Today we are going to present you the new legendary cabin and tell you about its features, as well as share information about the changes for the existing tracks and certain cabins in the game.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.
Light cabin “Kronos”
Thanks to the documentation of the Waderkvarn corporation found in one of their laboratories, the Dawn’s children were able to master the control modules of the Ravagers and soon began to use them for their own purposes.
Just one look at the new cabin will be enough for many survivors to want it in their collection. The mysterious technologies of the Ravagers and the refined style of the Dawn’s children create the perfect combination.
Among the legendary cabins of the “light” type, “Kronos” is the lightest one. This is reflected in the smaller mass and durability, slightly lower tonnage and mass limit, and excellent speed — this will be the fastest cabin in Crossout at the time of the update’s release. But even this won’t be the most important aspect, because “Kronos” will have a lot of power nodes, which will be connected to the cabin’s perk.
The cabin is able to gradually restore the durability of parts that are attached to its power nodes. For this, it has a limited resource, which is spent during the perk’s activation. Once the restoration resource is depleted, the perk will be disabled until cooldown. You can manually control the restoration process and enable/disable while there are available charges left. The perk is recharged by the armoured car wrecks located in front of your car (regardless if they are friendly or hostile). If you take damage during this time, then the accumulation of the perk’s charges will slow down.
Planned changes to tracks and certain cabins
Tracks
We plan to add perks for all tracks in the game:
Small track
At a speed of no less than a certain value, the spread of the weapons mounted on the vehicle will be reduced. If there are other movement parts mounted on the car, the spread reduction bonus will decrease in proportion to their amount.
Sleipnir
The track will increase the weapon rotation speed by a certain amount. If there are other movement parts mounted on the car, the rotation speed bonus will decrease in proportion to their amount.
Reinforced track
Each “Reinforced track” mounted on the car will increase the durability of all the same tracks on the vehicle by a certain amount.
Tank track
After losing a certain amount of the armoured car’s durability, its speed and power will increase. The perk will only work if there are no other movement parts mounted on the car.
Armoured track
When the player is within a certain radius of a certain number of opponents, the damage protection of his structural parts increases.
Goliath
Parts attached to the track will receive a durability bonus.
Cabins
Hot Rod
Cabin type changed from “medium” to “light”.
Cabin rarity increased to “special”.
PS increased from 750 to 1300.
Maximum cabin speed increased from 80 to 90 km/h.
Added perk: increases the accuracy of mounted weapons by 15%.
Jockey
Cabin rarity increased to “special”.
PS increased from 750 to 1100.
Durability reduced from 380 to 330 pts.
Maximum cabin speed increased from 70 to 75 km/h.
Tonnage increased from 4100 to 4600 kg.
Mass limit increased from 9000 to 9500 kg.
Added perk: the damage of weapons and drones is increased as long as there are enemy vehicles in a radius of 25 meters from you. Max. 10% bonus is achieved over 10 sec.
Carapace
Cabin rarity increased to “special”.
PS increased from 750 to 1100.
Maximum cabin speed increased from 55 to 65 km/h.
Added perk: charges when there are enemies within a radius of 115 m, and the more the enemies, the faster. By pressing the button, speeds up weapon reloading by 30% for 6 sec.
Torero
Cabin type changed from “medium” to “light”.
MP increased from 1500 to 1800.
In addition to the above changes, we also plan to add a new projectile damage mechanic to the game. You can find all the details in our announcement by following the link. The final version may have a number of changes relative to the test version.
That’s all for today. And in the following parts of the blog, we will continue to talk about new parts of the season (and not only the season). See you soon! For more information on Crossout, follow these channels:
https://youtu.be/GgtdQia9VEE Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!
The closer we get to the end of the current “Polar lights” season, the more questions we receive about the novelties of the next season. Today we are starting to share with you the details about the new parts that are coming to Wasteland next month. Let’s go!
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.
Legendary engine “Pegasus”
The unique development of the Dawn’s children — the first engine of legendary rarity in the Wasteland!
The Dawn’s children have spent hundreds of hours studying the archives of the Waderkvarn corporation searching for a way to control the Ravagers. Although the scientists never succeeded in achieving this goal, they realized that in some cases, cooperation can produce far more results than attempts to subjugate.
Compared to other “epic” engines, “Pegasus” features an increased bonus to the vehicle’s mass limit and gives a good increase in cabin power.
Keep in mind — this is the most massive engine, comparable in size and exceeding the mass of the previous record holders, “Golden eagle” and “Oppressor”. As we already know, more mass almost always means more durability, and here the creators of “Pegasus” didn’t disappoint — it’s not only the heaviest, but also the most durable engine of the Wasteland.
But the main feature of this miracle of engineering is its perk, which will reduce the total power consumption from movement parts mounted on the car. Thanks to this, you can install more movement parts on the vehicle or save its power and increase acceleration.
Legendary rail accelerator “Thyrsus I”
It’s quite natural that the technologies of the Ravagers give their owner an advantage on the battlefield. But how exactly this happens still remains a mystery for many. The main thing is that it works.
The high-tech (as technologically advanced as possible) production of the Dawn’s children doesn’t stand still. With Riley’s approval, their latest development, the rail accelerator “Thyrsus I”, is going to the Valley directly from the laboratories.
First of all, we should note the energy consumption of the new brainchild of the scientists. The creators of “Thyrsus” were definitely looking up to “Kaiju” and “Avalanche”. The new rail accelerator didn’t reach their levels just a bit and consumes an impressive 11 units of energy. What do we get by paying such a price?
Great accuracy. Do you like the accuracy of “Adapter”, “Scorpion” or “Astraeus”? Then you won’t be disappointed.
Massive damage in a short amount of time. During its volley, “Thyrsus” launches multiple projectiles at once, which fly out one after another and quickly reach the enemy. But what if the enemy is mobile and not all projectiles reach their target? They will be taken care of as well.
Great perk that speeds up the volley. While the perk is active, all projectiles fly out instantly and reach the target just as quickly. This consumes special charges, which are accumulated while being near the wrecks of armoured cars (up to 5). The more wrecks there are nearby, the faster the charges accumulate. The battle begins with already accumulated charges, so it will only be a matter of time before you have new wrecks for recharging.
New structural parts
In this series of development blogs, we will also reveal new structural parts. In this particular blog, we would like to show you 2 parts: “Impact bumper” and “Cutter”. What do you think about the new parts? Do you have any ideas about what else might be included in the new season? Share your suggestions in the comments, and we’ll see you in the next part of the blog! For more information on Crossout, follow these channels:
We are updating the range of rewards that can be obtained by recycling unneeded decor from your storage.
“Titanic”, “Damage Counter”, “Buzzer”, “Large speaker”, “Pull Over” and other tradable decorative items will be available in recycling only from 07:00 GMT on May 2 until 23:59 GMT on May 4.
We remind you that you can use unneeded decor from your storage for recycling. The higher the rarity of the used decor, the higher your chance of getting the rarest rewards. For more information on Crossout, follow these channels:
Who will emerge victorious from this confrontation?
Just like on the battlefields of Crossout, the “Spring mayhem” is raging with all its might on the May artwork. Survivors from all over the Wasteland fight for glory and valuable containers with parts on helicopters, walking tanks and artillery vehicles. Who will become the best of the best? We will find out in the first half of the month.
What else awaits us in May? You certainly won’t be bored! At the beginning of the month, we will begin to introduce the novelties of the next season in the traditional series of development blogs. In anticipation of the new season, we will celebrate the anniversary of the Wasteland and Crossout with a special event, as well as fight in a new experimental PvP mission.
You can download these and other artworks from the “Wallpapers” section on our official website. For more information on Crossout, follow these channels:
It's been more than a week since the release of the "Spring Mayhem" update. Along with the other changes and innovations in this update, the "Desolate Town" map has been added to the Mayhem rotation.
Is it a good map for this mode in your opinion? What do you think of the other maps: "Tank Range" and "River Lighthouse"? Write in the comments. For more information on Crossout, follow these channels:
https://youtu.be/Mt1uEUAOSf8 Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!
From April 28, 12:00 GMT, to May 1, 05:00 GMT, the production of all parts on factional workbenches will be instant. The desired part will be crafted immediately after the start of production, and you just have to pick it up from the workbench.
Attention! The special will last from April 28, 12:00 GMT, to May 1, 05:00 GMT!
For more information on Crossout, follow these channels:
Spring Mayhem is gaining momentum! Have you had a chance to play this brawl yet? What class of combat vehicles do you like best? What do you think of the new Helicopter Class? Write in the comments! For more information on Crossout, follow these channels:
In “Spring Mayhem” update there were changes in scatter mechanics when moving.
Previously, the limits of the scatter (minimum and maximum degrees) were determined only by two states of the vehicle: whether it doesn’t move at all or if it is moving. Therefore, there might be a significant difference in accuracy between 0 and 1 km/h, but there was no difference between 1 km/h and 120 km/h.
Now the scatter limits no longer depend on the state, but constantly change depending on the current speed: the scatter increases as the speed increases and decreases along with the speed. Inside these limits, the scatter changes as before: it increases after the shot and when the weapon rotates, and decreases in other cases. At high speeds, the scatter is maintained at the level of what it used to be in motion. The accuracy is mostly improved at low speeds.
With movement parts that can move in all directions, the scatter limits also increase slightly while “strafing”. This is done to somewhat equalize accuracy with wheeled and tracked vehicles, which are forced to rotate their weapons more often and lose accuracy.
For more information on Crossout, follow these channels: