The dronapocalypse has come to the Wasteland. Become a drone! Fight like a drone! Protect your leviathan and destroy the enemy one. Let the fun begin!
Dronapocalypse
https://youtu.be/bByxz6MVISM Attention! The event will last from March 24 to April 10 inclusive! [expand type=details] The main features of the brawl:
The battle takes place in the format “8 vs 8”.
The team that defeats the enemy Leviathan wins the battle. If at the end of the allotted time, no team destroyed the enemy Leviathan, then the one whose leviathan has more durability remaining wins. If at the end of the battle both Leviathans have the same amount of durability, then the battle ends in a draw.
Survivors use pre-assembled drones in this brawl.
This year we have upgraded the leviathans and added drones with new weapons.
At the start of each battle, you are automatically given a drone with random weapons.
From battle to battle, the leviathans of your or enemy teams may change.
The mode has respawns. Before each respawn, you need to choose one of the 5 drones to continue the battle. The shown blueprints are randomly selected. If you fail to select a drone in the allotted time, you will automatically be given one of the five picks.
Choose a drone wisely and take into account the current situation on the battlefield. The right choice will help you not only to destroy the enemy leviathan faster, but also to buy more time by controlling your opponents and defending your leviathan.
This year, battles will take place not only at the “El Diablo Gorge” location, but also on the “Arena” maps:
Defence line;
Power center.
Special challenges and rewards
During the event, a special challenge will be available to you every day. You will receive a container with rewards for completing this challenge.
The reward from the container is issued randomly.
Among the rewards there are several items from past April 1 events, as well as brand new ones:
Sticker “Smiley face”;
Sticker “April fish”;
“Comedians horn”;
Hologram “Laughter”;
Paint “Farce”.
[/expand]
In-game Easter event
This year we are once again planning to launch an event dedicated to Easter.
Will it be possible to get all the rewards for the “Easter rabbit” medal? Of course!
Will there be anything else for those who already managed to get all the rewards last year? You will know the answer closer to the start of the event.
The legendary mercenary Wolfhound has stopped contacting his customers long time ago. Of course, many thought that the Valley had ruined him, but in fact it was a man who tried to do it. Which is not surprising, considering how many enemies a hired killer can have. One night, when Wolfhound arrived to a routine meeting with his customer, the mercenary was ambushed. The abandoned plant, where the meeting was supposed to take place, was turned into a pile of rubble and dust, but the vigilantes could not find Wolfhound’s body in it. They couldn’t find his car either. The mercenary’s enemies celebrated their victory and went on with their lives, forgetting about Wolfhound like a bad dream. But a few years later, one of the vigilantes stumbled into a familiar snare, and seconds later all that was left of his armored car was a flaming pile of metal. One by one, those who had once tried to destroy the mercenary began to die under similar circumstances, and all of them met the same unfortunate end. Wolfhound has returned, but he stopped killing for money. Now all those who had once used his services began to die. And the rumors about the emergence of a terrifying ghost named Barghest started to spread in the Valley. People just couldn’t believe that the mercenary could have survived that killing attempt, and decided that he had really become a ghost. A far more dangerous and terrifying ghost than Wolfhound himself had been.
[expand type=details]
The physical models of rocks on the following maps were optimized and improved:
“Sandy gulf”;
“Founders Canyon”;
“Dead Highway”;
“Wrath of Khan”;
“Broken Arrow”;
“Rocky track”;
“Cursed mines”;
“Blood Rocks”;
“Ship graveyard”;
“Rock City”;
“Desert valley”;
“Lost coast”;
The amount of places where a player’s car could potentially get stuck in the environment objects has been reduced. Environmental objects have been improved on the following maps:
“Ravagers foothold”;
“Terminal-45”;
“Desert valley”.
[/expand] [expand type=details]
Cabin “Ghost”
The front protruding part was levelled and equipped with welding points.
Added additional welding points on the fenders, hood and sides of the cabin.
Updated the appearance of the cabin.
Frames
Added new frames:
The frame 2*8. 6 pcs. can be obtained for increasing the reputation level with the Engineers faction. If you have already reached the required levels, the frames will automatically appear in your storage.
Lightweight frame 2*8. 4 pcs. can be obtained for raising the reputation level with the Lunatics faction. If you have already reached the required levels, the frames will automatically appear in your storage.
Passive melee weapons
A number of physical models for certain melee weapons were improved. Now the sharpness of the angles of the physical models is not as sharp as it was before.
Most of these changes will affect the so-called “wedges” — the vehicles, the design features of which allow you to easily pick the enemy up, depriving him of the ability to move around. Now it should be more difficult to pull off such actions on the battlefield.
List of the parts that have been improved:
“Twin BladeWing”
“Hatchet”;
“Incisor”;
“Right flail” and “Left flail”;
“Pole-position”;
“Small plow”;
“The Omen”.
Physical models of weapons
Many of you already know that the physical models of certain weapons in the game may not correspond to their visual models and, as a result:
weapons with too big physical models inevitably receive more damage in battle, and the ability to cover them with armor can be severely limited.
on the contrary, the weapons with physical models that are too small are too easily covered with other parts; they are more difficult to hit with a targeted shot or hit with a blast wave. Many players rightly pointed out that this gives an unfair advantage when assembling cars and in battles, and we agree with them.
We have refined the physical models of a number of weapons, and now they correspond to their visual models. The full list of changed weapons:
AC43 Rapier
AC50 Storm
AC72 Whirlwind
Whirl
Cyclone
Vector
Sinus-0
Spectre-2
Aspect
Punisher
Synthesis
Prometheus
Helios
MG13 Equalizer
MG14 Arbiter
Reaper
Aurora
Blockchain
Breaker
M-37 Piercer
M-38 Fidget
M-39 Imp
We’ve taken your concerns about the effectiveness and survivability of “MG14 Arbiter” into account. Its durability will be increased from 186 to 218 pts.
Changes for structural parts and cabins
Structural parts
We have changed the parameters of common structural parts: we have reduced the PS and increased the durability of heavier parts. These changes will affect all armoured vehicles, but, according to our calculations, the heavy cabins will receive the biggest benefit from this. Now heavy assemblies that use these cabins as their base will be able to become significantly more durable, fully realizing their weight limit and tonnage. It’s important to note that you don’t have to remove parts in order to reduce the PS of the entire build.
Cabins
As for the cabins, it’s no secret that now most battles happen rather quickly, and players prefer to fight in close combat with appropriate weapons. We believe that one of the reasons for this behavior is the overstated maximum speed of many cabins.
The main purpose of these changes is to diversify the cabins in terms of maximum speed. This mostly concerns the medium cabins. Now their speed is not close to the one of lightweight cabins as it used to be. The speed of lightweight cabins and some heavy cabins has also been slightly adjusted (in km/h):
Sprinter: from 90 to 80;
Thug: from 75 to 70;
Huntsman: from 75 to 70;
Growl: from 100 to 95;
Hot Rod: from 85 to 80;
Bear: from 75 to 70;
Fury: from 80 to 75;
Jockey: from 75 to 70;
Bat: from 100 to 95;
Aggressor: from 105 to 100;
Quantum: from 90 to 80;
Photon: from 80 to 70;
Cerberus: from 100 to 95;
Werewolf: from 100 to 95;
Harpy: from 100 to 95;
Omnibox: from 70 to 68;
Deadman: from 100 to 95;
Jannabi: from 100 to 95;
Tusk: from 100 to 95;
Ghost: from 80 to 76;
Steppe spider: from 60 to 65;
Torrero: from 100 to 90;
Favorite: from 90 to 80;
Echo: from 70 to 65;
The Call: from 85 to 77;
Blight: from 100 to 95;
Howl: from 90 to 80;
Cockpit: from 105 to 100;
Dusk: from 100 to 95;
Beholder: from 85 to 80;
Hadron: from 80 to 73;
Nova: from 75 to 70;
Griffon: from 100 to 95.
Other changes to cabins:
The time before the automatic car jack is activated decreased from 20 to 15 sec. for all cabins.
Torrero: now the cabin increases the accuracy of mounted weapons by 30% (instead of 20% earlier).
Ghost: now every second in invisibility mode will increase damage by 4% (instead of 2.5% earlier), the bonus can stack up to 20%. After exiting invisibility mode, the bonus will be reset in 6 seconds (instead of 5 seconds earlier).
Hover “Icarus VII”
Maximum speed reduced from 80 to 75 km/h.
Built-in scopes
All cabins in the game receive a built-in scope of small magnification. It brings the camera a little closer to the target and lowers the viewpoint, which can be useful when shooting at medium range.
You can activate the scope with the default key or reconfigure it in your device’s layout settings (gamepad or keyboard). It is no longer necessary to assign a separate group of weapons for a scope.
The existing scope-modules will now enhance the built-in cabin scope. This means that the module itself will now increase the magnification of the standard scope zoom (in the case of “TS-1 Horizon”) and will highlight the vulnerable parts of the enemy’s armoured vehicle (in the case of “Neutrino”).
Along with the built-in scopes, we reviewed some of the features of the module scopes:
Now they don’t drain any energy. Only 1 scope-module can be mounted on an armoured car. Each scope-module transfers the viewpoint into itself.
The parameters of the “TS-1 Horizon” have been changed:
Durability increased from 36 pts. to 118 pts.
Mass increased from 36 kg to 90 kg.
The scope now has a second zoom mode (with minor magnification).
The parameters of the “Neutrino” scope have been changed:
Durability increased from 72 pts. to 135 pts.
Mass increased from 40 kg to 90 kg.
Now the scopes do not increase the enemy detection range (they don’t perform the function of a radar). Now “Neutrino” will show the explosive parts of the enemy’s armored vehicle only if the enemy is detected by the cabin’s radar, module radar or by an ally.
Added new settings to the “Interface” section:
“Scope activation”: allows you to choose how the scope will be activated:
“By pressing” — the scope is switched on and off by separate button presses.
“By holding” — the scope is switched on when the corresponding key is pressed and held, and is switched off when the key is not pressed.
“Activating the scope by the mouse wheel”: the ability to switch on and change the scope’s magnification by using the mouse wheel. Works only if the scope is activated “By pressing”.
“Change the magnification by pressing the button twice”: if this option is active, you can immediately turn on the scopes second magnification mode by pressing the corresponding key.
Stickers
Now you can apply up to 24 stickers to the armoured car. [/expand] [expand type=details]
Added an in-game notification center.
Now all in-game notifications are located in a special section in the upper right corner of your garage screen (to the left of the daily challenges section button).
Various notifications will be compiled here: the results of battles played and rewards received, tasks completed, a reputation or current season’s level increase, completion of parts production, etc.
The received rewards will be displayed in the window in the order in which they were received.
The window displays only notifications for the current game session.
Clicking on some events will take you to the target window. For example: clicking on the notification of the battle results takes you to the battle history.
You can also access the context menu if you use the “More” key on the icons of the received parts.
Due to numerous requests from players, the keyboard shortcuts for switching between the menu tabs were disabled.
Improved the layout of certain windows.
[/expand] [expand type=details]
Improved the reverberation effect on the “Sector EX” map.
Fixed incorrect sound effects that could be heard by players near the car with the “Machinist” cabin.
Fixed bugs related to the sound of the “Quantum” cabin’s engine.
Improved the hitting sounds of the “Retcher” grenade launcher’s projectiles.
Added sound effects for “KA-1 Discharger” and “KA-2 Flywheel”.
[/expand] [expand type=details]
Improved painting masks for the following parts:
“Step rail”;
“Tray”;
“Left armrest” and “Right armrest”;
“Left shoulder rest” and “Right shoulder rest”;
“Puncher”.
A number of improvements have been made to the parts “KA-1 Discharger” and “KA-2 Flywheel”:
Added low durability effect.
Improved the module’s animation.
Optimized the textures of clouds.
Improved the appearance of armoured cars during their preview.
[/expand] [expand type=details]
Fixed a bug with the incorrect location of combustion effect for the cabins:
“Hot Rod”;
“Tusk”;
“Werewolf”;
“Favorite”;
“Pilgrim” with the “T-Rex” CK.
Fixed a bug with incorrect display of the “Beholder” cabin at certain camera positions.
Fixed a bug where the “Trombone” rockets did not heat the enemy car if the driver who launched the rocket was destroyed during their flight.
Fixed bugs with the “Vortex” CK for the “Caucasus” weapon:
a bug with a quick effect of the weapon’s disappearance after its destruction;
a bug with incorrect location of the shot effect on the model.
The paints and stickers are now correctly applied to the “Left offroader corner” “Right offroader corner”.
Fixed a bug where pressing the “Cancel” key in the settings window did not reset the settings to their previous values.
Fixed a bug where the leader could appear twice in the “Last convoy” raid.
Fixed a bug with the twitching behavior of the scope when using guiding rockets in the test drive mode.
Fixed a bug with overlapping tile textures on the “Sinto city” map.
Improved a number of in-game texts.
[/expand] For more information on Crossout, follow these channels:
Once Scar AB found an old magazine with images of cars that existed before the events of Crossout, and now he wants to assemble a collection of such cars. Many cars in this world are gone, and so survivors are invited to assemble a car similar to the one depicted in the photo.
The 3 best entries will be selected in two groups, and their authors will receive a reward of 300 coins and an epic "Amusement container" (first group) and 100 coins and an epic "Amusement container" (second group)!
In this announcement, we would like to inform you about the changes that will be made to the planned balance tweaks implemented on the test server.
The perk of the “Ghost” cabin will be improved: now every second in invisibility mode will increase damage by 4% (the bonus can stack up to 20%). After exiting invisibility mode, the bonus will be reset in 6 seconds (instead of 5 seconds earlier).
The speed of the “Icebox” will remain unchanged — 65 km/h.
Cabin “Torero”:
The cabins perk will be improved: now the cabin will increase the accuracy of mounted weapons by 30% (instead of 20% earlier).
The speed will be reduced from 100 to 90 km/h (instead of 85 km/h on the test server).
Cabin “Steppe spider”: the maximum speed will be increased from 60 to 65 km/h.
Update 0.13.50 is scheduled for this Thursday. Along with the already announced balance changes, you can expect:
the start of the updated “Dronapocalypse” brawl;
an updated version of the pack with the “Ghost” cabin and “Kapkan” minelayer;
disabling the keyboard shortcuts to switch between the garage tabs;
a new notification center.
See you on Thursday, survivors!
For more information on Crossout, follow these channels:
We hope that everyone has had enough time to fully explore the three new maps that have been added to the game specifically for the “Arena” mode. The mode will soon come to an end, and its place will be taken by the popular “Dronapocalypse”.
It’s time to conduct an in-game survey and find out which map in your opinion turned out to be the most successful, and which ones did not reach its level. We invite you to enter the game until Wednesday, 23:59 GMT, and take a small survey.
Well be sure to share the results with you shortly after the survey is completed.
Thank you for your help!
For more information on Crossout, follow these channels:
If you were planning to upgrade the cabin of your armoured car or stock up on fused cabins for different assemblies, now is the time to do so! Until March 20, 23:59 GMT, to upgrade your cabins, you will need only one additional (identical) part. Don’t miss your chance!
Please note that not all cabins are eligible for this special - please check the eligibility in the game.
The event will be available from 12:00 GMT on March 18 to 23:59 GMT on March 20!
For more information on Crossout, follow these channels:
https://youtu.be/3CcGxAluc3E Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!
Today we would like to present to you all balance changes that are currently planned for the upcoming update. All changes and new features can be tested on a special server. First, let’s figure out what is going to change.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not be implemented into the game at all. You can familiarize yourself with all the planned changes in detail on the special test server!
Built-in scopes
We have taken your feedback from the previous testing of built-in scopes into account and are ready to present you with the final version of this feature:
All armoured vehicles in the game will receive a built-in scope. It’s not as efficient as the module scopes, but still allows you to zoom the camera on the target and lowers the point of view, which can be useful when shooting at medium range, as well as to compensate for the parallax effect.
The built-in scope has two magnification modes.
You can activate the scope with the default key or reconfigure it in your device’s layout settings (gamepad or keyboard). It is no longer necessary to assign a separate group of weapons for a scope.
The existing module scopes are still much more efficient than the built-in ones.
Along with the built-in scopes, we reviewed some of the features of the module scopes:
Now they don’t drain any energy. Only 1 scope-module can be mounted on an armoured car. Each scope-module transfers the viewpoint into itself.
The parameters of the “TS-1 Horizon” have been changed:
Durability increased from 36 pts. to 118 pts.
Mass increased from 36 kg to 90 kg.
The scope now has a second zoom mode (with minor magnification).
The parameters of the “Neutrino” scope have been changed:
Durability increased from 72 pts. to 135 pts.
Mass increased from 40 kg to 90 kg.
Now the scopes do not increase the enemy detection range (they don’t perform the function of a radar).
Now “Neutrino” will show the explosive parts of the enemy’s armored vehicle only if the enemy is detected by the cabin’s radar, module radar or by an ally.
Added new settings to the “Interface” section:
“Scope activation”: allows you to choose how the scope will be activated:
“By pressing” — the scope is switched on and off by separate button presses.
“By holding” — the scope is switched on when the corresponding key is pressed and held, and is switched off when the key is not pressed.
“Activating the scope by the mouse wheel”: the ability to switch on and change the scope’s magnification by using the mouse wheel. Works only if the scope is activated “By pressing”.
“Change the magnification by pressing the button twice”: if this option is active, you can immediately turn on the the scopes second magnification mode by pressing the corresponding key.
Changes to physical models of parts
Passive melee weapons
A number of physical models for certain melee weapons were improved. Now the sharpness of the angles of the physical models is not as sharp as it was before.
Most of these changes will affect the so-called “wedges” — the vehicles, the design features of which allow you to easily pick the enemy up, depriving him of the ability to move around. Now it should be more difficult to pull off such actions on the battlefield.
List of the parts that have been improved:
“Twin BladeWing”
“Hatchet”;
“Incisor”;
“Right flail” and “Left flail”;
“Pole-position”;
“Small plow”;
“The Omen”.
Physical models of weapons
Many of you already know that physical models of some weapons in the game may not correspond to their visual models and, as a result:
the weapons with a physical model that is too big inevitably receive more damage in battle, and the ability to cover them with armor can be severely limited. on the contrary, the weapons with a physical model that is too small, are too easily covered with other parts; they are more difficult to hit with a targeted shot or hit with a blast wave. Many players rightly pointed out that this gives an unfair advantage when assembling cars and in battles, and we agree with them.
We have refined the physical models of a number of weapons, and now they correspond to their visual models. The full list of changed weapons:
AC43 Rapier
AC50 Storm
AC72 Whirlwind
Whirl
Cyclone
Vector
Sinus-0
Spectre-2
Aspect
Punisher
Synthesis
Prometheus
Helios
MG13 Equalizer
MG14 Arbiter
Reaper
Aurora
Blockchain
Breaker
M-37 Piercer
M-38 Fidget
M-39 Imp
Important change!
We’ve taken your concerns about the effectiveness and survivability of “MG14 Arbiter” into account. Its durability will be increased from 186 to 218 pts.
Changes for structural parts and cabins
Structural parts
We have changed the parameters of common structural parts: we have reduced the PS and increased the durability of heavier parts. These changes will affect all armoured vehicles, but, according to our calculations, the heavy cabins will receive the biggest benefit from this. Now heavy assemblies that use these cabins as their base will be able to become significantly more durable, fully realizing their weight limit and tonnage. It’s important to note that you don’t have to remove parts in order to reduce the PS of the entire build.
Cabins
As for the cabins, it’s no secret that now most battles happen rather quickly, and players prefer to fight in close combat with appropriate weapons. We believe that one of the reasons for this behavior is the overstated maximum speed of many cabins.
The main purpose of these changes is to diversify the cabins in terms of maximum speed. This mostly concerns the medium cabins. Now their speed is not close to the one of lightweight cabins as it used to be. The speed of lightweight cabins and some heavy cabins has also been slightly adjusted (in km/h):
Sprinter: 80 instead of 90;
Huntsman: 75 instead of 70;
Growl: 95 instead of 100;
Hot Rod: 80 instead of 85;
Bear: 70 instead of 75;
Fury: 75 instead of 80;
Jockey: 70 instead of 70;
Bat: 95 instead of 100;
Aggressor: 100 instead of 105;
Quantum: 80 instead of 90;
Photon: 70 instead of 80;
Cerberus: 95 instead of 100;
Werewolf: 95 instead of 100;
Harpy: 95 instead of 100;
Omnibox: 68 instead of 70;
Deadman: 95 instead of 100;
Jannabi: 95 instead of 100;
Icebox: 63 instead of 65;
Tusk: 95 instead of 100;
Ghost: 76 instead of 80;
Torrero: 85 instead of 100;
Favorite: 80 instead of 90;
Echo: 65 instead of 70;
The Call: 77 instead of 85;
Blight: 95 instead of 100;
Howl: 80 instead of 90;
Cockpit: 100 instead of 105;
Dusk: 95 instead of 100;
Beholder: 80 instead of 85;
Hadron: 73 instead of 80;
Nova: 70 instead of 75;
Griffin: 95 instead of 100;
Master: 95 instead of 100.
The time before the automatic car jack is activated decreased from 20 to 15 sec. for all cabins.
Other
In addition to the changes mentioned above:
You will be able to see how the model of the “Ghost” cabin will be changed;
“Icarus VII” speed has been reduced from 80 to 75 km/h;
The most attentive ones will also notice a number of other new features and changes.
We remind you that on the test server, a lot of features may not be presented in their final form and can receive additional improvements.
How to get to the test server?
If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
Create a new folder for the game on your hard drive.
Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
After the installation is complete, start the Launcher and enter the game with your username and password.
The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
Please note the schedule of the test server:
Friday, March 18, 2022 from 13:00 to 19:00 (GMT time)
Saturday, March 19, 2022 from 13:00 to 19:00 (GMT time)
Sunday, March 20, 2022 from 13:00 to 19:00 (GMT time)
Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).
After testing the changes, we invite you to leave your constructive feedback on the planned rework in THIS THREAD (it will open a bit later after the launch of the test server).
You can report all issues found on the test server here.
The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.
For more information on Crossout, follow these channels:
Go into battle on this map and take a screenshot of the same place
Take a screenshot of this place and post it on Steam, indicating the game nickname and hashtag MAP. The guide on how to take and upload your screenshot on Steam can be found here.
Ten random players who completed all these conditions will receive 250 coins
For more information on Crossout, follow these channels: