Those familiar with the first Endless Space will recall the Horatio as the rather eccentric race of egg-headed clones whose leader was into eugenics. As promised last November, Endless Space 2 has now launched its second of three proposed major pre-release updates, which sees the return of the deceptive doppelgangers as the turn-based strategy's newest playable faction.
The update also brings with it a couple of new minor factions—the Gnashast's Scavengers, and the Tikanan's Eusocials. A new technology tree, some reworked game menu options, and five new victory conditions are also among the most significant changes. The latter adds Supremacy, Conquest, Science, Economy, and Wonder; while two new galaxy shapes by way of 4-disks and Ring await players too.
Here's developer Amplitude discussing that and more at length:
A number of tweaks and adjustments have been made to how the game plays, its battle sequences, diplomacy, UI and AI—not to mention a range of bug fixes—the sum of which can be found this way.
Amplitude notes that saves from update one are not compatible with this latest version of Endless Space 2, however previous saves can be accessed via the 'Beta' tab should you wish to play on minus the latest changes.
Heavens to Murgatroyd, it’s only the weekly Steam charts! That is to say, the ten games which sold best on Steam last week.
After a string of backwards-looking weeks, it’s beginning to look a lot like 2017 at last.
Announced in mid-2015, Endless Space 2 entered Steam's Early Access initiative last month to wide user-review acclaim. A few weeks later, developer Amplitude Studios outlined a development roadmap that promised three substantial updates prior to full release the first of which is out now.
While Amplitude doesn't go into the greatest of detail via this Steam Community post, the latest update adds a new major faction by way of the United Empire, as well as three minor ones: the returning Pilgrims and Amoebas, and the new Z valis. Players can now assimilate minor factions too, courtesy of new minor faction quests; while a new turn limit, 200 turns, means players have the option to continue their games even if they've achieved victory at 100.
Other prominent additions are the Marketplace a hub which lets players swap Dust for resources and 'Era 4' of the existing Tech Tree, which creates additional research paths, unlocks and buildings.
"In addition to the features listed above, Amplitude Studios has once again listened to its community and revamped the truce and weapons systems," adds the Steam update post. "With the reworked truce system, a truce will no longer be forced, but will instead be based on civil unrest. With the reworked ship design system, players no longer have any restrictions on weapons, as all hulls can use kinetics, beams, lasers and missiles."
The update also adds a pretty exhaustive list of bug fixes and tweaks the sum of which can be viewed this way. For more Endless Space 2 reading, Phil recently discovered how Amplitude Studios is creating a 4X with personality, politics, and peril in the wake of Endless Legend.
“I’m not planning to go back until the Early Access period is done,” our Adam said after playing the still-in-development Endless Space 2 [official site], preferring to wait to enjoy the finished game. Fair enough! But if you’ve been playing Amplitude’s space strategy game or simply want to know how development is coming along, here’s word of the first big update. It’s expanding and extending the game, adding another major faction, the United Empire, along with three more minor factions, while extending the turn limit to 200 and adding the fourth tier of technologies. … [visit site to read more]