SMITE® - TitanIsiah


New Battle Pass - Sweet Victory



SMITE’s newest Battle Pass, Sweet Victory, is here! Earn Battle Points while playing SMITE and unlock all kinds of limited and exclusive content as you level up through each of the 60 levels. You will also earn in-game currency for reaching milestones along the way. Complete the Sweet Victory Battle Pass to earn all the rewards on your track!



Level up your game with Power-Up Hera when you purchase the Premium Sweet Victory Battle Pass!

Level 20 Reward: Fun-pocalypse Xbalanque



Level 40 Reward: Sweetie Pie Sol



Level 60 Reward: Sweet Justice Nemesis



Once you have completed the Battle Pass, you can unlock the Prestige Track which gives 60 more levels and the final Limited Skin Reward: Rematch Hera!



Other Rewards: Cupcake Cutesy Avatar, Candy Explosion Global Emote, Lollipop Jump Stamp, Sugarland Pedestal


New God Skins

Great Tengu Cernunnos



Zappy Chibi Zeus - Available July 30



Spirit Sun Hou Yi - Available July 30



Infantree Sylvanus - Available August 6



Snow Strix Ra - Available August 13



Molten Shogun Erlang Shen - Available August 13



Click HERE to read the full patch notes for the Mid-Season Update!
SMITE® - TitanIsiah


New Yoruba Mage - Olorun, Ruler of the Heavens



Passive - Touch of Fate

Upon reaching 150 Magical Power from Items, Olorun gains 15% Critical Hit Chance and a further 1% per 10 Magical Power from Items. Olorun's Critical hits only deal 50% increased damage. Additionally Olorun gains 5% extra scaling on his basic attacks
  • Cap : 70%

Focused Light

Olorun charges an orb of pure energy for up to 2s before firing it in front of him. The longer he charges the farther the projectile goes, passing through and damaging Enemy minions but stopping on colliding with Enemy gods. This ability can Critically Hit and can provide stacks of Overflowing Divinity.
  • Damage : 100/140/180/220/260 (+55% of your magical power)
  • Cost : 50/60/70/80/90
  • Cooldown : 12

Overflowing Divinity

Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks. During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 10% less damage each time, to a minimum of 80% reduction.
  • Damage : 30/40/50/60/70 (+10% of your magical power)
  • Attack Speed Increase : 40%
  • Duration : 4/4.5/5/5.5/6s
  • Cost : 60/65/70/75/80
  • Cooldown : 14

Consecration

Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s. Allies bathed in the light gain a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.
  • Damage : 60/80/100/120/140 (+20% of your magical power)
  • Heal per Tick : 10/15/20/25/30 (+5% of your magical power)
  • Protections : 8/10/12/14/16 per ally god healed
  • Slow : 20%
  • Cost : 60/65/70/75/80
  • Cooldown : 14

Sanctified Field

Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.
  • Enemy Debuff : 40% slower
  • Self Buff : 30% faster
  • Duration : 5s
  • Cost : 100
  • Cooldown : 140/130/120/110/100

Supreme Olorun - Recolor Skin



Olorun Mastery Skin



New God Skins

Death Lotus Da Ji



Tiger's Fury Achilles



Plushie Jormungandr - Available June 28



Biohacker Kali - Available July 2



Biohacker Chernobog - Available July 2



Clockwork Chaos Discordia - Available July 9



Mothman Ah Muzen Cab - Available July 9



Seraph Horus - - Available July 9



Vigilante Susano - Available July 16



Click HERE to read the full patch notes for the Ruler of the Heavens Update!
SMITE® - TitanIsiah


New Battle Pass Neo Olympia



SMITE’s newest Battle Pass, Neo Olympia, is here! Earn Battle Points while playing SMITE and unlock all kinds of limited and exclusive content as you level up through each of the 60 levels. You will also earn in-game currency for reaching milestones along the way. Complete the Neo Olympia Battle Pass to earn all the rewards on your track!



Instantly hit the streets with Warmaker Vulcan when you purchase the Premium Neo Olympia Battle Pass and begin your grind through the ranks!

Level 20 Reward: Powersurge Awilix



Level 40 Reward: Data Dealer Da Ji



Level 60 Reward: Warmaker Cerberus



Other Rewards: Neo Olympia Loading Frame, EAT ME! Global Emote, N00B Death Stamp, Solarus Amaterasu Avatar, Neo Olympia Pedestal, Neo Olympia Ward Skin, Glitch Recall Skin

New God Skins

Prince of Darkness Hades free with Twitch Prime



Cove Queen Nu Wa



Howler Demon Hun Batz



Unichrome Set



Luminous Bastet - Available June 4



Sashimi Neko Bacchus - Available June 11



Pendragon King Arthur - Available June 11



Touchdown Vamana - Available June 18



Freedom Overload Poseidon - Available June 18



Click HERE to read the full patch notes for the Neo Olympia Update!
May 28, 2019
SMITE® - TitanIsiah


Gods and Goddesses,

As the Battleground prepares for the Neo Olympia Update, we wanted to give you a head start on grabbing extra Gems during our Gem sale! Starting today, save up to 35% on Gem Packs.

To go along with the Gem sale, we also have all of our Pantheon Chests going on sale, as well! These Chests have been updated to include tons of additional skins that were released up through Season 5, so there’s more goodies for everyone! Also, these Chests all have an equal drop chance, so make sure to grab a few new skins!

These sales won’t last long, so don’t hesitate to stock up while you can!

We’ll see you on the Battleground!
SMITE® - TitanIsiah


New Egyptian Warrior - Horus, The Rightful Heir



Passive - Resolute

Each time Horus is damaged by an enemy god, Horus gains a stack of Resolute. If Set is the god damaging Horus, Horus gains 2 stacks. Each stack increases Horus’ Protections and CCR. Resolute stacks to a max count of 10 for 3s. When Resolute fades, Horus is healed based on the amount of stacks.
  • Protections Per Stack : 1.5
  • CCR Per Stack : 1.5%
  • Heal Per Stack : 2 + 0.75 Per Level

Updraft

Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air. Using the currents from the updraft, Horus’ next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. Enemies that are knocked up when hit take bonus damage.
  • Damage : 50/95/140/185/230 (+60% of your Physical Power)
  • Gust Damage : 14/23/32/41/50 (+100% of your Basic Attack Damage)
  • Gust Bonus Damage : 1.5x
  • Gust Slow : 25%
  • Cost : 55/60/65/70/75
  • Cooldown : 18/17/16/15/14s

Fracture

Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.
  • Dash Damage : 70/95/120/145/170 (+30% of your Physical Power)
  • Cleave Damage : 60/95/120/155/190 (+50% of your Physical Power)
  • Protection Reduction : 10/15/20/25/30
  • Cost : 55/60/65/70/75
  • Cooldown : 16s

Protector’s Surge

Horus rushes to the aid of an ally. After selecting an ally, Horus will fly to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.
  • Heal : 50/100/150/200/250 (+10% of your Physical Power)
  • Protection Buff : 10/15/20/25/30
  • Cost : 65
  • Cooldown : 16s

Ultimate Ability - To The Skies!

Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Any ally near Horus after these 2 seconds are flown to the location Horus’ image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and his allies gain a protective shield upon landing.
  • Damage : 150/250/350/450/550 (+80% of your Physical Power)
  • Shield : 160/240/320/400/480
  • Cost : 100
  • Cooldown : 100s

New Egyptian Assassin - Set, The Usurper



Passive - Relentless

Each time Set damages an enemy, Set gains a stack of Relentless. If Horus is the enemy damages, Set gains 2 stacks. Each stack increases Set’s Attack Speed. Relentless stacks to a max count of 10 for 3s. While Kingslayer is active, Relentless has no maximum stack count.
  • Attack Speed per Stack : 2.5%

Skewer

Set amasses his hatred, throwing it forward and damaging enemies caught in its path. Set’s spawns are commanded when Set fires this attack, dashing towards a location Set determines. Enemies hit by either Skewer or a Spawns dash take damage and are slowed for 3s. Any dash after the first will deal 40% damage.
  • Damage : 70/110/150/190/230 (+80% of your Physical Power)
  • Spawn Damage : 60/90/120/150/180 (+80% of your Physical Power)
  • Slow : 25%
  • Dash Range : 60ft
  • Cost : 40/45/50/55/60
  • Cooldown : 7s

Spawn of Set

Set conjures a spawn of himself made of sand. These spawns will stand where summoned and attack nearby enemies. Set can have up to 2 charges of this ability, allowing him to conjure spawns in quick succession. Set can interact with these spawns with his other abilities, commanding them to attack or teleporting to them. Set can only have 8 spawns at any given time.
  • Damage : 20 (+25% of your Physical Power)
  • Attack Range : 12ft
  • Duration : 8/9/10/11/12s
  • Cost : 30
  • Cooldown : 13/13/12/12/11s

Sandstorm
Set conjures a Sandstorm around him, protecting him from Physical Damage and causing him to be immune to Slows. Enemies near Set are damaged every .4s for 6s and have their vision obscured by the sands.

If Set is targeting a spawn when this ability is cast he will immediately teleport to the spawn. Otherwise, he can reactivate this ability to teleport. Set can only teleport once per Sandstorm.
  • Damage : 8/12/16/20/24 (+7% of your Physical power)
  • Physical Damage Reduction : 15%
  • Teleport Range : 65ft
  • Cost : 50/55/60/65/70
  • Cooldown : 16s

Ultimate Ability - Kingslayer

Set enrages, channeling his rage towards his enemies. Each time Set damages a god they gain a Mark of Set. At 4 Marks the target erupts. Enemies take a burst of damage while Set becomes empowered, restoring Health and immediately gaining a charge of Spawn of Set. Excess charges are immediately consumed, causing a Spawn to appear near Set.
  • Damage : 25/40/55/70/85 (+25% of your Physical Power)
  • Heal : 30/45/60/75/90 (+20% of your Physical Power)
  • Duration : 12s
  • Cost : 80/85/90/95/100
  • Cooldown: 90s

New God Skins

Helheim Ullr




Illuminator Baron Samedi




Gladiator Thor - Free with Twitch Prime




Fabled Artio - Available May 7




Marrow Eater Fenrir - Available May 14




Pop Punk Hel - Available May 14




Blinky Chibi Janus - Available May 21



Click HERE to read the full patch notes for the Sands & Skies Update!









SMITE® - TitanIsiah


New Assault Map



Ragnarok has come and gone, transforming Asgard in the process. The Assault map has entirely new art set and some mechanical changes as well. The main goal for the Assault gameplay changes is to encourage more fighting. Some new areas and objectives have been added to the map to prevent stalemates and ensure the battle keeps raging.

Match Lobby
  • Decreased Cost to Reroll your god from 50 gems to 25 gems
  • Decreased Cost to Reroll your god from 250 favor to 125 favor

Titans & Phoenixes
  • Updated to the Season 5 Conquest models

Towers
  • Updated assault towers with new artwork
  • Decreased Physical power by 15

Minions
  • Updated Order minions to the Season 5 Conquest models
  • Updated Chaos minions to the Season 5 Conquest models
  • Increased Health and Protections to match Conquest Minion stats

Vital Orbs
  • Added a new type of objective around the Assault Map called “Vital Orbs”
  • The map will start with two of these that spawn in the center of the map, and a new one will spawn in the corner of the map after each Tower destroyed
  • Players only need to walk into these to collect them
  • Orbs Respawn 60s after being collected
  • Vital Orbs provide:
    • 15% Increased movement speed for the player who picked up the Orb for 10s.
    • 15% instant Health and Mana heal for the player and allies within 60 units.
    • A 1% Health and Mana regeneration per second aura for 10s around the player. This affects all allies within 60 units.

New God Skins

Terror of the Deep Scylla




Beast Within Cu Chulainn




Heretic Cernunnos




Spectral Blade Pele




The Crusher Cabrakan - Mixer Store




Depths of Atlantis Nox - Available April 5




Snuggly Artemis - Available April 9




Valkyrie's Rage Thanatos - Available April 9




Click HERE to read the full patch notes for the Darkness Falls Update!
SMITE® - TitanIsiah



We are so excited to celebrate our birthday with all of you! Check out all the things going on in SMITE this week!

Sales

We’re starting the celebration off with a Gem Sale, where you can save up to 35% on Gems right NOW! We are also having all of our Season Chests on sale throughout the week plus sales on Avatars, Wards, Voice Packs, Boosters, and In-Game Name Changes. Check in daily to see what sales are going on each day!

Events

Wednesday, March 20 - Get a Cutesy Avatar Chest for getting 3 First Wins of the Day.
Thursday, March 21 - Party Up! Get double Favor, Worshipers, and XP while in a party.
Friday, March 22 - Every First Win of the Day gets you an Enigma Chest.
Saturday, March 23 - Earn 3x Worshipers after each game.
Sunday, March 24 - Earn 90 Gems for getting 3 First Wins of the Day!
Monday, March 25 - Score 2x Worshipers, Favor, and XP after each game.
Tuesday, March 26 - 5 First Wins of the Day rewards you with an Awesome Chest!

We can’t wait to celebrate with you all week long! We’ll see you on the Battleground.
SMITE® - TitanIsiah


New Norse Guardian - Jormungandr, The World Serpent



Passive - Immovable

Jormungandr is so large that he cannot be affected by Hard Displacement instead he gets Dazed. Dazed is a debuff on Jormungandr that is a fading slow and increases the damage he takes for the duration. Any Attack speed past base reduces the cooldown rate of Jormungandr's Basic Attack.
  • Slow: 20% fading over 2s
  • Increased Damage to Jorm: 10%
  • Duration: 2s

Venomous Haze

Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second. Jormungandr can have a maximum of 9 toxic clouds out at a time.
  • Damage: 80/120/160/200/240 (+40% of your magical power)
  • Cloud Damage per tick: 5/15/25/35/45 (+5% of your magical power)
  • Slow: 15%
  • Slow Duration: 1s
  • Cloud Duration: 20s
  • Cooldown: 16/15/14/13/12
  • Mana Cost: 60/65/70/75/80
  • Range: 65
  • Radius: 10
  • Cloud Radius: 15


Consuming Bellow

Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at it's fastest rate.
  • Damage: 120/180/240/300/360 (+50% of your magical power)
  • Bonus Damage: 20/30/40/50/60 (+10% of your magical power)
  • Damage Mitigation while Channeling: 10%
  • Empowered Basic Attack Buff: 1s per stack
  • Max. Stacks: 3
  • Slow: 30%
  • Slow Duration: 1.5s
  • Initial Radius: 20
  • End Radius: 30
  • Cooldown: 14s
  • Mana Cost: 70

Submerge

Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. Taking damage from Enemy gods also breaks the Stealth.
  • Damage: 70/125/180/235/290 (+50% of your magical power)
  • Movement Speed: 25%
  • Duration: 5s
  • Cooldown: 18s
  • Mana Cost: 70/75/80/85/90
  • Radius: 20

Ultimate Ability - The World Serpent

Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times. When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each
  • Submerge he leaves behind a toxic cloud.
  • Submerge Damage: 150/200/250/300/350 (+40% of your magical power)
  • Emerge/Crash Damage: 75/100/125/150/175 (+20% of your magical power)
  • Cooldown: 120/115/110/105/100
  • Mana Cost: 100
  • Radius: 20

Recolor - Ouroboros



Mastery Skin



New God Skins

Deathbringer King Arthur


Star Force Neith


Dragon Prince Ne Zha


Infinite Seer Ah Puch



Wolfsbane Skadi


Spellbound Chang'e


Balance Updates




Click HERE to read the full patch notes for The World Serpent Update!
Feb 12, 2019
SMITE® - TitanIsiah


New God: Merlin - The Master Wizard



Passive - Overload

Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy
  • 10 (+15% of your magical power)
  • Max. Charges 3
  • Duration 5s

Ability 1 - Eclipse/Radiate/Frostbolt

Eclipse (Arcane Stance): Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit. Enemies marked take additional damage if they stay within the outer range of Eclipse.
  • Initial Damage: 40/60/80/100/120 (+70% of your magical power)
  • Marked Damage: 5/15/25/35/45 (+10% of your magical power)
  • Range: 60
  • Mana: 60
  • Initial Radius: 5
  • Final Radius: 15
  • Cooldown: 14s
  • Persist time: 3s
  • Interval Time: 0.4s
Radiate (Fire Stance): Merlin channels a beam of intense fire for 2s that deals damage every 0.5s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.
  • Damage: 10/20/30/40/50 (+35% of your magical power)
  • Damage per tick of burn: 5/10/15/20/25 (+5% of your magical power)
  • Range: 45
  • Mana: 60
  • Radius: 5
  • Cooldown: 16/15/14/13/12s
  • Persist Time: 2s
  • Interval Time 0.5s
  • DoT Duration: 2s
Frostbolt (Ice Stance): Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 20% damage if they are slowed.
  • Damage: 60/100/140/180/220 (+60% of your magical power)
  • Extra damage if slowed: 20%
  • Range: 70
  • Mana: 60
  • Explosion AoE: 10
  • Cooldown: 6s
  • Radius 4

Ability 2 - Vortex/Dragonfire/Blizzard

Vortex (Arcane Stance): Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.
  • Damage: 50/80/110/140/170 (+60% of your magical power)
  • Range: 60
  • Mana: 60/65/70/75/80
  • Radius: 20
  • Cooldown: 16/15/14/13/12s
  • Time to Deploy: 0.5s
  • Duration/Persist time: 1s
Dragonfire (Fire Stance): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, Enemies’ protections are reduced. The dragons last for 3s.
  • Damage per tick: 8/11/14/17/20 (+25% of your magical power)
  • Effect Radius: 30
  • Mana: 60/65/70/75/80
  • Cone Angle: 80
  • Cooldown: 16/15/14/13/12s
  • Duration: 3s
  • Interval Time: 0.25s
  • Protection Shred: 0.5/1/1.5/2/2.5%
  • Debuff Duration: 4s
  • Stacks: 8
  • Time to deploy: 0.5s
  • Range: 50
Blizzard (Ice Stance): Merlin creates a Blizzard at a target location. After a brief delay, shards of ice start hurling down every 0.5s. Enemies hit take damage and progressively get more Slowed while they stay within the area.
  • Damage per tick: 30/40/50/60/70 (+20% of your magical power)
  • Range: 65
  • Mana: 60/65/70/75/80
  • Radius: 20
  • Cooldown: 16/15/14/13/12s
  • Time to Deploy: 0.5s
  • Slow: 8
  • Stacks: 5x
  • Slow Duration: 2s
  • Interval Time: 0.5s
  • Duration: 4s

Ability 3 - Flicker(all stances)

Merlin quickly teleports a short distance in front of him.
  • Range: 30
  • Mana: 70
  • Cooldown: 22/21/20/19/18s

Ultimate Ability - Elemental Mastery (all stances)

Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next. After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance’s energy they are being hit by.
  • Explosion/Implosion Damage: 100/140/180/220/260 (+20% of your magical power)
  • Burn Damage: 5/10/15/20/25 (+5% of your magical power)
  • Radius: 25
  • Mana: 40/50/60/70/80
  • Knockback: 100
  • Cooldown: 28/26/24/22/20s
  • Burn Interval Time: 0.5s
  • Slow: 20
  • Duration: 1.5s

New Battle Pass - Too Hot for You!


The SMITE Battle Pass is coming to Season 6! Each Battle Pass will be themed around a specific set of content and players will be able to earn Battle Points from playing SMITE to progress each Pass. Each Pass has two tracks, a free track with multiple rewards and a paid track that unlocks additional rewards and a boost to Battle Points earned. Be on the lookout through the year as additional Battle Passes are added to progress through!

More info here!

New God Skins

Knight of Mordred Achilles


Lady of the Lake Freya


Steamy Chibi Sol


Infinite Shift Sun Wukong


Scarlet Judgement Nemesis


Heavy Hitter Anubis


Deadly Desire Da Ji


Archangel Chernobog


Gladiator Guan Yu - Season 5 Ranked reward


Golden Touch Baron Samedi - Season 5 Commendation reward


Merlin Mastery Skins


Click HERE to read the full Patch Notes for Season 6!
SMITE® - TitanIsiah


We’re celebrating SMITE’s new Arena with a FREE Publisher's Weekend Bundle! This bundle is filled with Gods and skins, along with voice packs for each God in the bundle! The Gods included in this bundle are:

  • Pele
  • Anubis
  • Nu Wa
  • Khepri
  • Odin
  • Cu Chulainn
  • Medusa

We’ve also put together the following skins to help you dominate the Battleground in style:

  • Righteous Hammer Thor
  • Imperator Khepri
  • Typhoon Kukulkan
  • Battle Maiden Bellona
  • Hound of Ulster Cu Chulainn
  • Amethyst Nu Wa
  • Raven's Throne Odin
  • Worldweaver Neith

All of the items in this bundle are available for a limited time. All you need to do is log in to unlock this bundle for free, so make sure you don’t miss out.

See you on the Battleground
...