Aug 16, 2017
ENDLESS™ Space 2 - Frogsquadron


Hey everyone!

Preview Patch 1.0.36 seems to be working out fairly well for all the players who tried it, so we're pushing it live! With the exception of a couple of issues with transvine and possibly some small other happiness issues, the patch is a significant step up in every regard. We will soon be pushing another preview patch to address the issues discovered with the preview of 1.0.36, but for now, this patch should help everyone stuck with a save game issue, and there are many, many other improvements and fixes for everybody else.

They're too long to post here, so check them out in this thread!


A huge thanks to community member Kynar who helped make these patch notes more palatable.
Aug 16, 2017
ENDLESS™ Space 2 - Frogsquadron


Hey everyone!

Preview Patch 1.0.36 seems to be working out fairly well for all the players who tried it, so we're pushing it live! With the exception of a couple of issues with transvine and possibly some small other happiness issues, the patch is a significant step up in every regard. We will soon be pushing another preview patch to address the issues discovered with the preview of 1.0.36, but for now, this patch should help everyone stuck with a save game issue, and there are many, many other improvements and fixes for everybody else.

They're too long to post here, so check them out in this thread!


A huge thanks to community member Kynar who helped make these patch notes more palatable.
ENDLESS™ Space 2 - Frogsquadron



Hey everyone,

We've been mentioning the upcoming patch for a long time, and with it passing a last round of QA today with flying colors, it is time for us to give it to our most demanding testers: all of you!

This preview patch addresses some outstanding issues with game saves, outlying issues with players using AVG & Avast, a few desyncs, adds a whole bunch of AI improvements, adds optimization, and many, many more. For those interested, the patch notes are 11 pages long, so there's quite a bit to parse. If you want to check them out, head that way!


To update your game to the preview patch, do the following:
  • Right click on the game in your Steam Library
  • Select Properties
  • Select the Betas tab
  • Select the 1.0.36 build in the drop down list
ENDLESS™ Space 2 - Frogsquadron



Hey everyone,

We've been mentioning the upcoming patch for a long time, and with it passing a last round of QA today with flying colors, it is time for us to give it to our most demanding testers: all of you!

This preview patch addresses some outstanding issues with game saves, outlying issues with players using AVG & Avast, a few desyncs, adds a whole bunch of AI improvements, adds optimization, and many, many more. For those interested, the patch notes are 11 pages long, so there's quite a bit to parse. If you want to check them out, head that way!


To update your game to the preview patch, do the following:
  • Right click on the game in your Steam Library
  • Select Properties
  • Select the Betas tab
  • Select the 1.0.36 build in the drop down list
ENDLESS™ Space 2 - Frogsquadron
Hey everyone,

Last week AmpliMath was mentioning that you'd be hearing about Fighters & Bombers soon, and really, how soon is now? We have released the Game Design Document #15, dedicated to our vision of Fighters & Bombers, and how they can help you restore peace in the galaxy kick your enemy's rear end or enforce peace on your own terms.

Below are some mouth-watering screenshots, and this link you can click right here will take you to the Game Design Document on our Games2Gether forum, where you can share your comments with the dev team!





Reminder: Fighters & Bombers will be joining the game in an upcoming update, by the end of summer! We're psyched!
ENDLESS™ Space 2 - Frogsquadron
Hey everyone,

Last week AmpliMath was mentioning that you'd be hearing about Fighters & Bombers soon, and really, how soon is now? We have released the Game Design Document #15, dedicated to our vision of Fighters & Bombers, and how they can help you restore peace in the galaxy kick your enemy's rear end or enforce peace on your own terms.

Below are some mouth-watering screenshots, and this link you can click right here will take you to the Game Design Document on our Games2Gether forum, where you can share your comments with the dev team!





Reminder: Fighters & Bombers will be joining the game in an upcoming update, by the end of summer! We're psyched!
Aug 3, 2017
ENDLESS™ Space 2 - Frogsquadron
The below is a message from our co-founder & Studio Manager, AmpliMath:





Hi all!

We hope you have been enjoying this summer so far, and had the chance to enjoy a nice vacation. On our side, after a quick week of studio shut down, we have resumed our work of game polishing for Endless Space 2! We have taken a closer look at all the issues you faced, especially with the blocking bugs that some of you reported.

The biggest one was the case of some saved games which became corrupted. We have fixed some of the issues, and made this available in the current preview patch, and since then we have also fixed other saved game issues, available in the next patch. But the real issue was a case of memory corruption on large game sessions, happening inside of Unity (the technology which ES2 uses). Unity staff have been very helpful, and they have delivered a special version of Unity fixing the problem. Hopefully, all saved games issues will be fixed with the upcoming patch.

There has also been a lot of effort put on more optimizations, like savegame duration, AI decision-making, as well as on core gameplay execution. This is a touchy subject and it is closely monitored.

There are still some issues on the Mac and we are closely looking at what you have reported. The biggest problem is that none of the issues you reported can be reproduced on the iMac and MacBook Pro that we use to develop the Mac version. Even our QA does not manage to reproduce some specific issue. So it is a tedious work of guessing what is going on (hardware? OS version? Other software?) on problematic machines and fixing it. We may dig deeper and contact some of you to perform some tests.

We have also been working on the smaller issues: text typos, UI irrelevance, incorrect AI behaviors, rare failure cases for quests or silent errors which could cause issues later in the game. Those were not the worst issues, but we want to put all this behind before we move forward on to the next steps of ES2.

In parallel to this polishing activity, we have continued working on the Fighter / Bombers feature, with all the aspects surrounding it: tech tree, quests, modules / slots etc. We still hope to deliver this by the end of the summer. More info on Fighters / Bombers soon! We have also started working on the Ideas you suggested through the Games2Gether, even though we prioritized bug fixing first. I hope we can soon accelerate the development of these excellent suggestions and give you an update on their state ASAP.

Obviously, there is more coming, and as bug fixing involves mostly programmers and some game designers, the artists had more time to work on cool future stuff, after the fighter / bombers have been released. But obviously I will not spoil the surprise just yet.

We plan on delivering a new preview patch next week with all the improvements / bug fixes detailed above, followed quickly by an official release of the patch. Stay tuned!

Cheers,
The Amplitude Team
Aug 3, 2017
ENDLESS™ Space 2 - Frogsquadron
The below is a message from our co-founder & Studio Manager, AmpliMath:





Hi all!

We hope you have been enjoying this summer so far, and had the chance to enjoy a nice vacation. On our side, after a quick week of studio shut down, we have resumed our work of game polishing for Endless Space 2! We have taken a closer look at all the issues you faced, especially with the blocking bugs that some of you reported.

The biggest one was the case of some saved games which became corrupted. We have fixed some of the issues, and made this available in the current preview patch, and since then we have also fixed other saved game issues, available in the next patch. But the real issue was a case of memory corruption on large game sessions, happening inside of Unity (the technology which ES2 uses). Unity staff have been very helpful, and they have delivered a special version of Unity fixing the problem. Hopefully, all saved games issues will be fixed with the upcoming patch.

There has also been a lot of effort put on more optimizations, like savegame duration, AI decision-making, as well as on core gameplay execution. This is a touchy subject and it is closely monitored.

There are still some issues on the Mac and we are closely looking at what you have reported. The biggest problem is that none of the issues you reported can be reproduced on the iMac and MacBook Pro that we use to develop the Mac version. Even our QA does not manage to reproduce some specific issue. So it is a tedious work of guessing what is going on (hardware? OS version? Other software?) on problematic machines and fixing it. We may dig deeper and contact some of you to perform some tests.

We have also been working on the smaller issues: text typos, UI irrelevance, incorrect AI behaviors, rare failure cases for quests or silent errors which could cause issues later in the game. Those were not the worst issues, but we want to put all this behind before we move forward on to the next steps of ES2.

In parallel to this polishing activity, we have continued working on the Fighter / Bombers feature, with all the aspects surrounding it: tech tree, quests, modules / slots etc. We still hope to deliver this by the end of the summer. More info on Fighters / Bombers soon! We have also started working on the Ideas you suggested through the Games2Gether, even though we prioritized bug fixing first. I hope we can soon accelerate the development of these excellent suggestions and give you an update on their state ASAP.

Obviously, there is more coming, and as bug fixing involves mostly programmers and some game designers, the artists had more time to work on cool future stuff, after the fighter / bombers have been released. But obviously I will not spoil the surprise just yet.

We plan on delivering a new preview patch next week with all the improvements / bug fixes detailed above, followed quickly by an official release of the patch. Stay tuned!

Cheers,
The Amplitude Team
ENDLESS™ Space 2 - Frogsquadron


Hey everyone!

We often get requests for some more material to dive into the Endless Universe outside of the games. Something to keep immersing oneself into the lives of heroes and villains, as a hero holding a standard or a fly on the wall... So we listened and thought real hard about vignettes that could capture the spirit of each civilization in Endless Space 2. Comics seemed a great material to convey an atmosphere, and we hope you like these! Click the covers to be taken directly to the corresponding comics.



In this first installment, set on the Lumeris world of Jenes, two underfamilies vie for power the only way they know: through deception and treachery.




In this second installment in our series, set in the Raian metropolis, a brooding figure crosses the bright city with a dark purpose.




In this third installment in our series, set in the vast reaches of space, an Academy away team makes a discovery that is... out of this world.




In this fourth installment in our series, set on a familiar planet, a crack team of survivors tries to get to the next level.




More comics are currently being worked on, involving other heroes and other places. We hope you enjoy these!
ENDLESS™ Space 2 - Frogsquadron


Hey everyone!

We often get requests for some more material to dive into the Endless Universe outside of the games. Something to keep immersing oneself into the lives of heroes and villains, as a hero holding a standard or a fly on the wall... So we listened and thought real hard about vignettes that could capture the spirit of each civilization in Endless Space 2. Comics seemed a great material to convey an atmosphere, and we hope you like these! Click the covers to be taken directly to the corresponding comics.



In this first installment, set on the Lumeris world of Jenes, two underfamilies vie for power the only way they know: through deception and treachery.




In this second installment in our series, set in the Raian metropolis, a brooding figure crosses the bright city with a dark purpose.




In this third installment in our series, set in the vast reaches of space, an Academy away team makes a discovery that is... out of this world.




In this fourth installment in our series, set on a familiar planet, a crack team of survivors tries to get to the next level.




More comics are currently being worked on, involving other heroes and other places. We hope you enjoy these!
...