Thursday, Jan 10th 2:00pm - 3:00pm (PST) Location: hifi://roundtable
Join our weekly Town Hall meeting to learn about the latest happenings with High Fidelity from our leadership team, share your feedback and ask questions, meet other community members and hang out.
To attend this meetup, you must first install High Fidelity, which you can get here.
Private Tours The Nefertari’s Tomb Experience in Virtual Reality is a rare chance to tour this beautiful place with a trained Egyptologist. Meet the rest of the tour group and learn about ancient traditions, the meaning of hieroglyphics, mummification processes, and much more. Don't have a VR headset? Join from your desktop. Spaces are limited, reserve your ticket today.
Experience first hand the most sacred ritual of an Egyptian's life... where they go in death.
Tour Guide Kylie Thomsen, PhD Candidate UCLA Having long been fascinated by ancient Egyptian history, her main research interest is Egyptian funerary art and archaeology. Over the course of her career, she has excavated in Egypt, Ireland, Romania, and the American Southwest.
Thursday, Jan 3rd 2:00pm - 3:00pm (PST) Location: hifi://roundtable
Join our weekly Town Hall meeting to learn about the latest happenings with High Fidelity from our leadership team, share your feedback and ask questions, meet other community members and hang out.
To attend this meetup, you must first install High Fidelity, which you can get at highfidelity.com/download.
We will roll out the latest beta release this Thursday between 3:00 - 6:00 pm PST.
Note: There is a protocol change in this version.
What's New!
Drag and Drop Wearables: You can easily add a wearable by dragging and dropping the wearable's JSON file directly onto your avatar.
Asset Transfer API: The client-side Asset Transfer API is active! With it, users can disperse and give HFC without being present. Be paid for doing good stuff! To see details on some things you can do, check out the documentation HERE: https://docs.highfidelity.com/high-fidelity-commerce/commerce-apis
New login screen: The new login screen looks the same across all platforms, and lets users retain their login credentials between sessions. Your content will not load until you either log in or dismiss the login screen.
Project Materials onto Surfaces: Adds the ability to generate texture coordinates in 3D space. Technical details here.
Add Your 3D Model: Replaces "Get Your Item's Assets" and clarifies the process to create a JSON file for your model so that it can be uploaded to the Marketplace
In addition, the first part of our overlay migration work is in this build. There are no user-facing changes at the moment.
For more specific details on what's included in this release, see below.
Technical Details
Improvements
Added ability to disable teleport (Settings > Controls > Teleporting)
Added ability to change the input method for the virtual keyboard and tablet. Choose between mallets, lasers, or a stylus (go to Settings > General > User Interface)
Fine-tuned the activation of the mini tablet:
Increased the time of display so it won't activate as soon as in the previous build.
Adjusted the degree of your wrist turns to activate the tablet so it's not as touchy.
Improved usability of the Create Tools:
Columns in the Entity List can now be re-ordered by clicking and dragging them.
Removed the highlighting from entities that are grabbed.
Improved stability and fixed network freezes experienced during FUTVRE LANDS with new optimizations to server protocols and data structures.
Improved start-up times on low-end machines by compiling shaders with the splash start screen in Interface.
Removed at-rest detection for hands in HMD, so that the hands are always where the controllers are unless you lose tracking.
Removed some QML TabletHome warnings that were noisy in the logs.
Added steps to run interface in Ubuntu.
Not saving all soft-attachment data, namely joint rotations and positions, when Bookmarking avatar as that was contributing to too much data.
Fixes
Avatars
Your handshake now looks normal when shaking hands in desktop mode. Previously, your arm could be shaking side by side and the hand looked mangled.
Handshake particles now disappear instead of sticking around after the shake!
Fixed memory leaks in the Avatar Mixer.
Create Tools
Far grabbing an entity won't accidentally grab the tablet when using the Shapes or Create App.
Tablet is not grabbed if you're editing an entity using either app and your hand nears the tablet.
Tablet is also not highlighted when your hand nears the tablet while editing an entity.
Corrected the labels for the Key Light Horizontal Angle and Key Light Vertical Angle as they were reversed.
The Lifetime field in the Create properties window is now a regular input field.
Added missing tool-tips to start, end and finish properties.
Fixed presentation of Particle and Material entity property pages. The affected fields are Size, Alpha, Spin, and Constraints.
Fixed a lag delay in when using the Entity property sliders in the Create tools.
Fixed the bug where you would be able to accidentally drag and drop files onto the Create window. Now you'll see a warning that you can't do that.
Other
Domain paths in your domain settings are no longer case sensitive.
/Apple /apple /APPle are all the same path.
We make the assumption that if that is the case the user has entered a duplicate for convenience because of this bug and returning the first match will be correct.
Displaying the warning "Changing the domain ID for a Cloud Domain may result in an incorrect status for the domain on your Cloud Domains page." when a user attempts to manually changed the domain ID of a cloud domain manually through the UI.
Calibrating Vive trackers work correctly now.
Crash Fixes
Fixed an Interface crash that was caused when using actionData on Entity Properties in a .js script.
Cleaned up shutdown code to fix crash on close.
Fixed a memory leak that was happening when Interface was minimized.
Fixed a crash that occurred intermittently when switching between Desktop and HMD mode.
Fixed a crash that could occur when reloading all running scripts.
Tuesday, Dec 18th | 2:00pm - 3:00pm (PST) Location: hifi://Maker
This will be a introductory class on using shaders within High Fidelity. Snail will walk users through the process of implementing shaders and demonstrate how to use them.
Please note this event is not organized by High Fidelity Staff.
New to High Fidelity's VR platform? Welcome! Create a free account here Download High Fidelity here.
This theater experience showcases the humor, drama, and intrigue that makes improv great. With help from the audience, performers will create a unique theater piece that will entertain, delight, and engage you -- all in VR! When characters come to life based on suggestions from the crowd, ANYTHING can happen!
Alive in Plasticland works with performers and artists across practices through immersive technologies including virtual reality. Professional improv actors and teachers in the NYC theater scene create this VR Improv Troupe, the first of its kind in the VR industry.
There is a $5 suggested donation for this performance. It can be paid directly to the acting company using High Fidelity Coin - stable cryptocurrency - from your wallet at the event.
Special thanks to sponsor VRBAR, Brooklyn's First Virtual Reality Arcade, for hosting the performers.
HOW TO ATTEND A HIGH FIDELITY EVENT IN VR:
Step 1: Download app HERE, install, and run High Fidelity. You can also run directly from STEAM. Don’t have a VR Headset? You can join from your desktop or Daydream-enabled device.
Step 2: Once inside the app, login and go through the tutorial -- you’ll learn how to find events, change your avatar, and interact with your surroundings.
Step 3: Join the event HERE or select “GOTO” from your menu bar or tablet and select Alive in Plasticland: Live Improv Performance.
TIPS FOR THE BEST EXPERIENCE:
Find out if your device can support High Fidelity HERE.