Each time Hera deals damage to gods while Argus is inactive, Argus’ cooldown is reduced. While Argus is active, each time Hera deals damage to gods Argus is healed for a flat amount, scaling based on Hera’s Level.
Cooldown per hit: 1s Argus Heal: 20 + 5 per level
Royal Assault
Hera damages enemies in a cone in front of her before opening a portal for Argus to attack through. Enemy minions hit by this cone are knocked into Argus’ path. Argus then slams his fists at the target location dealing heavy damage. If both of his fists connects with an enemy, it deals 15% extra damage.
Ability: AoE Affects: Enemies Range: 45 Cone Damage: 30/40/50/60/70 (+15% of your Magical Power) Fist Damage: 75/120/165/210/255 (+75% of your Magical Power) Cooldown: 10s Cost: 55,60,65,70,75
Polymorph
Hera weaves magic in front of her before sending it out. Enemies hit by this ability take damage. If this ability hits a god it causes their form to shift into a monster.
Ability: Line Affects: Enemies Range: 80 Damage: 60/105/150/195/240 (+75% of your Magical Power) Polymorph Duration: 1.2/1.4/1.6/1.8/2s Cooldown: 14s Cost: 60
Divine Shroud
Hera shrouds herself in her divine power, granting her a shield from damage and temporary movement speed that lasts as long as the shield remains.\n\nIf Argus is active, Argus shines with the same Divine power as Hera, causing him to deal radiant damage and move at an increased rate.
Ability: Shield and Buff Affects: Self Shield Health: 50/100/150/200/250 +15 per Hera’s Level Shield Duration: 5s Movement Speed: 15% Argus Aura Damage: 7/11/15/19/23 (+7.5% of your Magical Power) Argus Speed: 50% Cooldown: 16s Cost: 45/50/55/60/65
Argus, the Defender
Hera brings Argus crashing down at a location, damaging and knocking up enemies. On landing Argus will attack the nearest target. Hera can control where Argus moves through refiring this ability onto an enemy or if he has a target, to recall him. While recalled Argus will defend Hera and attack anyone that gets close. Argus has a hit chain that starts with a normal basic attack, into a ground circle AoE slowing enemies by 20% for 1s, into a line attack.
Ability: AoE Affects: Enemies Radius: 20 Damage: 100/150/200/250/300 (+35% of your Magical Power) Argus Lifetime: 40s Argus Initial Hit: 40 (+30% of your Magical Power) Argus Second Hit: 40 (+30% of your Magical Power) Argus Third Hit: 60 (+40% of your Magical Power) Cooldown: 70s Cost: 80/85/90/95/100
New God Skins
Crimson Queen Hera
Shonen Spark Mercury
Cutting Edge Ullr
Omni Tech Odin
GodScylla Scylla
Shadow Eater Bakasura
Mastery Skins | Hera
Item & God Balance
Click HERE to read the full Update Notes for 5.19 - Queen of the Gods!
This year’s Odyssey begins in 5.17 and will span over seven updates! Join Hera as she embarks upon a grand Odyssey to rally the pantheons against a threat great enough to destroy them all. Players can purchase Odyssey items and complete Event Quests to gain Odyssey Levels to move them closer to obtaining a Tier 5 Ares Skin as the Ultimate Odyssey Reward. Odyssey items will be discounted during the first Update they release, so act quick to save Gems!
Odyssey Points & Odyssey Levels
Gain Odyssey levels by earning Odyssey points through completing quests and/or buying Odyssey items.
Collection Bonuses
Players will receive a free item every 3 Odyssey Levels as a bonus. Collection bonus items can be earned by questing.
Odyssey Quests
5 quests will be released in every Odyssey update. Completing these 5 quests will reward you with 1 Odyssey Level.
Odyssey Lore
With every Odyssey, also comes an epic story. This year, the lore is set directly after the events of the Divine Uprising.
New God Skins
Cyber Scythe Thanatos
Cosmic Power Anubis
Pixel Chaos Discordia
General Nosseris Kumbhakarna
Balance Updates
Click HERE to read the full Update Notes for 5.17 - Hera's Odyssey!
Embark on a journey back in time and lead your team to victory on one of SMITE’s most beloved battlefields! Classic Joust provides a fast-paced 3v3 battle fit for the Gods. Experience a new medieval backdrop complete with a looming castle filled with minions cheering for their champion.
Bring a Titan to its Knees!
Destroy the enemy Tower and Phoenix and then strike into the enemy team’s base to square off against a mighty Titan to achieve victory!
One Path to Victory
Charge forward! Go face to face with the opposition in fast-paced 3v3 action as you and your team fight for control over a single lane.
God of the Jungle
Classic joust is surrounded by a jungle inhabited by an array of fantastical and mythological creatures. Slay them and unlock their powers to gain an advantage on the battlefield.
Royal Champion Bundle
Royal Champion Awilix
Royal Champion Recall Skin
Royal Champion Global Emote
Royal Champion Music Theme
Sir & Dame Titles
Gold Key
Click HERE to read the full Update Notes for 5.15 - Royal Champion!
When Pele drops below 50% health her flame is set alight, and she gains increased Physical Power, Lifesteal and Ability Lifesteal. This passive has a 20s cooldown.
Pele flourishes and fires out a magma orb ahead of her in a line. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability.
Pele has 2 charges of this ability. Damage: 60/100/140/180/220 (+60% of your physical power) Return Damage: 20 (+15% of your physical power) Range: 60 Cooldown: 14s Mana Cost: 40/45/50/55/60
Eruption
Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies. At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup.
Three Exploding circles Inner Damage: 85/130/175/220/265 (+80% of your physical power) Outer Damage: 80/120/160/200/240 (+60% of your physical power) Knockup: 280/240/200 Radius: 15/25/35 Cooldown: 15s Mana Cost: 60/65/70/75/80
Magma Rush
Pele starts to churn the land around her, dealing damage to nearby enemies and giving her constant movement speed while this ability is active. Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed. This ability has no cooldown but uses a fuel gauge and cannot be activated when below 10 fuel.
Damage: 10/15/20/25/30 (+10% of your physical power) every 0.5s Amplified Damage: 20/35/50/65/80 (+20% of your physical power) every 0.5s Movement speed: 20% Amplified speed: 60% Initial Fuel Cost: 5 Mana Cost: 10 Cooldown: 0s
Volcanic Lightning
After a short warm up, Pele dashes forward dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone. For the next 10 seconds or 3 attacks, every time Pele hits an enemy with a basic attack, additional damage is dealt behind the enemy as well.
Damage: 200/280/360/440/520 (+60% of your physical power) Extra Damage: 100/140/180/220/260 (+40% of your physical power) Range: 60 Slow: 20/25/30/35/40% Slow Duration: 3s Cooldown: 90s Mana Cost: 100
New God Skins
Caldera Pele
Primal Storm Susano
Molten He Bo
Mystic Guardian Athena
Mastery Skins | Pele
Click HERE to read the full Update Notes for 5.14 - Goddess of Volcanoes!
SMITE is adding a Commendation System, allowing players to give praise to players who as strong guides, show great teamwork, or are just plain friendly! Each Month players will gain points from players commending them for their positive actions or from just playing with 100% Goodwill!
Players will be able to vote on players directly after their match on a new End of Match Lobby screen. This page will also provide fun stats for your team, showing who was Top Damage, Top Wards Placed, Top Damage Mitigated, and much more!
Yearly Rewards
Players who remain unbanned for the entire year will receive bonus rewards when the Season ends.
Baron Samedi Skin
Comradery Loading Frame
Goodwill Jump Stamp
Baron Chibi Avatar
Goodwill Global Emote
Timed Queues
All Normal and Ranked game modes will be changed to a “Timed Queue” system. Timed Queues will show a constant countdown timer that indicates when the next match of that mode will begin. Players can see all timers for all modes at all times, allowing them to make decisions accordingly. When the timer reaches 0, all players in the queue will be sent a prompt to accept the match. Matchmaking will be done after accepting during a 20s period after accepting.
Joust
Joust Tower and Phoenix areas have been updated for better visual clarity
A new XP camp has been added to the Joust map. It is located just outside the Bull Demon King’s area.
This Camp contains 2 Armored Tigers
These have 400 HP each
Provide 50 XP when killed (100 total)
Provide 13 Gold when killed (26 total)
Bull Demon King
Increased Base HP from 1400 to 1750
Arena
Players will now see ticket value effects when Minions and Gods are killed, or when something is run into the portal
Updated the HUD
Respawn Timer rules have been changes to be less random and should be more directly scaled with which team is winning or losing
The Arena Update is coming later this fall! This will be mostly an art update with some minor design changes. Keep an eye out for more info as we approach HRX!
Clash
Phoenixes
Now attack like normal phoenixes
Apophis
Shadow of Apophis buff and Enhanced Shadow of Apophis buff
Now Heals 4% of your max HP every 5s and restores 2% of your Mana every 5s
Decreased the damage on Apophis’ entrance attack from 2000 to 1500 Assault
Assault
Assault will now randomly select a god from ALL gods, instead of just the player’s owned gods.
Conquest
Map Rules
Support Bonus XP
After 2m on the game clock, Support Bonus XP will turn on. This rule will give the Lowest level player on each team a 25% increase to their shared XP only, not solo XP
If the lowest level player on a team is disconnected, the bonus XP will move to the 2nd lowest player
Elder Harpy
Base XP reduced from 34 to 24
Oracles
Decreased base HP from 680 to 500
Jungle Buff Changes
Speed Buff
Decreased Speed Buff from 15% to 10%
Buff now applies additional stacks of 2% speed on each jungle camp kill/assist. Stacks up to 3 times, stacks last 15s
Red Buff
Decreased Power Increase from 20% to 10%
This Power Bonus increases from 10% to 15% when hitting enemy gods
Purple Buff
For each enemy god past the first within 55 units of you, all enemies within that area will lose additional protections. 2 protection per stack, stacks up to 4 times.
Blue Buff
Decreased Mana Restored from 25 to 15 per 5s
Now restores 2% of your missing mana upon damaging a god with an ability, only triggers once per ability
Click HERE to read the full patch notes for the 5.13 Mid-Season Update!
Gods should no longer fly into the air and die if they become stuck inside walls. Now gods should find the closest safe position and be placed there if they somehow do end up in a wall.
Fixed an issue where stance changers passive meter cooldowns didn’t match their actual cooldowns.
Fixed an issue where Janus could ult out of bounds on the Clash map.
Fixed an issue where daily bundle prices didn’t visually update when coupons applied to them.
Fixed an issue where party leaders would get an incorrect “invite declined” popup after invites were accepted.
Fixed an issue where god tooltips would remain on screen too long, covering UI on new screens.
Clan Rosters will now show avatars.
Click HERE to read the full patch notes for Update 5.12 - Cyber Shadow!
Passive - Hysteria Baron shares Baron's Brew, a powerful restorative chalice, with his allies from the Item Shop. Enemies hit by Baron will have Hysteria applied to them. Baron's abilities interact with Hysteria to provide bonus effects. Targets at Max Hysteria take 25% additional damage from Baron Samedi.
Baron's Brew
Costs 150g
Heals 140 Health and 100 Mana over 20 seconds
3 Charge Chalice style consumable
Hysteria
Baron applies 2 Hysteria per Basic Attack
Each Ability applies a unique amount of Hysteria
All of his Abilities have a new effect on enemies with 30 Hysteria
All of his Abilities deal more damage if the target has 70 (max) Hysteria
Vivid Gaze Baron Samedi animates two skulls, both which briefly charge before firing beams of voodoo magic that damage enemies. The beams meet at a crossroads of Baron Samedi’s choosing. Enemies hit by both beams take 15% damage on the second hit. If the enemy god hit is above 30 Hysteria, their Physical Power, Magical Power, and Attack Speed are reduced
Damage 90/140/190/240/290 + 60% of your Magical Power Power Reduction: 30% Attack Speed Reduction: 30% Hysteria per Beam: 10 (up to 20) Mana Cost 55/60/65/70/75 Cooldown 9s
Consign Spirits Baron Samedi guides restless spirits to the ground and buries them. After a brief delay the ground erupts, damaging enemies standing in the area. If an enemy god is hit, friendly spirits fly the from the area and heal allies near the explosion or by Baron Samedi. If the enemy god hit is above 30 Hysteria the friendly spirit cleanses slows, makes allies immune to slows, and increases their Movement Speed.
Damage: 70/125/180/235/290 + 70% of your Magical Power Flat Heal 40/65/90/115/140 + 10% of your Magical Power Missing Health Heal: 15% Movement Speed Increase: 20/25/30/35/40% Hysteria per Hit: 20 Mana Cost: 75 Cooldown: 15/14/13/12/11s
Wrap It Up Baron Samedi throws his snake forward, wrapping any enemy god hit and dealing damage every .5s for 4s and slowing them until they are rooted. If a god hit is above 30 Hysteria, the snake will also lash out at nearby enemy gods who stand too close after 1s. Enemies hit by this are injected with venom that slows them until they are rooted and deals the same damage but instantly rather than over 4s.
Damage per Tick: 10/18/26/34/42 + 5% of your Magical Power Slow Duration: 1.75s Root Duration: 0.75s Hysteria per Tick: 5 (up to 40) Mana Cost: 60/65/70/75/80 Cooldown: 12s
Ultimate - Life of the Party Baron Samedi pulls the souls of the living towards his Coffin, becoming CC Immune and taking 50% reduced damage. Enemy gods within range are pulled towards the Coffin and take damage every .33s. When an enemy god gets too close to the coffin their soul is ripped out, causing them to be stunned, take a large amount of damage based on their total health and gain max Hysteria. This ability persists for 3.5s or until an enemy god is pulled to the coffin. If targets being pulled are above 30 Hysteria, the pull strength is increased on them.
Damage per Tick: 17/24/31/38/45 + 6% of your Magical Power Damage on Coffin Hit: 140/210/280/350/420 +50% of your Magical Power Total Health Damage: 15% Stun Duration: 2s Hysteria per Tick: 8 (up to 80) Mana Cost: 70/75/80/85/90 Cooldown: 90s
New God Skins
Red Rum Baron Samedi
Plague Lord Hades
Evil Spirits Bacchus
Star Spangled Nike
Mastery Skins | Baron Samedi
Click HERE to read the full Update Notes for 5.11 - Life and Death!
Loki caught wind of our plans to disable him on July 4th, and he is not happy. He’s slashing prices left and right, and at the rate he’s going, we won’t be able to catch him until next week!
For a limited time players can get up to 35% off Gem Packs on all platforms.
But that’s not it! Select chests will be on sale throughout the week, so be sure to check back regularly to see what other prices Loki has slashed. You can also earn 2x Favor, Worshipers, and XP on all games played!
Looks like Loki has caused one big fiasco. He’ll get what’s coming to him on July 4th.
The Gem sale and 2x Favor, Worshipers, & XP event begin Monday June 25th at 1:00pm ET and end Wednesday July 4th 11:59pm ET.