Two weeks worth of update content! It's a little light, since I spent most of last week at E3 and this week decompressing (exhausting stuff!) but this week's patch is ready to go! Here is the changelog:
New Stuff
S H I N Y cards! These are super rare drops. There is a 1 / 10,000 chance for any card you get to turn into a shiny. It's still a WIP system, but it's in now!
I gave everyone who has previously logged into Forgotten Lore a free shiny card! The shiny card you got was random, based on your steamid.
Added Madness graphical effect, instead of using the frostfire graphic
Big speed improvements for the Vault
Some tweens on Vault cards
Added artwork for Thili, the Pyromancer.
Vault now has a few "Collected" text areas, so you can see how far along you are from having one of each card collected and can keep up with cards as they are added to the game!
Vault is now properly sorted by card type, so its not so random each time you check it.
Changed Stuff
Updated rarity of Mad Witch (more rare)
Updated starter pack to include Mad Witch
Madness now shows damage done
Updated madness description
Fix for a weird itemdefid bug
Deck editor bug fixes
Fix for a bug caused by buying a card pack, restarting the game, and then trying to open that pack.
The vault now only shows card you have
Fix for some scrollbars being offset
Friends list is now a bit less saturated, to look more like the Steam friends list.
Hey! Here are the patch notes for this week's update!
New Stuff:
Friend invite system, can now duel friends from within the game. And invite is sent through the Steam Overlay, accepting the invite will drop both players into a duel.
Added Mad Witch card, with the new Madness skill. Madness activates when the card is played, attacking three times. Each attack will target the card on the field with the highest HP, be it friend or foe.
Color coded Steam Inventory items based on rarity
In a duel, cards that can be played or used are now highlighted.
The color of a card's highlight is now dependent upon it's type (monster, spell, or soul)
Redid the music controller, now has fading transitions.
Added two new songs to the game. One plays in the deck editor, and one has replaced the default dueling theme.
Added a card counter to the deck editor
Fixes/Changes:
Some minor tweaks to ui positions of main menu
Changed the vault loading animation
Fix for turn timer sometimes freezing
Fix for fissure destroying cards that were played right after it
Can now longer use awaken on a card that is already awake
Cards in your hand are now positioned/layered so you can always see their soul cost
Increased speed of scrolling wherever cards are visible
Chat window now stays open twice as long as before
The color of a skill on the skills panel is now dependent on it's type (attack, spell, soul)
Increased minimum deck size from 6 to 16.
Fixed typo on Wyther's description
I hope everyone enjoys these changes and additions!
Hey there! Here is the changelog for this week's update:
Fixed a server bug which caused people to be matched up with someone who had turned the game off while in que
Added a new card, Rithian Warrior. Standard attack card, with some placeholder art.
Fix for when someone else leaves a match, it counts as a loss when you also leave the match.
Since that no longer counts as a loss, it also now shows the "you win!" message when someone leaves/gives up/disconnects
Some slight changes in the main menu
Bug where some users were stuck in "parsing deck" error fixed
When editing a deck, the scrollbar no longer scrolls halfway down (Starts at the top as it should have)
Fix for bug where sometimes editing an existing deck would bug the vault state
The dueling board now says "Waiting on other player" instead of an enemy AI info
The dueling board now says "Loading player data" while it retrieves your own player data from steam, instead of "Coty/Default Deck"
Extending a thank you to everyone who is helping development of Forgotten Lore by giving us a chance in Early Access. I hope you're having a ton of fun!
The first is the introduction to the store! You can now purchase card packs with gold earned from dueling, and then open the packs at a later date. The packs themselves are Steam Inventory Items, similar to cards. This means that the pack themselves ayou may find as a random drop, and can sell/trade them to your friends or strangers on the community market.
The second is a huge balance pass. I went through all of the cards and tweaked just about every value. Hopefully players will like these changes. Please feel free to leave feedback!
No client update this weekend, we were busy working on some bugs with the server side and doing general code cleanup. One of the more annoying bugs we fixed was the "duels in progress" counter always showing zero, so now we should have a more accurate depiction of who is online in the future.
We also worked on a bit of a refactor, which isn't something you'll really see directly when playing, be you can be sure it's running a lot more smoothly on our hardware.
I fixed a few bugs on the client as well, and have a few new things to show. Not enough for an update this week though, I'm afraid. Next week we should have some more worthwhile content. Stay tuned!
The following changes have been made over the last 7 days or so.
Bug fix for brand new players not being able to play under weird circumstances
Fixed the bug that stopped you from drawing cards in bot mode, which only occurred when you had 5 of the same kind of card as your first cards in your deck (wtf)
Added new textures/model for the mug prop on the board while dueling
Fixed desync issue on the mill tome when used online (it was giving the wrong amount of souls)
Fix UI issues with the duels in progress counter being layered incorrectly (also moved the duel search timer to the bottom left)
Changed sludge to "sniper shot" - made it stack
Added in new card art, for Melgorn the Dwarf (who has the Sniper Shot skill)
Removed the Sludge card
Added in Steam's HTML renderer, made a website for changelogs which will now be fetched and rendered in game (wip). Link for the curious: http://steam.forgotten-lore.com/news/
The update will automatically be downloaded via the Steam client. If you want to force your client to update it now, a little hacky way of doing so is simply restarting Steam.
Thanks for keeping up with Forgotten Lore. I hope you guys are enjoying the game! If you find any bugs, feel free to report them either in the Steam forums or at http://forums.wanderingcorgi.com/
The following changes have been made over the last 7 days or so.
Fix for AI saying a comeback message, even though they've already lost, and then saying their losing message. (shoutout to the guy who reported it via the in game bug report system)
Added in 11 new sound effects: antidote used, burning away (wip), card damaged, card destroyed, card consumed, fireball/burn, heal, physical attack start, spell start, poison used, and tome damaged
added new skill: Warmth, which is now on the new card Thili, the Pyromancer; this skill thaws all cards on the field when played. (placeholder art)
Added new skill: Dark Sludge (tentative title), which damages any card that is summoned while this card is on the field. (placeholder art)
better handling of positions of cards (code cleanup) so that they no longer jump around when cards in a field change
increased the sensitivity of more scrolling areas (such as deck dropdown and tome dropdowns)
Deleting your current deck will now automatically set a random one as your default deck.
Updated Snake's lore snippet (shoutout to the guy who reported it with the in game bug report system)
Added untargeted spell system (for use with cards such as warmth)
fix for another off-by-1 error with netcode generated cards in online duels
fix for frozen status not being properly removed
fix for soul cards not working in weird circumstances
added an error message if match history has failed to parse for one reason or another (let us know on the forums if you see this!)
Some small balance changes to some of the cards
Added duels in progress counter.
Added basic changelog to the main menu (shoutout to random guy using in game comment system)
Updated News font to something more legible
The update will automatically be downloaded via the Steam client. If you want to force your client to update it now, a little hacky way of doing so is simply restarting Steam.
Thanks for keeping up with Forgotten Lore. I hope you guys are enjoying the game! If you find any bugs, feel free to report them either in the Steam forums or at http://forums.wanderingcorgi.com/