Just over two months have passed since the release of X4: Kingdom End and the 6.00 update for X4: Foundations. Both new releases resulted in some very successful weeks of business for us. Kingdom End, for example, was in the top 5 most successful new DLCs on Steam in April, and we would like to take this opportunity to thank you all again for your continued support. As we've mentioned before, we have further plans for X4, which we will reveal properly when the time is right. We have also recently given you our first few small insights into 7.00.
There is still some time to go before 7.00 is ready, however, so today we're taking the first of several intermediate steps on that path with the release of the 6.10 update for X4: Foundations. This update does not come with our usual long changelog - the most urgent fixes have already been released in the form of hotfixes shortly after the X4: Kingdom End and the 6.00 release. Instead the 6.10 update is primarily a technical update to allow those who have been participating in the Multiverse Team Seasons Public Beta to move back onto a release version.
And of course we won't be leaving it at that! The Public Beta phase for a new 6.20 update will start very soon. As soon as it does start, we will of course inform you in the usual fashion. Thank you for your continued support and see you soon!
Update 6.10 Changelog
Note: The 6.10 update is primarily a technical update to allow those who have been participating in the MTS Public Beta to move back onto a release version.
Added summary of docked player-owned ships to objects in Object List and Property Owned menus.
Fixed seminars given to service crew and marines not being applied correctly.
Fixed being able to sell non-sellable ships under certain circumstances.
With the end of the first beta season of our Multiverse Team Seasons today, here's a short update from Egosoft founder and Managing Director Bernd Lehahn:
Hello Everybody,
First, I would like to thank everyone who participated in the Multiverse Team Seasons public beta. We have learned a lot from this initial large-scale test, in terms of both gameplay and technical infrastructure. In the Season 1 Beta, a total of 373,965 ventures were started, and during these ventures there were 38,729 ship encounters, resulting in the destruction of 1,913 ships.
The development of our online mode, while not being a top priority, will continue over the next few months. During this time, we will implement some drastic changes, which are based on what we learned from observing this public beta and from all the feedback you guys have provided! Thank you very much for that.
Given that some of the planned changes are quite substantial, it will take a while before we are in a position to start the next public beta. Any rewards you have gained through playing the beta will remain available, even in new game starts. Please note that you will need to stay in the Multiverse Team Seasons Public Beta branch until we publicly release the 6.10 update for X4: Foundations, hopefully in the very near future, in order to access these rewards and to continue using any savegames you've made during the beta.
So, to reiterate, you can now have an extended break from Multiverse Team Seasons and will be able return to your other duties in the X universe - or, if you really must, other games ;-)
Join Egosoft Managing Director Bernd Lehahn as he shares our early ideas and plans for the next big update to X4: Foundations. We also take this opportunity to express our gratitude for your support during the launch of X4: Kingdom End and the major 6.00 Update earlier this year. Stay tuned for more exciting developments in the X4 universe!
Improved capital ship combat movement particularly when large number of capital ships attack single target.
Improved ship response to Tide in Avarice.
Fixed Boron Queen Carrier and Kingdom End Fleet in Boron plot being boardable.
Fixed Holy Three-Dimensionality mission getting stuck if destination station's dock destroyed.
Fixed signal leak generation during Court Case mission of Split Story.
Fixed welfare module research mission sometimes getting stuck if signal leak destroyed.
Fixed capital ships jumping through gates sometimes materialising very far from exit gate.
Fixed stations sometimes not offering rewards for destroying hostile ships close to them.
Fixed ships getting stuck indefinitely trying to get out of ship storage.
Fixed autopilot not properly disengaging when active while player teleports away.
Fixed ware exchange sometimes resulting in involved ship being unresponsive indefinitely.
Fixed attack subordinates not engaging commander's targets after first one when there are multiple targets.
Fixed inactive subordinates assigned to intercept or bombard not engaging hostile targets when set to launch while hostile targets already in radar range.
Fixed patrolling ships and interceptor subordinates engaging pods and space suits by default.
Fixed Boron Ray sometimes not firing main battery when it should.
Fixed several issues with fallback code to separate stuck ships.
Fixed pirate ships sometimes assuming cover identity while under fire.
It has been two weeks since we released the significant 6.00 update and the X4: Kingdom End expansion. We wholeheartedly thank you for your support. The release day of 6.00 and X4: Kingdom End marked the most successful day for X4 since its original release in November 2018. Not only that, during the weekends following the 6.00 release, over 10,000 players have been playing X4 simultaneously. This phenomenal response delights us, and we are thrilled that our dedicated efforts over the past months and years have been well received.
We have just released Hotfix 2 for version 6.00, which addresses several issues, including pathing problems with an X4: Kingdom End mission in "Sanctuary of Darkness." Please review the complete changelog provided below, and we hope you continue to enjoy both 6.00 and X4: Kingdom End.
6.00 Hotfix 2
Fixed Queen's Herald gamestart not being unlocked by default.
Fixed The High Road mission not being offered if Boron story is set to complete in Creative Custom gamestart.
Fixed Repair Ship disappearing in Terran Secret Service story.
Fixed Hatikvah Arms Delivery mission not proceeding when delivering ships during Boron Plot.
Fixed Menelaus' Reminiscence getting stuck in hazardous region at end of The High Road mission.
Fixed The High Road mission not accepting temporary player ship back if provided consumables were used.
Fixed Geometric Owl being trapped in wrong position in Torus during Torus Aeternal mission of Pioneer Terraforming story.
Fixed suitless Boron sometimes being client for various missions.
Fixed Friends in Low Places achievement not triggering.
Fixed wrecks in Sanctuary of Darkness being destroyed and not awarding achievement.
Fixed hull damage from "thunder" region in Sanctuary of Darkness.
Fixed selection of navigation beacons for HQ warping not working in some gamestarts.
Fixed excessive explosive asteroids being created over time.
Fixed missing population numbers in most Boron systems.
Fixed missing illegal wares for Boron faction.
Fixed rare case of game incorrectly being detected as "modified" when entering Jupiter system.
Fixed freeze when changing graphics settings with game installed on very fast drive.
Fixed missing voice lines for English, French and German.
Fixed screen going black towards end of loading certain savegames.
Our new Multiverse Team Seasons Public Beta is ready for you to test. In this evolution of the earlier ventures feature you will get access to multiverse ships, and other exclusive rewards, by joining a coalition and embarking on exciting asynchronous team-based operations. With the brand-new Multiverse Team Seasons we're expanding the social aspect of X4: Foundations. You can now join a coalition, interact with your teammates and, most importantly, pursue a common goal as a team.
At the end of a successful Season, loot will be distributed among your team. Rewards can include exclusive ships and paint mods, not available elsewhere.
The Yasur (pictured above) is a light fighter that will amaze you with its agility and speed. But don't let its small size mislead you; for a ship of this class, it is extremely well-armed and powerful. You can expect Multiverse Team Seasons reward ships to have quite an impact, so you'll only be able to have a limited number of them in your game, and no blueprints will be available.
Every player joining a team will earn at least one ship at the end of a Season, but the better your team the more loot you can gain!
Warning: any savegames created with this Multiverse Team Seasons Public Beta will NOT be compatible with the current public version of X4 (6.00).
FAQ
How do I join? We've prepared a step-by-step guide to explain how to join the Multiverse Team Seasons Public Beta. It is included beneath this FAQ section.
How are Teams and Coalitions formed? To join a Season for the first time, you will need to choose which Coalition you want to side with. Coalitions are political groups in the X multiverse, and to start with there will be a choice of two. When choosing one coalition over the other, you will be deciding who your enemies are.
The next step is to choose your inner circle, in other words your Team. Teams are groups of players who have all joined the same Coalition, and who will pursue a common team goal by playing missions or online Ventures.
Building a Team can be as simple as joining a random one, or alternatively you can set up a party and invite friends. You will be able to send invitations to your friends, so that you will end up in the same Team, but any remaining free slots within that Team will be filled up automatically with other players.
How does my Team win? How is the score tracked? By completing Ventures in the Operational Goal chapter, you will earn Team Shares. These will count towards the Season score, not only for your Team, but also for the Coalition you are associated with. At the end of the Season, the accumulated rewards are handed out to the Team - it's loot time! The more successful you, your Team, and your Coalition were during the Season, the more interesting the loot.
What does a Season look like? How long will a Season last? What can I get out of it? During this Public Beta, a Season will last for approximately two months. During this time, players will play to increase their rank within a Team, as well as globally within their Coalition, and to achieve common goals. By contributing to your Coalition's win during a given Season, you can gain access to unique multiverse ships.
A Season is broken down into Operations; you can think of an Operation like a chapter in the overall story of a Season. Each Operation offers a selection of missions and online Ventures.
What are online Ventures? How do I play during a Season? Each Season brings with it new missions, similar to those you know from the X4: Foundations plot. The Season also offers online Ventures, which are played by sending your ships into the multiverse. Ships at your Venture Dock can jump into the multiverse to visit other players' universes. Online Ventures can take anywhere from a few minutes to several hours to complete. During a single online Venture, your ship may travel to many different players' universes. These online Ventures are essentially tasks that your ship executes while in these universes, and can include attacks against opposing players. For example, your ships might attack stations or ships belonging to your rival Coalition, or they might support your own Coalition's forces.
Both local missions, that you play by yourself, and online Ventures can increase your standing within your Team, and may also increase your Team's chances of earning more loot at the end of the Season.
The Operation Overview menu shows which missions and online Ventures (marked with a red "v" icon) are available to play. You can also see which Ventures are currently being played by your teammates on the Multiverse Map.
Will I be able to play an unlimited number of online Ventures per Season? There is no fixed limit; the limiting factor is the time taken by each online Venture. A single Venture Dock can only host a single ship at any one time, so if an online Venture takes an hour, the dock is blocked for that length of time. By using Brane Fuel, you can accelerate your Venture and finish them faster.
What is Brane Fuel, and how does it work? Brane Fuel is a resource that your ships can mine in the multiverse. Brane Fuel can then be invested to accelerate your Venture, helping to complete them faster.
Will Multiverse Team Seasons feature stories or generic missions? Yes! The idea is that each online Season can bring new stories, and new unique items, including exciting ships and upgrades.
Why can't I join Multiverse Team Seasons with my modified savegame? Multiverse Team Seasons are a competitive activity, allowing you to make use of some of your achievements in your local universe to help in your online fight against other players. For this reason, we cannot allow modified games that potentially change the game balance, or give a player an unfair advantage.
As mentioned in the build up to the 6.00 release, we are looking into signing a selection of popular quality-of-life mods, so that activating these won't flag your game as "modified" any longer, and thus would give you access to Multiverse Team Seasons. This, however, is an ongoing process, and we will update you on it as decisions are made.
We apologise for any inconvenience this may cause some players, but we would like to encourage everyone to try out the Multiverse Team Seasons with an unmodified savegame. This does not prevent you from playing modified games in offline mode.
Step-by-step guide on how to join the Multiverse Team Seasons (Public Beta)
Step 0: During the Public Beta phase - join the mts_public_beta
Make sure that your savegames are backed up!
To start using the Public Beta version, right-click X4: Foundations in the Steam client
Select Properties and go to the Betas tab
Enter the password IBackedUpMyOfflineSaves
Select mts_public_beta from the dropdown list
To return to using the non-Beta version, select NONE from the same dropdown list
Step 1: Create an Egosoft forum account and register your game Create an Egosoft (forum) account at https://forum.egosoft.com/ Afterwards, register your game by following these platform specific instructions:
Step 2: Enable the Multiverse Team Seasons updating mechanism in X4: Foundations In the X4 main menu, visit the "Online Features" menu and enable the "Check for Downloads" entry. This must be enabled for the automatic updating mechanism to download and verify the Multiverse Team Seasons data on gamestart.
Step 3: Log in using your Egosoft (forum) account In the X4 main menu, select "Online Features" and log in using your Egosoft forum username and password.
Step 4: Load any of your existing (unmodified) X4 savegames or start a new game
Step 5: Build a Venture Dock and Venture Platform on a station Building the dock is a relatively cheap and quick process, and once it is finished you have a shiny new Venture Dock. You can visit the Venture Platform from any elevator on this station, and from there you can see and control the dock.
Step 6: Convert your savegame to an online save Selecting the "Show Multiverse Map" button in your game will trigger a message asking you to convert your savegame into an online save. This is mandatory to participate in Multiverse Team Seasons. There can be only one online save at a time on your account.
Step 7: Join a Coalition This is as simple as pressing a button, but you should first read what each Coalition has to offer for this season. The stories and rewards shown here can change from season to season.
Step 8: Join or create a Team Joining a Team can be as simple as clicking on the Join Random Team button, but you can also choose to create a party or accept invitations from your friends, in order to play with people you know.
You are now all set and ready to play local missions, as well as online Ventures with your teammates, and battle for the rewards the multiverse has to offer.
The time has come! You can now update your X4 to the brand new 6.00 version and, with the purchase of X4: Kingdom End, embark on a new and captivating chapter of X4. A long-awaited reunion with the Boron is in store for you - be prepared for unique ships, distinctive systems, old secrets and new acquaintances! https://www.youtube.com/watch?v=IdLuSIB76UA https://store.steampowered.com/app/1990040/X4_Kingdom_End/
New X4 Bundles
We're celebrating this gathering of all the familiar species of the X universe by putting together two new X4 bundles:
While the Community of Planets Edition is quite self-explanatory, in that it includes only game content, we have a summary image for the new Collector's Edition that shows you what's included:
The free major 6.00 update for X4: Foundations introduces some significant improvements. You can find the complete changelog at the end of this news, but we would like to highlight a few individual points:
🪐 X TECH 5 While integrating the next generation of our graphics engine with several big visual improvements (details below), as well as a new, more powerful physics engine with performance and feature improvements, we're also maintaining savegame compatibility for X4.
🪐 New physics engine Experience the thrill of space more than ever before in X4: Foundations, with the integration of Jolt Physics into X TECH 5. Whether you're navigating an asteroid field, docking at a space station, or engaging in combat, Jolt Physics adds a new level of realism and immersion to every moment of gameplay. You'll feel the full force of acceleration and deceleration as you pilot your ship, and every collision will have a tangible impact. In addition to enhancing the overall gameplay experience, the integration of Jolt Physics also brings about performance and feature improvements to X TECH 5.
🪐 Improved lighting The main goal with the new lighting engine in X TECH 5 is to improve natural-looking sunlight in space. More vibrant colours, higher intensity suns, and a wider range of interesting lighting moods. X TECH 5 gives us many new tools to achieve this. Reflection probes greatly improve lighting situations inside cockpits, bridges and on stations, and seamlessly integrates with the screen space reflections introduced in a previous version of X4. You will also note that the shadow-casting in X TECH 5 has massively improved. This greatly helps in producing more realistic visuals at greater distances.
🪐 Introduction of parallax occlusion mapping With the inclusion of parallax occlusion mapping, X TECH 5 features a technique that allows us to add extra detail and depth to surfaces in the game. This is achieved by using a special type of texture that encodes information about the height and shape of a surface, which is then used to create the illusion of 3D depth and detail. As a player, you can expect to see a noticeable improvement in the realism and immersion of surfaces in the game, as parallax occlusion mapping allows us to add subtle details and depth that were not previously possible.
🪐 Position Defence The new Position Defence feature in Update 6.00 allows players to have a single carrier-led fleet defend multiple locations while maintaining its streamlined support structure. Individual subordinate groups within the fleet can be assigned to protect specific locations, and will patrol the area until they need to return to the carrier for repairs or resupply. Additionally, these subordinate groups can be set to support other groups in the fleet if they come into contact with threats. This allows for flexible and dynamic defence of multiple locations with a single fleet. We can't wait for you to try out this new feature and see how it enhances your gameplay experience.
🪐 Live Stream camera mode Live Stream is a brand-new camera mode in X4: Foundations that brings you closer to the action. Once activated, by hitting F6, Live Stream mode allows you to watch interesting events and scenes unfold in your game in real-time. Whether it's an epic space battle, a bustling space station, or a beautiful nebula, this new mode has you covered. One of the best things about Live Stream mode is that it automatically switches between scenes, so you never have to worry about missing out on the action. You can sit back, relax, and enjoy the show, as our new camera mode takes you on a tour of the most interesting moments in your game.
🪐 New builder ships are here In the 6.00 update for X4, the existing builder ship model for the Paranid and Teladi will be replaced by the following new models:
6.00 Update (New / Added / Improved - full changelog linked at the bottom of this news)
New Feature: Updated graphics engine, with Parallax Occlusion Mapping, Reflection Probes, enhanced lighting, improved shadows, and more.
New Feature: Jolt Physics engine.
New Feature: Live Stream camera mode.
New Feature: Position Defence for carrier-led fleets.
New Feature: New Construction Vessel designs for Paranid, Teladi, Split and Terran factions.
Added new bombardment assignment for subordinates.
Added command to order ships to attack surface elements on designated targets.
Added Salvage at Position and Deliver Salvage commands for use with repeat orders.
Added self-destruct command for player-owned satellites, resource probes, nav beacons, lasertowers and mines.
Added detection and penalty for theft from station build storage.
Added more gamestart information, indicating whether they are Tutorial, Guided, Assisted or Sandbox, and adjusted order.
Added option to edit Buccaneer relations in Custom Gamestart Editor under certain circumstances.
Added Custom Gamestart Editor story states for Tides of Avarice stories.
Added player HQ to Station Design Simulator.
Added Supervised Mining missions.
Added Kha'ak-specific Destroy Station missions.
Added extra Signal Leak missions for factions foreign to station owner, allowing player to earn reputation for Vigor Syndicate at Teladi stations and for Fallen Families at Free Families stations.
Added news banner to Start Menu.
Added hint for missing research to Equipment Mod Workbench menu.
Added button to force station build to complete instantly in Station Design Simulator.
Added visual hint for destroyed ships in Transaction Log menus.
Added links to Object Information and Object Transaction Log from entries in Transaction Log.
Added hint about trade entries in Transaction Log to Logbook.
Added order descriptions to Interact and New Order context menus.
Added mappable hotkeys for deploying objects such as Satellites and Laser Towers.
Added mappable hotkeys for giving and aborting player squad attack order.
Added option to hold Shift while dragging on map to move orders vertically.
Added support for PageUp/PageDown in menu dropdowns.
Added search functionality to Controls menu.
Added transform gizmo to station editor.
Added double-click on module in Station Build menu to focus camera on module.
Added shortcut to Manage Plots menu to console in Station Design Simulator
Added surface elements of environment object to Next/Previous Target selection.
Added warning if NPC-owned ships are about to undock with player on board.
Added option to allow player-owned ships to deploy laser towers in response to attack, inspection by police, or pirate harassment.
Added conversation option to return to normal duties when talking to pilots belonging to player faction.
Added option to cancel multiple construction orders at once.
Added options to pre-configure blacklists and fire authorisation overrides when building ships.
Added station construction menu help information when expanding HQ for storage relevant to research.
Added ship size information to Encyclopedia.
Added descriptions to many items in Encyclopedia.
Added information about long range scanner range and scan area to Encyclopedia.
Added distinction between enemies and hostiles to Encyclopedia faction entries.
Added distinction between friendly and allied relations to target monitor.
Added more relation perks to Factions and Relations menu.
Added option to ignore cargo space reservations when setting up trade loops.
Added option to exchange captains when transferring crew.
Added possibility to override faction logo per fleet.
Added modified hint to Continue Game option in Start menu.
Added mission highlight to transporter room button and other elements.
Added some landmark stations to Encyclopedia.
Added player relation details to Encyclopedia faction entries.
Added tooltips explaining Allies, Enemies and Hostiles lists in Encyclopedia.
Added tooltips with relation name to Faction and Relations menu.
Added Optimal Workforce information to Build Module Encyclopedia entries.
Added information about claiming sector ownership to station module Encyclopedia entries.
Added engine check light to indicate reduced engine functionality to HUD.
Added hull bar animation when receiving damage.
Added mission arrow towards platform guidance if not on screen.
Added animation when selecting target.
Added several new achievements.
Added new ultra shadow quality option.
Added race-specific command consoles.
Added Tides of Avarice soundtrack to Station Design Simulator playlist.
Improved Argon Federation and Godrealm starting relations with player in The Untested Explorer and The Accomplished Scientist starts.
Improved Terran Cadet transition into Defenders of Sol mission.
Improved Find Resources missions by adding guidance sphere and increasing reward according to how many Resource Probes player will probably need.
Improved Deliver Inventory missions by adding option to deliver all matching items at once.
Improved Build Station missions by diversifying requirements for defence platforms.
Improved Scan mission rewards and accuracy of displayed difficulty if target is hostile.
Improved The Fate of the Yaki mission by spawning reward lockboxes in safer location.
Improved balancing of Kha'ak Mining Escort Mission difficulty.
Improved balancing of some Terraforming projects by making them resilient against setbacks from events such as quakes.
Improved room variety for certain missions.
Improved Give Seminar conversation choice.
Improved placement of data leaks to claim abandoned ships.
Improved dock position tolerance when flying capital ship without docking computer.
Improved undocking behaviour in certain dock areas.
Improved presentation when sharing transporter room with NPCs.
Improved Zyarth economy to counter it being overrun by Xenon (affects new games only).
Improved faction defence station loadout selection when responding to aggression.
Improved fighter combat movement against large targets.
Improved coordination within fleets during attack.
Improved behavior of ships fleeing from attacks.
Improved MoveWait fleet behavior immediately before performing attack.
Improved combat behavior of ships in fleet with carrier or fleet auxiliary ship.
Improved carrier behavior in combat if all fighter subordinates are on detached assignment.
Improved police response to EMP bombs being lobbed at policed stations.
Improved ships fleeing Tide when far from any neutral station.
Improved handling for attempting ware exchange where transport drones are needed but unavailable.
Improved amounts sold by free traders and miners when only selling, particularly across multiple sectors.
Improved ship behaviour when colliding with other objects, especially at narrow dock area exits.
Improved behaviour of deployable objects such as satellites and nav beacons by limiting effect of forces from anomalies and Tide.
Improved S/M ship undocking from build modules.
Improved ware exchange between ships and stations to prevent undocking if order starts while ship docked and station doesn't yet have wares to transfer.
Improved missile damage and ammo consumption simulation when player not present.
Improved capital ships using forward-mounted guns in combat when player not present.
Improved accuracy of multi-barreled beam turrets firing at missiles.
Improved capital ship transition through jump gates and accelerators.
Improved approach to target in preparation for launching boarding pods.
Improved reliability of attack subordinates engaging commander's target.
Improved resupply behavior to allow ships that have loadout level of 0 to automatically get repairs as needed.
Improved decision-making for when commanders recall subordinates upon receiving move order.
Improved responsiveness of attack subordinates when commander attacks new target.
Improved explicit command Attack Surface Elements by preventing ships ever firing at target's hull intentionally.
Improved collection of multiple drops in same area by multiple ships.
Improved signal and data leaks on stations to be in more varied locations.
Improved container magnet making pickups much more reliable.
Improved behavior of missile-armed fighters attacking stations or capital ships.
Improved cohesion of travelling fleets when player is not present.
Improved notification and logbook entry for player-owned ships and stations being destroyed.
Improved presentation of out-of-stock items in Ship Upgrade menu.
Improved estimated arrival time of incoming deliveries.
Improved ship upgrade by allowing multiple ships with equipment from another race to be upgraded if all ships share same equipment.
Improved factory icons to indicate produced ware.
Improved Options menu by making it full-screen.
Improved messages in message ticker and logbook for attacked or destroyed player property.
Improved control mode messages to be informative rather than commanding.
Improved visuals when showing in-game scenes on target monitor.
Improved HUD visualisation when enemies enter weapon range.
Improved storage type colours in Logical Station Overview to match module design better.
Improved display of turret group modifications in Object Loadout menu.
Improved visibility by decreasing brightness of window dirt at border of cockpit glass.
Improved matching of corridors to rooms on Argon stations.
Improved pilot chair in Terran ships.
Improved transporter room visuals.
Improved readability of stars for NPC skills.
Improved reflections on cockpit glass.
Improved impact and muzzle sounds for various weapons.
Improved thruster sound volume to be less obtrusive while maneuvering.
Improved sound occlusion in interiors.
Improved high and ultra graphics presets to include screen space reflections (change only applied when reselecting preset).
Improved deadzone in default input profiles for gamepads by reducing it from 50% to 10%.
Improved game startup time, and time for loading and saving savegames.