Today we start a series of texts about the upcoming season. Some of you may have already noticed from the title of this blog that the season will be dedicated to one of the favorite topics among the survivors — the Ravagers. This season will bring the conclusion to the fight of Valley residents against Lloyd and his machines. It’s still a month before we see the final, so let’s not spoil anything and start by taking a look at some of the new features.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.
Legendary recharge booster
This highly useful module will become the last in the line of boosters from “KA-1 Discharger” to “KA-2 Flywheel” and will provide you with an opportunity to make your armoured car reach the next level of efficiency.
Basic parameters of the booster are higher than those of lower rarities boosters, since it’s designed primarily for high-level battles between powerful vehicles. The form factor is also very convenient: its practical size (6x4x2) allows it to be installed on almost any high-level build.
But let’s turn our attention to the main feature of the module — its perk. It will make you into an increasingly dangerous opponent the more damage you take. Depending on how much durability your weapons have left, the module will boost their recharge even further, up to a certain value. The less durability they have, the higher their recharge rate will be and the more irreparable damage you can inflict on your enemies in retaliation.
Legendary radiator
One of the most exciting parts the new season has in store is the logical conclusion to the line of radiators and coolers that gives a final answer to the everlasting wonder of “which one should I choose?”. As does the recharge booster, the radiator features a convenient form factor, being not that far off the familiar “RN Seal” (6x1x4) in terms of size. It is a universal module that can both increase the time until the weapons overheat and speed up their cooldown.
The versatility of the module and its parameters are not everything it has in store for you. A well-thought-out build geared towards the use of the module’s perk and its skillful execution will be rewarded with an additional bonus: the longer you conduct continuous fire, the higher the additional cooldown speed for all weapons will be upon the next overheat (up to a certain value).
So, by building an armoured car that is capable of continuous fire for as long as possible, you will also automatically speed up the cooling of any weapons that may overheat.
New structural parts
And all of this is only the beginning! See you in the next devblog entry (unless the Ravagers intercept it)! For more information on Crossout, follow these channels:
It’s time for the traditional spring sale of premium subscriptions! During the week you will be able to purchase subscriptions for 30 and 90 days with a 50% discount.
We remind you that you can purchase a subscription an unlimited number of times: all purchases are added together, and the current subscription is automatically extended.
Also, all the players who enter the game during this sale, will get 3 days of premium subscription for free!
We remind you that premium subscription:
Increases reputation gain by 50%.
Unlocks a daily challenge for 40 coins.
Extends resource limit by 50%.
The amount of scrap metal earned in Missions and Patrol by 50%;
The amount of wires and batteries earned in their respective Missions by 50%;
The amount of copper, electronics and plastic earned in Raids by 50%;
The amount of uranium ore received for victories in Clan Battles by 50%, if your clan is in a league from bronze to diamond.
Attention! The offer is valid for all the platforms and will last from May 6, 12:00 GMT, until May 12, 23:59 GMT!
For more information on Crossout, follow these channels:
Only this weekend, using any workbenches of the “Scavengers”, “Steppenwolfs”, “Firestarters”, “Founders”, and “Syndicate” factions will not require coins! Choose the rarity you need and produce parts at no extra cost! Don’t miss the chance to take advantage of the offer and craft the necessary parts for your vehicles!
Please note that the promotion will run from May 3, 12:00 GMT to May 5, 23:59 GMT.
For more information on Crossout, follow these channels:
Today we would like to share the three winning works of the latest “Clash of engineers”. The authors of these entries will soon get their rewards of 10000 in-game coins.
But first we would like to remind you that according to the rules of the “Clash”, any vehicle that meets the minimum requirements of the contest can participate in the prize drawing for in-game rewards (in this case, the minimum requirement is the use of the “Sabbath” movement part). But only the vehicles that meet the full list of contest requirements (including the PS limit, rarity of parts used in the build, etc.) can participate in the prize drawing for in-game coins.
In accordance with the rules of the contest, we chose the three winners. At least one of these vehicles will be added to the in-game store at some point.
PC — “FX24 FOLK HERO” by slip29
PS — “FX24 JACKAL” by Exeter
XBOX — “FX24 The Oni” by EvilBunny 666
Congratulations to the winners! Your rewards will be added to your accounts within 14 working days from the moment of this announcement. For more information on Crossout, follow these channels:
A new event “Foreshadowing” has started in Crossout, where you will have the opportunity to select and produce parts for your vehicle, as well as receive some readymade valuable parts. Join in, the rewards are waiting for you!
New event “Foreshadowing”
Attention! The event will be available from April 25 to May 22 inclusive!
Event levels and their corresponding rewards will be unlocked as you complete special missions and earn event experience points.
Event experience points are needed to unlock levels and receive rewards.
As part of this event, you will receive new challenges: 1 main and 1 additional challenge.
New challenges appear every day. All incomplete challenges accumulate.
Basic event rewards are available to all players. These include:
Coupons for factions’ workbenches;
50 in-game coins;
A number of stickers;
“Exile’s stash” container with a CK of your choice;
“Scout’s container” with a random legendary, epic or special part.
Resource containers;
Access to the rotor blueprints for armoured aircraft;
Engineer badges.
All additional rewards (marked with an icon of a lock on a blue background) are available only to those who purchased the “Foreshadowing” pack (regular or deluxe edition). Purchasing the deluxe edition immediately unlocks the next 10 levels and all the rewards of the already unlocked levels.
Purchasing the pack gives you access to:
Certain already produced parts;
Recipes for the production of certain upgraded parts on the event workbench;
Additional in-game coins;
3 paints, a number of stickers, “Military spare” and “Long orange lamp” decorations;
Storage expansion;
For each subsequent level, starting from 41, you will receive 120 in-game coins as a reward.
Attention! The “Foreshadowing” packs will be available from April 25 to May 22 inclusive. For more information on Crossout, follow these channels:
The previous announcements can be seen here and here.
Hello!
We continue the testing of the new system of energy consumption and energy supply of parts! We have taken your feedback from previous testing phases into account and would like to make the transition to the new system as convenient and seamless as possible for all players.
Therefore, we decided to drop some of the most controversial points and focus only on changes that were proven to perform best or are necessary for the transition to the new system.
If we are satisfied with the results of this testing, we are going to implement the transition to the new system in the next major update (the final version may have additional changes).
It is important for us to move to the new system because we currently cannot use energy as a balancing unit (1 unit of energy is too much at the current scale). The new system will make it easier to further balance the increasing number of parts and allow for more fine tuning of energy consumption and energy supply in relation to efficiency rather than just changing the efficiency of a part to match the amount of energy it consumes or provides.
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can familiarize yourself with all the planned changes in detail on the special test server!
Energy supply
Cabins
According to the results of previous testings, the changes to the energy supply of the cabins have shown good results. This means that we will keep the system of energy supply parameters increasing by rarity and depending on the type of the cabin. Values from live game servers are shown in brackets, the new ones are shown outside brackets.
Rarity
Light
Medium
Heavy
Common
21 (10)
20 (10)
19 (9)
Rare
22 (11)
21 (11)
20 (10)
Special
23 (11)
22 (11)
21 (10)
Epic
24 (12)
23 (12)
22 (11)
Legendary
25 (12)
24 (12)
23 (11)
Since “rare” and “epic” medium cabins have lost 1 energy point (0.5 in the current system), we are making additional balance changes. Most of them are related to the mass limit, so that the player would be able to replace the generator:
Wyvern
Tonnage increased from 3500 to 4000 kg.
Bear
Mass limit increased from 9000 to 9500 kg.
Tonnage increased from 4200 to 4500 kg
Power increased by 7%.
Fury
Mass limit increased from 8500 to 9000 kg.
Tonnage increased from 4000 to 4300 kg.
Power increased by 7%.
Quantum
Mass limit increased from 10000 to 11000 kg.
Tonnage increased from 5000 to 5500 kg.
Power increased by 11%.
Photon
Mass limit increased from 13000 to 14000 kg.
Tonnage increased from 5000 to 6500 kg.
Power increased by 8%.
Omnibox
Mass reduced from 2100 to 1700 kg.
Mass limit increased from 12500 to 13000 kg.
Power increased by 4%.
Favorite
Maximum speed increased from 80 to 83 km/h.
The Call
Maximum speed increased from 77 to 80 km/h.
Howl
Maximum speed increased from 80 to 83 km/h.
Tonnage increased from 4500 to 5500 kg.
Generators
The changes of the energy supplied by generators remain the same and complement the changes to cabins.
Heavy generators now give 1 energy point more than light ones (i.e. 0.5 points in terms of the game version that is currently live on servers) but their destruction causes a much more powerful explosion. These changes would hopefully make all generators a viable option; currently, the players have a favorite generator in each “light/heavy” pair and use it much more often than its counterpart. Values from live game servers are shown in brackets, the new ones are shown outside brackets.
Rarity
Name
Energy
Explosion damage
Explosion radius
PS
Extra
Rare
Big G
2 (1)
+25%
130 (150)
Special
Ampere
4 (2)
-50%
380 (410)
Durability: 65 (45)
PU-1 Charge
5 (2)
+71%
+50%
475 (410)
Mass: 576 (445)
Epic
Gasgen
6 (3)
-54%
-33%
810 (870)
Durability: 105 (72)
Bootstrap
7 (3)
+71%
+50%
945 (870)
Mass: 765 (600)
Legendary
Thor-6S
8 (4)
-36%
-33%
1600 (1600)
Apollo
9 (4)
+67%
1800 (1600)
Relic
Odin
10 (5)
-22%
-17%
3000 (3000)
Mass: 715 (874)
The effect that we would like to achieve is that it would be more convenient for light cabins with more energy to have a light, small and safe generator than a heavy, large and explosive one with one additional energy point. At the same time, players would also be able to comfortably install such a generator on a vehicle with a heavy cabin, bringing it closer to a light cabin in terms of energy.
Energy consumption
Firstly, we would like to note that the PS of all “common” and “epic” weapons and modules has slightly decreased in the new system. This is due to the fact that the PS of weapons and modules is equal to the product of the rarity factor times the consumed energy. The factors of these parts were not divisible by 2 and therefore were rounded down.
The PS values of some parts that don’t consume energy were also changed. Values from live game servers are shown in brackets, the new ones are shown outside brackets.
In order for the new system to have as little impact as possible on players’ current armoured vehicles, we have dropped almost all weapon changes and will only modify their energy consumption if needed as part of the regular balance changes. The energy consumption of all weapons will be multiplied by 2. The exceptions are some auxiliary weapons, for which we have reduced their energy consumption:
Enlightenment
Now consumes 1 point of energy instead of 2.
PS reduced from 275 to 135.
Barrier
Now consumes 3 points of energy instead of 4.
PS reduced from 550 to 405.
Acari
Now consumes 7 points of energy instead of 8.
PS reduced from 1100 to 945.
Also, the Yongwang perk’s bonus for energy spent on modules is now reduced from 12 to 6%.
Modules
Similar to weapons, we doubled the energy consumption of all modules (except for the ones listed below). We decided not to tie energy consumption to rarity, which we tested last time, and implemented only those changes that we consider really necessary:
“Dun horse” and “Razorback”
Now consumes 1 point of energy instead of 2.
PS reduced from 190 to 95.
Comment: starting from 4000 PS, “special” engines are used much less often than “epic” ones and are usually just placed into storage without any use.
Oculus
Now consumes 1 point of energy instead of 2.
PS reduced from 190 to 95.
Comment: unfortunately, players don’t use this module at all.
KA-1 Discharger
Now consumes 1 point of energy instead of 2.
PS reduced from 190 to 95.
Efficiency reduced from 15 to 10%.
Comment: this recharge booster is practically never used in comparison with the “Flywheel”, even at low PS. On the live game servers, both modules are too close in their parameters and models, making the “Discharger” virtually useless. The changes should increase its relevance at low PS.
Yeti
Now consumes 3 points of energy instead of 2.
PS increased from 400 to 600.
Invisibility reserve increased from 30 to 45 sec.
Bonus from invisibility reserve reduced from 15 to 10% (i.e. it still adds 5 sec.).
Bonus to the invisibility reserve from “Rune-1” reduced from 50 to 25%.
Comment: a very effective stealth module with unique mechanics different from the “Chameleons”, making it not so much an extension of them but an alternative to them. We don’t want to weaken its performance, but we think it’s fair to raise its energy consumption and make it less dependent on the “Rune-1”.
Omamori
Now consumes 3 points of energy instead of 2.
Comment: as with the “Yeti”, it’s a very efficient module with mechanics different from its predecessor.
B-1 Aviator
Now consumes 1 point of energy instead of 2.
PS reduced from 85 to 40.
Boost reduced by 30%.
Now gives 3% bonus to damage with the “Cockpit” perk.
Blastoff
Now consumes 2 points of energy.
Boost increased by 21%.
Now gives 10% bonus to damage with the “Cockpit” perk.
Hermes
Now consumes 3 points of energy instead of 2.
PS increased from 275 to 405.
Boost increased by 56%.
Now gives 25% bonus to damage with the “Cockpit” perk.
Durability increased from 129 to 172 pts.
Comment: we implemented an energy consumption progression for boosters and further widened the gap in acceleration efficiency, as “Hermes” is too big and quite difficult to mount on a car in large numbers, and “Aviator” is much less likely to be used at low PS than the rare “Blastoff”.
“Argus” and “Interceptor”
Now consume 1 point of energy instead of 2.
PS reduced from 275 to 135.
Comment: both modules are rarely used and utilized only in overly specific circumstances.
R-1 Breeze
Now consumes 1 point of energy instead of 2.
PS reduced from 85 to 40.
R-2 Chill
Now consumes 1 point of energy instead of 2.
PS reduced from 130 to 65.
Efficiency reduced from 50 to 40% (for shotguns, from 29 to 23%).
RN Seal
Now consumes 2 points of energy.
Efficiency increased from 70 to 80% (for shotguns, from 38 to 44%).
CS Taymyr
Now consumes 1 point of energy instead of 2.
PS reduced from 130 to 65.
Efficiency reduced from 60 to 40%.
Comment: these changes are necessary so that when using weapons with heating mechanics in conditions of energy shortage it would be possible to replace an epic module with a weaker one, or to install it if you have 1 free point of energy (similar to weapons with reloading and “Discharger” / “Flywheel”).
You’re welcome to test different builds, submit them to the Exhibition (including if there are any problems) and share your constructive feedback.
How to get to the test server?
[expand type=details] If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
Create a new folder for the game on your hard drive.
Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
After the installation is complete, start the Launcher and enter the game with your username and password.
The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
Please note the schedule of the test server:
Friday, April 26, 2024 from 13:00 to 19:00 (GMT time)
Saturday, April 27, 2024 from 13:00 to 19:00 (GMT time)
Sunday, April 28, 2024 from 13:00 to 19:00 (GMT time)
Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).
[/expand] After testing the changes, we invite you to leave your constructive feedback on the planned rework in the comments to this news.
The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots. For more information on Crossout, follow these channels:
Ravagers' bases have been spotted in the "Fortress" area! It's time to pay them a visit and get valuable rewards. We found 15 hiding places, you need to specify the correct coordinates of them and the reward is yours.
Now let's go searching!
Rules:
This game is a variation of the well-known “Battleship” game, where participants need to name the coordinates of the point where they think the gift is located.
These coordinates are located on the intersection of the two axes of the playing field. For instance: G7 or E10.
Each gift occupies 1 cell of the playing field.
Targets can be located on ANY cell of the field.
In order to find a gift, you need to write the coordinate of the selected point as a comment to this post. Each player can write 2 coordinates in one comment. You can post only one comment!
The game will last until 22.04.2024, 09:00 GMT.
We will reveal gift locations with a winners list.
The player who first guessed the gift’s coordinates in the comments is the one who found it. All subsequent comments with this coordinate are not counted.
If the participant guesses the coordinates of two different gifts, then he will receive both rewards.
Don’t forget to write your in-game nickname and the platform in the same comment.
You can find:
5x Upcoming Event pass
5x 7 days of premium subscription
5x 3 days of premium subscription
Good luck! For more information on Crossout, follow these channels:
We have some great news. With the latest update, Crossout now supports Nvidia Ansel. Thanks to this, the game now has a full-fledged photo mode! It will allow you to easily make professional in-game screenshots of the beautiful views of the Wasteland.
The Nvidia Ansel technology is available only with Nvidia GPUs series from GTX 800 and higher.
What can you do with the new photo mode
Capture high-definition in-game shots
Capture HDR images
Display a grid of thirds for convenient frame composition
Control a free camera and adjust the view angle and FoV
Apply more than 20 filters. From black and white and night vision to adjusting depth of field, contrast, brightness and many other settings
How to use
To use Nvidia Ansel you need to install GeForce Experience. Then make sure that the “Ansel” section in the general settings of GeForce Experience says “Ready”.
And that’s it! Now you can just launch Crossout and press Alt + F2 (by default), and the photo mode interface will open.
We hope that the new feature will inspire your creativity, and we will be looking forward to seeing your screenshots. See you in the Wasteland! For more information on Crossout, follow these channels: