Cook, Serve, Delicious! 2!! - contact@rockpapershotgun.com (Alice O'Connor)

Frantic food ’em up Cook, Serve, Delicious! 2!! [official site] will not be served to us this month after all. The sequel to 2013’s surprisingly super restaurant management and cooking game was on the menu for August 24th but is now pushed back to September 13th. It needs a little more time on the gamegrill, see. I’d rather eat late than suffer digital salmonella poisoning, especially when the meal looks so appetising. (more…)

Cook, Serve, Delicious! 2!! - chubigans
Hey everyone. As the final stages of development for Cook, Serve, Delicious! 2!! wrap up, I have come to the realization that, despite working pretty much every waking moment for the last few months, I will not have what I consider to be enough time to balance, beta test and polish the game. So I’m sorry to announce that I’m delaying the game three weeks to September 13th.

While the common trend in game development these days is to release first and fix later, I feel like that would do a huge disservice to all the fans that have been waiting so patiently since I first announced the game back in 2015. The last thing I want is to have a rushed, buggy launch, and that’s exactly what would happen if I kept to the original August 24th deadline.

I don’t want to do that to you all. You deserve better than that.

When I first came to the realization that we would have to delay the game, I felt miserable, depressed and angry as I know I let y’all down. I am literally the only programmer for the game so that is 100% my fault and I take full responsibility. But know that the game is going to be even better with this extra time.



Official Discord Channel Launch, Expanded Beta Details

Now that I have more time for beta testing I’ll be opening up the game to more beta testers towards the end of the month. To sign up, all you have to do is be a member of our new official Discord channel!

The new Discord channel will be growing and expanding in all kinds of fun ways, so be sure to check it out even if you don’t want to be a beta tester. At the end of the month I’ll be choosing some random members that will gain beta access, which means a free copy of CSD 2.


PAX West

If you’re heading to Seattle this September, swing on by to try out CSD 2! While I won’t be attending as I’ll be busy finishing the game, the Indie Bros. will be there to showcase CSD 2’s new co-op and Cook for Hire modes. Here’s Erik from the Indie Bros. to explain more:

"We'll be showing off a pre-release build of CSD! 2!! at PAX West in Room 208 throughout the weekend (September 1-4) to all attendees interested in stopping by -- hope to see you in Seattle! (If you're a member of the press and would like to schedule an appointment, definitely contact us!)"

Thanks Erik, and I can’t wait to get impressions and feedback from the show!


On a Final Note

Again, I apologize for the delay, but as I get closer to finishing the game I’m realizing just how huge this game really is- it is on a scale that I didn’t plan for in the beginning of development. It is easily the biggest and best game I’ve ever made, and I can’t wait to not only launch it but support it with lots of post-launch content. Below are a few new screenshots to show off some of the new menus and designs of the game. Thanks and I’ll see you in the Discord channel,

-David









Cook, Serve, Delicious! 2!! - chubigans
Hey everyone. As the final stages of development for Cook, Serve, Delicious! 2!! wrap up, I have come to the realization that, despite working pretty much every waking moment for the last few months, I will not have what I consider to be enough time to balance, beta test and polish the game. So I’m sorry to announce that I’m delaying the game three weeks to September 13th.

While the common trend in game development these days is to release first and fix later, I feel like that would do a huge disservice to all the fans that have been waiting so patiently since I first announced the game back in 2015. The last thing I want is to have a rushed, buggy launch, and that’s exactly what would happen if I kept to the original August 24th deadline.

I don’t want to do that to you all. You deserve better than that.

When I first came to the realization that we would have to delay the game, I felt miserable, depressed and angry as I know I let y’all down. I am literally the only programmer for the game so that is 100% my fault and I take full responsibility. But know that the game is going to be even better with this extra time.



Official Discord Channel Launch, Expanded Beta Details

Now that I have more time for beta testing I’ll be opening up the game to more beta testers towards the end of the month. To sign up, all you have to do is be a member of our new official Discord channel!

The new Discord channel will be growing and expanding in all kinds of fun ways, so be sure to check it out even if you don’t want to be a beta tester. At the end of the month I’ll be choosing some random members that will gain beta access, which means a free copy of CSD 2.


PAX West

If you’re heading to Seattle this September, swing on by to try out CSD 2! While I won’t be attending as I’ll be busy finishing the game, the Indie Bros. will be there to showcase CSD 2’s new co-op and Cook for Hire modes. Here’s Erik from the Indie Bros. to explain more:

"We'll be showing off a pre-release build of CSD! 2!! at PAX West in Room 208 throughout the weekend (September 1-4) to all attendees interested in stopping by -- hope to see you in Seattle! (If you're a member of the press and would like to schedule an appointment, definitely contact us!)"

Thanks Erik, and I can’t wait to get impressions and feedback from the show!


On a Final Note

Again, I apologize for the delay, but as I get closer to finishing the game I’m realizing just how huge this game really is- it is on a scale that I didn’t plan for in the beginning of development. It is easily the biggest and best game I’ve ever made, and I can’t wait to not only launch it but support it with lots of post-launch content. Below are a few new screenshots to show off some of the new menus and designs of the game. Thanks and I’ll see you in the Discord channel,

-David









Cook, Serve, Delicious! - contact@rockpapershotgun.com (Alice O'Connor)

It’s time to start a strict training routine of fingertip pushups: Cook, Serve, Delicious! 2!! [official site] is coming. Developers Vertigo Gaming today announced a release date of August 24th for their follow-up to the fun and unexpectedly really, really intense game about cooking in your own little restaurant. They’ve also confirmed that cooperative local multiplayer will return in CSD!2!!, but this time as a fully thought-through mode rather than something added as an experiment. All of this sounds great, aside from the fact that my fingers haven’t recovered from E3 week so I’m already a week behind in my training to build strength and speed for the game’s intense key-tapping. … [visit site to read more]

Cook, Serve, Delicious! 2!! - chubigans


Oh man, it feels so good to have a release date. And stressful too, but nevermind that, because I have a brand new trailer to show you all! Check it out:

https://www.youtube.com/watch?v=qoP53DTpbmQ

There’s a lot of new features I want to talk about today, so let’s go!


Restaurant Customization

Here’s a look at your starting restaurant. It’s not much of a looker…and in fact it has the basic minimum needed to even call it a restaurant.



In the first game you unlocked six different restaurant styles, but had no control over the design, or even a choice to choose one of the six. I wanted to radically change that for the sequel, so I’m proud to announce that Cook, Serve, Delicious! 2!! will for the first time allow you to customize your restaurant with nearly 1,000 unlockable objects!



At the end of each day you will get a random unlock from items ranging from walls and floors to ceiling lights, wall art, window placement, booths, tables and more. You can gain more unlocks by completing optional objectives and leveling up. Customers won’t really mind what kind of design style you choose- they’re just there for the food. You can go ultra luxurious or extremely cheap- it’s totally up to you! If you’re really lucky you’ll even unlock ultra rare foods and other rare objects. Keep playing and unlock it all!

NEW Local Co-Op Mode

If you watched the trailer above…and if you haven’t, what on earth are you waiting for, go go go!...then you noticed the big reveal of the all new local two player mode.



When CSD 1 was first released it didn’t even have any multiplayer components at all- I ended up adding it as a fun experiment later in development. I was caught off guard at how popular it was with many players, and made sure it was planned at the very first day of coding CSD 2. The problem was that, with the new mechanics of the game, it was much harder to implement the same style of multiplayer that was in CSD 1. I had to go back to the drawing board and figure out the best way of having a two player mode.

What I’ve found is that having two chefs in the kitchen is so much more fun than the expediter/cook mechanics of the first, and lends itself to having two different styles of play. If your partner isn’t quite as skilled at the game as you are, they can focus on taking care of the Holding Stations and doing the simple chores and drink stations while you handle the complex orders. If your partner is equal to the task, they can jump right into the complex orders when it gets crazy. You basically adapt to whatever situation you find yourself in, and it’s a blast.

One complaint that a few people had was the requirement for having a gamepad for local multi, so I added a new mouse and keyboard option for two players- one handles the mouse, the other the keyboard, no gamepad required! And of course you have the option of doing mouse/keyboard and gamepad, or two gamepads, whatever you like.



And best of all, aside from the tutorials, you can play the entire game in co-op mode. Player two can drop in and out between days and your progress continues. Feel free to play it however you want! And thanks to the adaptive difficulty, the game doesn’t change at all when switching between co-op and single player- if you find that you can get more perfect orders done as a duo, the game will scale up and make it a much more challenging day.




Developer Q&A

I’m going to be taking questions over on the Steam forums for the game, so feel free to ask me anything at all!

http://steamcommunity.com/app/386620/discussions/

I know some of you have been following all the updates since I’ve started them a year or so ago, and now that the game is nearly final I’ve added more gameplay features and removed others. I’ll be going more in depth on those features in the forums sometime before launch.



I sincerely hope that this game delivers on all of your expectations. I have spent a great deal of the money I made with CSD 1 into this game, and I hope it shows. I just wanted to make the best game ever. ːcsdsmileː

Let the countdown begin!
Cook, Serve, Delicious! 2!! - chubigans


Oh man, it feels so good to have a release date. And stressful too, but nevermind that, because I have a brand new trailer to show you all! Check it out:

https://www.youtube.com/watch?v=qoP53DTpbmQ

There’s a lot of new features I want to talk about today, so let’s go!


Restaurant Customization

Here’s a look at your starting restaurant. It’s not much of a looker…and in fact it has the basic minimum needed to even call it a restaurant.



In the first game you unlocked six different restaurant styles, but had no control over the design, or even a choice to choose one of the six. I wanted to radically change that for the sequel, so I’m proud to announce that Cook, Serve, Delicious! 2!! will for the first time allow you to customize your restaurant with nearly 1,000 unlockable objects!



At the end of each day you will get a random unlock from items ranging from walls and floors to ceiling lights, wall art, window placement, booths, tables and more. You can gain more unlocks by completing optional objectives and leveling up. Customers won’t really mind what kind of design style you choose- they’re just there for the food. You can go ultra luxurious or extremely cheap- it’s totally up to you! If you’re really lucky you’ll even unlock ultra rare foods and other rare objects. Keep playing and unlock it all!

NEW Local Co-Op Mode

If you watched the trailer above…and if you haven’t, what on earth are you waiting for, go go go!...then you noticed the big reveal of the all new local two player mode.



When CSD 1 was first released it didn’t even have any multiplayer components at all- I ended up adding it as a fun experiment later in development. I was caught off guard at how popular it was with many players, and made sure it was planned at the very first day of coding CSD 2. The problem was that, with the new mechanics of the game, it was much harder to implement the same style of multiplayer that was in CSD 1. I had to go back to the drawing board and figure out the best way of having a two player mode.

What I’ve found is that having two chefs in the kitchen is so much more fun than the expediter/cook mechanics of the first, and lends itself to having two different styles of play. If your partner isn’t quite as skilled at the game as you are, they can focus on taking care of the Holding Stations and doing the simple chores and drink stations while you handle the complex orders. If your partner is equal to the task, they can jump right into the complex orders when it gets crazy. You basically adapt to whatever situation you find yourself in, and it’s a blast.

One complaint that a few people had was the requirement for having a gamepad for local multi, so I added a new mouse and keyboard option for two players- one handles the mouse, the other the keyboard, no gamepad required! And of course you have the option of doing mouse/keyboard and gamepad, or two gamepads, whatever you like.



And best of all, aside from the tutorials, you can play the entire game in co-op mode. Player two can drop in and out between days and your progress continues. Feel free to play it however you want! And thanks to the adaptive difficulty, the game doesn’t change at all when switching between co-op and single player- if you find that you can get more perfect orders done as a duo, the game will scale up and make it a much more challenging day.




Developer Q&A

I’m going to be taking questions over on the Steam forums for the game, so feel free to ask me anything at all!

http://steamcommunity.com/app/386620/discussions/

I know some of you have been following all the updates since I’ve started them a year or so ago, and now that the game is nearly final I’ve added more gameplay features and removed others. I’ll be going more in depth on those features in the forums sometime before launch.



I sincerely hope that this game delivers on all of your expectations. I have spent a great deal of the money I made with CSD 1 into this game, and I hope it shows. I just wanted to make the best game ever. :csdsmile:

Let the countdown begin!
Cook, Serve, Delicious! 2!! - chubigans


Hey everyone! I wanted to give a quick update as to what's happening and when the next big update will be.

Originally I had planned to do two more big updates before the game's release- one in May and the other in the summer. However with E3 right around the corner I've decided to push that update back and just make one big mega-update.

So, let's all enjoy the awesomeness that is E3 coming up in just a few short weeks! Then on Weds., June 21st I will be providing one last big update on CSD2, which will include:

  • A new gameplay trailer!
  • Release date and price!
  • Lots of new screenshots!
  • More new features revealed!
  • An AMA to answer all remaining questions about the game!

Not much longer to go now! Sorry I've been a bit quiet, but I've just been crazy busy working hard to finish up the game for the summer. I can't wait to share with you all the new features and new gameplay vids. Well, back to work! ːcsdsmileː
Cook, Serve, Delicious! 2!! - chubigans


Hey everyone! I wanted to give a quick update as to what's happening and when the next big update will be.

Originally I had planned to do two more big updates before the game's release- one in May and the other in the summer. However with E3 right around the corner I've decided to push that update back and just make one big mega-update.

So, let's all enjoy the awesomeness that is E3 coming up in just a few short weeks! Then on Weds., June 21st I will be providing one last big update on CSD2, which will include:

  • A new gameplay trailer!
  • Release date and price!
  • Lots of new screenshots!
  • More new features revealed!
  • An AMA to answer all remaining questions about the game!

Not much longer to go now! Sorry I've been a bit quiet, but I've just been crazy busy working hard to finish up the game for the summer. I can't wait to share with you all the new features and new gameplay vids. Well, back to work! :csdsmile:
Cook, Serve, Delicious! 2!! - chubigans
When I started making Cook, Serve, Delicious! 2!! I knew I wanted to make something much more grand in scale. Certainly repeating the same game but with different foods wasn’t going to cut it for me. While I think a lot of people enjoyed the open-endedness of the first game, many found it a bit repetitive. Still others didn’t quite enjoy the management aspect of the game as much as the gameplay itself. Obviously I didn’t want to cut out that aspect of the game. So what would be the best way to go forward with a sequel?

The answer: add onto the classic Management mode with new menu features, foods, and gameplay experiences (more on all that in Update #2) and introduce a brand new mode for those who love the gameplay of CSD and want quick bursts of fun or something entirely new and different.

Today I’m going to be talking about the new Chef for Hire mode, a brand new campaign for CSD 2 that allows you to progress through the game in an entirely new way.


Chef for Hire
(Note: the game is currently in production and some aspects/details may change before release.)

Chef for Hire is a brand new way to play CSD 2. Within your new home in Teragon Supertower you’ll find many restaurants needing chefs for different shifts, with many offering good pay and great rewards. There are nearly 30 restaurants in total, with over 400 levels!



There are ten food court floors in Teragon Supertower, each with around 3-4 restaurants and 45 levels. Every restaurant such as Pizza That! and SubSolutions has its own menu that it’s known for, and you’ll need to adapt to them if you want to succeed. To progress through Chef for Hire you simply need to complete each level. However, if you want to earn bonuses and secrets you’ll need to complete each level’s Task, which ranges from “don’t serve more than 10 average orders” to “earn a perfect day.” The further you progress, the harder the Tasks are for each restaurant. Once you’ve completed around half of the floor’s levels, the next floor above you opens up, which allows you to tackle this campaign in any order you choose!



As you progress from level to level in a restaurant more foods are added to the menu, more prep stations and holding stations open up, buzz increases, foods are upgraded to become more difficult and the rewards become grander with the tasks becoming harder to complete. Again, if you fail a task during a day, it’s not an automatic game over, as you’ll still progress through the day and earn money/experience, but you’ll need to replay it if you want those bonus rewards and secret unlocks.

You can play nearly the entirety of the game within this mode. It’s one of my favorite new additions to the game (and in fact my preferred way to play), and I can’t wait until you try it out for yourselves! Here’s a sneak peek at two of the nearly thirty restaurants in the game that you can work in:


Pizza That!
Fast Food ($), Floor 22 (Cheddar Court)



Founded in 1967, Pizza That! started as a small mom and pop restaurant with several locations in the Buttermilk County area. It quickly became a hit, expanding to over one thousand locations around the country in the years following, but it wasn’t until the infamous “Jake Pizza Boy” commercial that the franchise really took off. In that commercial, a radical skateboarding boy named Jake laments his homework and chores until he discovers a magical spirit in an old lamp that grants him the power of turning anything into a delicious pepperoni pizza. By pointing his finger and shouting “PIZZA THAT!” he is able to tackle his homework, the dishes, and his cruel stepsister Peggy by turning them into dinner and leftovers!

The popularity of Jake and the Pizza That! franchise reached critical mass when in 1976 President Meinheimer gave a national televised speech regarding the Eguan Missile Dilemma, saying, “This is a national state of emergency. I cannot simply point at the Eguan missiles and say, Pizza That! We need to send in our troops to Eguan and strike with deadly, lethal force.” And thus a popular catchphrase was born. Jake went on to be invited to national palaces around the world until his tragic skateboarding accident in 78’ that left him permanently unable to eat solid food. Since then there have been over 30 different Jakes in the history of Pizza That! advertisements, with two of them going on to become massive superstars (you know the two!) Pizza That! has a rich history and a bright future ahead with over 40,000 locations around the world, and we can’t wait till you dine in with us. Pizza That! Today!


UEIYAV
Fine Dining ($$$), Floor 80 (Crystal Plaza)




There are two struggles the human body must endure in order to survive and live in peak condition. The first is CONSUMPTION OF KNOWLEDGE. For we must consume all literature and science to bring our minds into the one true being. This process is finished only by death. The second is CONSUMPTION OF FOOD. For we must feed our body with not only mental but physical nourishment to reach peak mass. It is this component in which UEIYAV was created in 2017, and now in our twentieth year have branched out to new locations including the Teragon Supertower.

Our foods are made by chefs who have double doctorates in the most respected schools in the country, who by osmosis will transfer knowledge from their knives to your plate. It is, in simple terms, the smartest food you will ever eat. And given the difficulty of the plates we offer, this is no small feat.

We offer only perfection. We reserve the right to refuse service to anyone who we feel does not strive to attain a perfect balance of mind and body, those who poison the body with toxins of the addictive nature, and those who are not clothed in a respectful manner. We also do not accept FunFood’s CRAZYSAVER discounts on any times besides weekdays between 1-4pm.

Travel safe here and into the beyond.

***

Progress Update

The game is on track and doing great. I’ve gotten sick this last week but I’ve pushed through it and I’m confident I’ll make my March 31st deadline of having the game being “content complete.” But what does that mean exactly? Basically the game will have all the gameplay content in it by then; I will then need to go back and polish all the foods and add recipes, redo the UI to the design shown in the last update, add some behind the scenes features such as translation support, then do the menus and do a final polish pass.

Because of all this I’m going to go radio silent for the next month or two and focus on completing the game. But here’s the good news: the next update I’ll post here will be a release date and price! Woooooo! I don’t think you’ll be disappointed, and I can’t wait until the game is out there and everyone is cookin’ up a storm.

Until next time, be sure to follow me on Twitter at @chubigans for more updates, and I’ll cya next time!
Cook, Serve, Delicious! 2!! - chubigans
When I started making Cook, Serve, Delicious! 2!! I knew I wanted to make something much more grand in scale. Certainly repeating the same game but with different foods wasn’t going to cut it for me. While I think a lot of people enjoyed the open-endedness of the first game, many found it a bit repetitive. Still others didn’t quite enjoy the management aspect of the game as much as the gameplay itself. Obviously I didn’t want to cut out that aspect of the game. So what would be the best way to go forward with a sequel?

The answer: add onto the classic Management mode with new menu features, foods, and gameplay experiences (more on all that in Update #2) and introduce a brand new mode for those who love the gameplay of CSD and want quick bursts of fun or something entirely new and different.

Today I’m going to be talking about the new Chef for Hire mode, a brand new campaign for CSD 2 that allows you to progress through the game in an entirely new way.


Chef for Hire
(Note: the game is currently in production and some aspects/details may change before release.)

Chef for Hire is a brand new way to play CSD 2. Within your new home in Teragon Supertower you’ll find many restaurants needing chefs for different shifts, with many offering good pay and great rewards. There are nearly 30 restaurants in total, with over 400 levels!



There are ten food court floors in Teragon Supertower, each with around 3-4 restaurants and 45 levels. Every restaurant such as Pizza That! and SubSolutions has its own menu that it’s known for, and you’ll need to adapt to them if you want to succeed. To progress through Chef for Hire you simply need to complete each level. However, if you want to earn bonuses and secrets you’ll need to complete each level’s Task, which ranges from “don’t serve more than 10 average orders” to “earn a perfect day.” The further you progress, the harder the Tasks are for each restaurant. Once you’ve completed around half of the floor’s levels, the next floor above you opens up, which allows you to tackle this campaign in any order you choose!



As you progress from level to level in a restaurant more foods are added to the menu, more prep stations and holding stations open up, buzz increases, foods are upgraded to become more difficult and the rewards become grander with the tasks becoming harder to complete. Again, if you fail a task during a day, it’s not an automatic game over, as you’ll still progress through the day and earn money/experience, but you’ll need to replay it if you want those bonus rewards and secret unlocks.

You can play nearly the entirety of the game within this mode. It’s one of my favorite new additions to the game (and in fact my preferred way to play), and I can’t wait until you try it out for yourselves! Here’s a sneak peek at two of the nearly thirty restaurants in the game that you can work in:


Pizza That!
Fast Food ($), Floor 22 (Cheddar Court)



Founded in 1967, Pizza That! started as a small mom and pop restaurant with several locations in the Buttermilk County area. It quickly became a hit, expanding to over one thousand locations around the country in the years following, but it wasn’t until the infamous “Jake Pizza Boy” commercial that the franchise really took off. In that commercial, a radical skateboarding boy named Jake laments his homework and chores until he discovers a magical spirit in an old lamp that grants him the power of turning anything into a delicious pepperoni pizza. By pointing his finger and shouting “PIZZA THAT!” he is able to tackle his homework, the dishes, and his cruel stepsister Peggy by turning them into dinner and leftovers!

The popularity of Jake and the Pizza That! franchise reached critical mass when in 1976 President Meinheimer gave a national televised speech regarding the Eguan Missile Dilemma, saying, “This is a national state of emergency. I cannot simply point at the Eguan missiles and say, Pizza That! We need to send in our troops to Eguan and strike with deadly, lethal force.” And thus a popular catchphrase was born. Jake went on to be invited to national palaces around the world until his tragic skateboarding accident in 78’ that left him permanently unable to eat solid food. Since then there have been over 30 different Jakes in the history of Pizza That! advertisements, with two of them going on to become massive superstars (you know the two!) Pizza That! has a rich history and a bright future ahead with over 40,000 locations around the world, and we can’t wait till you dine in with us. Pizza That! Today!


UEIYAV
Fine Dining ($$$), Floor 80 (Crystal Plaza)




There are two struggles the human body must endure in order to survive and live in peak condition. The first is CONSUMPTION OF KNOWLEDGE. For we must consume all literature and science to bring our minds into the one true being. This process is finished only by death. The second is CONSUMPTION OF FOOD. For we must feed our body with not only mental but physical nourishment to reach peak mass. It is this component in which UEIYAV was created in 2017, and now in our twentieth year have branched out to new locations including the Teragon Supertower.

Our foods are made by chefs who have double doctorates in the most respected schools in the country, who by osmosis will transfer knowledge from their knives to your plate. It is, in simple terms, the smartest food you will ever eat. And given the difficulty of the plates we offer, this is no small feat.

We offer only perfection. We reserve the right to refuse service to anyone who we feel does not strive to attain a perfect balance of mind and body, those who poison the body with toxins of the addictive nature, and those who are not clothed in a respectful manner. We also do not accept FunFood’s CRAZYSAVER discounts on any times besides weekdays between 1-4pm.

Travel safe here and into the beyond.

***

Progress Update

The game is on track and doing great. I’ve gotten sick this last week but I’ve pushed through it and I’m confident I’ll make my March 31st deadline of having the game being “content complete.” But what does that mean exactly? Basically the game will have all the gameplay content in it by then; I will then need to go back and polish all the foods and add recipes, redo the UI to the design shown in the last update, add some behind the scenes features such as translation support, then do the menus and do a final polish pass.

Because of all this I’m going to go radio silent for the next month or two and focus on completing the game. But here’s the good news: the next update I’ll post here will be a release date and price! Woooooo! I don’t think you’ll be disappointed, and I can’t wait until the game is out there and everyone is cookin’ up a storm.

Until next time, be sure to follow me on Twitter at @chubigans for more updates, and I’ll cya next time!
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