“This will allow us to give ticket gain when a team captures X amount of hexes in a row without losing one. We think this system is a lot smarter than simply awarding ticket gain on each individual hex as that has the danger of giving too many tickets on back and forth capture instead of only rewarding a team that manages to capture a considerable amount of territory all at once. We look forward to implementing and testing this in the very near future and think it will vastly improve TC, especially at a competitive level.”