TEKKEN 7

Hot on the heels of the Teenage Mutant Ninja Turtles guest starring in Injustice 2 comes the news that Noctis, star of Final Fantasy 15, is coming to Tekken 7.

Noctis is due out as a DLC character at some point in spring 2018, Bandai Namco said. You can see him in action in the gameplay reveal below.

Here's the official blurb:

Read more…

TEKKEN 7 - contact@rockpapershotgun.com (Brendan Caldwell)

I have Tekken so many hits

I keep getting beaten up by strangers. Tekken 7 is as traditional a fighting game as they come. You punch, you kick, you get shredded to pieces by a robotic woman s saws-for-arms. At recent games show EGX, I saw two fighting game pros facing off in front of an audience, knocking seven shades of showmanship out of each other. I sat down to watch, enthralled by the speed at which they pulverised one another. I thought: hey, I could do that.

But I cannot do that.

(more…)

Dota 2 - contact@rockpapershotgun.com (Brendan Caldwell)

Nemesis this

Who’s your worst nemesis? This week the RPS podcast, the Electronic Wireless Show, is talking about our most reviled enemies, against whom we hold deep, lasting grudges. Matt harbours a lasting bitterness for Silencer, the magic-cancelling war jerk of Dota 2. Adam is fuelled by a dark hatred for the final boss of Ancient Domains of Mystery, a giant ‘@’ symbol called Andor Drakon. And I still maintain a grievance against an entire electricity company in Final Fantasy VII. They killed my friends>.

And speaking of nemeses, we’ve had plenty of time to play Middle-earth: Shadow of War, the icon-hoovering game of anti-establishment orcs, which has us divided. The Evil Within 2 also gets some attention, as Adam runs from spectres and fails to stealth-kill hideous monsters, and I am publicly shamed in Tekken 7 by a robot who takes off her head and throws it at me. (more…)

TEKKEN 7 - BandaiNamcoUS Community
Moveset adjustments

Hwoarang - Rage Drive - Made a modification so that rage meter is spent when the third attack is executed instead of the second.
- Human Cannonball - Fixed an issue where Hwoarang sometimes can't catch an opponent after he slides.

Xiaoyu - During Phoenix - Opponents are now knocked back shorter distance when blocking this move.
・An opponent's hit now becomes an aerial hit when it lands while guarding.

Bryan Fury - Snake Edge - Expanded the hit box.

Jack 7 - Rage Art - Expanded the hit box.

Dragnov - Clipping Sweep - Hit box is generated 2F later than before.
Pommel Swing - Hit box is generated 1F later than before.
While rising - Expanded the hit box.

Lili - Edelweiss - Expanded the hit box.

Leo - Gui Xi - Opponents are now knocked back shorter distance when blocking this move.
・Increased the recovery frame by 1F when the move is blocked and when the move whiffed.
・Increased the recovery frame by 4F when the move whiffed.

Lucky Chloe - Rage Drive - Rage drive While crouching・The first attack Opponents' block stun is now increased by 8F.
・Hit box of the first attack now remains 1F longer.
・The opponent is now knocked back shorter distance when the first attack hits.
・An opponent's block stun is increased by 7F when the 2nd attack is blocked.
・ Up Step While crouching・Hit box remains 1F longer.

Josie - Step in Tracer ・Expanded the hit box.
・Hit box remains 1F longer.

Gigas - Hell Crusher
During Goliath ・Hit box remains 2F longer.
Monster Axe ・Expand the hit box of 2nd attack.
Repelling Blast・Hit box remains 1F longer.

Kazumi - Crimson Dawn・Shorten the reach of first attack

Nina - Sideslip・Changed the status to crouching.
・Modified the collision to make it easier to land the attack.

Master Raven While crouching ・Expanded the hit box.
・Crouching status remains 8F longer.

Lee - Laser Edge Lee Somersault ・Modified the motion and now the character moves forward for more distance.
- Rear Cross Punch・Expanded the hit box.
- Grass Snake・Available to use this skill even entering as well.
- Twister Heel/While rising・Decreased the block stun by 2F.
・Modified the motion and the character moves forward for more distance.
- Silver Tail/While crouching・Fixed an issue where crouching status disappeared when inputting and transitioning to a stance.

Eddy - Rage drive - Increased the block stun by 7F when the first attack is blocked.

Eliza - Dark Blade Chaos・Improved the homing ability of the move.
- Dark Cannon - AirBorne Dark Cannon During jump・Increased the block stun by 3F.
- Rending Claw・Changed an opponent's behavior when the move hits.
TEKKEN 7 - BandaiNamcoUS Community
Moveset adjustments

Hwoarang - Rage Drive - Made a modification so that rage meter is spent when the third attack is executed instead of the second.
- Human Cannonball - Fixed an issue where Hwoarang sometimes can't catch an opponent after he slides.

Xiaoyu - During Phoenix - Opponents are now knocked back shorter distance when blocking this move.
・An opponent's hit now becomes an aerial hit when it lands while guarding.

Bryan Fury - Snake Edge - Expanded the hit box.

Jack 7 - Rage Art - Expanded the hit box.

Dragnov - Clipping Sweep - Hit box is generated 2F later than before.
Pommel Swing - Hit box is generated 1F later than before.
While rising - Expanded the hit box.

Lili - Edelweiss - Expanded the hit box.

Leo - Gui Xi - Opponents are now knocked back shorter distance when blocking this move.
・Increased the recovery frame by 1F when the move is blocked and when the move whiffed.
・Increased the recovery frame by 4F when the move whiffed.

Lucky Chloe - Rage Drive - Rage drive While crouching・The first attack Opponents' block stun is now increased by 8F.
・Hit box of the first attack now remains 1F longer.
・The opponent is now knocked back shorter distance when the first attack hits.
・An opponent's block stun is increased by 7F when the 2nd attack is blocked.
・ Up Step While crouching・Hit box remains 1F longer.

Josie - Step in Tracer ・Expanded the hit box.
・Hit box remains 1F longer.

Gigas - Hell Crusher
During Goliath ・Hit box remains 2F longer.
Monster Axe ・Expand the hit box of 2nd attack.
Repelling Blast・Hit box remains 1F longer.

Kazumi - Crimson Dawn・Shorten the reach of first attack

Nina - Sideslip・Changed the status to crouching.
・Modified the collision to make it easier to land the attack.

Master Raven While crouching ・Expanded the hit box.
・Crouching status remains 8F longer.

Lee - Laser Edge Lee Somersault ・Modified the motion and now the character moves forward for more distance.
- Rear Cross Punch・Expanded the hit box.
- Grass Snake・Available to use this skill even entering as well.
- Twister Heel/While rising・Decreased the block stun by 2F.
・Modified the motion and the character moves forward for more distance.
- Silver Tail/While crouching・Fixed an issue where crouching status disappeared when inputting and transitioning to a stance.

Eddy - Rage drive - Increased the block stun by 7F when the first attack is blocked.

Eliza - Dark Blade Chaos・Improved the homing ability of the move.
- Dark Cannon - AirBorne Dark Cannon During jump・Increased the block stun by 3F.
- Rending Claw・Changed an opponent's behavior when the move hits.
TEKKEN 7 - shoupinou
Tekken 7 has been updated today with a new patch to improve the overall playing experience.
The changes include:
- The black color for customization is now set to true black again and the issues with some character’s alternate costumes are fixed.
- Improved matchmaking timing in all online modes.
- Player’s information including character, wins, grade and title are no longer displayed during matchmaking
- Removed Match Lists following the improvement in matchmaking.
- Improved menu and navigation in Player Match. The change notably allow players to leave sessions more easily.
- Lifted the restriction on revenge matches in Ranked Match, to enables unlimited revenge matches.
- Fixed a revenge match related issue where the opponent’s name could change upon having revenge matches.

Please keep on discussing on the issues you could experience with Tekken 7 with us in the Steam forums.

Your next challenger awaits.
The Tekken team
TEKKEN 7 - shoupinou
Tekken 7 has been updated today with a new patch to improve the overall playing experience.
The changes include:
- The black color for customization is now set to true black again and the issues with some character’s alternate costumes are fixed.
- Improved matchmaking timing in all online modes.
- Player’s information including character, wins, grade and title are no longer displayed during matchmaking
- Removed Match Lists following the improvement in matchmaking.
- Improved menu and navigation in Player Match. The change notably allow players to leave sessions more easily.
- Lifted the restriction on revenge matches in Ranked Match, to enables unlimited revenge matches.
- Fixed a revenge match related issue where the opponent’s name could change upon having revenge matches.

Please keep on discussing on the issues you could experience with Tekken 7 with us in the Steam forums.

Your next challenger awaits.
The Tekken team
TEKKEN 7

With what is easily one of the worst videogame antagonist names ever known, Fatal Frame's Geese Howard is now heading to Tekken 7—the second guest character to grace Bandai Namco's enduring fighting series, following Street Fighter's Akuma.

Perhaps best known as the baddie who contradicts the Fatal Fury and King of Fighters series' continuity—Howard appears dead in one and very much alive in another—Geese made his debut in 1991's Fatal Fury: King of Fighters, and seems to harbour beef with Tekken's longstanding pointy-haired baddie-cum-goodie Heihachi Mishima. 

Here's Goose Howard in Tekken action:

Fancy that? Geese Howard is due to land in Tekken 7 as DLC this winter. 

TEKKEN 7 - contact@rockpapershotgun.com (Alec Meer)

Tekken was always a ridiculous game as far as I was concerned, which was exactly why I love(d) it. Of course, it’s a Very Serious Fighting Game to others, but my sense is that those others would object to the upcoming inclusion of a ten-pin bowling mode, and as such they should get the heck out of my Tekken. Tekken Bowl is Tekken heritage, and I had worried that it would be a casualty of the (new to PC) series’ attempts to keep up with the ultra-competitive Street Fighter joneses.

Perhaps I should have taken more faith from Tekken 7 [official site]’s joyfully ridiculous character creator, though – for, yes indeed, we’re taking the skinheads, demons, boxing bears and confused cyborgs bowling once again. … [visit site to read more]

TEKKEN 7

Given that Tekken 7 was the first instalment to hit PC, many expected it to launch in a less-than-perfect state. But it turned out the PC version was actually very good, helped along by the fact, no doubt, that it was developed on PC using Unreal Engine 4. There were a few lingering issues though, which a new patch will hopefully iron out.

Released today, the new patch doesn't address anything game-breaking – because by all reports, there are no game-breaking bugs – but they'll come welcome to some. Players can now view past the 97th rank on leaderboards, for example, while minimizing the game's window will no longer prevent it from being re-maximised.

Elsewhere, hackers will now be matched with other hackers, thus sheltering those who wish to play the game properly. Here are the full patch notes:

  • Fixes an issue where the leaderboard only shows until the 97th rank and players can't jump to their own ranking.
  • Fixes an issue where players can't resume the game after minimizing the app's Window.
  • Updates the matching version to ensure hackers will not be matched with legit users anymore.
  • Fixes Nina's Ivory Cutter, Eddy's rage arts and Miguel's power crash move.
  • Fixes an issue where sometimes both controls are assigned to 1P in VERSUS battle.
  • Fixes an issue where the keyboard becomes unresponsive after reconnecting USB devices.
  • Fixes issues where customized Kazuya's 3D model partially disappears.

The full post can be perused over the Steam Community page. If you've yet to play the game, maybe our review will help you make the leap.

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