Sorry updates are scarce lately, but development is still progressing and lots of work is being done every day.
This new update expands on story, adds several new enemy types, updates to enemy behaviors, props, etc. Still some work to be done before it gets out into public testing, but its very close!
Thank you for your support and believing in my game!
Sorry updates are scarce lately, but development is still progressing and lots of work is being done every day.
This new update expands on story, adds several new enemy types, updates to enemy behaviors, props, etc. Still some work to be done before it gets out into public testing, but its very close!
Thank you for your support and believing in my game!
Good news! A way to instantly save current game is almost here!
Hibernate your current backup anytime you want to take a break, but don't want to search for a backup station. Due to procedural nature of the world generation, some things aren't saved, but any destruction, enemies, open doors will be saved. That said, I'm working on making it as seamless as possible.
Good news! A way to instantly save current game is almost here!
Hibernate your current backup anytime you want to take a break, but don't want to search for a backup station. Due to procedural nature of the world generation, some things aren't saved, but any destruction, enemies, open doors will be saved. That said, I'm working on making it as seamless as possible.
Thank you, you incredible bunch of players of my game! Your feedback, help and enthusiasm is appreciated and I can't be more grateful.
Pushing through issues and setbacks, with your help, newest update is now live!
Based on development branches, you can expect:
Better performance Visual updates Updated 'Hud restoration' objectives Hidden areas and loot storage containers Controller fixes and improvements New video options (some for debug, some to help with performance on low-end hardware)
Now, finally, I get to work on exciting new stuff for you to play with!
Thank you, you incredible bunch of players of my game! Your feedback, help and enthusiasm is appreciated and I can't be more grateful.
Pushing through issues and setbacks, with your help, newest update is now live!
Based on development branches, you can expect:
Better performance Visual updates Updated 'Hud restoration' objectives Hidden areas and loot storage containers Controller fixes and improvements New video options (some for debug, some to help with performance on low-end hardware)
Now, finally, I get to work on exciting new stuff for you to play with!