Oct 9, 2017
ENDLESS™ Space 2 - Frogsquadron



[1.0.61] Patch Notes

[FIXES]
  • "Dust to Dust - Part 3" no longer fails if the pirate fleet is not destroyed in the first turn after the quest is triggered
  • Fixed an issue with Windowed fullscreen mode as reported in this thread
  • Added an error message to inform players in case something goes wrong when saving and giving the reason behind the issue
  • Failing to start or load a game will no longer result in a stuck  situation: a message is displayed if the game fails to start, prompting to report the bug on the G2G platform
  • Fixed an issue where a quest trigger could generate an infinite end turn
  • Fixed an issue in the quest "The Good Life" preventing it from being completed
Oct 9, 2017
ENDLESS™ Space 2 - Frogsquadron



[1.0.61] Patch Notes

[FIXES]
  • "Dust to Dust - Part 3" no longer fails if the pirate fleet is not destroyed in the first turn after the quest is triggered
  • Fixed an issue with Windowed fullscreen mode as reported in this thread
  • Added an error message to inform players in case something goes wrong when saving and giving the reason behind the issue
  • Failing to start or load a game will no longer result in a stuck  situation: a message is displayed if the game fails to start, prompting to report the bug on the G2G platform
  • Fixed an issue where a quest trigger could generate an infinite end turn
  • Fixed an issue in the quest "The Good Life" preventing it from being completed
Oct 2, 2017
ENDLESS™ Space 2 - Frogsquadron



[1.0.57] Patch Notes


[FIXES]
  • Fixed bailiff failing to correct some situations (singularities ending at unexpected times, happiness changes, etc.) resulting in bankruptcy and defeat
  • Election actions are now correctly displayed in the Election screen after one of them is selected
  • Fixed position of weapons on the Vodyani medium attack ship
  • Fixed an issue where the AI was unable to create a proper planet destroyer ship
  • Fixed Ark populations being mutinous after attaching while they should be content thanks to the law "Saints and Sinners bill"
Oct 2, 2017
ENDLESS™ Space 2 - Frogsquadron



[1.0.57] Patch Notes


[FIXES]
  • Fixed bailiff failing to correct some situations (singularities ending at unexpected times, happiness changes, etc.) resulting in bankruptcy and defeat
  • Election actions are now correctly displayed in the Election screen after one of them is selected
  • Fixed position of weapons on the Vodyani medium attack ship
  • Fixed an issue where the AI was unable to create a proper planet destroyer ship
  • Fixed Ark populations being mutinous after attaching while they should be content thanks to the law "Saints and Sinners bill"
Sep 27, 2017
ENDLESS™ Space 2 - Frogsquadron


[1.0.54] Patch Notes

[FIXES]
  • Fixed an issue where weapons did not shoot in few cases, notably missiles
  • Fixed an issue where some ships didn't display animations anymore
  • Fixed the display of flak particles when squadrons are getting shot at
  • Fixed a case where saving caused errors. An error message is now displayed with details in case this happens
  • Fixed infinite turn on outpost actions in a very rare case

[AI]
  • Fixed an issue where the AI was not answering battle in some specific conditions
  • Fixed an issue on Cravers quest mission "Of Our Own Brood - Part 1" where the fleet spawned wouldn't move, preventing completion

NOTE: The fix for empires suddenly crumbling through major bailiff issues is still undergoing testing, and will be available in an upcoming update.
Sep 27, 2017
ENDLESS™ Space 2 - Frogsquadron


[1.0.54] Patch Notes

[FIXES]
  • Fixed an issue where weapons did not shoot in few cases, notably missiles
  • Fixed an issue where some ships didn't display animations anymore
  • Fixed the display of flak particles when squadrons are getting shot at
  • Fixed a case where saving caused errors. An error message is now displayed with details in case this happens
  • Fixed infinite turn on outpost actions in a very rare case

[AI]
  • Fixed an issue where the AI was not answering battle in some specific conditions
  • Fixed an issue on Cravers quest mission "Of Our Own Brood - Part 1" where the fleet spawned wouldn't move, preventing completion

NOTE: The fix for empires suddenly crumbling through major bailiff issues is still undergoing testing, and will be available in an upcoming update.
Sep 20, 2017
ENDLESS™ Space 2 - Frogsquadron


[1.0.53] Patch Notes


[BALANCE]
  • Switched Bombers 2 to Adamantian Alloys on Stage 4 of Military Quadrant
  • Moved Fighters 2 from Army Cap tech to Structured Antimatter on Stage 4 of Military Quadrant
  • Moved Bombers 1 from Army Cap tech and bundled it with Fighter 1
  • Added a modifier on Fighters so they only deal 25% of their DPS against Ships
  • Squadrons now take into account Bait modules when choosing targets
  • Hero Ships are now targeted with less priority by Fighters & Bombers
[AI]
  • Fixed a major issue on AI reflexion based on outdated information with regards to its colonies and lost colonies
[FIXES]
  • Fixed quest reward evaluation failing when MaxTurn was not defined
  • Fixed an issue where AI could reduce significantly the FPS in the late game
  • Fixed quests being broken by simplified encounter battles among AI
  • Fixed an issue where Figthers sometimes targeted destroyed Fighters and Bombers
  • Trajectories now allow squadrons to slow down into turns for more realistic motion
[MAC COMPATIBILITY]
  • Added intel iris pro 6200 to hologram compatibility list
  • Added fixed hologram shaders: now correctly applies the hologram compatibility mode when entering -compat, allowing players to avoid the issue

NOTE for Mac users: If the -compat command line fixes your issue, please make sure you add your player.log in this thread so we can add the card to our list and fix the cause for all owners of the card, not just mask the symptom for you!
Sep 20, 2017
ENDLESS™ Space 2 - Frogsquadron


[1.0.53] Patch Notes


[BALANCE]
  • Switched Bombers 2 to Adamantian Alloys on Stage 4 of Military Quadrant
  • Moved Fighters 2 from Army Cap tech to Structured Antimatter on Stage 4 of Military Quadrant
  • Moved Bombers 1 from Army Cap tech and bundled it with Fighter 1
  • Added a modifier on Fighters so they only deal 25% of their DPS against Ships
  • Squadrons now take into account Bait modules when choosing targets
  • Hero Ships are now targeted with less priority by Fighters & Bombers
[AI]
  • Fixed a major issue on AI reflexion based on outdated information with regards to its colonies and lost colonies
[FIXES]
  • Fixed quest reward evaluation failing when MaxTurn was not defined
  • Fixed an issue where AI could reduce significantly the FPS in the late game
  • Fixed quests being broken by simplified encounter battles among AI
  • Fixed an issue where Figthers sometimes targeted destroyed Fighters and Bombers
  • Trajectories now allow squadrons to slow down into turns for more realistic motion
[MAC COMPATIBILITY]
  • Added intel iris pro 6200 to hologram compatibility list
  • Added fixed hologram shaders: now correctly applies the hologram compatibility mode when entering -compat, allowing players to avoid the issue

NOTE for Mac users: If the -compat command line fixes your issue, please make sure you add your player.log in this thread so we can add the card to our list and fix the cause for all owners of the card, not just mask the symptom for you!
ENDLESS™ Space 2

Endless Space 2 battles will look a lot more like Homeworld with the free addition of fighters and bombers, complete with glowing engine trails fighter vs. bomber dogfights.

"The bomber role is simple: assault the ships of your opponents," says the announcer in the update trailer below. You unlock standard bombers via stage three of the military quadrant of the tech tree, and there is a more powerful variant at stage five.

Fighters can go on raids to harass enemy ships, but they seem to be more useful as bodyguards that specialise in fending off bomber fleets. There are two tiers of fighter, available at tiers three and four of the military quadrant in the tech tree.

Fighters and bombers are equipped to slots on your larger ships. The update adds new battle tactics (cards you play before a battle to influence the behaviour of your mostly automated fleets) and modules that buff fighters and bombers. Plus there's a new quest that pits you against a pirate horde and a pirate hero with hero trees designed to work well with fighter/bomber swarms.

The update also includes a balancing patch, which Amplitude sums up like this: "Trade Companies have seen their output lowered, while Heroes are now  gaining a base amount of xp per turn, depending on whether they are a  governor or an admiral. Their xp gains have been adjusted to be fairer  to admirals. 

"The AI is now less easily provoked by exploration vessels  on its territory, while also better at handling its own approval ratings  since the overcolonization changes." Read the full patch notes on Steam.

That's a really neat package as a free update. To celebrate, Endless Space 2 is 25% off on Steam as part of this week's round of midweek madness discounts.

ENDLESS™ Space 2 - contact@rockpapershotgun.com (Alice O'Connor)

Splendid sci-fi strategy game Endless Space 2 [official site] today launched a big update adding fighters and bombers. These spaceship classes were added to the first game in an expansion then promised as freebies for the sequel after launch, and here we are. Arriving alongside them are a new quest revolving around fighters and bombers, as well as returning Pirate hero Jennifer Rach. The game’s picked up a tidy little discount to celebrate the launch too. (more…)

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