TLF LAT 01 RPG-7 v2 kit on the loadout screen.
Fixed an issue with the RGF AK74M 1P78 scope which looked darker/more saturated/shinier than the rest of the weapon.
Fixed an exploit where players could uncap their input on a joystick or steering wheel enabling them to zoom across the map in a vehicle at ludicrous speeds.
Fixed an issue where Shoulders would look deformed when performing emotes with smaller weapons equipped.
Fixed an issue where Armpits would look deformed during animations.
Fixed an issue where the TLF Rally Point was accidentally using the ADF Rally Point when equipped in hands.
Fixed an issue in the Infantry Tutorial where an NPC soldier would be T posing when they needed to be crouching.
Fixed some client side log spam relating to Weapon Skins.
Fixed an issue where Find Match was not working properly.
Fixed an issue where you were unable to use Admin commands on a locally open map after disconnecting from a server.
Fixed an issue where failed pings to servers would show -1000. This has been changed to 9999.
Fixed an issue where filtering by Ping would not properly filter found results.
o Fixed a Crash related to Alt Tabbing with DLSS enabled.
Map Updates & Bug Fixes
Fixed an issue on Belaya RAAS v1 Where the PLANMC could place infinite HASCO bunkers with no resource cost.
Fixed an issue on Belaya RAAS v1 where the description was incorrect.
Fixed an issue where Yehorivka Invasion v5 was incorrectly labeled as v4.
Fix an issue on Yehorivka Invasion v5 where the TLF ACV-15 would not spawn in.
Known Issues
The Server Browser may refresh itself after an initial delay. We’re still investigating the underlying cause of this.
Server Browser Filtering by Ping will not result in fetching only servers under that ping. It will instead filter the servers you already have in your current server browser view to that ping limit. Refreshing your server browser will fetch new results but could produce less results. This is due to a limitation with the amount of sessions EOS allows us to retrieve per call.
Server Browser Filtering in general is done on results after they have been fetched. Epic Online Services will send its session results in whichever order it decides which is outside of our control. We consider this to be a significant issue and are doing our best to resolve this in a future update. Due to it happening after the results have been received, you may not be able to find a server you are looking for immediately and will need to click the Refresh Button a few times.
This update introduces the Turkish Land Forces faction, a new set of emotes, and a new weapon skin system:
Turkish Land Forces (TLF)
The Turkish Land Forces join Squad as a capable, Independent faction that fields strong infantry, and good vehicles. They boast a mix of domestically produced, Soviet, and Western equipment and although some of their vehicles are older, they make up for it with highly capable infantry. The infantry has access to an extra grenadier role, including one equipped with the MGL, a powerful semi-automatic grenade launcher, a raider role equipped with a modern submachine gun, and can field more light anti-tank weapons than other factions but lack a dedicated heavy anti-tank role.
Weapons
SOR 109T Submachine Gun
MPT-76 Rifle
KNT-76 Marksman Rifle
AK40-GL Underslung Grenade Launcher
PMT-76 Medium Machine Gun
MG3 - Iron Sights Variant
MKE MGL Grenade Launcher
HAR-66 Light Anti-Tank Weapon
SOR-9 Pistol
Optics
o A940 1-4x Optic o KESKIN Marksman Optic o HNA Red Dot Optic
Vehicles
BMC 185-09B Truck
Cobra II MRAP
ACV-15 Tracked APC/IFV
PARS III Wheel APC/IFV
M60T MBT
UH1H Helicopter
Kit Roles
Squad Leader (3 variants)
Medic (2 variants)
Rifleman (3 variants)
Light Anti-Tank (3 variants)
Automatic Rifleman
Jandarma
Marksman
Machine Gunner
Crewman (+ Squad Leader Crewman)
Pilot (+ Squad Leader Pilot)
Engineer
TLF Gameplay Layers
Al Basrah • Invasion v9 - TLF vs INS
Anvil • RAAS v5 - TLF vs RGF
Black Coast • Invasion v6 - TLF vs RGF • RAAS v6 - TLF vs PLA • Seed v2 - TLF vs VDV
Chora • AAS v7 - TLF vs MEA
Fallujah • Invasion v7 - TLF vs INS • RAAS v8 - TLF vs INS • Seed v2 - TLF vs MEA
Gorodok • Invasion v4 - TLF vs IMF • RAAS v13 - TLF vs VDV
Kohat • Invasion v5 - TLF vs INS • RAAS v5 - TLF vs IMF • RAAS v11 - TLF vs RGF
Lashkar • Invasion v5 TLF vs PLA
Logar • AAS v4 - TLF vs IMF
Mutaha • Invasion v5 - TLF vs MEA • RAAS v8 - TLF vs USA
Sumari • RAAS v3 - TLF vs INS • Seed v4 - TLF vs USA
Tallil Outskirts • Invasion v6 - TLF vs MEA • RAAS v9 - TLF vs PLA
Yehorivka • Invasion v5 - TLF vs RGF • RAAS v15 TLF vs VDV
Weapon Skins
Weapon skins are cosmetic items grounded in reality that don’t impact gameplay. Skins can be equipped only by certain factions and are biome-restricted to keep gameplay authentic. These items can be equipped on the Customize screen, which can be accessed from the Main Menu.
Woodland Warfare Pack ($4.99 USD)
Contains three cosmetic items for use on Woodland maps
Rainforest - Factory camo for the QBZ95-1 Assault Rifle and the QBZ95B-1 Carbine (PLA and PLANMC)
Shade - Spray paint for the M4A1 and M4 Carbine (USA and USMC)
Tree Line - Trusty camo paint for the AK74M Assault Rifle (RGF)
Desert Warfare Pack ($4.99 USD)
Contains three cosmetic items for use on Desert maps
Gobi - Special camo order for the QBZ95-1 Assault Rifle and QBZ95B-1 Carbine (PLA and PLANMC)
Black & Tan - Classic color scheme for the M4A1 and M4 Carbine (USA and USMC)
Dust - Slightly worn camo paint for the AK-74M Assault Rifle (RGF)
Legacy Weapon Skins Updated existing founder and reward weapon skins to use the new skin system:
Moved legacy skins from the Steam Inventory section in Settings to the new Weapon Skins tab on the Customize screen
Legacy skins don’t have biome restrictions as they didn’t before
Added some of the existing skins to new factions that are thematically appropriat
eo RPG7 Veteran can now be used by VDV faction o RPG7v2 Veteran can now be used by VDV, MEA, and the new TLF faction
Emotes
Added a new emote pack:
Stand Off Pack ($3.99 USD)
Cut Throat (Gesture)
Fist Pump (Gesture)
Finger Guns (Emote)
Can’t See Me (Gesture)
Stop (Gesture)
System & Gameplay Updates
Integrated Epic Online Services
We have replaced all Steam backend calls with Epic Online Services backend calls. This will still use your Steam account to authenticate to the backend as was done previously.
Integrated the Nvidia DLSS plugin as an upscaling option in the settings menu
Players who press their VOIP key without an audio device connected will now see a "no input device" notification
Adjusted all LAT minimum arming distance to 15 meters
Adjusted all HAT minimum arming distance to 20 meters
Helicopter pilots will no longer be affected by suppression
Added a weapon punch animation when changing magnification on variable magnification optics. This will momentarily throw off the sights when adjusting the magnification
Increased the land speed of PLANMC ZBD05 chassis vehicles
Updated BMD wheels and BTR-D chassis to feel better with speed turning and reduce the nose dips at top speeds.
General Bug Fixes
Fixed a rare client crash related to taking damage
Fixed a rare client crash related to stamina debuffs on modded clients
Fixed an exploit related to server security
Fixed an issue that could allow non-admins to use announcement features
Fixed a bug that could cause players to get stuck on an infinite loading screen (“running man”) after joining a match on a modded server
Fixed a bug that could cause players to get stuck on an infinite loading screen (“running man”) after joining a server and selecting a team
Did an optimization pass of our textures to reduce VRAM usage. This should improve performance and reduce visual issues, especially on GPUs with less VRAM.
Fixed a bug that prevented players from using their mic after changing audio input devices or reconnecting a previously used audio input device
Fixed a bug that could cause the view through a picture-in-picture scope to render at a very low pixelated resolution
Corrected the zeroing on the QBZ95-1 scoped grenadier variant
Corrected the zeroing on the DZJ08
Corrected the zeroing on the F89 Minimi + Specter
Fixed a bug that could cause part of the BAF Elcan LDS scope to appear to detach when aiming down sights
Fixed several small issues that could prevent players from crouching after interacting with menus
Fixed a bug that caused the equipped weapon to sway while using freelook
The soldier sensitivity slider now correctly impacts both weapon and screen movement
Suppression now works as intended for players in vehicles and emplacements
Improved the muzzle flash effect for vehicles with infantry weapons on them
Fixed a bug that allowed anti-tank rifles to be fired before fully aiming down the sights
The Z-point reticle will no longer break after players change their FOV setting to 120
Fixed a bug that caused the AS-VAL to sound louder in single-fire mode than in auto-fire mode
The “falling” gun animation no longer plays when the player gets stuck between two objects
Fixed a bug that could cause the “falling” animation to continue playing after a player has landed
Fixed a bug that could cause the soldier to appear to “disappear” momentarily when climbing high walls
Fixed a bug that could cause the soldier’s hand to appear to clip into the FN FAL Rifle (grenade variant) on certain FOV settings
Fixed a bug that caused the eye cup of the M3 MAAWS to clip into the camera while aiming down sights
Fixed a bug that caused the US Army medical bag to appear brighter than the rest of the soldier’s uniform
Fixed a bug that could the camera to get stuck inside the soldier character model when exiting Admin Cam
Fixed an animation issue that could occur when exiting vehicles
Fixed a bug that could cause the camera to zoom out farther than players should be able to see if a player spammed their ADS input
Smoke from Commander Barrage Abilities no longer flickers
Made improvements to memory usage related to changing maps
Fixed a bug that could occasionally cause helicopter instrument panels to be blank when in the pilot’s seat
Fixed a bug that allowed players to zoom out and dramatically adjust their weapon’s orientation by spamming lean inputs
Fixed a bug that could prevent players from drowning if they had already drowned and been revived earlier in the match
Players will no longer get stuck after exiting the commander seat of the ZTZ99A MBT
Players will no longer get stuck after spamming the “swap seat” key in a vehicle
Fixed a bug that allowed players to reload and shoot the main turret of the Sprut, BMD1, BMD4, and ZTD05 while the ammo rack was cooking.
Fixed a bug that caused the SFX and damage values of the BTR-D PKM APC to be the same as the BTR-D KORD APC instead of its unique values
Fixed a bug that caused the veteran weapon skin to appear incorrectly when using the IMF HAT role
Underbarrel grenade launchers no longer have a visible round in the chamber
Improved the appearance of the ZiS-3 Field Gun Emplacement
Filters no longer apply to the Favorites or Recents server browser pages
Players in seats four and five of the BRDM-2 Armored Car will no longer be able to see outside of the viewport while driving on uneven terrain
The RGF Kornet ATGM emplacement is no longer indestructible
Exiting the Customize menu via the escape key while not connected to a server no longer brings up the “quit game” prompt
Fixed a bug that prevented vehicles destroyed by IEDs from being removed from the map and respawning
Fixed a bug that could cause helicopter passengers to appear to float in the air after being damaged
Map Updates & Bug Fixes
Al Basrah • Invasion v8 - All RHIB boats are now reachable from the dock
Belaya • Fixed a bug that prevented IMF-specific fortifications from being placed on Belaya map layers
Black Coast • Invasion v4 - All RHIB boats are now reachable from the dock
Jensen’s Range • BAF-IMF - Fixed a bug that caused the pre-placed M2HB emplacement to appear with an identical M2HB stacked on top of it • CAF-INS - Fixed a bug that caused LUV-A1 vehicles to spawn upside-down
Tallil Outskirts • RAAS_v3 - The USA's M1A2 tank will now correctly spawn after the spawn timer finishes
Pacific Proving Grounds • USMC-PLA - Fixed a bug that caused the ammo crate at F7-3-9 to be unusable • USMC-RGF - Fixed a bug that caused the ammo crate at F7-3-2 to be unusable
Mod SDK Update
Updated the mod SDK to v7.0
Updated mod versioning to v7.0. This means that all mods will need to be re-cooked with the v7.0 SDK to be compatible with the updated version of the game.
Known Issues
We are aware of an issue that allows players to “aim down sights” while equipped with a melee weapon. While we work on a fix for the issue, please be aware of this and consider it if you run into any issues while holding a melee weapon. Some features like the emote and interaction wheels are not accessible when aimed down sights, so keep that in mind.
The “Find Match” feature is not currently working. We are working on a fix for this that we will provide in an update soon after the release of v7.0.
Occasionally, a server that is not live may appear in the server browser. This is specific to servers that are running in a Windows environment and have been restarted recently. It resolves itself in a couple of minutes. The issue is not present when a server is run in a Linux environment.
When using DLSS with Frame Generation Enabled, the stat fps command will not show the correct FPS. This is due to how stat fps works by relying on the amount of frames being requested by the CPU. The Nvidia Overlay will show actual FPS. We have a fix for this slated for a future release.
With the next release of Squad, we will be introducing something new and exciting that we are happy to share with you now! Alongside the Turkish Land Forces, usual improvements and bug fixes, we are adding a new form of content to Squad with the introduction of Weapon Skins!
Weapon Skins will give you the opportunity to personalize your weapon, adding a special texture to it. We have taken great care to make them feel authentic and fit seamlessly with the aesthetic of Squad.
As we have done in the past with the introduction of Emotes, Weapon Skins will help us fund further development of Squad. Rest assured that there is plenty of free content on the horizon for Squad, but paid content helps us support our game and sustain our growth into 2024 and beyond. We have very exciting things coming into the new year that we cannot wait to share with you! Now let’s go over the specifics!
Weapon Skins
In an effort to keep the game as realistic as possible and to show skins in the proper conditions (desert skins in desert, forest skins in forest, etc), Weapon Skins can be equipped to specific weapons, are faction-locked, and dependent on biome. This means that not all skins will display all the time and will show when a certain set of conditions are met.
Specific Weapons: weapon skin packs include weapon skins for specific weapons and their variants. Once you equip a skin, it will display on all kits that are using this weapon.
Faction-Locked: Weapon skins are tied to specific weapons. In consequence, only the factions that have access to the weapon will be able to apply the skin.
Biome Dependent: A weapon skin will only appear in the environment it was made for. A desert weapon skin will only be visible on desert maps, for instance.
Legacy Weapon Skins
In the past we have already used Weapon Skins for a variety of different things like tournaments, events, and Kickstarter Founders rewards. This was built off the Steam Inventory system. We have moved away from it and have now built our own internal system to handle Weapon Skins. For those of you with legacy skins, you will find your old skins in the customize menu alongside the new skins. These legacy skins don’t have biome restrictions as they didn’t before, and we have added them to a few new factions that are thematically appropriate.
Using Weapon Skins
Similar to Emotes, Weapon Skins can be purchased as packs. The packs can be previewed directly in the in-game Store and purchased on Steam. Once you have acquired a skin it will be available in your Customize screen which can be accessed from the Main Menu. Once in the Customize screen you can select which skin you wish to equip by simply clicking on it. It will display a preview of the skin as well to help you make a choice. A checkmark on the skin will also inform you of which one you currently have equipped.
Once you are in-game, and all the conditions are met, you will be able to look at your new skin. To help you look at your weapon’s new look, we have also added a new gesture for everyone to use for free, the Weapon Inspection. This gesture won’t be visible to other players, only you will see your soldier trigger it.
On the next release of Squad we will have two new Weapon Skin packs for you to buy. Both the Woodland Camo Pack and the Desert Camo Pack will be available for 4.99 USD upon release. Prices may vary depending on regional currencies. Take a look at the exhaustive list below to know the content of each pack.
Woodland Camo Pack 4.99 USD
This pack contains 3 weapon skins for woodland maps:
Shade - M4A1 and M4 Carbines (USA and USMC)
Tree Line - AK74M Assault Rifle (RGF)
Rainforest - QBZ95-1 Assault Rifle and QBZ95B-1 Carbine (PLA and PLANMC)
Desert Camo Pack 4.99 USD
This pack contains 3 weapon skins for desert maps:
Black & Tan - M4A1 and M4 Carbines (USA and USMC)
Dust - AK74M Assault Rifle (RGF)
Gobi - QBZ95-1 Assault Rifle and QBZ95B-1 Carbine (PLA and PLANMC)
Thank you for your on-going support as we continue improving Squad by creating new content, features, and other improvements for you to enjoy.