Mar 29, 2023
X4: Foundations - belgoray
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

6.00 RC1 Changelog:
  • Added Tides of Avarice soundtrack to Station Design Simulator playlist.
  • Added channel lock to Live Stream view (new feature in 6.00).

  • Removed invalid rebate from two terraforming projects.

  • Improved accuracy of multi-barreled beam turrets firing at missiles.
  • Improved capital ship transition through jump gates and accelerators.

  • Fixed Terran "Covert Ops" mission activating even when set to completed in custom gamestart.
  • Fixed mission ship trapped in minefield fleeing after being scanned by police.

  • Fixed getting stuck in floor of ship after returning from external target view (problem introduced in 6.00).
  • Fixed falling through floors after teleporting or loading savegame (problem introduced in 6.00).
  • Fixed subordinates sometimes getting assigned to different subordinate groups on commander destruction.
  • Fixed player being allowed to dock while towing an object.

  • Fixed cancel ship construction orders interface (problem introduced in 6.00).
  • Fixed missing map marker for Explore and Revisit Known Stations orders (problem introduced in 6.00).
  • Fixed select closest target/hostile hotkeys not working (problem introduced in 6.00).
  • Fixed autopilot and other features not working with some custom gamestart player characters (problem introduced in 6.00).
  • Fixed modules incorrectly blocking others in station editor (problem introduced in 6.00).
  • Fixed being unable to select asteroids from Drill miner.

  • Fixed capital ship interior corridors not matching style of constructing race.
  • Fixed visual holes in Theseus cockpit.
  • Fixed hole in Terran vertical connection module.
  • Fixed pink geometry appearing on Raptor bridge.
  • Fixed LODs of pirate casino being rotated incorrectly.
  • Fixed cockpit glass reflection setting not working with reflection probe quality set to off/low (new feature in 6.00).
  • Fixed various sounds for moving in first person not working (problem introduced in 6.00).

  • Fixed several causes of crashes.
X4: Foundations - belgoray
We are very excited to announce that our new expansion X4: Kingdom End, and the major free 6.00 update for X4: Foundations, will be released on April 12th, 2023.

https://store.steampowered.com/app/1990040/X4_Kingdom_End/

Enjoy a long-awaited reunion with the Boron in X4: Kingdom End, the fourth expansion for X4: Foundations, which completes the collection of the main factions in the X Universe. Discover the unique Boron ships, and fly them through distinctive systems, on a journey of discovery. Visit fascinating places, uncover old secrets and make new acquaintances. Embark on an immersive new chapter of X4!

For more details, visit the expansion's Steam page where you can add X4: Kingdom End to your wishlist in order to be notified when it's released.

If you haven't heard about our big free 6.00 update for X4: Foundations yet, you should check out this news about the start of the public beta phase, and our latest XLOG video (embedded below). In addition to major engine changes and additions, there is also a new camera mode that has received great feedback so far. We have also created brand new models for several construction ships in the game. Definitely worth checking out!
https://www.youtube.com/watch?v=mbfez5ljdE4

X4: Kingdom End Official Soundtrack released today
To celebrate today's release date announcement for X4: Kingdom End, we're releasing the brand new Original Soundtrack for it on Steam. Renowned X-series composer Alexei Zakharov has composed a beautiful and atmospheric soundtrack to accompany players on their journey into the realms of the peace-loving Boron.

https://www.youtube.com/watch?v=KiVb4bkJUZs

The official soundtrack consists of 16 original tracks, each designed to transport the listener into the captivating world of X4: Kingdom End. With Zakharov's unique style and expertise, players can expect to be fully immersed in the game's thrilling journey of discovery.

The X4: Kingdom End Soundtrack is now available on Steam, and will shortly also be available for streaming on all major platforms. Get into it, embarking on a musical journey and feeding your anticipation for the release of the expansion on April 12th, 2023.

https://store.steampowered.com/app/2288980/

Thank you for your support, and please don't forget to add X4: Kingdom End to your wishlist.

X4: Foundations - belgoray


https://store.steampowered.com/app/2288980/X4_Kingdom_End_Soundtrack/

Renowned X-series composer Alexei Zakharov has composed a beautiful and atmospheric soundtrack to accompany players on their journey into the realms of the peace-loving Boron. The official soundtrack consists of 16 original tracks, each designed to transport the listener into the captivating world of X4: Kingdom End. With Zakharov's unique style and expertise, players can expect to be fully immersed in the game's thrilling journey of discovery.
X4: Foundations - belgoray
New week, new beta - and one week closer to the finishing line! X4 6.00 Beta 7 is now available for you to check out. We'll add the complete list of changes to the end of this news, and would ask you to continue reporting any issues in our Public Beta Feedback Forum as usual. Thank you for your continued support during this public beta test cycle!

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 7" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.
6.00 Beta 7 Changelog
  • Added option to cancel multiple construction orders at once.
  • Added low and medium settings for Reflection Probes (new feature in 6.00).
  • Added random object selection to Live Stream view (new feature in 6.00).
  • Added race-specific command consoles.

  • Improved The Fate of the Yaki mission by spawning reward lockboxes in safer location.
  • Improved lighting in reflections from stationary objects (new feature in 6.00).
  • Improved thruster sound volume to be less obtrusive while maneuvering.

  • Fixed False Sense Of Security signal leak mission not providing boarding target.
  • Fixed guild missions not being offered if one was accepted from another guild.
  • Fixed Collect Drops retaining ownership of abandoned cargo containers on order cancellation if one cargo container had earlier already been collected.

  • Fixed escape pods sitting in space if there are no nearby stations to flee to.
  • Fixed Explore and Update Trade Offers commands refusing to go through gates when directed at gate (problem introduced in 6.00).
  • Fixed licence requirements for Habitat Modules to fit relation progression.
  • Fixed collisions against stations not working after using highway (problem introduced in 6.00).
  • Fixed some dock requests persisting indefinitely.
  • Fixed construction vessels not honoring blacklists.

  • Fixed some station entries in the encyclopedia not marked as read when using "Mark all as read" option (new feature in 6.00).
  • Fixed gamestart description texts being cut-off under certain circumstances.
  • Fixed being unable to select objects when sitting in pilot chair of Ides.

  • Fixed fog sometimes disappearing briefly after loading.
  • Fixed radar visuals with low quality FSR and small resolutions.
  • Fixed muffled signal leak sounds (problem introduced in 6.00).

  • Fixed several causes of crashes.
X4: Foundations - belgoray
We've got some good news to coincide with the Steam Deck's one-year anniversary, which is being celebrated on Steam this week. Having made some changes for the upcoming major 6.00 update of X4: Foundations, the Steam Deck classification of X4 has been upgraded from "playable" to "verified" status. This means that from version 6.00 onwards, X4: Foundations will be fully Steam Deck verified! Yay, X4 on the go!

The changes are already in the 6.00 Public Beta (details below), so you can give them a try today!



How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 6" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.
X4: Foundations - belgoray
We're stepping up the pace now, and are pleased to announce the availability of X4 6.00 Beta 6 today, which brings with it the usual assortment of additions, improvements and fixes. As always, you can find the complete changelog at the end of this news. Please report any issues as usual in our Public Beta Feedback Forum. Thank you for your support during this beta test!

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 6" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.
Gamerant.com interview
Gamerant.com recently spoke to Egosoft founder and Managing Director Bernd Lehahn about the X series, Egosoft in general and its current developments. Text interviews are a rarity nowadays, but we do still appreciate them. Which is why we wanted to point it out here. You can find the interview on gamerant.com.

We hope you enjoy reading it!
6.00 Beta 6 Changelog
  • Added Civilian and Military channels to Live Stream view (new feature in 6.00).
  • Added support for PageUp/PageDown in menu dropdowns.
  • Added search functionality to Controls menu.
  • Added Cockpit Glass Reflections setting (new feature in 6.00).
  • Added news banner to Start Menu.

  • Removed weapon group HUD indicators if ship has no weapon slots.

  • Improved Argon Federation and Godrealm starting relations with player in The Untested Explorer and The Accomplished Scientist starts.
  • Improved Terran Cadet transition into Defenders of Sol mission.
  • Improved ships fleeing Tide when far from any neutral station.
  • Improved readability of stars for NPC skills.
  • Improved sound occlusion in interiors.

  • Fixed missing relation settings for Xenon and Kha'ak in creative Custom Game Starts (problem introduced in 6.00).
  • Fixed Custom Gamestart satellite coverage option resulting in excessively distant satellites (problem introduced in 6.00).
  • Fixed Terran Cadet gamestart getting Defenders of Sol mission without having completed intro mission.
  • Fixed signal leak scan activity in Terran Pests mission (problem introduced in 6.00).
  • Fixed case of Trade Obstruction mission not starting in Avarice story.
  • Fixed case of Assemble Fleet mission getting stuck.

  • Fixed player-controlled Builder Ships being shown as available for assignment to construction sites.
  • Fixed ships with minimal storage capacity failing to pick up all containers when ordered to collect many full containers of wares.
  • Fixed ships assigned to Mimic commander with default behavior set to Protect Position failing to do so (problem introduced in 6.00).
  • Fixed subordinates of subordinates who are docked at commander repeatedly trying to dock when they cannot do so.
  • Fixed subordinate groups assigned to Position Defence not responding to group commands after loading savegame (problem introduced in 6.00).
  • Fixed incorrect station storage capacity predictions from ware reservations.
  • Fixed ships sometimes getting stuck at 50m/s (problem introduced in 6.00).

  • Fixed progress bars of repeatable terraforming projects not working after first time.
  • Fixed Ship Information menu not being usable with keyboard or controller under certain circumstances.
  • Fixed ship cockpit reflection probes sometimes showing docking bay features after undocking (new feature in 6.00).

  • Fixed several capital ships being unable to launch subordinates out of launch tubes (problem introduced in 6.00).
  • Fixed collision issues in Argon/Terran Wharf (problem introduced in 6.00).
  • Fixed Erlking not having collisions on main weapon (problem introduced in 6.00).
  • Fixed Elephant bridge clipping into geometry (new feature in 6.00).
  • Fixed several issues with surface elements of Albatross (new feature in 6.00).
  • Fixed visual glitch in Albatross bridge (new feature in 6.00).
  • Fixed Manorina (Gas) paint mod not being applied correctly.
  • Fixed flickering in Turquoise Sea with open comms.
  • Fixed Betty and other voice lines sounding muffled (problem introduced in 6.00).

  • Fixed several causes of crashes.
X4: Foundations - belgoray
Gamerant.com recently spoke to Egosoft founder and Managing Director Bernd Lehahn about the X series, Egosoft in general and its current developments. Text interviews are a rarity nowadays, but we do still appreciate them. Which is why we wanted to point it out here. You can find the interview on gamerant.com.

We hope you enjoy reading it!
X4: Foundations - belgoray
We have a big surprise for you in our next beta update. Up to now in X4, all factions have used the same builder ship model, but this all changes today in the new public beta. Of course this means that the new ships will also be in the release version, as soon as the 6.00 public beta process has finished.

In the 6.00 update for X4, the existing builder ship model for the Paranid and Teladi will be replaced by the following new models:

HERACLES (Paranid XL builder ship)


ALBATROSS (Teladi XL builder ship)


If you own the X4: Split Vendetta and / or X4: Cradle of Humanity expansions, you can also look forward to the following new models:

ELEPHANT (Split XL builder ship)


KYUSHU (Terran XL builder ship)


And while we're in such a good mood, we're also going to give you a first glimpse of the Boron XL builder ship - which will join your game universe as soon as you've purchased the new upcoming X4: Kingdom End expansion. Be sure to add X4: Kingdom End to your Steam wishlist to be automatically notified upon release.

WALRUS (Boron XL builder Ship)


As well as replacing the models, all of their stats have of course been balanced accordingly, so now they really are completely unique builder ships.

We look forward to your feedback on the new builder ships, as well as the other changes in Beta 5 (see full changelog below). Please report any issues as usual in our Public Beta Feedback Forum.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 5" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.
Captain Collins interview recording
Egosoft founder and CEO Bernd Lehahn was recently interviewed by Captain Collins. The 90 minute interview primarily focused on the forthcoming 6.00 update and the next expansion - X4: Kingdom End, but it also covered a few more general topics and the broader future of the game series. The recording is now available on YouTube, so feel free to have a look:
https://www.youtube.com/watch?v=rgNb934dUkk
6.00 Beta 5
  • New Feature: New Construction Vessel designs for Paranid, Teladi, Split and Terran factions.

  • Added Custom Gamestart Editor story states for Tides of Avarice stories.

  • Added ship size information to encyclopedia.
  • Added station construction menu help information when expanding HQ for storage relevant to research.

  • Removed wares required for terraforming from missing resource section in Ship Configuration menu.

  • Improved behavior of missile-armed fighters attacking stations or capital ships.
  • Improved cohesion of travelling fleets in low attention.

  • Improved storage type colours in Logical Station Overview to match module design better.
  • Improved impact and muzzle sounds for various weapons.
  • Improved reflections on cockpit glass.

  • Fixed game not loading when selecting Yaki Characters in Custom Gamestart Editor (problem introduced in 6.00).
  • Fixed ships missing signal that Tide has changed to calm phase.
  • Fixed excessive numbers of ships wanting to restock equipment at gamestart.
  • Fixed basic connection modules having incorrect production costs.
  • Fixed ships that cannot collect lockboxes repeatedly attempting to do so.
  • Fixed ships refusing to attack disguised ships that were hostile when attack order was given.
  • Fixed Revisit Known Stations not updating Space if Position changed such that it is no longer in Space.
  • Fixed player being blamed for environmental damage in player-owned sectors.
  • Fixed mining nodes on smaller asteroids hovering above surface (problem introduced in 6.00).
  • Fixed miners not using non-turret weapons against certain asteroids (problem introduced in 6.00).
  • Fixed subordinates assigned to Position Defence sometimes not resuming previous duties when assignment changes (new feature in 6.00).
  • Fixed sometimes running into invisible wall briefly, immediately after teleporting to new ship.
  • Fixed issues entering spacesuit from ship that is in relative movement to capital ship.
  • Fixed sticky bullets continually adding impulse to hit object.
  • Fixed incorrect direction of impulse added by bullet hits.
  • Fixed laser towers sometimes slowly drifting away.
  • Fixed pushing effect of anomalies being incorrect when approaching from certain angles.
  • Fixed ships sometimes taking much longer to align when player not present due to rotating wrong way.
  • Fixed ware exchange with player's personal ship failing if more than one item queued for exchange.
  • Fixed ships exiting accelerators too far forward then turning around before continuing on path (problem introduced in 6.00).
  • Fixed player position after getting up from chair (problem introduced in 6.00).
  • Fixed landing gear opening and closing continuously inside dock areas (problem introduced in 6.00).
  • Fixed ships sometimes getting stuck with 50m/s speed limit (problem introduced in 6.00).
  • Fixed signal leaks generated by EMP bombs being unreliably placed (problem introduced in 6.00).
  • Fixed duplicate entries in Custom Gamestart Editor blueprint selection.
  • Fixed hire and work somewhere else menus being available for spacesuits.
  • Fixed mission targets being repeatedly highlighted under certain circumstances.
  • Fixed missing consumables from details of currently edited ship in Ship Configuration menu under certain circumstances.
  • Fixed minor issues with target monitor relation display (problem introduced in 6.00).
  • Fixed stretched checkbox in Ship Configuration menu settings (new feature in 6.00).
  • Fixed sun shining through certain station modules (problem introduced in 6.00).
  • Fixed Chthonios E (Mineral) ship ID not being shown correctly on hull.
  • Fixed several causes of crashes.
X4: Foundations - belgoray
Recently, Egosoft founder and Managing Director Bernd Lehahn was a guest of Captain Collins. The interview lasted about 90 minutes and was mainly about the upcoming update 6.00, the next expansion X4: Kingdom End, but also about some more general topics and further outlooks into the future. The recording is now available on YouTube, so feel free to have a look:

X4: Foundations - belgoray
It's that time again - beta update time! Update 6.00 Beta 4 is now available and we are looking forward to your feedback.

🏗️ We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
Live Stream / Interview with Captain Collins on Friday!
🗨️ Just in case you missed our previous announcement: Our Managing Director, Bernd Lehahn, will be appearing as a guest on Friday, February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), on Captain Collins @ Twitch for an English-language interview / chat. Don't miss out on the chance to hear directly from Bernd about our exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now!

6.00 Beta 4
  • Added warning if NPC-owned ships are about to undock with player on board.
  • Added option to allow player-owned ships to deploy laser towers in response to attack, inspection by police, or pirate harassment.
  • Added hull bar animation when receiving damage.
  • Added separate yellow state to engine check light to indicate disabled travel drive (new feature in 6.00).

  • Removed requirement for CPU to include SSE4.1 support (experimental change, may need to be reversed).

  • Improved Scan mission rewards and accuracy of displayed difficulty if target is hostile.

  • Improved collisions inside Terran dock area.

  • Fixed Direct Mouse Steering sometimes reactivating in Flight School after player turned it off.
  • Fixed laser towers in A Return To Normal Order missions having wrong faction (problem introduced in 6.00).
  • Fixed Arcadian Endeavour story not rewarding adequate MIN faction relation if siding with Mellerd.

  • Fixed Rhak Patriarchy not being at war with Argon Federation and Antigone Republic.
  • Fixed asteroids with extreme yield in Family Nhuut.

  • Fixed stations not taking any explosion damage (problem introduced in 6.00).
  • Fixed mass traffic not appearing under certain circumstances.
  • Fixed player-owned ships always undocking without waiting for player if player has never controlled any ship.
  • Fixed SETA being cancelled when pilot activates travel mode while player is seated passenger.
  • Fixed exaggerated speed change when colliding with moving objects at low relative speed.
  • Fixed steering being slowed down when in relative movement to ship in travel mode.
  • Fixed AI captain taking over boarding ship after player launched further pods sending more marines to target.
  • Fixed subordinates assigned to intercept not engaging targets if all subordinates are in internal storage.
  • Fixed subordinates stopping moving when player gets close enough to see them.
  • Fixed commanders performing Protect Position as default behaviour cancelling order when subordinate's assignment changes (problem introduced in 6.00).
  • Fixed command to Stop Position Defence remaining if subordinate group assigned to Position Defence is empty and Stop Position Defence is selected (new feature in 6.00).
  • Fixed military and mining ships sometimes being built without weapons and shields if wharf/shipyard is low on resources.
  • Fixed Split Raptors sometimes being built with no turrets or shields.
  • Fixed ships idling potentially indefinitely in ring highway.

  • Fixed Live Stream and External View being available for mass traffic and ships in internal storage.
  • Fixed missing buttons when changing trade ware filter in Map.
  • Fixed dialog tooltips being wrongly positioned and missing background.
  • Fixed duplicated mouse-over texts for ware reservations.

  • Fixed speed restriction zone in Teladi dock area not covering all docks.
  • Fixed location of casino room in certain dock areas causing visible clipping.
  • Fixed invisible wall in Stork cockpit preventing you from accessing pilot console.

  • Fixed door of Elite not being affected by paint mods.
  • Fixed occasional flickering of subtitles when multiple pilots speak over comm channels.
  • Fixed missing or flickering reflections under certain circumstances (new feature in 6.00).
  • Fixed issues with reflections on glass surfaces (new feature in 6.00).
  • Fixed issues with shadows on glass surfaces.

  • Fixed several causes of crashes.
...