Crossout - XO_Team

Hello!

There is very little time left before the start of the new season in Crossout. Tomorrow, survivors from all over the Wasteland will not only find out what weapons the Hyperboreans will bring with them this time, but will also be able to get a detailed look at them. We can’t wait to reveal everything ourselves!

And now for some gossip: here and there, survivors are spreading rumours that recently there was a raid on the Steppenwolf scouts. It doesn’t seem to be a big deal, considering their “warm relations” with the Firestarters. But the interesting thing is that the attack was carried out by a single armoured aircraft, piloted by... an elderly woman of a rather extravagant appearance. Thanks to her memorable look, as well as her distinctive armoured aircraft, she has already been named “Dragonfly” and now the Steppenwolfs cautiously look up at the sky during another raid. Whether or not you believe in these stories about old Firestarter lady warriors is up to you. In time, we will know everything.

You can download these and other artworks from the “Wallpapers” section on our official website.


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Jan 31, 2024
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Jan 30, 2024
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Crossout - XO_Team

Survivors!

We are currently experiencing problems with market access, in-game coin balance, and item stock availability. We are already in the process of fixing them.


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Crossout - XO_Team

Hello!

If you were planning to upgrade your armoured car’s cabin or exchange the current bonuses for already upgraded ones, then now is the time to do so! During the promotion, you will only need one additional (identical) part for it. Don’t miss your chance!

The special is available from 12:00 GMT on January 29 until 11:59 GMT on February 2!

Please note that not all parts are eligible for this special:
  • The upgrade special doesn’t include parts that are already included in production for the current season and/or event.
  • A number of other parts may also not be included in the special. Please check the full list of parts participating in the promotion directly in the game.


For more information on Crossout, follow these channels:
Crossout - XO_Team

Hello, survivors!

We remind you that today and this weekend you can log into the special test server and check out all the balance changes that we have announced earlier this week (you can find the full list and instructions on how to log into the test server here).

After you test the changes, we invite you to leave your constructive feedback about them in the comments to this news.


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Crossout - XO_Team

Hello!

If you were planning to upgrade your armoured car’s hardware and movement parts or exchange the current bonuses for already upgraded ones, then now is the time to do so! During the promotion, you will only need one additional (identical) part for it. Don’t miss your chance!

The special is available from 12:00 GMT on January 25 until 11:59 GMT on January 29!

Please note that not all parts are eligible for this special:
  • The upgrade special doesn’t include parts that are already included in production for the current season and/or event.
  • A number of other parts may also not be included in the special. Please check the full list of parts participating in the promotion directly in the game.


For more information on Crossout, follow these channels:
Crossout - XO_Team

Hello!

Today we would like to share with you a full list of balance changes that are currently planned for the next major update along with the new season. At the end of the week, we will launch a special test server so you can try out these changes and share your feedback and impressions.

Please note that the in-game text strings and descriptions will not be updated on the test server. All relevant information is presented in this news.

We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not be implemented into the game at all. You can learn more about all the planned changes on the special test server!


Movement parts
[expand type=details]
Interaction of hovers with other movement parts
  • Now the flight altitude of hovers is reduced when there are other movement parts used together with them.
  • Mechanical legs are now included in a separate group of “the highest” movement parts (not including rotors) when recalculating tonnage.
Comment: with both adjustments, the cars with mechanical legs will get extra tonnage from mounted hovers only if they are low enough above the surface (and not in any case, as it has always been the case with a combination of legs and hovers). This way, we would like to make sure that the tonnage of all vehicles is provided by their main movement parts.

Changes in controls of tracks, Rolling-based movement parts and augers

For all tracks, rolling-based movement parts and augers:
  • Reduced friction parameters.
  • Increased maneuverability of vehicles with these movement parts.
  • Changed the speed of rotation on the spot.
  • Added the ability to quickly switch to rotation on these movement parts (previously it was only available after the vehicle had come to a complete stop). To do this, you need to completely release the gas key and press only the turn key.
  • Improved suspension.
Wheel PS

Now the PS of all wheels from “common” to “special” rarities is:
  • Common light — 40
  • Common medium — 50
  • Rare light — 60
  • Rare medium — 70
  • Rare heavy — 80
  • Special light — 80
  • Special medium — 90
  • Special heavy — 100
Comment: the power scores of the wheels were brought to a single format to simplify their further balancing and to exclude illogical situations (such as the same PS value of the “rare” “Large wheel” and the “special” “Double wheel”).
[/expand]


Structural parts
[expand type=details]
Updated the parameters of resistance to various types of damage for structural parts:

Resistances according to damage types
Faction
Firearm
Explosive
Thermal
Energy
Lunatics
5
5
10
0
Firestarters
10 (previously 5)
10 (previously 5)
20 (previously 15)
0
Engineers
20 (previously 10)
20 (previously 10)
0
0
Nomads
30 (previously 10)
15 (previously 5)
15 (previously 5)
0
Syndicate
30 (previously 10)
0
15 (previously 5)
30 (previously 10)
Dawn’s children
0
0
40 (previously 10)
50 (previously 15)
Hyperborea
35 (previously 15)
0
15 (previously 5)
15 (previously 5)
Founders
20 (previously 10)
20 (previously 10)
15 (previously 0)
15 (previously 5)
Scavengers
15 (previously 5)
35 (previously 15)
0
0
Steppenwolfs
15 (previously 5)
35 (previously 15)
0
15 (previously 5)
Comment: lightweight parts now have the best durability to mass ratio. The “heavier” the faction parts are, the lower this ratio is. We’d like to correct this situation in an indirect way, because the same ratio can either severely weaken vehicles with primarily lightweight parts, or conversely, greatly strengthen heavy builds.
Now, the “heavier” the faction, the higher the damage resistance values of its parts. This way, lightweight parts have a good ratio of durability (and bonus to cabin durability) to mass and approximately the same survivability against different types of damage. Heavy parts, on the other hand, have a lower durability to mass ratio, but will be a better choice against different types of damage.
[/expand]


Changes in parameters of parts and co-drivers
[expand type=details]
Lupara
  • Damage reduced by 15%.
Comment: the efficiency of this weapon is too high for its PS indicator. The shotgun was almost identical to the “Sledgehammer” in terms of damage dealt.

“Ammo pack” and “Expanded ammo pack”
  • Now ammo packs don’t increase the amount of fuel in the boosters. With the next update, it can be done using a special module.
Icarus VII
  • Increased inertia when turning.
  • Speed reduced from 90 to 85 km/h.
Icarus IV
  • Increased inertia when turning.
Comment: the increase in inertia should reduce turning sharpness and make a vehicle with hovers more difficult to control. Reducing the speed of “Icarus VII” is aimed at making other “epic” movement parts more competitive against them.

Gerrida I
  • Speed reduced from 70 to 65 km/h.
  • Reduced surface grip. Now the car with these legs has become easier to push.
  • Increased inertia when turning.
  • Durability reduced from 450 to 410 pts.
Comment: “Gerridas” have completely replaced the other legs and are currently the strongest movement parts. These changes, as well as corrections to the interaction of legs and hovers on the same car, should help correct the situation and bring the effectiveness of those legs up to the expected level.

ML 200
  • Durability increased from 750 to 790 pts.
Bigram
  • Durability increased from 600 to 660.
  • Added 25% resistance to explosive damage.
Comment: relative to the already mentioned “Gerridas”, “ML 200” and “Bigram” demonstrated rather low own survivability and were more often destroyed in battles, which we aim to correct.

Atom
  • Power penalty reduced from 17% to 15%.
Comment: the change is a small bonus to the changes to the control physics of a number of movement parts described above.

Bigfoot
  • Durability increased from 565 to 730 pts.
  • Mass increased from 280 to 350 kg.
Comment: the change is designed to increase the rather low survivability of the wheels. We significantly increase the durability of the “Bigfoots” in exchange for making them noticeably heavier. We’d like the “heavy” and large wheel to be durable and playable on more than just fast cars.

Omni
  • PS increased from 250 to 300.
Comment: the reason for increasing the Power score is that the efficiency of movement parts is too high in battles at 4000 — 7000 PS.

Small track
  • Speed increased from 90 to 95 km/h.
  • Power penalty reduced from 12% to 9%.
Reinforced track
  • Maximum speed increased from 75 to 80 km/h.
  • Power penalty reduced from 22% to 17%.
Sleipnir
  • Speed increased from 80 to 85 km/h.
  • Power penalty reduced from 20% to 15%.
Armoured track
  • Speed increased from 65 to 70 km/h.
  • Power penalty reduced from 40% to 30%.
Tank track
  • Maximum speed increased from 60 to 65 km/h.
  • Power penalty reduced from 55% to 42%.
Goliath
  • Maximum speed increased from 55 to 60 km/h.
  • Power penalty reduced from 70% to 55%.
Comment on all tracks: it’s the least popular class of movement parts. The change is additional to the aforementioned physics and control changes, which are designed to increase the dynamics of tracks.

Catalina
  • Reduces the damage of all mounted weapons by 15% (instead of 17% previously).
  • As damage is dealt with any weapon, the weapon’s maximum damage increases by 7% (instead of 8% previously).
  • The perk’s effect stacks no more than once every 4.5 sec. (instead of 4 sec. previously).
Comment: high efficiency and versatility of the perk. Now the damage of the weapon will be higher than before, but only up to the moment when 3 “stacks” of the perk are accumulated (up to the moment when the bonus is summarized 3 times). After that, the overall damage will be lower relative to what it was before the change. Also, the bonus damage accumulation will take a little longer.

Blight
  • The perk now also adds 0.5% to the parts heat level from flame weapons.
  • The distance required to charge the perk reduced from 500 to 300 m.
  • Perk damage bonus reduced from 35% to 20%.
Comment: with this change, we would like to remove the cabin’s status as a non-alternative cabin for flamethrowers (largely due to its high bonus to fire damage). In return, the perk now additionally increases the heating of parts. Please note that “0.5% to heating level” means that if a flamethrower heats a part by 0.5% for a single infliction of damage, it will heat it by 1% in the same amount of time under the effect of the “Blight” perk.
We have also increased the damage of flamethrowers so that their damage remains the same when affected by the cabin’s perk.

Cerberus
  • Added perk: while the cabin's built-in melee weapon is active, the damage of the other saws mounted on the car is increased by 25%.
Comment: before the change, the cabin actually didn’t have its own perk. With this change to “Cerberus”, we would like to increase its demand, which has remained low for a long time.

Icebox
  • Increased the damage bonus for weapons with limited aiming angles from 15 to 20%.
  • Added a 40% bonus to the rotation speed of such weapons.
Comment: the cabin’s demand among the player is low. Increasing the rotation speed will make playing with weapons with limited aiming angles more comfortable.

Huginn
  • Power reduced by 9%.
  • Mass increased from 2202 to 2720 kg.
  • Mass limit increased from 17000 to 17600 kg.
Comment: previous parameters of the “Huginn” allowed to build vehicles on its base that were too mobile and durable for relatively low PS indicators.

Yokai
  • Damage increased by 12%.
Comment: in the current realities, “Yokai” loses to other epic weapons. Increasing the damage will increase its attractiveness and effectiveness.

Quasar
  • Added hit damage (65pts.) and 50% penetration ability.
  • Durability increased from 535 to 578 pts.
Comment: adding hit damage will help ensure consistency in damage dealt and increase the effectiveness of the plasma cannon.

Acari
  • The effect of the perk now deals damage only to structural parts.
  • Damage increased from 0.6% to 1.2%.
  • The durability of the part, after which damage stops being dealt, has been reduced from 25% to 10%.
Comment: “Acari” is an extremely effective weapon and it’s fairly simple to use. After the changes, the ballista will remain effective against strong vehicles in terms of armour weakening, but will no longer affect their “important” parts (cabin, modules, movement parts, weapons).

Pyre
  • Reduced the optimal distance to 200 m.
Comment: this change should reduce the effectiveness of the rocket launcher in modes with armoured aircraft, where battles take place at long distances. It was announced before the “Rise of the machines” update, but was postponed due to technical reasons.

Remedy
  • Damage increased by 13%.
Comment: the damage of flamethrowers has been increased due to changes applied to the “Blight” cabin.

FHT-3 Flock
  • Durability reduced from 105 to 41 pts.
  • Added 65% resistance to explosive damage.
  • Ammunition increased from 50 to 70 pts.
  • Active range increased from 9 to 12 m.
Comment: It’s no secret that “Flock” was more often used not for its intended purpose, but as a good option for armouring a vehicle. With these changes we increase its effectiveness against homing rockets, but remove its “armour” status, for which this part was not intended in the first place.

Thyrsus
  • Damage increased by 8%.
  • The number of charges increased from 7 to 10.
AA Gun-4 Starfall
  • Damage increased by 10%.
  • Durability increased from 608 to 652 pts.
Comment: the changes to “Thyrsus” and “Starfall” are being made due to their lack of effectiveness compared to other weapons of legendary rarity.

B12 Dove
  • Energy drain reduced from 7 to 6 pts.
  • PS reduced from 2800 to 2400.
  • Damage increased by 25%.
Comment: initially, the minelayer was a rather highly specialized weapon that should not be effective at all times, but even in the situations for which it was designed, its performance left much to be desired.

RA-1 Heather
  • Cooldown increased from 10 to 16 sec.
  • Projectile speed reduced by 10%.
Comment: “Heather” is significantly more effective than “Mandrake”, which is its closest analogue of the same rarity.

Mandrake
  • Reloading time reduced from 1 sec. to 0.3 sec
.Comment: this will improve the usability of “Mandrake”. Reloading now takes the same amount of time as when using “Heather”.

Assembler
  • Charging time reduced from 2 sec. to 1 sec.
  • Reloading time increased from 0.2 sec. to 1.45 sec.
Comment: the changes will make playing with “Assembler” more comfortable and, at the same time, will not affect its damage per second.

Pulsar
  • Added hit damage (78 pts.) and 50% penetration ability.
  • Durability increased from 693 to 748 pts.
Comment: these changes are similar to the changes for “Quasar”.

Hurricane
  • Optimal range reduced to 200 m.
Comment: similar to the changes to “Pyre”.

Draco
  • Damage increased by 13%.
Comment: the damage of flamethrowers has been increased due to changes applied to the “Blight” cabin.

Yokozuna
  • Speed increased from 65 to 67 km/h.
  • Mass reduced from 4500 to 3500 kg.
Comment: “Yokozuna” is far from the most popular legendary cabins. With these changes we develop its original idea as a cabin for durable and relatively fast heavy vehicles.

Firebug
  • Damage increased by 13%.
Comment: the damage of flamethrowers has been increased due to changes applied to the “Blight” cabin.

Co-driver “Grizzly”
  • The talent is now activated after 2 hits to the cabin (instead of 3 hits to any parts of the vehicle previously).
  • The effect lasts 6 sec. (instead of 4 sec. previously).
Comment: the talent of “Grizzly” is the most effective and easily used among all other talents of the co-drivers. The changes have 2 goals: to make the talent more specialized and suitable for vehicles with not fully armoured cabins, and to give the enemy a chance to prevent their opponent from activating the talent of “Grizzly”.
[/expand]


How to get to the test server?
[expand type=details]
If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
  • Create a new folder for the game on your hard drive.
  • Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
  • Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
  • After the installation is complete, start the Launcher and enter the game with your username and password.
  • The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
  • After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server:
    • Friday, January 26, 2024 from 13:00 to 19:00 (GMT time)
    • Saturday, January 27, 2024 from 13:00 to 19:00 (GMT time)
    • Sunday, January 28, 2024 from 13:00 to 19:00 (GMT time)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).
After testing the changes, we invite you to leave your constructive feedback on the planned rework in the comments to this news.
[/expand]
The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.


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Crossout - XO_Team

Hello, survivors!

Until the end of this week, you will receive 50% more reputation in all battles. Want to achieve certain reputation levels with factions and unlock new parts? Want to save up more stabilizers for upgrades, unlock them or trade them during the upgrade removal promotions? Now’s the best time to do it!

The special will be available from 12:00 GMT on January 19 until 23:59 GMT on January 21


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Crossout - XO_Team

Hello, survivors!

Today marks the start of the “In the grip of ice” event, where you will have the chance to get a number of valuable weapons, structural parts of “Hyperborea”, as well as coins and cosmetic items!


In the grip of ice

Attention! The event and packs will be available until February 21 inclusive!
  • The levels and corresponding rewards are unlocked as you complete special challenges and earn event experience points.
  • Event experience points are required to unlock levels and receive rewards.
  • As part of this event, you will be receiving new challenges: 1 main and 1 additional challenge.
  • New challenges appear every day. All uncompleted daily challenges are accumulated.
  • The base event rewards are available to all players without exception. They include:
    • “Hyperborea” structural parts (please note that such parts are not issued in excess of the established limit. If you have previously received these parts during the “Polar lights” season or unlocked them with Engineer badges, then these parts will not be issued again);
    • 50 in-game coins;
    • A number of cosmetic items;
    • Containers with resources;
    • Workbench coupons;
    • Engineer badges.
  • All additional rewards (marked with a lock icon on a blue background) are only available to those who have purchased the “In the grip of ice” pack (standard or deluxe version). Purchasing the deluxe version immediately unlocks the following 10 levels and all the rewards of the unlocked levels.
  • Purchasing the pack gives you access to:
    • Already produced and tradable parts;
    • Recipes for the production of certain upgraded parts on the event workbench;
    • Additional 550 in-game coins;
    • 3 paints (including the new paint “Sweet candy”), 2 decorations and a new amusement ride “Speed meter”;
    • Storage expansion;
    • For each subsequent level, starting from 42, you will receive the “P-25 Guardian” machine gun as a reward. These machine guns can be used in the production of parts on a special event workbench, as well as sold or used in upgrades.


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