X4: Foundations - belgoray
Egosoft is excited to celebrate the release of the highly anticipated, major 7.00 update for X4: Foundations, along with the brand new expansion, X4: Timelines. These updates bring a wealth of new content and enhancements to the acclaimed space simulation sandbox game, offering both veteran players and newcomers an enriched gaming experience.

https://store.steampowered.com/app/2700340/X4_Timelines/


Introducing X4: Timelines
IMMERSIVE SCENARIOS AND UNIQUE UNLOCKS
Embedded in a new X4: Timelines storyline, you'll find a wide range of scenarios in which you will experience the many different aspects of X4 gameplay. Playing these scenarios will also unlock new missions within the X4: Timelines storyline, and bonuses for your wider X4 sandbox universe - among them reimagined, classic ships from X universe history.
MYSTERIOUS NEW STORYLINE
You'll take on the role of Harper Donel, a trader in the border territories, who is not averse to risky deals. A fateful encounter not only changes your short-term plans, but shakes the foundations of your understanding of the universe, and everyone in it. Prepare to be immersed in a tale of intrigue and revelation.


X4: Timelines is more than just an expansion; it's a revolution in the X4 universe. Whether you're a seasoned space explorer or a newcomer to the galaxy, this thrilling new chapter promises to captivate you with its blend of mystery, adventure, and strategic gameplay.

Update 7.00 - Elevating Your Space Experience
(Please check out the complete changelog in our forum.)

With the latest update to X4: Foundations, players are invited to experience the most comprehensive evolution of the game yet, with enhancements spanning content, gameplay mechanics, usability, accessibility, and technical performance. This new chapter introduces a series of transformative updates and features designed to deepen the immersive experience of exploring the vast reaches of space, engaging in dynamic encounters, and navigating the intricate economies and political landscapes of the X4 universe.

A Wide Range of New Content
The universe of X4: Foundations grows more intricate and vibrant with the introduction of reimagined Teladi and Argon Capital Ships. These iconic vessels have been meticulously overhauled, featuring designs that add a new layer of depth and intrigue to space encounters. As commanders take the helm of these majestic ships, they'll find each battle and exploration endeavour imbued with a renewed sense of awe and strategy.


The expansion of the universe also introduces players to new sectors and landmarks, beckoning them to venture into previously uncharted regions. These fresh discoveries promise to expand horizons and opportunities, offering new adventures and mysteries waiting to be unraveled. Complementing this expansion is the introduction of race-specific managers' offices, providing a unique cultural insight into the various factions populating the universe, and allowing players to further personalise their spacefaring experience. See the cosmos like never before with the new Observation Deck module, offering breathtaking views of the universe from the comfort of your space station.

New and Redesigned Xenon Ships
The 7.00 update will introduce several new ships to the universe, and we want to highlight a very special addition. We're thrilled to reveal the awe-inspiring, redesigned Xenon models PE and SE, which will gradually replace their previous models (P and S) in the open universe, just as the redesigned capital ships did back in 5.00.

Equally exciting is the debut of several Terraformer ships. These ships delve into the legacy of X: Beyond the Frontier (1999) to celebrate this year's 25th anniversary of the X series. These new models, reminiscent of their predecessors, can be encountered in the open universe. Get ready to explore these unique designs!



Flyable Xenon Ships for the First Time in X4
Hold on to your pilot seats, because there's more! With the 7.00 update, we are enabling you to actually fly selected Xenon ships. Both the redesigned Xenon models (PE, SE) and the new Terraformer models introduced in 7.00 can be boarded and flown, just like any other ship in your X4 fleet. Get on board to discover how they've been adapted for you to take control, offering a whole new perspective on the X universe.

Gameplay Innovations
In addition to all this new content, the 7.00 update also includes significant gameplay enhancements, such as the introduction of the "Existential Crisis" endgame challenge for veterans. This daunting confrontation pits players against a faction that spares no effort in its aggression, offering a thrilling new dimension of strategy and resilience.

A fundamentally improved and more intuitive external camera system also debuts, enhancing the way players view, and more importantly, interact with the universe, almost making it feel like a new game. Alongside this, AI improvements across the board make for a more dynamic and realistic universe. Ships now utilise Travel Mode more effectively, enter and exit it with greater consistency, and exhibit improved navigation through jump gates and in combat situations. These enhancements are complemented by reworked and expanded tutorials, ensuring both new and veteran players can fully engage with, and understand, the depth of the game's mechanics.



Usability and Accessibility Focus
With an emphasis on making the game more accessible and enjoyable for all, this update introduces enhanced button remapping and ready-made control profiles to match your steering needs in space. It also provides an FOV slider and new options for colour-blind players with customisable UI colours. Additionally, the update brings audio and text feedback for various actions to further assist players in understanding the game dynamics and making informed decisions. Furthermore, a reduced speed mode has been introduced for those who find the pace of the action a bit too hectic, allowing for a more controlled and leisurely gameplay experience. These features are designed to offer players the flexibility to tailor their gameplay experience to their preferences and needs.

The introduction of Visual Enhancement Goggles that let you zoom in on the action, along with a customisable radial menu for quick access to in-game actions, and reworked shaders in scan mode, further enriches player interaction and immersion. These improvements ensure players have the tools they need to navigate the complexities of space warfare and exploration with confidence.



Technical Advancements
At the core of the update are the significant technical enhancements made to the XTECH 5 Engine, delivering smoother and more stable gameplay. Players will notice the difference these improvements make, among them the temporal anti-aliasing that brings crisp visuals and the enhanced shadows that add depth and realism to the universe.



Updated Bundles
With the release of X4: Timelines, the X4: Community of Planets bundles on Steam have been updated to include the new expansion. Existing players can take advantage of the "complete your bundle" feature on Steam to receive a discount when purchasing X4: Timelines.

>> X4: Community of Planets Edition
>> X4: Community of Planets Collector's Edition

A Special Thank You to Our Community
We would like to extend our heartfelt thanks to our dedicated players for their unwavering support over the years, and especially during the beta tests that have helped us enormously in the run-up to this day. Without you, none of this would be possible. We hope that you enjoy what we've been working very hard on over the past year, and can't wait to read your feedback. X4 is stronger than ever, and we couldn't be more excited to have reached this milestone. Your passion and commitment inspire us every day, and we are immensely grateful to have such a fantastic community.

7.00 Changelog
(This is an excerpt. Please check out the complete changelog in our forum.)
  • New Feature: Reimagined Teladi and Argon capital ships.
  • New Feature: Redesigned Xenon PE and SE ships.
  • New Feature: Flyable Xenon ships (selected ships only).
  • New Feature: Historic Terraformer ships.
  • New Feature: Observation Deck module for stations.
  • New Feature: Additional sectors and landmarks.
  • New Feature: Race-specific managers' offices.
  • New Feature: Improved AI.
  • New Feature: Reworked, improved and expanded tutorials.
  • New Feature: Late-game crisis for advanced players.
  • New Feature: Customisable radial menu for quick access to actions.
  • New Feature: Extended input mapping options.
  • New Feature: Enhanced external camera system.
  • New Feature: Visual Enhancement Goggles.
  • New Feature: Improved explosion effects.
  • New Feature: FOV slider.
  • New Feature: TAA support.
  • New Feature: Enhanced shadows.
  • New Feature: New accessibility options.
  • Added advice message for first-time players.
  • Added gamestart recommendations for new players.
  • Added Wayward Scion gamestart.
  • Added guidance to new HQ location when player scans old HQ plot signal leak with Kingdom End active.
  • Added more skilled marines to newly created Terran Asgard ships.
  • Added option to override ware baskets of subordinates with trade assignments.
  • Added indication of critical wares to AutoTrade default behaviour.
  • Added possibility to skip conversation lines in interactive dialogues with Space key.
  • Added option to choose default camera when piloting ships.
  • Added possibility to customise external camera position per ship model.
  • Added means to rescue people who are stranded in space suits, with options for player to request rescue.
  • Added crew bailing out of player-owned ships that are destroyed.
  • Added player character to list of things Live Stream camera can showcase.
  • Added auto-targeting of next hostile or next surface element on destruction of current target.
  • Added target type identification voice feedback for surface elements.
  • Added visual effect when hovering over HUD target elements.
  • Added icons to Data Vaults to indicate unlock progress.
  • Added icon on Map for orphaned build storages with wares to sell.
  • Added option to select order sector parameter by clicking on Map.
  • Added cover status information to message ticker.
  • Added player character portraits to New Game menu.
  • Added weapon and turret range of ships to Object Information menu.
  • Added wrecked equipment in Object Loadout menu.
  • Added full equipment and module names to mouse-over texts in Ship and Station Configuration menus.
  • Added number of available missiles or bombs in Ship Interactions and Ship Loadout menus.
  • Added new weapon modes and renamed some old weapon modes for clarity.
  • Added faction filter to Station Configuration menu shuffle function.
  • Added lock range, lock time and resilience against countermeasures to missiles in Encyclopedia.
  • Added link to Encyclopedia in Ship Information menu, and in Module context menu in Station Build menu.
  • Added full module names to search in Station Build menu.
  • Added visual hint to indicate which categories contain searched items in Station Build menu.
  • Added checks for missing equipment blueprints to construction plan selection in Station Build menu.
  • Added confirmation dialog when deleting Construction Plans.
  • Added separate default options for Global Standing Orders for military ships.
  • Added option to disable transform gizmo in Station Build menu.
  • Added ability to show external target view for ships in highways.
  • Added ability to move orders immediately to start/end of order queue in Object Behaviour menu.
  • Added information about automatically calculated buy amount to Station Overview resource boxes.
  • Added fleet and sector names to Map menu searches, and provided suggestion box.
  • Added skip buttons to sliders in menus to immediately set them to their limit.
  • Added ticker history to Logbook.
  • Added ability to select options in dropdowns by typing.
  • Added mouse-over texts explaining mission difficulties.
  • Added Interact menu of station or ship when interacting with surface elements.
  • Added Deposit Inventory order for multiple selected ships.
  • Added reset buttons to Global Standing Orders menu.
  • Added option to mark Build Storages as hostile.
  • Added mission arrow to HUD for multiple mission targets that are close together.
  • Added shield bar animation when receiving damage or boosting.
  • Added wiggle animation to hull and shield bar when being attacked.
  • Added visualisation for projected weapon heat after next shot.
  • Added up-arrow button above tab icons to close top level menu and hide icons.
  • Added warning about removing unavailable equipment when applying presets in Ship Configuration menu.
  • Added warnings about missing military or mining equipment to Ship Configuration menu.
  • Added warning when removing last controller input from certain important menu navigation controls.
  • Added support for customisation of keyboard modifiers and remapping of Shift and Ctrl keys.
  • Added feedback for input actions.
  • Added Numpad-5 as an additional input to reset map view.
  • Added wider range of ready-made input profiles.
  • Added new default profiles for various joysticks.
  • Added new default controller profile.
  • Added option to delete input profiles.
  • Added Menu Width Scale option to adjust menu widths in, e.g. multi-monitor setups.
  • Added HUD scaling.
  • Added docking UI in external view.
  • Added glow option for UI.
  • Added colour-blind options to accessibility settings.
  • Added Reduced Speed Mode accessibility option.
  • Added flickering of lights in rooms when ship or station is taking heavy damage.
  • Added low shadow quality setting.
  • Added more achievements.
  • Changed placement of station target elements to be in visual center of stations.
  • Changed appearance of mission targets that are relative to objects.
  • Changed target speed display to use more appropriate units.
  • Changed option to reset Global Standing Order responses for all ships to be on dedicated button.
  • Changed Object List and Property Owned menus to show stations under construction in same way as station entries.
  • Changed order of Dock Areas in station elevator menu to prioritise current location and ship dealerships.
  • Changed Map menu trade ware and storage type filter from being persistent per player/account to being persistent per save.
  • Changed discovered Data Vault icons to remain on Map even outside of live view.
  • Changed Laser Towers to show up as "ping" on map after long range scan.
  • Changed messages in ticker to no longer disappear while game is paused.
  • Changed faction colours to be more distinct.
  • Changed colour of collectable HUD elements that cannot currently be collected.
  • Changed hull bar colour in Map and radar from green to white to match HUD representation.
  • Changed missile reload bar to animate from full to empty.
  • Changed white flash effect when opening menu to more subtle colour.
  • Changed SSAO quality settings and added Ultra option.
  • Removed chance for fighters to deploy mines in dogfights.
  • Removed names of landmarks from target element.
  • Removed interaction icons for NPCs that are not current target.
  • Removed option to minimize Map menu.
  • Removed mouse HUD mode.
  • Improved ending of Combat Scenario to be less confusing.
  • Improved Hatikvah mission objective to indicate requirement to place 2 explosive charges during station sabotage section.
  • Improved strength of Xenon fleet in Mutually Assured Destruction mission.
  • Improved Find Resources mission to have more variation and to take into account new resource regions.
  • Improved station selection for Gride's delivery station in Paranid story.
  • Improved scanning mission to verify that opposing faction matches that given in briefing.
  • Improved mission to track ship to abort if target was destroyed before accepting mission offer.
  • Improved balancing of mineral and gas region yields across whole map.
  • Improved balancing of drop rates, types and amounts for ships and lockboxes.
  • Improved balancing of seminar prices to match equivalent NPC hiring fees.
  • Improved balancing of stellar output across all systems to match stars and locations.
  • Improved balancing of storage volume for S and M storage modules.
  • Improved ware allocation for wharfs, shipyards and equipment docks.
  • Improved quantity and locations of Xenon Defence Stations (in new games only).
  • Improved fleet composition of Terran Protectorate.
  • Improved spacesuit manoeuvrability.
  • Improved character appearance when moving and performing certain activities.
  • Improved mission guidance and NPC pathfinding in large walkable areas.
  • Improved presentation of NPCs greeting passers-by in certain situations.
  • Improved behaviour of collisions between capital and S/M sized ships.
  • Improved tolerance of turret friendly fire between player and non-player factions.
  • Improved friendly fire handling between non-player factions.
  • Improved flee behaviour of S or M ships under attack by capital ships or stations.
  • Improved boarding pod launch velocity.
  • Improved accuracy of weapon aim prediction.
  • Improved auto-aim targeting on engines, shields and turrets.
  • Improved docking of spacesuits on S and M sized ships.
  • Improved behaviour of missiles targeting stations.
  • Improved flight behaviour of guided missiles and accuracy against certain targets.
  • Improved missile hit detection.
  • Improved docking guidance.
  • Improved precision of target guidance in space.
  • Improved automatic collision avoidance for player ship when near moving objects.
  • Improved AI flight by not interrupting travel mode due to small course changes.
  • Improved AI flight while moving to jump gates.
  • Improved capital ship movement when approaching and exiting gates, accelerators and highways.
  • Improved capital ship combat movement against large targets.
  • Improved ships unnecessarily dropping out of travel drive when flying in formation.
  • Improved boosting without flight assist to no longer set throttle to zero.
  • Improved undocking behaviour of S/M ships on stations such as Teladi Trading Station.
  • Improved high speed carrier undocking.
  • Improved combat behaviour of missile-armed fighters attacking large targets.
  • Improved combat approach for capital ships attacking very large, very slow or immobile targets.
  • Improved some cases where weapons fire with no chance of hitting target.
  • Improved turret behaviour to allow slow heavy-hitting turrets to target smaller/faster enemies if there are no more suitable targets.
  • Improved boost usage of ships in fleets that are traversing jump gate to attack.
  • Improved capital ships approaching gates prior to sector transition.
  • Improved fleet gate traversal to sectors with hazardous regions.
  • Improved manoeuvring capability of tugs while towing scrap cubes or wrecks.
  • Improved ships with very low strafe speeds flown by very bad pilots sometimes appearing not to move at all.
  • Improved long-distance movement to moving objects.
  • Improved gate transition for very long NPC ships.
  • Improved ships with mining orders avoiding asteroids they are not currently targeting.
  • Improved free traders finding trades when operating over multiple sectors.
  • Improved miner decision-making involving mining in distant sectors which are contested by hostile factions.
  • Improved manual mining order for solid resources.
  • Improved manual mining order when cargo is already full.
  • Improved reliability of capital ships getting supplies.
  • Improved reliability of construction ships building stations in owned faction space.
  • Improved repair and resupply for ships with repeating orders.
  • Improved repair and resupply by allowing player-owned ships to use player-owned equipment docks, wharfs and shipyards.
  • Improved damage calculations for certain weapons when player not nearby.
  • Improved response to being boarded.
  • Improved price balancing for several MK2 weapons.
  • Improved voice feedback for repeated target selection.
  • Improved fighter pursuit of very fast, large targets.
  • Improved fighter pursuit of targets when player not nearby.
  • Improved Flee order, particularly when fleeing from ships attacking head-on.
  • Improved Flee behaviour when fleeing ship was moving rapidly to distant destination prior to fleeing.
  • Improved drone launching and recovery at ships with launch tubes.
  • Improved behaviour of NPC ships regaining lost subordinates.
  • Improved reliability of carrier-based fleet subordinates.
  • Improved subordinates with Mimic to inherit commander's default behaviour when promoted if commander is destroyed.
  • Improved fight-or-flight decision making for subordinates in fleet with Carrier or Fleet Auxiliary Ship in combat.
  • Improved stations set to sell excess resources in logical overview to no longer reduce automatic buy amount.
  • Improved station-based trader handling of ware shortages.
  • Improved redistribution of NPC military ships from long-standing quiet areas to potentially troubled ones.
  • Improved delivery of scrap to processing modules.
  • Improved order to deploy satellites to show radar range of satellite before deployment.
  • Improved messages for stations reporting friendly ships being attacked close to station.
  • Improved relation penalty on issuing attack order so that penalty is removed if attack order is cancelled before shooting has started.
  • Improved station deconstruction by transferring remaining cargo to build storage.
  • Improved Station Design Simulator environment.
  • Improved Live Stream view target selection logic.
  • Improved ticker message when picking up crates or asteroid chunks.
  • Improved selectability of small target elements in HUD.
  • Improved look and feel of mouse interactions in space and on radar.
  • Improved map zoom level range to allow it to show whole map.
  • Improved visuals of communication channel video feed.
  • Improved display of effective countermeasure resilience for missiles in encyclopedia.
  • Improved Controls settings menu layout.
  • Improved mapping of mouse buttons and mouse movement with Shift/Ctrl modifiers.
  • Improved support for joysticks with more than 32 buttons (up to 64 buttons per device supported).
  • Improved colours of exclusion zones and building lot bounds in station design menu.
  • Improved conflicting controls popup when remapping is not possible.
  • Improved range of control mapping options.
  • Improved support for DualShock and DualSense controllers.
  • Improved performance of Player Info menu under certain circumstances.
  • Improved black beard for human characters.
  • Improved cockpit visuals for Irukandji.
  • Improved historical accuracy of broken Terran jump gate model.
  • Improved presentation of loadout editor for Boron ships.
  • Improved structure of Options menu.
  • Improved visuals for Thermal Disintegrator bullets.
  • Improved rendering distance of Kha'ak Defence Platform.
  • Improved Kha'ak muzzle effect timing and appearance when viewed from far away.
  • Improved detail on wall of Terran 4M10S Luxury Dock Area.
  • Improved data leak visuals.
  • Improved appearance of stardust effect.
  • Improved lighting in Station and Ship Loadout menus.
  • Improved flickering of object lights when transitioning between functional and non-functional.
  • Improved UI colour differentiation between Realm of the Trinity and Kha'ak factions.
  • Improved clarity of icons representing obstructed enemies.
  • Improved icons for various ship types.
  • Improved visuals for scan mode.
  • Improved visibility of mining nodes on nearby asteroids.
  • Improved consistency of glow with different anti-aliasing and upscaling modes.
  • Improved readability of weapon heat bar on bright backgrounds.
  • Fixed some pirates not being active in Kingdom End expansion sectors when gate opens.
  • Fixed missing default paint theme when at high reputation with Queendom of Boron.
  • Fixed Leda We being placed in same spot as Boron marine in The High Road mission.
  • Fixed Godrealm of the Paranid and Holy Order of the Pontifex being present in some Split sectors after Paranid unification.
  • Fixed Boron story sometimes getting stuck if Boron Shipyard is destroyed.
  • Fixed A Matter of the Utmost Gravity mission getting stuck if conversation with Kromancketslat's lieutenant is interrupted by opening Map.
  • Fixed Trinity faction not able to rebuild wharfs, shipyards and other major stations.
  • Fixed stereo audio issues in some cutscenes of Boron story.
  • Fixed incorrect countdown in Casino welfare module research time trial.
  • Fixed E model Paranid capital ships not being used in Paranid story.
  • Fixed Covert Operations story sometimes getting stuck between Buy Plot and Build Station phases in Operation Hyena.
  • Fixed HQ-related achievements not being unlocked in some storylines.
  • Fixed speech being cut short in Rescue Ship generic mission.
  • Fixed being unable to dock due to reputation loss if player attacks Gride's ship when it loses cover during Paranid story.
  • Fixed cipher ship vulnerability in Paranid story.
  • Fixed Gride talking about toolbox when the Paranid story already progressed past that stage.
  • Fixed story missions requesting player to deliver resources becoming blocked under certain circumstances.
  • Fixed passenger transport mission sometimes asking to pick up passenger from invalid location.
  • Fixed Dal Busta not being available to talk to continue Hatikvah story.
  • Fixed hidden mission objectives getting prominent target elements under certain circumstances.
  • Fixed potential freeze during Blazing the Trail mission.
  • Fixed stuck data heist mission of Covert Operations story.
  • Fixed items spawned from container in Find Object mission disappearing when player flies away.
  • Fixed Trade Subscription mission characters sometimes appearing behind counter in trade corner.
  • Fixed being unable to complete Northriver story if enemy with Teladi because basic engine research cannot be completed.
  • Fixed Ace just responding with same sentence when spoken to in High-Tech Hold-Up mission of Criminal story.
  • Fixed Ace talking when scanning ship after heist part of Criminal storyline already completed.
  • Fixed damage fields in Torus Aeternal.
  • Fixed mission-only module blueprints being unlocked in Station Design Simulator.
  • Fixed missing animations when selecting New Game under certain circumstances.
  • Fixed autopilot being active after teleporting to ship.
  • Fixed characters speaking to player sometimes looking in wrong direction.
  • Fixed NPCs facing wrong way when using transporter rooms in shops on dock areas.
  • Fixed reassigned pilots getting stuck leaving Boron ships when player not present.
  • Fixed ships not using travel mode when ordered to attack target in distant sector.
  • Fixed several situations where ships could fly through station or carrier while docking.
  • Fixed dock assignment and ship hologram persisting when stopping control.
  • Fixed various issues with retrieving ships from internal storage.
  • Fixed various issues with player docking requests.
  • Fixed NPC subordinates sometimes docking indefinitely.
  • Fixed some pilots finding it hard to land on Boron Wharfs.
  • Fixed Mk2 Laser Towers getting stuck in docking bay on launch.
  • Fixed player-owned police ships continuing to police old sector after player loses control of all sectors.
  • Fixed free traders sometimes not finding trades, particularly when only working with one ware.
  • Fixed ships sometimes reporting failed trade orders despite successfully completing trade.
  • Fixed capital ships sometimes repeatedly trying to trade with stations they cannot dock at.
  • Fixed frigates, destroyers, and battleships sometimes not launching defence drones when they should.
  • Fixed transport drones on player's personal capital ship not collecting drops when set to do so.
  • Fixed frigate-based defence drones sometimes escorting their frigate indefinitely rather than engaging hostiles.
  • Fixed ships tending to repeatedly switch targets if faced with multiple small targets in close proximity to one another.
  • Fixed non-capital ships in combat tending to always prefer to target individual ships rather than capital ships or stations.
  • Fixed NPC ships sometimes unintentionally initiating hostilities against neutral or friendly ships or stations.
  • Fixed ships performing queued Coordinate Attack orders trying to attack wrecked targets.
  • Fixed participants in Coordinated Attack pursuing targets to adjacent sectors.
  • Fixed Attack orders sometimes generating failure messages even if order resulted from automated behaviour.
  • Fixed fleet subordinates sometimes no longer following commander after commander's pilot having been changed.
  • Fixed attack subordinates sometimes getting distracted by other targets far from their commander.
  • Fixed attack subordinates attacking targets other than their commander's without provocation.
  • Fixed disproportionately large number of Xenon miners getting destroyed outside Xenon space.
  • Fixed infiltration phase of boarding taking longer with higher-skilled marines.
  • Fixed ships attacking targets that are being boarded by non-hostile faction.
  • Fixed ships that are unable to inflict damage potentially deciding to fight in response to attack.
  • Fixed turrets not shooting at station modules (especially Kha'ak) unless set to Attack my current enemy.
  • Fixed capital mining ships not firing on asteroids with some turret or drone configurations.
  • Fixed weapons aiming at target sometimes moving erratically when target is lost.
  • Fixed capital ships sometimes approaching too closely in combat.
  • Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
  • Fixed ships re-engaging in combat after being ordered to disengage or being given a move order.
  • Fixed Coordinate Attack including subordinate groups that have been set to Docked.
  • Fixed ships sometimes not considering other ships in front of them and therefore not slowing down.
  • Fixed ships sometimes spiraling around carriers while trying to dock when player not nearby.
  • Fixed ships sometimes flying backwards in Travel Mode after changing current orders.
  • ... Please check out the complete changelog in our forum.
X4: Foundations - belgoray
Last Friday, Egosoft founder Bernd Lehahn was a guest of Captain Collins on Twitch and YouTube to talk about X4: Timelines and the big 7.00 update for X4: Foundations. If you weren't able to follow the stream live, you can now find the recording of the conversation here. Enjoy watching - and don't forget to add X4: Timelines to your Steam wishlist! Only 3 days left until release!

https://store.steampowered.com/app/2700340/X4_Timelines/



X4: Foundations - belgoray

Embark on an extraordinary auditory voyage with the X4: Timelines Soundtrack, an exquisite collection of music, created by the renowned X series composer Alexei Zakharov. This soundtrack accompanies the 2024 expansion, X4: Timelines, part of the celebrated X4 universe by Egosoft.

Known for his long-standing contributions to the series, Zakharov's compositions beautifully capture the essence of your interstellar adventures.

https://store.steampowered.com/app/3014950/X4_Timelines_Soundtrack/

▪️ Spotify
▪️ Apple Music: coming soon
▪️ YouTube Music
▪️ Amazon Music
▪️ Deezer
... also available on a lot of other music streaming services worldwide.
Jun 13, 2024
X4: Foundations - belgoray
This is it! Only 7 days to go before 7.00 and X4: Timelines are released on June 20th, 2024. To take us into the final stretch, 7.00 RC1 ("Release Candidate") is now available to download.

We would like to extend our heartfelt thanks to our dedicated players for their unwavering support over the years, and especially during the beta tests that have helped us enormously in the run-up to this day. Without you, none of this would be possible. We hope that you enjoy what we've been working very hard on over the past year.

In case you've missed it, please check out our "road to release event" news with the dates for live streams, a Reddit AMA, the soundtrack preview and more.

https://store.steampowered.com/app/2700340/X4_Timelines/

7.00 RC1 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [RC 1] Added low shadow quality setting.

  • [RC 1] Removed incorrect mouse over text for Continue Game (problem introduced in 7.00).

  • [RC 1] Improved visibility of mining nodes on nearby asteroids.
  • [RC 1] Improved manoeuvring capability of tugs while towing scrap cubes or wrecks.
  • [RC 1] Improved black beard for human characters.

  • [RC 1] Fixed tutorials sometimes prompting player to return to game even when launched from main menu (new feature in 7.00).
  • [RC 1] Fixed being unable to complete Northriver story if enemy with Teladi because basic engine research cannot be completed.
  • [RC 1] Fixed Ace just responding with same sentence when spoken to in High-Tech Hold-Up mission of Criminal story.
  • [RC 1] Fixed Ace talking when scanning ship after heist part of Criminal storyline already completed.
  • [RC 1] Fixed fleet subordinates sometimes no longer following commander after commander's pilot having been changed.
  • [RC 1] Fixed station drone settings getting lost when loading save (problem introduced in 7.00).
  • [RC 1] Fixed certain ship geometry or blinking lights incorrectly being visible from cockpit after loading save (problem introduced in 7.00).
  • [RC 1] Fixed not being able to interact with the captain console of the Phoenix E (new feature in 7.00).
  • [RC 1] Fixed uncapturable Xenon fighters aboard boarded Xenon H becoming player owned (new feature in 7.00).
  • [RC 1] Fixed pilots of ships stored in internal docks not being visible during comm scenes.
  • [RC 1] Fixed Long Range Scan mode being available in menu in spacesuit.
  • [RC 1] Fixed Stop Engine button sometimes not working.
  • [RC 1] Fixed wrong subordinate assignment displayed in Map under certain circumstances.
  • [RC 1] Fixed active mission not being removed from message ticker after finishing (problem introduced in 7.00).
  • [RC 1] Fixed military ships notifying about events while global option is disabled (new feature in 7.00).
  • [RC 1] Fixed Station Plot Management menu not updating correctly after placing new plot (problem introduced in 7.00).
  • [RC 1] Fixed target monitor and message ticker being partially off-screen under certain circumstances (problem introduced in 7.00).
  • [RC 1] Fixed Interact menu not being displayed under certain circumstances (problem introduced in 7.00).
  • [RC 1] Fixed Interact menu being displayed unnecessarily far from cursor under certain circumstances (problem introduced in 7.00).
  • [RC 1] Fixed External View control mode message appearing at centre of screen under certain circumstances (new feature in 7.00).
  • [RC 1] Fixed UI in external view being influenced by ship movements under certain circumstances.
  • [RC 1] Fixed Map ware filters added multiple times under certain circumstances.
  • [RC 1] Fixed newly edited custom save name being reset after short time.
  • [RC 1] Fixed Interact menu opening too close to screen border.
  • [RC 1] Fixed misaligned Interact menu sub-options.
  • [RC 1] Fixed UI scaling issue in Overlay UI.
  • [RC 1] Fixed removal of connected devices in "Manage Controllers / Joysticks" not being persistent across game sessions.
  • [RC 1] Fixed incorrect reflections on medium ship hulls.
  • [RC 1] Fixed logo on Pelican Sentinel being partially hidden.
  • [RC 1] Fixed missing headlights on Kuraokami and Nemesis.
  • [RC 1] Fixed several causes of crashes.
X4: Foundations - belgoray
We are excited to share some important dates leading up to the release of our new expansion, X4: Timelines, and our major, free X4: Foundations 7.00 update. Here are the details:

Friday, June 14, 2024
14:00 CEST (7am PDT / 10am EDT / 3pm BST)
16:00 CEST (7am PDT / 10am EDT / 3pm BST)
  • Captain Collins X4 Stream featuring Egosoft founder and Managing Director Bernd Lehahn
Monday, June 17, 2024
16:00 CEST (7am PDT / 10am EDT / 3pm BST)
  • Content creators can start posting pre-recorded X4: Timelines content on their channels
19:00 CEST (10am PDT / 1pm EDT / 6pm BST)
Thursday, June 20, 2024
16:00 CEST (7am PDT / 10am EDT / 3pm BST)
  • Streamers can start live streaming with a preview version of X4: Timelines
  • X4: Timelines reviews may be posted
19:00 CEST (10am PDT / 1pm EDT / 6pm BST)
  • X4: Timelines Story Trailer premiere at a special, yet-to-be-unveiled (online) event
  • X4: Timelines is released (+ free major X4: Foundations 7.00 update)
Stay tuned and get ready for the countdown to release! Thank you for your continued support on our way to this massive X4 milestone.

https://store.steampowered.com/app/2700340/X4_Timelines/
X4: Foundations - belgoray
X4 7.00 Public Beta 8 is now available to download. As you probably already know, we are rapidly approaching a significant milestone date. We recently announced that our next expansion, X4: Timelines, will be released on June 20, 2024, alongside the huge, free update 7.00.


You can also put a note in your calendar for June 14, 2024, at 4:00 PM CEST, when Egosoft founder and CEO Bernd Lehahn will join Captain Collins in a livestream to talk more about X4 7.00 and X4: Timelines. In addition, we are in the planning stages for a small Reddit AMA with Bernd - we will let you know the exact date as soon as we have it.

Thank you for your support on our journey to 7.00!

https://store.steampowered.com/app/2700340/X4_Timelines/

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 8 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 8] Added more skilled marines to newly created Terran Asgard ships.
  • [Beta 8] Added research to re-trigger crisis long after finishing it (new feature in 7.00).
  • [Beta 8] Added loading of most recent save to end of tutorial when tutorial was started via prompt in Open Universe (new feature in 7.00).
  • [Beta 8] Added unlock status of Data Vaults to target monitor (new feature in 7.00).

  • [Beta 8] Improved strength of Xenon fleet in Mutually Assured Destruction mission.
  • [Beta 8] Improved ships unnecessarily dropping out of travel drive when flying in formation.
  • [Beta 8] Improved boosting without flight assist to no longer set throttle to zero.
  • [Beta 8] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 8] Improved effect of single poor marine during infiltration phase of boarding (improvement for fix in 7.00).
  • [Beta 8] Improved balancing of boarding difficulty for Xenon H (new feature in 7.00).
  • [Beta 8] Improved balancing of Xenon PE (new feature in 7.00).
  • [Beta 8] Improved hull and shield bar damage animation (new feature in 7.00).
  • [Beta 8] Improved boosting without flight assist to no longer set throttle to zero.
  • [Beta 8] Improved capital ship combat movement (further improvement to 7.00).

  • [Beta 8] Fixed potential freeze during Blazing the Trail mission.
  • [Beta 8] Fixed stuck data heist mission of Covert Operations story.
  • [Beta 8] Fixed items spawned from container in Find Object mission disappearing when player flies away.
  • [Beta 8] Fixed Trade Subscription mission characters sometimes appearing behind counter in trade corner.
  • [Beta 8] Fixed case of crisis mission objective remaining Talk to Boso (new feature in 7.00).
  • [Beta 8] Fixed Xenon and Kha'ak small fighters being killed by player not counting as success during crisis (new feature in 7.00).
  • [Beta 8] Fixed crisis sector invasions sometimes not including Kha'ak (new feature in 7.00).
  • [Beta 8] Fixed ships unrealistically being pushed around by bullet impacts (fix for improvement in 7.00).
  • [Beta 8] Fixed repair of multiple ships not working under certain circumstances.
  • [Beta 8] Fixed inactive mission line not being shown under certain circumstances.
  • [Beta 8] Fixed faction name in target monitor not updating after uncovering covered ship.
  • [Beta 8] Fixed incoming supply trades being listed for production resources.
  • [Beta 8] Fixed ship attacked notification showing pilot upside-down if ship was destroyed.
  • [Beta 8] Fixed search in ticker logbook (new feature in 7.00).
  • [Beta 8] Fixed Launch button being available for subordinate groups where setting has no effect.
  • [Beta 8] Fixed target monitor unintentionally overlapping menus under certain circumstances (problem introduced in 7.00).
  • [Beta 8] Fixed missing gamestart info under certain circumstances (problem introduced in 7.00).
  • [Beta 8] Fixed SETA HUD indicator getting stuck under certain circumstances (problem introduced in 7.00).
  • [Beta 8] Fixed sector parameter selection for orders not working correctly (problem introduced in 7.00).
  • [Beta 8] Fixed submenu bar on left side of Player Info menu not showing up under certain circumstances.
  • [Beta 8] Fixed incorrect y-axis labels on some graphs.
  • [Beta 8] Fixed target bracket size with non-default FOV.
  • [Beta 8] Fixed blurred weapon aim-indicators with TAA enabled (new feature in 7.00).
  • [Beta 8] Fixed several causes of crashes.
X4: Foundations - belgoray
We're thrilled to announce that our newest expansion, X4: Timelines, as well as the major X4: Foundations 7.00 update are set to launch on June 20, 2024. On June 14, Egosoft founder and Managing Director Bernd Lehahn will be visiting Captain Collins for a live stream to talk more about X4: Timelines.


X4 7.00
X4: Foundations 7.00 is a monumental upgrade, introducing a host of new features and enhancements that will elevate the X4 experience. Players can look forward to reimagined Teladi and Argon capital ships, new sectors and landmarks, a revamped external camera system, and the "Existential Crisis" endgame challenge. Continuous engine improvements, extended button remapping options, and a new controller profile will further refine gameplay. As with previous updates to X4, the switch to 7.00 is free of charge for existing owners of X4: Foundations. Find out more about the changes and new elements in our 7.00 Public Beta news and our 7.00 Trailer:


X4: Timelines
X4: Timelines, the new expansion, brings a revolutionary approach to the X4 universe. It features a thrilling storyline centred around Harper Donel, a trader whose encounter in the border territories will shake the foundations of the universe. Embedded in the new X4: Timelines storyline, you'll find a wide range of scenarios in which you will experience the many different aspects of X4 gameplay. Playing these scenarios will also unlock new missions within the X4: Timelines storyline, and bonuses for your wider X4 sandbox universe - among them reimagined, classic ships from X Universe history.

https://store.steampowered.com/app/2700340/X4_Timelines/

Mark your calendars for June 20, 2024, and prepare to embark on this exciting new journey through space and time. Wishlist X4: Timelines today, to be notified once it's available.
X4: Foundations - belgoray
X4 7.00 Public Beta 7 is now available to download. With this latest update, we continue our commitment to improving your experience with new features, enhancements and fixes based on your feedback. Dive in and discover what's new!

In 7.00 Beta 7 the boarding times for the infiltration phase were adjusted to solve a reported issue where Experienced marines would take much longer then rookies. As such we would like to ask you for feedback on the new times (see forum thread).

Don't forget to add X4: Timelines, our upcoming new expansion for X4, to your Steam Wishlist. This way you will be notified as soon as it has been released. We will announce the release dates for the major 7.00 update to X4: Foundations as well as X4: Timelines soon™.

https://store.steampowered.com/app/2700340/X4_Timelines/

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 7 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 7] Added advice message for first-time players.
  • [Beta 7] Added player character portraits to New Game menu.
  • [Beta 7] Added wrecked equipment in Object Loadout menu.
  • [Beta 7] Added confirmation dialog when deleting Construction Plans.
  • [Beta 7] Added option to select order sector parameter by clicking on Map.
  • [Beta 7] Added option to delete input profiles.
  • [Beta 7] Added option to delete colour profiles (new feature in 7.00).
  • [Beta 7] Added new default profiles for various joysticks.

  • [Beta 7] Removed shield recharge sounds (new feature in 7.00).

  • [Beta 7] Improved accuracy of weapon aim prediction.
  • [Beta 7] Improved some cases where weapons fire with no chance of hitting target.
  • [Beta 7] Improved ships with very low strafe speeds flown by very bad pilots sometimes appearing not to move at all.
  • [Beta 7] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 7] Improved docking of spacesuits on S and M sized ships (further improvement to 7.00).
  • [Beta 7] Improved turret behaviour to allow slow heavy-hitting turrets to target smaller/faster enemies if there are no more suitable targets.
  • [Beta 7] Improved Hatikvah mission objective to indicate requirement to place 2 explosive charges during station sabotage section.
  • [Beta 7] Improved balancing of drop rate for spacefly eggs from ships (problem introduced in 7.00).
  • [Beta 7] Improved behaviour of missiles targeting stations.
  • [Beta 7] Improved clarity of icons representing obstructed enemies.

  • [Beta 7] Fixed Hatikvah story getting stuck on Fly To objective (further fix for issue fixed in 7.00).
  • [Beta 7] Fixed crisis research being selectable via custom gamestart menu (new feature in 7.00).
  • [Beta 7] Fixed mass traffic sometimes not having collisions.
  • [Beta 7] Fixed stations scheduled for dismantling sometimes still allowing ships to dock (problem introduced in 7.00).
  • [Beta 7] Fixed player not being able to approach spacesuit to rescue it while spacesuit is trying to dock at player ship (new feature in 7.00).
  • [Beta 7] Fixed loadout presets on player-owned shipyards not selecting optional software.
  • [Beta 7] Fixed infiltration phase of boarding taking longer with higher-skilled marines.
  • [Beta 7] Fixed factions not building certain factories needed to support ship building.
  • [Beta 7] Fixed modules in station editor disappearing when selecting new module after resetting rotation.
  • [Beta 7] Fixed container magnet not working correctly on certain ships.
  • [Beta 7] Fixed NPCs facing wrong way when using transporter rooms in shops on dock areas.
  • [Beta 7] Fixed help text shortcuts not working (problem introduced in 7.00).
  • [Beta 7] Fixed check engine light not showing when ship's engines are destroyed.
  • [Beta 7] Fixed persistent smoke and fire effects on previously damaged objects (problem introduced in 7.00).
  • [Beta 7] Fixed Casino not being entirely visible in station construction menu.
  • [Beta 7] Fixed commander not being listed in ship destruction log entry (problem introduced in 7.00).
  • [Beta 7] Fixed issues with notifications being queued while menus are open (problem introduced in 7.00).
  • [Beta 7] Fixed pink logbook text (problem introduced in 7.00).
  • [Beta 7] Fixed detail on Xenon large seismic charge turret becoming invisible (new feature in 7.00).
  • [Beta 7] Fixed bridge of Xenon H clipping into ship hull (new feature in 7.00).
  • [Beta 7] Fixed front landing gear of Xenon F not animating correctly (new feature in 7.00).
  • [Beta 7] Fixed inverted player logo on Theseus.
  • [Beta 7] Fixed incorrect orientation of right main weapon on Odysseus E.
  • [Beta 7] Fixed engine flame of Teladi Station Security Vessel A being visually disconnected from engine.
  • [Beta 7] Fixed incorrect reflections on small ship hulls.
  • [Beta 7] Fixed several causes of crashes.
X4: Foundations - belgoray
We have another new beta version for you this week. 7.00 Beta 6 can now be downloaded in the usual way. You can find the complete changelog at the end of this news.

Changes to the new "Existential Crisis" endgame activity
Thank you for your feedback so far on this new 7.00 late-game feature, based on which we've made several changes to it. The feature was always intended to be optional, but now the "Existential Crisis" will be very much opt-in rather than opt-out. To make this happen, we're introducing a new research step that will be required in order for the Crisis to occur, meaning that by simply not researching that item you can very easily avoid it. A warning message in the game will make sure that you are aware of the potential implications of this research.

We've also updated our existing FAQ entry on the "Existential Crisis" with information corresponding to the changes that have been made:

❓ How do I start the new "Existential Crisis" endgame content?
The crisis will be become available upon reaching around half a billion in assets, most of which should be military. This is based on construction cost, i.e. not the monetary value you see in the Empire Menu. As you approach having a big enough empire, Boso Ta will contact you about a new research opportunity making use of your vast fleet. All you then need to do is complete this research and continue preparing your empire for whatever comes next. Boso Ta will later inform you of, and guide you through, the crisis.

We're looking forward to your feedback on these changes in our forum thread on the topic.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 6 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 6] Added possibility to skip conversation lines in interactive dialogues with Space key.
  • [Beta 6] Added support for multiple colour profiles (new feature in 7.00).
  • [Beta 6] Added HUD indicator for Reduced Speed Mode (new feature in 7.00).
  • [Beta 6] Added further mouse-over texts to start menu (new feature in 7.00).
  • [Beta 6] Added new ship icons to Map legend (new feature in 7.00).
  • [Beta 6] Added unassigned personnel to Personnel Management menu (new feature in 7.00).
  • [Beta 6] Added sound effects for shield recharging and shield fully recharged.

  • [Beta 6] Removed names of landmarks from their target element.

  • [Beta 6] Improved late-game crisis feature to make it fully opt-in, provide more information and be better balanced (new feature in 7.00).
  • [Beta 6] Improved automatic collision avoidance for player ship when near moving objects.
  • [Beta 6] Improved docking of spacesuits on S and M sized ships.
  • [Beta 6] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 6] Improved visualisation of docking guidance when it passes behind objects (new feature in 7.00).
  • [Beta 6] Improved map zoom level range to allow it to show whole map.
  • [Beta 6] Improved balancing of chance that Xenon will abandon ship (new feature in 7.00).
  • [Beta 6] Improved rendering distance of Kha'ak Defence Platform.

  • [Beta 6] Fixed Xenon war subscription missions not targeting new Xenon PE (new feature in 7.00).
  • [Beta 6] Fixed missing mission targets in space under certain circumstances (problem introduced in 7.00).
  • [Beta 6] Fixed hidden mission objectives getting prominent target elements under certain circumstances.
  • [Beta 6] Fixed turrets and shields on stations sometimes changing in Station Design Simulator when forcing construction of station with Administrative Centre.
  • [Beta 6] Fixed SCA Harasser jobs not being properly disabled after completing SCA-related terraforming project (problem introduced in 7.00).
  • [Beta 6] Fixed boarding pods not appearing when launched to claim small ships (problem introduced in 7.00).
  • [Beta 6] Fixed Mimic subordinates not inheriting their commander's manual ware basket (new feature in 7.00).
  • [Beta 6] Fixed disproportionately large number of Xenon miners getting destroyed outside Xenon space.
  • [Beta 6] Fixed bullet impacts pushing ships with too much force.
  • [Beta 6] Fixed S and M variants for several weapons having incorrect prices.
  • [Beta 6] Fixed capital mining ships not firing on asteroids with some turret or drone configurations.
  • [Beta 6] Fixed reassigned pilots getting stuck leaving Boron ships when player not present.
  • [Beta 6] Fixed engine surface elements showing speed of 0 m/s at all times.
  • [Beta 6] Fixed Personnel Management menu not listing all employed service crew and marines (problem introduced in 7.00).
  • [Beta 6] Fixed mouse support in Radial menu with Steering or Direct Steering Mode active (new feature in 7.00).
  • [Beta 6] Fixed targetable surface elements on player-controlled ship (problem introduced in 7.00).
  • [Beta 6] Fixed not being able to use mouse on Linux when using certain joysticks with constantly pressed buttons.
  • [Beta 6] Fixed target select sounds being played in first person (new feature in 7.00).
  • [Beta 6] Fixed engines of Xenon H not showing in Encyclopedia (problem introduced in 7.00).
  • [Beta 6] Fixed small scouts using small fighter ship icon (new feature in 7.00).
  • [Beta 6] Fixed wrong ship icon being assigned to Tuatara, Asgard and Kalis (new feature in 7.00).
  • [Beta 6] Fixed several causes of crashes.
X4: Foundations - belgoray
New week, new beta, as we continue on the road to X4 7.00! Today we have made 7.00 Beta 5 available to you, and we would like to draw your attention to two particular elements that we need your feedback on:

At the beginning of the 7.00 public beta we mentioned that we had introduced a customisable radial menu for quick access to actions in the game. This is designed to make X4 more accessible and enjoyable for players who use controllers, joysticks and HOTAS devices.



With today's release of Beta 5, we have gone one step further and added a new default controller profile to the game. We'd like to ask you to try out this new default profile and let us know how you feel about the default settings, which mappings you find better, etc. Please share your feedback in the corresponding Egosoft forum thread.

The default controller profile has been changed, specifically to make the new radial menus available on controllers (via buttons X and Y). If you have a custom profile already, it will not be affected. To try out the changes, save your custom profile and load the profile called "Default - Keyboard & Mouse / Controller".

Please note that all of this is still "work in progress". We will continue to work on these controller profiles and things will likely change as the beta progresses.

In version 7.00, a new feature allows users to select specific goods for a subordinate ship to trade. Previously, when adding a subordinate to a commander, the goods traded were selected automatically. Now, players can access the ship's behavior menu and manually choose the wares to trade, after first deselecting the 'Automatic' option. This enables players to exclude any goods they do not want the ship to trade; note that at least one item must be selected. If multiple goods are chosen, the ship will search for trades based on this selection, prioritizing goods that the station identifies as critical.



Please test this feature and share your feedback in this Egosoft forum thread. Thank you in advance.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 5 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 5] Added Wayward Scion gamestart.
  • [Beta 5] Added option to disable automatic reset of VE Goggles (new feature in 7.00).
  • [Beta 5] Added option to adjust intensity of UI glow (new feature in 7.00).
  • [Beta 5] Added configurable ware baskets for station-based miners (new feature in 7.00).
  • [Beta 5] Added new default controller profile (see Input Profiles feedback thread).

  • [Beta 5] Removed message ticker rotation while shown on top of menu (new feature in 7.00).
  • [Beta 5] Removed message ticker appearing for normal messages while menus are open (new feature in 7.00).

  • [Beta 5] Improved high speed carrier undocking.
  • [Beta 5] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 5] Improved Flee behaviour if player intervenes with order to dock (further improvement in 7.00).
  • [Beta 5] Improved UI colour differentiation between Realm of the Trinity and Kha'ak factions.
  • [Beta 5] Improved colour variation of paint mods on Teladi E ships (new feature in 7.00).
  • [Beta 5] Improved icons for various ship types.
  • [Beta 5] Improved dataleak visuals.

  • [Beta 5] Fixed final basic tutorial recommending playing Timelines if extension is not enabled (new feature in 7.00).
  • [Beta 5] Fixed Dal Busta not being available to talk to continue Hatikvah story.
  • [Beta 5] Fixed falling through floor in certain situations.
  • [Beta 5] Fixed moving characters sometimes adopting T-pose when interrupting turning animation (problem introduced in 7.00).
  • [Beta 5] Fixed player being left behind when NPC activates transporter (problem introduced in 7.00).
  • [Beta 5] Fixed ejected NPC pilots not speaking (problem introduced in 7.00).
  • [Beta 5] Fixed name of Crane E (new feature in 7.00).
  • [Beta 5] Fixed hatch on Xenon B becoming invisible (new feature in 7.00).
  • [Beta 5] Fixed mouse cursor emulation for controller becoming active in Start menu after attempting to change input mapping.
  • [Beta 5] Fixed cases of button auto-repeat not working on Linux when keeping joystick buttons pressed, e.g. during menu navigation.
  • [Beta 5] Fixed joysticks on Linux sometimes changing input mode incorrectly.
...