A fresh logi run has brought the necessary supplies for another offensive and a fresh batch of new information showcasing our plans for Squad moving forward. A couple of weeks ago, some of you may have seen an image floating around of a roadmap that the team here at OWI were working on which detailed the milestones we intend to accomplish by the end of 2020.
While we didn't intend for this image to be public at that moment, this did offer us an opportunity to hear from you and understand what you expected to see from an updated roadmap. After listening to your feedback, we went back to our internal production timeline and combed through all we have mapped out for the next six months.
Our initial pass of the roadmap didn't expand upon core elements that many felt needed to be highlighted. These included crucial system changes, gameplay additions, tweaks and fixes, and our plans for further content to bring into Squad through 2020 and beyond. Many are changes that were discussed in the past. As the Squad team gears up for bringing Squad out of early access, and the end of the year signifying the 5th year of Squad development, we're sharing with you today the next round of our living roadmap. You should notice that we've set up the living roadmap to display a monthly lineup. Within each month, we've expanded the changes to include what we expect to be hitting in those updates. Hopefully, there's something there that tickles the fancy of many Squad players.
That's not all, though. Yes, we've expanded the image and given a bit more detail into each of the months. Still, something tells us that it wouldn't be enough to satisfy some of the most hardcore players. For those who want to know more details of each new update, we will be providing a Trello Board that will break down these changes, tweaks, and features.
We will strive to keep this living roadmap image and Trello board updated regularly. However, expect changes often, as this is a “living” document: features, content, and items will regularly be moved based on the current development status. We want to be transparent in the development process, with quicker information and more details if and when plans change. Keep an eye on our social channels for further info when that happens so you can always be kept up to date.
Also, we would love for you to join us for a SquadChat live stream this Thursday 24th July at 11 am PDT where we will be sitting down with our Producer Arnaud and Game Designer and Project Lead, Tom 'fuzzhead' Fancsy as we discuss the recent Beta releases, our new roadmap and more. Be sure to join us then.
A fresh logi run has brought the necessary supplies for another offensive and a fresh batch of new information showcasing our plans for Squad moving forward. A couple of weeks ago, some of you may have seen an image floating around of a roadmap that the team here at OWI were working on which detailed the milestones we intend to accomplish by the end of 2020.
While we didn't intend for this image to be public at that moment, this did offer us an opportunity to hear from you and understand what you expected to see from an updated roadmap. After listening to your feedback, we went back to our internal production timeline and combed through all we have mapped out for the next six months.
Our initial pass of the roadmap didn't expand upon core elements that many felt needed to be highlighted. These included crucial system changes, gameplay additions, tweaks and fixes, and our plans for further content to bring into Squad through 2020 and beyond. Many are changes that were discussed in the past. As the Squad team gears up for bringing Squad out of early access, and the end of the year signifying the 5th year of Squad development, we're sharing with you today the next round of our living roadmap. You should notice that we've set up the living roadmap to display a monthly lineup. Within each month, we've expanded the changes to include what we expect to be hitting in those updates. Hopefully, there's something there that tickles the fancy of many Squad players.
That's not all, though. Yes, we've expanded the image and given a bit more detail into each of the months. Still, something tells us that it wouldn't be enough to satisfy some of the most hardcore players. For those who want to know more details of each new update, we will be providing a Trello Board that will break down these changes, tweaks, and features.
We will strive to keep this living roadmap image and Trello board updated regularly. However, expect changes often, as this is a “living” document: features, content, and items will regularly be moved based on the current development status. We want to be transparent in the development process, with quicker information and more details if and when plans change. Keep an eye on our social channels for further info when that happens so you can always be kept up to date.
Also, we would love for you to join us for a SquadChat live stream this Thursday 24th July at 11 am PDT where we will be sitting down with our Producer Arnaud and Game Designer and Project Lead, Tom 'fuzzhead' Fancsy as we discuss the recent Beta releases, our new roadmap and more. Be sure to join us then.
OWI-HQ here with another minor update in the form of B-20.2 which is rolling out with a number of map layer fixes to combat some bugs and also some layer balance changes across some maps to provide fairer matches. Thank you to all those that have provided bug reports!
As always, do let us know through our helpdesk if you are experiencing any technical issues so we can address them as quickly as possible, and be sure to have yourselves a great day.
Beta 20.2 Release Notes
Map Layer Fixes
Al Basrah - Adjusted Infantry and Vehicles taking damage too quickly when submerged in water, and in some cases taking damage when submerged in only ankle-high water.
Lashkar Valley Invasion v1 - Fixed Fog of war not being enabled.
Gorodok AAS v2 - Fixed GB main having no repair stations or ammocrates.
Lashkar Valley RAAS v1 - Update Vehicle Layout to be more balanced, adding BMP2 to RUS.
Sumari Invasion v1 - Added a tweak to CP capture ticket gain, less tickets are gained upon capture for this Invasion layer to give the defending team a more fair fight.
Lashkar Valley AAS v1 - Fixed Ghawchak CP having an offset CP name.
Skorpo RAAS v2 - Fixed USA not having helicopters.
Lashkar Valley Skirmish v1 - Fixed CP's not being set correctly (should be 90s capture, minimum of 2 players to capture).
CAF Lashkar Valley Invasion v1 - Fixed INS Protection Zones not being positioned correctly.
CAF Lashkar Valley RAAS v1 - Fixed certain CP’s which were not allowing players to deploy ammo bags/mines or use the lean function.
CAF Gorodok Invasion v1 - Fixed CAF team having no logistics trucks.
CAF Gorodok RAAS v1 - Fixed CAF team having no logistics trucks.
CAF Belaya RAAS v2 - Fixed CAF main base helipad not working correctly.
Environment Fixes
Updated missing physmats and collision on the industrial office L-shape building to prevent placing deployables inside unenterable walls.
Improved aesthetics of the windows on European office buildings.
Updated the railbridge collision so players can now fall through the gaps again.
Updated Skorpo to fix holes in the terrain and decreased underwater visibility.
Updated Manic-5 to replace middle eastern pavement with eastern european pavement.
Updated Nanisivik surrounding terrain mesh to not be inside the playable area, and fixed a floating fire effect.
Updated the Material Elements on Sandbag assets to improve visual quality.
Updated the deployable sandbag wall with hole, so the hole better aligns with the new player eye height.
Fixed a terrain hole issue on Fools Road by adding statics next to a house to prevent players from falling through the world.
Fixed buildings and walls on Sumari that were using incorrect statics and looked broken.
Fixed trigger sound for dog barking on Yeho.
Misc Fixes
Fixed prone movement backwards+diagonally not making any sounds.
Fixed Client Log Spam related to localization.
Fixed FOB radio attenuation differences on LOW vs EPIC settings.
Fixed a UI issue where the SL Radial Menu would lock up the mouse. Please note that this UI issue is still present on the F (Enter vehicle) menu, this will be addressed in a future update.
We all hope you’ve been enjoying Beta 20 since we released it last week, and have had plenty of time to get familiar with Lashkar Valley and all the other new goodies.
Today we’re releasing a patch that contains several fixes for Squad, the most notable of them being a fix for the shadercore crash that was prevalent for modders trying to use the Squad Development Kit. We want to offer a massive thanks to our modding community who have been very patient as we investigated and resolved this crash. We can’t wait to see what you may have been concocting while we fixed this issue.
Now, onto the changes:
Fixed a shadercore client crash in the SDK when trying to load a custom mod map.
Fixed a client crash when loading CAF assets.
Fixed multiple mesh and static issues on Manic.
Fixed a server crash related to mortar projectiles.
Fixed a client crash that sometimes happened after joining a team and creating a squad.
That’s all for today, we’ll see you out there on the battlefield.
B-20 is rolling out with optimizations and fixes for servers, audio, game crashes, and more. Not only that but joining Beta 20 will be a new map, Lashkar Valley.
Some of you may be familiar with this map from PR days, now with some added love and a few tweaks. This version of Lashkar Valley was developed with Midnight Interactive, the makers of the Aussie mod and while the Aussie faction isn’t joining Squad in this release, there is still room for them yet ;)
Based in Afghanistan, featuring a forked river valley with numerous village compounds and fertile agricultural land. The rugged mountain terrain offers routes to bypass the river valley, with plenty of ambush points and overlooks.
Our map optimization team has also targeted Belaya, Skorpo and Al Basrah this release, so these maps should perform better, which has enabled us to add Helicopters to several of the layers for these maps.
Also in Beta 20, we've got some changes to the infantry gameplay, "Fuzzhead" is here with a rundown for you all:
"The auto rearm of bandages on all non-medic kits upon spawning at a Rallypoint or HAB has been lowered from 2 to 1. This change to the persistent ammo system will especially affect the viability of continuous assaults from Rallypoints and FOB’s that are cut off from the team’s ammo resupply chain. The intention with this gameplay change is to help incentivize teams that coordinate and use their logistics chains effectively, and to disincentivize team’s from repeatedly attacking exclusively from Rallypoints, without coordinating with other support elements of the team such as Helicopters, Armored Vehicles, and Forward Outposts.
We also updated the 1st person camera perspective of infantry to more closely match the actual 3rd person eye height of the character. Prior to B20 the camera height was a bit lower than you would expect."
British Forces now have access to an FV432 variant that uses an RWS turret with GPMG. This variant allows the gunner safe protection and magnification for supporting infantry squads. Canadian Armed Forces now have access to their own unique Logistics and Transport trucks, in the form of the MSVS.
Canadian Armed Forces has received a large update to fix issues and improve the map layers, infantry kits, vehicles, characters and other aspects of CAF, give it a spin
As this is a sizeable update with many changes, we recommend clearing your cache to avoid any possibility of issues arising, to do so follow these instructions:
Open Squad
Select the Settings tab
Select 'Clear cached user data' at the bottom of the screen, this will prompt you to restart Squad
Note: Clearing your cached user data will remove any specific keybindings you have set up, so you will need to reconfigure those after clearing your cache.
If you do happen to experience technical issues or crashes, please let us know with detailed crash logs, you can find more information here
For a full list of changes in Beta 20, please visit our website here
It’s that time of the year again, the summer breeze is on the back of your neck, the skies are beautiful and clear, what a wonderful time to stay in and pick up your favorite games at a discounted price, eh?
That’s right! We have been blessed with a Steam Summer Sale from Uncle Gabe himself, so spread the word about savings on your favorite tactical shooters’ Squad and Post Scriptum until July 9th.
Both Squad and Post Scriptum will be 25% off throughout the Steam Summer Sale, a great time to jump in if you’ve not picked either up yet, and if you’re in the giving mood to help that friend get in the action who’s been sitting on the sidelines.
It’s that time of the year again, the summer breeze is on the back of your neck, the skies are beautiful and clear, what a wonderful time to stay in and pick up your favorite games at a discounted price, eh?
That’s right! We have been blessed with a Steam Summer Sale from Uncle Gabe himself, so spread the word about savings on your favorite tactical shooters’ Squad and Post Scriptum until July 9th.
Both Squad and Post Scriptum will be 25% off throughout the Steam Summer Sale, a great time to jump in if you’ve not picked either up yet, and if you’re in the giving mood to help that friend get in the action who’s been sitting on the sidelines.
We've rolled right through May and into June you know what that means? It's time for another Wrench, showcasing the finest work going on around the Squad modding community. It looks like we have some real treats this month, so let's dig in!
Sierra Zulu Assets Content by =SEALZ= Butcher
A huge Wrench welcome to =SEALZ= Butcher and the Sierra Zulu assets mod! Since there's no better expert, let's hear about the mod directly from the source:
"As the war spreads throughout the regions, so does the growth of professional fighters known as Mercenaries. They usually work for private military contractors (PMC). These companies recruit soldiers who have military training, experience with weapons platforms, or history as "security contractors" to provide armed combat or security services for hire. They have no national or ideological allegiances, only to the company that bankrolls them and their clients agreed upon. This is what makes them such a dangerous force to fight.
Our Mod is the Sierra Zulu, the Mercenary Group of Modern-day: mercenaries who are stationed throughout the world fighting conflicts for governments that are unwilling to risk their own troops, leading to the rise of private military contractors (PMC) as a powerful stakeholder in the business of war. Governments can now outsource missions to mercenaries without the hassle of much international oversight. Comprised of former military operators and elite fighters from around the world, they're ready to take the best gear and training anywhere the paycheck demands.
The second part of Phase 1 is our work-in-progress SquadLive Persistent Stats System. The system will gather detail of various data from in-game about what players do in-squad and with what assets. This data can offer value to players, tactics planners, map makers, modders, server admins, and the player who just wants to see the numbers."
It sounds like we're going to see a whole new world come to life! You can find out more, including their Discord and game servers, on their website.
29th ID Realism Mods by Corps of Engineer 29th Infantry Division and T/5 Perez-Pantoja
Offering an impressive and increasing amount of assets including an array of new weapons, new kits, and new vehicles! First and foremost, as you can see above, is the fast and agile Little Bird attack helicopter complete with a 7.62mm minigun AND rocket pods. The new chopper is also great for quickly dropping off six squaddies behind the lines, but the emphasis is on quick: she's a glass cannon.
Next up, they've added the SCAR-H to give the American forces something equivalent to the FAL or SKS. They've kindly opened it up to more widespread use, allowing riflemen and medics to carry it into the field.
A new kit called the Tactical Heavy Weapons Kit (or "Tee-Hawk" for short) allows a soldier to carry around the equipment needed to place and use an M2 50. a TOW, or mortar tube. Once the threat is clear, they can then pack it up and move on. The team notes "this comes at the cost of sacrificing your M4 mags, but who cares you have a freaking .50 cal?! You also have extra smokes for marking targets or getting out of dodge!"
There's also some work-in-progress on updates to the USA skin, tacticool improvements to the model such as allowing for rank patch displays. Future plans include finishing and polishing the faction, creating an automated "one-life realism" game mode with specific objectives (e.g. extracting a VIP or an all-out base assault), and sharing it with the community at large.
Be sure to head over to www.29th.org if you see anything you like!
Road from Muttrah by Cripion101
Been wondering what Cripion101 has been up to? The answer isn't so fun: recovering from a hard drive failure. The good news is everything is back and they've started working on the final coastal objective: Al-Bustan's 200m-wide hotel!
Featuring a luxurious seven floors, nearly 250 rooms, multiple entrances, rooftop access, and several internal staircases, squaddies should find themselves living the life of the rich and fam... no, wait, it's going to be brutal squad to squad combat for every meter. HELL YEAH.
Cripion101 reminds us that just because you CAN put an SPG indoors doesn't mean that you SHOULD. Welcome back from the drive crash -- we're glad to see you again!
Gradac by Hawken
We're taking a trip back to Gradac as master-modder Hawken sends along the latest updates.
The goal is to create a map that offers a mix of urban and rural fighting ranging from thick forests to open fields to dense urban environments. The changing needs of the battle will demand steady supply lines or impressive adaptability from the front line forces. Maybe both, if you can hack it!
Included are two new points-of-interest (POIs) featuring the Two Villages area, as well as a construction site. Surrounded by scattered fields, squaddies looking for long-range combat should find themselves fully sated.
Ndemalunyayo (Operation Grass Cutter) by Cabbs_ZA
We're headed to Africa, squaddies! Cabbs_ZA sends along this beautiful entry to the Wrench with a warning: Ndemalunyayo may mean "grass cutter" in the language of the Shona peoples, but it's also a term for the fearsome and deadly Black Mamba that inhabits the region. The only thing more deadly than the Mamba is a well-coordinated squad.
The map is a hand-painted fictional area inspired by the region around Eastern Angola. Cabbs_ZA has already included some personally-crafted custom assets and plans to include the map in Springbok's South Africa Border War mod. It is sure be a worthy addition to an already impressive mod!
Helicopter Training Mod by AnimalMotherUK
Building on the Squad piloting tutorial, the Helicopter Training Mod sets out to help us bring the squad alive by honing in on extended flight training in what is essentially a small map pack. The Wrench team, for one, thanks AnimalMotherUK for this noble effort!
Main bases for each Squad map featuring helicopters will have a layer that removes player respawn penalties and adds fast helicopter respawn, so you can get back to the business of destroying rotors as quickly as possible.
Custom pilot roles with the ability to speedily repair (and destroy!) have also been added for on-the-go maintenance. The end product allows players to practice offline flying, supply runs, aerial reconnaissance, and simulated drop-offs.
If you're ready to earn your wings, head over to the Steam Workshop and subscribe now!
Operation Downpour by SPECTR_Eternal
Back in the game, with yet another ambitious project!
Get ready to dive straight into the soaking-wet grass fields and forests of far-Eastern Russia under the never-ending rain.
Will it wash away the sorrows of war?
Gaza 2020 by [SAM] Clan
The creators of Gaza 2020 are back and [SAM] Clan have been working to bring everybody some brand new additions, let's hear from them themselves to get the full view:
"Here we go again with a new wrench, do you know what is that mean? Of course, this means new photos from Gaza 2020 mod ^_^, but this month we wanted to make it different, not remodeling like previous wrenches. So we started modeling from scratch with 0% remodeling, yeah that means completely new stuff in the game, and now we have a couple of new models here. starting with "Shuwaz" a new IED, one of the realism-based equipment of "Hamas", and of course new IED means new Detonator, so you can make a call without 4G signal in the battlefield xD .
Not only that, say hello to the new Anti-Personnel Mines in Squad, which will add a new atmosphere of enthusiasm in the combat. They still in the development stage, so wait for more pics about them in the next wrenches ;) . In the end, we would like to remind you guys that Gaza 2020 Mod is a comprehensive mod which contains Gaza map itself, Hamas and IDF faction, and we still working on IDF faction but we also still need more information about them, so we are waiting for your help guys ^_^ .
So stay tuned guys for the next Wrench with new surprises, until then you can join our discord for more photos and updates. Be safe, stay away from Corona .. Ramadan Mubarak and Happy Eid <3"
Sign-off
Unfortunately, none of the mods come in a blacklight poster version, but we're not going to rule it out for a future Wrench. Puff, puff, pass that content! Which mod looks the hottest to you? Sound off in the comments!
Get your mod featured in The Wrench by submitting it here!
It has just come to our attention that our forums suffered a server breach and that someone was using this breach to send out spam. As a precautionary security measure, we have closed the forums and are currently migrating them to a new system.
While we have not yet found any evidence of user information being compromised, our investigation is still ongoing and we wanted to alert players to this as soon as possible.
As a precaution, we are STRONGLY suggesting that you change the passwords on both your email account registered with the JoinSquad forums, as well as on any other accounts that may have used the same password as your forum account password. We also recommend that you change your password on any account that shares the email address you used to sign up for our forums. If you linked your Steam account to our forums in order to claim Kickstarter rewards, we also recommend that you change your Steam account password.
These changes will help to ensure that if we do find evidence of user information being compromised, you and your online accounts are already protected. As a reminder, the registration process on our forums does not collect any personal information beyond user ID, password, and email address, so you do not need to worry about any other information.
It’s been some time since the last Weekend Roundup, and it’s a short one I’m afraid, as we get back into the swing of things.
As a reminder for you all out there, if you do have any events in mind you would like featured in the Roundup, submit your event information through here for review to get those bullets flying in the future.
This weekend we are highlighting the signups for the 1v1 Squad PubStomp Tournament
This tournament is for any Squad clan/team member to be played as a 1v1 pub stomp style. The tournament will be held in a random single-elimination bracket format.
When two players are assigned to play each other they will queue into a pub match together and play in the same squad. Each player will try to get the most kills they can for two rounds. The players will have a three-day window to coordinate and play each match.
Sign-ups start today and end on Wednesday 6/17/2020 at 11:59 pm UTC. The first match three-day timer will start Thursday 6/18/2020 at 12:00 am UTC. For more information and the rules join the 1v1 Squad Match Discord.