Squad - Gatzby
Hey squaddies!

We’re calling you in for some fire support on this one! The commander update is now being deployed to your Squad – Public Testing client. That role comes with some cool new tools and, perhaps more importantly, a big bit of BOOM. While we’re still working on the file set of patch notes, we did want to include a partial list of changes to help you test. Be sure to let us know what you think!

Video Patch Notes
Public Test Notes
Systems
Commander Role added

We’re introducing a new leadership role that is focused on planning and keeping the team on task. The intent for this role is to keep intel flowing between the various Squads, and in ideal circumstances, Commanders can create a dynamic plan for the entire team to follow. We envision that this role can be played in a variety of styles.
  • Commander role is voluntary and requires a vote to elect.
  • Commander abilities are on timers. These may vary for release, so please send us your feedback!
  • Conventional Faction Commanders have access to a UAV that can be used for remote reconnaissance.
  • Conventional Faction Commanders have access to 155mm Artillery barrage, in a creeping pattern or a static pattern focused on one location. Conventional Artillery fires two “ranging” shots before the main barrage.
  • Conventional Commanders have access to an aircraft based Gun or Rocket strike.
  • Unconventional MIL & INS Commanders have access to a Handheld Drone, a more versatile UAV.
  • Unconventional Commanders have access to a static Heavy Mortar barrage. Heavy Mortars are less accurate, have less splash damage, and less penetrating power, but do not have any “ranging” shots required by conventional artillery.
  • Commander abilities have cooldown timers. (Timers reset if a new commander is selected.) Note: Note: Timers are subject to change during testing.
  • Conventional Factions Commanders must be within the radius of a fully built HAB use their abilities.
  • Unconventional Factions Commanders must be within the radius of a HAB or near any friendly vehicle to use their abilities.
Infantry Gameplay
  • Added a stamina penalty for leaning, with stamina loss over time when moving as well as using it in bursts. Note: Further improvements to the leaning system and ways to prevent its abuse are in development for a future update.
  • Added stance based stamina regeneration. Stamina will now regenerate faster while crouched and stationary; fastest while prone and stationary.
  • Updated leaning to have different movement speeds. (Crouched movement speed is halved while leaning).
  • Improved the prone lean trace blocking to help decrease the chances that a player can see through the world on steep hills. Further work is in progress.
Vehicle Gameplay
  • Added vehicle velocity inheritance to players ejecting from vehicles in motion. If a player ejects past a certain velocity, the player will ragdoll and take damage upon impacting the ground.
  • Updated all vehicles to use a new and improved Speed Dependent Gearbox system . Instead of shifting gears at engine RPM ratios gear shifting now happens based on vehicle speed. This will make sure vehicles are always in the best gear driving uphill.
  • Updated Helicopters to have a subtle camera shake during active flight. Camera shake intensity is based on RPMs of the engine.
  • Updated Helicopters so that they can now be steered for a short while after disabling the engine.
  • Adjusted Helicopter collective sensitivity.
Misc
  • Added the ability to join another server via the server browser while currently in a server or in the local training range.
  • Added the ability to queue up to another server while currently in a server or in local training range – HUD will show a small queue widget to let the player know their current queue status.
Deployables Gameplay
  • Updated Insurgent HAB static to be larger with a new interior layout, to help eliminate players spawning on top. Spawning on top is still an occasional issue and will be fixed in a future update.
  • Fixed collisions on the ZU23 and Mortars to now collide properly with vehicles and vehicle physics bodies.
User Interface
  • Added a toggle on the command screen to collapse the squad list, so the map can now be displayed in fullscreen glory – especially useful for Commanders.
  • Added a toggle to deployment and command screen (chat bubble toggle) to turn on/off text chat (also accessible in UI options).
  • Removed [GAMENOTIFICATION] showing up in server messages.
Known Issues
  • Helicopter Tail Rotor component currently can only take damage from collisions with ground, statics and other vehicles. Projectile damage to tail rotors will come in a future update.
  • Helicopters have various handling tweaks, damage values and small bugs that will be addressed in a future update.
  • Clients frequently crash at the end of a round, upon map switch due to a UE4 Particle Crash bug upon seamless map travel. Actively pursuing a fix for this crash.
  • When clients get a crash to desktop and the Crash Reporter appears, pressing “Send and Restart Squad” will restart Squad without EAC, which will prevent players from joining most public servers. The workaround, for the time being, is to press “Send and Close”. A proper fix for this issue is under investigation.
  • Occasional client crashes in various circumstances. Detailed crash reports help us fix things faster and we truly appreciate those that have filled out and sent crash reports.
  • Players will occasionally spawn without full ammo on their first spawn on a server. This occurs if a player was in the match during the map switch but did not spawn in during the staging phase. Actively investigating a fix for this bug.
  • Occasionally a player will not spawn at a Rally Point, this often happens when numerous players are spawning in at the exact same time. Actively investigating a fix for this bug.
  • Server performance may periodically dip when a server has a high population and high load. We are continuously working to improve server performance and optimization.
  • Occasionally Self-bandaging fails. Actively investigating a fix for this issue.
  • The CP Icon (Capture Point / Flag) will sometimes not show up on a client’s HUD in the RAAS game mode. This is likely related to RAAS “Lanes”. Investigating a fix for this issue.
  • Insurgent HAB still has a spawning issue where there’s a chance the player will spawn on top of the model instead of inside it. Actively investigating a fix for this bug.
  • ATGM projectiles desync for other players that are not the gunner, however, what the gunner sees should be the true synced projectile. This is an inherent problem, and the solution will be in the long term.
  • Vehicles parking brake will get stuck “On” if a player exits the vehicle while holding the parking brake (Default Spacebar). When encountering a vehicle that appears healthy but is not able to move, try hitting Spacebar to turn the parking brake “Off’. Investigating a fix for this issue.
  • “Alt-tabbing” out of Squad during a loading screen will freeze the client. The recommended solution, for now, is to run in “Borderless” mode.
  • Ammo rack component (on IFVs and Tanks) takes a very long time to repair.
  • Audio module for Squad is initialized at the game start. If a player does not have a microphone plugged in at launch, or accidentally unplug their microphone and then plug it back in, Squad will need to be restarted to get the microphone to work again.
  • SFX bug while Firing in full auto.If the player presses the fire button for a short period of time, the sound effect gives the impression that you fired more rounds then you actually did.
  • Localization for most language translations is currently out of date. Our plan is to push a full localization pass when we are much closer to full release and are locking down all the text that will need to be translated for the game.
  • Local/Offline Bug with Vehicles: When playing offline on Jensen’s Range, Tracks, Wheels, and other components are not destructible while on the Jensen’s Range in Local play.
  • Local/Offline Bug with Weapon damages: When playing offline on Jensen’s Range, Weapon damages with both Infantry and Vehicle weapons are not accurately replicated.
  • Local/Offline Bug with Scoped Emplacements: When playing offline on Jensen’s Range,if a player exits an Emplacement while looking through the scope, the Scope will remain on the Player’s HUD until they get back in the Emplacement and then Scope out.
There are, of course, bound to be some more bugs being a test release… which is precisely where you come in! Be sure to let us know what you think in the forums, or drop by Discord to give us some feedback!
Nov 7, 2019
Squad - Gatzby

Hey, squaddies!

We’re glad to see so many of you survived the zombie onslaught last weekend! Unless… you aren’t, uh, undead, are you? Fortunately for us, squaddies like to use their brains, not eat ’em.

By the way, don’t forget you can still play both SquadZ and Space Crew in your custom browser right now. It’ll give you something to tide you over while waiting for this weekend’s events:
November 8
11:00 AM PT (1800 UTC)

[RIP] Rusty in Places vs. The World

November 9
5:30 PM PT (0130 UTC, 10/11)

Squad Ops: Operation Mustard Stain

On this date in 1942, Operation Torch saw Allied troops opening a “second front” with the battle for Northern Africa.
November 11
Remembrance Day celebrated throughout the Commonwealth.

Veterans Day celebrated in the USA.

We thank all the heroes around the world for their service!
Signoff
Speaking of thanking people for their service, keep your eyes peeled for a little something on the StackUp front in the near future.

Would you like to see your event here? Let us know.

Offworld out.
Nov 6, 2019
Squad - BLITZ
Hey Squaddies

The Semi-Finalists of the Offworld Industries Squad Championship threw down this weekend striving to make it through to the Grand Finals. Chora, Gorodok and Al Basrah were the venues for this round and the teams delivered on the action as always with plenty of highlights provided. Once again we have the results and highlights right here!

Division 1
Blueberry eSports WIN vs LOSS Mumblerines
RaveN + ProG WIN vs LOSS Source Of Quality Directives

Division 2
Sigma Tactical WIN vs LOSS We Love Squad
Some Random Guys WIN vs LOSS Misfit Platoon





Grand Finals

Four teams but there can only be two winners! With only the final games remaining teams now have time to prepare for their last game hoping to claim the win in the championship matchups. Who will take the victory?

Division 1
Saturday, November 23
RaveN + ProG vs Blueberry eSports

Division 2
Sunday, November 24
Sigma Tactical vs Some Random Guys


For all of the information on the tournament, including rule-set and results, visit the OISC toornament page.


Squad - Gatzby
Hey soldiers!



We’re shambling ahead to a pretty solid event of Squad goodness, but with a few additional treats. You, of course, already know Squad is on sale (tip your squad leaders), but we’ll be showcasing Space Crew and SquadZ all weekend! Straight from the community, both modes ramp up the tension just right for the Halloween season. Snag the mods then simply look for them featured in the server browser!

SquadZ has just been updated with a little Halloween flair and Space Crew has massively expanded their space station map — there’s no better time to die tired!



If you’d like to know more about modding or these mods in particular, feel free to join the Modding Hub Discord. It’s a great place to meet fellow modders or get your first steps on the road to making the next killer game.

Now, on to the events!

October 31
11:00 AM PT (1800 UTC)
Smoking Rifles Halloween Event

November 1
11:00 AM PT (1800 UTC)
[RIP] Rusty in Places vs. The World

6:00 PM PT (0100 UTC, 2/11)
Fused Legions Presents: Adawia Park Frag Fest

November 2
11:30 AM PT (1830 UTC)
Squad Ops: Operation Open Road

5:30 PM PT (0030, 3/11 UTC)
Squad Ops: Operation Whirlwind

Signoff

Keep your pumpkin’ head on a swivel, squadzies! Be sure to save us some Kit Kats, okay? (Or snag yourself a treat in the Squad store.)

Would you like to see your event here? Let us know.

Offworld out.
Squad - BLITZ
Hey Squaddies,

OISC returned this weekend with the first round of play-off games as teams in Division 1 and 2 fought it out to book their place in the semi-finals. With knockout rules applied only the winning teams have progressed and we have the results and highlights from a truly action-packed schedule of scrims!

Division 1
RaveN + ProG WIN vs LOSS HSRangers
Mumblerines WIN vs LOSS united Convicts
Blueberry eSports WIN vs LOSS Speaking in Tongues
Source of Quality Directives WIN vs LOSS Difficult Language Coalition

Division 2
We Love Squad WIN vs LOSS Fused Legion
Misfit Platoon WIN vs LOSS International Logi Laborers



These results leave us with just 8 teams left in the competition and they're lining up to go again with the semi-final rounds of both divisions happening this weekend.


Sunday November 3
Division 1

12:00 PT (1800 UTC)
Mumblerines vs Blueberry eSports

12:00 PT (1800 UTC)
RaveN + ProG vs Source of Quality Directives

Division 2

13:00 PT (1900 UTC)
Some Random Guys vs Misfit Platoon

13:30 PT (1930 UTC)
Sigma Tactical vs We Love Squad



For all of the information on the tournament, including rule-set and results, visit the OISC toornament page.





Squad Store
Don’t forget to check out the Squad merchandise to get kitted out in all the premium Squad gear.
Squad - Gatzby
Hey squaddies!

We’re back with another SquadChat! This Friday, October 25th at 1:00 PM Pacific Time at https://www.twitch.tv/joinsquad.

Our featured guest this time is Emil “Nordic” Gustafsson, systems administrator and IT wizard behind everything from server licensing to the Offworld Industries Squad Championship! A veritable expert in all aspects of Squad, having clocked about 5000 in-game, he helps Offworld keep the ship afloat. Bring your questions about competitive Squad, organizing communities, managing servers, and maybe even talk a little strategy.

Can’t make it? No problem! You can submit your questions in advance here, and catch the video once it’s archived on our Youtube channel.

Offworld out.
Squad - BLITZ
Hey Squaddies,

Things are starting to get serious for the teams taking part in the Offworld Industries Squad Championship as we enter the Division play-off rounds. The next round of OISC will be taking place this weekend and the stakes are being raised as knock-out rules apply with only the winning teams progressing onto the semi-finals, hoping to fight their way through to the Grand Final next month. Will the teams be able to carry their momentum from the group stages? Tune in to one of our partner streams this weekend to see all the action live.



Sunday October 27

Division 1

01:30AM PST (08:30AM UTC)
Mumblerines vs United Convicts

11:00AM PST (06:00PM UTC)
Blueberry eSports vs Speaking in Tongues
Raven + ProG vs HSR

12:30PM PST (07:30PM UTC)
Source of Quality Directives vs Difficult Language Coalition

Division 2

12:00PM PST (07:00PM UTC)
Misfit Platoon vs International Logi Laborers


Saturday October 26

12:00PM PST (07:00PM UTC)
We Love Squad vs Fused Legions


For all of the information on the tournament, including rule-set and results, visit the OISC toornament page.


Squad Store
Don't forget to check out the Squad merchandise to get kitted out in all the premium Squad gear.
Squad - Gatzby
Hey squaddies,

Oh heck yeah, the first Wrench after the release of Alpha 16! We’re already seeing people upping their chopper game and, even better, upping their map game FOR choppers. Let’s check out the latest and greatest in Squad modding, soldiers!

Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome.

Air Superiority by Bill Nye
We’re welcoming modding veteran Bill Nye back this month with his latest entry. This time, Air Superiority aims to dedicate a mode to capturing a large section of airspace in the middle of a map. Reminiscent of King of the Hill, the vertical twist is sure to keep squaddies looking over their shoulders.



Not content with developing a new mode, the Air Superiority mod also changes up some of the chopper mechanics. With 8-12 choppers on each map have been tweaked to standardize door gunner arcs and increased penetration over Vanilla helicopters, chopper to chopper combat becomes a lot more deadly.



Lastly, controlling the capture area causes heavy bleed, which should help concentrate all the action. Sounds like a blast!

Australian Faction by Aussie Mod Team


Things are really blowing up over on the Aussie Mod Team: they’re showing off their explosive charge, for one.



The Bushmaster Remote Weapon System is coming along nicely and they’ve included a little peek at how you’ll be hauling grunts across their battlefields.

Aussie Mod (October 2019)

Squad ProMod by ProMod Team


If you’re looking for a mod made by people who know all the ins-and-outs of Squad, it would be hard to do better than the ProMod Team.



Work continues apace to eke out the best Squad experience they can imagine with work on their versions of Operation First Light and Fool’s Road shaping up nicely. A welcome sight to many veteran squaddies, for sure.



They’ve also added a Team Deathmatch mode featuring small layers, 10-second respawns, and all kits unlocked. It sounds like a fantastic way to get a server seeded without the need for special rules!

Armored Vehicle Rework by AVR Mod Team


The Armored Vehicle Rework is back with heaps of new content, including the latest from SPECTR_Eternal! Sort of a one-two punch of awesome, if we do say so ourselves.



Rolling out for this month’s Wrench, the AVR Mod Team has been working on an upgraded T-72B3M obr. 2016, complete with functioning ERA arrays on turret and hull!

AVR Mod October 2019

As you can see above, they’ve shared the T-62 Adjustable Sight Test video featuring those ERA arrays mentioned above. Beautiful work, folks!

AVR Mod, Part 2 October 2019

And they have, of course, saved the best for last: the Mi-8 Hip is getting a little upgrade for Close Air Support. You want explosions? You got ‘em! The Mi-8 CAS features a hefty complement of 80mm S-8KOM dumbfire rockets.

Road to Kandahar by Matt “fatmarrow” Farrow


While Road to Kandahar wasn’t necessarily built with Squad in mind, fatmarrow couldn’t pass up the chance to create some unorthodox gameplay. What makes the mod stand out? From the man himself:

“The level features cinematic helicopters (before helis were cool), jet fly-bys and occasional random, deadly bombing run to keep you on your toes. One of the objectives is also dynamically placed along a road. (this is slightly bugged at the moment, just aim for where the line bends.)”



There are also day and night versions, in addition to the dawn version shown here. If you’d like to help Matt get some large scale playtesting in, you can check out The Fat Cave in your Squad server browser.



Head over to the mod’s Workshop page to get set up before you go!

Svinesund by Alac


Is that a snowy deathtrap we see? It sure is, and that means it’s time for an update from Alac!



We’re treated to a glimpse of the recent focus on Points of Interest on the map, including the new Svinesund bridge, everyone’s favorite Burger Kirg, and a strategic radar station.



Knowing snowy landscapes can be a little sparse, Alac is focusing on creating unique and exciting locations for both ease of navigation and brutal firefights. A huge customs facility is next up for work with plenty more buildings just waiting to be deployed.

Unnamed by FAR-STAN
Unnamed FAR-STAN Project

Want a chance to name a Squad mod? FAR-STAN enters the fray, asking for your help!



With a beautiful new map featuring an Indonesian flare, the intent is to load it down with risers and favelas, populating the 1 km^2 map.



Check out some more videos and let him know what you think it should be called!



Arctic Warfare Mod by XanderDal


XanderDal is currently revising their Arctic Warfare mod to feature different variations of game modes, potentially including one more before it heads to release. Also included will be helicopter spawns for some of the larger modes — better practice that tutorial now!



True to the combined arms nature of Squad, the mod will feature Territory Control as the largest game mode and require strong teamwork to manage both the action at the front and the logistics in the rear. Bring your A-game if you want to survive the cold.





Ugly Squadlings by Nitronik


Still in its infancy (much like your fledgling squadmates), Ugly Squadlings aims to overhaul Squad’s gunplay and kits for smaller maps, and a little more arcade-like action.

Ugly Squadlings Preview

The video included by Nitronik shows off some of the early tweaks, including tweaked iron sight zoom and lack of free aim sway.

Squad Server Manager by Napster653


A bit more a tool than a mod, it still seems like a natural fit for something called The Wrench, right?



Napster653 has set out to answer the prayers of many server owners by offering a new-fangled way to manage your dedicated server. Heck, once it’s installed, all you need is a web browser! (We know you’ve got them down pat.)





With just a bit more work to do, Squad Server Manager will release soon and will feature:
  • Squad server installation to a specific route.
  • Ability to visualize a server’s installation progress.
  • Dashboard with controls for starting, stopping and restarting servers.
  • Editor for server launch parameters.
  • Simple interfaces to edit your config files.
  • MOTD WYSIWYG editor.
  • Admins.cfg and Bans.cfg advanced editors.
  • MapRotation.cfg editor with auto-complete features.
Head over to the GitHub repository to snag the latest version when it’s ready to roll.

Iron Dawn by SPECTR_Eternal


Continuing to grow alongside both the SquadJam mod and the Armored Vehicle Rework, Iron Dawn returns to The Wrench this month. Always a welcome sight!



This time, SPECTR_Eternal shares his progress on a water purification facility along the river and a battle-scarred complex suitable for vehicle combat that’s sure to end up a graveyard as the battle rages on.



Gulf of Finland by Hawken


Oh snap, Hawken has released Gulf of Finland! What are you waiting for? More details? No problem!



Gulf of Finland will feature teams hopping between seven islands, needing to make careful and liberal use of choppers. It comes complete with a Territory Control layer as well as 2 AAS layers.



You can grab it by heading over to the Steam Workshop. Go already!

Bundeswehr Mod: Fulda Gap Map by Bundeswehr Mod Team


Made possible by the collective efforts of Gunslinger, [ODIN] Hangrath, [DSK] LieutenantK, Cpt. Brotzeit, and [DSK] Elmo, the Bundeswehr Mod is ready to show off their first map!



Russian forces have overrun the vital city of Fulda, in Hessia.

Amidst the chaos and klaxons of evacuation, NATO Forces hastily prepare their defensive positions around the town of Uttrichshausen and the A7 Autobahn-Viaduct. Will they be able to stop the Russian tank rush for Munich and Frankfurt? (Hint: That’s up to you, soldier!)



Started in August of 2019, the map is already showing remarkable development thanks to the team’s use of real satellite data. Nearly a one-to-one creation, you’ll find the Autobahn A66, Autobahn A7, as well as part of Germany’s longest high-speed rail tunnel.



Additionally, 12 settlements of varied sizes are situated in lush valleys and on richly forested mountains. The first playable layer will be set around the village of Uttrichshausen, just south of Fulda. If you’d like to get involved, learn more, or offer your feedback, be sure to join their Discord server.

Baghdad by T/5 Perez-Pantoja


Heck yeah, we got another one that’s ready to roll right now! This time from the 29th Infantry Division as rendered by T/5 Perez-Pantoja.



They’re happy to report it’s already being used effectively to run drills and features a little USMC action.



Next steps include fleshing out AAS and RAAS layers with even more team matchups.



Of course, they’ll be getting ready for choppers too. Oorah!

Sign-off
Yikes! That may have been one of the longest Wrenches so far! Which mods are you going to check out first?

Would you like to see your mod featured in The Wrench? Let us know by submitting it here!

Offworld out.
Oct 18, 2019
Squad - BLITZ
Hey Squaddies,

A fresh hotfix has been pushed for A16 and the weekend action is rolling out to support. Get involved and mount up, the community has you covered!



October 18
11:00 AM PT (18:00 UTC)
RIP vs The World

This day in 1944 saw Soviet troops invade Czechoslovakia during WWII

October 19
11:30 AM PT (18:30 UTC)
Squad Ops: Operation Metal Monsters
5:30 PM PT (0030, 10/20 UTC)
Squad Ops: Operation Sea Monsters


Stay spookie, squaddies!
Oct 17, 2019
Squad - Gatzby
Hey squaddies!

While we're still hammering away on the next major release of Squad, we wanted to push out a hotfix to resolve some common issues popping up with Alpha 16.

Here's a list of the changes:
Alpha 16.1 Notes
  • Fools Road, Destruction v1: Fixed staging zone for defenders so they can move out immediately.
  • Gorodok, RAAS v2: Fixed GB helipads not repairing.
  • Logar Valley, AAS v2: Fixed CP naming. (3 CPs were named Compound.)
  • Logar Valley, Skirmish v1: Reduce deployable lock zone on both INS and MIL main base protection zones so they can build deployables on their first CP.
  • Mutaha: Fixed bulletproof bushes.
  • Mutaha: Fixed no-leaning zones.
  • Mutaha: Fixed half-invisible garage doors and collisions.
  • Narva: Fixed several broken or invisible buildings.
  • Narva, Destruction v1: Fixed staging zone for defenders so they can move out immediately.
  • Yehorivka, RAAS v3: Fixed bugged vehicle spawns.
  • Added exit points to the UH60 helicopter to reduce the chance of disembarking into the rotors during mass disembarks.
  • Fixed radial damage immunity on several exposed gunner seats. (BMP1 ZU-23, Ural ZU-23, Bulldog, T62 Cupola, M1A2 Loader, Technical DshK/SPG)
  • Fixed radial damage immunity for soldiers against M1A2 HEAT rounds.
Stay safe out there, squaddies.

Offworld out.
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