Ragnarok has come and gone, transforming Asgard in the process. The Assault map has entirely new art set and some mechanical changes as well. The main goal for the Assault gameplay changes is to encourage more fighting. Some new areas and objectives have been added to the map to prevent stalemates and ensure the battle keeps raging.
Match Lobby
Decreased Cost to Reroll your god from 50 gems to 25 gems
Decreased Cost to Reroll your god from 250 favor to 125 favor
Titans & Phoenixes
Updated to the Season 5 Conquest models
Towers
Updated assault towers with new artwork
Decreased Physical power by 15
Minions
Updated Order minions to the Season 5 Conquest models
Updated Chaos minions to the Season 5 Conquest models
Increased Health and Protections to match Conquest Minion stats
Vital Orbs
Added a new type of objective around the Assault Map called “Vital Orbs”
The map will start with two of these that spawn in the center of the map, and a new one will spawn in the corner of the map after each Tower destroyed
Players only need to walk into these to collect them
Orbs Respawn 60s after being collected
Vital Orbs provide:
15% Increased movement speed for the player who picked up the Orb for 10s.
15% instant Health and Mana heal for the player and allies within 60 units.
A 1% Health and Mana regeneration per second aura for 10s around the player. This affects all allies within 60 units.
New God Skins
Terror of the Deep Scylla
Beast Within Cu Chulainn
Heretic Cernunnos
Spectral Blade Pele
The Crusher Cabrakan - Mixer Store
Depths of Atlantis Nox - Available April 5
Snuggly Artemis - Available April 9
Valkyrie's Rage Thanatos - Available April 9
Click HERE to read the full patch notes for the Darkness Falls Update!
We are so excited to celebrate our birthday with all of you! Check out all the things going on in SMITE this week!
Sales
We’re starting the celebration off with a Gem Sale, where you can save up to 35% on Gems right NOW! We are also having all of our Season Chests on sale throughout the week plus sales on Avatars, Wards, Voice Packs, Boosters, and In-Game Name Changes. Check in daily to see what sales are going on each day!
Events
Wednesday, March 20 - Get a Cutesy Avatar Chest for getting 3 First Wins of the Day. Thursday, March 21 - Party Up! Get double Favor, Worshipers, and XP while in a party. Friday, March 22 - Every First Win of the Day gets you an Enigma Chest. Saturday, March 23 - Earn 3x Worshipers after each game. Sunday, March 24 - Earn 90 Gems for getting 3 First Wins of the Day! Monday, March 25 - Score 2x Worshipers, Favor, and XP after each game. Tuesday, March 26 - 5 First Wins of the Day rewards you with an Awesome Chest!
We can’t wait to celebrate with you all week long! We’ll see you on the Battleground.
New Norse Guardian - Jormungandr, The World Serpent
Passive - Immovable
Jormungandr is so large that he cannot be affected by Hard Displacement instead he gets Dazed. Dazed is a debuff on Jormungandr that is a fading slow and increases the damage he takes for the duration. Any Attack speed past base reduces the cooldown rate of Jormungandr's Basic Attack.
Slow: 20% fading over 2s
Increased Damage to Jorm: 10%
Duration: 2s
Venomous Haze
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second. Jormungandr can have a maximum of 9 toxic clouds out at a time.
Damage: 80/120/160/200/240 (+40% of your magical power)
Cloud Damage per tick: 5/15/25/35/45 (+5% of your magical power)
Slow: 15%
Slow Duration: 1s
Cloud Duration: 20s
Cooldown: 16/15/14/13/12
Mana Cost: 60/65/70/75/80
Range: 65
Radius: 10
Cloud Radius: 15
Consuming Bellow
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at it's fastest rate.
Damage: 120/180/240/300/360 (+50% of your magical power)
Bonus Damage: 20/30/40/50/60 (+10% of your magical power)
Damage Mitigation while Channeling: 10%
Empowered Basic Attack Buff: 1s per stack
Max. Stacks: 3
Slow: 30%
Slow Duration: 1.5s
Initial Radius: 20
End Radius: 30
Cooldown: 14s
Mana Cost: 70
Submerge
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. Taking damage from Enemy gods also breaks the Stealth.
Damage: 70/125/180/235/290 (+50% of your magical power)
Movement Speed: 25%
Duration: 5s
Cooldown: 18s
Mana Cost: 70/75/80/85/90
Radius: 20
Ultimate Ability - The World Serpent
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times. When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each
Submerge he leaves behind a toxic cloud.
Submerge Damage: 150/200/250/300/350 (+40% of your magical power)
Emerge/Crash Damage: 75/100/125/150/175 (+20% of your magical power)
Cooldown: 120/115/110/105/100
Mana Cost: 100
Radius: 20
Recolor - Ouroboros
Mastery Skin
New God Skins
Deathbringer King Arthur
Star Force Neith
Dragon Prince Ne Zha
Infinite Seer Ah Puch
Wolfsbane Skadi
Spellbound Chang'e
Balance Updates
Click HERE to read the full patch notes for The World Serpent Update!
Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy
10 (+15% of your magical power)
Max. Charges 3
Duration 5s
Ability 1 - Eclipse/Radiate/Frostbolt
Eclipse (Arcane Stance): Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit. Enemies marked take additional damage if they stay within the outer range of Eclipse.
Initial Damage: 40/60/80/100/120 (+70% of your magical power)
Marked Damage: 5/15/25/35/45 (+10% of your magical power)
Range: 60
Mana: 60
Initial Radius: 5
Final Radius: 15
Cooldown: 14s
Persist time: 3s
Interval Time: 0.4s
Radiate (Fire Stance): Merlin channels a beam of intense fire for 2s that deals damage every 0.5s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.
Damage: 10/20/30/40/50 (+35% of your magical power)
Damage per tick of burn: 5/10/15/20/25 (+5% of your magical power)
Range: 45
Mana: 60
Radius: 5
Cooldown: 16/15/14/13/12s
Persist Time: 2s
Interval Time 0.5s
DoT Duration: 2s
Frostbolt (Ice Stance): Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 20% damage if they are slowed.
Damage: 60/100/140/180/220 (+60% of your magical power)
Extra damage if slowed: 20%
Range: 70
Mana: 60
Explosion AoE: 10
Cooldown: 6s
Radius 4
Ability 2 - Vortex/Dragonfire/Blizzard
Vortex (Arcane Stance): Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.
Damage: 50/80/110/140/170 (+60% of your magical power)
Range: 60
Mana: 60/65/70/75/80
Radius: 20
Cooldown: 16/15/14/13/12s
Time to Deploy: 0.5s
Duration/Persist time: 1s
Dragonfire (Fire Stance): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, Enemies’ protections are reduced. The dragons last for 3s.
Damage per tick: 8/11/14/17/20 (+25% of your magical power)
Effect Radius: 30
Mana: 60/65/70/75/80
Cone Angle: 80
Cooldown: 16/15/14/13/12s
Duration: 3s
Interval Time: 0.25s
Protection Shred: 0.5/1/1.5/2/2.5%
Debuff Duration: 4s
Stacks: 8
Time to deploy: 0.5s
Range: 50
Blizzard (Ice Stance): Merlin creates a Blizzard at a target location. After a brief delay, shards of ice start hurling down every 0.5s. Enemies hit take damage and progressively get more Slowed while they stay within the area.
Damage per tick: 30/40/50/60/70 (+20% of your magical power)
Range: 65
Mana: 60/65/70/75/80
Radius: 20
Cooldown: 16/15/14/13/12s
Time to Deploy: 0.5s
Slow: 8
Stacks: 5x
Slow Duration: 2s
Interval Time: 0.5s
Duration: 4s
Ability 3 - Flicker(all stances)
Merlin quickly teleports a short distance in front of him.
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next. After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance’s energy they are being hit by.
Explosion/Implosion Damage: 100/140/180/220/260 (+20% of your magical power)
Burn Damage: 5/10/15/20/25 (+5% of your magical power)
Radius: 25
Mana: 40/50/60/70/80
Knockback: 100
Cooldown: 28/26/24/22/20s
Burn Interval Time: 0.5s
Slow: 20
Duration: 1.5s
New Battle Pass - Too Hot for You!
The SMITE Battle Pass is coming to Season 6! Each Battle Pass will be themed around a specific set of content and players will be able to earn Battle Points from playing SMITE to progress each Pass. Each Pass has two tracks, a free track with multiple rewards and a paid track that unlocks additional rewards and a boost to Battle Points earned. Be on the lookout through the year as additional Battle Passes are added to progress through!
We’re celebrating SMITE’s new Arena with a FREE Publisher's Weekend Bundle! This bundle is filled with Gods and skins, along with voice packs for each God in the bundle! The Gods included in this bundle are:
Pele
Anubis
Nu Wa
Khepri
Odin
Cu Chulainn
Medusa
We’ve also put together the following skins to help you dominate the Battleground in style:
Righteous Hammer Thor
Imperator Khepri
Typhoon Kukulkan
Battle Maiden Bellona
Hound of Ulster Cu Chulainn
Amethyst Nu Wa
Raven's Throne Odin
Worldweaver Neith
All of the items in this bundle are available for a limited time. All you need to do is log in to unlock this bundle for free, so make sure you don’t miss out.
Kill, Capture, Defend Defeat the Sand Guardians to gain control of their capture points. Hold and defend the capture points against the enemy to reduce their tickets!
Embark on a Celestial Adventure Vie for power against the backdrop of a mystical desert oasis. Battle for dominance at the foot of the time-worn edifice of a great pyramid, a monumental creation which is dwarfed only by the celestial bodies which hang over the battlefield.
Collect Mystic Jewels, Unlock Unique Items Earn Mystic Jewels from every game of Celestial Domination that you play. Spend Mystic Jewels to roll Mystic Jewel Chests. Some chests contain unique items, exclusive to the Celestial Domination Adventure!
Mystic Archer Bundle
Mystic Archer Artemis
Mystic Archer Music Theme
Mystic Archer Ward Skin
5 Odyssey Points
2500 Mystic Jewels
1 Gold Key
Click HERE to read the full Update Notes for 5.21 - Celestial Domination!
On Halloween night in 2018, The night started out quite calm and serene. The sweetest of girls went from door to door, Looking for treats but the night was a bore. GodScylla was out to scare all her foes, But no one was out in their scary clothes. She walked around town planning to frighten, But knew that she missed ulting the Titan. She threw her bag down, ran back to her room, Where her destruction would quickly resume. Upon logging in, what treats did she find? Chests for just winning; Sales of every kind! GodScylla was pleased to be playing SMITE, And that’s how she spent the rest of her night.
It’s time, yet again, for The Reaping to return to SMITE!
We have tons of goodies planned for you, so make sure to log in and Reap these rewards!
Monday & Tuesday, October 22 & 23 – Earn a free Enigma Chest roll for 1 First Win of the Day! Once you get 3 FWOTD, receive a Cutesy Avatar Chest roll!
Wednesday & Thursday, October 24 & 25 – Earn a free Enigma Chest roll for 1 First Win of the Day! Once you get 3 FWOTD, receive a Hera’s Odyssey Chest roll!
Friday, Saturday, & Sunday, October 26-28 – Have an extra sweet weekend with a Gem Storm! For every 3 FWOTD, get 30 gems (for a total of 90 possible Gems over the weekend!) AND receive 2x Favor, Worshipers, and XP!
There will also be plenty of chest sales going on, so be sure to log in and see what’s happening!
Get out there and scare the bejeezus out of your enemies!
Each time Hera deals damage to gods while Argus is inactive, Argus’ cooldown is reduced. While Argus is active, each time Hera deals damage to gods Argus is healed for a flat amount, scaling based on Hera’s Level.
Cooldown per hit: 1s Argus Heal: 20 + 5 per level
Royal Assault
Hera damages enemies in a cone in front of her before opening a portal for Argus to attack through. Enemy minions hit by this cone are knocked into Argus’ path. Argus then slams his fists at the target location dealing heavy damage. If both of his fists connects with an enemy, it deals 15% extra damage.
Ability: AoE Affects: Enemies Range: 45 Cone Damage: 30/40/50/60/70 (+15% of your Magical Power) Fist Damage: 75/120/165/210/255 (+75% of your Magical Power) Cooldown: 10s Cost: 55,60,65,70,75
Polymorph
Hera weaves magic in front of her before sending it out. Enemies hit by this ability take damage. If this ability hits a god it causes their form to shift into a monster.
Ability: Line Affects: Enemies Range: 80 Damage: 60/105/150/195/240 (+75% of your Magical Power) Polymorph Duration: 1.2/1.4/1.6/1.8/2s Cooldown: 14s Cost: 60
Divine Shroud
Hera shrouds herself in her divine power, granting her a shield from damage and temporary movement speed that lasts as long as the shield remains.\n\nIf Argus is active, Argus shines with the same Divine power as Hera, causing him to deal radiant damage and move at an increased rate.
Ability: Shield and Buff Affects: Self Shield Health: 50/100/150/200/250 +15 per Hera’s Level Shield Duration: 5s Movement Speed: 15% Argus Aura Damage: 7/11/15/19/23 (+7.5% of your Magical Power) Argus Speed: 50% Cooldown: 16s Cost: 45/50/55/60/65
Argus, the Defender
Hera brings Argus crashing down at a location, damaging and knocking up enemies. On landing Argus will attack the nearest target. Hera can control where Argus moves through refiring this ability onto an enemy or if he has a target, to recall him. While recalled Argus will defend Hera and attack anyone that gets close. Argus has a hit chain that starts with a normal basic attack, into a ground circle AoE slowing enemies by 20% for 1s, into a line attack.
Ability: AoE Affects: Enemies Radius: 20 Damage: 100/150/200/250/300 (+35% of your Magical Power) Argus Lifetime: 40s Argus Initial Hit: 40 (+30% of your Magical Power) Argus Second Hit: 40 (+30% of your Magical Power) Argus Third Hit: 60 (+40% of your Magical Power) Cooldown: 70s Cost: 80/85/90/95/100
New God Skins
Crimson Queen Hera
Shonen Spark Mercury
Cutting Edge Ullr
Omni Tech Odin
GodScylla Scylla
Shadow Eater Bakasura
Mastery Skins | Hera
Item & God Balance
Click HERE to read the full Update Notes for 5.19 - Queen of the Gods!