As those of you who saw our Gamescom presentation will be aware, we have been working hard over the summer to bring you a new update for X4 Foundations. Currently on its second Beta, the 2.60 update includes:
significantly improved in-game economy
better navigation, both for the player guidance system and for AI ships
updated Logical Station Overview and Station Info menu
a whole host of smaller fixes and improvements
You can find out more about the update here, along with a detailed change-log and information on how to access the Beta version.
We are pleased to announce the release of 2.50, which introduces some new features to X4: Foundations as well as fixing a number of issues with the game. We have added a whole new class of Auxiliary ships, and associated resupply orders, to help you support your fleet. We have also added a blacklist feature to enable your ships to avoid dangerous areas, and new inventory management functionality so that items collected by your pilots can be transferred to you or to a safe location. Also with this release, the Linux version of the game is now available to all players, and Tobii eye-tracking is supported for those of you playing on Windows.
Rest assured that this release is just part of our ongoing program of fixes and features, and that the focus of our next update will be on improvements to the in-game economy.
Changelog of Update 2.50:
New Feature: Resupply ships are now available and carriers can also resupply their fighters.
New Feature: Sector blacklist settings to prevent ships entering certain areas.
New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
New Feature: Tobii eye-tracking support (Windows only).
Added information about missing licence for buying blueprints.
Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.
Added wanted ware amounts to trade context menu.
Added images and background information relating to star systems and planets in encyclopedia.
Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
Added note/hint while mouse direct steering mode is active.
Added more variations for Build Station, Rescue Ship and Scan missions.
Added new global orders section in player information menu.
Added options for ware transfer and trade with build storage to docked menu.
Added inventory information to player-owned ships.
Added categories to object list and property owned in the map.
Added options to sort the object list and property owned menus by name, size or hull.
Added warning in trade menu if a ship cannot transport a ware.
Added possibility to cancel builder ship assignments before ship deploys at station.
Added current build progress information to the module type summary lines of station entries in the map.
Added option to configure autosave interval (and prevented autosave immediately after a manual save).
Added information about hacked research module to research menu.
Added information about hacked production modules to info menu and Logical Station Overview.
Added ability to configure Logical Station Overview graph data for each station individually.
Added wreck filter option to map.
Added interior sounds to rooms, shops and ship bridges.
Added mining and resupply tutorials.
Improved cockpit glass transparency.
Improved fight-or-flight decision-making to only call for help if help is to be expected.
Improved behaviour of ships docking at busy locations.
Improved guidance for the find crate missions.
Improved station mining subordinate behaviour when station resource requirements increase.
Improved storage capacity of carriers to help them fulfil their supply function.
Improved faction logic to attempt to rebuild shipyards after their destruction.
Improved information menu presentation of cargo storage on ships.
Improved collision avoidance in specific situations.
Improved CollectLockbox order behaviour.
Improved selection of multiple wares for behaviours and map filters.
Improved out-of-sector firepower calculations.
Improved resource preview in the ship build/upgrade menu.
Improved satellite deployment tutorial.
Improved performance of loading and saving.
Improved interface for dropping player inventory.
Improved map object list performance when looking at many player stations.
Improved faction behaviour when dealing with ware shortages.
Improved ship formation behaviour when flying in travel mode.
Improved controller support for initial ship type selection in ship build menu.
Improved ship docking and undocking movement in certain cases.
Improved behaviour of free-flying police.
Improved defence drone handling by capital ships in combat.
Improved mission reward text for paint mods.
Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
Improved Logical Station Overview graph data selection.
Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
Updated external links to wiki and manual.
Changed faction representative menu to still show owned blueprints.
Removed Fly To objective from Build Station missions.
Removed ability to load construction plans that contain more venture modules than the player has available.
Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
Fixed mouse-over text not being updated in certain cases when scrolling a table.
Fixed resource display showing amounts up to 100x too high when removing station modules.
Fixed moving of station plots potentially resulting in incorrectly placed build storage.
Fixed faction representatives selling ship blueprints of other factions of the same race.
Fixed ware exchange between capital ships getting stuck.
Fixed shield generator obscuring space suit docking bay on Behemoth for existing ships (was fixed for new ships in 2.20).
Fixed deployables launching from ship getting stuck when boarding operation against that ship succeeds.
Fixed doors on docked ships sometimes not opening when the player is nearby.
Fixed getting stuck in elevators that are going up.
Fixed ships getting stuck during flight in certain circumstances.
Fixed Kha'ak stations offering missions.
Fixed Hatikvah and Scaleplate ships being unavailable from their shipyards.
Fixed Xenon being unable to repair or build certain station modules.
Fixed supply information in Logical Station Overview not updating.
Fixed research menu not showing completed research if it finished while menu was not displayed.
Fixed capital ships undocking from each other potentially failing without recovery.
Fixed being able to Board abandoned ships.
Fixed being able to Claim ships that are currently being boarded.
Fixed lasertowers being allowed to receive orders that they cannot complete.
Fixed station drone removal when target amount is zero.
Fixed wrong interact menu options for lasertowers.
Fixed inability to Comm carriers and resupply ships from map.
Fixed interactions on docking bays of capital ships that are themselves docked.
Fixed certain research activities being cancelled when loading a savegame.
Fixed missing resources for station module loadouts sometimes not being listed in menus.
Fixed build storage not correctly taking future module and loadout resources into account while a module is being recycled.
Fixed incorrect requirement to own at least one ship blueprint of a certain ship size before this ship size can be upgraded at player-owned shipyards.
Fixed ships not upgrading/repairing if piloted by player with unrelated orders on order queue.
Fixed trade/equip orders being ignored if assuming direct control of a ship with such orders.
Fixed sending ship to repair multiple components only repairing the first queued component.
Fixed planned loadout changes on station modules marking all following modules as changed.
Fixed repair menu showing completely wrecked surface elements on ships as having no damage.
Fixed stations with workforce of multiple races not ordering all resources to feed them.
Fixed trade context menu not working if no player ship is available.
Fixed ship being teleported when disabling Flight Assist from the quick menu while near a station.
Fixed traders that are subordinates of stations sometimes purchasing wares that are not required by their commander.
Fixed newly constructed shipyards and defence stations not being named correctly.
Fixed ammo/units not being added to Encyclopedia when included in loadout on player-owned ship.
Fixed wrong text displayed for police faction in encyclopedia.
Fixed station modules sometimes being constructed and recycled in a loop.
Fixed stations potentially building turrets and shields on modules being recycled.
Fixed station modules which were destroyed appearing as operational while recycling.
Fixed Teladi Trading Station not being able to repair its modules.
Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them.
Fixed some capital ships having too much S ship storage.
Fixed some capital ships being unable to store docked M ships in internal storage.
Fixed player being stuck in wrong position when getting up while external view is active.
Fixed bullets not hitting when viewing a remote battle in external view.
Fixed ships launched from launch tubes not immediately folding up their landing gear.
Fixed ships sometimes getting stuck while docking.
Fixed several cases of formation wingmen going through geometry.
Fixed ware exchange failing in some cases when involving one ship docked at another.
Fixed free traders preferring low-volume wares.
Fixed rare case of free traders choosing a now-disadvantageous trade over a trade that had improved over time.
Fixed station module search not being localized.
Fixed freeze when there is a police ship belonging to a faction that no longer controls any space.
Fixed non-factory stations gifted to other factions not updating their name correctly.
Fixed laser towers displaying a ship icon as their target element in the HUD.
Fixed weapon aim indicators being displayed when a menu is open.
Fixed interact menu not working in certain situations.
Fixed issues with moving station plots during Build Station missions.
Fixed Rescue Ship mission potentially creating unowned ships which don't get cleaned up.
Fixed Rescue Ship mission reward calculation in the variant where the ship must be delivered.
Fixed warping to a different sector when getting up during specific stage of HQ mission.
Fixed missile range calculation for dumbfire missiles.
Fixed very slow mission offer display if many offers are known.
Fixed menu errors when opening information menu for ship under construction.
Fixed huge player-owned stations not displaying all stored wares in information menu.
Fixed encyclopedia links to ships not working correctly.
Fixed NPC buy/sell orders not honouring minimum amounts.
Fixed ships stuck waiting for upgrades.
Fixed error messages when attempting to unlock EMP-induced data leaks on ships.
Fixed dock speed limits being applied when travel mode is active.
Fixed ships docking at moving objects appearing to strafe very quickly at certain times.
Fixed police ships remaining in space where they no longer have police authority.
Fixed some factions' police ships not being named as police.
Fixed defence drones belonging to Teladi Trading Stations not docking after completing their tasks.
Fixed stations potentially trying to trade with other stations when they no longer have any available cargo drones.
Fixed ships built for invasions sometimes not performing their intended orders.
Fixed subordinates not responding to attacks in some cases.
Fixed ships attacking targets outside their engagement area when on their way to their engagement area.
Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
Fixed subordinates of carriers waiting for the player's permission before undocking to attack if player is on board the carrier.
Fixed station-based miners and traders not updating their range when they or their manager improve in skill.
Fixed construction vessels not always being unassigned when a station is destroyed.
Fixed NPC ships not firing their weapons when attacking under certain circumstances.
Fixed turrets set to Fire on my current target only firing sporadically when current target is a station.
Fixed turrets set to Attack my current target periodically stopping firing.
Fixed player-flown ships with turrets set to mining mode only acquiring asteroids 3km away regardless of mining turret range.
Fixed mass traffic sometimes using the wrong ships directly after loading a savegame.
Fixed asteroids in certain regions sometimes ending up with negative mineral yields.
Fixed incorrectly-scaled rendering of paint mods when redesigning certain ships.
Fixed promotion of crew to pilots removing existing pilot from ship.
Fixed object selection failing in the map when switching between tabs.
Fixed cases where map continued panning/rotating even after having released all mouse buttons.
Fixed station building menu asking to confirm loss of changes if nothing was changed.
Fixed station building menu not updating when a module build finishes.
Fixed returning venture ships sometimes being displayed in an incorrect location on the map.
Fixed map object list not showing the correct player logo for player-owned sectors.
Fixed supply settings for Drones and Missiles in Logical Station Overview.
Fixed workforce information in Logical Station Overview being greyed-out
Fixed player map icon being very large in certain situations.
Fixed external view on surface elements.
Fixed targeting while in spacesuit.
Fixed loot-magnet sound stuck after auto-save.
Fixed tooltip text getting stuck in the station build menu when using the controller mouse emulation.
Fixed various NPC pathing issues on platforms.
Fixed NPC rubber-banding when talked to while walking.
Fixed detached habitation modules during AI station construction (existing station layouts are not affected).
Fixed factions building more defence stations than they should.
Fixed situation where ships could appear stuck in internal storage.
Fixed missing localisation of several texts in menus.
Fixed several localisation issues in mission texts.
Fixed being able to fly into planets.
Fixed NPCs walking in front of pilot in Demeter and Hermes.
Fixed Pulsar's right weapon being visually disconnected from hull.
Fixed Nodan lights not turning on.
Fixed missing mode visualisation in Nodan cockpit.
Fixed Xenon capital ship engines not having animated exhaust flames.
Fixed duplicate display on panel in Kestrel cockpit.
Fixed missing geometry on side of Discoverer Vanguard.
Fixed missing external geometry when standing on Incarcatura bridge.
Fixed Incarcatura bridge location.
Fixed missing ID code panel on Odysseus.
Fixed being able to walk through desks in engineering section.
Fixed menu crash when opening the map legend in certain cases.
Fixed menu crash when upgrading a damaged ship and then trying to select a different ship.
Fixed Empire Menu breaking if menu attempts to display other menus.
Fixed game freeze in certain situations.
Fixed case of player falling through floor of flying ships.
Fixed not being able to use the joystick POV for cockpit camera movement.
Fixed some Teladi NPCs not moving their mouths when speaking.
Fixed Split female eye blink animation.
Fixed inability to remap some camera controls.
Fixed incorrect carriage return in version number in start/options menu (Linux only).
Fixed possible system memory leak when low on graphics memory.
Fixed several causes of crashes.
2.50 Hotfix 1 released on 2019-06-04:
Fixed aim ahead indicator no longer being displayed and some other minor targeting glitches (problem introduced in 2.50).
EGOSOFT is happy to announce the availability of X4: Foundations Update 2.00.
Player owned shipyards, wharfs and equipment docks: Players can now build and operate their own shipyards. This allows leaving an even deeper impact on the game’s economy. Build ships for yourself or deliver them to the war factions. Participate in the faction wars on the highest possible level or just make a lot of profitsss.
Steam Workshop integration: Starting with version 2.00 X4: Foundations now also supports installing game mods via the Steam workshop. This will make it easier than ever for players to try out some of the already existing cool X4 mods!
Rebalancing of fight and economy: With Update 2.00 we changed a lot of parameters of the game economy and fight balancing. The goals include making crew gaining experience a bit easier, but also making a lot of changes to the turret and capital ship fight balancing.
As with the previous updates there are many more features and improvements, and the Russian as well as Japanese localisations have now made it out of beta.
Betas of version 2.20 and Linux version starting soon
Better mouse control is coming: There is no pause in the development. Very soon after the release of 2.00 we will launch a Beta for Update 2.20. Important new features in this update include improvements to mouse controls. Namely a more flexible configuration of the right mouse button and the often requested classic direct mouse steering (a.k.a. "boresight" mode).
Linux support is on its way: In the next few days we will launch the X4: Foundations beta for Linux. If you have a gaming PC running under Linux and are able to help us test the game on this platform, please give it a try! Linux-specific issues can be reported in the dedicated Linux support thread.
Changelog of Update 2.00:
New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
Added options to set custom name for savegames and to delete savegames.
Added ware exchange between ships docked at the same station.
Added possibility to start/stop travel mode and SETA while map is open.
Added warnings about non-working venture modules due to station layout.
Added fighter wings directly subordinate to carriers.
Added display of partial skill stars to one third of a star accuracy.
Added preview of ship storage capacity after all planned trades to info menu.
Added trade menu warning that ware is not available after all planned trades.
Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
Added failure sound when invalid hotkey is used while map is displayed.
Added confirmation before closing station build menu if there are unsaved changes.
Added tooltip for greyed-out claim option to show reason.
Added full Russian and Japanese localisation (text only).
Added more details about damage types to weapon and turret entries in Encyclopedia.
Added skill-based variants for AutoMine behaviour.
Removed duplicated equipment blueprints from trader menu.
Improved Xenon threat.
Improved turret aiming and target movement prediction.
Improved combat movement of frigates.
Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
Improved capital ship combat movement against small and medium targets.
Improved balancing of capital ship defensive and offensive capabilities.
Improved balancing of capital ship use of boost during combat.
Improved balancing of capital ship crews bailing when ship is attacked.
Improved balancing of missiles.
Improved balancing of ware prices and production profitability to emphasize smart business decisions.
Improved target acquisition for ships, particularly when attacking stations or capital ships.
Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
Improved kinds of stations requested from station building missions.
Improved encyclopedia information for production and factions.
Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
Improved playback logic for music tracks from previous games.
Improved performance when working with very large stations.
Improved menu performance.
Improved trade evaluation for free traders.
Improved firing logic of missile-armed fighters.
Improved guided missile effectiveness.
Improved loadout distribution on NPC ships.
Improved combat movement of capital ships, particularly those with forward-mounted weapons.
Improved balancing of resource requirements for L and XL travel engines.
Today, Egosoft is happy to announce the release of patch 1.60. You can find the full changelog for 1.60 at the end of this announcement. We would also like to take this opportunity to share our near-future plans for X4: Foundations with our community! You can find our "road map" regarding future patches below.
User review
Recently we discovered a video about X4: Foundations by Bluedrake42. We have not influenced or sponsored his video, but we are definitely pleased he’s so excited about X4 and we wanted to share his review. It’s been a great joy for the entire team at Egosoft to hear all of his comments.
“There have definitely been a few problems with bugs, and the learning curve has always been a little bit high due to the massive giant economy… but I have to say X4 is the best version of all the X Games in my opinion - the UI is way better and easier to navigate, the controls are way more streamlined.” - Bluedrake42 on YouTube
Before 2.00, and between any of the coming major patches, there will also be minor steps. We try to release bug fixes as fast as we can once we feel they are safe (which is why there will also be lots of public betas).
Update 2.00
The next bigger update will bring, among other things, the ability to set up your own shipyards. Compete with the faction shipyards by selling ships to the war factions or build your own fleets.
Another focus for 2.00 is to make crew training a bit easier. Crew and pilots gain experience by doing their jobs; more so in some areas than others. However, while the first two stars are very easy to gain, the progress slows down after that. Getting from the 3rd to the 4th star takes a LOT more experience than from the 1st to the 2nd.
We aim to release 2.00 in February.
Update 2.50
With 2.50 we aim to bring a new ship type: Resupply ships. In short, they will work like a flying equipment dock and can form the backbone of a large fleet.
Linux version: We hope the Linux beta can start somewhere between 2.00 and 2.50 already but at the latest together with this update.
TrackIR/Tobii support: We know lots of people are asking us to support these tools and while testing may start before it again we aim that 2.50 should bring support at the latest.
Sector blacklists: This will allow you to set up sectors that your ships will avoid at all costs.
Another thing that we hope to pack into 2.50 is a series of improvements around managing inventory items. This includes the ability to create and drop crates in space and possibly also to store them on stations.
Update 3.00
As some of you may already have figured out, one cool feature of X4 is the ability to own entire sectors and even change their names. With 3.00 we aim to build upon this with a number of features to help you benefit from sector control. You can then basically become your own faction with your own set of rules.
For all updates, we are working on better missions. At the latest for 3.00 we plan to have a number of new and improved combat missions in particular. An area we want to combine this with is improved research (in the player HQ) and the ability to potentially even move the player HQ to a different location.
An early gameplay feature that 3.00 will improve is the ability to dock directly at station with a spacesuit and to get other NPC ships to transport you, by offering missions to them.
With 3.00 at the latest, we want to have at least one new gamestart. There is a chance that this will have some interesting new features.
Online ventures
In December we released our very first online mode in an X game: Ventures. With the Updates 2.00 to 3.00 we will also continue work on more and better online ventures. So stay tuned for more exciting online missions.
While all of the above (free) updates may also contain new assets, we will bundle a lot of new ships, station modules, missions and new sectors into the first big expansion. Our rough timeline is to have an expansion based on introducing the Split race, their ships, a new Split economy and of course a large new area of space shortly after releasing 3.00.
Changelog of update 1.60:
• Added music tracks from previous games. • Added map filter option to disable allied order queue visualisation. • Added option to edit or remove assignment in order queue. • Added tooltips explaining why Request Dock At option is greyed-out. • Improved overall game performance. • Improved AI attacking of stations. • Improved reward calculation for Rescue Ship mission. • Improved reward calculation and area range for Repair mission. • Improved reward calculation and fleet variation in Fleet Delivery mission. • Improved location check for claiming plot in Station Building mission. • Improved likelihood of NPCs providing information when asking for the way to a station. • Improved AutoMiner behaviour to avoid mining in enemy-held territory depending on crew skill. • Removed ability to map right mouse button to avoid conflicts with context menu function. • Fixed player-owned stations not transferring money to the player after having earned a surplus. • Fixed player-owned ships mis-identifying some ships as being abandoned. • Fixed ships sometimes undocking and docking again when given an order that doesn't require a ship to change docks. • Fixed NPC-owned capital class mining ships not being able to mine due to lack of collector drones. • Fixed mining ships sometimes not going to their designated positions before starting to mine. • Fixed delay after player issuing AutoMiner order. • Fixed capital ships with forward-mounted weapons sometimes orienting broadside to big targets. • Fixed capital ships not acquiring some station modules when attacking them. • Fixed fighters manoeuvering against and firing upon the center of stations rather than acquiring station modules. • Fixed player-owned squadron subordinates pursuing targets to the ends of the universe. • Fixed combat ships assigned to a station not staying in the vicinity of the station. • Fixed captured visitor ships sometimes not accepting orders. • Fixed UI allowing player to order player-owned ships to "Dock to Trade" at player-owned stations that have no trade offers. • Fixed ships wanting to undock from a venture platform worrying that they might leave the player stranded at the station. • Fixed player-owned free traders preferring build-related trades. • Fixed free traders tending to prefer trades involving buying low amounts or high prices. • Fixed player-owned station-based traders ignoring sell offers at the station below a certain threshold. • Fixed rare case that would prevent AutoMine and AutoTrade orders from functioning. • Fixed lasertower orders being assignable to things that weren't lasertowers. • Fixed lasertowers erroneously attempting to move while in highways. • Fixed computer pilots of drones and lasertowers sometimes bailing. • Fixed player-owned ships formerly owned by pirates retaining their cover ownership. • Fixed docked ships on claimed ships retaining old ownership and crew on board. • Fixed theoretical ability to improve relations with Xenon and Kha'ak. • Fixed not being able to select items to deliver to Black Marketeer when playing multiple delivery missions simultaneously. • Fixed receiving pilot comm chatter while not in a cockpit. • Fixed Security Office not being available on all stations. • Fixed Boarding mission where ship was already captured earlier. • Fixed mission character disappearing during Delivery mission. • Fixed duplicate greeting of Black Marketeer during Delivery mission. • Fixed cases of missing dialog choices for Black Marketeers. • Fixed Tutorial and Help menu in ultra-wide resolutions. • Fixed large number of queued orders breaking the order queue menu. • Fixed map shortcuts not working after using minimize. • Fixed wrong production resources shown in LSO and encyclopedia. • Fixed hidden information (shown as "???") on player stations in certain cases. • Fixed loadout statistics showing changes in engine performance when applying a paint mod. • Fixed venture reward menu sometimes not displaying reward information. • Fixed custom player logo not being displayed on target monitor. • Fixed comms monitor not showing up on incoming reports from pilots. • Fixed excessive L and XL travel engine prices. • Fixed certain M-sized turret slots on some L-sized ships not allowing mining turrets to be fitted. • Fixed mirrored logos on some ships. • Fixed NPC position in bar. • Fixed various NPC animation issues. • Fixed player ship standing still when opening the map after undocking from a station. • Fixed problems docking certain M-sized ships (especially Drill) without docking software. • Fixed ships protecting stations with the Protect Station order chasing targets out of the designated area. • Fixed new NPC stations potentially having their build storages owned by incorrect factions. • Fixed squadron subordinates sometimes not keeping up with their commanders. • Fixed dock showing stop sign while ship docked after loading savegame. • Fixed occasional loss of control input while in flight. • Fixed incorrect graphics settings displayed after changing Graphics Quality. • Fixed Account Management and Logical Station Overview menus not setting manager budget when setting station account. • Fixed menu crash in supply node of Logical Station Overview. • Fixed menu crash when opening Info menu for certain stations. • Fixed menu freeze in Account Management menu. • Fixed map freeze if a commander was docked at one of their subordinates. • Fixed UI showing possibility to edit default behaviours of subordinates. • Fixed strange items being added to inventory after venture completes. • Fixed unclaimed venture rewards getting lost on subsequent save/load cycle. • Fixed planned station builds being lost after saving and loading. • Fixed some memory leaks. • Fixed causes of several freezes and performance issues in specific circumstances. • Fixed several other causes of crashes.
Update 1.60 Hotfix 1 (330622) released on 2019-01-30:
• Fixed negative station budgets and accounts. • Fixed crash when reassigning crew.
We are happy to announce today the availability of Update 1.50 of X4: Foundations. It adds the ability to ask people for directions, reintroduces a more talkative Betty shipboard computer and fixes a long list of issues. With this update, the game now also gets its first ever X online mode called Online Ventures.
The Egosoft team today releases our first experimental online gameplay mode for any X game into BETA. We call it "Online Ventures".
With X4: Foundations online ventures, every player can send a ship into other players' universes and allow visitors into their own. Visitors to your universe can easily be identified in HUD and on the map.
They will see your ships the way you designed and decorated them (an exception is if you created your own custom logo). Assign ship to a venture dock before sending it into a parallel universe.
After building a VENTURE PLATFORM and a VENTURE DOCK, you can send any S or M ship on a selected venture.
Different ventures unlock different rewards. For now they are all safe!
Ventures can take anywhere from one hour to several (real-time) days and will, with a bit of luck, unlock some exclusive rewards on success.
Every player can get one venture platform and one venture dock and build it on any station or on his or her player HQ.
While the online venture gameplay is now available to all with the normal version of X4: Foundations on Steam and GOG, the online feature itself is still in BETA. There is no risk to your savegames or to stability, but the ventures themselves might go wrong.
Participation in this new online mode is entirely optional and only possible with one unmodified savegame at a time!
Happy holidays and a great 2019!
Happy holidays from the entire team. We are very much looking forward to building on this great FOUNDATION that is X4 with updates and expansions in 2019!
Changelog:
• NEW FEATURE (BETA): Send your ships on ventures into other players' universes! • Added (BETA) Japanese localisation. • Added option for "Betty" to speak target names. • Added option to undock and abort ship upgrades that are waiting for resources. • Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups). • Added notification in case player-owned ship is unable to dock as ordered. • Added inventory net worth in empire overview. • Added cooldown for station repair when stations are under attack. • Added entry for the manual to Help menu. • Improved performance with AMD GPUs. • Improved ability of lasertowers to track targets. • Improved faction rebuilding logic to not overload shipyards as much. • Improved traders supplying shipyards and wharfs. • Improved "Where can I find...?" dialogue option. • Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen). • Changed maximum damage done to ships due to sabotage by bailing pilots. • Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship. • Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation. • Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds. • Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares. • Fixed further case that could lead to police punishing player for retaliating against pirates. • Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares. • Fixed pirate ships congregating around their own stations. • Fixed and prevented pirate ships attempting to plunder in highways. • Fixed receiving requests from other pilots for help while not in a cockpit. • Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders. • Fixed Xenon and Kha'ak ships always having very bad pilots. • Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance. • Fixed repair mass traffic of pirate ships causing reputation loss when destroyed. • Fixed turrets and self-maintenance not working on ships whose pilots bailed out. • Fixed job ships not filling out their squadrons to make up for combat losses. • Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships. • Fixed target of successful boarding operation sometimes getting some owner other than the player faction. • Fixed newly-boarded ships retaining their old orders. • Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship. • Fixed defence drones attempting to go to dock for repairs and to get more supplies. • Fixed mining ships not correctly reporting when they have completed their order. • Fixed player station managers not being assigned correctly in certain situations. • Fixed being able to teleport to stations that are not player-owned or allied. • Fixed missile blueprints not being available (now available from faction representatives). • Fixed HQ Escort mission selecting an inactive gate for the ship to fly through. • Fixed Satellite Coverage mission. • Fixed Rescue Ship mission not rewarding any credits. • Fixed ships to be rescued from a minefield responding to attacks. • Fixed other lasertowers in a group not responding if one of them is attacked. • Fixed several issues with Find Lockbox mission, including it not finishing in certain cases. • Fixed Repair mission not completing if object got repaired in the meanwhile. • Fixed Acquire Captain mission being available for spacesuit. • Fixed Assassination missions selecting player-owned NPC's as mission-target. • Fixed abort condition for several missions. • Fixed several tutorial progression issues. • Fixes savegames with stalled guild missions. • Fixed player not being correctly refunded when aborting some ship builds. • Fixed shipyards and wharfs never building again if they were hacked. • Fixed Xenon shipyards and wharfs sometimes storing wares they don't need. • Fixed menu crash when upgrading capital ships. • Fixed trade context menu being black. • Fixed doors sometimes getting stuck after loading a savegame. • Fixed NPC ships being removed on loading savegame in some situations. • Fixed failure to open Logical Station Overview for large stations and for low UI scale values. • Fixed plot management menu breaking with too many stations. • Fixed freeze in map when viewing information on very large stations. • Fixed mission briefing in ultra-wide resolutions. • Fixed start menu not opening in certain cases. • Fixed missing German character voices. • Fixed various localisation issues. • Fixed reversed front/back speakers. • Fixed causes of several freezes and performance issues in specific circumstances. • Fixed several other causes of rare crashes.
• Removed ability to assign trading/mining ships to invalid tasks and commanders. • Fixed factions not building new ships. • Fixed highway destinations not being displayed in target monitor. • Fixed guild missions not correctly restarting if a mission was failed or aborted. • Fixed player-owned ships formerly belonging to pirates sometimes attacking the player. • Fixed getting stuck in trader areas on the Teladi trade station. • Fixed being able to save game while Game Over is displayed. • Fixed occasional menu crash when changing crew at a shipyard/wharf/equipment dock. • Fixed Load Game menu breaking when trying to load an empty savegame slot. • Fixed Confirm/Cancel buttons sometimes missing in ship or station configuration menus. • Fixed top menu arrow not showing in Chinese/Korean localisations. • Fixed another cause of rare crashes.
• Fixed HQ mission stalling if the escorted ship is unable to dock at its destination. • Fixed HQ mission stalling if player flew through the anomaly too fast. • Fixed duplicate and missing weapon entries in the HUD if multiple groups have been setup. • Fixed ship upgrade builds not starting in certain situations. • Fixed another cause of rare crashes.
• Added graphics setting to show graphics card and screen separately on multi-GPU systems. • Added option to restore all default settings. • Added Nividium to items bought by Argon and Teladi trade stations. • Added SSAA 2x and 4x options back in. • Improved accuracy of turrets and gimballed weapons. • Improved skill gain profile for NPCs. • Improved station-based traders to sell products at at least the price set at their station. • Improved options for selling illegal wares. • Removed non-functional engine mod type. • Removed mining turret compatibility from Sunder. • Removed display of type icons for unknown objects on map. • Removed mouse cursor emulation in start menu. • Removed option to shuffle station construction plan for HQ. • Fixed logbook showing oldest 1000 entries instead of newest. • Fixed searching for ware names to use the correct trade filter. • Fixed missing guidance information in Mission Manager • Fixed invasions stalling and starving the war missions of suitable situations. • Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur". • Fixed player-owned ships sometimes dropping cargo without the player telling them to. • Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership. • Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships. • Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction. • Fixed police ships penalising unpaid plots in locations where they do not have police authority. • Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills. • Fixed being able to recruit crew from NPC-owned capital ships. • Fixed another case of AutoTrade not functioning. • Fixed AutoMiners not selling the resources that they gather. • Fixed some player-owned ships not allowing you to dock. • Fixed L-sized turret and shieldgenerator blueprints not being available to the player. • Fixed certain collectables not being picked up when you fly over them. • Fixed ships stuck while docked awaiting an invalid build to complete. • Fixed characters being stuck in unhelpful places. • Fixed being able to clone crew members. • Fixed player logo being applied to HQ asteroid. • Fixed player HQ information menu not working after adding a production to the HQ. • Fixed missing dock areas on builder ships. • Fixed incorrect type of mines near gate in Eighteen Billion. • Fixed error incorrectly appearing if build is completed. • Fixed asteroid scanning not being possible. • Fixed missing text localization in several places. • Fixed missing German station announcements and other voiced lines. • Fixed a case of ships having no collision detection. • Fixed ships skipping collision avoidance in certain situations. • Fixed most cases of clipping through docking bay floors when docking. • Fixed a case of the player ship warping to an invalid location on undocking. • Fixed more cases of the player ship warping around (e.g. after taking control). • Fixed crash when installing broken equipment mods. • Fixed occasional unrecoverable freezes. • Fixed several other causes of rare crashes.