X4: Foundations - belgoray
We have another new beta version for you this week. 7.00 Beta 6 can now be downloaded in the usual way. You can find the complete changelog at the end of this news.

Changes to the new "Existential Crisis" endgame activity
Thank you for your feedback so far on this new 7.00 late-game feature, based on which we've made several changes to it. The feature was always intended to be optional, but now the "Existential Crisis" will be very much opt-in rather than opt-out. To make this happen, we're introducing a new research step that will be required in order for the Crisis to occur, meaning that by simply not researching that item you can very easily avoid it. A warning message in the game will make sure that you are aware of the potential implications of this research.

We've also updated our existing FAQ entry on the "Existential Crisis" with information corresponding to the changes that have been made:

❓ How do I start the new "Existential Crisis" endgame content?
The crisis will be become available upon reaching around half a billion in assets, most of which should be military. This is based on construction cost, i.e. not the monetary value you see in the Empire Menu. As you approach having a big enough empire, Boso Ta will contact you about a new research opportunity making use of your vast fleet. All you then need to do is complete this research and continue preparing your empire for whatever comes next. Boso Ta will later inform you of, and guide you through, the crisis.

We're looking forward to your feedback on these changes in our forum thread on the topic.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 6 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 6] Added possibility to skip conversation lines in interactive dialogues with Space key.
  • [Beta 6] Added support for multiple colour profiles (new feature in 7.00).
  • [Beta 6] Added HUD indicator for Reduced Speed Mode (new feature in 7.00).
  • [Beta 6] Added further mouse-over texts to start menu (new feature in 7.00).
  • [Beta 6] Added new ship icons to Map legend (new feature in 7.00).
  • [Beta 6] Added unassigned personnel to Personnel Management menu (new feature in 7.00).
  • [Beta 6] Added sound effects for shield recharging and shield fully recharged.

  • [Beta 6] Removed names of landmarks from their target element.

  • [Beta 6] Improved late-game crisis feature to make it fully opt-in, provide more information and be better balanced (new feature in 7.00).
  • [Beta 6] Improved automatic collision avoidance for player ship when near moving objects.
  • [Beta 6] Improved docking of spacesuits on S and M sized ships.
  • [Beta 6] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 6] Improved visualisation of docking guidance when it passes behind objects (new feature in 7.00).
  • [Beta 6] Improved map zoom level range to allow it to show whole map.
  • [Beta 6] Improved balancing of chance that Xenon will abandon ship (new feature in 7.00).
  • [Beta 6] Improved rendering distance of Kha'ak Defence Platform.

  • [Beta 6] Fixed Xenon war subscription missions not targeting new Xenon PE (new feature in 7.00).
  • [Beta 6] Fixed missing mission targets in space under certain circumstances (problem introduced in 7.00).
  • [Beta 6] Fixed hidden mission objectives getting prominent target elements under certain circumstances.
  • [Beta 6] Fixed turrets and shields on stations sometimes changing in Station Design Simulator when forcing construction of station with Administrative Centre.
  • [Beta 6] Fixed SCA Harasser jobs not being properly disabled after completing SCA-related terraforming project (problem introduced in 7.00).
  • [Beta 6] Fixed boarding pods not appearing when launched to claim small ships (problem introduced in 7.00).
  • [Beta 6] Fixed Mimic subordinates not inheriting their commander's manual ware basket (new feature in 7.00).
  • [Beta 6] Fixed disproportionately large number of Xenon miners getting destroyed outside Xenon space.
  • [Beta 6] Fixed bullet impacts pushing ships with too much force.
  • [Beta 6] Fixed S and M variants for several weapons having incorrect prices.
  • [Beta 6] Fixed capital mining ships not firing on asteroids with some turret or drone configurations.
  • [Beta 6] Fixed reassigned pilots getting stuck leaving Boron ships when player not present.
  • [Beta 6] Fixed engine surface elements showing speed of 0 m/s at all times.
  • [Beta 6] Fixed Personnel Management menu not listing all employed service crew and marines (problem introduced in 7.00).
  • [Beta 6] Fixed mouse support in Radial menu with Steering or Direct Steering Mode active (new feature in 7.00).
  • [Beta 6] Fixed targetable surface elements on player-controlled ship (problem introduced in 7.00).
  • [Beta 6] Fixed not being able to use mouse on Linux when using certain joysticks with constantly pressed buttons.
  • [Beta 6] Fixed target select sounds being played in first person (new feature in 7.00).
  • [Beta 6] Fixed engines of Xenon H not showing in Encyclopedia (problem introduced in 7.00).
  • [Beta 6] Fixed small scouts using small fighter ship icon (new feature in 7.00).
  • [Beta 6] Fixed wrong ship icon being assigned to Tuatara, Asgard and Kalis (new feature in 7.00).
  • [Beta 6] Fixed several causes of crashes.
X4: Foundations - belgoray
New week, new beta, as we continue on the road to X4 7.00! Today we have made 7.00 Beta 5 available to you, and we would like to draw your attention to two particular elements that we need your feedback on:

At the beginning of the 7.00 public beta we mentioned that we had introduced a customisable radial menu for quick access to actions in the game. This is designed to make X4 more accessible and enjoyable for players who use controllers, joysticks and HOTAS devices.



With today's release of Beta 5, we have gone one step further and added a new default controller profile to the game. We'd like to ask you to try out this new default profile and let us know how you feel about the default settings, which mappings you find better, etc. Please share your feedback in the corresponding Egosoft forum thread.

The default controller profile has been changed, specifically to make the new radial menus available on controllers (via buttons X and Y). If you have a custom profile already, it will not be affected. To try out the changes, save your custom profile and load the profile called "Default - Keyboard & Mouse / Controller".

Please note that all of this is still "work in progress". We will continue to work on these controller profiles and things will likely change as the beta progresses.

In version 7.00, a new feature allows users to select specific goods for a subordinate ship to trade. Previously, when adding a subordinate to a commander, the goods traded were selected automatically. Now, players can access the ship's behavior menu and manually choose the wares to trade, after first deselecting the 'Automatic' option. This enables players to exclude any goods they do not want the ship to trade; note that at least one item must be selected. If multiple goods are chosen, the ship will search for trades based on this selection, prioritizing goods that the station identifies as critical.



Please test this feature and share your feedback in this Egosoft forum thread. Thank you in advance.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 5 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 5] Added Wayward Scion gamestart.
  • [Beta 5] Added option to disable automatic reset of VE Goggles (new feature in 7.00).
  • [Beta 5] Added option to adjust intensity of UI glow (new feature in 7.00).
  • [Beta 5] Added configurable ware baskets for station-based miners (new feature in 7.00).
  • [Beta 5] Added new default controller profile (see Input Profiles feedback thread).

  • [Beta 5] Removed message ticker rotation while shown on top of menu (new feature in 7.00).
  • [Beta 5] Removed message ticker appearing for normal messages while menus are open (new feature in 7.00).

  • [Beta 5] Improved high speed carrier undocking.
  • [Beta 5] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 5] Improved Flee behaviour if player intervenes with order to dock (further improvement in 7.00).
  • [Beta 5] Improved UI colour differentiation between Realm of the Trinity and Kha'ak factions.
  • [Beta 5] Improved colour variation of paint mods on Teladi E ships (new feature in 7.00).
  • [Beta 5] Improved icons for various ship types.
  • [Beta 5] Improved dataleak visuals.

  • [Beta 5] Fixed final basic tutorial recommending playing Timelines if extension is not enabled (new feature in 7.00).
  • [Beta 5] Fixed Dal Busta not being available to talk to continue Hatikvah story.
  • [Beta 5] Fixed falling through floor in certain situations.
  • [Beta 5] Fixed moving characters sometimes adopting T-pose when interrupting turning animation (problem introduced in 7.00).
  • [Beta 5] Fixed player being left behind when NPC activates transporter (problem introduced in 7.00).
  • [Beta 5] Fixed ejected NPC pilots not speaking (problem introduced in 7.00).
  • [Beta 5] Fixed name of Crane E (new feature in 7.00).
  • [Beta 5] Fixed hatch on Xenon B becoming invisible (new feature in 7.00).
  • [Beta 5] Fixed mouse cursor emulation for controller becoming active in Start menu after attempting to change input mapping.
  • [Beta 5] Fixed cases of button auto-repeat not working on Linux when keeping joystick buttons pressed, e.g. during menu navigation.
  • [Beta 5] Fixed joysticks on Linux sometimes changing input mode incorrectly.
X4: Foundations - belgoray
We're moving closer to the 7.00 release of X4: Foundations and have now released the latest beta version, 7.00 Beta 4, for testing. We appreciate the feedback you've provided to date and thank you for your continued support as we approach this important update. You can find the changelog for this new version at the end of this announcement. Thank you for your commitment.

https://www.youtube.com/watch?v=9dumQL9dK-c
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 4 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 4] Added option to override ware baskets of subordinates with trade assignments.
  • [Beta 4] Added indication of critical wares to AutoTrade default behaviour.
  • [Beta 4] Added more details to Timelines start menu entry (new feature in 7.00).

  • [Beta 4] Changed start menu to put Load Game option back into top level (problem introduced in 7.00).
  • [Beta 4] Changed radial menu setup dropdown in Controls menu (new feature in 7.00).
  • [Beta 4] Changed white flash effect when opening menu to more subtle colour.

  • [Beta 4] Removed UI glow from Ship scanning elements (new feature in 7.00).

  • [Beta 4] Improved ending of Combat Scenario to be less confusing.
  • [Beta 4] Improved Station Design Simulator environment.
  • [Beta 4] Improved guided missile accuracy against certain targets.
  • [Beta 4] Improved capital ship combat movement (further improvement in 7.00).
  • [Beta 4] Improved auto-aim targeting on engines, shields and turrets.
  • [Beta 4] Improved visibility of defence modules in station build menu (further improvement in 7.00).
  • [Beta 4] Improved readability of target monitor while using ship modes (further improvement in 7.00).
  • [Beta 4] Improved quantity and locations of Xenon Defence Stations (in new games only).
  • [Beta 4] Improved support for joysticks with more than 32 buttons (up to 64 buttons per device supported).

  • [Beta 4] Fixed passenger transport mission sometimes asking to pick up passenger from invalid location.
  • [Beta 4] Fixed Combat Scenario not being completable (problem introduced in 7.00).
  • [Beta 4] Fixed destroyed ship equipment being paid for when selling ships.
  • [Beta 4] Fixed station-based traders trading with empty ware basket.
  • [Beta 4] Fixed autopilot being active after teleporting to ship.
  • [Beta 4] Fixed ships and drones docking without properly avoiding object they are docking with on path to dock (problem introduced in 7.00).
  • [Beta 4] Fixed abandoned ships continuing to move (problem introduced in 7.00).
  • [Beta 4] Fixed some ships being frozen above docks after loading savegame (problem introduced in 7.00).
  • [Beta 4] Fixed crew transfer not working with Xenon PE and SE (new feature in 7.00).
  • [Beta 4] Fixed people in ownerless space suits ejecting out of player-owned ships (new feature in 7.00).
  • [Beta 4] Fixed certain supplemental input devices (e.g. VPC Control Panel) not being detected as joystick.
  • [Beta 4] Fixed menu crash when changing input modifiers under certain circumstances (new feature in 7.00).
  • [Beta 4] Fixed target monitor remaining hidden after opening menu (new feature in 7.00).
  • [Beta 4] Fixed alignment of docking UI in external view (new feature in 7.00).
  • [Beta 4] Fixed Head Movement Intensity game option not being applied to camera shaking.
X4: Foundations - belgoray
Today we are taking the next step towards the 7.00 release and have published a new beta version (7.00 Beta 3) for you. Thank you for your feedback so far, and for your continued support as we move towards this substantial update for X4: Foundations. At the end of this news you will find the changelog for this new version.

https://www.youtube.com/watch?v=9dumQL9dK-c
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 3 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 3] Added dialog option to postpone Existential Crisis (new feature in 7.00).
  • [Beta 3] Added guidance to new HQ location when player scans old HQ plot signal leak with Kingdom End active.
  • [Beta 3] Added flickering of lights in rooms when ship or station is taking heavy damage.

  • [Beta 3] Removed chance for fighters to deploy mines in dogfights.

  • [Beta 3] Improved station selection for Gride's delivery station in Paranid story.
  • [Beta 3] Improved scanning mission to verify that opposing faction matches that given in briefing.
  • [Beta 3] Improved mission to track ship to abort if target was destroyed before accepting mission offer.
  • [Beta 3] Improved stellar output to some systems based on community feedback (improves changes in 7.00).
  • [Beta 3] Improved Rescue by allowing player to call for help again if rescue attempt is cancelled (new feature in 7.00).
  • [Beta 3] Improved drone launching and recovery at ships with launch tubes.
  • [Beta 3] Improved capital ship combat movement against large targets.
  • [Beta 3] Improved colours of exclusion zones and building lot bounds in station design menu.
  • [Beta 3] Improved colours on Behemoth E and Colossus E to bring them more in line with non-E variants (new feature in 7.00).
  • [Beta 3] Improved differentiation between radial menus (new feature in 7.00).
  • [Beta 3] Improved elevator on Xenon B (new feature in 7.00).
  • [Beta 3] Improved visuals on bridge of Xenon H (new feature in 7.00).
  • [Beta 3] Improved visuals of Xenon Plasma Cutter Beam (new feature in 7.00).
  • [Beta 3] Improved Kha'ak muzzle effect timing and appearance when viewed from far away.
  • [Beta 3] Improved detail on wall of Terran 4M10S Luxury Dock Area.

  • [Beta 3] Fixed incorrect office in gamestarts/stories resulting in problems with locations of NPCs, terminals, etc. (problem introduced in 7.00).
  • [Beta 3] Fixed E model Paranid capital ships not being used in Paranid story.
  • [Beta 3] Fixed progress blockers in various tutorials (new feature in 7.00).
  • [Beta 3] Fixed Covert Operations story sometimes getting stuck between Buy Plot and Build Station phases in Operation Hyena.
  • [Beta 3] Fixed HQ-related achievements not being unlocked in some storylines.
  • [Beta 3] Fixed speech being cut short in Rescue Ship generic mission.
  • [Beta 3] Fixed being unable to dock due to reputation loss if player attacks Gride's ship when it loses cover during Paranid story.
  • [Beta 3] Fixed cipher ship vulnerability in Paranid story.
  • [Beta 3] Fixed Xenon Research not unlocking Xenon L Shield Mk2 (problem introduced in 7.00).
  • [Beta 3] Fixed damage fields in Torus Aeternal.

  • [Beta 3] Fixed certain sectors reporting negative resource values (problem introduced in 7.00).
  • [Beta 3] Fixed pilots failing to bail out of player-owned ships (new feature in 7.00).
  • [Beta 3] Fixed docking request with rescuing ship sometimes getting cancelled if player asked to be rescued (problem introduced in 7.00).
  • [Beta 3] Fixed transport drones on player's personal capital ship not collecting drops when set to do so.
  • [Beta 3] Fixed small/medium ships sometimes teleporting short distance after being hit.
  • [Beta 3] Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
  • [Beta 3] Fixed ships sometimes reporting failed trade orders despite successfully completing trade.
  • [Beta 3] Fixed ships and turrets refusing to attack or shoot at stations that are under construction (problem introduced in 7.00).
  • [Beta 3] Fixed turrets not shooting at station modules (especially Kha'ak) unless set to Attack my current enemy.
  • [Beta 3] Fixed weapons aiming at target sometimes moving erratically when target is lost.
  • [Beta 3] Fixed ships fleeing towards station stopping to recall subordinates.
  • [Beta 3] Fixed being able to purchase mining drones for installation onto ships that can't use them.
  • [Beta 3] Fixed xenon pilots not abandoning ship properly again (problem introduced in 7.00).
  • [Beta 3] Fixed build storages with cargo sometimes not having any visible cargo pods, preventing their destruction.
  • [Beta 3] Fixed excessive deconstruction times for station modules.
  • [Beta 3] Fixed not being able to call elevator up again when standing in cockpit of PE and SE (new feature in 7.00).

  • [Beta 3] Fixed missing confirmation dialog in Station Build menu when opening another menu with unconfirmed construction plan changes.
  • [Beta 3] Fixed inability to drag order icon of Rescue people in range order on map (new feature in 7.00).

  • [Beta 3] Fixed inversion of controller/joystick axis for Emulated Mouse Cursor not being saved in input profile.
  • [Beta 3] Fixed various input mapping issues when using specific joysticks, e.g. VPC Constellation Alpha Prime.

  • [Beta 3] Fixed ship doors remaining open when they become visible while ship is undocking.
  • [Beta 3] Fixed incorrect engine position on Xenon F (new feature in 7.00).
  • [Beta 3] Fixed incorrect shield orientation and surface element positions on Crane E (new feature in 7.00).
  • [Beta 3] Fixed incorrect surface elements orientation on Heron E (new feature in 7.00).
  • [Beta 3] Fixed force field in Paranid interior not preventing player from entering area..
  • [Beta 3] Fixed several cases of weapons not being aligned properly.
  • [Beta 3] Fixed logo being cut off on Kyd.
  • [Beta 3] Fixed graphical glitch on Eclipse hull.
  • [Beta 3] Fixed wreck of Medical Supplies and Hull Parts production modules appearing disconnected.
  • [Beta 3] Fixed incorrect surface appearance of wreck of Paranid S Dome.
  • [Beta 3] Fixed incorrectly positioned wreck of Paranid L Dome.
  • [Beta 3] Fixed free-floating debris pieces in wreck of Maja Snail production module.
  • [Beta 3] Fixed missing detail on Boron M container storage causing turrets to appear floating.
  • [Beta 3] Fixed NPCs in Baldric and Bolo not using holo-keyboards to left and right of seats.
  • [Beta 3] Fixed transporter room door clipping through wall in Argon corridor.
  • [Beta 3] Fixed transporter room door fading out too quickly.
  • [Beta 3] Fixed being able to walk through dock area walls on Behemoth.
  • [Beta 3] Fixed bridge on Behemoth E being too far forwards (new feature in 7.00).
  • [Beta 3] Fixed missing holo trackballs on newly introduced small/medium ships (new feature in 7.00).
  • [Beta 3] Fixed bridge of ship docked at Paranid pier sometimes becoming temporarily invisible.
  • [Beta 3] Fixed bridge lights remaining off after ship has been constructed (problem introduced in 7.00).
  • [Beta 3] Fixed headlights of Xenon F not turning off when docked (new feature in 7.00).
  • [Beta 3] Fixed boost effect on Xenon F starting too far behind ship (new feature in 7.00).
  • [Beta 3] Fixed doors of Xenon F vibrating erratically (new feature in 7.00).
  • [Beta 3] Fixed glow on Boron dock area appearing cut off.
  • [Beta 3] Fixed fast projectiles sometimes launching behind weapons when flying at high speeds.
  • [Beta 3] Fixed sun shining through large ships in external target view.
  • [Beta 3] Fixed lens-flare blocking view from Xenon B and Xenon PE cockpits (new feature in 7.00).
  • [Beta 3] Fixed engine flames of Kha'ak ships not being animated.
  • [Beta 3] Fixed brightness of some map elements being too high (problem introduced in 7.00).
X4: Foundations - belgoray
Thank you for all your positive feedback on our 7.00 Public Beta launch last week, and also on our dedicated trailer. We're embedding the trailer again in case you missed it previously:

https://www.youtube.com/watch?v=9dumQL9dK-c
Those of you who have been with us for a while know how things proceed from here on out, but for all new X4 pilots, here's a heads up: During the Public Beta phase, we will regularly release new beta versions that fix issues found in the previous version, or improve features. This way, we are slowly but surely working our way towards the release of the final 7.00 update.

The next step in this direction is today's release of 7.00 Public Beta 2, which you can download now. At the end of this news you will find the changelog for this new version.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Frequently Asked Questions
Since the start of the 7.00 Public Beta, a number of questions have repeatedly come up, and we would like to address those here:

How do I deactivate or change the UI Glow effect?
From the X4 start menu, head to "Settings", then "Graphics Settings". You will find the "UI Glow Quality" entry. You can select "off" to deactivate the effect completely, or switch to "Low", "Medium" and "High" presets.

I can't access "Timelines", it's greyed out.
The 7.00 Public Beta does not include our next expansion X4: Timelines. The expansion will not be part of any public beta tests. You will not be able to test X4: Timelines in the 7.00 Public Beta of X4: Foundations. The menu item being greyed out is therefore intentional.

How do I start the new "Existential Crisis" endgame content?
The crisis will trigger upon reaching around half a billion in assets, most of which should be military. This is based on construction cost, i.e. not the monetary value you see in the Empire Menu. Boso Ta will contact you and guide you through the crisis.

The 7.00 Public Beta announcement said I can now board / claim / fly Xenon ships. Why doesn't it work?
This should now work in 7.00 Public Beta 2, released today. Please update your game if you're in the Public Beta branch.

I have reverted back from the 7.00 Public Beta branch to version 6.20 of X4 and now my mouse is slow when looking around while walking / in first person mode. What's up with that?
The 7.00 Public Beta modifies and adds a few settings in the key binding configuration file, therefore rendering the file incompatible with older versions of the game. Please restore your key bindings to their default by going to Settings > Controls > Input Profiles > Load Profile, and selecting the Reset to Default > Default - Keyboard & Mouse / Controller option.

I'm experiencing an issue with ...
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

Specific test / feedback requests
If you have already visited our Public Beta Feedback Forum, you will have seen that we are asking for feedback and reports on specific game features. We would like to explicitly point out some of these requests here so that a wider audience can see them, and ideally participate in reporting and sending feedback:
Please post your feedback as a new thread in our Public Beta Feedback Forum, and make sure you have read the rules and information beforehand.

7.00 Public Beta 2 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 2] Added Weapons and Turrets tutorial (new feature in 7.00).
  • [Beta 2] Added Inventory and Crafting tutorial (new feature in 7.00).
  • [Beta 2] Added docking UI in external view.

  • [Beta 2] Improved Flee behaviour when fleeing ship was moving rapidly to distant destination prior to fleeing.
  • [Beta 2] Improved station-based trader handling of ware shortages.
  • [Beta 2] Improved balancing of several newly introduced ships (new feature in 7.00).

  • [Beta 2] Fixed Gride talking about toolbox when the Paranid story already progressed past that stage.
  • [Beta 2] Fixed PAR stations in Cardinal's Domain not transferring to Trinity in existing saves (problem introduced in 7.00).
  • [Beta 2] Fixed story missions requesting player to deliver resources becoming blocked under certain circumstances.
  • [Beta 2] Fixed ships that are unable to inflict damage potentially deciding to fight in response to attack.
  • [Beta 2] Fixed not being able to dock at some stations in new clusters when loading older saves (new feature in 7.00).
  • [Beta 2] Fixed tug ships being unable to deliver scrap to stations without a suitable dock for them.
  • [Beta 2] Fixed unlocking of signal leaks in external view.
  • [Beta 2] Fixed Xenon working for player if their capital ship is successfully boarded (new feature in 7.00).
  • [Beta 2] Fixed Gatling bullets passing through targets (problem introduced in 7.00).
  • [Beta 2] Fixed small and medium ship wrecks not showing any contained Raw Scrap (problem introduced in 7.00).
  • [Beta 2] Fixed stations buying certain wares below minimum price (problem introduced in 7.00).
  • [Beta 2] Fixed certain story characters repeatedly turning around (problem introduced in 7.00).
  • [Beta 2] Fixed buy prices of Protectyon not updating based on supply and demand.
  • [Beta 2] Fixed characters speaking to player sometimes looking in wrong direction.
  • [Beta 2] Fixed pilots remaining visible in elevator after being relieved (problem introduced in 7.00).
  • [Beta 2] Fixed target name being spoken again without changing targets (problem introduced in 7.00).
  • [Beta 2] Fixed multiple NPCs standing or sitting in same place on Observation Deck (new feature in 7.00).
  • [Beta 2] Fixed equipment of owned Xenon ships not showing in ship upgrade/repair menu (new feature in 7.00).
  • [Beta 2] Fixed Xenon equipment blueprints not unlocking (new feature in 7.00).
  • [Beta 2] Fixed Xenon S/M ships not abandoning properly (new feature in 7.00).
  • [Beta 2] Fixed incorrect collisions when flying Xenon PE (new feature in 7.00).
  • [Beta 2] Fixed incorrectly oriented engines on Phoenix E (new feature in 7.00).
  • [Beta 2] Fixed incorrectly oriented weapons on Odysseus E.

  • [Beta 2] Fixed Xenon SE not being able to pick up mined resources while player is nearby (new feature in 7.00).
  • [Beta 2] Fixed corridor towards Split managers office sometimes clipping through dark wall (new feature in 7.00).
  • [Beta 2] Fixed several causes of crashes.
X4: Foundations - belgoray
Egosoft is thrilled to announce the launch of the 7.00 Public Beta for X4: Foundations, marking a significant milestone in the evolution of the X Universe. Accompanying today's announcement is a comprehensive trailer, showcasing some of the new features and enhancements, and the futuristic universe that awaits both veterans and newcomers alike. Please join the 7.00 Public Beta and accompany us on our way to its full release later this year.

https://www.youtube.com/watch?v=9dumQL9dK-c

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
With the latest update to X4: Foundations, players are invited to experience the most comprehensive evolution of the game yet, with enhancements spanning content, gameplay mechanics, usability, accessibility, and technical performance. This new chapter introduces a series of transformative updates and features designed to deepen the immersive experience of exploring the vast reaches of space, engaging in dynamic encounters, and navigating the intricate economies and political landscapes of the X4 universe.

A Wide Range of New Content
The universe of X4: Foundations grows more intricate and vibrant with the introduction of reimagined Teladi and Argon Capital Ships. These iconic vessels have been meticulously overhauled, featuring designs that add a new layer of depth and intrigue to space encounters. As commanders take the helm of these majestic ships, they'll find each battle and exploration endeavour imbued with a renewed sense of awe and strategy.


The expansion of the universe also introduces players to new sectors and landmarks, beckoning them to venture into previously uncharted regions. These fresh discoveries promise to expand horizons and opportunities, offering new adventures and mysteries waiting to be unraveled. Complementing this expansion is the introduction of race-specific managers' offices, providing a unique cultural insight into the various factions populating the universe, and allowing players to further personalise their spacefaring experience. See the cosmos like never before with the new Observation Deck module, offering breathtaking views of the universe from the comfort of your space station.

New and Redesigned Xenon Ships
The 7.00 update will introduce several new ships to the universe, and we want to highlight a very special addition. We're thrilled to reveal the awe-inspiring, redesigned Xenon models PE and SE, which will gradually replace their previous models (P and S) in the open universe, just as the redesigned capital ships did back in 5.00.

Equally exciting is the debut of several Terraformer ships. These ships delve into the legacy of X: Beyond the Frontier (1999) to celebrate this year's 25th anniversary of the X series. These new models, reminiscent of their predecessors, can be encountered in the open universe. Get ready to explore these unique designs!



Flyable Xenon Ships for the First Time in X4
Hold on to your pilot seats, because there's more! With the 7.00 update, we are enabling you to actually fly selected Xenon ships. Both the redesigned Xenon models (PE, SE) and the new Terraformer models introduced in 7.00 can be boarded and flown, just like any other ship in your X4 fleet. Get on board to discover how they've been adapted for you to take control, offering a whole new perspective on the X universe.

Gameplay Innovations
In addition to all this new content, the 7.00 update also includes significant gameplay enhancements, such as the introduction of the "Existential Crisis" endgame challenge for veterans. This daunting confrontation pits players against a faction that spares no effort in its aggression, offering a thrilling new dimension of strategy and resilience. For those who prefer a more serene journey through the stars, this challenge can be opted out of, ensuring a tailored experience for every commander.

A fundamentally improved and more intuitive external camera system also debuts, enhancing the way players view, and more importantly, interact with the universe, almost making it feel like a new game. Alongside this, AI improvements across the board make for a more dynamic and realistic universe. Ships now utilise Travel Mode more effectively, enter and exit it with greater consistency, and exhibit improved navigation through jump gates and in combat situations. These enhancements are complemented by reworked and expanded tutorials, ensuring both new and veteran players can fully engage with, and understand, the depth of the game's mechanics.



Usability and Accessibility Focus
With an emphasis on making the game more accessible and enjoyable for all, this update introduces enhanced button remapping and ready-made control profiles to match your steering needs in space. It also provides an FOV slider and new options for colour-blind players with customisable UI colours. Additionally, the update brings audio and text feedback for various actions to further assist players in understanding the game dynamics and making informed decisions. Furthermore, a reduced speed mode has been introduced for those who find the pace of the action a bit too hectic, allowing for a more controlled and leisurely gameplay experience. These features are designed to offer players the flexibility to tailor their gameplay experience to their preferences and needs.

The introduction of Visual Enhancement Goggles that let you zoom in on the action, along with a customisable radial menu for quick access to in-game actions, and reworked shaders in scan mode, further enriches player interaction and immersion. These improvements ensure players have the tools they need to navigate the complexities of space warfare and exploration with confidence.



Technical Advancements
At the core of the update are the significant technical enhancements made to the XTECH 5 Engine, delivering smoother and more stable gameplay. Players will notice the difference these improvements make, among them the temporal anti-aliasing that brings crisp visuals and the enhanced shadows that add depth and realism to the universe.



This monumental 7.00 update to X4: Foundations underscores our unwavering dedication to the evolution of X4, aiming to deliver an experience that is richer, more immersive, and more accessible than ever before. The excitement within our team is palpable as we prepare to share the extensive enhancements of 7.00 with you through our Public Beta.

In keeping with the tradition established by previous significant updates, our work doesn't stop here. The feedback phase is crucial, and we are eager to refine the update further, drawing on both our own creative insights and, importantly, the invaluable feedback you provide during the Public Beta. We encourage you to share your experiences and observations in our Public Beta Feedback Forum, helping us to fine-tune and perfect the gameplay experience.

As you delve into the vast changes introduced in 7.00, our team is already looking ahead, diligently working on the next addition to the X4 saga, X4: Timelines. Rest assured that more information on this brand new, very different expansion will be shared as soon as possible. In the meantime, we can confirm that we are on track for the release of both X4: Timelines and the 7.00 update to X4: Foundations later this year, continuing to expand and enrich the universe we've all come to love.

Stay tuned, commanders. The journey through space continues, and the best is yet to come.

https://store.steampowered.com/app/2700340/X4_Timelines/

7.00 Public Beta 1 Changelog
(please visit our forum for the complete changelog)
  • New Feature: Reimagined Teladi and Argon capital ships.
  • New Feature: Redesigned Xenon PE and SE ships.
  • New Feature: Flyable Xenon ships (selected ships only).
  • New Feature: Historic Terraformer ships.
  • New Feature: Observation Deck module for stations.
  • New Feature: Additional sectors and landmarks.
  • New Feature: Race-specific managers' offices.
  • New Feature: Improved AI.
  • New Feature: Reworked, improved and expanded tutorials (work in progress during Public Beta).
  • New Feature: Late-game crisis for advanced players.
  • New Feature: Customisable radial menu for quick access to actions.
  • New Feature: Extended input mapping options.
  • New Feature: Enhanced external camera system.
  • New Feature: Visual Enhancement Goggles.
  • New Feature: Improved explosion effects.
  • New Feature: FOV slider.
  • New Feature: TAA support.
  • New Feature: Enhanced shadows.
  • New Feature: New accessibility options.

  • Added gamestart recommendations for new players.
  • Added option to choose default camera when piloting ships.
  • Added possibility to customise external camera position per ship model.
  • Added means to rescue people who are stranded in space suits, with options for player to request rescue.
  • Added crew bailing out of player-owned ships that are destroyed.
  • Added player character to list of things Live Stream camera can showcase.
  • Added auto-targeting of next hostile or next surface element on destruction of current target.
  • Added target type identification voice feedback for surface elements.
  • Added visual effect when hovering over HUD target elements.
  • Added icons to Data Vaults to indicate unlock progress.
  • Added icon on Map for orphaned build storages with wares to sell.
  • Added cover status information to message ticker.
  • Added weapon and turret range of ships to Object Information menu.
  • Added full equipment and module names to mouse-over texts in Ship and Station Configuration menus.
  • Added number of available missiles or bombs in Ship Interactions and Ship Loadout menus.
  • Added new weapon modes and renamed some old weapon modes for clarity.
  • Added faction filter to Station Configuration menu shuffle function.
  • Added lock range, lock time and resilience against countermeasures to missiles in Encyclopedia.
  • Added link to Encyclopedia in Ship Information menu, and in Module context menu in Station Build menu.
  • Added full module names to search in Station Build menu.
  • Added visual hint to indicate which categories contain searched items in Station Build menu.
  • Added checks for missing equipment blueprints to construction plan selection in Station Build menu.
  • Added separate default options for Global Standing Orders for military ships.
  • Added option to disable transform gizmo in Station Build menu.
  • Added ability to show external target view for ships in highways.
  • Added ability to move orders immediately to start/end of order queue in Object Behaviour menu.
  • Added information about automatically calculated buy amount to Station Overview resource boxes.
  • Added fleet and sector names to Map menu searches, and provided suggestion box.
  • Added skip buttons to sliders in menus to immediately set them to their limit.
  • Added ticker history to Logbook.
  • Added ability to select options in dropdowns by typing.
  • Added mouse-over texts explaining mission difficulties.
  • Added Interact menu of station or ship when interacting with surface elements.
  • Added Deposit Inventory order for multiple selected ships.
  • Added reset buttons to Global Standing Orders menu.
  • Added option to mark Build Storages as hostile.
  • Added mission arrow to HUD for multiple mission targets that are close together.
  • Added shield bar animation when receiving damage or boosting.
  • Added wiggle animation to hull and shield bar when being attacked.
  • Added visualisation for projected weapon heat after next shot.
  • Added up-arrow button above tab icons to close top level menu and hide icons.
  • Added warning about removing unavailable equipment when applying presets in Ship Configuration menu.
  • Added warnings about missing military or mining equipment to Ship Configuration menu.
  • Added warning when removing last controller input from certain important menu navigation controls.
  • Added support for customisation of keyboard modifiers and remapping of Shift and Ctrl keys.
  • Added feedback for input actions.
  • Added Numpad-5 as an additional input to reset map view.
  • Added wider range of ready-made input profiles.
  • Added Menu Width Scale option to adjust menu widths in, e.g. multi-monitor setups.
  • Added HUD scaling.
  • Added glow option for UI.
  • Added colour-blind options to accessibility settings.
  • Added Reduced Speed Mode accessibility option.
  • Added more achievements.

  • Changed placement of station target elements to be in visual center of stations.
  • Changed appearance of mission targets that are relative to objects.
  • Changed target speed display to use more appropriate units.
  • Changed option to reset Global Standing Order responses for all ships to be on dedicated button.
  • Changed Object List and Property Owned menus to show stations under construction in same way as station entries.
  • Changed order of Dock Areas in station elevator menu to prioritise current location and ship dealerships.
  • Changed Map menu trade ware and storage type filter from being persistent per player/account to being persistent per save.
  • Changed discovered Data Vault icons to remain on Map even outside of live view.
  • Changed Laser Towers to show up as "ping" on map after long range scan.
  • Changed messages in ticker to no longer disappear while game is paused.
  • Changed faction colours to be more distinct.
  • Changed colour of collectable HUD elements that cannot currently be collected.
  • Changed hull bar colour in Map and radar from green to white to match HUD representation.
  • Changed missile reload bar to animate from full to empty.
  • Changed SSAO quality settings and added Ultra option.

  • Removed interaction icons for NPCs that are not your current target.
  • Removed option to minimize Map menu.
  • Removed mouse HUD mode.

  • Improved balancing of mineral and gas region yields across whole map.
  • Improved balancing of drop rates, types and amounts for ships and lockboxes.
  • Improved balancing of seminar prices to match equivalent NPC hiring fees.
  • Improved balancing of stellar output across all systems to match stars and locations.
  • Improved balancing of storage volume for S and M storage modules.
  • Improved ware allocation for wharfs, shipyards and equipment docks.
  • Improved Find Resources mission to have more variation and to take into account new resource regions.
  • Improved fleet composition of Terran Protectorate.
  • Improved spacesuit manoeuvrability.

  • Improved character appearance when moving and performing certain activities.
  • Improved mission guidance and NPC pathfinding in large walkable areas.
  • Improved presentation of NPCs greeting passers-by in certain situations.
  • Improved behaviour of collisions between capital and S/M sized ships.
  • Improved tolerance of turret friendly fire between player and non-player factions.
  • Improved friendly fire handling between non-player factions.
  • Improved flee behavior of S or M ships under attack by capital ships or stations.
  • Improved boarding pod launch velocity.
  • Improved flight behaviour of guided missiles.
  • Improved missile hit detection.
  • Improved docking guidance.
  • Improved precision of target guidance in space.
  • Improved AI flight by not interrupting travel mode due to small course changes.
  • Improved AI flight while moving to jump gates.
  • Improved capital ship movement when approaching and exiting gates, accelerators and highways.
  • Improved undocking behaviour of S/M ships on stations such as Teladi Trading Station.
  • Improved combat behavior of missile-armed fighters attacking large targets.
  • Improved combat approach for capital ships attacking very large, very slow or immobile targets.
  • Improved boost usage of ships in fleets that are traversing jump gate to attack.
  • Improved capital ships approaching gates prior to sector transition.
  • Improved fleet gate traversal to sectors with hazardous regions.
  • Improved long-distance movement to moving objects.
  • Improved gate transition for very long NPC ships.
  • Improved ships with mining orders avoiding asteroids they are not currently targeting.
  • Improved free traders finding trades when operating over multiple sectors.
  • Improved miner decision-making involving mining in distant sectors which are contested by hostile factions.
  • Improved manual mining order for solid resources.
  • Improved manual mining order when cargo is already full.
  • Improved reliability of capital ships getting supplies.
  • Improved reliability of construction ships building stations in owned faction space.
  • Improved repair and resupply for ships with repeating orders.
  • Improved repair and resupply by allowing player-owned ships to use player-owned equipment docks, wharfs and shipyards.
  • Improved damage calculations for certain weapons when player not nearby.
  • Improved response to being boarded.
  • Improved price balancing for several MK2 weapons.
  • Improved voice feedback for repeated target selection.
  • Improved fighter pursuit of very fast, large targets.
  • Improved fighter pursuit of targets when player not nearby.
  • Improved Flee order, particularly when fleeing from ships attacking head-on.
  • Improved behaviour of NPC ships regaining lost subordinates.
  • Improved reliability of carrier-based fleet subordinates.
  • Improved subordinates with Mimic to inherit commander's default behaviour when promoted if commander is destroyed.
  • Improved fight-or-flight decision making for subordinates in fleet with Carrier or Fleet Auxiliary Ship in combat.
  • Improved stations set to sell excess resources in logical overview to no longer reduce automatic buy amount.
  • Improved redistribution of NPC military ships from long-standing quiet areas to potentially troubled ones.
  • Improved delivery of scrap to processing modules.
  • Improved order to deploy satellites to show radar range of satellite before deployment.
  • Improved messages for stations reporting friendly ships being attacked close to station.
  • Improved relation penalty on issuing attack order so that penalty is removed if attack order is cancelled before shooting has started.
  • Improved station deconstruction by transferring remaining cargo to build storage.

  • Improved Live Stream view target selection logic.
  • Improved ticker message when picking up crates or asteroid chunks.
  • Improved selectability of small target elements in HUD.
  • Improved look and feel of mouse interactions in space and on radar.
  • Improved visuals of communication channel video feed.
  • Improved display of effective countermeasure resilience for missiles in encyclopedia.
  • Improved Controls settings menu layout.
  • Improved mapping of mouse buttons and mouse movement with Shift/Ctrl modifiers.
  • Improved conflicting controls popup when remapping is not possible.
  • Improved range of control mapping options.
  • Improved support for DualShock and DualSense controllers.
  • Improved performance of Player Info menu under certain circumstances.

  • Improved cockpit visuals for Irukandji.
  • Improved historical accuracy of broken Terran jump gate model.
  • Improved presentation of loadout editor for Boron ships.
  • Improved structure of Options menu.
  • Improved visuals for Thermal Disintegrator bullets.
  • Improved appearance of stardust effect.
  • Improved lighting in Station and Ship Loadout menus.
  • Improved flickering of object lights when transitioning between functional and non-functional.
  • Improved visuals for scan mode.
  • Improved consistency of glow with different anti-aliasing and upscaling modes.
  • Improved readability of weapon heat bar on bright backgrounds.
  • Improved subtitle readability.

  • Fixed some pirates not being active in Kingdom End expansion sectors when gate opens.
  • Fixed missing default paint theme when at high reputation with Queendom of Boron.
  • Fixed Leda We being placed in same spot as Boron marine in The High Road mission.
  • Fixed Godrealm of the Paranid and Holy Order of the Pontifex being present in some Split sectors after Paranid unification.
  • Fixed Boron story sometimes getting stuck if Boron Shipyard is destroyed.
  • Fixed A Matter of the Utmost Gravity mission getting stuck if conversation with Kromancketslat's lieutenant is interrupted by opening Map.
  • Fixed Trinity faction not able to rebuild wharfs, shipyards and other major stations.
  • Fixed stereo audio issues in some cutscenes of Boron story.
  • Fixed incorrect countdown in Casino welfare module research time trial.

  • Fixed mission-only module blueprints being unlocked in Station Design Simulator.
  • Fixed missing animations when selecting New Game under certain circumstances.

  • Fixed ships not using travel mode when ordered to attack target in distant sector.
  • Fixed several situations where ships could fly through station or carrier while docking.
  • Fixed dock assignment and ship hologram persisting when stopping control.
  • Fixed various issues with retrieving ships from internal storage.
  • Fixed various issues with player docking requests.
  • Fixed NPC subordinates sometimes docking indefinitely.
  • Fixed some pilots finding it hard to land on Boron Wharfs.
  • Fixed Mk2 Laser Towers getting stuck in docking bay on launch.
  • Fixed player-owned police ships continuing to police old sector after player loses control of all sectors.
  • Fixed free traders sometimes not finding trades, particularly when only working with one ware.
  • Fixed capital ships sometimes repeatedly trying to trade with stations they cannot dock at.
  • Fixed frigates, destroyers, and battleships sometimes not launching defence drones when they should.
  • Fixed frigate-based defence drones sometimes escorting their frigate indefinitely rather than engaging hostiles.
  • Fixed ships tending to repeatedly switch targets if faced with multiple small targets in close proximity to one another.
  • Fixed non-capital ships in combat tending to always prefer to target individual ships rather than capital ships or stations.
  • Fixed NPC ships sometimes unintentionally initiating hostilities against neutral or friendly ships or stations.
  • Fixed ships performing queued Coordinate Attack orders trying to attack wrecked targets.
  • Fixed participants in Coordinated Attack pursuing targets to adjacent sectors.
  • Fixed Attack orders sometimes generating failure messages even if order resulted from automated behavior.
  • Fixed attack subordinates sometimes getting distracted by other targets far from their commander.
  • Fixed attack subordinates attacking targets other than their commander's without provocation.
  • Fixed ships attacking targets that are being boarded by non-hostile faction.
  • Fixed capital ships sometimes approaching too closely in combat.
  • Fixed ships re-engaging in combat after being ordered to disengage or being given a move order.
  • Fixed Coordinate Attack including subordinate groups that have been set to Docked.
  • Fixed ships sometimes not considering other ships in front of them and therefore not slowing down.
  • Fixed ships sometimes spiraling around carriers while trying to dock when player not nearby.
  • Fixed ships sometimes flying backwards in Travel Mode after changing current orders.
  • Fixed subordinates wanting to undock if docked at commander that is further up their command hierarchy.
  • Fixed many cases of ships stopping abruptly upon destruction.
  • Fixed ships being forced out of highway when colliding, and several other cases of ships getting stranded beside highways.
  • Fixed AI-controlled ships with player passenger sometimes appearing in wrong position after gate transition.
  • Fixed large ships getting stuck when trading with build storage while station build plot size is changed.
  • Fixed unprotected player-owned miners mining in sectors with hazardous regions if no other regions with resources are found within range.
  • Fixed Construction Vessels sometimes idling next to gates to enemy sectors.
  • Fixed Construction Vessels with no drones having no efficiency penalty.
  • Fixed mining ships sometimes shooting empty asteroids when player is nearby.
  • Fixed mining nodes on asteroids being randomised when turning scan mode off and back on.
  • Fixed free-flying police scanning space suits.
  • Fixed friend/foe mines launched during dogfights sometimes not being hostile to their target.
  • Fixed guided missiles not properly targeting stations and build storage.
  • Fixed missiles sometimes not leaving launcher in forward direction.
  • Fixed turret control acquiring only one missile per missile swarm.
  • Fixed ships launching countermeasures against unguided missiles.
  • Fixed trade discounts not being taken into account when traders are looking for trades.
  • Fixed stations not selling resources to their build storages under certain circumstances.
  • Fixed certain trading stations no longer buying or selling certain wares after changing ownership during story.
  • Fixed stations that are starved of resources sometimes not paying high enough price.
  • Fixed equipment on destroyed ships and station modules not contributing properly to scrap value.
  • Fixed trading stations sometimes deviating from average price for certain wares when they shouldn't be.
  • Fixed inconsistencies in M turret pricing.
  • Fixed beams and ricocheting bullets distorting accuracy stats.
  • Fixed player being personally blamed for some hostile actions by other ships belonging them.
  • Fixed player-owned ships worrying that player will be stranded when player is on their own ship.
  • Fixed ship repair taking longer than it should with crew aboard.
  • Fixed ships sometimes oscillating between two positions, e.g. when approaching player or while docking.
  • Fixed ships sometimes changing directions very abruptly.
  • Fixed ships disappearing during docking animation.
  • Fixed collision with invisible walls on some wrecked objects.
  • Fixed capital ships sometimes reacting too strongly to collisions.
  • Fixed force effects, e.g. of anomalies, not working after exiting superhighway.

  • Fixed outdated game start image of Boso Ta.
  • Fixed dock areas not having any props.
  • Fixed not being able to select all objects from Kalis, Sunder or Incarcatura cockpit.
  • Fixed excessively dirty cockpit glass in XL Argon ships.
  • Fixed incorrectly rotated shield impact effects.
  • Fixed ship ID being cut off on Syn and Guppy.
  • Fixed logo being cut off on Thresher and Dolphin.
  • Fixed logo and ship ID being cut off Heracles.
  • Fixed logo and ship ID on Yasur disappearing at certain view angles.
  • Fixed missing logo on Osaka lower left hull.
  • Fixed flickering surface on Yasur.
  • Fixed missing geometry on Asgard and Peregrine.
  • Fixed incorrectly placed elements near the docking area on Nomad.
  • Fixed space suit dock not being visually integrated into the Boron luxury dock.
  • Fixed floating geometry on Barbarossa.
  • Fixed floating geometry on Kalis fighter in ship build menu.
  • Fixed landing gear of Lux being out of place.
  • Fixed cockpit ramp of Shih clipping out of ship while in flight.
  • Fixed Ion Pulse turret bullets clipping into ship hull on launching.
  • Fixed certain small weapons not firing straight ahead.
  • Fixed floating turrets on Terran defence tube.
  • Fixed turrets of Scrap Recycler being inside module.
  • Fixed turret positioning issue on Magnetar.
  • Fixed shield generator positions on Donia, Yasur and Shark.
  • Fixed shield generator on Shark being located inside ship hull.
  • Fixed missing flame animation in Teladi S all-round engines.
  • Fixed incorrectly positioned engine flames on small Xenon ships.
  • Fixed multiple cases of out of place hologram in airlock.
  • Fixed transporter room doors on small ships not closing properly.
  • Fixed black surface appearing on Kyushu when viewed from further away.
  • Fixed hole in Split corridor.
  • Fixed invisible keyboard in manager's office.
  • Fixed paint mods not affecting cockpit frame on Kestrel and Guillemot.
  • Fixed visual glitch on capital ships under construction.
  • Fixed incomplete wreck for Falcon.
  • Fixed missing wreck for Jian.
  • Fixed missing wreck for collectible containers.
  • Fixed incorrectly textured wreck for Magpie.
  • Fixed incorrectly positioned wreck for Chimera.
  • Fixed incorrectly positioned wreck for Teladi small container storage module.
  • Fixed colliding with invisible wall when undocking from bay 6 on Boron luxury dock.
  • Fixed imprecise collisions with Asgard main weaponry.
  • Fixed imprecise collisions with derelict station in Duke's Haven.
  • Fixed incorrect snap connections inside Terran Trading Station Hexa-Dock Pier.
  • Fixed incorrect rotations of station modules under construction after loading.
[...] (Too many characters for Steam News capabilities ;) please visit our forum for the complete changelog)
X4: Foundations - belgoray
In recent weeks, many new pilots, commanders, fleet admirals and space entrepreneurs have found their way into the X4 universe thanks to various discount campaigns. While we continue to work behind the scenes on X4: Timelines and our next major update 7.00, which will include expanded and restructured tutorials, we wanted to take the opportunity in the meantime to bring some helpful videos and X4 Content Creators who do tutorial videos to the attention of new X4 players.

Have fun discovering them, be sure to check out their channels and other videos too - and please share your favourite YouTubers or streamers whose videos can help X4 newcomers in the comments!

https://www.youtube.com/watch?v=z_F6kx7ElkE

https://www.youtube.com/watch?v=V3ieWQ_dPEc

https://www.youtube.com/watch?v=U2HFEPzc1UA

https://www.youtube.com/watch?v=Y0geEHxxEGA

https://www.youtube.com/watch?v=tuEyNnrR1PQ

Further recommendations:
https://www.youtube.com/watch?v=NVaDbjPTB8Y&list=PLMk50gTih9uoeUP8Sza6DCUbh5AK1A4XG
https://www.youtube.com/watch?v=vlsbog0ekR4&list=PLgpPFHOqOqse68ihOeW9op2HYmhET-CJ4
https://www.youtube.com/watch?v=gkYvaK2XIHc&pp=ygULeDQgdHV0b3JpYWw%3D
https://www.youtube.com/watch?v=STbpLqY9jtQ
X4: Foundations - belgoray
  • Embark on an unprecedented space odyssey with X4: Timelines, the latest addition to the X4 universe.
  • With a thrilling new storyline which takes place outside of the X4 sandbox, prepare yourself for colossal challenges and unexpected excursions into the depths of the X series lore and history.
  • The extensive new, free 7.00 update will elevate your space experience in X4 with a host of enhancements and new features.
We at Egosoft are excited to unveil the upcoming major 7.00 update and our new expansion, X4: Timelines, for our space simulation game X4: Foundations, which just recently celebrated its fifth anniversary. Your support over the years has enabled us to keep working on X4, improving it and creating a game that is very special to us, as it is to many of you. Thank you, to all our players, all the content creators, all the modders, and of course to everybody who has worked on the game over the years.

Our previous four expansions have enlarged the X4 sandbox universe and drawn your interest with new factions, ships and storylines. Today we would like to give you a first look at our next, somewhat unusual, expansion for X4.

https://store.steampowered.com/app/2700340/X4_Timelines/

X4: Timelines - A Revolutionary Expansion
Please check out our first announcement video for X4: Timelines. In this video we not only show you some of the new content, but Egosoft founder Bernd Lehahn also explains what the new structure and the slightly different gameplay loop of X4: Timelines is all about.


Embark on an unprecedented space odyssey with X4: Timelines, the latest addition to the X4 universe.

Using novel ways to introduce new players to X4's core gameplay mechanics, X4: Timelines will also delight long-serving space adventurers. With a thrilling new storyline which takes place outside of the X4 sandbox, prepare yourself for colossal challenges and unexpected excursions into the depths of the X series lore and history.

X4: Timelines is your gateway to uncharted territories and untold stories. Select 'Timelines' from the main menu of X4: Foundations and set forth on an adventure that transcends time and space. Along the way, you can unlock various bonuses for your X4 sandbox universe.


MYSTERIOUS NEW STORYLINE
In an all-new mysterious storyline, you'll take on the role of Harper Donel, a trader in the border territories, who is not averse to risky deals. A fateful encounter not only changes your short-term plans, but shakes the foundations of your understanding of the universe, and everyone in it. Prepare to be immersed in a tale of intrigue and revelation.

IMMERSIVE SCENARIOS AND UNIQUE UNLOCKS
Embedded in the new X4: Timelines storyline, you'll find a wide range of scenarios in which you will experience the many different aspects of X4 gameplay. Playing these scenarios will also unlock new missions within the X4: Timelines storyline, and bonuses for your wider X4 sandbox universe - among them reimagined, classic ships from X universe history.

X4: Timelines is more than just an expansion; it's a revolution in the X4 universe. Whether you're a seasoned space explorer or a newcomer to the galaxy, this thrilling new chapter promises to captivate you with its blend of mystery, adventure, and strategic gameplay.


While the next expansion is strikingly different from its predecessors, one thing remains the same: a substantial free update for X4: Foundations will be released at the same time as the expansion. Update 7.00 will be huge, and the changelog is likely to break our own records once again... In spring 2024, we will be able to go into more detail about 7.00 and, of course, give you access to the public beta for it, as you have come to expect from us.

For now, we can give you a few brief glimpses of some 7.00 highlights:

Update 7.00 - Elevating Your Space Experience
The free 7.00 update will bring a host of enhancements and new features to X4: Foundations:
  • Reimagined Teladi and Argon Capital Ships: Marvel at the overhauled designs of these iconic vessels, adding more depth and intrigue to your space encounters.
  • New sectors and landmarks: Explore fresh, uncharted regions in the X4 universe, expanding your horizons and opportunities.
  • New Xenon Ships: Experience new ships from the X universe main antagonists in a way that will surprise even veteran X4 pilots.
  • External Camera (F2) Overhaul: Experience a fundamentally improved and more intuitive external camera system.
  • Existential Crisis: A new endgame challenge for veterans. Face off against a faction that goes all-out against you. This intense confrontation can be opted out of, for those seeking a more peaceful journey.
  • Continuous Engine Improvements: Enjoy smoother, more stable gameplay with ongoing refinements to the game's engine.
  • Enhanced Button Remapping: Tailor your controls with more flexibility than ever before.

Wishlist X4: Timelines today
X4: Timelines and the 7.00 update will take you on an unforgettable journey through space and time. Prepare to embark on this exciting new voyage in 2024. Stay tuned for more updates, and get ready to redefine your X4 experience!

https://www.youtube.com/watch?v=BRNWImLdJXQ
X4: Foundations - belgoray
Time flies when you're navigating the vast expanse of the universe! It's hard to believe, but today marks the 5th Anniversary of X4: Foundations. From distant galaxies to intricate space stations, every moment of this journey has been an incredible experience, made even more special by your unwavering support and enthusiasm.

As we celebrate this milestone, we want to extend a heartfelt thank you to all our players and fans. Your passion, feedback, and community spirit have been the guiding stars of this adventure, fuelling our commitment to creating a truly immersive and dynamic space simulation.

To commemorate this special day, Egosoft's founder, Bernd Lehahn, has prepared an XLOG episode for you on our YouTube channel. Join him as he reminisces about the game's exciting journey and gives a sneak peek into what the future holds.


Thank you for being a vital part of our X4 community. Here's to many more years of exploring the stars together!

Happy Anniversary,
- Team Egosoft
X4: Foundations - belgoray
We're excited to announce that we'll be showcasing at EGX London from October 12 to October 15 at ExCeL London. If you're attending, make sure to stop by our booth RZ04b located in the "EGX Rezzed Zone". Keep an eye out for this banner on site:



What's in store for you?
  • Play X4: Dive into the world of X4 at one of our four playable stations. Experience the game first-hand and see what it is all about!
  • Meet the Devs: This is your chance to chat with some of the people behind the game. Several development team members will be present, eager to discuss all things X4.
For more details about the event, visit EGX's official website at https://www.egx.net/. We can't wait to see you there!
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