Today we would like to share some information about the balance changes that are planned to be implemented in the upcoming update. Please note that the announced changes in the mechanics of projectile damage shouldn’t be expected to be implemented with the next update. The work in this direction is still in progress and the final version is not ready yet.
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not be implemented into the game at all.
Rebalancing the cabins from “common” to “special” rarity
Comment: in the current realities, most of the cabins and rare cabins are in little demand compared to the “Duster” and, especially, “Growl” cabins. Special cabins, in general, are hardly in use. Parameters were rebalanced on the same principle as they are configured for the cabins of epic and legendary rarity. For the most part, this is seen in the addition of energy in exchange for mass limit. Special cabins received weakened versions of the epic cabin perks. The change for “Guerilla” is aimed at improving the player’s starting experience.
Guerilla
Will give 9 pts. of energy (instead of 8 before)
Tonnage will be reduced from 3000 to 2800 kg.
Mass limit will be reduced from 6000 to 5500 kg.
PS increased from 300 to 350.
Duster
Durability will be increased from 170 to 200 pts.
Mass will be reduced from 300 to 250 kg.
Tonnage will be increased from 2000 to 2200 kg.
PS increased from 350 to 450.
Thug
Will give 10 pts. of energy (instead of 9 before).
PS increased from 350 to 450.
Sprinter
Cabin type will be changed to “light”.
Will give 10 pts. of energy (instead of 9 before).
Tonnage will be reduced from 2800 kg to 2400 kg.
Mass limit will be reduced from 6000 kg to 4700 kg.
Max. speed will be increased from 80 to 90 km/h.
Power will be decreased by 25%.
PS will be increased from 350 to 450.
Huntsman
Will give 10 pts. of energy (instead of 9 before).
Tonnage will be increased from 3000 to 3300 kg
Mass limit will be decreased from 7000 to 6500 kg
PS increased from 350 to 450.
WWT1
Will give 10 pts. of energy (instead of 9 before).
Tonnage will be increased from 3000 to 3300 kg.
Mass limit will be reduced from 9000 to 8000 kg.
PS increased from 350 to 450.
Docker
Will give 9 pts. of energy (instead of 8 before).
Mass will be reduced from 2400 to 2000 kg
Tonnage will be increased from 4000 to 5000 kg
Mass limit will be reduced from 12,000 to 11,000 kg
PS increased from 350 to 450.
Wyvern
Will give 11 pts. energy (instead of 10 before).
Tonnage will be reduced from 4000 to 3500 kg.
Mass limit will be reduced from 9000 to 8500 kg.
Hot Rod
Will give 11 pts. of energy (instead of 10 before).
Mass limit will be reduced from 9000 to 8000 kg.
Bear
Will give 11 pts. of energy (instead of 10 before).
Tonnage will be increased from 4000 to 4200 kg.
Mass limit will be reduced from 9500 to 9000 kg.
Fury
Will give 11 pts. of energy (instead of 10 before).
Tonnage will be reduced from 4500 to 4000 kg.
Mass limit will be reduced from 9000 to 8500 kg.
Jockey
Will give 11 pts. of energy (instead of 10 before).
Tonnage will be increased from 4000 to 4100 kg.
Mass limit will be reduced from 10,000 to 9,000 kg.
Trucker
Will give 10 pts. of energy (instead of 9 before).
Tonnage will be reduced from 6000 to 5500 kg.
Mass limit will be reduced from 16000 to 14500 kg.
Carapace
Max. speed will be increased from 50 km/h to 55 km/h.
Bat
The influence of mass on acceleration will be reduced by 43%.
Perk will be added: increases the number of extra charges from “Ammo pack” and “Microfactory” modules by 20%. Extends the radius of projectile explosions by 10%.
Pilgrim
A perk will be added: weapons that have energy damage and are mounted on an armoured vehicle with this cabin deal 15% more damage to heated parts.
Jawbreaker
Tonnage will be reduced from 6500 to 6200 kg.
Mass limit will be reduced from 17500 to 16800 kg.
A perk will be added: taking damage temporarily increases the inflicted damage. Max. effect — 15% at 1000 damage.
Other changes in part parameters
Car jack
The part will no longer drain energy.
PS will be reduced from 85 to 65.
It will not be possible to install more than one jack on the vehicle.
After using the module, the armoured car will receive a penalty to speed and power for 5 sec.
The time to activate the automatic car jack will be reduced from 15 to 10 sec.
Comment: we would like to make the module more popular, as well as give players a choice: wait 10 seconds until the automatic jack is activated, or install the module and be able to immediately return to combat after being turned over, but at the cost of a short-term loss in mobility.
Avenger 57mm
Firearm damage will be reduced by 9%.
Mass will be increased from 370 to 468 kg.
Ammo will be reduced from 35 to 20 pts.
Comment: analysis of statistics after previous changes to reduce energy drain while improving other parameters showed that the weapon has become too effective for a weapon of “common” rarity.
Ampere
Durability will be increased from 30 to 45 pts.
Gasgen
Durability will be increased from 36 to 72 pts.
Comment: both generators, in comparison with other generators (including the light “Thor-6S”), have a very poor ratio of survivability to damage caused by detonation relative to other generators.
ML 200
The ability to mount the legs on all sides of the armoured car will be added.
The animation will be changed: The legs will no longer stand in parallel to each other, their placement will resemble the legs of a spider.
The model’s hitbox will be slightly reduced.
Durability will be reduced from 810 to 750 pts.
The height within which the legs are still trying to find a point of contact when they come off the ground will be increased.
Comment: frontal mounting is aimed at expanding the capabilities of the in-game constructor. The changes in animations will be aimed only at visual improvement. Because of these changes, the hitbox and durability of the movement part were slightly reduced. Changes in height should reduce the number of situations where the leg “bends” and doesn’t look for a point of contact, although the length of a straightened mechanical leg allows it.
Bigram
Power penalty will be reduced from 25% to 20%.
Comment: these legs show lower efficiency compared to “ML 200”. Because “Bigram” was initially designed as a “lighter” version of mechanical legs, it should consume less power. We should note that changes to the animation and installation on all sides of the vehicle cannot be implemented to “Bigrams” due to their specific features.
Icarus IV
PS will be increased from 220 to 350.
Icarus VII
PS will be increased from 220 to 300.
Comment: we are happy with the current parameters of hovers (especially considering the planned changes on firearm damage for projectiles, after which a lot can change), but in the 5000 - 6000 PS range they stand out too much (especially “Icarus IV”), which we wouldn’t like to leave unnoticed. Increasing the PS should improve the situation.
Catalina
The minimum delay between the accumulation of the bonus will be increased from 3 to 4 sec.
The amount of damage required to accumulate the bonus when using weapons of “common” rarity, will be increased by 12%.
Comment: increasing the delay should slightly equate automatic weapons to single-shot weapons in terms of the rate of bonus accumulation from the perk. The damage requirement for weapons of “common” rarity turned out to be too low compared to other rarities.
ST-M26 Tackler
The perk of “ST-M26 Tackler” is now implemented through damage blocking rather than damage resistance. This is due to technical features and optimization.
AM-5 Avalanche
Fixed an issue where the “Avalanche” projectile didn’t lose direct firearm damage when destroying vehicle parts.
Omamori
Fixed an issue where the damage absorbed by “Omamori” was further (repeatedly) reduced by the resistance upgrade, the talent of the co-driver “Grizzly”, or any other similar perk.
Annihilator
The drone’s maximum flight speed will be reduced from 150 to 90 km/h.
Now the reduction of speed and power of the cabin from perk will be 3% (instead of 4% before).
Drone durability will be increased from 58 to 84 pts.
Damage will be increased by 6%.
Comment: with the drone’s previous flight speed and the size of the penalty to the enemy’s speed and power, it was almost impossible to break the distance and drive away from him. These changes are aimed to equalize the two types of counterplay destroying a drone or breaking the distance) without drastically changing the overall effectiveness of the weapon.
These are all planned changes for the upcoming “Dronapocalypse” update. The update is planned to be released next week. See you soon, survivors!
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We would like to bring more clarity to the current situation with the event challenges.
For each such event, we prepare and launch a chain consisting of a certain number of challenges. The amount of challenges in the chain cannot be increased or reduced right away (this requires an additional update). The system will update and issue new challenges until the entire prepared chain is complete.
For the operation “Radiance”, we have also prepared a certain amount of challenges. Due to an error with the challenges update timer, many of you received them unevenly (more often than once every 24 hours and then with a pause), but, in the end, all the pre-prepared challenges were issued to all players.
For this event, we also decided to add a few additional days, so that those players who don’t have the opportunity to play every day, have no problem completing all the accumulated challenges. Additional days do not offer new challenges and only serve to complete those that you have already accumulated, as well as to produce parts from the event workbench.
From now on, we will try to inform you about all the important features and changes in the mechanics of events, if there are any, to prevent any misinterpretation.
We hope that this information has managed to explain all the questionable moments. As a compensation for this, we offer each player to get 3 days of premium subscriptions for logging into the game. You can receive the subscription one time starting from 07:00 GMT, Friday 17, and until 23:59 GMT, March 19.
Thank you for understanding, Crossout team
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We received footage captured by the XL2762 camera located in quadrant 7Y2. Looks like we found the exact location where the tests are being conducted. Now we know what “Athena” is produced from.
For more information on Crossout, follow these channels:
https://youtu.be/fp-LGn5S9u0 Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!
Until the end of this week, you will receive 50% more reputation in all battles. Want to achieve certain reputation levels with factions and unlock new parts? Want to save up more stabilizers for upgrades, unlock them or trade them during the upgrade removal promotions? Now’s the best time to do it!
This special will be available from 12:00 GMT on March 10 until 23:59 GMT on March 12.
For more information on Crossout, follow these channels:
Hey, Survivors! Another week and another “Crossout Movie-Brunch” is here with a bunch of fresh videos!
Today:
What about artcrafting? Or is fighting in such a way nuts? Check it out with JBRider: [expand type=details]
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During last week the main in the community topic was a PTR with updated mechanics of projectile damage. So how is it? CAC1QU3 has made his review: [expand type=details]
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And the last one. Just an amazing frag-movie by that_guyfire: [expand type=details]
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And that’s all! Don’t forget to support your favorite author, like and subscribe and see you next week!
For more information on Crossout, follow these channels:
https://youtu.be/8ZY_uLbDl2g Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!
If you were planning to upgrade the movement parts of your armoured car, now is the time to do so! Until March 5, 23:59 GMT, to upgrade your movement parts, you will need only one additional (identical) part. Don’t miss such a moment!
The event will be available from 12:00 GMT on March 3 to 23:59 GMT on March 5.
Please note that not all types of movement parts are eligible for this special — please check the eligibility in the game.
For more information on Crossout, follow these channels: