Acceleration of SUGURI 2 - PhleBuster[Fruitbat Factory]
Version 1.6.7 is now available for Acceleration of SUGURI 2!
The update adds support for 2 new languages: Spanish and Brazilian Portuguese.
In addition, a new option from the pause menu now lets players enable/disable a display for hitboxes while in Training or Memory mode. This lets you see collision areas for attacks, characters and other objects!
Acceleration of SUGURI 2 - PhleBuster[Fruitbat Factory]
Hello all!
We're announcing a new step in our #StayAtHome campaign: until March 30, 10:00 PST, 3 of our popular games by developer Orange Juice are free on Steam:
During this giveaway, you may permanently add the 3 games to your Steam account free of charge, with no limitations!
We’re taking part in a global effort to encourage people to stay at home and self-isolate during this difficult time, without adding to their financial stress.
This giveaway is the latest step in our ongoing #StayAtHome campaign. All 3 of the giveaway games were chosen primarily for their multiplayer component, and we hope they can entertain you for many days to come.
Acceleration of SUGURI 2 - PhleBuster[Fruitbat Factory]
We're celebrating Acceleration of SUGURI 2's 2-year Steam anniversary with the release of game version 1.6.5!
The update adds a new reward currency from playing online matches: Particles!
New avatars, avatar backgrounds, as well as titles can be unlocked using Particles.
A number of titles are available right away to new players. In addition, a number of special titles can be unlocked by achieving various in-game milestones. When first launching version 1.6.5, these titles are unlocked retroactively if eligible.
The new customization options can be accessed via Online -> Avatar as usual.
Full patch notes for version 1.6.5 can be found here.
Here's to a good new year of Acceleration of SUGURI 2!
Acceleration of SUGURI 2 - PhleBuster[Fruitbat Factory]
On september 27th-29th there will be a community-hosted side tournament for Acceleration of SUGURI 2 at CEOtaku, at the Wyndham Orlando Resort in Orlando, Florida.
There will be players of all skill levels there so there will be plenty of good practice, as well as resources for new people to learn. The more people go, the better chance we have of getting on the official stream, as well as getting more support from CEOtaku!
Acceleration of SUGURI 2 - PhleBuster[Fruitbat Factory]
Thanks to everyone who tested the new update in our Beta branch over the past 2 months, Acceleration of SUGURI 2 - Version 1.6.4 now live with a slew of balance changes and other fixes!
Please enjoy! Full change list below:
Changes:
Player 2 now has a different colored ammo ring around them to easier differentiate the players.
Disabled an undocumented shortcut to activate an Urgent Shield by pressing A+B together while taking damage.
Alte:
Lowered Missile Shower (hold B) missile homing while Searchlight Panel (H) is active by 30%.
Shock Rod (S+A) and Shock Rod Punisher (S+H) now have a minimum movement range.
Claymore (S+B) now constantly turn toward the opponent since 1 second after launching. They now fire a maximum of 15 shots before a 3 second cooldown. If Claymore runs out of ammo, it expires.
Searchlight Panel (H) should no longer take damage while Alte has a shield active.
Increased the speed of Submachinegun projectiles (including Claymore projectiles) by 13%.
Iru:
Reverted the High Speed Photon Rifle (tap-A) hyper meter gain reduction.
Increased Straight Rockets (tap-B and hold-B) missile flying speed by +13% and meter gain by +40%, lowered damage by 20%.
Increased Homing Missile Pod (S+B) hyper meter gain by +80%.
Genocide Bomb's (B+H) hyper shield can now be broken during the first 25 frames of the hyper shield.
Electromagnetic Field (S+A) hyper meter gain lowered by 60%.
Scatter-shot Photon Rifle (held A) meter gain increased by 100%.
Kae:
Removed 2nd kick from Baang! (S+B) clones and made them move 10% further. Lowered hyper meter gain by 10%.
Lowered Zooooom! (S+A) damage by 20 per hit for first 3 hits in a combo (both when not in Blazing mode and in Blazing mode).
Increased the final (4th) hit damage of Zooooom! (S+A) combo by 20 in non-Blazing mode, 60 in Blazing mode. Made the knockback effect throw enemy 20% further.
Increased hyper meter gain for Slash! (A) by +10%
Lowered both Slash! (A) and Sla-slaaaash! (D+A) damage by 20% when not in Blazing mode.
Kyoko
Early Summer Rain (H) beams now originate from the spawned reflector panels, meaning they start more spread out. Now fires the beams 10 frames earlier.
Recovery time after Icicle (S+A) before Kyoko can act or dash cancel reduced by 5 frames.
Tree of Ice (S+H) maximum damage lowered from 9*80 (720) to 9*70 (630).
Clear Stream (D+A) hyper meter gain reduced by 20%.
Nanako
Added 10 frames to initial wind-up of Shell Shot (hold+S+B).
The two leading melee Bits now have a player-colored glow around them.
Reduced Ether Leaf (B) damage from 150 to 120.
Sora
Decreased heat gain from lunge combo from 120% to 30%.
Lowered Charged Rifle (held A) maximum damage by 40 from 520 to 480.
Increased Sword (S+A) damage by 20 on the 3rd hit of a combo. Increased heat by 15% per swing.
Boisterous Dance (S+H) hyper shield can now be broken during the first 25 frames of the hyper shield.
Tsih:
Flying rocks are now removed after a while once they leave the screen, to stop them from burdening system resources.
Hime:
Increased recovery before Hime can act or dash cancel after Sadism (S+B) by 5 frames.
Saki:
Tambourine Boomerang (B) and Tambourine Blade (S+B) stun radius is now equal to the damage radius. Increased tambourine size by 5% to make them visually more accurate.
Mira:
Gleaming Kunai (B) damage increased by 30 from 150 to 180 per kunai, and armor increased from 60 to 80.
Sham:
Increased accel hyper Arachne Call (S+B+H) total speed by 50% (including faster firing of bombardment).
Nath:
Accel hyper Bird Form (S+B+H) can now be directed to spawn at the top or bottom of the area regardless of enemy position for all three times it appears, by pressing Up or Down.
Star Breaker:
Increased initial dash speed by 8%.
Fixes:
Alte's Searchlight Shield (held S while Searchlight Panel is out) now stops after running out of ammo.
Fixed Alte's Claymores (S+B) spawned close to arena edges remaining invulnerable.
Mira's hyper Baiting Chakrams (S+H) chakrams should no longer hit map edges if shot near edge.
Fixed Mira's Chakrams sometimes being stuck on the outside edge of the play area if launched from a bad position.
If a shielded player moves outside the range of Sumika's Happy Barrel and their shield is destroyed, they are no longer warped back into the barrel.
Sora's and Suguri's charged shots now work correctly even when used near the area edge.
Fixed Nath's phase 3 wA attack automatically hitting the target if Nath herself is hit by an attack.
Nath's phase 3 grab attack now damages the opponent even if the grab animation places them outside the play area.
Fixed Nath being able to activate other hypers during Extension if using Advanced control scheme.
Nath's phase 2 melee swing can now hit the enemy directly after they have been damaged by another attack.
Fixed replays not working if round time was set to infinite (old replays still will not work).
Players can no longer use urgent shield during Sham's Arachne Call accel hyper.
Fixed a typo in Kyoko's move list: Clean Stream is now correctly called Clear Stream.
Acceleration of SUGURI 2 - PhleBuster[Fruitbat Factory]
Version 1.6.3 is now live, bringing a breath of fresh air to the game!
We've evaluated the current balance and community grievances, and implemented a number of balance changes and fixes, as well as new quality of life features.
Also, owners of Realism and SUGURI the Best soundtracks on Steam now have additional BGM options to select for their battles:
Realism
Adds 3 new BGMs in-game:
Green Bird (Realism)
Icarus (Realism)
Rendezvous (realism)
SUGURI the Best
Adds 11 new BGMs in-game:
Daedalus (SUGURI the Best)
First Encounter (SUGURI the Best)
Gray Hued (SUGURI the Best)
Green Bird (SUGURI the Best)
Icarus (SUGURI the Best)
Ice Cage (SUGURI the Best)
Le Train (SUGURI the Best)
Magical Girl of Miracles - Instrumental (SUGURI the Best)
Necessary (SUGURI the Best)
Rendezvous (SUGURI the Best)
Stratosphere (SUGURI the Best)
Version 1.6.3 changes
Changes:
New BGM are available to use in matches for owners of Realism and/or SUGURI the Best soundtracks on Steam.
Added a new "Required Wins" option and further options for the "Time Limit" option in Config for local play.
Fixes
Fixed Iru's hyper-A and Nath's weapon-A and hyper-A causing their hyper-A to automatically hit the opponent if fired right after (commonly known as "lasertech").
Fixed Nath's hypers working incorrectly if fired during an active Extension animation.
Balance
Nath: Reflecting Beam now gives hyper meter on grazing.
Suguri: Beam Rifle shots now travel 30% faster and deal 20% more damage.
Kae: Baaang! clones now perform an additional kick with a shorter range.
Sora: Special+B⇨A lunge combo now generates 120% heat.
Kyoko: Crystal (Special+B) health reduced by 20% from 500 to 400.
Sham: Resistant Sphere (Special+A) radius increased by 10% to block melee attacks from connecting from outside it.
Acceleration of SUGURI 2 - PhleBuster[Fruitbat Factory]
We were happy to see a record number of entries for the Acceleration of SUGURI 2 fan art contest - over 100 in total!
That made the judgment difficult and it took longer than expected, but here they are now - the winners have been decided!
1st place goes to... fuka.mizno!
Due to the high amount of great entries, we ultimately decided to expand the number of winners from 3 to 10, as follows:
1st place: Plushie of your choice + A copy of Acceleration of SUGURI 2 + Soundtracks. 2nd & 3rd place: A copy of Acceleration of SUGURI 2 + Soundtracks. 4th to 10th place: A copy of Acceleration of SUGURI 2.
You can view the full list of awesome entries on our blog here.
Without further ado, the rest of the winners:
2nd place: Innocentia
3rd place: hiyo_08
4th place: cool11
5th place: tudanum
6th place: Shinso
7th place: esukI̳̲̻̫͔͑ͅ
8th place: BlankCthulhu
9th place: gattaiken[JP]
10th place: Zakuromu
All winners have been sent a friend request, please accept it and message us back to claim your prize (or e-mail info@fruitbatfactory.com).
What was your favorite?
Make sure to check the full list of entries here, we're loving it!
Acceleration of SUGURI 2 - PhleBuster[Fruitbat Factory]
The much requested Spectator Mode is now in, in version 1.6.2 of Acceleration of SUGURI 2!
While waiting in a lobby, you can join any ongoing game to observe the results of the match. You will join at the start of the match (if round 1 hasn't started yet), or at the next round's beginning.