Inventory searching happens instantly, no need to press Enter.
Improved inventory search performance.
Fixed lag when scrolling in the hotbar.
The sensor only forces color selection the first time it is put into the color mode.
Hi Mechanics! We are back! This time with a test for our upcoming update. We’ve been focusing most of our time on survival lately but we finally got some time to add a few requested features and improvements. Thanks to our amazing community for always letting us know what you want to see in Scrap Mechanic.
This time we added a new feature to the sensor. The sensor can now be set to a color mode to detect colors from the Paint Tool. We got a lot of mechanics asking us for this feature. Mechanics can now build cars that follow painted lines on the ground and other awesome things. On top of that, we also made the sensor much more accurate when detecting things.
Another very requested feature is a search bar in the inventory. Very useful if you have a lot of mods installed. It’s now also added to the test.
Lastly, we also did some fps improvements when the player is walking on a big creation. Before the whole creation was collision detecting against the player but now it’s only the closest area the player is walking on that gets detected. This is a huge improvement from before and will really allow mechanics to make larger creations without having to cut them up in sections for better fps. We are really happy with this one.
The final version of this update will also come with a few new building parts. They are not included in this test.
We would love to hear how you find these new improvements.
Here is how you access the test!
Here is the full update list:
Added color detection to the sensor.
Improved the sensor so it’s more accurate.
Added a search bar to the inventory.
Made a big fps improvement when walking on big creations.
We will be back soon with more survival mode news!
Inventory searching happens instantly, no need to press Enter.
Improved inventory search performance.
Fixed lag when scrolling in the hotbar.
The sensor only forces color selection the first time it is put into the color mode.
Hi Mechanics! We are back! This time with a test for our upcoming update. We’ve been focusing most of our time on survival lately but we finally got some time to add a few requested features and improvements. Thanks to our amazing community for always letting us know what you want to see in Scrap Mechanic.
This time we added a new feature to the sensor. The sensor can now be set to a color mode to detect colors from the Paint Tool. We got a lot of mechanics asking us for this feature. Mechanics can now build cars that follow painted lines on the ground and other awesome things. On top of that, we also made the sensor much more accurate when detecting things.
Another very requested feature is a search bar in the inventory. Very useful if you have a lot of mods installed. It’s now also added to the test.
Lastly, we also did some fps improvements when the player is walking on a big creation. Before the whole creation was collision detecting against the player but now it’s only the closest area the player is walking on that gets detected. This is a huge improvement from before and will really allow mechanics to make larger creations without having to cut them up in sections for better fps. We are really happy with this one.
The final version of this update will also come with a few new building parts. They are not included in this test.
We would love to hear how you find these new improvements.
Here is how you access the test!
Here is the full update list:
Added color detection to the sensor.
Improved the sensor so it’s more accurate.
Added a search bar to the inventory.
Made a big fps improvement when walking on big creations.
We will be back soon with more survival mode news!
We have a very special announcement for you today! We’re delighted to reveal that Axolot Games will be publishing popular survival game Raft, coming to Steam Early Access in 2018!
If you’re not one of the many, many players who’ve experienced Raft already via itch.io, allow us to explain: Raft is a unique survival game in which players are thrown in the middle of a treacherous ocean with only a simple raft protecting you from the dangers of the sea! Playing alone or with friends, players must gather debris, scavenge reefs and grow crops to survive and build their own floating home. Oh, and be wary of the man-eating sharks!
Our relationship with Raft creators Redbeet Interactive began a few months ago when they invited us to fly over to their studio in Gotland, a small island outside of Stockholm. We were really impressed with their passion and vision for Raft and the two teams quickly developed a strong friendship. After all, we both love making survival games with building mechanics!
It soon made a lot of sense to become partners and invest in Redbeet Interactive, which we believe will ensure that players get to see the full Raft experience come to life, with all of the exciting features and ideas they have planned for the game fully realized.
Of course, it’s important to emphasize that because Raft and Scrap Mechanic are being worked on two separate teams, this partnership and exchange of ideas will only strengthen both games as we continue to work hard on bringing Survival Mode to Scrap Mechanic!
Finally, to celebrate today’s announcement we have a few goodies for players of both games! Scrap Mechanic players will receive the Raft Shark Mount (careful… it can bite), while RAFT players can look forward to receiving the Scrap Mechanic Duckie to proudly decorate their floating home… if they manage to catch him!
We have a very special announcement for you today! We’re delighted to reveal that Axolot Games will be publishing popular survival game Raft, coming to Steam Early Access in 2018!
If you’re not one of the many, many players who’ve experienced Raft already via itch.io, allow us to explain: Raft is a unique survival game in which players are thrown in the middle of a treacherous ocean with only a simple raft protecting you from the dangers of the sea! Playing alone or with friends, players must gather debris, scavenge reefs and grow crops to survive and build their own floating home. Oh, and be wary of the man-eating sharks!
Our relationship with Raft creators Redbeet Interactive began a few months ago when they invited us to fly over to their studio in Gotland, a small island outside of Stockholm. We were really impressed with their passion and vision for Raft and the two teams quickly developed a strong friendship. After all, we both love making survival games with building mechanics!
It soon made a lot of sense to become partners and invest in Redbeet Interactive, which we believe will ensure that players get to see the full Raft experience come to life, with all of the exciting features and ideas they have planned for the game fully realized.
Of course, it’s important to emphasize that because Raft and Scrap Mechanic are being worked on two separate teams, this partnership and exchange of ideas will only strengthen both games as we continue to work hard on bringing Survival Mode to Scrap Mechanic!
Finally, to celebrate today’s announcement we have a few goodies for players of both games! Scrap Mechanic players will receive the Raft Shark Mount (careful… it can bite), while RAFT players can look forward to receiving the Scrap Mechanic Duckie to proudly decorate their floating home… if they manage to catch him!
What’s that coming over the hill? Is it a dev blog? Why yes, it most certainly is! Some time has passed since our last post and the team here has been extremely busy clanking our collective hammers at some exciting new content. Our super-powered new game engine has allowed us to accelerate forward at max speed and we’re excited to share some of the results of that added torque in this update today!
As usual, we’d like to kick off by again thanking you, the incredible Scrap Mechanic community, for your amazing support. We’re continuingly amazed to see your fantastic creations and can’t wait to see what comes next!
Now, let’s take a look together at some exciting new stuff…
- Spud Guns! When things get heated in Survival Mode, Mechanics need reach no further than the brand new, fully-loaded Spud Gun! In Survival Mode, your creations will always be the best form of defence against those pesky farmbots. However, when you’re on foot and your creations are out of reach, the Spud Gun (aka Potato Gun) is an exciting new tool at Mechanics’ disposal. Furthermore, right know we’re testing a farming system (more on that later) where players will be able to harvest their own ammo! This opens up a lot of new and interesting gameplay that we’re sure you’ll find very a-peel-ing! We’re also playing with ways of attaching potato guns on your creations, for example on bearings. How s-mashing is that? (We’ll stop now).
- Massive Warehouses! If there’s a more exciting wording pair than, ‘massive warehouse’, us Mechanics sure don’t know about it! When we first started work on buildings for Survival Mode, our plan was to construct them out of building parts and to do our best to ensure that they were absolutely as huge as possible. During the process of creating these buildings we discovered that in order to make them as large as we originally imagined, it meant we wouldn’t be able to introduce them with destructible exteriors due to technical limitations. Ultimately, this seemed like a fair compromise to achieve our main ambitions and we discovered that the decision actually enabled a lot of fun and tense gameplay! Inside these buildings, players no longer have the option of escaping through a hole in the wall when things go sour! To be clear, everything inside the warehouse can still be destroyed. We absolutely intend to have fully destructible building exteriors in the game, but on a slightly smaller scale. In the meantime, we hope you enjoy the different gameplay these larger buildings introduce!
- The Sound of Survival! As many of you will know, here at Scrap Mechanic HQ we are currently very focussed on fleshing out and improving Survival Mode. One of the things we really wanted to enhance was the mood when exploring the Survival world. This was obviously less of a priority when experimenting in Creative mode, but in Survival we really wanted the music to play a larger role in creating a deeper atmosphere for players. Today we’re delighted to share a snippet of one of the Survival night tunes, which we hope will evoke a feeling of loneliness and isolation. Spooky! LISTEN HERE
- New Animation! With new features comes new animation! Since the last dev blog we’ve been quietly working on fresh animations to improve the quality of Survival Mode. Included in our list of revamps is the completely rebuilt crouch walk animation, a revamped hammer swing animation and an awesome new sprint, which you can see above. Much better than the old ‘fast walk’, right? As you can see, we also changed the standing pose to a slightly more heroic stance. Inspiring stuff, we’re sure you’ll agree! Oh! and we will let this one be a hint.
- Crafting System! It took some time to get the Scrap Mechanic crafting system exactly how we wanted, but we’re delighted to announce that it’s finally in a place we’re really happy with! It was very important to us that our take on this mechnaic wasn’t just your regular loading bar crafting system. We wanted it to enable creativity where Mechanics could automate crafting chains and build their own crafting factories. We hope our Crafting System will be something a lot of you mechanics will really appreciate and use to light your creative spark. It’s only code right now, but we should have some visuals to show you by the time the next dev blog rolls around. We’re very excited!
- Exo-Suit! Since the Mechanic is stranded on a farming planet, it makes sense that he’d wear an Exo-Suit, right? Well that’s what we were thinking, anyway, and so we went ahead and built a cool new outfit that will enable all kinds of fun improvements for player movement. We won’t get into too much detail at the moment, since we’re still experimenting, but the general concept behind the Exo-Suit is to offer small perks such as a higher jump, increased armour or the ability to demolish scrap faster. What do you think? Let us know!
And speaking of suits…
- New Outfits! What would a Scrap Mechanic devblog be without showing off a new set of threads for players to don? As many of you know, alongside Survival Mode we will be adding outfits for the new character customization feature; Hats, gloves, shoes and shirts can all be mixed and matched separately! We are super stoked to get this in to your hands (and on to your bodies) when Survival comes out. We’ve also made a ton of cringey t-shirts, which is just how we like ‘em!
- Wildlife! God’s beautiful creatures are about to invade the Survival world! Take our word for it: It really does make the environment feel more alive when mischievous birds flutter around and interact with your creations. It’s perhaps not the most important feature in the game, but hopefully you’ll agree these new critters add a meaningful layer of detail to the world. And if you disagree, you can always smack them with your hammer… Though we don’t condone that.
- When is Survival coming out? When we released Scrap Mechanic we put the foundations in place. Now we’re busily crafting the gameplay systems and features that will hopefully make our game an even more satisfying and unique experience for fans. Because we’re determined to hit those quality goals, nailing down an exact release date for Survival Mode feels premature right now, but rest assured that we’ll put it in your hands as soon as possible, once we’re satisfied that it’s up to our standards. We know a lot of Mechanics don't like to wait, but we’re confident you’ll be pleased with the results when you finally get to experience them for yourselves. Hang in there! It will be worth the wait.
Phew. And that’s it for this time mechanics! Thanks for all the love and support and see you next time! We also have a really exciting announcment coming soon!
What’s that coming over the hill? Is it a dev blog? Why yes, it most certainly is! Some time has passed since our last post and the team here has been extremely busy clanking our collective hammers at some exciting new content. Our super-powered new game engine has allowed us to accelerate forward at max speed and we’re excited to share some of the results of that added torque in this update today!
As usual, we’d like to kick off by again thanking you, the incredible Scrap Mechanic community, for your amazing support. We’re continuingly amazed to see your fantastic creations and can’t wait to see what comes next!
Now, let’s take a look together at some exciting new stuff…
- Spud Guns! When things get heated in Survival Mode, Mechanics need reach no further than the brand new, fully-loaded Spud Gun! In Survival Mode, your creations will always be the best form of defence against those pesky farmbots. However, when you’re on foot and your creations are out of reach, the Spud Gun (aka Potato Gun) is an exciting new tool at Mechanics’ disposal. Furthermore, right know we’re testing a farming system (more on that later) where players will be able to harvest their own ammo! This opens up a lot of new and interesting gameplay that we’re sure you’ll find very a-peel-ing! We’re also playing with ways of attaching potato guns on your creations, for example on bearings. How s-mashing is that? (We’ll stop now).
- Massive Warehouses! If there’s a more exciting wording pair than, ‘massive warehouse’, us Mechanics sure don’t know about it! When we first started work on buildings for Survival Mode, our plan was to construct them out of building parts and to do our best to ensure that they were absolutely as huge as possible. During the process of creating these buildings we discovered that in order to make them as large as we originally imagined, it meant we wouldn’t be able to introduce them with destructible exteriors due to technical limitations. Ultimately, this seemed like a fair compromise to achieve our main ambitions and we discovered that the decision actually enabled a lot of fun and tense gameplay! Inside these buildings, players no longer have the option of escaping through a hole in the wall when things go sour! To be clear, everything inside the warehouse can still be destroyed. We absolutely intend to have fully destructible building exteriors in the game, but on a slightly smaller scale. In the meantime, we hope you enjoy the different gameplay these larger buildings introduce!
- The Sound of Survival! As many of you will know, here at Scrap Mechanic HQ we are currently very focussed on fleshing out and improving Survival Mode. One of the things we really wanted to enhance was the mood when exploring the Survival world. This was obviously less of a priority when experimenting in Creative mode, but in Survival we really wanted the music to play a larger role in creating a deeper atmosphere for players. Today we’re delighted to share a snippet of one of the Survival night tunes, which we hope will evoke a feeling of loneliness and isolation. Spooky! LISTEN HERE
- New Animation! With new features comes new animation! Since the last dev blog we’ve been quietly working on fresh animations to improve the quality of Survival Mode. Included in our list of revamps is the completely rebuilt crouch walk animation, a revamped hammer swing animation and an awesome new sprint, which you can see above. Much better than the old ‘fast walk’, right? As you can see, we also changed the standing pose to a slightly more heroic stance. Inspiring stuff, we’re sure you’ll agree! Oh! and we will let this one be a hint.
- Crafting System! It took some time to get the Scrap Mechanic crafting system exactly how we wanted, but we’re delighted to announce that it’s finally in a place we’re really happy with! It was very important to us that our take on this mechnaic wasn’t just your regular loading bar crafting system. We wanted it to enable creativity where Mechanics could automate crafting chains and build their own crafting factories. We hope our Crafting System will be something a lot of you mechanics will really appreciate and use to light your creative spark. It’s only code right now, but we should have some visuals to show you by the time the next dev blog rolls around. We’re very excited!
- Exo-Suit! Since the Mechanic is stranded on a farming planet, it makes sense that he’d wear an Exo-Suit, right? Well that’s what we were thinking, anyway, and so we went ahead and built a cool new outfit that will enable all kinds of fun improvements for player movement. We won’t get into too much detail at the moment, since we’re still experimenting, but the general concept behind the Exo-Suit is to offer small perks such as a higher jump, increased armour or the ability to demolish scrap faster. What do you think? Let us know!
And speaking of suits…
- New Outfits! What would a Scrap Mechanic devblog be without showing off a new set of threads for players to don? As many of you know, alongside Survival Mode we will be adding outfits for the new character customization feature; Hats, gloves, shoes and shirts can all be mixed and matched separately! We are super stoked to get this in to your hands (and on to your bodies) when Survival comes out. We’ve also made a ton of cringey t-shirts, which is just how we like ‘em!
- Wildlife! God’s beautiful creatures are about to invade the Survival world! Take our word for it: It really does make the environment feel more alive when mischievous birds flutter around and interact with your creations. It’s perhaps not the most important feature in the game, but hopefully you’ll agree these new critters add a meaningful layer of detail to the world. And if you disagree, you can always smack them with your hammer… Though we don’t condone that.
- When is Survival coming out? When we released Scrap Mechanic we put the foundations in place. Now we’re busily crafting the gameplay systems and features that will hopefully make our game an even more satisfying and unique experience for fans. Because we’re determined to hit those quality goals, nailing down an exact release date for Survival Mode feels premature right now, but rest assured that we’ll put it in your hands as soon as possible, once we’re satisfied that it’s up to our standards. We know a lot of Mechanics don't like to wait, but we’re confident you’ll be pleased with the results when you finally get to experience them for yourselves. Hang in there! It will be worth the wait.
Phew. And that’s it for this time mechanics! Thanks for all the love and support and see you next time! We also have a really exciting announcment coming soon!
0.2.9 is finally here! This update improves on a lot of things. One of the bigger things is a physics optimization that should help with frame drops a lot. Now the physics "go to sleep" much faster, making worlds with a lot of creations to run better.
We are focusing a lot on survival mode right now. These smaller but important fixes that we do from time to time will help survival mode run much better once we release it.
Here is the full update list!
Now you can only join games where your friends are playing. We heard that there were some sneaky mechanics joining other players without an invite through an exploit. This is now fixed. We will add more privacy settings in the future.
Made a big physics improvement so physics fall asleep and stop to collision check when they stop to move. This will get the frames up a lot in worlds with a lot of creations.
Made so the game has a faster startup and less stutter when browsing inventory.
The sensor sound is now off by default.
Collision will now have the correct audio.
Terrain features needed for survival and terrain modding support is added. This will not be visible to the player at this stage.
Made improvements to the animation system.
The mod tool now creates more cache that will make the game start faster and make the inventory stutter less. We recommend modders to re-upload their mods. This will trigger the extra caching.
Hotfixed:
Fixed a bug that prevented new blueprints from being built.
Next week we will be back with a new devblog and we also have a big announcement coming soon! Stay tuned mechanics!
0.2.9 is finally here! This update improves on a lot of things. One of the bigger things is a physics optimization that should help with frame drops a lot. Now the physics "go to sleep" much faster, making worlds with a lot of creations to run better.
We are focusing a lot on survival mode right now. These smaller but important fixes that we do from time to time will help survival mode run much better once we release it.
Here is the full update list!
Now you can only join games where your friends are playing. We heard that there were some sneaky mechanics joining other players without an invite through an exploit. This is now fixed. We will add more privacy settings in the future.
Made a big physics improvement so physics fall asleep and stop to collision check when they stop to move. This will get the frames up a lot in worlds with a lot of creations.
Made so the game has a faster startup and less stutter when browsing inventory.
The sensor sound is now off by default.
Collision will now have the correct audio.
Terrain features needed for survival and terrain modding support is added. This will not be visible to the player at this stage.
Made improvements to the animation system.
The mod tool now creates more cache that will make the game start faster and make the inventory stutter less. We recommend modders to re-upload their mods. This will trigger the extra caching.
Hotfixed:
Fixed a bug that prevented new blueprints from being built.
Next week we will be back with a new devblog and we also have a big announcement coming soon! Stay tuned mechanics!
We managed to free up some extra time this week to work on some important fixes! One of the bigger ones is a physics optimization that should help with frame drops a lot. Now the physics "go to sleep" much faster, making worlds with a lot of creations to run better. All the fixes are up for testing on the test branch now! We would love to hear how the test works for you.
Here is how you access it!
Here is the full update list!
Now you can only join games where your friends are playing. We heard that there were some sneaky mechanics joining other players without an invite trough an exploit. This is now fixed. We will add more privacy settings in the future.
Made a big physics improvement so physics fall asleep and stop to collision check when they stop to move. This will get the frames up a lot in worlds with a lot of creations.
Made so the game has faster startup and less stutter when browsing inventory
The sensor sound is now off by default.
Collision will now have the correct audio
Terrain features needed for survival and terrain modding support is added. This will not be visible to the player at this stage.
We managed to free up some extra time this week to work on some important fixes! One of the bigger ones is a physics optimization that should help with frame drops a lot. Now the physics "go to sleep" much faster, making worlds with a lot of creations to run better. All the fixes are up for testing on the test branch now! We would love to hear how the test works for you.
Here is how you access it!
Here is the full update list!
Now you can only join games where your friends are playing. We heard that there were some sneaky mechanics joining other players without an invite trough an exploit. This is now fixed. We will add more privacy settings in the future.
Made a big physics improvement so physics fall asleep and stop to collision check when they stop to move. This will get the frames up a lot in worlds with a lot of creations.
Made so the game has faster startup and less stutter when browsing inventory
The sensor sound is now off by default.
Collision will now have the correct audio
Terrain features needed for survival and terrain modding support is added. This will not be visible to the player at this stage.