X4: Foundations - belgoray
Last Friday, Egosoft founder Bernd Lehahn was a guest of Captain Collins on Twitch and YouTube to talk about X4: Timelines and the big 7.00 update for X4: Foundations. If you weren't able to follow the stream live, you can now find the recording of the conversation here. Enjoy watching - and don't forget to add X4: Timelines to your Steam wishlist! Only 3 days left until release!

https://store.steampowered.com/app/2700340/X4_Timelines/



X4: Foundations - belgoray

Embark on an extraordinary auditory voyage with the X4: Timelines Soundtrack, an exquisite collection of music, created by the renowned X series composer Alexei Zakharov. This soundtrack accompanies the 2024 expansion, X4: Timelines, part of the celebrated X4 universe by Egosoft.

Known for his long-standing contributions to the series, Zakharov's compositions beautifully capture the essence of your interstellar adventures.

https://store.steampowered.com/app/3014950/X4_Timelines_Soundtrack/

▪️ Spotify
▪️ Apple Music: coming soon
▪️ YouTube Music
▪️ Amazon Music
▪️ Deezer
... also available on a lot of other music streaming services worldwide.
Jun 13, 2024
X4: Foundations - belgoray
This is it! Only 7 days to go before 7.00 and X4: Timelines are released on June 20th, 2024. To take us into the final stretch, 7.00 RC1 ("Release Candidate") is now available to download.

We would like to extend our heartfelt thanks to our dedicated players for their unwavering support over the years, and especially during the beta tests that have helped us enormously in the run-up to this day. Without you, none of this would be possible. We hope that you enjoy what we've been working very hard on over the past year.

In case you've missed it, please check out our "road to release event" news with the dates for live streams, a Reddit AMA, the soundtrack preview and more.

https://store.steampowered.com/app/2700340/X4_Timelines/

7.00 RC1 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [RC 1] Added low shadow quality setting.

  • [RC 1] Removed incorrect mouse over text for Continue Game (problem introduced in 7.00).

  • [RC 1] Improved visibility of mining nodes on nearby asteroids.
  • [RC 1] Improved manoeuvring capability of tugs while towing scrap cubes or wrecks.
  • [RC 1] Improved black beard for human characters.

  • [RC 1] Fixed tutorials sometimes prompting player to return to game even when launched from main menu (new feature in 7.00).
  • [RC 1] Fixed being unable to complete Northriver story if enemy with Teladi because basic engine research cannot be completed.
  • [RC 1] Fixed Ace just responding with same sentence when spoken to in High-Tech Hold-Up mission of Criminal story.
  • [RC 1] Fixed Ace talking when scanning ship after heist part of Criminal storyline already completed.
  • [RC 1] Fixed fleet subordinates sometimes no longer following commander after commander's pilot having been changed.
  • [RC 1] Fixed station drone settings getting lost when loading save (problem introduced in 7.00).
  • [RC 1] Fixed certain ship geometry or blinking lights incorrectly being visible from cockpit after loading save (problem introduced in 7.00).
  • [RC 1] Fixed not being able to interact with the captain console of the Phoenix E (new feature in 7.00).
  • [RC 1] Fixed uncapturable Xenon fighters aboard boarded Xenon H becoming player owned (new feature in 7.00).
  • [RC 1] Fixed pilots of ships stored in internal docks not being visible during comm scenes.
  • [RC 1] Fixed Long Range Scan mode being available in menu in spacesuit.
  • [RC 1] Fixed Stop Engine button sometimes not working.
  • [RC 1] Fixed wrong subordinate assignment displayed in Map under certain circumstances.
  • [RC 1] Fixed active mission not being removed from message ticker after finishing (problem introduced in 7.00).
  • [RC 1] Fixed military ships notifying about events while global option is disabled (new feature in 7.00).
  • [RC 1] Fixed Station Plot Management menu not updating correctly after placing new plot (problem introduced in 7.00).
  • [RC 1] Fixed target monitor and message ticker being partially off-screen under certain circumstances (problem introduced in 7.00).
  • [RC 1] Fixed Interact menu not being displayed under certain circumstances (problem introduced in 7.00).
  • [RC 1] Fixed Interact menu being displayed unnecessarily far from cursor under certain circumstances (problem introduced in 7.00).
  • [RC 1] Fixed External View control mode message appearing at centre of screen under certain circumstances (new feature in 7.00).
  • [RC 1] Fixed UI in external view being influenced by ship movements under certain circumstances.
  • [RC 1] Fixed Map ware filters added multiple times under certain circumstances.
  • [RC 1] Fixed newly edited custom save name being reset after short time.
  • [RC 1] Fixed Interact menu opening too close to screen border.
  • [RC 1] Fixed misaligned Interact menu sub-options.
  • [RC 1] Fixed UI scaling issue in Overlay UI.
  • [RC 1] Fixed removal of connected devices in "Manage Controllers / Joysticks" not being persistent across game sessions.
  • [RC 1] Fixed incorrect reflections on medium ship hulls.
  • [RC 1] Fixed logo on Pelican Sentinel being partially hidden.
  • [RC 1] Fixed missing headlights on Kuraokami and Nemesis.
  • [RC 1] Fixed several causes of crashes.
X4: Foundations - belgoray
We are excited to share some important dates leading up to the release of our new expansion, X4: Timelines, and our major, free X4: Foundations 7.00 update. Here are the details:

Friday, June 14, 2024
14:00 CEST (7am PDT / 10am EDT / 3pm BST)
16:00 CEST (7am PDT / 10am EDT / 3pm BST)
  • Captain Collins X4 Stream featuring Egosoft founder and Managing Director Bernd Lehahn
Monday, June 17, 2024
16:00 CEST (7am PDT / 10am EDT / 3pm BST)
  • Content creators can start posting pre-recorded X4: Timelines content on their channels
19:00 CEST (10am PDT / 1pm EDT / 6pm BST)
Thursday, June 20, 2024
16:00 CEST (7am PDT / 10am EDT / 3pm BST)
  • Streamers can start live streaming with a preview version of X4: Timelines
  • X4: Timelines reviews may be posted
19:00 CEST (10am PDT / 1pm EDT / 6pm BST)
  • X4: Timelines Story Trailer premiere at a special, yet-to-be-unveiled (online) event
  • X4: Timelines is released (+ free major X4: Foundations 7.00 update)
Stay tuned and get ready for the countdown to release! Thank you for your continued support on our way to this massive X4 milestone.

https://store.steampowered.com/app/2700340/X4_Timelines/
X4: Foundations - belgoray
X4 7.00 Public Beta 8 is now available to download. As you probably already know, we are rapidly approaching a significant milestone date. We recently announced that our next expansion, X4: Timelines, will be released on June 20, 2024, alongside the huge, free update 7.00.


You can also put a note in your calendar for June 14, 2024, at 4:00 PM CEST, when Egosoft founder and CEO Bernd Lehahn will join Captain Collins in a livestream to talk more about X4 7.00 and X4: Timelines. In addition, we are in the planning stages for a small Reddit AMA with Bernd - we will let you know the exact date as soon as we have it.

Thank you for your support on our journey to 7.00!

https://store.steampowered.com/app/2700340/X4_Timelines/

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 8 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 8] Added more skilled marines to newly created Terran Asgard ships.
  • [Beta 8] Added research to re-trigger crisis long after finishing it (new feature in 7.00).
  • [Beta 8] Added loading of most recent save to end of tutorial when tutorial was started via prompt in Open Universe (new feature in 7.00).
  • [Beta 8] Added unlock status of Data Vaults to target monitor (new feature in 7.00).

  • [Beta 8] Improved strength of Xenon fleet in Mutually Assured Destruction mission.
  • [Beta 8] Improved ships unnecessarily dropping out of travel drive when flying in formation.
  • [Beta 8] Improved boosting without flight assist to no longer set throttle to zero.
  • [Beta 8] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 8] Improved effect of single poor marine during infiltration phase of boarding (improvement for fix in 7.00).
  • [Beta 8] Improved balancing of boarding difficulty for Xenon H (new feature in 7.00).
  • [Beta 8] Improved balancing of Xenon PE (new feature in 7.00).
  • [Beta 8] Improved hull and shield bar damage animation (new feature in 7.00).
  • [Beta 8] Improved boosting without flight assist to no longer set throttle to zero.
  • [Beta 8] Improved capital ship combat movement (further improvement to 7.00).

  • [Beta 8] Fixed potential freeze during Blazing the Trail mission.
  • [Beta 8] Fixed stuck data heist mission of Covert Operations story.
  • [Beta 8] Fixed items spawned from container in Find Object mission disappearing when player flies away.
  • [Beta 8] Fixed Trade Subscription mission characters sometimes appearing behind counter in trade corner.
  • [Beta 8] Fixed case of crisis mission objective remaining Talk to Boso (new feature in 7.00).
  • [Beta 8] Fixed Xenon and Kha'ak small fighters being killed by player not counting as success during crisis (new feature in 7.00).
  • [Beta 8] Fixed crisis sector invasions sometimes not including Kha'ak (new feature in 7.00).
  • [Beta 8] Fixed ships unrealistically being pushed around by bullet impacts (fix for improvement in 7.00).
  • [Beta 8] Fixed repair of multiple ships not working under certain circumstances.
  • [Beta 8] Fixed inactive mission line not being shown under certain circumstances.
  • [Beta 8] Fixed faction name in target monitor not updating after uncovering covered ship.
  • [Beta 8] Fixed incoming supply trades being listed for production resources.
  • [Beta 8] Fixed ship attacked notification showing pilot upside-down if ship was destroyed.
  • [Beta 8] Fixed search in ticker logbook (new feature in 7.00).
  • [Beta 8] Fixed Launch button being available for subordinate groups where setting has no effect.
  • [Beta 8] Fixed target monitor unintentionally overlapping menus under certain circumstances (problem introduced in 7.00).
  • [Beta 8] Fixed missing gamestart info under certain circumstances (problem introduced in 7.00).
  • [Beta 8] Fixed SETA HUD indicator getting stuck under certain circumstances (problem introduced in 7.00).
  • [Beta 8] Fixed sector parameter selection for orders not working correctly (problem introduced in 7.00).
  • [Beta 8] Fixed submenu bar on left side of Player Info menu not showing up under certain circumstances.
  • [Beta 8] Fixed incorrect y-axis labels on some graphs.
  • [Beta 8] Fixed target bracket size with non-default FOV.
  • [Beta 8] Fixed blurred weapon aim-indicators with TAA enabled (new feature in 7.00).
  • [Beta 8] Fixed several causes of crashes.
X4: Foundations - belgoray
We're thrilled to announce that our newest expansion, X4: Timelines, as well as the major X4: Foundations 7.00 update are set to launch on June 20, 2024. On June 14, Egosoft founder and Managing Director Bernd Lehahn will be visiting Captain Collins for a live stream to talk more about X4: Timelines.


X4 7.00
X4: Foundations 7.00 is a monumental upgrade, introducing a host of new features and enhancements that will elevate the X4 experience. Players can look forward to reimagined Teladi and Argon capital ships, new sectors and landmarks, a revamped external camera system, and the "Existential Crisis" endgame challenge. Continuous engine improvements, extended button remapping options, and a new controller profile will further refine gameplay. As with previous updates to X4, the switch to 7.00 is free of charge for existing owners of X4: Foundations. Find out more about the changes and new elements in our 7.00 Public Beta news and our 7.00 Trailer:


X4: Timelines
X4: Timelines, the new expansion, brings a revolutionary approach to the X4 universe. It features a thrilling storyline centred around Harper Donel, a trader whose encounter in the border territories will shake the foundations of the universe. Embedded in the new X4: Timelines storyline, you'll find a wide range of scenarios in which you will experience the many different aspects of X4 gameplay. Playing these scenarios will also unlock new missions within the X4: Timelines storyline, and bonuses for your wider X4 sandbox universe - among them reimagined, classic ships from X Universe history.

https://store.steampowered.com/app/2700340/X4_Timelines/

Mark your calendars for June 20, 2024, and prepare to embark on this exciting new journey through space and time. Wishlist X4: Timelines today, to be notified once it's available.
X4: Foundations - belgoray
X4 7.00 Public Beta 7 is now available to download. With this latest update, we continue our commitment to improving your experience with new features, enhancements and fixes based on your feedback. Dive in and discover what's new!

In 7.00 Beta 7 the boarding times for the infiltration phase were adjusted to solve a reported issue where Experienced marines would take much longer then rookies. As such we would like to ask you for feedback on the new times (see forum thread).

Don't forget to add X4: Timelines, our upcoming new expansion for X4, to your Steam Wishlist. This way you will be notified as soon as it has been released. We will announce the release dates for the major 7.00 update to X4: Foundations as well as X4: Timelines soon™.

https://store.steampowered.com/app/2700340/X4_Timelines/

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 7 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 7] Added advice message for first-time players.
  • [Beta 7] Added player character portraits to New Game menu.
  • [Beta 7] Added wrecked equipment in Object Loadout menu.
  • [Beta 7] Added confirmation dialog when deleting Construction Plans.
  • [Beta 7] Added option to select order sector parameter by clicking on Map.
  • [Beta 7] Added option to delete input profiles.
  • [Beta 7] Added option to delete colour profiles (new feature in 7.00).
  • [Beta 7] Added new default profiles for various joysticks.

  • [Beta 7] Removed shield recharge sounds (new feature in 7.00).

  • [Beta 7] Improved accuracy of weapon aim prediction.
  • [Beta 7] Improved some cases where weapons fire with no chance of hitting target.
  • [Beta 7] Improved ships with very low strafe speeds flown by very bad pilots sometimes appearing not to move at all.
  • [Beta 7] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 7] Improved docking of spacesuits on S and M sized ships (further improvement to 7.00).
  • [Beta 7] Improved turret behaviour to allow slow heavy-hitting turrets to target smaller/faster enemies if there are no more suitable targets.
  • [Beta 7] Improved Hatikvah mission objective to indicate requirement to place 2 explosive charges during station sabotage section.
  • [Beta 7] Improved balancing of drop rate for spacefly eggs from ships (problem introduced in 7.00).
  • [Beta 7] Improved behaviour of missiles targeting stations.
  • [Beta 7] Improved clarity of icons representing obstructed enemies.

  • [Beta 7] Fixed Hatikvah story getting stuck on Fly To objective (further fix for issue fixed in 7.00).
  • [Beta 7] Fixed crisis research being selectable via custom gamestart menu (new feature in 7.00).
  • [Beta 7] Fixed mass traffic sometimes not having collisions.
  • [Beta 7] Fixed stations scheduled for dismantling sometimes still allowing ships to dock (problem introduced in 7.00).
  • [Beta 7] Fixed player not being able to approach spacesuit to rescue it while spacesuit is trying to dock at player ship (new feature in 7.00).
  • [Beta 7] Fixed loadout presets on player-owned shipyards not selecting optional software.
  • [Beta 7] Fixed infiltration phase of boarding taking longer with higher-skilled marines.
  • [Beta 7] Fixed factions not building certain factories needed to support ship building.
  • [Beta 7] Fixed modules in station editor disappearing when selecting new module after resetting rotation.
  • [Beta 7] Fixed container magnet not working correctly on certain ships.
  • [Beta 7] Fixed NPCs facing wrong way when using transporter rooms in shops on dock areas.
  • [Beta 7] Fixed help text shortcuts not working (problem introduced in 7.00).
  • [Beta 7] Fixed check engine light not showing when ship's engines are destroyed.
  • [Beta 7] Fixed persistent smoke and fire effects on previously damaged objects (problem introduced in 7.00).
  • [Beta 7] Fixed Casino not being entirely visible in station construction menu.
  • [Beta 7] Fixed commander not being listed in ship destruction log entry (problem introduced in 7.00).
  • [Beta 7] Fixed issues with notifications being queued while menus are open (problem introduced in 7.00).
  • [Beta 7] Fixed pink logbook text (problem introduced in 7.00).
  • [Beta 7] Fixed detail on Xenon large seismic charge turret becoming invisible (new feature in 7.00).
  • [Beta 7] Fixed bridge of Xenon H clipping into ship hull (new feature in 7.00).
  • [Beta 7] Fixed front landing gear of Xenon F not animating correctly (new feature in 7.00).
  • [Beta 7] Fixed inverted player logo on Theseus.
  • [Beta 7] Fixed incorrect orientation of right main weapon on Odysseus E.
  • [Beta 7] Fixed engine flame of Teladi Station Security Vessel A being visually disconnected from engine.
  • [Beta 7] Fixed incorrect reflections on small ship hulls.
  • [Beta 7] Fixed several causes of crashes.
X4: Foundations - belgoray
We have another new beta version for you this week. 7.00 Beta 6 can now be downloaded in the usual way. You can find the complete changelog at the end of this news.

Changes to the new "Existential Crisis" endgame activity
Thank you for your feedback so far on this new 7.00 late-game feature, based on which we've made several changes to it. The feature was always intended to be optional, but now the "Existential Crisis" will be very much opt-in rather than opt-out. To make this happen, we're introducing a new research step that will be required in order for the Crisis to occur, meaning that by simply not researching that item you can very easily avoid it. A warning message in the game will make sure that you are aware of the potential implications of this research.

We've also updated our existing FAQ entry on the "Existential Crisis" with information corresponding to the changes that have been made:

❓ How do I start the new "Existential Crisis" endgame content?
The crisis will be become available upon reaching around half a billion in assets, most of which should be military. This is based on construction cost, i.e. not the monetary value you see in the Empire Menu. As you approach having a big enough empire, Boso Ta will contact you about a new research opportunity making use of your vast fleet. All you then need to do is complete this research and continue preparing your empire for whatever comes next. Boso Ta will later inform you of, and guide you through, the crisis.

We're looking forward to your feedback on these changes in our forum thread on the topic.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 6 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 6] Added possibility to skip conversation lines in interactive dialogues with Space key.
  • [Beta 6] Added support for multiple colour profiles (new feature in 7.00).
  • [Beta 6] Added HUD indicator for Reduced Speed Mode (new feature in 7.00).
  • [Beta 6] Added further mouse-over texts to start menu (new feature in 7.00).
  • [Beta 6] Added new ship icons to Map legend (new feature in 7.00).
  • [Beta 6] Added unassigned personnel to Personnel Management menu (new feature in 7.00).
  • [Beta 6] Added sound effects for shield recharging and shield fully recharged.

  • [Beta 6] Removed names of landmarks from their target element.

  • [Beta 6] Improved late-game crisis feature to make it fully opt-in, provide more information and be better balanced (new feature in 7.00).
  • [Beta 6] Improved automatic collision avoidance for player ship when near moving objects.
  • [Beta 6] Improved docking of spacesuits on S and M sized ships.
  • [Beta 6] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 6] Improved visualisation of docking guidance when it passes behind objects (new feature in 7.00).
  • [Beta 6] Improved map zoom level range to allow it to show whole map.
  • [Beta 6] Improved balancing of chance that Xenon will abandon ship (new feature in 7.00).
  • [Beta 6] Improved rendering distance of Kha'ak Defence Platform.

  • [Beta 6] Fixed Xenon war subscription missions not targeting new Xenon PE (new feature in 7.00).
  • [Beta 6] Fixed missing mission targets in space under certain circumstances (problem introduced in 7.00).
  • [Beta 6] Fixed hidden mission objectives getting prominent target elements under certain circumstances.
  • [Beta 6] Fixed turrets and shields on stations sometimes changing in Station Design Simulator when forcing construction of station with Administrative Centre.
  • [Beta 6] Fixed SCA Harasser jobs not being properly disabled after completing SCA-related terraforming project (problem introduced in 7.00).
  • [Beta 6] Fixed boarding pods not appearing when launched to claim small ships (problem introduced in 7.00).
  • [Beta 6] Fixed Mimic subordinates not inheriting their commander's manual ware basket (new feature in 7.00).
  • [Beta 6] Fixed disproportionately large number of Xenon miners getting destroyed outside Xenon space.
  • [Beta 6] Fixed bullet impacts pushing ships with too much force.
  • [Beta 6] Fixed S and M variants for several weapons having incorrect prices.
  • [Beta 6] Fixed capital mining ships not firing on asteroids with some turret or drone configurations.
  • [Beta 6] Fixed reassigned pilots getting stuck leaving Boron ships when player not present.
  • [Beta 6] Fixed engine surface elements showing speed of 0 m/s at all times.
  • [Beta 6] Fixed Personnel Management menu not listing all employed service crew and marines (problem introduced in 7.00).
  • [Beta 6] Fixed mouse support in Radial menu with Steering or Direct Steering Mode active (new feature in 7.00).
  • [Beta 6] Fixed targetable surface elements on player-controlled ship (problem introduced in 7.00).
  • [Beta 6] Fixed not being able to use mouse on Linux when using certain joysticks with constantly pressed buttons.
  • [Beta 6] Fixed target select sounds being played in first person (new feature in 7.00).
  • [Beta 6] Fixed engines of Xenon H not showing in Encyclopedia (problem introduced in 7.00).
  • [Beta 6] Fixed small scouts using small fighter ship icon (new feature in 7.00).
  • [Beta 6] Fixed wrong ship icon being assigned to Tuatara, Asgard and Kalis (new feature in 7.00).
  • [Beta 6] Fixed several causes of crashes.
X4: Foundations - belgoray
New week, new beta, as we continue on the road to X4 7.00! Today we have made 7.00 Beta 5 available to you, and we would like to draw your attention to two particular elements that we need your feedback on:

At the beginning of the 7.00 public beta we mentioned that we had introduced a customisable radial menu for quick access to actions in the game. This is designed to make X4 more accessible and enjoyable for players who use controllers, joysticks and HOTAS devices.



With today's release of Beta 5, we have gone one step further and added a new default controller profile to the game. We'd like to ask you to try out this new default profile and let us know how you feel about the default settings, which mappings you find better, etc. Please share your feedback in the corresponding Egosoft forum thread.

The default controller profile has been changed, specifically to make the new radial menus available on controllers (via buttons X and Y). If you have a custom profile already, it will not be affected. To try out the changes, save your custom profile and load the profile called "Default - Keyboard & Mouse / Controller".

Please note that all of this is still "work in progress". We will continue to work on these controller profiles and things will likely change as the beta progresses.

In version 7.00, a new feature allows users to select specific goods for a subordinate ship to trade. Previously, when adding a subordinate to a commander, the goods traded were selected automatically. Now, players can access the ship's behavior menu and manually choose the wares to trade, after first deselecting the 'Automatic' option. This enables players to exclude any goods they do not want the ship to trade; note that at least one item must be selected. If multiple goods are chosen, the ship will search for trades based on this selection, prioritizing goods that the station identifies as critical.



Please test this feature and share your feedback in this Egosoft forum thread. Thank you in advance.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 5 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 5] Added Wayward Scion gamestart.
  • [Beta 5] Added option to disable automatic reset of VE Goggles (new feature in 7.00).
  • [Beta 5] Added option to adjust intensity of UI glow (new feature in 7.00).
  • [Beta 5] Added configurable ware baskets for station-based miners (new feature in 7.00).
  • [Beta 5] Added new default controller profile (see Input Profiles feedback thread).

  • [Beta 5] Removed message ticker rotation while shown on top of menu (new feature in 7.00).
  • [Beta 5] Removed message ticker appearing for normal messages while menus are open (new feature in 7.00).

  • [Beta 5] Improved high speed carrier undocking.
  • [Beta 5] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 5] Improved Flee behaviour if player intervenes with order to dock (further improvement in 7.00).
  • [Beta 5] Improved UI colour differentiation between Realm of the Trinity and Kha'ak factions.
  • [Beta 5] Improved colour variation of paint mods on Teladi E ships (new feature in 7.00).
  • [Beta 5] Improved icons for various ship types.
  • [Beta 5] Improved dataleak visuals.

  • [Beta 5] Fixed final basic tutorial recommending playing Timelines if extension is not enabled (new feature in 7.00).
  • [Beta 5] Fixed Dal Busta not being available to talk to continue Hatikvah story.
  • [Beta 5] Fixed falling through floor in certain situations.
  • [Beta 5] Fixed moving characters sometimes adopting T-pose when interrupting turning animation (problem introduced in 7.00).
  • [Beta 5] Fixed player being left behind when NPC activates transporter (problem introduced in 7.00).
  • [Beta 5] Fixed ejected NPC pilots not speaking (problem introduced in 7.00).
  • [Beta 5] Fixed name of Crane E (new feature in 7.00).
  • [Beta 5] Fixed hatch on Xenon B becoming invisible (new feature in 7.00).
  • [Beta 5] Fixed mouse cursor emulation for controller becoming active in Start menu after attempting to change input mapping.
  • [Beta 5] Fixed cases of button auto-repeat not working on Linux when keeping joystick buttons pressed, e.g. during menu navigation.
  • [Beta 5] Fixed joysticks on Linux sometimes changing input mode incorrectly.
X4: Foundations - belgoray
We're moving closer to the 7.00 release of X4: Foundations and have now released the latest beta version, 7.00 Beta 4, for testing. We appreciate the feedback you've provided to date and thank you for your continued support as we approach this important update. You can find the changelog for this new version at the end of this announcement. Thank you for your commitment.

https://www.youtube.com/watch?v=9dumQL9dK-c
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 4 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 4] Added option to override ware baskets of subordinates with trade assignments.
  • [Beta 4] Added indication of critical wares to AutoTrade default behaviour.
  • [Beta 4] Added more details to Timelines start menu entry (new feature in 7.00).

  • [Beta 4] Changed start menu to put Load Game option back into top level (problem introduced in 7.00).
  • [Beta 4] Changed radial menu setup dropdown in Controls menu (new feature in 7.00).
  • [Beta 4] Changed white flash effect when opening menu to more subtle colour.

  • [Beta 4] Removed UI glow from Ship scanning elements (new feature in 7.00).

  • [Beta 4] Improved ending of Combat Scenario to be less confusing.
  • [Beta 4] Improved Station Design Simulator environment.
  • [Beta 4] Improved guided missile accuracy against certain targets.
  • [Beta 4] Improved capital ship combat movement (further improvement in 7.00).
  • [Beta 4] Improved auto-aim targeting on engines, shields and turrets.
  • [Beta 4] Improved visibility of defence modules in station build menu (further improvement in 7.00).
  • [Beta 4] Improved readability of target monitor while using ship modes (further improvement in 7.00).
  • [Beta 4] Improved quantity and locations of Xenon Defence Stations (in new games only).
  • [Beta 4] Improved support for joysticks with more than 32 buttons (up to 64 buttons per device supported).

  • [Beta 4] Fixed passenger transport mission sometimes asking to pick up passenger from invalid location.
  • [Beta 4] Fixed Combat Scenario not being completable (problem introduced in 7.00).
  • [Beta 4] Fixed destroyed ship equipment being paid for when selling ships.
  • [Beta 4] Fixed station-based traders trading with empty ware basket.
  • [Beta 4] Fixed autopilot being active after teleporting to ship.
  • [Beta 4] Fixed ships and drones docking without properly avoiding object they are docking with on path to dock (problem introduced in 7.00).
  • [Beta 4] Fixed abandoned ships continuing to move (problem introduced in 7.00).
  • [Beta 4] Fixed some ships being frozen above docks after loading savegame (problem introduced in 7.00).
  • [Beta 4] Fixed crew transfer not working with Xenon PE and SE (new feature in 7.00).
  • [Beta 4] Fixed people in ownerless space suits ejecting out of player-owned ships (new feature in 7.00).
  • [Beta 4] Fixed certain supplemental input devices (e.g. VPC Control Panel) not being detected as joystick.
  • [Beta 4] Fixed menu crash when changing input modifiers under certain circumstances (new feature in 7.00).
  • [Beta 4] Fixed target monitor remaining hidden after opening menu (new feature in 7.00).
  • [Beta 4] Fixed alignment of docking UI in external view (new feature in 7.00).
  • [Beta 4] Fixed Head Movement Intensity game option not being applied to camera shaking.
...