Sep 27, 2017
ENDLESS™ Space 2 - Frogsquadron


[1.0.54] Patch Notes

[FIXES]
  • Fixed an issue where weapons did not shoot in few cases, notably missiles
  • Fixed an issue where some ships didn't display animations anymore
  • Fixed the display of flak particles when squadrons are getting shot at
  • Fixed a case where saving caused errors. An error message is now displayed with details in case this happens
  • Fixed infinite turn on outpost actions in a very rare case

[AI]
  • Fixed an issue where the AI was not answering battle in some specific conditions
  • Fixed an issue on Cravers quest mission "Of Our Own Brood - Part 1" where the fleet spawned wouldn't move, preventing completion

NOTE: The fix for empires suddenly crumbling through major bailiff issues is still undergoing testing, and will be available in an upcoming update.
Sep 27, 2017
ENDLESS™ Space 2 - Frogsquadron


[1.0.54] Patch Notes

[FIXES]
  • Fixed an issue where weapons did not shoot in few cases, notably missiles
  • Fixed an issue where some ships didn't display animations anymore
  • Fixed the display of flak particles when squadrons are getting shot at
  • Fixed a case where saving caused errors. An error message is now displayed with details in case this happens
  • Fixed infinite turn on outpost actions in a very rare case

[AI]
  • Fixed an issue where the AI was not answering battle in some specific conditions
  • Fixed an issue on Cravers quest mission "Of Our Own Brood - Part 1" where the fleet spawned wouldn't move, preventing completion

NOTE: The fix for empires suddenly crumbling through major bailiff issues is still undergoing testing, and will be available in an upcoming update.
Sep 20, 2017
ENDLESS™ Space 2 - Frogsquadron


[1.0.53] Patch Notes


[BALANCE]
  • Switched Bombers 2 to Adamantian Alloys on Stage 4 of Military Quadrant
  • Moved Fighters 2 from Army Cap tech to Structured Antimatter on Stage 4 of Military Quadrant
  • Moved Bombers 1 from Army Cap tech and bundled it with Fighter 1
  • Added a modifier on Fighters so they only deal 25% of their DPS against Ships
  • Squadrons now take into account Bait modules when choosing targets
  • Hero Ships are now targeted with less priority by Fighters & Bombers
[AI]
  • Fixed a major issue on AI reflexion based on outdated information with regards to its colonies and lost colonies
[FIXES]
  • Fixed quest reward evaluation failing when MaxTurn was not defined
  • Fixed an issue where AI could reduce significantly the FPS in the late game
  • Fixed quests being broken by simplified encounter battles among AI
  • Fixed an issue where Figthers sometimes targeted destroyed Fighters and Bombers
  • Trajectories now allow squadrons to slow down into turns for more realistic motion
[MAC COMPATIBILITY]
  • Added intel iris pro 6200 to hologram compatibility list
  • Added fixed hologram shaders: now correctly applies the hologram compatibility mode when entering -compat, allowing players to avoid the issue

NOTE for Mac users: If the -compat command line fixes your issue, please make sure you add your player.log in this thread so we can add the card to our list and fix the cause for all owners of the card, not just mask the symptom for you!
Sep 20, 2017
ENDLESS™ Space 2 - Frogsquadron


[1.0.53] Patch Notes


[BALANCE]
  • Switched Bombers 2 to Adamantian Alloys on Stage 4 of Military Quadrant
  • Moved Fighters 2 from Army Cap tech to Structured Antimatter on Stage 4 of Military Quadrant
  • Moved Bombers 1 from Army Cap tech and bundled it with Fighter 1
  • Added a modifier on Fighters so they only deal 25% of their DPS against Ships
  • Squadrons now take into account Bait modules when choosing targets
  • Hero Ships are now targeted with less priority by Fighters & Bombers
[AI]
  • Fixed a major issue on AI reflexion based on outdated information with regards to its colonies and lost colonies
[FIXES]
  • Fixed quest reward evaluation failing when MaxTurn was not defined
  • Fixed an issue where AI could reduce significantly the FPS in the late game
  • Fixed quests being broken by simplified encounter battles among AI
  • Fixed an issue where Figthers sometimes targeted destroyed Fighters and Bombers
  • Trajectories now allow squadrons to slow down into turns for more realistic motion
[MAC COMPATIBILITY]
  • Added intel iris pro 6200 to hologram compatibility list
  • Added fixed hologram shaders: now correctly applies the hologram compatibility mode when entering -compat, allowing players to avoid the issue

NOTE for Mac users: If the -compat command line fixes your issue, please make sure you add your player.log in this thread so we can add the card to our list and fix the cause for all owners of the card, not just mask the symptom for you!
ENDLESS™ Space 2

Endless Space 2 battles will look a lot more like Homeworld with the free addition of fighters and bombers, complete with glowing engine trails fighter vs. bomber dogfights.

"The bomber role is simple: assault the ships of your opponents," says the announcer in the update trailer below. You unlock standard bombers via stage three of the military quadrant of the tech tree, and there is a more powerful variant at stage five.

Fighters can go on raids to harass enemy ships, but they seem to be more useful as bodyguards that specialise in fending off bomber fleets. There are two tiers of fighter, available at tiers three and four of the military quadrant in the tech tree.

Fighters and bombers are equipped to slots on your larger ships. The update adds new battle tactics (cards you play before a battle to influence the behaviour of your mostly automated fleets) and modules that buff fighters and bombers. Plus there's a new quest that pits you against a pirate horde and a pirate hero with hero trees designed to work well with fighter/bomber swarms.

The update also includes a balancing patch, which Amplitude sums up like this: "Trade Companies have seen their output lowered, while Heroes are now  gaining a base amount of xp per turn, depending on whether they are a  governor or an admiral. Their xp gains have been adjusted to be fairer  to admirals. 

"The AI is now less easily provoked by exploration vessels  on its territory, while also better at handling its own approval ratings  since the overcolonization changes." Read the full patch notes on Steam.

That's a really neat package as a free update. To celebrate, Endless Space 2 is 25% off on Steam as part of this week's round of midweek madness discounts.

ENDLESS™ Space 2 - contact@rockpapershotgun.com (Alice O'Connor)

Splendid sci-fi strategy game Endless Space 2 [official site] today launched a big update adding fighters and bombers. These spaceship classes were added to the first game in an expansion then promised as freebies for the sequel after launch, and here we are. Arriving alongside them are a new quest revolving around fighters and bombers, as well as returning Pirate hero Jennifer Rach. The game’s picked up a tidy little discount to celebrate the launch too. (more…)

ENDLESS™ Space 2 - Frogsquadron


First things first! Endless Space 2 is currently discounted for Steam's Midweek Madness! The game will be 25% off its normal price from tonight on. The promotion runs until Friday. Tell your friends!

http://store.steampowered.com/app/392110/Endless_Space_2/

Update 1.0.47 -- Target Locked

Ever wonder why we call certain new versions "patches" and other "updates"? Simply put, an update is a patch that also includes new content. Therefore, a patch isn't necessarily an update, but an update is always a patch. Hope that clears it up!

Now for 1.0.47, we do have quite a bit of new things coming in along with the usual balance changes and fixes. Of course, the Fighters & Bombers are debuting in this update, but who better to accompany them than Pirate Bosun Jennifer Rach, returning from the first Endless Space to lead your squadrons into battle! To top it off, a dedicated quest will give players a chance to discover who exactly has been assembling huge amounts of fighters and letting them loose on the galaxy, with a cool reward for the winner.

Balance-wise there's also quite a lot, as you'll see below, but to give you the gist: Trade Companies have seen their output lowered, while Heroes are now gaining a base amount of xp per turn, depending on whether they are a governor or an admiral. Their xp gains have been adjusted to be fairer to admirals. The AI is now less easily provoked by exploration vessels on its territory, while also better at handling its own approval ratings since the overcolonization changes.


[ADDITIONS]
  • Fighters and bombers
  • Dedicated Battle tactics
  • Dedicated Squadron support modules
  • Dedicated Fighters & Bombers quest
  • Pirate hero Jennifer Rach
  • Unfallen main menu view, added ships to Cravers & Sophons main menu view
  • Implemented better explosions
  • Added the Force Free Movement input (CTRL + Mouse2) to the controls in the options
  • Mac compatibility mode: if you are still encountering issues with the Diplomacy screen, try adding the “-compat” command line to your game’s starting options in Steam. If it works, let us know so we can add your graphics card to the list of cards triggering this mode by default!

[FIXES]
  • Planetary destruction cutscenes can now be disabled
  • The notification title is no longer noted as a “successful expedition” when encountering a trap in a curiosity
  • The industrialists "New colony" law's description now scales correctly on different game speeds
  • Fixed law upkeep not being properly displayed when it is modified by faction traits
  • Fixed an issue causing the rebellion notification to not be triggered
  • Pirate fleets now auto-merge at the end of every turn if possible
  • Unified luxury resources tooltips in order to have luxury effects on all locations
  • Fixed an issue where the retreat feature did not function properly on the vineship hulls
  • Fixed "zoom in" sound being played on repeat when zooming with scrollwheel on a system when already zoomed in
  • Alliance notifications are no longer displayed when created by unknown empires during gameplay
  • It is no longer possible to leech the same system several times at once with the same fleet
  • Counter-offer does not cause the price of diplomacy contracts to be paid again
  • The quick start and beginner tutorial options are now properly displayed when hovering the cursor over the New Game button after the player exits the advanced/expert tutorial
  • Teleporting probes (due to lag) now update the fog of war as intended
  • Fixed an issue preventing players from making actions while another player is joining the game in multiplayer
  • The mouse cursor now uses a proper pointer after the end of the turn when the player was dragging a construction during the end of the turn
  • Notifications are no longer popping up when a planet destruction is launched (cf. Vodyani's Quest Hope In Heresy)
  • It is no longer possible to load a save when in loading/saving screen, to avoid loading a save that's being deleted
  • Fixed ready feedback of the notification battle setup
  • Fixed a rare desync on hotjoining a game
  • Added the possibility to rename trade companies
  • Riftborn population construction is now automatically upgraded instead of blocking the system construction queues when an upgraded version is available
  • Fixed tooltips of battle tactics unlocks from the technology screen displaying false information
  • Fixed deed "Prospector of destruction" not tracking resources correctly
  • Curiosities now display the correct regular curiosity icon greyed out instead of the padlock when no probes are currently available
  • The player is no longer automatically reassigned to the first slot when changing the session mode from multiplayer to singleplayer
  • The player no longer stays stuck in the "Connecting to lobby" loading screen if the host exits the lobby
  • The player is now assigned to the previously occupied lobby slot when re-joining
  • System approval is now correctly displayed on Riftborn outposts
  • Description of the planets are now displayed properly after quick loading while watching the cinematic of the same system
  • The "Isyander's Gambit" quest side indicator is now correctly displayed for fleets which orbit systems
  • A character input limit for the player name in the New Game screen has been added to prevent the player from remaining stuck upon ending their turn if their name comprises a large amount of characters
  • The System Scan View button is now correctly displayed in the Outpost Management screen
  • The player can now only ask for one political survey per turn
  • The player can no longer interact with the Galaxy screen from the Senate screen
  • Battle tactics description no longer overlaps the range indicator in the battle tactics unlock tooltips
  • Added information in the System List that a system is under siege
  • Players creating custom factions will now have information as to why they can't add certain traits
  • Decaying roots no longer remove other empires' colonies
  • Added information about which population will be enrolled by the Chain Gang Program improvement
  • Ship Design screen no longer displays default/placeholder Industry cost when designing Arks
  • Color palette changes (colorblind settings) are now correctly applied
  • Fixed an issue where the planetary destruction audio track continued to be played after the cinematic is skipped
  • There are now tooltips on the relation gauge to inform the player regarding the effects of the minor factions diplomacy thresholds
  • Users can no longer assign skills to heroes available in the market without purchasing them
  • Fixed an error when the player is trying to change the video quality level
  • Accepting an invite during a single player session will no longer cause the player to be immediately removed from the lobby after joining it
  • The empire banner tooltips of dust/manpower/influence now cover the whole section, not just the stock
  • Effects of the "Military Spine" skill from the Imperials and Primitives hero classes are now correctly displayed
  • Added available stock of resources in the negotiation screen + changed default value of the quantity field for resource terms (from max stock to 1)
  • Highlights which surround the Fleet ID no longer blink multiple times when the player clicks on a lane
  • Skippable assert is no longer generated after using the Quick Load function and immediately quitting the current game session. Removed the possibility to quick load when a Confirmation Message Box is visible to avoid these kinds of strange behaviors
  • Fixed the description of the notification when a ship discovers a fleet and is destroyed in the same turn
  • Added a scrollbar that allows to see all the luxury resources in the Marketplace screen
  • Luxury resources and trade lane freighters are no longer overlapping and are now correctly displayed
  • Added information about the starting situation (planet, government, politics) of a faction in the faction choice
  • Added more detailed tooltips for planets in the custom creation screen
  • Fixed an issue where the player could create custom factions while the "Allow Custom Faction" setting was disabled
  • The Systems Management list can now correctly be sorted by "Resources" and "Automation Policy"
  • "Starting Planet" faction trait is no longer displayed in the Empire Panel for Custom Factions
  • Fixed an issue where Multiple levels of a planetary specialization of the same type were displayed in the specialization list if a specialization level was skipped
  • The beginner tutorial no longer loses functionality after the player changes game options
  • Debug text is no longer displayed in the Hero Ship Design screen when inspecting a hero on the Marketplace
  • The player can no longer access the technology screen before it becomes available in the beginner tutorial
  • The Virtual Dustylizer now displays which population is going to be sacrificed, like the Chain gang program does
  • Fixed systems failing to update Riftborn manpower infinite improvement when a quest unlocks a new version of the said improvement
  • Curiosity expedition is now considered as failed if the fleet is destroyed during the expedition
  • It is no longer possible to invade a system several times in the same turn by using the retreat option after an invasion
  • Fixed an issue where Advanced Report Damage Gauges were glitching when total damage done was 0
  • Fixed systems sending growth to themselves
  • Fixed random technology quest reward sometimes giving a technology that should not be available
  • Fixed GUI displaying incorrect information when Cravers try to change government
  • Fixed an issue where Planets disappeared from System View if the player clicked on System Management View and then clicked the left mouse button again
  • Fixed player being unable to decolonize home systems of other empires after capturing them
  • Fixed an issue where the Lumeris’ faction-specific Infinite Improvement, Political Theater, did not replace Public 3D Printing after being researched
  • Alliance victory conditions are not taken into account anymore when a player leaves an alliance
  • Fixed an issue where the notification of the "A Swarm of Locusts" quest displayed improper information when only one empire completed the quest
  • "Righteous fury" religious law now allows to go through closed borders
  • Fixed privateers not crossing closed borders when in auto-explore
  • Fixed automated ships not delivering their content when arriving (instead, waiting for the system to refresh or the end of turn)
  • Fixed automated ships tooltip displaying erroneous information
  • Fixed an issue where fighters that chased bombers drifted when their target was updating its trajectory
  • Fixed some saves with corrupted systems not being able to load
  • Fixed a situation where leech sometimes stops at end of turn
  • Fixed battle rewatch not working
  • Fixed colonization sometimes causing issues
  • Fixed multiplayer saves being loadable with modding tools enabled

[BALANCE]
  • Ocean, Jungle and Atoll Planet cost for Custom faction increased from 10 to 15
  • Perfect Genes cost reduced from 15 to 10 (level 1) and from 30 to 20 (level 2)
  • Pathfinder cost reduced from 40 to 25
  • Guardians cost increased from 25 to 40
  • Crowded Planets I & II disabled for Ship Bound factions
  • Social Chameleons cost reduced from 20 to 15
  • Increased custom faction cost for Democracy and Republic governments from 5 to 10
  • Reduced effect for Skillful Traders from +20% to +15% Star System Trade Value on Star System
  • Added "Fast" bonus to Civilians, and changed to "Very Fast" for Explorers
  • Added bonuses "Squadron Technicians" (+10% Health on Squadrons) & "Veteran Pilots" (+10% Damage on Squadrons) for Carriers
  • Balanced values for Trade Companies’ gains in Dust, Science and Luxury
  • Reduced XP needed to level up Trade Companies
  • Reduced Science gains from Trade Companies
  • Reduced maximum number of Trade Companies to 3 (4 with faction trait Extended Consortium")
  • Changed the formula for the Length modifier of Trading Company so it starts having diminishing returns once there's more than 10 Nodes in a Route
  • Added faction trait "Extended Consortium", costing 15 points
  • Reduced steepness of the nerf for Trade Companies research gain and Trade Companies level impact
  • Decreased from 8% to 3% XP gained from improvements built for governors
  • Increased XP gains of admirals from battle by x10
  • 3 new empire improvements linked to stage to increase civilian ship movement points
  • Increased costs of Faction Trait "Mutual Understanding I" from 5 to 10 and "Mutual Understanding II" from 10 to 15
  • Reduced Lumeris Hero Senator Skill "Lucky Windfall" effect on Star Systems Trade Value from +50% to +10%
  • Reduced Luxury Resource "Drift Buds" effect on Star Systems Trade Value when used in a Star System Upgrade from +70% to +20%
  • Reduced "Solar Security Operations Base" effect on Star System Trade Value +100% to +25%
  • Reduced "Xhuyin Cartel" effect on Star System Trade Value +50% to +25%
  • Reduced "Borer's Guild Bourse" effect on Star System Trade Value +50% to +25%
  • Fixed luxury Resources deposits not applying their Approval bonus per Population
  • Reduced the Approval bonus per Population of Transvine deposits from +4 to +3
  • Fixed "Spoils of War" law applying its effects twice
  • The player will now receive resources instead of an outpost in chapter 1 of the United Empire quest if they selected the 2nd choice, if they are playing with a custom faction with Shipbound or Vines affinity
  • The reward for completing the final chapter of the Riftborn's questline is now functional for custom factions
  • Dust election actions are now tied to Dust inflation
  • Approval bonus from the "Destroy" option of the "Mind Matters" event is now functional
  • The "Church on High" Vodyani tutorial now progresses past the second step when the player selects a system as instructed
  • Added a Medium range to beam weapons (with a x2 cooldown between shots)
  • Flotilla Ranges now do the correct accuracy adjustments for beams
  • Evasion now has max value of 0.95 instead of minValue of -0.95
  • Fixed flaks bringing their DPS to feedback in the detailed view of DPS in ship overview
  • The Metaplot quest can no longer erase the ENFER star system to turn it into the Metaplot system
  • Rejuvenation Haze now increases regen ratio on Docked Fleets, not just Fleets in Hangar
  • Promoter of Diversity's laws counter now works
  • Reduced the necessary quantity of T1 Luxury Resources for Star System Upgrades
  • Increased the necessary quantity of T3 Luxury Resources for Star System Upgrades
  • Reduced over colonization penalty per system over the threshold (-15 --> -10)
  • Reduced Custom Faction cost of starting on a Jungle from 15 to 10
  • Increased XP required for hero ships to level up
  • Reworked hero XP computation (added passive gains to Governors and Admirals)
  • Renegade Master now applies its bonuses correctly
  • It is no longer possible for factions with the Riftborn visual affinity to find star system improvements they cannot use through curiosity exploration
  • Mount Zelevas (Quest United Empire, United Empire ending) can now be built
  • Nerfed all Kinetic weapons’ damage by 10%
  • Fixed Industrialist "Fortitude" law not applying its health bonus correctly
  • Increased Heart's Ward health bonus from 45 to 50, increased shield absorption, shield bonus from 350 to 500
  • Reduced Gjallarfire Damage from 22 DPS to 17 DPS
  • Increased Heart's Hammer from 34 DPS to 62 DPS
  • Increased Pirate Laser damage from 8 DPS to 13 DPS, increased Critical Chance from 5% to 10%, cost reduced from 40 Industry to 35

[AI]
  • The AI is now able to refresh ship designs during the turn
  • Added new behavior and feedback that detect diplomatic demand abuse
  • The AI now handles happiness in a better way to reduce the number of cases where AI collapses under its own economy
  • Removed transition in alliance state based on impossible predicates (demands to ally are forbidden) resulting in strange mood messages
  • Fixed an issue with difficulty limitation in war transitions that was stopping AI from going to war when the player had declared it
  • The AI now responds to diplomatic contract and no longer sometimes gets stuck calculating terms
  • Tweaked leecher and vineship fleet size
  • Tweaked Offensive Military Power Threat Threshold to reduce trespass occurrence
  • The AI now uses and reacts to force peace mechanic
  • Changed Truce negotiation Modifications - Ai should now be harder to sue for peace when it’s not trying to put an end to the war itself
  • Fixed issues in minor factions behavior
  • Fixed fighters bombers compositions and ship designs
  • Fixed an issue in balance contract resource amount adjustment
  • Fixed an issue where ship designs were not improved in some cases
  • Fixed several issues with trespassing notification

[MAC COMPATIBILITY]
  • Added several Intel cards to diplomacy hologram compatibility
  • Added Intel Iris 6100 to the hologram compatibility
  • Apply compatibility lists if -compat used on the command line



[COMPATIBILITY]
  • Adding Intel HD5500 to the list of cards that trigger lower-performance mode






We hope you enjoy this update. Let us know what you think!
ENDLESS™ Space 2 - Frogsquadron


First things first! Endless Space 2 is currently discounted for Steam's Midweek Madness! The game will be 25% off its normal price from tonight on. The promotion runs until Friday. Tell your friends!

http://store.steampowered.com/app/392110/Endless_Space_2/

Update 1.0.47 -- Target Locked

Ever wonder why we call certain new versions "patches" and other "updates"? Simply put, an update is a patch that also includes new content. Therefore, a patch isn't necessarily an update, but an update is always a patch. Hope that clears it up!

Now for 1.0.47, we do have quite a bit of new things coming in along with the usual balance changes and fixes. Of course, the Fighters & Bombers are debuting in this update, but who better to accompany them than Pirate Bosun Jennifer Rach, returning from the first Endless Space to lead your squadrons into battle! To top it off, a dedicated quest will give players a chance to discover who exactly has been assembling huge amounts of fighters and letting them loose on the galaxy, with a cool reward for the winner.

Balance-wise there's also quite a lot, as you'll see below, but to give you the gist: Trade Companies have seen their output lowered, while Heroes are now gaining a base amount of xp per turn, depending on whether they are a governor or an admiral. Their xp gains have been adjusted to be fairer to admirals. The AI is now less easily provoked by exploration vessels on its territory, while also better at handling its own approval ratings since the overcolonization changes.


[ADDITIONS]
  • Fighters and bombers
  • Dedicated Battle tactics
  • Dedicated Squadron support modules
  • Dedicated Fighters & Bombers quest
  • Pirate hero Jennifer Rach
  • Unfallen main menu view, added ships to Cravers & Sophons main menu view
  • Implemented better explosions
  • Added the Force Free Movement input (CTRL + Mouse2) to the controls in the options
  • Mac compatibility mode: if you are still encountering issues with the Diplomacy screen, try adding the “-compat” command line to your game’s starting options in Steam. If it works, let us know so we can add your graphics card to the list of cards triggering this mode by default!

[FIXES]
  • Planetary destruction cutscenes can now be disabled
  • The notification title is no longer noted as a “successful expedition” when encountering a trap in a curiosity
  • The industrialists "New colony" law's description now scales correctly on different game speeds
  • Fixed law upkeep not being properly displayed when it is modified by faction traits
  • Fixed an issue causing the rebellion notification to not be triggered
  • Pirate fleets now auto-merge at the end of every turn if possible
  • Unified luxury resources tooltips in order to have luxury effects on all locations
  • Fixed an issue where the retreat feature did not function properly on the vineship hulls
  • Fixed "zoom in" sound being played on repeat when zooming with scrollwheel on a system when already zoomed in
  • Alliance notifications are no longer displayed when created by unknown empires during gameplay
  • It is no longer possible to leech the same system several times at once with the same fleet
  • Counter-offer does not cause the price of diplomacy contracts to be paid again
  • The quick start and beginner tutorial options are now properly displayed when hovering the cursor over the New Game button after the player exits the advanced/expert tutorial
  • Teleporting probes (due to lag) now update the fog of war as intended
  • Fixed an issue preventing players from making actions while another player is joining the game in multiplayer
  • The mouse cursor now uses a proper pointer after the end of the turn when the player was dragging a construction during the end of the turn
  • Notifications are no longer popping up when a planet destruction is launched (cf. Vodyani's Quest Hope In Heresy)
  • It is no longer possible to load a save when in loading/saving screen, to avoid loading a save that's being deleted
  • Fixed ready feedback of the notification battle setup
  • Fixed a rare desync on hotjoining a game
  • Added the possibility to rename trade companies
  • Riftborn population construction is now automatically upgraded instead of blocking the system construction queues when an upgraded version is available
  • Fixed tooltips of battle tactics unlocks from the technology screen displaying false information
  • Fixed deed "Prospector of destruction" not tracking resources correctly
  • Curiosities now display the correct regular curiosity icon greyed out instead of the padlock when no probes are currently available
  • The player is no longer automatically reassigned to the first slot when changing the session mode from multiplayer to singleplayer
  • The player no longer stays stuck in the "Connecting to lobby" loading screen if the host exits the lobby
  • The player is now assigned to the previously occupied lobby slot when re-joining
  • System approval is now correctly displayed on Riftborn outposts
  • Description of the planets are now displayed properly after quick loading while watching the cinematic of the same system
  • The "Isyander's Gambit" quest side indicator is now correctly displayed for fleets which orbit systems
  • A character input limit for the player name in the New Game screen has been added to prevent the player from remaining stuck upon ending their turn if their name comprises a large amount of characters
  • The System Scan View button is now correctly displayed in the Outpost Management screen
  • The player can now only ask for one political survey per turn
  • The player can no longer interact with the Galaxy screen from the Senate screen
  • Battle tactics description no longer overlaps the range indicator in the battle tactics unlock tooltips
  • Added information in the System List that a system is under siege
  • Players creating custom factions will now have information as to why they can't add certain traits
  • Decaying roots no longer remove other empires' colonies
  • Added information about which population will be enrolled by the Chain Gang Program improvement
  • Ship Design screen no longer displays default/placeholder Industry cost when designing Arks
  • Color palette changes (colorblind settings) are now correctly applied
  • Fixed an issue where the planetary destruction audio track continued to be played after the cinematic is skipped
  • There are now tooltips on the relation gauge to inform the player regarding the effects of the minor factions diplomacy thresholds
  • Users can no longer assign skills to heroes available in the market without purchasing them
  • Fixed an error when the player is trying to change the video quality level
  • Accepting an invite during a single player session will no longer cause the player to be immediately removed from the lobby after joining it
  • The empire banner tooltips of dust/manpower/influence now cover the whole section, not just the stock
  • Effects of the "Military Spine" skill from the Imperials and Primitives hero classes are now correctly displayed
  • Added available stock of resources in the negotiation screen + changed default value of the quantity field for resource terms (from max stock to 1)
  • Highlights which surround the Fleet ID no longer blink multiple times when the player clicks on a lane
  • Skippable assert is no longer generated after using the Quick Load function and immediately quitting the current game session. Removed the possibility to quick load when a Confirmation Message Box is visible to avoid these kinds of strange behaviors
  • Fixed the description of the notification when a ship discovers a fleet and is destroyed in the same turn
  • Added a scrollbar that allows to see all the luxury resources in the Marketplace screen
  • Luxury resources and trade lane freighters are no longer overlapping and are now correctly displayed
  • Added information about the starting situation (planet, government, politics) of a faction in the faction choice
  • Added more detailed tooltips for planets in the custom creation screen
  • Fixed an issue where the player could create custom factions while the "Allow Custom Faction" setting was disabled
  • The Systems Management list can now correctly be sorted by "Resources" and "Automation Policy"
  • "Starting Planet" faction trait is no longer displayed in the Empire Panel for Custom Factions
  • Fixed an issue where Multiple levels of a planetary specialization of the same type were displayed in the specialization list if a specialization level was skipped
  • The beginner tutorial no longer loses functionality after the player changes game options
  • Debug text is no longer displayed in the Hero Ship Design screen when inspecting a hero on the Marketplace
  • The player can no longer access the technology screen before it becomes available in the beginner tutorial
  • The Virtual Dustylizer now displays which population is going to be sacrificed, like the Chain gang program does
  • Fixed systems failing to update Riftborn manpower infinite improvement when a quest unlocks a new version of the said improvement
  • Curiosity expedition is now considered as failed if the fleet is destroyed during the expedition
  • It is no longer possible to invade a system several times in the same turn by using the retreat option after an invasion
  • Fixed an issue where Advanced Report Damage Gauges were glitching when total damage done was 0
  • Fixed systems sending growth to themselves
  • Fixed random technology quest reward sometimes giving a technology that should not be available
  • Fixed GUI displaying incorrect information when Cravers try to change government
  • Fixed an issue where Planets disappeared from System View if the player clicked on System Management View and then clicked the left mouse button again
  • Fixed player being unable to decolonize home systems of other empires after capturing them
  • Fixed an issue where the Lumeris’ faction-specific Infinite Improvement, Political Theater, did not replace Public 3D Printing after being researched
  • Alliance victory conditions are not taken into account anymore when a player leaves an alliance
  • Fixed an issue where the notification of the "A Swarm of Locusts" quest displayed improper information when only one empire completed the quest
  • "Righteous fury" religious law now allows to go through closed borders
  • Fixed privateers not crossing closed borders when in auto-explore
  • Fixed automated ships not delivering their content when arriving (instead, waiting for the system to refresh or the end of turn)
  • Fixed automated ships tooltip displaying erroneous information
  • Fixed an issue where fighters that chased bombers drifted when their target was updating its trajectory
  • Fixed some saves with corrupted systems not being able to load
  • Fixed a situation where leech sometimes stops at end of turn
  • Fixed battle rewatch not working
  • Fixed colonization sometimes causing issues
  • Fixed multiplayer saves being loadable with modding tools enabled

[BALANCE]
  • Ocean, Jungle and Atoll Planet cost for Custom faction increased from 10 to 15
  • Perfect Genes cost reduced from 15 to 10 (level 1) and from 30 to 20 (level 2)
  • Pathfinder cost reduced from 40 to 25
  • Guardians cost increased from 25 to 40
  • Crowded Planets I & II disabled for Ship Bound factions
  • Social Chameleons cost reduced from 20 to 15
  • Increased custom faction cost for Democracy and Republic governments from 5 to 10
  • Reduced effect for Skillful Traders from +20% to +15% Star System Trade Value on Star System
  • Added "Fast" bonus to Civilians, and changed to "Very Fast" for Explorers
  • Added bonuses "Squadron Technicians" (+10% Health on Squadrons) & "Veteran Pilots" (+10% Damage on Squadrons) for Carriers
  • Balanced values for Trade Companies’ gains in Dust, Science and Luxury
  • Reduced XP needed to level up Trade Companies
  • Reduced Science gains from Trade Companies
  • Reduced maximum number of Trade Companies to 3 (4 with faction trait Extended Consortium")
  • Changed the formula for the Length modifier of Trading Company so it starts having diminishing returns once there's more than 10 Nodes in a Route
  • Added faction trait "Extended Consortium", costing 15 points
  • Reduced steepness of the nerf for Trade Companies research gain and Trade Companies level impact
  • Decreased from 8% to 3% XP gained from improvements built for governors
  • Increased XP gains of admirals from battle by x10
  • 3 new empire improvements linked to stage to increase civilian ship movement points
  • Increased costs of Faction Trait "Mutual Understanding I" from 5 to 10 and "Mutual Understanding II" from 10 to 15
  • Reduced Lumeris Hero Senator Skill "Lucky Windfall" effect on Star Systems Trade Value from +50% to +10%
  • Reduced Luxury Resource "Drift Buds" effect on Star Systems Trade Value when used in a Star System Upgrade from +70% to +20%
  • Reduced "Solar Security Operations Base" effect on Star System Trade Value +100% to +25%
  • Reduced "Xhuyin Cartel" effect on Star System Trade Value +50% to +25%
  • Reduced "Borer's Guild Bourse" effect on Star System Trade Value +50% to +25%
  • Fixed luxury Resources deposits not applying their Approval bonus per Population
  • Reduced the Approval bonus per Population of Transvine deposits from +4 to +3
  • Fixed "Spoils of War" law applying its effects twice
  • The player will now receive resources instead of an outpost in chapter 1 of the United Empire quest if they selected the 2nd choice, if they are playing with a custom faction with Shipbound or Vines affinity
  • The reward for completing the final chapter of the Riftborn's questline is now functional for custom factions
  • Dust election actions are now tied to Dust inflation
  • Approval bonus from the "Destroy" option of the "Mind Matters" event is now functional
  • The "Church on High" Vodyani tutorial now progresses past the second step when the player selects a system as instructed
  • Added a Medium range to beam weapons (with a x2 cooldown between shots)
  • Flotilla Ranges now do the correct accuracy adjustments for beams
  • Evasion now has max value of 0.95 instead of minValue of -0.95
  • Fixed flaks bringing their DPS to feedback in the detailed view of DPS in ship overview
  • The Metaplot quest can no longer erase the ENFER star system to turn it into the Metaplot system
  • Rejuvenation Haze now increases regen ratio on Docked Fleets, not just Fleets in Hangar
  • Promoter of Diversity's laws counter now works
  • Reduced the necessary quantity of T1 Luxury Resources for Star System Upgrades
  • Increased the necessary quantity of T3 Luxury Resources for Star System Upgrades
  • Reduced over colonization penalty per system over the threshold (-15 --> -10)
  • Reduced Custom Faction cost of starting on a Jungle from 15 to 10
  • Increased XP required for hero ships to level up
  • Reworked hero XP computation (added passive gains to Governors and Admirals)
  • Renegade Master now applies its bonuses correctly
  • It is no longer possible for factions with the Riftborn visual affinity to find star system improvements they cannot use through curiosity exploration
  • Mount Zelevas (Quest United Empire, United Empire ending) can now be built
  • Nerfed all Kinetic weapons’ damage by 10%
  • Fixed Industrialist "Fortitude" law not applying its health bonus correctly
  • Increased Heart's Ward health bonus from 45 to 50, increased shield absorption, shield bonus from 350 to 500
  • Reduced Gjallarfire Damage from 22 DPS to 17 DPS
  • Increased Heart's Hammer from 34 DPS to 62 DPS
  • Increased Pirate Laser damage from 8 DPS to 13 DPS, increased Critical Chance from 5% to 10%, cost reduced from 40 Industry to 35

[AI]
  • The AI is now able to refresh ship designs during the turn
  • Added new behavior and feedback that detect diplomatic demand abuse
  • The AI now handles happiness in a better way to reduce the number of cases where AI collapses under its own economy
  • Removed transition in alliance state based on impossible predicates (demands to ally are forbidden) resulting in strange mood messages
  • Fixed an issue with difficulty limitation in war transitions that was stopping AI from going to war when the player had declared it
  • The AI now responds to diplomatic contract and no longer sometimes gets stuck calculating terms
  • Tweaked leecher and vineship fleet size
  • Tweaked Offensive Military Power Threat Threshold to reduce trespass occurrence
  • The AI now uses and reacts to force peace mechanic
  • Changed Truce negotiation Modifications - Ai should now be harder to sue for peace when it’s not trying to put an end to the war itself
  • Fixed issues in minor factions behavior
  • Fixed fighters bombers compositions and ship designs
  • Fixed an issue in balance contract resource amount adjustment
  • Fixed an issue where ship designs were not improved in some cases
  • Fixed several issues with trespassing notification

[MAC COMPATIBILITY]
  • Added several Intel cards to diplomacy hologram compatibility
  • Added Intel Iris 6100 to the hologram compatibility
  • Apply compatibility lists if -compat used on the command line



[COMPATIBILITY]
  • Adding Intel HD5500 to the list of cards that trigger lower-performance mode






We hope you enjoy this update. Let us know what you think!
ENDLESS™ Space 2 - Frogsquadron



Hey everyone,

Buckle up and get ready for take-off: the Target Locked update is coming to Endless Space 2 on September 12!

This update will bring fighters & bombers, along with specific Battle tactics to make your fighter squadrons shine, & modules to support this new kind of weaponry. Look forward to our guide explaining how to best use fighters & bombers, when to build them, which fleet types will benefit from them, and how you can defend against the onslaught. But that's not all!





Target Locked features a dedicated quest which, starting in Military Era 4, will give players a chance to discover who exactly has been assembling huge amounts of fighters and letting them loose on the galaxy, with an attractive reward for the winner.



It also features introduces a new heroine, pirate ace Jennifer Rach. Using the Seeker and Scavenger hero trees, will be an incomparable asset when it comes to leading squadrons of fighters and bombers into the fray! Finally, the game also adds a new Unfallen view to the main menu, to change up from the Lumeris and Vodyani... and then there's page after page of balance changes and fixes, all of which will be listed in the update notes on Thursday!

Can't wait? Actually, you might test an early version of the build. While it is lacking a few changes being worked on following VIP feedback, it might scratch your Fighters & Bombers itch until next week. Follow this link to find out more. 

Fancy seeing all this in action? Then join us for a Twitch livestream, Tuesday, September 12th, at 5PM CEST!

See you there!
ENDLESS™ Space 2 - Frogsquadron



Hey everyone,

Buckle up and get ready for take-off: the Target Locked update is coming to Endless Space 2 on September 12!

This update will bring fighters & bombers, along with specific Battle tactics to make your fighter squadrons shine, & modules to support this new kind of weaponry. Look forward to our guide explaining how to best use fighters & bombers, when to build them, which fleet types will benefit from them, and how you can defend against the onslaught. But that's not all!





Target Locked features a dedicated quest which, starting in Military Era 4, will give players a chance to discover who exactly has been assembling huge amounts of fighters and letting them loose on the galaxy, with an attractive reward for the winner.



It also features introduces a new heroine, pirate ace Jennifer Rach. Using the Seeker and Scavenger hero trees, will be an incomparable asset when it comes to leading squadrons of fighters and bombers into the fray! Finally, the game also adds a new Unfallen view to the main menu, to change up from the Lumeris and Vodyani... and then there's page after page of balance changes and fixes, all of which will be listed in the update notes on Thursday!

Can't wait? Actually, you might test an early version of the build. While it is lacking a few changes being worked on following VIP feedback, it might scratch your Fighters & Bombers itch until next week. Follow this link to find out more. 

Fancy seeing all this in action? Then join us for a Twitch livestream, Tuesday, September 12th, at 5PM CEST!

See you there!
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