Titan Quest Anniversary Edition - Zyddie


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Darksiders II Deathinitive Edition - THQ Nordic
Vienna, Austria and Austin, Texas, November 27, 2018 – After more than
six years, THQ Nordic and Gunfire Games today announced the release of Darksiders III! Hack-n-slash action-adventure fans around the world can now experience the highly anticipated story of the third horsemen of the apocalypse – Fury! Darksiders III is now available:

https://store.steampowered.com/app/606280/Darksiders_III/

Watch the release Trailer: https://youtu.be/p2kj9O5VZ4s

“The launch of Darksiders III marks the triumphant return of a classic action-adventure franchise – it has been a true labor of love for the teams at THQ Nordic and Gunfire Games,” said Reinhard Pollice, Darksiders Executive Producer and Business and Product Development Director, THQ Nordic.

"Our team has spent over a decade bringing the story of the Four Horsemen of the Apocalypse to life, and we still feel like we're just getting started," said David Adams, Darksiders Co-Creator and President, Gunfire Games. "Darksiders III has been so much fun to make, and we sincerely hope our fans love it as much as we do."

Enjoy!
Your THQ Nordic Team
Darksiders Warmastered Edition - THQ Nordic
Vienna, Austria and Austin, Texas, November 27, 2018 – After more than
six years, THQ Nordic and Gunfire Games today announced the release of Darksiders III! Hack-n-slash action-adventure fans around the world can now experience the highly anticipated story of the third horsemen of the apocalypse – Fury! Darksiders III is now available:

https://store.steampowered.com/app/606280/Darksiders_III/

Watch the release Trailer: https://youtu.be/p2kj9O5VZ4s

“The launch of Darksiders III marks the triumphant return of a classic action-adventure franchise – it has been a true labor of love for the teams at THQ Nordic and Gunfire Games,” said Reinhard Pollice, Darksiders Executive Producer and Business and Product Development Director, THQ Nordic.

"Our team has spent over a decade bringing the story of the Four Horsemen of the Apocalypse to life, and we still feel like we're just getting started," said David Adams, Darksiders Co-Creator and President, Gunfire Games. "Darksiders III has been so much fun to make, and we sincerely hope our fans love it as much as we do."

Enjoy!
Your THQ Nordic Team
Darksiders II Deathinitive Edition - THQ Nordic
Pre-Order Now for Special Discounts and Exclusive Content

Meet Fury's Flame Hollow here: http://www.ign.com/videos/2018/07/09/darksiders-3-enter-the-flame-hollow-ign-first

Vienna, AUSTRIA, Austin, TX/USA, July 9th, 2018: THQ Nordic today announced that hack-n-slash action-adventure Darksiders III, currently in development at Gunfire Games, is scheduled to release worldwide on November 27, 2018 here on Steam.

https://store.steampowered.com/app/606280/Darksiders_III/

The company also launched a comprehensive pre-order campaign for Darksiders III, designed to reward a fanbase whose patience and loyalty is second to none.

Players who pre-order Darksiders III will receive the GAME plus the FURY Exclusive Armor DLC – a completely original skin for FURY’s base armor that will set her apart and always be visible during gameplay. FURY Exclusive Armor DLC will be available on launch day, November 27.

The Digital Deluxe Edition will also get - next to the FURY preorder exclusive Armor DLC - an additional preorder discount until release



Check it out
Your THQ Nordic Team
Darksiders Warmastered Edition - THQ Nordic
Pre-Order Now for Special Discounts and Exclusive Content

Meet Fury's Flame Hollow here: http://www.ign.com/videos/2018/07/09/darksiders-3-enter-the-flame-hollow-ign-first

Vienna, AUSTRIA, Austin, TX/USA, July 9th, 2018: THQ Nordic today announced that hack-n-slash action-adventure Darksiders III, currently in development at Gunfire Games, is scheduled to release worldwide on November 27, 2018 here on Steam.

https://store.steampowered.com/app/606280/Darksiders_III/

The company also launched a comprehensive pre-order campaign for Darksiders III, designed to reward a fanbase whose patience and loyalty is second to none.

Players who pre-order Darksiders III will receive the GAME plus the FURY Exclusive Armor DLC – a completely original skin for FURY’s base armor that will set her apart and always be visible during gameplay. FURY Exclusive Armor DLC will be available on launch day, November 27.

The Digital Deluxe Edition will also get - next to the FURY preorder exclusive Armor DLC - an additional preorder discount until release



Check it out
Your THQ Nordic Team
Red Faction Guerrilla Steam Edition - THQ Nordic
Time to wreak havoc on Mars with your sledgehammer once more

Vienna/Austria, July 3rd, 2018: In 2125 there is no mining your own business on Mars: The Earth Defense Force (EDF) is strong-arming everyone into work and sending the resulting hard-earned resources back to Earth. Suppression, executions, violence everywhere… it’s no wonder a famous resistance group rises once more. And you? You will be their best guerrilla fighter. Welcome to the Red Faction.

Red Faction Guerrilla Re-Mars-tered Edition is out now on Steam:
https://store.steampowered.com/app/667720/Red_Faction_Guerrilla_ReMarstered/

Players who already own the 2009 version of Red Faction: Guerrilla on Steam will automatically receive the Re-Mars-tered edition for free in their accounts. From now on, these players can simply download Red Faction Guerrilla Re-Mars-tered from their Steam library and start swinging their sledgehammers.

Check out our new trailer for PC: https://youtu.be/_OKenNxyLmA

One more random fun fact about Mars (in real-life): If you weighed 200 lbs on Earth, your Mars-weight would only be 76 lbs. But don't try the "Mars-Diet" at home – we recommend neither eating only Mars bars, nor trying to lower the gravity in your neighbourhood.

Red Faction Guerrilla Re-Mars-tered features:
  • Fully reworked graphics – heavily reworked textures and graphic features adding, for example, specular maps
  • Improved shadow rendering
  • Improved lighting
  • Reworked shaders and postprocessing
  • Native 4k support on PC

Enjoy!
Your THQ Nordic team
Red Faction®: Armageddon™ - THQ Nordic
Time to wreak havoc on Mars with your sledgehammer once more

Vienna/Austria, July 3rd, 2018: In 2125 there is no mining your own business on Mars: The Earth Defense Force (EDF) is strong-arming everyone into work and sending the resulting hard-earned resources back to Earth. Suppression, executions, violence everywhere… it’s no wonder a famous resistance group rises once more. And you? You will be their best guerrilla fighter. Welcome to the Red Faction.

Red Faction Guerrilla Re-Mars-tered Edition is out now on Steam:
https://store.steampowered.com/app/667720/Red_Faction_Guerrilla_ReMarstered/

Players who already own the 2009 version of Red Faction: Guerrilla on Steam will automatically receive the Re-Mars-tered edition for free in their accounts. From now on, these players can simply download Red Faction Guerrilla Re-Mars-tered from their Steam library and start swinging their sledgehammers.

Check out our new trailer for PC: https://youtu.be/_OKenNxyLmA

One more random fun fact about Mars (in real-life): If you weighed 200 lbs on Earth, your Mars-weight would only be 76 lbs. But don't try the "Mars-Diet" at home – we recommend neither eating only Mars bars, nor trying to lower the gravity in your neighbourhood.

Red Faction Guerrilla Re-Mars-tered features:
  • Fully reworked graphics – heavily reworked textures and graphic features adding, for example, specular maps
  • Improved shadow rendering
  • Improved lighting
  • Reworked shaders and postprocessing
  • Native 4k support on PC

Enjoy!
Your THQ Nordic team
Titan Quest Anniversary Edition - MegalomaniacNG
Changelog
21st June 2018

Fixed fog layers
Fix looks of Dvergr helmet on female characters
Fixed Fungoid Spore Charm shards already having the full effect
Bone Crusher and Hand of Hephaestus now grant bonus armor in %
Added new art for Track Suit set
Added some new ambient animals
Added or moved a few golden chests
Tweaked selection of weapons offered by Act 1 vendors
Active Scroll effects now properly appear in the buff bar
Reduced the secret companion's damage output
Reduced volume of Runic Mine explosions
Some basic boss moves no longer require Energy
Fixed freezing on bandit priest hero
Tweaked sounds of Infernals
Fixed demonic sounds left on Nerthus Ancients
Fixed stun and death sounds on Alfr
Expanded variety of Einherjar talk
Reduced the time golems remain in their reflecting state
Increased health of Wargs
Tweaked Austri & Nar damage and sounds
Restored Austri & Nar battle music
Added Jotun guards to King Thrym
Added some extra effects to Donar
Various minor tweaks and fixes
Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog
Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.

WEAPONS
[Assault Rifle]
  • End damage increased to 32 (from 29)
  • Minimum threshold increased to 30 (from 0)
  • Increased number of shots to go to maximum spread to 5 (from 4)
  • Fine aim minimum spread reduced to 0.67 (from 0.7)
  • Recoil kick reduced to 0.9 (from 1.1)
  • Maximum ammo capacity increased to 160 (from 120)

[EDF Pistol]
  • End damage increased to 52 (from 48)
  • Spread maximum reduced to 1.3 (from 1.5)

[Sniper Rifle]
  • Removed camera shake effect for enemies being shot

[Grinder]
  • Start & end damage reduced to 300 (from 350)
  • Projectile speed increased to 54.5 (from 48)
  • Removed camera shake effect for enemies being shot
  • Magazine size reduced to 5 (from 7)
  • Maximum ammo capacity reduced to 20 (from 28)

[Rail Driver]
  • Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)
  • Magazine size reduced to 4 (from 6)
  • Maximum ammo capacity reduced to 8 (from 12)

[Rocket Launcher]
  • Maximum ammo capacity reduced to 4 (from 6)
  • Explosion radius increased to 3.65m (from 3.5m)
  • Structural damage increased by 5% (23625 from 22500)

[Peacekeeper]
  • Start damage increased to 36 (from 35)
  • End damage increased to 16 (from 12)
  • Headshot multiplier reduced to 1.5 (from 2.5)
  • Refire delay reduced to 292 (from 300)
  • Minimum threshold increased to 11 (from 0)
  • Maximum spread reduced to 1.05 (from 1.2)
  • Recoil kick reduced to 1.5 (from 1.8)

[Shotgun]
  • Headshot multiplier reduced to 1.4 (from 2.5)
  • Minimum spread reduced to 0.2 (from 0.4)
  • Maximum spread reduced to 0.4 (from 0.8)
  • Maximum ammo capacity reduced to 24 (from 32)

[Arc Welder]
  • Damage increased to 33 (from 25)
  • Removed camera shake and blur effects for enemies being shocked

[Enforcer]
  • Start damage increased to 33 (from 30)
  • End damage increased to 24 (from 21)
  • Minimum threshold increased to 15 (from 10)
  • Autoaim reduced to 1.05 (from 2.5)


BACKPACKS

[Firepower]
  • Damage multiplier reduced to 1.25 (from 1.50)

[Heal]
  • Fuel usage per second increased to 0.85 (from 0.35)
  • Health regeneration per second reduced to 400 (from 600)
  • Health regeneration radius increased to 5.5 (from 4.5)
  • Will now heal enemies within the radius

[Rhino]
  • Player hit damage reduced to 225 (from 350)
  • Charge top speed reduced to 8.2 (from 8.5)


MATCHMAKING & CUSTOM GAMES

[Playlists]
  • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored
  • Minimum number of players to activate autostart restored
  • Minimum number of players to start Large Mixer match restored to 8
  • Removed the map Warlords from Anarchy (as it was previously)
  • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped
  • Added the map Radial to Team Bagman
  • Added the map Framework to Large Mixer for Team Anarchy

[Settings]
  • Restored default (1 minute) weapon respawn time to all modes

[Maps]
  • Restored previous alternative time of days for all maps except Doubletime and Downfall
Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog
Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.

WEAPONS
[Assault Rifle]
  • End damage increased to 32 (from 29)
  • Minimum threshold increased to 30 (from 0)
  • Increased number of shots to go to maximum spread to 5 (from 4)
  • Fine aim minimum spread reduced to 0.67 (from 0.7)
  • Recoil kick reduced to 0.9 (from 1.1)
  • Maximum ammo capacity increased to 160 (from 120)

[EDF Pistol]
  • End damage increased to 52 (from 48)
  • Spread maximum reduced to 1.3 (from 1.5)

[Sniper Rifle]
  • Removed camera shake effect for enemies being shot

[Grinder]
  • Start & end damage reduced to 300 (from 350)
  • Projectile speed increased to 54.5 (from 48)
  • Removed camera shake effect for enemies being shot
  • Magazine size reduced to 5 (from 7)
  • Maximum ammo capacity reduced to 20 (from 28)

[Rail Driver]
  • Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)
  • Magazine size reduced to 4 (from 6)
  • Maximum ammo capacity reduced to 8 (from 12)

[Rocket Launcher]
  • Maximum ammo capacity reduced to 4 (from 6)
  • Explosion radius increased to 3.65m (from 3.5m)
  • Structural damage increased by 5% (23625 from 22500)

[Peacekeeper]
  • Start damage increased to 36 (from 35)
  • End damage increased to 16 (from 12)
  • Headshot multiplier reduced to 1.5 (from 2.5)
  • Refire delay reduced to 292 (from 300)
  • Minimum threshold increased to 11 (from 0)
  • Maximum spread reduced to 1.05 (from 1.2)
  • Recoil kick reduced to 1.5 (from 1.8)

[Shotgun]
  • Headshot multiplier reduced to 1.4 (from 2.5)
  • Minimum spread reduced to 0.2 (from 0.4)
  • Maximum spread reduced to 0.4 (from 0.8)
  • Maximum ammo capacity reduced to 24 (from 32)

[Arc Welder]
  • Damage increased to 33 (from 25)
  • Removed camera shake and blur effects for enemies being shocked

[Enforcer]
  • Start damage increased to 33 (from 30)
  • End damage increased to 24 (from 21)
  • Minimum threshold increased to 15 (from 10)
  • Autoaim reduced to 1.05 (from 2.5)


BACKPACKS

[Firepower]
  • Damage multiplier reduced to 1.25 (from 1.50)

[Heal]
  • Fuel usage per second increased to 0.85 (from 0.35)
  • Health regeneration per second reduced to 400 (from 600)
  • Health regeneration radius increased to 5.5 (from 4.5)
  • Will now heal enemies within the radius

[Rhino]
  • Player hit damage reduced to 225 (from 350)
  • Charge top speed reduced to 8.2 (from 8.5)


MATCHMAKING & CUSTOM GAMES

[Playlists]
  • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored
  • Minimum number of players to activate autostart restored
  • Minimum number of players to start Large Mixer match restored to 8
  • Removed the map Warlords from Anarchy (as it was previously)
  • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped
  • Added the map Radial to Team Bagman
  • Added the map Framework to Large Mixer for Team Anarchy

[Settings]
  • Restored default (1 minute) weapon respawn time to all modes

[Maps]
  • Restored previous alternative time of days for all maps except Doubletime and Downfall
...