Crossout goes up in the air! Join the “Sky raiders” season, unlock all new parts, assemble the flying armoured vehicle of your dreams and battle other survivors in new locations!
Season “Sky raiders”
Attention! The season and packs with battle passes will be available until February 7 inclusive! [expand type=details]
There are 75 “main” levels with rewards in the season. Leveling up in the event will unlock new rewards.
Starting from level 76, the player can unlock bonus rewards of “additional” levels of the reward scale.
During the season, the player receives a special resource — “Bearings”. A player can exchange a certain amount of accumulated bearings without additional expenses for an upgraded part from the list of available parts or for other available items.
After reaching level 142 of the season, the player receives 15 bearings for each subsequent level if the “Battle pass” is purchased.
At the end of the season, all unused bearings will be withdrawn from the game.
All players without exception can unlock:
Recipes for the production of new parts during the season.
150 “Bearings”.
100 in-game coins.
An emblem for banner customization.
Structural parts.
Containers with resources.
Repair kits.
A container with epic parts of your choice for one of the additional levels of the reward scale.
Players who have purchased the Battle pass may receive the following:
A pre-assembled armoured aircraft and all its parts along with the “special” upgraded rotor “Falco”.
Already crafted and upgraded new parts. Please note that such parts are issued with certain upgrades and cannot be sold/bought on the market.
Access to production of new upgraded parts during the season.
New garage: “The Nomads’ camp”. There is no possibility of building your own range in this garage. This garage grants you enough free space to test your armoured aircrafts.
2 new portraits.
Additional in-game coins.
An additional container with “special” parts of your choice (for an additional level of the reward scale).
Cosmetic items: paints, stickers, decor.
Additional bearings: both in the main reward scale and for additional levels of the season.
New elements for banner customization.
“Storage expansion” and “Blueprint storage”.
Rewards marked with a lock icon are only available with a Battle pass.
Parts that you didn’t have time to unlock can be purchased on the in-game market from other players.
Season level increase
You can increase your level of the season by completing special daily and weekly challenges.
At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
Weekly tasks of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” challenges are issued.
Try not to miss challenges to unlock all available rewards as soon as possible.
When the season level increases, the reward is issued automatically.
You can still complete the regular daily and weekly challenges, save badges and other resources.
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New parts of the season
Attention! Vehicles with rotors can only be used in special PvP missions, Bedlam and Patrol! [expand type=details] Rotor “Falco”
Rarity: special.
PS: 400.
Tonnage: +2800 kg.
Cabin power: -15%.
Lets 50% of damage through.
Durability: 254 pts.
Mass: 390 kg.
Rotor “CR-2 Petrel”
Rarity: epic.
PS: 850.
Tonnage: +5000 kg.
Cabin power: -15%.
Lets 50% of damage through.
Durability: 405 pts.
Mass: 540 kg.
Perk: reduces the distance required to fly to activate bonuses by up to 50%. The bonus doesn’t depend on the amount of “CR-2 Petrel”, but decreases proportionally if there are other rotors mounted on the vehicle.
Rotor “Hummingbird”
Rarity: epic.
PS: 220.
Max. speed: 90 km/h
Tonnage: +1200 kg.
Cabin power: -4%.
Lets 30% of damage through.
Durability: 345 pts.
Mass: 330 kg.
Perk: while active, increases the durability of all other “Hummingbird” rotors on the armoured aircraft by 5%. Maximum bonus is 25%.
Minelayer “B12 Dove”
Fires volleys of 4 bombs with limited jet acceleration.
Rarity: legendary.
PS: 2800.
Ammunition: 12 volleys.
Durability: 418 pts.
Energy drain: 7 pts.
Mass: 1134 kg.
Perk: when the bomb hits environmental objects from a height less than 30 m, the projectile will be stuck into the surface and detonate after 10 sec, or when an enemy appears nearby. If the height is greater, the projectile will explode with damage increased by 25%, which will not decrease with distance from the center of the explosion.
Autocannon “AA Gun-4 Starfall”
Anti-aircraft autocannon.
Rarity: legendary.
PS: 2400.
Durability: 604 pts.
Energy drain: 6 pts.
Mass: 713 kg.
Perk: when the projectile flies at a distance of no more than 1.1 m from the target, an explosion will occur, the radius of which will be increased by 100%. The damage will not decrease as you move away from the center of the explosion.
Heat flare “FHT-3 Flock”
Fires thermal elements that disrupt the homing of enemy rockets within a 9 m radius from each element.
Rarity: legendary.
PS: 375.
Only two such weapons can be mounted on a vehicle.
Ammunition: 50 pts.
Durability: 105 pts.
Mass: 68 kg.
Perk: doesn’t heat up when firing.
Cabin “Hippogriff”
Medium cabin.
Rarity: legendary.
PS: 2100.
Max. cabin speed: 85 km/h.
Tonnage: 5200 kg.
Mass limit: 12000 kg.
Adds energy: 12 pts.
Durability: 320 pts.
Mass: 950 kg.
Has an improved built-in radar:
enemy detection radius — 360 m.
range of detecting enemies in cover — 320 m.
recon data transfer zone radius — 360 m.
mine detection radius — 90 m.
Perk: when activated, enemies within detection range behind cover get highlighted for 7 sec. Cooldown: 25 sec.
Structural parts
Narrow fuselage slope
Left and right fuselage vault
Tail boom base
Fuselage slope
Left and right fairing top
Left and right helicopter wing
Left and right fairing bottom
Other
At reputation level 10 with the “Engineers” faction, all players are given a novice armoured aircraft with the new rotor “CR-1 Seagull”. The rotor can also be produced on the “Engineer repair shop” workbench.
“Rare” rotor.
PS: 240.
Tonnage: +1500 kg.
Cabin power: -15%.
Lets 50% of damage through.
Durability: 176 pts.
Mass: 270 kg.
Rotors can be mounted on any vehicle, but only vehicles in the armoured aircraft slot can go to battle.
The rotors work separately from the ground movement parts: this means that the tonnage and penalty to the cabin power of the rotors do not add up to the same parameters of the ground movement parts.
When you turn on at least one rotor, only their tonnage and power penalty begin to be taken into account, and their perks are also activated. At the same time, ground-based movement parts stop working, giving tonnage and taking away power, their perks get disabled.
The vehicle’s characteristics display:
flight parameters only, if only rotors are mounted;
ground parameters only, if only ground movement parts are mounted;
both groups of parameters, if both rotors and ground-based movement parts are used in the assembly.
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New PvP missions
On the world map, you now have the opportunity to choose what type of missions you want to participate in: with or without armoured aircraft.
In the standard missions “Get scrap metal!”, “Get the wires!” and “Get the batteries!” the rules remain the same: only vehicles from the armoured vehicle slot can participate in these battles.
Both regular armoured vehicles and armoured aircraft can participate in the new missions with the same resources.
The vehicle (armoured car or armoured aircraft) you will enter the battle on will depend on the slot you have selected at the time you press the “Battle” button.
Attention! Armoured aircraft cannot capture enemy bases when their rotor is enabled.
Bedlam
Now both regular armoured cars and armoured aircraft can participate in Bedlam.
Patrol
Now both regular armoured vehicles and armoured aircraft can participate in this mode.
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Attention! All 4 new maps are only available in battles involving armoured aircraft! [expand type=details]
New PvP map “Air harbour”
The map was created specifically for battles involving armoured aircraft.
The location is a former scientific complex of the Waderkvarn corporation, located on one of the remote dams, in the middle of the Red rocks.
When the Steppenwolfs acquired armoured aircraft, they immediately headed to this location and turned it into their own manufacturing outpost for repairing armoured aircraft and assembling individual parts for the huge flying machines. The main problem for the military were the ubiquitous Lunatics, who found their way through the mountains, and began to annoy the Wolves on a regular basis, stealing their resources and aircraft parts. It was because of such raids that the raiders soon acquired air monsters of their own.
The map features covered areas on each side for the safety of ground vehicles, as well as environments for vertical gameplay. This will allow armoured aircraft to perform unexpected maneuvers for the enemy.
New PvP map “Wolf outpost”
The map was created specifically for battles involving armoured aircraft.
A fortified and once heavily guarded Steppenwolf facility. Previously there was a “Stratofort Components” plant with foundries designed to serve the military-industrial complex (in particular — the production of components for army aviation). Using the large reserves of materials and facilities preserved here after Crossout, the Wolves were able to restart production of rotors and hulls for armoured aircraft.
Due to their terrain and the placement of covers, armoured aircraft will feel less comfortable at very high altitudes, but at the same time, there are areas on the border of the location where only they will be able to move. There are a number of covers on the map for ground vehicles — they can move between them and take cover.
The base capture only takes place on the bridge itself, unlike, for example, on the Sinto City map.
New PvP map “Sanctuary”
The map was created specifically for battles involving armoured aircraft.
A map where you can conquer not only plains but also mountains!
The location combines a cyber setting and a completely overgrown green setting. The mountains served the Syndicate as an excellent shelter from enemies, but, as you know, sooner or later everything becomes revealed. Unfortunately for the Syndicate, it happened sooner, rather than later.
The map is designed specifically for ground and air battles. Even if your ground vehicle is equipped with a weapon with limited firing angles, on this map you will have the opportunity to get creative and shoot into the skies. The location also has a central antenna, which will hide the player from fire from above. But not everything is so simple: you still need to get to it and take control over this zone.
Mountains are both a good place to shoot at enemy flying vehicles and a good hiding place for armoured aircraft, because you can quickly hide behind them from most homing weapons.
New PvP map “Gates of the Valley”
The map was created specifically for battles involving armoured aircraft.
A canyon where two opposing factions have met.
The map is presented in a desert setting. It used to be one of the military’s routes for transporting supplies, but it’s been exposed. As a result, the Steppenwolfs and Lunatics encountered each other among the rocks and stones.
The location is a small maze with arenas. We've put a lot of work on its terrain so that you have the ability to freely shoot at aerial targets at almost any time.
On the map, you can find tunnels where you can wait out aerial fire and just catch your breath after another attack by enemy flying vehicles. There is also a long tunnel at the edge of the location that can take the player to a plateau with a great overview of the entire battlefield.
The map also features air ships, which serve not only as a protection from the enemy team’s fire, but are also independent combat units that will not let you stay in one place for a long time. [/expand]
Other
The “East quarter” map has been improved and added to the rotation of modes involving armoured aircraft.
The “Desolate town” map has also been added to the rotation of modes involving armoured aircraft.
The following maps for battles with armoured aircraft have been added to the rotation of the “Patrol” mode:
Wolf outpost;
Sanctuary;
Gates of the Valley;
Air harbour,
East quarter.
Updated the previous list of maps of the “Patrol” mode.
[expand type=details]
Increased the vertical aiming angles for the following weapons:
Spectre-2;
Aspect;
AC72 Whirlwind;
AC80 Stillwind;
Cyclone;
Avenger 57mm;
Executioner 88 mm;
BC-17 Tsunami;
CC-18 Typhoon;
Little Boy 6LB;
ZS-33 Hulk;
Elephant;
ZS-46 Mammoth;
ZS-52 Mastodon;
Median;
Astraeus;
Thyrsus;
Summator;
Argument.
Now players receive 2 additional “Truck slope” parts on level 10 of the Engineers faction.
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Added a new slot for armoured aircraft to the garage screen. You can assemble a flying vehicle with a rotor that can go into battle only in the slot for armoured aircraft.
It is now possible to save a blueprint in any slot: armoured aircraft, armoured cars or leviathan slots. This will help you quickly create new types of transport from pre-assembled blueprints, without spending your time on assembling a vehicle from scratch. A leviathan cannot be saved in other slots.
Added a new section to “Settings” — “Key binds”, which allows you to configure controls for armoured aircraft.
Added a tab with the current vehicle in the armoured aircraft slot to the player profile.
Redesigned the interface of the in-game seasons (“battle passes”). Added a special layout for these types of events.
Added a filter for armoured aircraft to the exhibition.
Now the leader in damage dealt is displayed in the “Invasion” mode as well.
Added hints about the features of in-game modes to the world map and brief descriptions of the modes.
Added through highlighting of the contour of problem parts in blueprints in the assembly mode.
Added new game tips for the loading window.
Removed the warning window about the player’s blueprint being incorrect. This, in turn, fixed a rare error in the game client when trying to enter the test drive immediately after the car assembly.
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Added a new music track for the game login screen:
Expanded the variety of phrases in the gameplay voiceover of PvP battles.
Improved reverberation zones and reverberation effects on the “Sector EX” map.
Added a sound effect for pressing the “Test drive” button.
Improved the sounds of car explosions.
Improved the overall balance of sounds.
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Improved haptic feedback for rotors and a number of weapons.
The “Death from above” patch cannot be obtained by playing on an armoured aircraft that has at least 1 rotor enabled.
In case you experience problems with the chat window (the placement of the window has changed, or it overlaps other interface elements and blocks the view), you can restore the default placement of the chat (gear on the chat window — “Chat appearance” - “Reset window settings”).
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Fixed a bug that caused enemies to appear in the same location in raids on the “Crater” map.
Fixed a bug where the list of clan members would “blink” when updating the statistics of one of the players during a battle.
Fixed the bugs due to which a number of environmental objects in the “Assault force” garage could be driven through.
Fixed a bug that could cause vehicles with hovers to twitch when driving over acid.
Fixed a bug that caused an ally’s flip back on its wheels to be marked as their own flip.
Fixed a bug due where a fully operational vehicle couldn’t immediately go into battle with the warning “You cannot change the vehicle or its parts after being placed in the queue” appearing.
Fixed a number of bugs with incorrect collision models of some environmental objects on maps:
Bridge;
Sector EX;
Wrath of Khan;
Broken arrow.
Fixed a bug where the incorrect number of parts available for dismantling was indicated in the storage in assembly mode.
Fixed a bug where a warning window about the impossibility of entering the battle on a leviathan appeared twice.
Improved a number of in-game texts, descriptions and icons.
[/expand] For more information on Crossout, follow these channels:
There's a new location on our maps. Intelligence reports that the locals tell many legends about valuables that were buried here long ago. This is your chance to get rich! Let's go on a quest!
Rules:
This game is a variation of the well-known “Battleship” game, where participants need to name the coordinates of the point where they think the treasure is located.
These coordinates are located on the intersection of the two axes of the playing field. For instance: G7 or E10.
Each treasure occupies 1 cell of the playing field.
Treasures can be located on ANY cell of the field.
In order to find a gift, you need to write the coordinate of the selected point as a comment to this post. Each player can write 2 coordinates in one comment. Don’t forget to write your in-game nickname and the platform in the same comment.
The game will last until 16.08.2023, 09:00 GMT.
We will reveal treasure locations with a winners list.
The player who first guessed the treasure’s coordinates in the comments is the one who found it. All subsequent comments with this coordinate are not counted.
If the participant guesses the coordinates of two different treasures, then he will receive both rewards.
You can find:
5x Upcoming Battle pass
5x Upcoming Event pass*
5x 7 days of premium subscription
5x 3 days of premium subscription
*Upcoming event passes will be given after the start of the event.
Good luck! For more information on Crossout, follow these channels:
On the eve of the major update “Sky raiders”, we offer everyone a favourable opportunity to upgrade their weapons — the main tool for victory on the battlefield! With the start of full-fledged air and ground battles, you may need a wide variety of weapons, so don’t miss your chance!
Please note that the weapons featured on the “Road to singularity” and “Depths of the Wasteland” workbenches, as well as a number of others, do not participate in this promotion. You can view the full list of weapons participating in the promotion directly in the game.
From 12:00 GMT on October 5, to 23:59 GMT on October 8, you will need only one additional (identical) part to upgrade your weapons (instead of two).
For more information on Crossout, follow these channels:
Very soon large-scale battles involving aerial vehicles will begin in the Wasteland. Fasten your seat belts — “Sky raiders” are approaching!
You’ve already had the opportunity to try out armoured aircraft, but that was just the beginning. Now the majority of the factions have mastered these technologies — some have developed them themselves, others have stolen the blueprints from their neighbours. In any case, just about everyone has their own air fleet now, which means you will too! With the update, which is planned to be released next week, armoured aircraft will become an integral part of Crossout — just as armoured vehicles and leviathans are now. This means that there will be a new slot in the garage that will store the air monster you’ve assembled!
The armoured aircraft assembly will be no different except for the requirement to have a rotor. Or even a couple if you want! Speaking of rotors — there will be several types of them in the game, each with its own characteristics and features.
In addition to that, you can expect the appearance of other parts that will help in ground-air battles: an anti-aircraft autocannon, a bomb launcher, heat traps for deflecting rockets — everything that will help you establish your superiority on the changed battlefield! Mixed battles between armoured vehicles and armoured aircraft will be available as part of separate missions based on the already existing “Get the scrap metal!”, “Get the wires!” and “Get the batteries!” At the same time, the old modes will also remain in the game — this way you will still be able to take part in exclusively ground-based battles.
In addition, with an armoured aircraft it will be possible to enter the “Patrol”, “Back on patrol” and “Bedlam” modes — there will be no division into ground and mixed battles.
Raids, Confrontation, Clan wars and other modes not listed above remain solely ground-based at the moment. But it’s possible that in the future, air battles will become a part of these modes as well! In order to test themselves in aerial combat as soon as possible, each player will receive their starting armoured aircraft when they reach reputation level 10 with the Engineers faction. For those whose level is higher, the aircraft will be issued automatically.
This is just a brief description of what awaits you in the new update. If you want to see more and ask your questions to the developers, be sure to join our livestream, which will take place on Tuesday, October 10, on the official Crossout YouTube channel.
See you soon! For more information on Crossout, follow these channels:
There have been a lot of new elements added to the game lately, and one of them is the “Confrontation” rating system. Of course, such an important innovation couldn’t go unnoticed, and you have often asked us how exactly the rating is calculated. “Why does my best battle get less rating than a mediocre one?” — we have received a lot of questions like this in the comments on our social media platforms.
Today, we’d like to clarify these discussions: to put it simply, the rating is calculated as your combat effectiveness per minute. But in order to understand all the details, let’s take a look at its formula:
Battle rating = battle outcome * (c1 * destruction + c2 * assist + c3 * parts + c4 * capture + c5 * destructions of the player) / battle time
As we can see, the calculation takes into account the following indicators:
The outcome of the battle: victory or defeat
Amount of enemies you destroyed
Number of times you assisted in destruction
Number of parts you destroyed on enemy vehicles
Amount of captured bases
Amount of times your car was destroyed
Time of battle in minutes
These indicators have their own weight, which is reflected by the c1, c2, c3, c4 and c5 coefficients. Note that the last one is negative — thus, the player’s destruction reduces the rating received for the battle. The coefficient values are individual for each mode: missions, “Confrontation” and Clan wars.
As you can see, victory in a battle works as an increasing coefficient for points already scored in the battle, and not as an absolute bonus.
The time of battle has a minimum value equal to 1 minute. That means that even if the battle ended faster, the time will still be calculated with this value.
In addition, the full duration of the battle is taken as time — even if your vehicle was destroyed before the end of the battle. We’d like to note that in the Clan wars mode, the sum of the time of all battle rounds is considered for this indicator. It’s also worth noting that during such a battle you can be destroyed more than once.
The rating essentially reflects the concentration of useful player actions per unit of time. It’s up to you to decide what kind of strategy suits you best: saving your durability points and consistently dealing damage until the very end of the battle, or dealing a huge one-time damage and then going to observers!
We are still actively collecting data on the new system and carefully studying your feedback, so be sure to share your opinion!
That’s all for today. We hope you found this article helpful, and we’ll see you in the “Confrontation” mode! For more information on Crossout, follow these channels:
Throughout the previous week, we’ve been evaluating how the new “Confrontation” schedule affects the world of the Wasteland, as well as your questions and suggestions about it. We are pleased to announce that we are changing the default schedule of this mode: now it will be available for 1 hour every 2 hours (regardless of whether it overlaps with “Clan war” or not).
Good luck to everyone on the battlefields of the Wasteland! For more information on Crossout, follow these channels:
We remind you that the “Road to singularity” season will end on October 11! After the end of the season, you will no longer be able to increase your level and open those battle pass cells that remained blocked. Daily and weekly season challenges will also become unavailable.
If you didn’t manage to reach the maximum level, there’s still some time! Complete daily and accumulated weekly challenges and get all available rewards! You can also increase your current level in the event with a special pack “Battle pass level”, while a standard or elite battle pass will give you access to all additional rewards you were able to unlock.
More information on the next season will be coming this week. Stay tuned to our news! For more information on Crossout, follow these channels:
Today we once again offer you the opportunity to profitably upgrade the cabins that you have been keeping in your storage. If you don’t have any — hurry up and get those that you have long dreamed of!
Just like last time, the cabins featured in the “Road to Singularity” and “Depths of the Wasteland” workbenches, as well as several others, are not participating in this promotion. You can view the full list of cabins participating in the promotion directly in the game.
From September 29, 12:00 GMT, to October 1, 23:59 GMT, you will need only one additional (identical) part to upgrade your cabins (instead of two).
For more information on Crossout, follow these channels: