Hey! Survivors! Let's watch some videos! The regular thing is that when a newbie comes to a Wasteland — is to survive. Nobody wants to finish the way as another food for a condor. Today we want to give them a couple of useful tips from content creators. Some of those tips may be old, but still gold.
Today:
Mr.G and his beginners guides [expand type=details]
As always, we continue to share the balance changes planned for the upcoming update.
Please note that all the balance changes specified in this news are relevant at the time of publication and may not be final or not get into the game at all. Certain additional changes, if necessary, can be made after the announcement.
Rare parts
Borer
Durability reduced from 231 to 195 pts.
Comment: currently, “Borer” is an over effective melee weapon for 4000 - 6000 PS levels, for which this part is intended. The changes are aimed at making it easier to counter this part by destroying it.
Special parts
Median
Damage increased by 12.5%.
Durability increased from 189 to 228 pts.
Minimum spread in motion reduced by 33%.
Maximum spread in motion reduced by 25% (both adjustments to spread increase the weapon’s accuracy).
Comment: because of the weapon’s insufficient effectiveness, we increase its accuracy and the damage it inflicts. These changes will help the players in using the weapon in the way it was originally designed for — precise destruction of enemy parts. And its durability increase will slightly improve the weapon’s survivability in battle.
KA-1 Discharger
Now the module boosts reloading by 15% (instead of 10% earlier).
Comment: in comparison with “Flywheel”, “KA-1 Discharger” is used far less often. Increasing the reloading boost bonus should increase its appeal to players.
Epic parts
Goliath
Maximum speed increased from 45 to 55 km/h.
Tank track
Maximum speed increased from 55 to 60 km/h.
Armoured track
Maximum speed increased from 60 to 65 km/h.
Comment: as for the tracks, despite their relatively high durability, their slowness was too noticeable and was not sufficiently compensated for by other parameters.
KA-2 Flywheel
Mass reduced from 384 to 306 kg.
PS increased from 275 to 400.
Comment: With this change, we want to separate “Discharger” and “Flywheel” further apart in terms of PS, and in return we improve the durability to mass ratio of the epic module.
Astraeus
The weapon now deals 40 damage to mounted parts when firing with overload (instead of 50 earlier).
Overload shot now deals 60% more damage (instead of 50% earlier).
Comment: now using the weapon’s perk allow the owners of “Astraeus” to deal more damage to enemies and less damage to their own armoured car.
Varun
Damage increased by 23%.
Damage bonus from the perk is now 10% (instead of 20% earlier).
Projectile speed increased by 43%.
The flight speed bonus from the perk is now 15% (instead of 35% earlier).
Projectile impact impulse increased by 60%.
Impulse bonus from the perk is now 20% (up from 50% earlier).
The time required to fire a shot after a charge to receive a perk bonus is now 1 sec. (instead of 0.75 sec. earlier).
Comment: rebalancing the base stats and the perk makes the crossbow less dependent on its perk and makes it easier to use. The effectiveness of the crossbow is currently sufficient, but the weapon remains not very popular just because of the complexity of its perk. The following edits haven’t changed the maximum effectiveness of the weapon because its damage, projectile speed, and impulse, combined with three bonuses from the perk, remained the same. And a small bonus to the time required to make an enhanced shot will make it easier to use the weapon’s perk.
Buggy wheel (regular and ST)
PS reduced from 250 to 150.
Mass reduced from 116 to 80 kg.
Comment: The changes are aimed at increasing the efficiency and popularity of the wheels compared to other epic movement parts.
Trombone
Heating from a single rocket reduced from 45% to 30%.
Explosion radius reduced by 25%.
Comment: the effectiveness of “Trombone” is too high, which makes the rocket launcher an ultimate choice as a weapon for heating up parts. The changes will adjust its effectiveness relative to other similar weapons.
Miller
Damage dealt by an explosive projectile increased by 29%.
Standard projectile damage reduced by 15%.
Comment: the power of “Miller” is becoming more and more apparent in battles. With these changes, we would like to make this weapon more dependent on precise shooting and using its perk.
Prometheus V
Damage increased by 15%.
Phoenix
Durability increased from 418 to 488 pts.
Explosive bolt durability increased from 10 to 35 pts.
The bolt now explodes after 3 sec. (instead of 4 sec. earlier).
Comment: the effectiveness of “Prometheus”, similar to “Phoenix”, is currently too low and does not correspond to the rarity of these weapons. For each of those weapons, we tried to implement exactly those changes that can bring them back into the game.
Legendary parts
Mandrake
The minimum spread of shells has been significantly reduced.
The spread now increases from minimum to maximum with each subsequent projectile in the burst.
Fire puddles radius increased by 10%.
The time before the fire puddle disappears is increased by 2 sec.
Comment: previously, each projectile in the queue had the same spread value, so they spread far apart from each other. Now the first projectile has a high accuracy rate, which decreases with each subsequent projectile in the burst. The change should help “Mandrake” control a large area of the location more effectively. And improving the fire puddles will allow you to better separate the roles of “Mandrake” and “Heather”: “Heather” is designed for high precise damage while “Mandrake” is designed for controlling the area on the map.
Waltz
Rocket speed increased by 16%.
Rocket speed upgrade now grants a 15% bonus (instead of 25% earlier).
Comment: without the rocket speed upgrade, “Waltz” effectiveness was not sufficient for a weapon of legendary rarity. Please note that although the bonus from the upgrade was decreased, the upgraded version still has a higher projectile speed than before.
Kami
Tonnage increased from 4600 to 4700 kg.
Mass limit increased from 8700 to 8850 kg.
Power increased by 3%.
Comment: initially, we decided not to amplify the cabin additionally, but to wait for the first statistics on the use of the cabin in battles. Based on the results of the gathered data, we slightly improve the cabin’s parameters so that it matches the other legendary cabs and their performance. We assume that in the future the parameters of the cabin can be further improved when more data is collected.
Master
It is planned to change the location of the power nodes on the cabin. Part of the nodes located on the sides will be moved to the front and rear of the cabin, as well as on its roof.
Comment: in many respects, the insufficient effectiveness of the cabin, which was designed for the use of power nodes, was due to the improper placement of these nodes on the model. Changing their position will add more options when assembling the vehicle and allow you to place the parts used in conjunction with the cabin more conveniently.
The “Steel championship” update is scheduled for next week. Ready your harpoons and assemble your dream team!
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In the next update, in addition to the return of the “Steel championship” and the rework of the mechanics of obtaining items for the ranges, we also plan to completely update the “Desert valley” location. As you have informed us, the location can definitely use a number of improvements. It’s time for these improvements to be implemented!
And we will start with the most obvious: the map has been redesigned in terms of its visuals, from the environment to individual objects on the location.
One of the bases was moved further away and a little lower in height relative to the other. The changes have equalized the time it takes for the teams to reach certain positions on the location, as well as made it more difficult to hit the opposite base when shooting from your own base.
https://youtu.be/-i8pT-fQOpQ Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!
Survirors! We present you a new comic series, which tells the story of two ordinary people in the Valley.
After Crossout, the postman’s job has become a dangerous occupation: such workers are not protected by the Seekers immunity, and valuable parcels attract gangs of raiders. Our heroes are nostalgic Oldie and his grandson Kid, secretly dreaming of becoming a tough road warrior. Finding themselves in funny situations and unpredictable adventures, they travel between settlements and deliver mail to the inhabitants of a post-apocalyptic Wasteland.
Chapter 1. Crossroads
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As you already know, the next update will be dedicated to the return of the “Steel Championship” to the Wasteland. But the return of the updated football brawl and the start of a special football season (yes, there will be such a thing!) are not the only notable events of the future version 0.13.90. In this update, we also plan to improve the mechanics of getting new items for decorating your ranges.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.
Now, most of the items for the range require a special resource “Building materials”, which can be obtained by dismantling other items for the range, recycling of paints, decor and stickers, or in some other temporary activities. Only basic blocks and ramps can be relatively easily produced from the common resources (scrap metal and copper).
With the “Steel championship” update, all items for the range from the “Building” tab can be produced in the usual way: using items for the range of previous rarities, as well as basic resources (scrap metal, copper, wire, plastic — depending on the rarity).
We plan to retire the “Building materials” resource. All the building materials that you have on your accounts will be compensated with Engineer badges. We remind you that the badges can be exchanged for resources or special containers in the corresponding tab. The exchange rate for building materials will be determined closer to the update’s release.
Another important change will be that most (but not all) range items will become tradable and could be sold or bought on the in-game market. As a result, the mechanics of production and trade of items for the range will become similar to ordinary parts, which will greatly simplify the process of range building.
Some of the rarest and most valuable items for the range can be purchased in the in-game store with crosscrowns. Some of these items can then be resold on the market to other players (if the item is tradable). With the update’s release, the packs “Builder pack” and “Amusement park pack” will be removed from sale for crosscrowns, and building paint will later be obtained by recycling decor, paints or stickers. Separately, we’d like to note that the items for the range, which were received for rating leagues during in-game events, will remain unique and will not be produced, traded on the market or sold in the store.
That’s all for today. Stay tuned to our news and don’t miss the start of the brawl and the special season!
For more information on Crossout, follow these channels:
Hello, survivors! Today we will try to survive in the wilderness of the Wasteland. Let’s take a look from our hideout. Here a long armored car passes us, firing miniguns in all directions. Of course, everyone recognized it as a "Banana". They usually gather in groups of three or four. Now let's look over that hill over there! The young "Hovercraft" is in danger of being spotted by the "Hybrid". "Hovercrafts" are a favorite treat for "Hybrids". They can circle for hours around the hill which "Hovercraft" has climbed on, waiting for him to get down. Here's a surprise: the ground is beginning to shake, which means a giant called “Brick” is approaching us! I strongly advise you not to get in its path: Brick might not see you, but that would be your problem with its size. Let's hurry to get out of its way. Also we need to end our episode of the show. In the meantime, write in the comments how you and your friends call some types of builds and describe exactly what those builds are. Don't forget to write your in-game nickname. Authors of five most creative names and descriptions will receive “Pattern: Forest” paint. Write your comments till 21.08, 23:59 GMT. Also remember that we will only consider one comment from each participant. See you next time!
For more information on Crossout, follow these channels:
https://youtu.be/ZARywSLbDZ8 Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!
Only until August 14, the rent of workbenches for crafting epic and legendary parts will be absolutely free! Don’t miss the chance to take advantage of the offer and craft the necessary parts for your vehicles!
Please note that the event will last from August 12, 13:00 GMT, until August 14, 23:59 GMT.
For more information on Crossout, follow these channels: