ENDLESS™ Space 2 - The-Cat-o-Nine-Tales

Way back in January, we challenged you to explore a target of 3.5 million systems in in 4 days during the Endless Free Weekend. Well congrats, because you made it! Well, maybe not you specifically, but that doesn’t really matter since this hot pile of update is available to all ES2 players! Here’s a more detailed list of the contents: 

1) Hero – Fore Sagazh Jabble
 
A carefree, curious and accident-prone creature, integrated to the society of Heroes when an Academy explorer ship arrived to study their planet.

2) Minor Faction – Basryxo
 
This society evolved in the detritus of what is essentially a garbage planet, as myriad forms of waste were dumped on the world for centuries. Starting from ragged scavengers to become pragmatic and efficient recyclers, they have learned to turn garbage into gold.

3) Quest – Munchie Madness
 
The coolest, tastiest treat across the galaxy is a new fast food, Haroshuarm. The trend has taken settled planets by storm, but unfortunately, the incredible leap in take-out consumption has created vast quantities of garbage, that you will need to handle…



Claim “Muck & Makers” via Games2Gether
Games2Gether is our collaborative video game co-creation platform, where we work with the community to build better games via voting, forums, and more. It’s also a great place to claim free Endless rewards!

To claim your Muck & Makers free update, simply logon to the Games2Gether platform, select the update from the rewards page here, and the update will install immediately on your Steam account. 

We hope you enjoy,

 - The Ampliteam





PATCH 1.4.12 - MUCK & MAKERS CONTENT UPDATE



ADDITIONS [MUCK AND MAKERS ADD-ON]
  • New Minor Faction: Basryxo
  • New Population Quest "Munchie Madness" for the Basryxo
  • New Basryxo Hero Fore Sagazh Jabble

ADDITIONS [PENUMBRA]
  • Trace status and speed are now displayed in the tooltips of trace operations

FIXES [ALL VERSION]
  • Fixed Menu Screen always showing the Umbral Choir scene
  • Increased Food output of Vodyani Cathedral of All Worldy Affairs (Colony Base equivalent) to prevent starvation on Endless game speed
  • Rebalanced the industry cost of most ship modules introduced after the Vaulters DLC
  • Fixed Diplomatic Pressure not resetting when you joined a war as part of an alliance
  • Removed invisible Probe Module on the Hissho Explorer

FIXES [PENUMBRA]
  • Players can no longer win Supremacy by placing Sanctuaries on destroyed home systems
  • The System Politics Tutorial no longer triggers on Sanctuaries
  • Improved trajectories for Umbral Choir Fighters and Bombers

FIXES [CELESTIAL WORLDS]
  • Chapter 5 “Trust in Authority” will no longer ask the player to reach a negative value of influence generation


ENDLESS™ Space 2 - Frogsquadron


Hey everyone,


We had a very busy week-end, with two releases, a free week-end, and a beloved freebie on the side. Things went... a bit too well. Here's a quick recap of the crazy last few days we had.


Amplitude Free Week-end & Endless Space 2 Challenge

The free week-end was a resounding success, and we're happy to announce that all reward objectives for Endless Space 2 have been unlocked! For those of you who missed it, players could play Endless Space 2 for free this week-end, and in doing so, unlock content for everyone, free of charge! Welp, that part went pretty well as you all breezed through the thresholds we set. The free content will be coming to Endless Space 2 in an upcoming update, hopefully a few weeks from now!



Endless Space Free Forever

We've had this little gift in mind for a while now, to thank our community for hanging around for so long and helping us create the games we know and love. Giving the very first Endless Space for free indeed was part of the plan... What we didn't anticipate was how many of you would try to redeem the game at the same time. The Games2Gether was hit by thousands of attempts to connect profiles to the Steam API per minute, and on Thursday evening the servers came crashing down. We added more capacity, then the redeeming process on our end decided to give up the ghost on Friday. We fixed that as well, added even more server capacity, and that held... for a few hours. This process continued into the week-end and we are still monitoring the situation to prevent further issues. 


If you are encountering issues to redeem Endless Space, please let us know in this thread.


Endless Legend: Symbiosis & Endless Space 2: Penumbra

We were humbled by the reception that was given to our two new expansions, Symbiosis & Penumbra. To see that so many of you are still to this day fans enough to support a game that released several years ago is enough to warm our tiny developer hearts. Both the Mykara & the Umbral Choir factions coincidentally expanded on the tall gameplay that made the Cultists so unique! Nonetheless, even with beta testing going on, there were some unforeseen kinks to work out:

For Symbiosis, a hotfix was released on Thursday to address certain performance issues.


For Penumbra, there's a little more than that going on. To contextualize things, our beta ran for quite a while, and both our community and VIPs are among the most dedicated players we could hope for, and we're grateful for them! They have access to our design documents almost from the start, and they're part of what makes working at Amplitude a joy. Their feedback was very valuable to improve the expansion and make it into something truly one of a kind. However, there's a bit of a bias when testing new systems, since we wanted hacking to be a very different system from what it had been in Endless Legend, a system that would add a layer of mind games to the gameplay. Hacking proved to be just that... and then some.

We do however understand that for a portion of our players, Penumbra has for that reason been a little disappointing so far. The system works very well once you've grasped not only how to use it, but how to use it effectively: for instance, it's good to know how to hack the closest system, but it's even better to know that running the hack through a bunch of dummy systems is the surest way to prevent your target from tracing you back. There's a couple of other things, tiny additions and hints that make hacking a little more difficult than it was intended to be, to be fun and effective. We aim to remedy that, to make sure that this expansion is one you want to come back to and enjoy for years to come.

The planned changes are listed in this thread and the earliest will take effect in a branch (to try it, right-click on Endless Space 2 in your Steam library, then select Properties. Under the Betas tab, click on the drop-down menu to select Preview1_4_3). Do take a look and let us know what you think!


We want to thank you again for taking part in this week-end's celebration, and are looking forward to many more with you!

-The Amplitude Team
ENDLESS™ Space 2 - Marcelo
Endless Space 2: Penumbra is live!


Hey everyone,

In case you've been stranded on an asteroid for the last week, you may have missed our announcement that we have a new expansion releasing today, Endless Space 2: Penumbra!


The shadowy, wraith-like spy faction known as the Umbral Choir will be infiltrating the Endless Universe, alongside cool new espionage features like hacking and invisibility. Roaming the universe since the dawn of time, the Umbral Choir are silent observers of the woes of the galaxy. At last, they heard the death cry of another dimension and decided to rush to the aid of those who suffered.


The Umbral Choir

10 months ago, we started out on a journey to co-create the Umbral Choir faction with our community. We held a series of votes on everything from species origin, morphology, nomenclature, ship structure, lore & much more…. This series of 11 community votes helped us create the badass spectral faction we’ve arrived at today, which looks unlike all the factions we’ve created before. Thank you to everyone who contributed!


Hacking & Invisibility

Ever wanted to feel like a real-life hack3r? Well now’s your chance. No matter what faction you’re playing, you will able to attempt to hack into others’ home systems. Penumbra also brings new invisibility modules for ships, powerful tools to help you hid from your enemies. Or counter them by installing detection modules!



Here's a video introducing the Umbral Choir:

https://www.youtube.com/watch?v=RSnSFYteKG0


We are also introducing a new expansion for Endless Legend, called Endless Legend: Symbiosis! Check out this link for more info.

Endless Free Weekend

All of our games are also playable for free this week-end, and we even have something special cooked up for Endless Space 2 players! Check this site for more info.

Both expansions are already available, at a base price of $12.99 / €12.99 / £10.99.

But until February 4th, you can grab them at a discount!


Get Penumbra HERE at 10% off!
Get Symbiosis HERE at 10% off!
Or just grab them both in the bundle HERE at a 20% discount!
ENDLESS™ Space 2 - Frogsquadron



Hey everyone,

After the resounding success of our previous content packs, Untold Tales & Lost Symphony, we thought: why not give the people what they want? So we're back with a music content pack, Harmonic Memories, & a quest content pack, Celestial Worlds. Both content packs are priced at $2.99 / 2.99€ / £2.49 with a 10% discount until Thursday, November 22nd! Want more details on the good stuff within? Read on!




Harmonic Memories

There's nothing quite like music for immersion, and the Endless Universe is no exception. We've worked with our one and only FlybyNo to reimagine, remaster and remix 9 tracks from Endless Space, first of its name, and bring them to Endless Space 2. If you're looking for one more excuse to go ahead and get the content pack, read what our favorite composer had to say:


"For this musical add-on, I chose my 9 favorite songs from Endless Space and modernized them with new instruments and musicians.

In two pieces we recorded some “duduk”, the Armenian flute emblematic of ES1's main theme. I also recorded a duet of singers for all the choir parts (that I had sung myself at the time, and I can tell you that I sing particularly badly!). All the rhythmic parts were redone by my assistant Alexandre, and I replaced most of the synthesizers with brand new ones. The new synths include John Bowen’s Solaris and The River, a rare French synthesizer of which only 20 copies have been produced to date. I hope you enjoy listening to this creation as much as I did producing it."

The content pack also includes the Harmony hero, FES2 Reflects. Reflects is a fatalist hero who has decided to accept Dust as a natural part of life to be understood, resulting in Reflects’ integration to the Academy.



https://www.youtube.com/watch?v=0CQEgXhwFyQ&feature=youtu.be





Celestial Worlds

In a new huuuuge quest line featuring 14 chapters and multiple endings, Isyander begins to lose his grip on Academy operations. Restless heroes start to make their own decisions, as they realize Unique Planets are sources of power that could be anybody’s property… Places to be, people to meet.

Additionally, discover 2 new Unique Planets, 6 new Weapon Modules, and 8 new Empire improvements.






Patch 1.3.27


[BALANCE]

Lumeris:
  • Added a repeatable improvement to reduce inflation on Empire by 25%
  • Added an effect to tier 3 population collection: 5% of net Dust added to influence
  • Colonisation cost is now less impacted by inflation
  • Added 2 new traits to the faction:
  • "Free Market Experts" trait gives -5% inflation per Trading Company on Empire
  • "Alternative Imports" trait gives -50% on Marketplace tax
Vodyani:
  • Unlocked Ark ship designs (yes, finally!)
  • Added an effect to tier 3 population collection: +2 movement points on Fleets
  • Added a natural conversion of Essence -> Manpower (5% of Essence consumed, granting the equivalent of 10% to Manpower)
  • Added an "Essence upkeep" to keep track of consumed Essence
  • Changed Vodyani Food consumption: it will now scale depending on the proportion of Vodyani pops on the system, up to -50% like before
  • Lowered advanced leeching module techs by 1 stage (they're now in S3 and S4 of Science and Exploration)
  • Leeching modules effects will now scale with hull size
  • Lowered all % values of "All must..." modules
  • Leeching module will now also grant Essence per destroyed CP in battle
Horatio:
  • Added a weapon availability on existing slots for the following ships:

    • Small attacker

    • Small support

    • Medium attacker

    • Carrier
  • Reduced the custom faction cost of Perfect genes from 20 to 10
  • Tweaked the Price of Perfection trait:

    • Industry malus has been reduced from  25 to 20%

    • Added a 10% damage bonus to ships

    • Reduced the cost of the trait for custom factions from -20 to -10
  • Converting a population into a new Horatio with Genetic Alteration Lab will now only cost 640 Industry
Riftborn:
  • Biophobic trait will now add population slots on Sterile planets and remove some on Fertile planets
  • Added a star system improvement and an empire improvement to add population slots on Sterile planets
  • Reduced Riftborn Singularities Empire effects from 25% to 10% Empire-wide bonus 
  • Swapped Freeze and Rip Empire-wide effects
Hissho:
  • Observances can not be stacked anymore
  • Hissho will now suffer a malus of 5% FIDS on their Home System (or Best System) for each system above over-colonization threshold
  • Lowered over-colonization threshold by 1
  • Hissho AI now has a base Keii income (stronger when under colonization threshold) depending on game difficulty
Unfallen:
  • Unfallen vines will now take time to recede even when incomplete
  • Unfallen vining modules are now 20% faster
United Empire:
  • Mezari Population will now grant +0.5 Influence and + 1 Science per pop
  • Mezari Population collection bonus 2 will now grant +10% Science on system with Mezari pops (instead of + 15%)
  • Mezari Population collection bonus 3 will now grant -10% Technology cost (instead of -20%)
  • Martial Science will now grant a + 10% Science on Empire (instead of +15%)
  • Sheredyn population will now grant +0.5 Influence and +20 Manpower capacity on System
  • Increased Science gains of Science agreement
  • Mount of Zelevas will now grant +2% industry on System per pop type in Empire in addition to its other bonuses
  • United Empire Population Collection Bonus will now grant +0.1 Influence per Industry spent (cumulative with the original bonus due to Emperor's Will)
  • Silken Diplomacy was replaced by Iron Will which grant a +10% Industry to all Systems when staying United Empire
  • United Empire military choice of "A hidden Rebellion - Part 1" quest will now only ask the player to reach 800 maximum Manpower on Empire
  • Sheredyn 50 population collection bonus will now grant +5 Influence per 100 Manpower on System



Accompanying tweaks:

Economy:
  • Militarist super-law now doesn't grant an approval bonus for wars with Minor Empires
  • Inflation formula now also depends on the number of players on a map
  • Trading companies:
  • Costs of Dust/Luxury improvements are now more tightly linked to their types (there still is a base increase for each bought upgrade)
  • Lowered Costs of Dust/Luxury improvements
Space Battle:
  • Changed starting tactics
  • Put some tactics usually found in curiosities inside the tech tree so as to remove effects that were too similar or situational
  • Put some tactics that were in the tech tree but didn't fit with the new repartition anymore in curiosities
  • Removed tactics playdecks granted in the 5th era of the military quadrant to reduce the clutter in the total amount of tactics
  • Rebalanced the effect of some of the tactics as they were put in the tech tree
  • Changed the composition of tactics playdeck in the tech tree
  • Boosted DPS of Basic Plasma Beam to 11 (instead of 9)
  • Science from scrap will now grant 20 science per CP destroyed
Others:
  • Dirty Hand Acts is now 50% weaker
  • Corsair faction trait now only costs 5 points
  • Sowers "Planet Menders" trait reduced from -1 depletion points to -0.5

[FIXES] 
  • Fixed game getting stuck when a mining probe is placed on a Lodestone (Academy quest) and the Lodestone is captured by any side of the quest (as reported in this thread)
  • Illo hero (Tlikkit Goktok) was changed to Technologist - Overseer as intended (had the class but not the related skill tree). Any skill point invested in the Counselor or Primitive branches of Tlikkit Goktok in previous saves will be lost, as the branches have been replaced with the Technologist and Overseer branches. This implies a potential re-lock of higher tier skills, depending on how the remaining skill points have been spent
  • Fixed an issue that made the Behemoth Discoverer trait not appear in the Empire summary
  • Fixed an issue where Wrath of Tonatsi would appear in the list of available modules when equipping a destruction module
  • Fixed Ancestral reverence conversion description in System Food & Industry tooltip
  • Fixed non-functional boost experience module for hero ships
  • Solved custom faction Ship Bound + any affinity mapping that caused a crash
  • Corrected an issue where 2 technologies were overlapping when playing as a custom Vaulters Gene Hunter faction
  • AI's Behemoth Terraform Planet action can no longer be used by players when clicking on Behemoth then on the orbited System
  • All Juggernaut weapons are now functional, fully loaded and operational


We hope you all enjoy this chance to make the game even more immersive! What's your favorite ES1 track?
ENDLESS™ Space 2 - Frogsquadron
Hey folks,

Over the last few weeks, we've published several articles letting you have a behind-the-scenes look at how we are creating the faction of the upcoming spying-themed expansion, the Umbral Choir. How do they play? What do they look like? Who are they exactly?

Find the answers to these questions and more in the articles below!

Umbral Choir Making-Of, Pt 1: Game Design
Click here!

Umbral Choir Making-Of, Pt 2: Inside a Game Design meeting
Click here!

Umbral Choir Making-Of, Pt 3: Art
Click here!

Umbral Choir Making-Of, Pt 4: 3D Art
Click here!

Umbral Choir Making-Of, PT 5: Lore
Click here!


Finally and as promised, here is the first of our new G2G Votes on the Umbral Choir! We're starting off with their home system's name!

Click here!
Sep 24, 2018
ENDLESS™ Space 2 - Frogsquadron


Patch 1.3.14 

[FIXES]
Fixed a compatibility issue with machines using Intel Iris 5100 & Pro 5200 that resulted in an indefinite hang on loading
Fixed compatibility issue with the following integrated graphic chipsets: HD Graphics 5000, 5100, 5200, 5300, 5600 

Fixed an issue in which industry production was permanently sapped to 0 if a planet terraformation type was switched with another while an infinite improvement was queued - this could be exploited multiple times to get more resources

[ES2 STORIES]
Fixed the German version of a comic displaying Spanish dialog, por razones qué no sabemos
ENDLESS™ Space 2 - Frogsquadron


Hey folks,

Last month, you had a whole Amplitude Free Week-end to play any of our games and unlock cool fleet skins for Endless Space 2. Today, these skins have arrived! Here's a quick look at the Renegade Fleets update.



Cravers "Prime"
The Cravers Prime are an offshoot of the hive closely tied to the Virtual Endless. Whether they are a threat or a boon to the nest, only time will tell...
(previously only accessible to early access players: now available to all!)



Sophon "Mavros" 
Though the Sophons are occasionally jealous of the swaggering, alpha-being image of the Mavros, in fact they believe that the Mavros are too erratic to do anything of value (i.e. serious research). However, every once in a while, the Sophons like to remind other civilizations that they are entirely capable of blowing up other people’s moons as well…



Unfallen "Firekeepers" 
The Firekeepers have the critical role of tending the brush fires that support the Unfallen life cycle. The fires both remove scrub to prepare the fields to receive a new generation of Firsts, but also melt the resin that covers and protects the incredibly hardy Unfallen seeds. These ceremonial hulls commemorate the dedication of this organization.

 

Vodyani "Heretic" 
When Isyander St. Shaiad decided to throw away his lifetime of beliefs in the Church of the Virtual Saints and become Isyander Shumèd, he changed more than just his name. He rebuilt his own Cloth and the armor of his ships in crimson and white, the colors that he believed were initially used on the Endless altars to the Lost. 



Lumeris "Buccaneer" 
A little piracy between friends was common before the relations between the Four Families became structured and formalized. While this hull cladding is a nod to those earlier times, there are also rumors that some fleets bearing these colors did not originate from Lancellum dockyards, but a rogue operation run by a shadowy figure known as Captain Roth.

 

Riftborn "Redshifted" 
Particles in zones inhabited by Riftborn are occasionally redshifted as a temporary adaptation to slow the local effects of corruption. This is an aftereffect of their time manipulation technologies, but has become an important tool in itself to offset some of the problems that their equipment—and ships—encounter in the Endless galaxy.



Horatio "Emerald" 
Horatio liked emerald green this weekend. That is all.


To celebrate the release of these skins, Endless Space 2 is discounted at 66% off, and the Vaulters expansion as well as Untold Tales & Lost Symphony content packs are 50% off for the next 48 hours. Now's a great time to complete your collection, or gift them to a friend!


NEW CONTENT - Renegade Fleets Skins

NEW CONTENT - Hissho Comic
The new Hissho comic, Blood & Blade, is available in your install folder, by default: C:\Steam\steamapps\common\Endless Space 2\Stories

NEW CONTENT - AI Modding
After a lengthy beta period, the AI modding is now available. More info in this thread:
https://www.games2gether.com/endless-space-2/forums/75-modding/threads/27061-01-how-to-create-an-ai-mod?

[FIXES]
[AI]
Fixed a bug where the diplomatic anti-spam feature would work all to well: AIs can once again send contracts to players

[FLEETS]
Fixed Behemoth VFX lasting after destruction
Fixed Mining probe rate label being too large for the panel it was in
Fixed Core Cracker module tooltip saying it can be equipped on Arks although it no longer can

[HEROES]
Corrected the Senator skill for United Empire heroes
Hissho Clerical correction Overseer Hero skill now has an influence boost at level 2
Fixed some glitches in the armor of the starting Hissho Hero Kogewa Brightblade

[FACTIONS]
Corrected the formula of the "Aggressive" population trait for more consistency amongst the population traits
Honor Bound affinity no longer displays misleading information regarding starting with a Behemoth

[QUESTS]
Fixed various small errors & placeholders in quest text & rewards
The militarist objective of the Hissho main quest: "Chapter 1: The Blade and the Eagle - Part 2" no longer mentions Pirate lairs as a possible target for invasion

[DIPLOMACY]
Due to an issue, diplomatic counter-offers between players are disabled. Offers that are refused are still fully refunded
The "Accept" choice from "Remove Tendrils" contextual term notification no longer suggests that Tendrils will also be removed from Entwined planets
The tooltip of the Attitude Status no longer displays debug text when receiving a notification regarding an obliterated system

[SYSTEM MANAGEMENT]
Fixed debug text appearing in system growth tooltip when using Ancestral Reverence
Added a missing signal seeker Cravers system improvement visual
The Tooltip of the Virtual Dustylizer via Expedition Successful notification no longer displays debug text

[TECHNOLOGIES]
Placeholder description is no longer displayed for the tooltip effect of the System Development Level 4 Upgrade
Fixed Effects wording from level 4 system upgrade unlock which was inconsistent with the one from level 2 and 3 unlocks

[PERFORMANCES]
Fixed an infinite turn issue. The source of the problem is still being investigated, but the provided game saves should now be usable

Enjoy!
Aug 27, 2018
ENDLESS™ Space 2 - Frogsquadron



Patch notes 1.3.9


[OPTIMIZATION]
  • General performance optimizations

[AI] 
  • General bugfixes
  • Fixed an issue when AI would not properly seek to unlock a technological stage
  • Fixed an issue where pathfinding would use an invalid node
  • Fixed an issue where Behemoths would not be able to restore planets properly
  • Fixed AI Hissho being able to interact with pirates
  • Fixed an issue where debug text was displayed when the United Empire AI proposed contracts or sent mood messages
  • Fixed an issue where AIs would not send diplomatic contracts when they *totally* should
 
[BALANCE]
  • Vodyani "Hunt" and "Raze" actions will no longer have an Approval penalty
  • Changed Hissho population trait to +1 Manpower per turn
  • Obliterator cooldown reduction exclusive tech is now at -25% on all game speeds

[IMPROVEMENTS]
  • Added a scroll view to the Side Panels Area to avoid side panels exiting through the bottom of the screen in the System Management View in some rare cases
  • Added a tooltip to inform players about unlocking population slots when upgrading their Arks
  • Added a new Empire Improvement to unlock more Singularity slots for Riftborn empires on stages 3, 4 and 5 of the Science and Exploration quadrant

[FIXES] 
[BEHEMOTHS]
  • Fixed health discrepancy issue between ship designer and ship design for Behemoths when technologies increasing Behemoths health were researched
  • Fixed an issue where the Behemoth bonuses system label icon was not visible when playing as a custom faction with the Extreme Foremen Population Bonus
  • Fixed an error when a Behemoth terraformation was cancelled due to fleets having moved
  • Vodyani Behemoth-specific technologies in the Science and Exploration quadrant now have the correct Vodyani-specific icon
  • Unfallen will no longer obtain an automatic Citadel shield on captured enemy Home Systems
  • Fixed an inconsistency between the "Launch Mining Probe" tooltip and the tooltip of empire resources regarding mined resource income rounding
  • Fixed Citadels having no upkeep (it is now feedbacked in the System Dust)
    • C3 Centers will also affect Citadel upkeep
    • Added a cap to C3 Center upkeep multiplier
  • Technology stage cost reductions from Behemoths will now cap at 75% even if you stack Behemoths on a node
  • Made starting with a juggernaut a faction trait instead of a specific of the Hissho affinity
 
[ECONOMY]
  • Having low Approval while having a negative Dust upkeep will not generate Dust anymore
 
[POLITICS]
  • The Z'vali unique law will now bypass blockades and sieges
  • Fixed an assert upon accessing the Senate screen with an empty political assembly
  • Added Keii cost to changing government for Hissho empires
 
[RELICS]
  • Slightly increased probability for curiosities to spawn for pirate lairs and minor faction assimilation system relics
  • The System Relics: Pre-Galactic Markers notification no longer lists the names of custom factions as debug text
  • Fixed an issue where the anomaly spawned from Remains that are generated after ground battles did not have an image
 
[ACHIEVEMENTS]
  • Fixed "Are you not entertained" achievement unlocking at the end of the turn it was actually unlocked

[FACTIONS]
  • Fixed Illo assimilation trait
  • Added missing tooltips for minor factions in the Custom Faction Screen
  • Fixed minor relations bonuses and quests not being lost when the minor faction's system is razed
  • Extracted unfallen specific empire improvement from coordination pact unlock (caused confusion)
  • Fixed an issue where a misleading message was displayed on a system for pirate marks when the player plays as the Hissho faction
  • The "Meditation" module for the Vodyani will no longer be displayed for custom factions with the Vodyani visual affinity
  • Corrected the Sisters of Mercy Citizen trait not being grayed out when Illo Citizen was selected

[TECHNOLOGIES]
  • Fixed an issue where debug text was displayed when hovering over technology unlocks from the "Research completed" notification
  • Fixed issue with Hissho being unable to colonize Steppe and Tundra planets with Hardship ready
  • Fixed Description of Fealty Fundation level 2 & 3 (used the same title and description as level 1)
 
[QUESTS]
  • Fixed an issue where the reward for the Take Arms objective of the "To do or not to do" Sower population quest was not fully visible when playing as Hissho
  • The "Words in Private" Behemoth quest is not triggered anymore when the Supremacy DLC is disabled
  • Fixed an issue where the tooltip of the Academy Quest special Attack Fleet Action displayed an incorrect battle icon
  • Changed the objective of Cultural Appropriation in order to add Dust-related buildings (like trading Companies" or "Buyout"
  • Population quests are no longer triggered for custom factions
  • The Pilgrims "Muddled Mystics" minor faction quest objective made reference to the Approval mechanic when playing with an Honor Bound faction, now it's over
  • In Galvran "The Good Old Days" minor faction: "House" quest option made reference to the Approval mechanic when playing with an Honor Bound faction
  • "Ghosts and Dust" Academy quest: if there is no Trade route: the quest is failed. There is no specific failure message (waiting for a proper translation)
  • The "Reclaim" objective of the "Veneration or Vilification" Hissho population quest can be completed via invasion if Sykagoja is colonized by another faction

[SYSTEM MANAGEMENT]
  • Fixed an issue where the Fealty Foundation Hissho specific planetary specialization displayed a placeholder icon in the system scan view
  • Fixed an issue where the Fealty Foundation specialization was not grayed out when the user did not have enough Keii
  • Fixed two issues with Hissho's ancestral reverence (couldn't be queued on Major Home System that belonged to other Major factions and had no effect if used on minor faction home system)
  • Corrected the effect description tooltip of the "Resilience" trait
  • Modified inner working of Ancestral Deference to solve a tooltip issue
  • Fixed an issue where the Spaceport section of the System Command Banner exits through the base of the screen when a wrecked ark is present in the system
  • Added a tooltip to warn players you can't reconstruct unique planets

[FLEET]
  • Fixed an issue where the "Merge" fleet action button was available when selecting a non-specialized Behemoth and a Hero only fleet
  • Fixed wrong base loadout of the Hissho medium coordinator
  • Removed Kamikaze fleet action on Argosy of custom faction with Hissho gameplay + involuntary nomad
  • Removed exception when healing the fighter bombers at the end of a battle
  • Fixed vision sharing not working properly when a fleet is created
  • Fixed mining probe (stacked even though they shouldn't)
  • Fixed hissho specific mining module "Gouge of the Tonatsi" which didn't have a FIDS mining effect
  • Fixed honor zone being displayed in scan view (MAC)
  • Basic Entropy Missiles are now going straight to avoid missing
  • Ground Battle: Fixed defender damage multiplier being multiplied by 1000 when applying the Amianthoid system upgrade recipe

[HEROES]
  • Fixed an issue where the "Select a Hero" button in the Military screen fleet list was enabled for non-specialized Behemoths
  • Hero Management Screen tutorial doesn't display a flat amount of turns before the next assignment in order to avoid confusion

[NOTIFICATIONS]
  • Added a notification toggle option for the post ground battle decision notification in the Options screen
  • Players are no longer falsely informed at the end of the ground battle cinematic when claiming a decisive victory against a pirate lair that they can choose the fate of the system
  • Reduced the appearance parameters for the Remains notification in order to have them pop only for involved empires
  • The Mining Probe tutorial does trigger when conditions are met: right after the Behemoth tutorial
  • Several parts of the tutorial mentioned Approval when playing as Hissho
  • The player is no longer falsely informed that the ground invasion may continue next turn when he is defeated during a failed ground invasion attempt
  • Fixed an issue where the "Outpost alert" notification displayed the same image as the Hissho specific "Outpost maxed out" notification
  • Added option to enable/disable notification about minor introduced in rev#40801
  • Fixed Hissho outpost actions tutorial not showing up when the "Enable colonization cutscenes" option is set to true

[MULTIPLAYER]
  • Fixed desync on hot join related to Special node control effects
  • Fixed desync on unfallen colonization
  • Fixed desync on visibility caused by guard/blockade combo
  • Fixed desync on hot join caused by alliance & vision sharing
  • Fixed desync on hot join related to relation with pirates
ENDLESS™ Space 2 - Frogsquadron
Hey guys and gals,

We still don't have a Gamescom booth this year, but as the Hissho would rightfully point out, you don't mess with tradition, so we're organizing another Beer2Gether at a venue near Gamescom! From 7pm until late, get ready to spend an evening of merriment and revelry with us!

A few more people will be coming this year. It'll be 7 members of the Amplicrew, so if you're looking to meet He-Who-Shall-Be-Blamed Ato, She-Who-Keeps-Clocks-Ticking Natco, Frontrunner for best Horatio haircut Frogsquadron, or any of the cool people at the top (we have some new faces, and they're eager to meet you!), and you're at Gamescom, here's your chance! 

As usual, we'll be joined by a bunch of our favorite community members, the VIPs, and also word is that some talented cosplayers will be joining us for our celebration, as the delegation for the Hissho empire. I hear they're here to negotiate something with a Yuusho representative whom you might have seen before...

Speaking of the Hissho, we'll have a trove of themed goodies, here's a hint below:




If you want to join us, simply fill out this form and we'll contact you closer to the date with more info!

Let us know in the comments if you plan on attending!
ENDLESS™ Space 2 - Natco

Visit the free weekend websiteto see collective hours played and which stretch goals have been unlocked!

Let’s face it, it’s just too hot to go outside. So why bother melting in record high temps when you have the perfect excuse to stay inside and kick ice on some super cool Amplitude games?

That’s right, we’re offering up ALL of our games to play for FREE on Steam this weekend :
  • Start: Thursday at 8:00 PST / 16:00 BST / 17:00 CEST
  • End: Monday at 10 AM PST / 18:00 BST / 17:00 CEST

Whether you’re a returning player eager to try another of our games, or an adventurer completely new to the Endless universe, we’ve got something for you...

FREE WEEKEND STRETCH GOALS

What’s that you’re saying? You already have everything? Well, first off, high five! Such a discerning customer... However, we’ve got something special there for you too. On our free weekend website, we’ll be putting up Stretch Goals that will be unlocked based on the total number of hours played by our community, across all of our games.

Last year, 240,000 participated in the Endless Space 2 free weekend, unlocking all six reward tiers in the process. This year, we're back with another Community Challenge!

Simply play Endless Legend, Dungeon of the Endless, or Endless Space 2 and reach 1 million hours of collective playtime to help the community unlock all the rewards, which include a Cravers Prime skin that was only available during Early Access, and as stretch goals, 6 additional fleet skins to unlock for ES2!


Have a nice (free) weekend! :)

- the Amplitude team
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