SMITE’s newest Battle Pass, Sweet Victory, is here! Earn Battle Points while playing SMITE and unlock all kinds of limited and exclusive content as you level up through each of the 60 levels. You will also earn in-game currency for reaching milestones along the way. Complete the Sweet Victory Battle Pass to earn all the rewards on your track!
Level up your game with Power-Up Hera when you purchase the Premium Sweet Victory Battle Pass!
Level 20 Reward: Fun-pocalypse Xbalanque
Level 40 Reward: Sweetie Pie Sol
Level 60 Reward: Sweet Justice Nemesis
Once you have completed the Battle Pass, you can unlock the Prestige Track which gives 60 more levels and the final Limited Skin Reward: Rematch Hera!
Other Rewards: Cupcake Cutesy Avatar, Candy Explosion Global Emote, Lollipop Jump Stamp, Sugarland Pedestal
New God Skins
Great Tengu Cernunnos
Zappy Chibi Zeus - Available July 30
Spirit Sun Hou Yi - Available July 30
Infantree Sylvanus - Available August 6
Snow Strix Ra - Available August 13
Molten Shogun Erlang Shen - Available August 13
Click HERE to read the full patch notes for the Mid-Season Update!
Upon reaching 150 Magical Power from Items, Olorun gains 15% Critical Hit Chance and a further 1% per 10 Magical Power from Items. Olorun's Critical hits only deal 50% increased damage. Additionally Olorun gains 5% extra scaling on his basic attacks
Cap : 70%
Focused Light
Olorun charges an orb of pure energy for up to 2s before firing it in front of him. The longer he charges the farther the projectile goes, passing through and damaging Enemy minions but stopping on colliding with Enemy gods. This ability can Critically Hit and can provide stacks of Overflowing Divinity.
Damage : 100/140/180/220/260 (+55% of your magical power)
Cost : 50/60/70/80/90
Cooldown : 12
Overflowing Divinity
Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks. During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 10% less damage each time, to a minimum of 80% reduction.
Damage : 30/40/50/60/70 (+10% of your magical power)
Attack Speed Increase : 40%
Duration : 4/4.5/5/5.5/6s
Cost : 60/65/70/75/80
Cooldown : 14
Consecration
Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s. Allies bathed in the light gain a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.
Damage : 60/80/100/120/140 (+20% of your magical power)
Heal per Tick : 10/15/20/25/30 (+5% of your magical power)
Protections : 8/10/12/14/16 per ally god healed
Slow : 20%
Cost : 60/65/70/75/80
Cooldown : 14
Sanctified Field
Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.
Enemy Debuff : 40% slower
Self Buff : 30% faster
Duration : 5s
Cost : 100
Cooldown : 140/130/120/110/100
Supreme Olorun - Recolor Skin
Olorun Mastery Skin
New God Skins
Death Lotus Da Ji
Tiger's Fury Achilles
Plushie Jormungandr - Available June 28
Biohacker Kali - Available July 2
Biohacker Chernobog - Available July 2
Clockwork Chaos Discordia - Available July 9
Mothman Ah Muzen Cab - Available July 9
Seraph Horus - - Available July 9
Vigilante Susano - Available July 16
Click HERE to read the full patch notes for the Ruler of the Heavens Update!
SMITE’s newest Battle Pass, Neo Olympia, is here! Earn Battle Points while playing SMITE and unlock all kinds of limited and exclusive content as you level up through each of the 60 levels. You will also earn in-game currency for reaching milestones along the way. Complete the Neo Olympia Battle Pass to earn all the rewards on your track!
Instantly hit the streets with Warmaker Vulcan when you purchase the Premium Neo Olympia Battle Pass and begin your grind through the ranks!
Level 20 Reward: Powersurge Awilix
Level 40 Reward: Data Dealer Da Ji
Level 60 Reward: Warmaker Cerberus
Other Rewards: Neo Olympia Loading Frame, EAT ME! Global Emote, N00B Death Stamp, Solarus Amaterasu Avatar, Neo Olympia Pedestal, Neo Olympia Ward Skin, Glitch Recall Skin
New God Skins
Prince of Darkness Hades free with Twitch Prime
Cove Queen Nu Wa
Howler Demon Hun Batz
Unichrome Set
Luminous Bastet - Available June 4
Sashimi Neko Bacchus - Available June 11
Pendragon King Arthur - Available June 11
Touchdown Vamana - Available June 18
Freedom Overload Poseidon - Available June 18
Click HERE to read the full patch notes for the Neo Olympia Update!
As the Battleground prepares for the Neo Olympia Update, we wanted to give you a head start on grabbing extra Gems during our Gem sale! Starting today, save up to 35% on Gem Packs.
To go along with the Gem sale, we also have all of our Pantheon Chests going on sale, as well! These Chests have been updated to include tons of additional skins that were released up through Season 5, so there’s more goodies for everyone! Also, these Chests all have an equal drop chance, so make sure to grab a few new skins!
These sales won’t last long, so don’t hesitate to stock up while you can!
Each time Horus is damaged by an enemy god, Horus gains a stack of Resolute. If Set is the god damaging Horus, Horus gains 2 stacks. Each stack increases Horus’ Protections and CCR. Resolute stacks to a max count of 10 for 3s. When Resolute fades, Horus is healed based on the amount of stacks.
Protections Per Stack : 1.5
CCR Per Stack : 1.5%
Heal Per Stack : 2 + 0.75 Per Level
Updraft
Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air. Using the currents from the updraft, Horus’ next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. Enemies that are knocked up when hit take bonus damage.
Damage : 50/95/140/185/230 (+60% of your Physical Power)
Gust Damage : 14/23/32/41/50 (+100% of your Basic Attack Damage)
Gust Bonus Damage : 1.5x
Gust Slow : 25%
Cost : 55/60/65/70/75
Cooldown : 18/17/16/15/14s
Fracture
Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.
Dash Damage : 70/95/120/145/170 (+30% of your Physical Power)
Cleave Damage : 60/95/120/155/190 (+50% of your Physical Power)
Protection Reduction : 10/15/20/25/30
Cost : 55/60/65/70/75
Cooldown : 16s
Protector’s Surge
Horus rushes to the aid of an ally. After selecting an ally, Horus will fly to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.
Heal : 50/100/150/200/250 (+10% of your Physical Power)
Protection Buff : 10/15/20/25/30
Cost : 65
Cooldown : 16s
Ultimate Ability - To The Skies!
Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Any ally near Horus after these 2 seconds are flown to the location Horus’ image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and his allies gain a protective shield upon landing.
Damage : 150/250/350/450/550 (+80% of your Physical Power)
Shield : 160/240/320/400/480
Cost : 100
Cooldown : 100s
New Egyptian Assassin - Set, The Usurper
Passive - Relentless
Each time Set damages an enemy, Set gains a stack of Relentless. If Horus is the enemy damages, Set gains 2 stacks. Each stack increases Set’s Attack Speed. Relentless stacks to a max count of 10 for 3s. While Kingslayer is active, Relentless has no maximum stack count.
Attack Speed per Stack : 2.5%
Skewer
Set amasses his hatred, throwing it forward and damaging enemies caught in its path. Set’s spawns are commanded when Set fires this attack, dashing towards a location Set determines. Enemies hit by either Skewer or a Spawns dash take damage and are slowed for 3s. Any dash after the first will deal 40% damage.
Damage : 70/110/150/190/230 (+80% of your Physical Power)
Spawn Damage : 60/90/120/150/180 (+80% of your Physical Power)
Slow : 25%
Dash Range : 60ft
Cost : 40/45/50/55/60
Cooldown : 7s
Spawn of Set
Set conjures a spawn of himself made of sand. These spawns will stand where summoned and attack nearby enemies. Set can have up to 2 charges of this ability, allowing him to conjure spawns in quick succession. Set can interact with these spawns with his other abilities, commanding them to attack or teleporting to them. Set can only have 8 spawns at any given time.
Damage : 20 (+25% of your Physical Power)
Attack Range : 12ft
Duration : 8/9/10/11/12s
Cost : 30
Cooldown : 13/13/12/12/11s
Sandstorm Set conjures a Sandstorm around him, protecting him from Physical Damage and causing him to be immune to Slows. Enemies near Set are damaged every .4s for 6s and have their vision obscured by the sands.
If Set is targeting a spawn when this ability is cast he will immediately teleport to the spawn. Otherwise, he can reactivate this ability to teleport. Set can only teleport once per Sandstorm.
Damage : 8/12/16/20/24 (+7% of your Physical power)
Physical Damage Reduction : 15%
Teleport Range : 65ft
Cost : 50/55/60/65/70
Cooldown : 16s
Ultimate Ability - Kingslayer
Set enrages, channeling his rage towards his enemies. Each time Set damages a god they gain a Mark of Set. At 4 Marks the target erupts. Enemies take a burst of damage while Set becomes empowered, restoring Health and immediately gaining a charge of Spawn of Set. Excess charges are immediately consumed, causing a Spawn to appear near Set.
Damage : 25/40/55/70/85 (+25% of your Physical Power)
Heal : 30/45/60/75/90 (+20% of your Physical Power)
Duration : 12s
Cost : 80/85/90/95/100
Cooldown: 90s
New God Skins
Helheim Ullr
Illuminator Baron Samedi
Gladiator Thor - Free with Twitch Prime
Fabled Artio - Available May 7
Marrow Eater Fenrir - Available May 14
Pop Punk Hel - Available May 14
Blinky Chibi Janus - Available May 21
Click HERE to read the full patch notes for the Sands & Skies Update!
Ragnarok has come and gone, transforming Asgard in the process. The Assault map has entirely new art set and some mechanical changes as well. The main goal for the Assault gameplay changes is to encourage more fighting. Some new areas and objectives have been added to the map to prevent stalemates and ensure the battle keeps raging.
Match Lobby
Decreased Cost to Reroll your god from 50 gems to 25 gems
Decreased Cost to Reroll your god from 250 favor to 125 favor
Titans & Phoenixes
Updated to the Season 5 Conquest models
Towers
Updated assault towers with new artwork
Decreased Physical power by 15
Minions
Updated Order minions to the Season 5 Conquest models
Updated Chaos minions to the Season 5 Conquest models
Increased Health and Protections to match Conquest Minion stats
Vital Orbs
Added a new type of objective around the Assault Map called “Vital Orbs”
The map will start with two of these that spawn in the center of the map, and a new one will spawn in the corner of the map after each Tower destroyed
Players only need to walk into these to collect them
Orbs Respawn 60s after being collected
Vital Orbs provide:
15% Increased movement speed for the player who picked up the Orb for 10s.
15% instant Health and Mana heal for the player and allies within 60 units.
A 1% Health and Mana regeneration per second aura for 10s around the player. This affects all allies within 60 units.
New God Skins
Terror of the Deep Scylla
Beast Within Cu Chulainn
Heretic Cernunnos
Spectral Blade Pele
The Crusher Cabrakan - Mixer Store
Depths of Atlantis Nox - Available April 5
Snuggly Artemis - Available April 9
Valkyrie's Rage Thanatos - Available April 9
Click HERE to read the full patch notes for the Darkness Falls Update!
We are so excited to celebrate our birthday with all of you! Check out all the things going on in SMITE this week!
Sales
We’re starting the celebration off with a Gem Sale, where you can save up to 35% on Gems right NOW! We are also having all of our Season Chests on sale throughout the week plus sales on Avatars, Wards, Voice Packs, Boosters, and In-Game Name Changes. Check in daily to see what sales are going on each day!
Events
Wednesday, March 20 - Get a Cutesy Avatar Chest for getting 3 First Wins of the Day. Thursday, March 21 - Party Up! Get double Favor, Worshipers, and XP while in a party. Friday, March 22 - Every First Win of the Day gets you an Enigma Chest. Saturday, March 23 - Earn 3x Worshipers after each game. Sunday, March 24 - Earn 90 Gems for getting 3 First Wins of the Day! Monday, March 25 - Score 2x Worshipers, Favor, and XP after each game. Tuesday, March 26 - 5 First Wins of the Day rewards you with an Awesome Chest!
We can’t wait to celebrate with you all week long! We’ll see you on the Battleground.
New Norse Guardian - Jormungandr, The World Serpent
Passive - Immovable
Jormungandr is so large that he cannot be affected by Hard Displacement instead he gets Dazed. Dazed is a debuff on Jormungandr that is a fading slow and increases the damage he takes for the duration. Any Attack speed past base reduces the cooldown rate of Jormungandr's Basic Attack.
Slow: 20% fading over 2s
Increased Damage to Jorm: 10%
Duration: 2s
Venomous Haze
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second. Jormungandr can have a maximum of 9 toxic clouds out at a time.
Damage: 80/120/160/200/240 (+40% of your magical power)
Cloud Damage per tick: 5/15/25/35/45 (+5% of your magical power)
Slow: 15%
Slow Duration: 1s
Cloud Duration: 20s
Cooldown: 16/15/14/13/12
Mana Cost: 60/65/70/75/80
Range: 65
Radius: 10
Cloud Radius: 15
Consuming Bellow
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at it's fastest rate.
Damage: 120/180/240/300/360 (+50% of your magical power)
Bonus Damage: 20/30/40/50/60 (+10% of your magical power)
Damage Mitigation while Channeling: 10%
Empowered Basic Attack Buff: 1s per stack
Max. Stacks: 3
Slow: 30%
Slow Duration: 1.5s
Initial Radius: 20
End Radius: 30
Cooldown: 14s
Mana Cost: 70
Submerge
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. Taking damage from Enemy gods also breaks the Stealth.
Damage: 70/125/180/235/290 (+50% of your magical power)
Movement Speed: 25%
Duration: 5s
Cooldown: 18s
Mana Cost: 70/75/80/85/90
Radius: 20
Ultimate Ability - The World Serpent
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times. When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each
Submerge he leaves behind a toxic cloud.
Submerge Damage: 150/200/250/300/350 (+40% of your magical power)
Emerge/Crash Damage: 75/100/125/150/175 (+20% of your magical power)
Cooldown: 120/115/110/105/100
Mana Cost: 100
Radius: 20
Recolor - Ouroboros
Mastery Skin
New God Skins
Deathbringer King Arthur
Star Force Neith
Dragon Prince Ne Zha
Infinite Seer Ah Puch
Wolfsbane Skadi
Spellbound Chang'e
Balance Updates
Click HERE to read the full patch notes for The World Serpent Update!
Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy
10 (+15% of your magical power)
Max. Charges 3
Duration 5s
Ability 1 - Eclipse/Radiate/Frostbolt
Eclipse (Arcane Stance): Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit. Enemies marked take additional damage if they stay within the outer range of Eclipse.
Initial Damage: 40/60/80/100/120 (+70% of your magical power)
Marked Damage: 5/15/25/35/45 (+10% of your magical power)
Range: 60
Mana: 60
Initial Radius: 5
Final Radius: 15
Cooldown: 14s
Persist time: 3s
Interval Time: 0.4s
Radiate (Fire Stance): Merlin channels a beam of intense fire for 2s that deals damage every 0.5s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.
Damage: 10/20/30/40/50 (+35% of your magical power)
Damage per tick of burn: 5/10/15/20/25 (+5% of your magical power)
Range: 45
Mana: 60
Radius: 5
Cooldown: 16/15/14/13/12s
Persist Time: 2s
Interval Time 0.5s
DoT Duration: 2s
Frostbolt (Ice Stance): Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 20% damage if they are slowed.
Damage: 60/100/140/180/220 (+60% of your magical power)
Extra damage if slowed: 20%
Range: 70
Mana: 60
Explosion AoE: 10
Cooldown: 6s
Radius 4
Ability 2 - Vortex/Dragonfire/Blizzard
Vortex (Arcane Stance): Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.
Damage: 50/80/110/140/170 (+60% of your magical power)
Range: 60
Mana: 60/65/70/75/80
Radius: 20
Cooldown: 16/15/14/13/12s
Time to Deploy: 0.5s
Duration/Persist time: 1s
Dragonfire (Fire Stance): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, Enemies’ protections are reduced. The dragons last for 3s.
Damage per tick: 8/11/14/17/20 (+25% of your magical power)
Effect Radius: 30
Mana: 60/65/70/75/80
Cone Angle: 80
Cooldown: 16/15/14/13/12s
Duration: 3s
Interval Time: 0.25s
Protection Shred: 0.5/1/1.5/2/2.5%
Debuff Duration: 4s
Stacks: 8
Time to deploy: 0.5s
Range: 50
Blizzard (Ice Stance): Merlin creates a Blizzard at a target location. After a brief delay, shards of ice start hurling down every 0.5s. Enemies hit take damage and progressively get more Slowed while they stay within the area.
Damage per tick: 30/40/50/60/70 (+20% of your magical power)
Range: 65
Mana: 60/65/70/75/80
Radius: 20
Cooldown: 16/15/14/13/12s
Time to Deploy: 0.5s
Slow: 8
Stacks: 5x
Slow Duration: 2s
Interval Time: 0.5s
Duration: 4s
Ability 3 - Flicker(all stances)
Merlin quickly teleports a short distance in front of him.
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next. After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance’s energy they are being hit by.
Explosion/Implosion Damage: 100/140/180/220/260 (+20% of your magical power)
Burn Damage: 5/10/15/20/25 (+5% of your magical power)
Radius: 25
Mana: 40/50/60/70/80
Knockback: 100
Cooldown: 28/26/24/22/20s
Burn Interval Time: 0.5s
Slow: 20
Duration: 1.5s
New Battle Pass - Too Hot for You!
The SMITE Battle Pass is coming to Season 6! Each Battle Pass will be themed around a specific set of content and players will be able to earn Battle Points from playing SMITE to progress each Pass. Each Pass has two tracks, a free track with multiple rewards and a paid track that unlocks additional rewards and a boost to Battle Points earned. Be on the lookout through the year as additional Battle Passes are added to progress through!
We’re celebrating SMITE’s new Arena with a FREE Publisher's Weekend Bundle! This bundle is filled with Gods and skins, along with voice packs for each God in the bundle! The Gods included in this bundle are:
Pele
Anubis
Nu Wa
Khepri
Odin
Cu Chulainn
Medusa
We’ve also put together the following skins to help you dominate the Battleground in style:
Righteous Hammer Thor
Imperator Khepri
Typhoon Kukulkan
Battle Maiden Bellona
Hound of Ulster Cu Chulainn
Amethyst Nu Wa
Raven's Throne Odin
Worldweaver Neith
All of the items in this bundle are available for a limited time. All you need to do is log in to unlock this bundle for free, so make sure you don’t miss out.