Feb 1, 2018
ENDLESS™ Space 2 - Natco


[1.2.6] Patch Notes

[FIXES]
  • Fixed an issue where stock value “(0)” was displayed after the name of the
  • Economic Tribute term was offered in a demand, even when not a quantified resource
  • Fixed an issue where heroes couldn’t be assigned or unassigned from the military status screen
  • Fixed an issue where the production per turn symbol was not displayed for luxury resources
  • Fixed an issue where module tooltips erroneously multiplied the module slot cost in the ship design screen
  • Fixed an issue where the technology unlock notification could only show up to 3 unlocks
  • Fixed an issue where faction-specific unlocks were displayed in the technology unlock notification even if the player didn't meet the prerequisites
  • Fixed an issue where the Argosy readiness timer did not display after loading the session
  • Fixed an issue where the over-colonization warning did not appear when assimilating a minor faction
  • Fixed an issue where debug text was displayed in the Riftborn "Machine
  • Embodiment" population improvement tool tip after completing the "Ecologist" and "Pacifist" paths of the Chapter 3 quest
  • Fixed an issue where user received no confirmation message when cancelling a Non-Aggression pact
  • Fixed an issue where wrong icons were displayed for the Chapter 1 part 2 rewards of the Vaulter questline
  • Fixed an issue where modders couldn't add new factions because of animated portraits defaulting to bright white when no model was assigned
  • Fixed some cases where splitting a privateers fleet would result in some privateers and some not. This bug may still occur still if a part of the fleet is merged with another one which cannot be privateers
  • Privateers status can now be toggled off even when not in friendly influence
  • Fixed an issue where Vodyani and Lumeris methods of colonization do not feature the over-colonization warning message
  • Fixed the competitor slots in the new game screen reverting back to Sophons after playing a game with the Vaulters
  • War instances are no longer destroyed more than once when forming multiple alliances simultaneously
  • The pirate hero "Fluffpetal Gurk'Zvark" no longer displays the number "2" in his name when obtained
  • The colonization cutscene now plays each time the Argosy colonizes a system
  • Fixed wrecked ark labels sometimes being displayed in system orbital view when there were no wrecked arks
  • Fixed an error on wrecked ark tooltip in rare situations
  • Fixed an error when a fleet finished moving exactly when its owner accepted to remove all their fleets from another player's influence
  • Fixed population collection bonuses not being updated when an ark was destroyed
  • Fixed population collection bonuses not being lost when populations were lost on Vodyani arks
  • Fixed "Covert sabotage" pirate action not working properly when pirates have low reinforcements
  • Fixed inability to compliment/bribe minor empires that were being leeched by a Vodyani, instead of only the Vodyani being able to do so
  • Fixed Vaulters assets being exportable when the DLC was disabled
  • Add-Ons can now be activated in the Content Screen in the Mac version
  • Fixed error + desync generated when an Argosy was destroyed in multiplayer
  • Fixed skippable assert generated in GUI when relation was maxed with pirates
  • Fixed end-turn freezing due to quests
  • Module slot no longer displayed near the "Close" button for the Argosy II in the Ship Design screen
  • Pirate lairs now allow trading routes to pass when in a friendly status with them


    [ADDED]

  • Added feedback on hovering module items to make clear which slots are compatible


    [BALANCE]

  • Increased the cost in Dust to remove a Pirate Mark on a System
  • Added Special section to Fighters and Bombers module descriptions (hull requirements were previously unspecified)
  • Added special indication to AoE weapon modules
  • Restored growth generation value to pre-Vaulters level
  • Fixed pre-emptive strike issue with limitation of Manpower authorized in ground battle (was not functioning previously)
  • Ship without at least one weapon or siege module will now be unable to siege a system
  • Added special informative section to energy squadron module description
  • Projectile and kinetic enhancer will now have the right effect on large weapon
  • Fixed two overlapping techs in the case of a custom Vodyani/Vaulters faction
  • Made sure all Diplomatic Requests terms had at least a 1 turn cooldown
  • Pressure values are now capped:
    --- From Score at 5 / turn
    --- From Border friction at 5 / turn
    --- From Covered Systems at 12 / turn
  • Fixed Happiness Bonus on Modernization levels for Vodyani not working and not being shown properly
  • Fixed Horatio Population Collection Bonus III missing from System Influence tooltip
  • Fixed Peace/Forced Peace issues with Eternal War trait: Cravers can now only make Peace if they have the Pacifists in the Senate
  • Fixed Subatomic Disruption technology mistakenly displaying as faction specific for Riftborn
  • Fixed Planets with multiple anomalies not counting more than once for Anomaly-based bonuses
  • Balanced trait cost for Core Worlds (reduced from 10 to 5)


    [PERFORMANCE]

  • Improved Contextual diplomacy performance
  • Enhanced speed-up in AI synchronization with gameplay


    [QUESTS]

  • "The Lost Expedition" Rescue path quest now fails if the quest planet is destroyed
  • “Pirate Quest DLC1” Add Military effect on its objectives
  • The "Hoard" objective of the "Vital Statistics" quest now asks for a normal amount of Dust, even if the Treasure's incomes are negatives
  • The "Vital Statistics" exploration quest now offers a compelling choice
  • "Ice Age" exploration quest did not fail if the quest planet was destroyed
  • False information displayed in the tutorial when discovering a new constellation as the Vaulters
  • Custom Vaulters can now finish their quests
  • An error message that sometimes appeared in the Pilgrim’s quest has been fixed
  • Metaplot now has locked systems in order to avoid asset caused by Archivist Quest


    [AI]

  • The AI will now better handle offering strategic and luxury resources in
    diplomatic contracts
  • AI empires will now attack pirates more often
  • Fixed AI interception behavior
  • Fixed AI understanding of system importance
Feb 1, 2018
ENDLESS™ Space 2 - Natco


[1.2.6] Patch Notes

[FIXES]
  • Fixed an issue where stock value “(0)” was displayed after the name of the
  • Economic Tribute term was offered in a demand, even when not a quantified resource
  • Fixed an issue where heroes couldn’t be assigned or unassigned from the military status screen
  • Fixed an issue where the production per turn symbol was not displayed for luxury resources
  • Fixed an issue where module tooltips erroneously multiplied the module slot cost in the ship design screen
  • Fixed an issue where the technology unlock notification could only show up to 3 unlocks
  • Fixed an issue where faction-specific unlocks were displayed in the technology unlock notification even if the player didn't meet the prerequisites
  • Fixed an issue where the Argosy readiness timer did not display after loading the session
  • Fixed an issue where the over-colonization warning did not appear when assimilating a minor faction
  • Fixed an issue where debug text was displayed in the Riftborn "Machine
  • Embodiment" population improvement tool tip after completing the "Ecologist" and "Pacifist" paths of the Chapter 3 quest
  • Fixed an issue where user received no confirmation message when cancelling a Non-Aggression pact
  • Fixed an issue where wrong icons were displayed for the Chapter 1 part 2 rewards of the Vaulter questline
  • Fixed an issue where modders couldn't add new factions because of animated portraits defaulting to bright white when no model was assigned
  • Fixed some cases where splitting a privateers fleet would result in some privateers and some not. This bug may still occur still if a part of the fleet is merged with another one which cannot be privateers
  • Privateers status can now be toggled off even when not in friendly influence
  • Fixed an issue where Vodyani and Lumeris methods of colonization do not feature the over-colonization warning message
  • Fixed the competitor slots in the new game screen reverting back to Sophons after playing a game with the Vaulters
  • War instances are no longer destroyed more than once when forming multiple alliances simultaneously
  • The pirate hero "Fluffpetal Gurk'Zvark" no longer displays the number "2" in his name when obtained
  • The colonization cutscene now plays each time the Argosy colonizes a system
  • Fixed wrecked ark labels sometimes being displayed in system orbital view when there were no wrecked arks
  • Fixed an error on wrecked ark tooltip in rare situations
  • Fixed an error when a fleet finished moving exactly when its owner accepted to remove all their fleets from another player's influence
  • Fixed population collection bonuses not being updated when an ark was destroyed
  • Fixed population collection bonuses not being lost when populations were lost on Vodyani arks
  • Fixed "Covert sabotage" pirate action not working properly when pirates have low reinforcements
  • Fixed inability to compliment/bribe minor empires that were being leeched by a Vodyani, instead of only the Vodyani being able to do so
  • Fixed Vaulters assets being exportable when the DLC was disabled
  • Add-Ons can now be activated in the Content Screen in the Mac version
  • Fixed error + desync generated when an Argosy was destroyed in multiplayer
  • Fixed skippable assert generated in GUI when relation was maxed with pirates
  • Fixed end-turn freezing due to quests
  • Module slot no longer displayed near the "Close" button for the Argosy II in the Ship Design screen
  • Pirate lairs now allow trading routes to pass when in a friendly status with them


    [ADDED]

  • Added feedback on hovering module items to make clear which slots are compatible


    [BALANCE]

  • Increased the cost in Dust to remove a Pirate Mark on a System
  • Added Special section to Fighters and Bombers module descriptions (hull requirements were previously unspecified)
  • Added special indication to AoE weapon modules
  • Restored growth generation value to pre-Vaulters level
  • Fixed pre-emptive strike issue with limitation of Manpower authorized in ground battle (was not functioning previously)
  • Ship without at least one weapon or siege module will now be unable to siege a system
  • Added special informative section to energy squadron module description
  • Projectile and kinetic enhancer will now have the right effect on large weapon
  • Fixed two overlapping techs in the case of a custom Vodyani/Vaulters faction
  • Made sure all Diplomatic Requests terms had at least a 1 turn cooldown
  • Pressure values are now capped:
    --- From Score at 5 / turn
    --- From Border friction at 5 / turn
    --- From Covered Systems at 12 / turn
  • Fixed Happiness Bonus on Modernization levels for Vodyani not working and not being shown properly
  • Fixed Horatio Population Collection Bonus III missing from System Influence tooltip
  • Fixed Peace/Forced Peace issues with Eternal War trait: Cravers can now only make Peace if they have the Pacifists in the Senate
  • Fixed Subatomic Disruption technology mistakenly displaying as faction specific for Riftborn
  • Fixed Planets with multiple anomalies not counting more than once for Anomaly-based bonuses
  • Balanced trait cost for Core Worlds (reduced from 10 to 5)


    [PERFORMANCE]

  • Improved Contextual diplomacy performance
  • Enhanced speed-up in AI synchronization with gameplay


    [QUESTS]

  • "The Lost Expedition" Rescue path quest now fails if the quest planet is destroyed
  • “Pirate Quest DLC1” Add Military effect on its objectives
  • The "Hoard" objective of the "Vital Statistics" quest now asks for a normal amount of Dust, even if the Treasure's incomes are negatives
  • The "Vital Statistics" exploration quest now offers a compelling choice
  • "Ice Age" exploration quest did not fail if the quest planet was destroyed
  • False information displayed in the tutorial when discovering a new constellation as the Vaulters
  • Custom Vaulters can now finish their quests
  • An error message that sometimes appeared in the Pilgrim’s quest has been fixed
  • Metaplot now has locked systems in order to avoid asset caused by Archivist Quest


    [AI]

  • The AI will now better handle offering strategic and luxury resources in
    diplomatic contracts
  • AI empires will now attack pirates more often
  • Fixed AI interception behavior
  • Fixed AI understanding of system importance
ENDLESS™ Space 2

Last summer, Endless Space 2 launched from its early access pod into the cold, harsh cosmos of full release. In the trademark style of Amplitude Studios, the space opera eschewed the grandness of many of its 4X peers in favour of a tighter, more story-led approach based around well-written questlines and a relatively small number of playable factions, each with distinct personalities and asymmetrical play styles.

But as with all things 4X, the launch was only the beginning of its journey. In Chris's review, he pointed out that, "Endless Space 2 is a good game, but there's no getting around the fact that it'll be a better game in six months". So eight months on, with a couple of major updates under its belt and the release of its first paid DLC, The Vaulters. last week, I’ve checked out how it's coming along.

Let’s start with the DLC. The Vaulters sees the faction of human underground dwellers from Endless Legend go spacebound, after successfully fleeing the planet of Auriga before it got snowed under by the Endless Winter. That’s a lot of proper nouns to take in, but it feels apt for a DLC that’s tailored more for the existing Endless fanbase rather than prospective newcomers.

The Vaulters faction is good fun (even if Endless veterans may notice that their main trait is copy-pasted from Endless Space 1). They’re a buccaneering bunch, with the ability to swiftly zip around space using portals that they build within their own star systems. It’s quite possibly the most powerful faction trait in the early-mid game, offset only much later upon the discovery of wormholes and improved movement speeds. For starters, it cuts down on the number of fleets you need guarding your empire, because with well-placed portals you can be almost anywhere at once. You can also use it to attack enemies using a steady stream of ships produced all over your empire, then funnelled through one portal, making it difficult for your enemy to see exactly what they’re up against.

The vaulters’ other ability disguises their fleets as privateers, which is a nice way to cause mischief on the sly. Sure, you can be best buds with the faction you (begrudgingly) share a constellation with, but if no one’s going to tell you off for plundering their supply ships or Pearl-Harbouring their fleets as they sit in their systems, why wouldn’t you? 

The DLC also packs in some new heroes, quests and other bits, but don’t expect any big mechanical changes similar to those in Endless Legend’s similarly priced content. The only notable evolution on this front is Pirate Diplomacy—the latest stage in Amplitude’s reworking of the pirate system. 

But first, some context. When Endless Space 2 launched, pirates were roaming fleets with a random minor faction name slapped onto them. Given how much effort had gone into giving each minor faction their own history, quests and ideological traits, it felt a little perfunctory to have them randomly assigned as pirates. This changed with the free Galactic Statecraft update last November. Pirates became their own entity, residing on star systems reappropriated as pirate lairs, where their fleets and power steadily grow if left unchecked.

Pirate Diplomacy, introduced in The Vaulters, builds on this, letting you interact with the stumpy, Watto-like leader of these pirate lairs. You can sabotage their lair to stunt their levelling, or offer them ‘Support’, which will make them stronger but also more loyal to you, and more effective should you hire them to launch attacks on an enemy’s system. It’s a neat addition, but still in need of tweaking, as currently the inflated costs of liaising with pirates outweigh the benefits by mid-game.

Looked at in isolation, the Vaulters DLC doesn’t amount to that much if its faction means nothing to you, but in the context of how much work Amplitude have put into the game since release, a little cash injection feels well deserved (especially when you look at the proliferation of content in its cosmic rival Stellaris, where Paradox has, true to form, left the DLC tap dripping).

Along with the pirate revamp, the most notable improvement Amplitude has made over these past eight months is diplomacy. At launch, one of my biggest problems was that for a game priding itself on unique factions, their personalities never shone through on the diplomacy screen. You could go half a game without the AI approaching you, and there were not enough options to evoke the feeling that you’re constantly spinning the plates of interstellar relations.

Since the Galactic Statecraft update, factions can exert pressure on each other via bureaucratic imbroglios and diplomatic requests, such as asking you to get your ships off their territory, or to stop attacking their fleets. How these situations are resolved then has short-term knock-on effects for your empires; do you denounce a trespasser who refuses to leave, or create a cover-up so no one finds out that you’re a galactic doormat? Either way, there will be statistical consequences.

Alliances, meanwhile, are no longer a case of just announcing to the galaxy that you’re BFFs, signing the odd trade agreement and embarking on the odd intergalactic war. They’re now more complex affairs that embrace this more confrontational approach to diplomacy. You and your allies can set co-ordination points for each other if you need help in battle (expect them to throw a huff if you don’t heed the call), and if one alliance member enters a war that another deems unjust, you can renounce the alliance on the spot.

It’s become a fine repertoire of options. Crucially, the AI actually utilises them, making each game feel much more rowdy than before. The silence of space is now filled with the din of different peoples pleading and bitching and threatening each other; it really feels like a gloriously concentrated space soap opera.

Comparisons between Endless Space 2 and Stellaris are inevitable, given how more time-constrained players might only be able to pick one game in the ‘Space-based Strategy Timesink’ genre (that I may I have just made up). But their co-existence also highlights their distinct qualities. Stellaris is outward-looking, like an astronomical telescope, embracing the daunting vastness of space with its randomised races and systemic oddities. To that end, it has been expanding apace, adding layers upon layers of systems to capture some of that infinite complexity.

Endless Space 2 is doing the opposite, quietly tightening up the web of galactic relations binding its motley factions together. It’s not expanding as such, but rather deepening the intrigue and interactions in its corner of the universe. The game’s progress and DLC may not be as eye-catching as, say, an expansion pack about blowing up planets, but there’s a refreshing humility about Amplitude’s work, with much of it being based on a close relationship with its community. 

A more comprehensive expansion that shakes up the mechanics is surely forthcoming, but Amplitude isn’t in a rush, focusing on content that puts its existing player base first.

ENDLESS™ Space 2 - Ato


Hi guys!

This is just a quick reminder of the Endless Day sales that are currently running until Thursday!

All our games are discounted up to 75%! That'll be a good time to grab what's missing to your Endless collection!

http://store.steampowered.com/search/?developer=AMPLITUDE%20Studios
ENDLESS™ Space 2 - Ato


Hi guys!

This is just a quick reminder of the Endless Day sales that are currently running until Thursday!

All our games are discounted up to 75%! That'll be a good time to grab what's missing to your Endless collection!

http://store.steampowered.com/search/?developer=AMPLITUDE%20Studios
ENDLESS™ Space 2 - contact@rockpapershotgun.com (Matt Cox)

vaultersheader

Look, I know putting ‘space’ in front of something atypically space-ey might not be the most subtle way of getting people’s attention, but I can’t deny that it works. If the idea of playing as space Vikings while listening to a kick-ass space violin in 4X strategy game Endless Space 2 appeals as much to you as it does to me, then good news! The Vaulters expansion came out yesterday, throwing the science and military focused nomads into the cosmic fray. A launch trailer awaits below.

(more…)

Jan 25, 2018
ENDLESS™ Space 2 - Frogsquadron


[1.2.4] Patch Notes

[FIXES]
  • "Random tech" rewards from quests and events can no longer grant weapons using strategic resources
  • Fixed an issue where The Core Cracker module was displayed as "available" in the Ship Design screen for level 1 and 2 Arks
  • The Coordination Request panel in the end turn window now automatically shows when joining an alliance
  • Fixed heroes gaining too many levels when received too much experience at once
  • Fixed an issue where Military Stage IV unlock notification only shows 4 of its 6 unlocks
  • Fixed an issue where the Ark image in the System Management screen control banner and fleet unit image does not display the upgraded hulls  
  • Fixed an issue where the fleet Action Point icon was not properly displayed
  • Removed Counter-Offer button in the Diplomatic Interaction Notification when against AI
  • Fixed an issue where Ark Improvements in the Constructed Improvement Panel were not displaying correct images
  • Fixed heroes surviving a battle although they've been defeated if they were with a Vodyani Ark which was destroyed as well
  • Fixed a situation where a fleet with 0 ships could appear on AI players
  • Fixed a rare crash when exiting the game
  • Fixed AI sometimes spamming other empires with Contextual diplomacy exchanges
  • Fixed Chroma restrictions to be available and working only with recent Razer SDK versions: 2.7.5 and up. This fixed blocking errors about Message Box
  • Fixed an issue where the Start Negotiation button in the Minor Faction notification was available even if the minor had been assimilated/killed
  • Locus of swarm no longer bugs out if the player destroys the fleet and if the battle is considered a draw
  • Fixed Civilians being able to turn into Privateers
  • Fixed an issue with the value the Mysterious plague ship quest required for its first objectives
[BALANCE]
  • Manpower production is now impacted by game speed
Jan 25, 2018
ENDLESS™ Space 2 - Frogsquadron


[1.2.4] Patch Notes

[FIXES]
  • "Random tech" rewards from quests and events can no longer grant weapons using strategic resources
  • Fixed an issue where The Core Cracker module was displayed as "available" in the Ship Design screen for level 1 and 2 Arks
  • The Coordination Request panel in the end turn window now automatically shows when joining an alliance
  • Fixed heroes gaining too many levels when received too much experience at once
  • Fixed an issue where Military Stage IV unlock notification only shows 4 of its 6 unlocks
  • Fixed an issue where the Ark image in the System Management screen control banner and fleet unit image does not display the upgraded hulls  
  • Fixed an issue where the fleet Action Point icon was not properly displayed
  • Removed Counter-Offer button in the Diplomatic Interaction Notification when against AI
  • Fixed an issue where Ark Improvements in the Constructed Improvement Panel were not displaying correct images
  • Fixed heroes surviving a battle although they've been defeated if they were with a Vodyani Ark which was destroyed as well
  • Fixed a situation where a fleet with 0 ships could appear on AI players
  • Fixed a rare crash when exiting the game
  • Fixed AI sometimes spamming other empires with Contextual diplomacy exchanges
  • Fixed Chroma restrictions to be available and working only with recent Razer SDK versions: 2.7.5 and up. This fixed blocking errors about Message Box
  • Fixed an issue where the Start Negotiation button in the Minor Faction notification was available even if the minor had been assimilated/killed
  • Locus of swarm no longer bugs out if the player destroys the fleet and if the battle is considered a draw
  • Fixed Civilians being able to turn into Privateers
  • Fixed an issue with the value the Mysterious plague ship quest required for its first objectives
[BALANCE]
  • Manpower production is now impacted by game speed
ENDLESS™ Space 2 - Frogsquadron

Is this the Archivist's Armistice, or Tarosh's Truce? You tell us!


Hey everyone,

Let's just kick right to the chase, because we've got a lot of stuff on the way: Amplitude will be celebrating its 7th anniversary three days from now. We've got a LOT of cool stuff coming your way, starting with:


Vaulters Expansion - coming January 25th



This first Endless Space 2 Expansion re-introduces players to the Vaulters, our all-time fan favorite civilization. Yup, most of you folks guessed that one right.

https://www.youtube.com/watch?v=0V8GbjZwuEA

A new civilization means, as usual, a new way to play: the Vaulters will have the ability to teleport and use the Argosy - their legacy colony ship featured in the Prologue video.

They will also have their own heroes (including the famous Opbot), technologies, buildings, a new starting special node, the Sisters of Mercy minor civilization that they brought with them from Auriga, and of course, a brand-new main quest. Will they discover the truth about their Gods? Will they find a new home to start all over? Will they save their people that stayed on Auriga?

The Expansion will also feature new exotic combat modules like boarding and taking control of ships, as well as the Pirate Diplomacy gameplay enabling negotiations with their leader.

The Vaulters expansion will be released on the 25th, and you can already preorder for 10% off on Steam this week for $9.89, down from the full price of $10.99.


The Community Challenge Add-On is live!

Update 1.2.0 includes the community add-on content you all unlocked through playing, as well as the contents of update preview 1.1.15, plus some more fixes, additions and balance changes, as well as localization improvements. Here's a reminder of the free stuff:

https://amplitude-freeweekend.com/
  • New planetary anomaly: the “High Energy Plasmasphere
  • New galaxy type: the 6-branches spiral.
  • New event: handle a new immigration crisis. Do you have what it takes to save the Remnant refugees?
  • New ship modules: the powerful Swarm Missiles, Railguns and Energy Squadrons!
  • New hero: Burra Techseeker, an amphibian famed as an exotic ship module inventor.
  • Mezari fleet skin: a blast from the past! The ancestral Mezari fleet skin for the United Empire civilization!
  • Find the full update notes here
  • Not sure how to unlock the community add-on? Check HERE



Endless Day Events return to all our games!

With every trek of our little blue dot around its parent star, the Events of the Endless Day come back! Starting on the 21st in Endless Space, Endless Legend & Dungeon of the Endless get a chance to find out more of what the Archivist has been up to. See this previous blog post to learn how to unlock the events. And find out more about the program for the Endless Day celebrations on our dedicated website!


Are you ready to rock the (boarding) party?
ENDLESS™ Space 2 - Frogsquadron

Is this the Archivist's Armistice, or Tarosh's Truce? You tell us!


Hey everyone,

Let's just kick right to the chase, because we've got a lot of stuff on the way: Amplitude will be celebrating its 7th anniversary three days from now. We've got a LOT of cool stuff coming your way, starting with:


Vaulters Expansion - coming January 25th



This first Endless Space 2 Expansion re-introduces players to the Vaulters, our all-time fan favorite civilization. Yup, most of you folks guessed that one right.

https://www.youtube.com/watch?v=0V8GbjZwuEA

A new civilization means, as usual, a new way to play: the Vaulters will have the ability to teleport and use the Argosy - their legacy colony ship featured in the Prologue video.

They will also have their own heroes (including the famous Opbot), technologies, buildings, a new starting special node, the Sisters of Mercy minor civilization that they brought with them from Auriga, and of course, a brand-new main quest. Will they discover the truth about their Gods? Will they find a new home to start all over? Will they save their people that stayed on Auriga?

The Expansion will also feature new exotic combat modules like boarding and taking control of ships, as well as the Pirate Diplomacy gameplay enabling negotiations with their leader.

The Vaulters expansion will be released on the 25th, and you can already preorder for 10% off on Steam this week for $9.89, down from the full price of $10.99.


The Community Challenge Add-On is live!

Update 1.2.0 includes the community add-on content you all unlocked through playing, as well as the contents of update preview 1.1.15, plus some more fixes, additions and balance changes, as well as localization improvements. Here's a reminder of the free stuff:

https://amplitude-freeweekend.com/
  • New planetary anomaly: the “High Energy Plasmasphere
  • New galaxy type: the 6-branches spiral.
  • New event: handle a new immigration crisis. Do you have what it takes to save the Remnant refugees?
  • New ship modules: the powerful Swarm Missiles, Railguns and Energy Squadrons!
  • New hero: Burra Techseeker, an amphibian famed as an exotic ship module inventor.
  • Mezari fleet skin: a blast from the past! The ancestral Mezari fleet skin for the United Empire civilization!
  • Find the full update notes here
  • Not sure how to unlock the community add-on? Check HERE



Endless Day Events return to all our games!

With every trek of our little blue dot around its parent star, the Events of the Endless Day come back! Starting on the 21st in Endless Space, Endless Legend & Dungeon of the Endless get a chance to find out more of what the Archivist has been up to. See this previous blog post to learn how to unlock the events. And find out more about the program for the Endless Day celebrations on our dedicated website!


Are you ready to rock the (boarding) party?
...