Scrap Mechanic - Cokkies


Hi Mechanics!

It's been a real joy for us to hear about your experiences with the new Challange Mode. We had no idea there was such an impressive amount of skilled mechanics out there that just burned through all 40 challenges in no time!

Thankfully, those 40 were just the beginning. We've only scratched the surface of what we can do with Challange Mode and next up is the Challenge Builder that makes it easy for you and your friends to build and share your own Challange packs on the workshop.

Keep in mind that you have to beat your own challenges to get them approved for sharing on the workshop. This is so we can make sure that all challenges that get uploaded can be completed.

There are already a bunch awesome challenges on the workshop that you can download and play HERE!

While we are at it, work on Survival mode is going great.
We are right now doing work on less interesting things in the background of the game that knits the Survival mode together. But we should be back soon with a new devblog with a lot of new things.

We will be back soon with more Scrap Mechanic new!

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Scrap Mechanic - Cokkies
Updated February 20
  • Fixed path issues that happened for users with UTF-8 characters in windows username.
  • Optimizations to object meshes and textures to save video memory. Mods referencing the old version of these can automatically update to the new ones in the test version of the Mod Tool.
Updated February 15
  • Fixed a bug where the challenge would not be completed if already inside the goal when activated.
  • F5 does no longer try to reset the Challenge Builder.
  • Added a message when starting Challenge Builder, hinting about console commands to enable or disable tools like the spudgun and the pre-built creations in the lift.
  • Fixed a bug that could happen when using challenge balls as decorations in the challenge.
  • Fixed a bug that could sometimes cause some creations in the challenge to not be saved.
Updated February 14
  • Builderbot animation fixes.
  • Builderbot thruster effect.
  • Fix for missing creations from previous playthroughs if there is no chest.
  • Fix for loading previously finished challenges with no player made creations started with the Challenge Starter.
  • Fixed an issue that could cause some static creations to count as dynamic player-made creations.
  • Fixed an issue where the build area did not update when welded.
  • Builderbots can no longer attempt to sit in seats, causing a crash.
  • Fixed an issue where some chat commands were not working.
  • 64x64 block building when building challenges.
  • Starting the game with -dev launch option shows error messages for mods.
Hi Mechanics!

It's been a real joy for us to hear about your experiences with the new Challange mode. We had no idea there was such an impressive amount of skilled mechanics out there that just burned through all 40 Challenges in no time!

Thankfully, those 40 were just the beginning. We've only scratched the surface of what we can do with Challange mode and next up is the Challange builder that makes it easy for you and your friends to build and share your own Challange packs on the workshop. It’s up on the test branch right now for testing!

Here is how you enter the test branch:


Keep in mind that you have to beat your own challenges to get them approved for sharing on the workshop. This is so we can make sure that all the challenges that get uploaded can be completed.

While we are at it, work on Survival mode is going great.
We are right now doing work on less interesting things in the background of the game that knits the Survival mode together. But we should be back soon with a new devblog with a lot of new things.

For all the latest news, follow us on
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Jan 31, 2019
Scrap Mechanic - Cokkies


Hi Mechanics!

We have a nice improvement update today with some needed fixes.
For example. The creation that you finish the challenges with will now be saved if you replay that challenge. But there is more! Here is the full list of all the fixes we’ve done!

Update List:
  • Creations that beat a challenge will now be saved in the start zone next time the player replays the challenge.
  • Added more building parts in some challenges to give players more building options.
  • Music from Creative mode is no longer playing in Challenge mode.
  • The Challenge mode ball now has an animated glow effect.
  • F1, F2, F3 now changes hotbar row selection. It can still be changed with Alt+1, Alt+2 and Alt+3.
  • Popup menus can now be closed with the escape key.
  • Fixed an issue with the sensor noticeable at high velocity.
  • The game no longer shows a gray screen when loading up a challenge for the first time.
  • Fixed some minor issues with the lift and the weld tool.
  • Fixed a crash that could happen when someone was joining the game while creations were being modified.
  • Fixed a crash that could happen when joining a game while creations were being modified.
  • Fixed a crash that could randomly occur for clients.
  • Made some memory allocation fixes.
  • Fixed an issue with some DLL files.
  • Better error checking for mods in the mod tool.
  • Some new scripting features.
  • Fixed some texture cache issues for mods that should result in faster load times.
  • Fixed a crash that happened after the game failed to start because of missing graphics drivers and other graphics related issues.
  • Fix for shader loading when running the game on Linux using Wine.

We will be back soon. Next up! the Challenge builder!

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Scrap Mechanic - Cokkies
Updated January 25
  • Possible fix for shader loading when running the game on Linux using Wine.
  • Fixed a crash that happened after the game failed to start because of missing graphics drivers and other graphics related issues.
  • Fixed an issue with the sensor noticeable at high velocity.
Hi Mechanics!
We have an improvement update up on the test branch today with some needed fixes. But before we release it, we would like to see how it runs for all you Mechanics.

Here is how you enter the test branch:


Update List:
  • Creations that beat a challenge will now be saved in the start zone next time the player replays the challenge.
  • Added more building parts in some challenges to give players more building options.
  • Music from Creative mode is no longer playing in Challenge mode.
  • The Challenge mode ball now has an animated glow effect.
  • F1, F2, F3 now changes hotbar row selection. It can still be changed with Alt+1, Alt+2 and Alt+3.
  • Popup menus can now be closed with the escape key.
  • The game no longer shows a gray screen when loading up a challenge for the first time.
  • Fixed some minor issues with the lift and the weld tool.
  • Fixed a crash that could happen when someone was joining the game while creations were being modified.
  • Fixed a crash that could happen when joining a game while creations were being modified.
  • Fixed a crash that could randomly occur for clients.
  • Made some memory allocation fixes.
  • Fixed an issue with some dll files.
  • Better error checking for mods in the mod tool.
  • Some new scripting features.
  • Fixed some texture cache issues for mods that should result in faster load times.
Scrap Mechanic - Cokkies

Hi Mechanics!

We’ve got an early Christmas present for you today: Challenge Mode has finally arrived!
https://www.youtube.com/watch?v=bGMGSkqjSqQ

It’s time to put your creativity to the test in the Master Mechanic Trials, a fun set of challenges all mechanics must take before they’re officially dispatched to the farming planet to perform maintenance on those pesky Farmbots.

The Master Mechanic Trials contain 40 challenges to overcome - and only the truly brilliant mechanical mind will pass them all!

The Challenge mode introduces a whole new mode to Scrap Mechanic where for the first time you’ll need to build things to reach a goal. This is our biggest update by far since initial release and we are super excited to add it to the game. We hope you will have as much fun playing it as we had making it!

With that said, we will keep adding and improving the challenge mode as we move forward in 2019. More challenges will be added. An easy-to-use challenge builder will be added together with general polishing here and there. So please look forward to that as well.

Don’t forget to let us know what more you would like to see in the Challenge Mode.

Check out the update list:
  • Added challenge mode.
  • Added a lot of scripting features that are now available for modders. Check out the Lua Script API for more info.
  • Added a sphere shape type.
  • Fixed a network synchronization issue causing crashes for clients.

We would like to also take this opportunity to thank all of you for sticking with us and being so patient about survival mode since release. 2019 will be an amazing year for all you Scrap Mechanics! We hope you have an amazing festive break!

We hope you will have a great time playing the new Challenge Mode!

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Scrap Mechanic - Cokkies
Updated December 20
  • Spudgun preview fix.
  • When a challenge starts; interactive part gui closes.
  • Fixed a bug where you could skip a level if 2 players pressed next at the same time.
  • Players can now share tools.
  • Selected hotbar fix for inventory gui.
  • Fixed speed calculation for wind sound when seated.
  • Fixed stuck visualizations when building.
  • Challenge lift item description fix.
  • Crash fix when loading worlds with missing modded parts.
  • Audio issue fixed when using map inspector.

Updated December 19
  • New effects.
  • Friction tweaks.
  • Added translations.
  • Multiple users can use the map inspector at the same time.
  • Fixed a networking issue.
  • Updated inventory gui.
  • Updated chest gui.
  • Fixed an issue where the ball spawner could spawn multiple balls.
  • Fixed an issue where objects falling through ground in creative did not respawn on the surface.
  • Tile editor crash fix.
  • Other crash fixes.

We have updated the test with a lot of various fixes.
We also added a new fun challenge for testing!

Updated December 15
  • Added a new challenge.
  • Added a work in progress inventory update.
  • Fixed challenge lift bugs.
  • Fixed networking synchronization issue causing crashes for clients.
  • New textures.
  • Added tutorial arrows.
  • Fixed missing restrictions of interactive parts.
  • Various crash fixes and bugfixes.
  • Fixed missing icons for mods.

--------------------------------------------------------------------------


Hi Mechanics!

We’ve just uploaded a very early test for the new Challange Mode. It’s now playable on the test branch. It contains a very stripped down version of 3 simple challenges.

Please keep in mind when testing that there are a lot of things still missing in this test that will be added in the final release.
We would really appreciate if we could get help from our amazing community to test it out and see how it runs, so we can deal with as many possible crashes and bugs before the final release.

Here is how you access the test!


We will be back soon with a lot more Challange Mode fun!

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Nov 23, 2018
Scrap Mechanic - Kacper


Hi Mechanics!
It’s time to sit back and relax because we have a ton of new survival stuff to share with you. In this devblog we want to dig deeper in to some survival mechanics and consumables that we have been working on.

 But before we jump in to all the goodness we would like to answer one of the biggest questions we get the best we can. “When is survival mode coming out?” Over the past months things have really been moving fast at the Scrap Mechanic HQ and a lot of the core features are in place. We are feeling more confident with our internal release date. But we don’t want to commit to an exact date just yet in case we want to add or optimize more things as we move forward. We really want to have this freedom to make sure that we deliver something that we are happy with. But our goal is to have survival in your hands in 2019. This is not a promise, just a goal. 
With that said, things are looking very promising from where we stand.

Now! let’s jump in to some new awesome things we have been working on!






Resource containers

It’s finally time to introduce you to how the resource consumption will work in Scrap Mechanic. 
Right now we have 6 working containers in survival mode. 
Gas container, Ammo container, Battery container, Seed container, Fertilizer container and Water container. All of these work as a chest for each specific resource. Fore example, you will connect the gas container to the gas engine to power your vehicle.
 The blue dots on the side shows you how much gas is left in the container. 
Pretty simple. Each container comes with two sockets as well. More on that here below. 







Pipe and socket
We are really excited about our new connecting system since it’s both visual and easy to use.
 These pipes allow the player to transport blocks, parts and consumables from one place to another. For example, from a refinery to a craftbot in to a chest. 
This is how players will also be able to fill up containers without doing it manually. Let’s say you build a gas station and want to fill up the gas containers on your vehicle. Then all you have to do is drive up to a pipe and make sure it’s close to the socket, and it will start filling up the container. 
What’s so cool about this feature is that it opens up a lot of possibility for automated chains and open up a lot of creativity.







Tapebot
Some of you mechanics that are following us on twitter have seen a sneak peek of our latest robot. The tapebot. 
Originally doing the packaging work in the warehouses. 
They have now gone crazy and covered large sections of the warehouse with tape, similar to a spider web. Shooting tape rolls at intruding mechanics. Fortunately, sharpshooter mechanics with spudguns will be able to dissemble the tapebots with a few well placed potatoes. The tapebots is one of the main reason why mechanics really have to stack up on potatoes before entering the large warehouses. You better shoot them first.




Upgrade interactive parts
When testing out core gameplay in survival mode. We quickly noticed that
some interactive parts are way to powerful to start with and made it to easy to survive. So we started testing the idea of having the interactive parts upgradeable. This was a great idea since it also added a really nice progression to the survival experience. For example a lvl 1 Thruster will consume a lot of gas quickly, but a lvl 5 Thruster will use less gas and allow the player to create flying vehicles later in their adventure. 
The interactive parts will be upgraded by using component kits found in the world. All the interactive parts will also change looks with each lvl making it easy to spot how upgraded they are. Of course, the higher the level the better they look and sound and more features are unlocked. In the next devblog we will show
these in-game.




New encrypter
In our past devblog we presented a new part. The encrypter that hid all the connection points on the creation it was attached to. We have now made a new encrypter that makes creations indestructible until the encryper is removed or the creation gets blown up. This part will protect your creations from other players and farmbot encounters. But make sure you hide it well!








Challange mode
We have done some great progress on the challange mode that we hope to release in time for Christmas! It comes with 40 challanges to beat. Modders will also be able to create their own challanges and put them on the workshop. We also plan to put a challange editor in the future so that every player will be able to make a batch of challanges and share with other players. The challange mode will really put your building skills to the test.
 Only a true mechanics will pass all 40 challanges that we have prepared. 







New visual improvements

While the team is working away on survival, we have put one of our coders on giving the lighting and shaders some proper face lift to make Scrap Mechanic look up to date and a pure pleasure to look at. It’s been way to long since we did any graphics improvements.
 We want survival to have a much stronger mood and atmosphere.
 Something we can’t achieve with the current lighting and shaders. 
So we have done a lot of improvements that really makes the game a lot better. For example, metal material now really looks like strong shiny metal. 
We have also remade the vegetation and made much better trees and rocks. 
All adjusted to our new resource gathering mechanic. They now also sway beautifully with the wind.
Day night cycle has also been added to our survival branch. 
We hope you enjoy the images demonstrating these new changes.
We have a few more graphical improvements in the works.



That’s it for this time Mechanics! We will be back soon with more awesome stuff! Until next time!

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Sep 28, 2018
Scrap Mechanic - Cokkies
Hi Mechanics!

Time for a little improvement update!
Thanks to all mechanics for the help testing it out during the test! We got some great feedback as always.
We’ve been looking at all the creative ways you use the new explosives and decided to do some further improvements.
For example, blowing up larger creations with a lot of explosives should now run a bit smoother.
We also did some other fixes!

Check out the update list:
  • Parts that are split of from creations inherit the velocities of the creation.
  • Optimized explosions.
  • The range that explosions remove metal has been reduced.
  • Changed the particle effect that appears on the point where potatoes hit the gas canister.
  • Tweaked the explosion impulse on players.
  • Fixed connect tool attaching to invisible gas canister connection points.
  • Fixed a networking issue that caused crashes when playing as a client.
  • Fixed a rendering issue that could cause a crash when some parts were destroyed by an explosion.
  • Fixed an issue where the impulses (from thruster and modded parts) were applied with half strength if the game was running on low fps.
  • Multiple explosion impulses on the character have less effect.
  • More explosion debris particles should now be visible.
  • Mods with no translation for the selected language will now default to English.
  • Added more helpful error messages.
  • Fix for lowest playable resolution (1024x768) defaulting to 1280x720.
  • Lua API updates (no breaking changes).
  • Scripted interactive parts no longer incorrectly show up as buttons when connected to a seat.
  • Character impulses are applied per tick instead of every frame.
  • Fixed "Server started with mismatching developer mode flags" issue when loading games.
  • Fixed a networking related crash.
  • Fixed a crash that was caused by an invalid terrain generation script or an invalid world builder terrain.

Time for us to go back working on Survival mode and Challange mode.
Both are coming along nicely!
Stay tuned for more Scrap Mechanic news soon!

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Scrap Mechanic - Cokkies
Hi Mechanics!

(Updated September 26)
  • Scripted interactive parts no longer incorrectly show up as buttons when connected to a seat.
  • Character impulses are applied per tick instead of every frame.
  • Only explosion impulses are penalized when applied multiple times.
  • Fixed "Server started with mismatching developer mode flags" issue when loading games.
  • Fixed a networking related crash.

(Updated September 21)
  • Fixed an issue in the test that caused creations and players to fly away with a very high speed when building the lift into them.
  • Tweaked (increased) the explosion impulse on players.
  • Fixed a crash that was caused by an invalid terrain generation script or an invalid world builder terrain.

Today we are doing a little improvement update test.
We’ve been looking at all the creative ways you use the explosives and decided to do some further improvements.
For example, blowing up larger creations with a lot of explosives should now run a bit smoother.
We also did some other fixes!


Check out the update list:
  • Parts that are split of from creations inherit the velocities of the creation.
  • Optimized explosions.
  • The range that explosions remove metal has been reduced.
  • Changed the particle effect that appears on the point where potatoes hit the gas canister.
  • Fixed connect tool attaching to invisible gas canister connection points.
  • Fixed a networking issue that caused crashes when playing as a client.
  • Fixed a rendering issue that could cause a crash when some parts were destroyed by an explosion.
  • Fixed an issue where the impulses were applied with half strength if the game was running on low fps.
  • Multiple explosion impulses on the character have less effect.
  • More explosion particles should be visible.
  • Mods with no translation for the selected language will now default to English.
  • Added more helpful error messages.
  • Fix for lowest playable resolution (1024x768) defaulting to 1280x720.
  • Lua API updates (no breaking changes).

Here is how you access the test!


We would love to hear how this test works for you!

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Scrap Mechanic - Cokkies


Hi Mechanics!

We have a really fun update for you today! We’ve added a large and small explosive canister to the game. They are highly explosive so please save your creations before playing with them. They do a LOT of damage!
There are several ways of making them blow up. One is by shooting them with a Spud Gun. Another way is by making them collide with a strong enough force.
Together with the canister, we’ve also added material damage to the game where for example metal blocks take less damage than wood blocks.

We have balanced the canisters collision sensitivity a lot and we think it’s better now. However, we might tweak them more over time.

We have also added smoother movement to the tools and the spud gun in first-person when landing from a jump or looking around. It feels much nicer now.

If you are a modder you will also love the things that we’ve added!
Check out our Lua Script API to see what’s new!
Lua Script API

Check out the update list:
  • Added big and small explosive canister.
  • Added smoother first-person movement for Tools and Spud Gun.
  • Added material damage levels.
  • Potatoes have a knockback to players.
  • Colored particles when destroying colored blocks.
  • Fixed a potato velocity calculation issue.
  • Fixed choppy seated character ragdoll.
  • Ground effects based on the material.
  • Interactable parts now save their data when exported to a blueprint by a client.
  • Fix an issue where connection points would show up in the world when placing imported blueprints.
  • More detailed errors when blueprint import fails.
  • Fixed a bug that sometimes messed up created terrains.
  • Fixed a bug that made pistons and springs lose their "interactable" when importing a blueprint without changing any values and then exiting the game.
  • Camera shake on/off setting.
  • The game remembers if you have the /console enabled.
  • Bearings and pistons are now controllable by scripts.
  • Many more scripting features in the Lua Script API.

We hope you will have a great time blowing things up
Enjoy the satisfying destruction!


We will be back soon with more exciting things!

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