You didn't think we would be resting now, did you? You know very well how we do things ;) So, no long speeches - today we start the beta phase for the next update for X4: Foundations. The team is working hard on version 5.10 and you can support us by participating in the beta test. Below, you can find the changelog for today's first version of the 5.10 public beta, as well as the instructions on how to take part.
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 5.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
Thank you for your participation!
5.10 Beta 1 Changelog
Added option to choose which ship to transfer to Mr Dagobas Lahubasis Yorilos III in mission Scrapyard Salvage of Avarice story. Added Protectyon Shield Generator to Logical Station Overview. Added station type icons to station HUD elements. Added automatic mouseover tooltips for truncated texts. Added target elements for Vaults and Landmarks. Added ware reservation information to station cargo display. Added option to use Shift and Control modifiers together for keyboard input. Removed asteroids from Next Target list. Improved player ship starting weapons in Spear of the Patriarch gamestart. Improved Tangling with the Teladi mission by rebalancing loadout of pursuing fleet. Improved ambush attack handling in Enigmatic Avarice mission of Avarice story. Improved time between Boso Ta's calls for Cease and Desist mission in Segaris Pioneer story. Improved ending of Avarice story to avoid reputation loss and prolonged engagement with Vigor Syndicate. Improved balancing of Protectyon availability on Tidebreak. Improved visibility of Long Range Scan ping of Erlking Vaults. Improved aiming of weapons against certain targets such as Kha'ak stations, mass traffic, new ships, and other structures. Improved application of construction plans to stations to reduce cases of modules being recycled and then reconstructed unnecessarily. Improved workforce growth/decline rates to avoid large swings in consumed resources. Improved precision of movement by individual player-owned ships given explicit movement orders. Improved flee behaviour of fleeing ships that already have travel mode active. Improved combat movement of fighters attacking other fighters when the player is around. Improved input information shown in Interaction and External View messages. Improved layout of Ship Modification menu. Fixed Casino welfare mission sometimes having no objectives. Fixed Casino welfare module research not unlocking in certain cases. Fixed Going Clean mission for Hatikvah sometimes getting stuck. Fixed player sometimes not being able to dock spacesuit at Astrid during Answers in a Faraway System mission of Avarice story. Fixed involuntarily being teleported out of spacesuit during Answers in a Faraway System mission of Avarice story. Fixed unique Astrid equipment sometimes being missing after successfully capturing it. Fixed rare freeze during Track Ship mission. Fixed missing engine and shield generator on story Katana. Fixed Duke's Buccaneers and Paranid factions not being at war after specific diplomatic choice during Paranid story. Fixed selling Protectyon for high price not triggering The Freest of Markets achievement in Avarice story. Fixed Boso Ta repeating himself in certain cases during Brantlee Northriver's Competition mission of Avarice story. Fixed issues with racing ship being destroyed prematurely in Brantlee Northriver's Competition mission of Avarice story. Fixed Boso Ta signal leak not being discoverable in Tides of Avarice sectors. Fixed incorrect Brantlee dialog during Brantlee Northriver's Competition mission in Avarice story. Fixed Dagobas Lahubasis Yorilos III missing during dock conversation with Ebby Bro during Scrapyard Salvage mission of Avarice story. Fixed player being addressed with gamestart character's name in Arcadian Ambitions mission despite having changed it. Fixed Haile Shinamon briefly being hostile towards player if Amplifier is destroyed under specific circumstances. Fixed issues with hacking station in Pirate story. Fixed transfer of credits for mission trades not working. Fixed Vigor Syndicate and Riptide Rakers defence stations not having correct crew. Fixed not being able to reliably use anomalies with large ships. Fixed workforce resources not being bought on stations without production or build modules even though Fill Whole Habitat is set. Fixed some instances where ships that are otherwise able to trade are unable to do looped trades. Fixed hacking of turrets not being taken into account in damage calculations when player is not present. Fixed incorrect weapon damage calculation if same weapon appeared in active primary and secondary weapon groups. Fixed ships sometimes fleeing towards their attacker even though not fleeing toward highway, gate, or station. Fixed police ships and station customs finding illegal wares in cargo holds of ships equipped with Mirage mod. Fixed pirates determining cargo of ships equipped with Mirage mod. Fixed cases of stuck large trade ships trying to execute trade. Fixed ships and modules destroyed while under construction not contributing correct scrap. Fixed last module destroyed on station not contributing scrap. Fixed laser towers firing on enemy objects that are not hostile. Fixed loss of ability to use control stations in first person under certain circumstances. Fixed rare case where NPCs would not appear on stations. Fixed certain stations not allowing docking in very extreme savegames. Fixed bridges for docked capital ships being missing from station elevator destinations under certain circumstances. Fixed certain rooms sometimes not appearing in transporter menu. Fixed Closed Loop production method not being listed for certain equipment in Encyclopedia. Fixed overlapping texts in Target Monitor and Message Ticker. Fixed selecting specific ware on map overriding all other trade filters. Fixed module search and filter in Station Build menu. Fixed Match Target Speed and Map pan/rotate toggle not working as toggle once any control was remapped. Fixed auto-selected target being lost immediately when looking away in gamepad mode. Fixed current target being lost when changing between mouse and gamepad input. Fixed having to toggle flight assist twice after turning off travel mode. Fixed Direct Mouse Steering mode turning off after using menu. Fixed incorrect button icons being displayed when playing with controller under Linux. Fixed air marshals sometimes performing incorrect gestures during docking. Fixed incorrect positions of certain turrets/shields on Barbarossa. Fixed floating antenna geometry on Baldric and Jian. Fixed off-centre collision issues with Shih.
It's hard to believe that only about a week has passed since the release of X4: Tides of Avarice and the big 5.00 update for X4: Foundations. We would like to thank you for what has turned out to be a very successful week for us. We have received loads of positive feedback, and are very happy to have welcomed so many new players to the X4 universe.
Now, we wouldn't be the Egosoft you know if we just sat back and took a break after a big release. You've probably noticed that we've already put out a couple of hotfixes for 5.00, to iron out a few bugs, and today today we're adding a third hotfix to that list. Below this news item, you'll find the complete changelogs of the three hotfixes so far.
We hope you continue to enjoy X4: Foundations and X4: Tides of Avarice! Please keep spreading the word, and don't forget to leave a review for X4: Foundations and X4: Tides of Avarice.
Fixed Kyd from stranded gamestart being invulnerable. Fixed player-owned station being selected in The Station Swindle mission of Pirate story. Fixed captured High-Tech Traders disappearing in High-Tech Hold-Up mission of Pirate story. Fixed incorrect pay-out when personally towing wrecked ships to processing module. Fixed encyclopedia description text for Teuta.
5.00 HF 2 - 2022-03-17
Fixed Axiom refusing to fly to Woodworm Scrubs in The Past a Prison mission of Pirate story Fixed objective sometimes reverting to Install Mod in Brantlee Northriver's Competition mission of Avarice story. Fixed ammo selection disappearing when using ship editor in custom gamestarts. Fixed Erlking turret blueprints not being obtainable.
5.00 HF 3 - 2022-03-22
Fixed Aurora Casino being selected as target in A Demonstration of Power and A Change in Management missions. Fixed bar disappearing if player leaves early during Trading Lessons mission of Avarice story. Fixed missing actor in bar during bar investigation during Arcadian Ambitions mission of Pirate story. Fixed research not being possible in Avarice story when starting custom gamestart with Protectyon set to researched. Fixed ship travelling to Avarice sometimes not being warned about Tide. Fixed Kha'ak Forager ships not firing weapons. Fixed game sometimes freezing when loading certain savegames. Fixed saving sometimes taking excessively long.
It's ready! X4: Tides of Avarice, the third expansion for our current game X4: Foundations, is now available for download, along with the free major 5.00 update for the base game. We are very much looking forward to hearing your reaction to the latest chapter in the X4 story. Thank you in advance for your support.
Version 5.00 (474665) - 2022-03-14 New Feature: Scrap recycling. New Feature: New Paranid capital ship designs. New Feature: Personal office on HQ. New Feature: Support for AMD FidelityFX™ Super Resolution (FSR). Added several new achievements. Added "special" NPC's offering new mission chains. Added hidden pirate operations that may include valuable targets. Added new equipment mods. Added cooldown time to station storage hacking. Added fifth subordinate group for station subordinates. Added new default behaviour Local AutoTrade. Added options to control whether player ships wait for player under certain circumstances. Added notification if player-owned capital ship is ordered to go mining but has no mining drones. Added support for copy and paste in text fields. Added possibility to change equipment of multiple ships of same model at same time. Added information about multiple production methods to Encyclopedia. Added info about production cycles per hour to Encyclopedia. Added Retrieve from Internal Storage option for stored ships. Added mouse steering HUD indicator. Added trade offer icons to Map legend. Added buttons for quick access to Map filters. Added map filter to toggle rendering of satellite coverage. Added markers for failed orders in Map menu. Added AI order and behaviour descriptions to mouseover tooltips on Map. Added station upkeep and storage information to Selected Object section in Map menu. Added texts to explain status icons in Logical Station Overview. Added hull integrity efficiency display to Logical Station Overview. Added hull info to station modules in Object List and Property Owned menus. Added Default Behaviour icons to Object List and Property Owned menus. Added hull and shield details to hull shield bar mouseover texts. Added mouseover text to explain warning icon for research entries. Added icons to improve display of workforce capacity and growth effects. Added preview for Default Ship Skin in Custom Gamestart Editor. Added Reloading UI message when changing certain settings. Added key binding to deselect current target. Added new voices for Duke's Buccaneers and Realm of the Trinity faction representatives. Added alarm sounds for enemy proximity and enemy attack. Added new multi-tiered fight music tracks. Added holographic effects to Terran 4-dock pier to make capital ship docking easier. Added warning when starting game with NVIDIA version 436.51 drivers or older. Added warning when client becomes modified during gameplay. Added info about saves being modified to Load Game menu. Added option for mods to specify maximum supported version of game or other required extensions (maxversion attribute in dependencies). Changed behaviour of contested sectors to become ownerless if old owner no longer has any claim. Changed name of Distribute Wares order to Fill Shortages. Changed colour for illegal wares in menus. Changed position of Reset View button in Map menu to upper left corner. Changed Trade Filter Max Price in Map menu to apply no filter if set to zero. Removed fleet delivery requirement for repair drones for Split story missions Declaration of Curbs and Fires of Fate. Removed research resource warnings for research that is not yet available. Removed rectangles around small details in scan mode. Improved stellar output in Bright Promise and Heart of Acrimony II. Improved hints and warnings during some complicated sections of HQ story. Improved visuals of faction vs faction guild mission intro room. Improved fighter combat movement. Improved initial approach of capital ships in combat, particularly against stations. Improved carrier combat behaviour when all subordinates are set to Docked. Improved choice of mining location by mining ships. Improved aim accuracy against surface elements of moving targets. Improved loadout range for NPC construction vessels to give them more construction drones. Improved coordination between multiple free-flying police ships operating in same sector. Improved mission briefings by removing certain distracting map elements. Improved accuracy of gas and mineral indicators on map. Improved saving of loadouts and construction plans by enabling text input by default. Improved information and target monitor display for hackable control panels. Improved logbook entry for ships that have fled. Improved trade filtering on Map when combining specific ware filters and other filters. Improved Map to show icons matching text filter even when zoomed out. Improved Selected Object info in Map. Improved docking hint by not mentioning spacesuit if target does not have matching dock. Improved button position for ware, sector and faction selection in Map and Global Orders menus. Improved button position for trade ware selection in Logical Station Overview. Improved Object Info menu to remember previous tab, where possible, when opened from Interact menu. Improved sorting of trade orders when selecting Default Behaviour. Improved consistency of turret group naming in various menus. Improved notification of recurring order failure resulting from assignments or default behaviours. Improved menu navigation with controller in Player Information and Transaction Log menus. Improved ship controls to be enabled while multi-stage hint text is shown. Improved joystick button auto-repeat. Improved interior locations for Argon station designs. Improved fight music trigger conditions. Improved determination of available threads on Linux systems. Improved saving time. Fixed triggering of Data Mining achievement when receiving blueprint as random scan reward. Fixed The Unworthy Entrepreneur gamestart intro narration cutting off. Fixed Going Offensive mission potentially getting stuck if mission left for too long. Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story. Fixed Save Them From Themselves mission remaining active after NPC has defected during Mutually Assured Destruction mission. Fixed A Matter of Respect mission getting stuck if player runs away before fight or if informant's ship is scrapped before player approaches mission area. Fixed welfare module research mission not being available from savegames. Fixed passenger transport missions occasionally not having guidance when accepted. Fixed some missions getting stuck when using Moreya while under cover. Fixed incorrect lines being spoken during welfare module research mission. Fixed hack station missions instructing player to dock when standing on docked ship. Fixed some Split War Subscription missions sometimes requesting Sentinel type instead of Argon Vanguard. Fixed player getting offered A Heart for Pirates mission despite leaving Yaki territory on bad terms. Fixed War of Intervention mission guidance getting stuck if fleet commander is assigned to different patrol fleet. Fixed helpful hint in deliver ship missions never appearing again. Fixed Paranid story skipping to final state after progressing mission in custom gamestart. Fixed station subordinate upkeep missions sometimes not completing after ship assignment. Fixed dialog during Teladi encounter at Mars-Asteroid Belt Gate getting interrupted by Terran plot dialog if cutscene is skipped. Fixed Zyarth's Coffin mission getting stuck because of missing trade offer on delivery station. Fixed case of Coffin ship not undocking during To The Other Side mission in Split story. Fixed Dr. Rick Feynman repeating dialog during Second Assistant and Data Transfer missions in Segaris Pioneer story. Fixed ships delivered for certain missions potentially ending up with wrong owner. Fixed some saved mission loadouts not being loadable (does not fix loadouts that have already been saved). Fixed crew amounts of player property ships not being imported correctly from exported Custom Gamestarts. Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances. Fixed crew amounts in Custom Gamestart Editor not allowing all values under certain circumstances. Fixed several cases of custom gamestart faction relations being overwritten during story missions. Fixed welfare module blueprint not being available if unlocked via custom gamestart. Fixed freeze on manual ware exchange between two ships. Fixed capital ships colliding with invisible objects. Fixed unrealistic player ship movement when colliding with smaller objects. Fixed player-controlled capital ships aborting travel mode when colliding with asteroids. Fixed ships sometimes getting stuck after passing control to AI and leaving. Fixed turrets set to Attack My Current Target continuing to fire after selecting non-hostile target. Fixed Building Drones showing hourglass icon on radar and map. Fixed miners assigned to Mimic their commander changing their anchor space when their commander changes sectors. Fixed fleet subordinates not engaging hostiles according to their assignment when in transit. Fixed some NPC stations not having, or wanting, sufficient drones. Fixed certain discounts/commissions not unlocking when they should. Fixed asteroids appearing to suddenly spawn near mining ships. Fixed capital ships continuing to strafe in combat if forward guns are deactivated while already engaged. Fixed cargo containers dropped when hacking station storage sometimes ending up inside modules. Fixed station plots being able to be placed in fog of war or overlapping other stations. Fixed ships sometimes repeatedly docking and undocking while fleeing. Fixed standby pilots remaining inactive even after player has taken control of another ship. Fixed ships docked waiting for player removing their next order after being told to proceed. Fixed container magnet not working well on certain capital ships. Fixed certain random drops from destroyed asteroids not getting cleaned up over time. Fixed dropped cargo being instantly picked back up again by pushing containers away from hull. Fixed destroyed objects disappearing instead of being wrecked under certain conditions. Fixed some characters remaining on bridge of boarded ships after successful operation. Fixed automatic targeting failing to aim at capital ship engines. Fixed small plasma weapon not being able to gimbal up/down. Fixed forward-mounted missile launchers doing damage with no ammo when player not present. Fixed ships and stations destroying objects in highways when player not present. Fixed ships engaging mass traffic ships when moving long-distance while patrolling. Fixed turrets on ships not firing on valid targets if set to Attack Fighters or Attack Capital Ships but no turrets are set to Attack All Enemies. Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage. Fixed carriers with subordinates getting too close to their targets when in combat. Fixed police ships sometimes forgetting about ships and stations that they already scanned. Fixed Deposit Inventory order being removed from repeated order queue if pilot has nothing to deposit. Fixed very rare case of ships failing to avoid collisions with stations. Fixed ships sometimes failing to dock after being sold. Fixed movement problems when undocking from moving ships. Fixed getting stuck if pressing Shift+D while crouching on board ship. Fixed subordinates of very full carriers not getting repaired at their carrier when they dock. Fixed falling through some floors on dock areas of capital ships that are themselves docked. Fixed rare issue where stations may not have certain rooms. Fixed missing group training option when assigning crew to player HQ with group training capabilities. Fixed not being able to retrieve ship from storage under certain conditions. Fixed rare case involving invisible cargo space reservation for wares that are no longer needed but still have manual storage amounts defined. Fixed extremely rare case of automatic storage allocation failing for stations with excessive amounts of storage. Fixed rare case of insufficient cargo allocation for terraforming projects. Fixed research resource amounts overriding trade ware storage allocation. Fixed incorrect price of Proton Barrage MK1/Mk2 and Meson Stream Mk2 weapons. Fixed Hatikvah Free League and Scaleplate Pact not having access to blueprint for Behemoth Main Battery. Fixed docking guidance going through walls at certain dock areas. Fixed some game settings not being reset when restoring defaults. Fixed more cases of NPCs warping to their destination. Fixed some capital ship bridges staying at red alert after having once been in combat. Fixed ship stopping when opening menu while matching speed despite Maintain Speed in Menus being set. Fixed max range for Advanced AutoMine and Advanced AutoTrade being capped at piloting skill minus one. Fixed ship crews bailing in response to player demanding they surrender while in spacesuit. Fixed attacking ships sometimes overshooting their target on long-distance movement. Fixed ships assigned to trade for station build storage refusing to do so unless build storage is able to pay for it. Fixed inconsistent ship behaviour when trading between player stations that don't have money. Fixed inconsistent cargo numbers when using Ware Exchange. Fixed sub-missions in Mission Briefing context menu being wrongly marked as completed under certain circumstances. Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse. Fixed missing user question about discarding planned default behaviour under certain circumstances Fixed Ship Behaviour menu not being displayed under certain circumstances. Fixed menu selection in Behaviour menu jumping to first row. Fixed missing options in Interact menu under certain circumstances. Fixed not being able to select or target objects on Map under certain circumstances. Fixed trade and mission offer interactions being available while selecting order parameters. Fixed resource warning icon for research that has already started. Fixed mission context menus not working when NPC object is selected. Fixed Boarding menu reporting more marines being assigned while pods are in flight. Fixed station plots in Xenon sectors showing plot fee before placing. Fixed equipment mod crafting sometimes showing more properties than are possible. Fixed stimulants production module being at wrong position in Station Build menu. Fixed Logical Station Overview not correctly visualising connections of production modules with three different resource types. Fixed Terran E pier geometry being at wrong position in Station Build menu. Fixed Manorina (Mineral) front hatches intersecting in Ship Build/Upgrade menus. Fixed equipment listed for shopping list entries in Ship Upgrade menu. Fixed sort order of equipment in Ship and Station Configuration menus. Fixed missing ship information in transaction log when involved ship was destroyed after transaction (applies to new entries only). Fixed various minor issues in transaction log. Fixed workforce efficiency info being hidden in Logical Station Overview for some player stations. Fixed missing sector selection for Buy and Sell orders. Fixed Resource Probe scanning range value in Encyclopedia. Fixed issue with shift-selecting docked ships in Property Owned menu. Fixed ship system indicators being visible while docking/undocking. Fixed Map camera jumping when returning from Plot Management tab. Fixed duplicated Player HQ module in Station Build menu of empty plot. Fixed selecting Fleet commander on Map changing to Unassigned Ships category. Fixed option to hire being available for enemy Builder ships. Fixed Logical Station Overview options being missing under certain circumstances. Fixed jumping selection in Manage Plots tab of Map menu. Fixed menu position in Behaviour and Individual Instructions menu jumping to first row. Fixed alert levels not shown in Object List or Property Owned menu under certain circumstances. Fixed incorrectly scrolled view without scroll bar in Logical Station Overview when hiding display of Economy Statistics. Fixed orientation of certain icons in Map info boxes. Fixed comm cutscenes occasionally getting stuck. Fixed menu crash in Behaviour menu under certain circumstances. Fixed text input in Steam Big Picture mode. Fixed being able to duplicate controls that are not remappable. Fixed incorrect camera position when saving and loading while sitting on station. Fixed nearby ships sometimes being invisible. Fixed certain large landmarks not being visible from long distance. Fixed room overlapping with trader's shop on Argon trade stations. Fixed docking bays on Teladi capital ships being placed above intended location. Fixed minor graphical glitches on various Terran station modules. Fixed excessively dirty cockpit glass on Argon L capital ship bridges. Fixed collision mesh in cockpit on Katana. Fixed Katana paint mod affecting unwanted surfaces. Fixed delay in updating crosshair hull and shield bars. Fixed flickering target shield bar in hazardous regions under certain circumstances. Fixed docking hint remaining on screen much too long if docking permission is repeatedly requested. Fixed turret positions on Teladi capital mining ships. Fixed Magpie cockpit hatch pushing player into ship wall when opening. Fixed Katana ramp not opening correctly. Fixed Kukri not having a wreck. Fixed mirrored text on 3M6S dock area. Fixed certain cases of flickering asteroids. Fixed lens flares being visible through hull of own capital ship. Fixed verbal notifications being repeatedly spoken by player-owned ships with looped orders. Fixed Steam/Galaxy overlay and OBS capture with latest graphics drivers. Fixed underlying cause of specific long freeze. Fixed several causes of crashes.
There is just one week to go until the release of X4: Tides of Avarice on March 14, 2022. So, today we present to you our Launch Trailer, which showcases both the new expansion and the accompanying 5.00 update for X4: Foundations that will be released on the same day.
Incidentally, the first gameplay preview videos of X4: Tides of Avarice can also now be found online. A curated group of YouTubers have been given the opportunity to immerse themselves in a pre-release version of X4: Tides of Avarice in order to create their videos before the expansion is released. We've included a selection here - but be warned: there may well be spoilers in these videos!
From today, livestreams involving X4: Tides of Avarice are also allowed. This Twitch link allows you to see all streamers who are currently live with X4: Foundations.
We hope you enjoy watching the trailer, and the videos by content creators. And as ever, thank you for your support.
We're only two weeks away from the release of the new X4: Tides of Avarice expansion and the accompanying major update for X4: Foundations itself. We're therefore moving from Beta to Release Candidate (RC) versions, and RC 1 of 5.00 is now available for download. As you can imagine, we're not adding major new features at this late stage, and are concentrating our efforts on fixes and smaller improvements. You can find the changelog at the end of this news.
https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/ X4: Tides of Avarice - content creator videos incoming! If you're not afraid of spoilers, you'll no doubt be excited to hear that the first videos featuring X4: Tides of Avarice content will be hitting the web tomorrow. A curated group of content creators has been given access to the closed beta version of X4: Tides of Avarice a few weeks ago, and have been playing this not-yet-final version. Starting from tomorrow, March 1, 2pm CET (1pm GMT / 8am EST / 5am PST), these content creators will be allowed to upload their videos. Keep your eyes peeled - or give them a wide berth, if you prefer!
Thanks a lot for the support in the beta testing phase!
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
5.00 RC 1 Changelog
[RC 1] Added option to disable enemy warning sounds (new feature in 5.00). [RC 1] Improved mission briefings by removing certain distracting map elements. [RC 1] Improved salvage collection to allow operation in space belonging to hostile factions or that have hazardous regions if range is zero (new feature in 5.00). [RC 1] Improved determination of available threads on Linux systems. [RC 1] Fixed Zyarth's Coffin mission getting stuck because of missing trade offer on delivery station. [RC 1] Fixed inconsistent ship behaviour when trading between player stations that don't have money. [RC 1] Fixed player-owned stations paying player-owned ships for deliveries when they shouldn't (problem introduced in 5.00). [RC 1] Fixed capital ships continuing to strafe in combat if forward guns are deactivated while already engaged. [RC 1] Fixed ships fleeing into blacklisted sectors (problem introduced in 5.00). [RC 1] Fixed ships sometimes looping back and forth through jump gates (problem introduced in 5.00). [RC 1] Fixed ships sometimes switching targets during long approach when given explicit attack order (problem introduced in 5.00). [RC 1] Fixed Scrap Metal misleadingly being available as ware for AutoMine (new feature in 5.00). [RC 1] Fixed manual buy amounts for Raw Scrap not working if Scrap Metal has manually allocated storage (new feature in 5.00). [RC 1] Fixed cargo containers dropped when hacking station storage sometimes ending up inside modules. [RC 1] Fixed station plots being able to be placed or in fog of war or overlapping other stations. [RC 1] Fixed ships sometimes repeatedly docking and undocking while fleeing. [RC 1] Fixed duplicated Player HQ module in Station Build menu of empty plot. [RC 1] Fixed selecting Fleet commander on Map changing to Unassigned Ships category. [RC 1] Fixed option to hire being available for enemy Builder ships. [RC 1] Fixed Logical Station Overview options being missing under certain circumstances. [RC 1] Fixed incorrect camera position when saving and loading while sitting on station. [RC 1] Fixed space suit lights not turning on (problem introduced in 5.00).
The Avarice and Windfall systems echo with the sound of lawless pirates and scavengers. Created by Alexei Zakharov, renowned composer and producer of the scores for the X series games, the X4: Tides of Avarice soundtrack invites you to engage with the unknown and see the X-universe from new perspectives.
Today we have yet another new beta version of the upcoming big 5.00 update for X4: Foundations for you. 5.00 Beta 6 is now available for download, and you can find the changelog at the end of this news.
As you may have already seen, we recently announced the release date for the 5.00 update and the new expansion X4: Tides of Avarice. Both the new expansion and the free update will be available from March 14, 2022. If you'd like to support us, X4: Tides of Avarice is now available for pre-purchase.
Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
Thank you for your participation!
5.00 Beta 6 Changelog
[Beta 6] Reverted removal of repair drones for M ships (reverts change in 5.00, previously refunded drones are not restored). [Beta 6] Added salvage-specific upkeep mission to stations needing Tug ships (new feature in 5.00). [Beta 6] Added key binding to deselect current target. [Beta 6] Added map filter to toggle rendering of satellite coverage. [Beta 6] Added options to change enemy warning sounds (new feature in 5.00). [Beta 6] Added product and resources per hour information for Processing Modules to Logical Station Overview (new feature in 5.00). [Beta 6] Added access point to inventory storage in player office (new feature in 5.00). [Beta 6] Added holographic effects to Terran 4-dock pier to make capital ship docking easier. [Beta 6] Added warning when starting game with NVIDIA version 436.51 drivers or older. [Beta 6] Changed objects within gravidar-obscuring regions to no longer be marked on map when pinged using LRS (new feature in 5.00). [Beta 6] Improved stellar output in Bright Promise and Heart of Acrimony II. [Beta 6] Improved pacing of Processing Module operation (new feature in 5.00). [Beta 6] Improved docking hint by not mentioning spacesuit if target does not have matching dock. [Beta 6] Improved notification of recurring order failure resulting from assignments or default behaviours. [Beta 6] Improved target monitor UI for salvage-related orders (new feature in 5.00). [Beta 6] Fixed inconsistent custom gamestart compatibility check (new feature in 5.00). [Beta 6] Fixed Paranid story missions activating when set to be complete in custom gamestart (problem introduced in 5.00). [Beta 6] Fixed ship crews bailing in response to player demanding they surrender while in spacesuit. [Beta 6] Fixed attacking ships sometimes overshooting their target on long-distance movement. [Beta 6] Fixed several instances of friendly ships attacking player after all enemy ships are destroyed in story missions (problem introduced in 5.00). [Beta 6] Fixed ships assigned to trade for station build storage refusing to do so unless build storage is able to pay for it. [Beta 6] Fixed towed objects sometimes disappearing after saving and loading (new feature in 5.00). [Beta 6] Fixed police factions protecting Duke's Buccaneers (problem introduced in 5.00). [Beta 6] Fixed random NPCs wandering into player office (new feature in 5.00). [Beta 6] Fixed jumping selection in Manage Plots tab of Map menu. [Beta 6] Fixed docking hint remaining on screen much too long if docking permission is repeatedly requested. [Beta 6] Fixed incorrectly scrolled view without scroll bar in Logical Station Overview when hiding display of Economy Statistics. [Beta 6] Fixed inconsistent cargo numbers when using Ware Exchange. [Beta 6] Fixed menu crash in Behaviour tab in Map menu. [Beta 6] Fixed HUD icons for recyclables (new feature in 5.00). [Beta 6] Fixed Game Over text not appearing (problem introduced in 5.00). [Beta 6] Fixed certain large landmarks not being visible from long distance. [Beta 6] Fixed room overlapping with trader's shop on Argon trade stations. [Beta 6] Fixed docking bays on Teladi capital ships being placed above intended location. [Beta 6] Fixed minor graphical glitches on various Terran station modules. [Beta 6] Fixed excessively dirty cockpit glass on Argon L capital ship bridges. [Beta 6] Fixed collision mesh in cockpit on Katana. [Beta 6] Fixed Katana paint mod affecting unwanted surfaces. [Beta 6] Fixed several causes of crashes.