You mechanics keep sharing truly impressive creations so we felt it was time to throw off the Farmbot’s shackles and show off another bunch of Scrap Mechanic Hidden Gems! Since the last Hidden Gems post, we’ve released the logic gate and the timer, and you really seem to be making good use of them - so this month’s post is all about them. Remember, you can find all of this items on Steam Workshop, through the links included.
Scrap-A-Tat-Tat! As we’ve added lots more sounds to the Totebot heads in the last update, we really wanted to try them out. Drum Machine Mini by Stamsite was perfect for that! This rhythm-tastic creation allows you to rattle off bass and drum loops easier than 3/4 time. But be warned. Once you start to get into the groove, it’s hard to stop playing with this creation. Are you a good Scrap Musician? Try it out!
Tic Tac Totally Amazing Friends are great. For running over or dropping cars on. But sometimes you want to work together to, y’know, make something impressive. And it’s not always easy to agree what to make. Which is where this awesome Tic Tac Toe machine by Voldakk steps in. It can help you settle who’s in charge with a fun session of noughts and crosses. To prevent cheating, it even track of whose turn it is, displays who won each round on the logic gate screen and lets you know if there was a draw. Now your only problem will be stopping playing... Try it out!
Space, Invaded Brent Batch is back! We’ve featured his creations before (notably his mind-blowing Strandbeest-like Fancy Walker), but he’s excelled himself again. Using the new logic gates and timers, he’s built a fully functional version of an arcade classic that you might recognize, complete with a life counter, score counter, and various difficulty levels. It’s a complete game-within-game! Even the Farmbots can’t stop playing, though they get a bit mad when the flying saucer doesn’t turn up… Try it out!
Timed Movie Camera Coelacanths are ancient amphibious fish, living fossils. Yet one by the name of coelacanth0715 has abandoned 360 million years of sitting quietly on the ocean bottom to move to Japan and spend their time modding Scrap Mechanic instead. Their creation is an in-game camera that records a fifteen-second loop. Step in front of the sensors on the device’s back and throw some shapes. Fifteen seconds later, it’ll show them back to you on the logic gate screen. A pretty amazing creation that you should check out. Try it out!
Cruise Control Hailing from the Netherlands, OttoNL has made a fleet of awesome cars for Scrap Mechanic - we particularly like his two-player car, which reminds of a certain double-decker couch… but he’s surpassed himself this time with some help from his friend eriyo2000. their latest automobile is the Autonomous Bugatti Chiron. While Google, Uber and the rest spend billions researching self-driving cars, Otto and eriyo2000 has beaten them to the punch - this Bugatti drives completely by itself! All you have to do is grab a seat and flick the switch then it will take you on an adventure to unknown places. Hopefully not off a cliff. We’ve had great fun building obstacle courses in the flat world to see how well this self-driving car handles them. OttoNL even has a ready race track for this car in his workshop. Try it out!
Have you built a interesting creation that you would like us to check out? Don’t hesitate, send us a workshop link to our Twitter. (Original creators only, please.)
You mechanics keep sharing truly impressive creations so we felt it was time to throw off the Farmbot’s shackles and show off another bunch of Scrap Mechanic Hidden Gems! Since the last Hidden Gems post, we’ve released the logic gate and the timer, and you really seem to be making good use of them - so this month’s post is all about them. Remember, you can find all of this items on Steam Workshop, through the links included.
Scrap-A-Tat-Tat! As we’ve added lots more sounds to the Totebot heads in the last update, we really wanted to try them out. Drum Machine Mini by Stamsite was perfect for that! This rhythm-tastic creation allows you to rattle off bass and drum loops easier than 3/4 time. But be warned. Once you start to get into the groove, it’s hard to stop playing with this creation. Are you a good Scrap Musician? Try it out!
Tic Tac Totally Amazing Friends are great. For running over or dropping cars on. But sometimes you want to work together to, y’know, make something impressive. And it’s not always easy to agree what to make. Which is where this awesome Tic Tac Toe machine by Voldakk steps in. It can help you settle who’s in charge with a fun session of noughts and crosses. To prevent cheating, it even track of whose turn it is, displays who won each round on the logic gate screen and lets you know if there was a draw. Now your only problem will be stopping playing... Try it out!
Space, Invaded Brent Batch is back! We’ve featured his creations before (notably his mind-blowing Strandbeest-like Fancy Walker), but he’s excelled himself again. Using the new logic gates and timers, he’s built a fully functional version of an arcade classic that you might recognize, complete with a life counter, score counter, and various difficulty levels. It’s a complete game-within-game! Even the Farmbots can’t stop playing, though they get a bit mad when the flying saucer doesn’t turn up… Try it out!
Timed Movie Camera Coelacanths are ancient amphibious fish, living fossils. Yet one by the name of coelacanth0715 has abandoned 360 million years of sitting quietly on the ocean bottom to move to Japan and spend their time modding Scrap Mechanic instead. Their creation is an in-game camera that records a fifteen-second loop. Step in front of the sensors on the device’s back and throw some shapes. Fifteen seconds later, it’ll show them back to you on the logic gate screen. A pretty amazing creation that you should check out. Try it out!
Cruise Control Hailing from the Netherlands, OttoNL has made a fleet of awesome cars for Scrap Mechanic - we particularly like his two-player car, which reminds of a certain double-decker couch… but he’s surpassed himself this time with some help from his friend eriyo2000. their latest automobile is the Autonomous Bugatti Chiron. While Google, Uber and the rest spend billions researching self-driving cars, Otto and eriyo2000 has beaten them to the punch - this Bugatti drives completely by itself! All you have to do is grab a seat and flick the switch then it will take you on an adventure to unknown places. Hopefully not off a cliff. We’ve had great fun building obstacle courses in the flat world to see how well this self-driving car handles them. OttoNL even has a ready race track for this car in his workshop. Try it out!
Have you built a interesting creation that you would like us to check out? Don’t hesitate, send us a workshop link to our Twitter. (Original creators only, please.)
Right now we are busy working on upgrading our game engine and doing some optimizations! But we won’t let that stop us from giving you some fun new things to be creative with. It’s been a while since we added some new blocks and parts, we decided to add a few new ones that we made for Survival mode recently. We think that you might enjoy these! But that’s not all! We also added a dance category to each Totebot Head with new sounds! All you scrap musicians can now make some seriously catchy dance tracks!
Here is the full list:
Added Light Path Block
Added a Pillow
Added Small Pipe set
Added Support Pillar and Support Pillar Stand.
Added new dance category and sounds to all Totebot Heads.
Fixed a bug with the Weld Tool that made it possible to weld rotated objects into each other.
Right now we are busy working on upgrading our game engine and doing some optimizations! But we won’t let that stop us from giving you some fun new things to be creative with. It’s been a while since we added some new blocks and parts, we decided to add a few new ones that we made for Survival mode recently. We think that you might enjoy these! But that’s not all! We also added a dance category to each Totebot Head with new sounds! All you scrap musicians can now make some seriously catchy dance tracks!
Here is the full list:
Added Light Path Block
Added a Pillow
Added Small Pipe set
Added Support Pillar and Support Pillar Stand.
Added new dance category and sounds to all Totebot Heads.
Fixed a bug with the Weld Tool that made it possible to weld rotated objects into each other.
Whoop! it’s been another amazing month here at Scrap Mechanic HQ. Our team has been tinkering their way to awesomeness and we have to plenty to show for it. This is a extra-special update today as we have lots to share on the coming Survival Mode features, which we’re quite excited about. There’s tons to read, so screw your reading glasses on! But before we get down to talking shop, we’ve noticed all the amazing creations with the new Timer and Logic Gate and…. Wow! The volume of creativity within the Scrap Mechanic community is mind-blowing. Keep it up, Mechanics!
- Priority: Fixes One of our main goals here at Scrap Mechanic HQ is to keep you all entertained with cool, fun updates. But they can be hard to enjoy when some of you are experiencing crashes and drops in FPS, and other bugs. That should always be our priority, and we want you to know that. So, occasionally a piece of code doesn’t work how we planned. Then we do have to take a look at things and do a little fix up and tweak, here and there. Right now, we’re popping the hood and updating the game engine to Scrap Mechanics, to make it purr like a warm kitten in a cardboard box. We’re hoping that the changes we’re planning should address both the FPS drops and the crash bugs. The plan is to be running tests on it in late September, and we’ll roll it out as soon as we can.
- Introducing: character customization! Now that Survival Mode is in the works, we are stoked to announce that we are introducing character customization! You will *finally* be able to customize your mechanic’s face, hairstyle, jackets, hats, gloves, shoes and much more. The fashionistas out there should note that, in Survival Mode, you’ll be able to scavenge a wide variety of clothing. This will mean you can keep up with the latest trends or perhaps even set them yourself! All the new customization stuff will take a while for our artists to make so we most likely won’t be seeing any of this in-game until survival mode finally comes out. Posing: The new Male Model Now, our original mechanic model wasn’t really designed for customization, mainly due to budget restrictions at the time. So while we’re looking at character customization, we’re also working on improving the overall look of the mechanic! To help you get excited we have a little sneaky peak of our male models, courtesy of the Farmbots. Just a word of note - these don't have a final fixed facial expression yet as we’re still working on it. Keep an eye out for our next devblog, where we will show you the female model!
- Building: A Whole New World Our amazing artists, when they haven’t been crafting pixel pants, have been crazy-busy working on terrain assets for the new biomes that will be in Survival Mode. We still have a long way to go but so far the terrain assets are stunning. The Farmbots, in an unprogrammed moment of generosity, have allowed us to share a glimpse of these new looks with you Mechanics. Oh what?... a sunset?
- Constraining: the Survival Mode backpack Creative Mode is pretty sweet in that your backpack can carry unlimited items. You can cram every last hunk of junk and it swallows it up like a Tardis. Will it be like this in Survival Mode? Noooo. Of course not! It’s Survival Mode, it has to be harder! But it’s fine, as some items can now be stacked and have a stacking limit. We’re quite happy with how the work on the whole storage and stacking system is panning out. Oh and the *coolest* part is that you can put a chest on your vehicle so you can haul extra stuff with you while you’re out adventuring. Leave no piece of swag untouched!
- Fearing: Spooky Warehouses Ever wondered where some of the building parts in your inventory came from? Huge robot warehouses! And the awesome part is that you can explore and scavenge them in Survival Mode. We’ve been working on the look and feel of them to keep them consistent, yet immersive. We’re super happy with how it’s starting to look at this stage and have in fact created over *thirty* new building parts that aren’t in Creative Mode yet. Images above show work in progress. Looking forward to exploring the new warehouses? We are! Oh and one more thing, did we mention that the Farmbots lurk about inside them? Mwahahaha.
- Revamping: Crafting So when we started drawing up our crafting plan a while back, our aim was to truly make it a unique crafting experience that's not too abstract. We want something that truly allows you to be fully immersed in the feature. Crafting should be a fun, interactive and creative experience and not a boring chore! We are definitely on this path but it’s too early for us to reveal its workings - but we’re definitely excited about it all. If the Farmbots leave us alone for five minutes, we hope to show off more about this.
- Questions from Mechanics John McClane asks: When will Survival Mode come out? Unfortunately, we’re not able to advise of a release date at this point in time. There is so much depth to Survival Mode and we’re working away tirelessly to eventually be able to give you definitive date. We are taking extra special care to ensuring that Survival Mode is superior quality and we would rather not rush an early release at that the expense of this. We appreciate your patience and love that you’re excited, it’s going to be great!
Arthur Curry asks: Can you please add water? Yes! However, developing the physics of water is such a complex undertaking. We’re confident it will yield amazing results, so we're not backing down from this challenge. Adding this extra dimension to the game will give you Mechanics even more material to get creative with. But we are not sure it will be added before the implementation of Survival Mode. We will try!
Dominic Toretto asks: Will you ever fix the suspension glitch? We don’t have any plans to fix it. If you Mechanics are enjoying playing with it and it doesn’t impact Survival Mode then go for it. However there is a welding glitch that lets you weld different parts into each other. That one, we’re gonna have to fix in order to balance out gameplay in Survival Mode.
I think that’s it from us. Don’t worry, we’ll be back soon. And, until then, keep scrapping!
Whoop! it’s been another amazing month here at Scrap Mechanic HQ. Our team has been tinkering their way to awesomeness and we have to plenty to show for it. This is a extra-special update today as we have lots to share on the coming Survival Mode features, which we’re quite excited about. There’s tons to read, so screw your reading glasses on! But before we get down to talking shop, we’ve noticed all the amazing creations with the new Timer and Logic Gate and…. Wow! The volume of creativity within the Scrap Mechanic community is mind-blowing. Keep it up, Mechanics!
- Priority: Fixes One of our main goals here at Scrap Mechanic HQ is to keep you all entertained with cool, fun updates. But they can be hard to enjoy when some of you are experiencing crashes and drops in FPS, and other bugs. That should always be our priority, and we want you to know that. So, occasionally a piece of code doesn’t work how we planned. Then we do have to take a look at things and do a little fix up and tweak, here and there. Right now, we’re popping the hood and updating the game engine to Scrap Mechanics, to make it purr like a warm kitten in a cardboard box. We’re hoping that the changes we’re planning should address both the FPS drops and the crash bugs. The plan is to be running tests on it in late September, and we’ll roll it out as soon as we can.
- Introducing: character customization! Now that Survival Mode is in the works, we are stoked to announce that we are introducing character customization! You will *finally* be able to customize your mechanic’s face, hairstyle, jackets, hats, gloves, shoes and much more. The fashionistas out there should note that, in Survival Mode, you’ll be able to scavenge a wide variety of clothing. This will mean you can keep up with the latest trends or perhaps even set them yourself! All the new customization stuff will take a while for our artists to make so we most likely won’t be seeing any of this in-game until survival mode finally comes out. Posing: The new Male Model Now, our original mechanic model wasn’t really designed for customization, mainly due to budget restrictions at the time. So while we’re looking at character customization, we’re also working on improving the overall look of the mechanic! To help you get excited we have a little sneaky peak of our male models, courtesy of the Farmbots. Just a word of note - these don't have a final fixed facial expression yet as we’re still working on it. Keep an eye out for our next devblog, where we will show you the female model!
- Building: A Whole New World Our amazing artists, when they haven’t been crafting pixel pants, have been crazy-busy working on terrain assets for the new biomes that will be in Survival Mode. We still have a long way to go but so far the terrain assets are stunning. The Farmbots, in an unprogrammed moment of generosity, have allowed us to share a glimpse of these new looks with you Mechanics. Oh what?... a sunset?
- Constraining: the Survival Mode backpack Creative Mode is pretty sweet in that your backpack can carry unlimited items. You can cram every last hunk of junk and it swallows it up like a Tardis. Will it be like this in Survival Mode? Noooo. Of course not! It’s Survival Mode, it has to be harder! But it’s fine, as some items can now be stacked and have a stacking limit. We’re quite happy with how the work on the whole storage and stacking system is panning out. Oh and the *coolest* part is that you can put a chest on your vehicle so you can haul extra stuff with you while you’re out adventuring. Leave no piece of swag untouched!
- Fearing: Spooky Warehouses Ever wondered where some of the building parts in your inventory came from? Huge robot warehouses! And the awesome part is that you can explore and scavenge them in Survival Mode. We’ve been working on the look and feel of them to keep them consistent, yet immersive. We’re super happy with how it’s starting to look at this stage and have in fact created over *thirty* new building parts that aren’t in Creative Mode yet. Images above show work in progress. Looking forward to exploring the new warehouses? We are! Oh and one more thing, did we mention that the Farmbots lurk about inside them? Mwahahaha.
- Revamping: Crafting So when we started drawing up our crafting plan a while back, our aim was to truly make it a unique crafting experience that's not too abstract. We want something that truly allows you to be fully immersed in the feature. Crafting should be a fun, interactive and creative experience and not a boring chore! We are definitely on this path but it’s too early for us to reveal its workings - but we’re definitely excited about it all. If the Farmbots leave us alone for five minutes, we hope to show off more about this.
- Questions from Mechanics John McClane asks: When will Survival Mode come out? Unfortunately, we’re not able to advise of a release date at this point in time. There is so much depth to Survival Mode and we’re working away tirelessly to eventually be able to give you definitive date. We are taking extra special care to ensuring that Survival Mode is superior quality and we would rather not rush an early release at that the expense of this. We appreciate your patience and love that you’re excited, it’s going to be great!
Arthur Curry asks: Can you please add water? Yes! However, developing the physics of water is such a complex undertaking. We’re confident it will yield amazing results, so we're not backing down from this challenge. Adding this extra dimension to the game will give you Mechanics even more material to get creative with. But we are not sure it will be added before the implementation of Survival Mode. We will try!
Dominic Toretto asks: Will you ever fix the suspension glitch? We don’t have any plans to fix it. If you Mechanics are enjoying playing with it and it doesn’t impact Survival Mode then go for it. However there is a welding glitch that lets you weld different parts into each other. That one, we’re gonna have to fix in order to balance out gameplay in Survival Mode.
I think that’s it from us. Don’t worry, we’ll be back soon. And, until then, keep scrapping!
We are excited to let you know that both the Logic Gate and the Timer are finally in Scrap Mechanic!
We are very happy with how they turned out and look forward to see what you mechanics will build with these powerful items! Both of these in combination allow you to build some really remarkable logic based creations. For example, we know that some of you are already having a go at building calculators and even computers!
Logic Gate The Logic Gate lets you build creations with multiple inputs. A basic example is when you want two Switches to open one door. There is now a step by step guide in the Handbook showing you how to set this up.
Timer The Timer lets you delay the interaction between two interactive parts. For example between a Switch and a Controller. It works great in combination with the Logic Gate for more complex creations.
Here is the full update list:
Added Logic Gate.
Added Timer.
Connection points now highlight when targeted with the Connect Tool.
Thrusters should no longer apply its force twice at low framerates. This should also improve synchronization when mechanics are flying together in multiplayer.
All interactive parts now operate at a fixed tickrate.
Thruster sound effect tweak.
Fixed a crash that could occur when selecting tools in the inventory.
Fixed a crash that could occur when pressing E on the Lift.
Fixed a bug where the Weld Tool did not trigger particles and sound effects.
Fixed a rare crash related to collision sound calculations.
Changes based on feedback from mechanics:
Completely remade how the Timer displays the signal. It now gives the mechanic a much more detailed feedback. It's much more useful now!
Logic Gate does not have a connection limit anymore. We decided to change that for more flexibility.
You can now place objects on the Logic Gate screen.
Switches now reset when put on the lift again.
Oh! and one more thing! Not related to this update. We would like to take this opportunity to update you on the engine improvements we are working on. Good progress is being made daily. It will finally fix most of the crash issues for players. It will also improve a lot of the fps issues when building complex creations. We estimate that the new engine update will be available for testing in the middle of September. We will keep you updated!
We are excited to let you know that both the Logic Gate and the Timer are finally in Scrap Mechanic!
We are very happy with how they turned out and look forward to see what you mechanics will build with these powerful items! Both of these in combination allow you to build some really remarkable logic based creations. For example, we know that some of you are already having a go at building calculators and even computers!
Logic Gate The Logic Gate lets you build creations with multiple inputs. A basic example is when you want two Switches to open one door. There is now a step by step guide in the Handbook showing you how to set this up.
Timer The Timer lets you delay the interaction between two interactive parts. For example between a Switch and a Controller. It works great in combination with the Logic Gate for more complex creations.
Here is the full update list:
Added Logic Gate.
Added Timer.
Connection points now highlight when targeted with the Connect Tool.
Thrusters should no longer apply its force twice at low framerates. This should also improve synchronization when mechanics are flying together in multiplayer.
All interactive parts now operate at a fixed tickrate.
Thruster sound effect tweak.
Fixed a crash that could occur when selecting tools in the inventory.
Fixed a crash that could occur when pressing E on the Lift.
Fixed a bug where the Weld Tool did not trigger particles and sound effects.
Fixed a rare crash related to collision sound calculations.
Changes based on feedback from mechanics:
Completely remade how the Timer displays the signal. It now gives the mechanic a much more detailed feedback. It's much more useful now!
Logic Gate does not have a connection limit anymore. We decided to change that for more flexibility.
You can now place objects on the Logic Gate screen.
Switches now reset when put on the lift again.
Oh! and one more thing! Not related to this update. We would like to take this opportunity to update you on the engine improvements we are working on. Good progress is being made daily. It will finally fix most of the crash issues for players. It will also improve a lot of the fps issues when building complex creations. We estimate that the new engine update will be available for testing in the middle of September. We will keep you updated!
Good news! Both the Logic Gate and Timer are now available on the test branch! Just follow these steps to access it.
Keep in mind that you can only play the test with other players if they also are in the test branch. Shared creations built with the Logic Gate or Timer will only work for players in the test branch.
Logic Gate The Logic Gate lets you build creations with multiple inputs. A basic example is when you want two Switches to open one door. There is a step by step guide in the Handbook showing how to set this up.
Timer The Timer lets you delay the interaction between two interactive parts. For example between a Switch and a Controller. Works great in combination with the Logic Gate for more complex creations.
Not related to this update. We would like to take this opportunity to update you on the new engine progress. We are now working hard on our new game engine. Good progress is being made everyday. It will fix most of the crash issues for players. It will also reduce a lot of the fps issues on complex creations. We estimate that the new engine will be available for testing in the middle of September. We will keep you updated!
Good news! Both the Logic Gate and Timer are now available on the test branch! Just follow these steps to access it.
Keep in mind that you can only play the test with other players if they also are in the test branch. Shared creations built with the Logic Gate or Timer will only work for players in the test branch.
Logic Gate The Logic Gate lets you build creations with multiple inputs. A basic example is when you want two Switches to open one door. There is a step by step guide in the Handbook showing how to set this up.
Timer The Timer lets you delay the interaction between two interactive parts. For example between a Switch and a Controller. Works great in combination with the Logic Gate for more complex creations.
Not related to this update. We would like to take this opportunity to update you on the new engine progress. We are now working hard on our new game engine. Good progress is being made everyday. It will fix most of the crash issues for players. It will also reduce a lot of the fps issues on complex creations. We estimate that the new engine will be available for testing in the middle of September. We will keep you updated!