We just couldn’t leave you without the New Year wallpapers, especially after seeing that incredible amount of positive feedback about the loading screen in the news comments and game chat.
Unlike the Christmas tree, you don’t need to get rid of them after the holiday, which means a New Year mood will always be with you!
Remember about the other wallpapers that you can find here!
Sincerely, Crossout Team
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Christmas is coming. The survivors in the Valley are feeling the holiday coming on, as even the Ravagers (for some reason) are attacking less frequently. And what's a holiday without its main symbol? What, Scar AB? Nah, Santa! Where are we going to get him? Oh, why don't you make him out of your car? We'd like to see that.
Assignment:
Assemble a vehicle that looks like Santa Claus. Well, try to do that as much as possible.
Prizes:
Authors of the best 10 entries will receive “Tire Track” banner logo & “Pattern: Danger!” paint.
Entry admission ends on:
26.12, 09:00 GMT. Results will be published on 31.12.
Terms and conditions:
You need to upload the blueprint of your car to the Exhibition with XO_NY_ST in the name.
Take a screenshot of this vehicle and post it on Steam, indicating the game nickname and hashtag XO_NY_ST. The guide on how to take and upload your screenshot on Steam can be found here.
The entry can be built in the armoured car slot or the Leviathan slot.
The entry should not contain offensive and symbols, obscene language, references to prohibited groups and societies, elements of erotic content, also should not violate the game’s rules.
Only one entry is accepted from each participant.
By participating in the contest, you consent to the use of your work at our discretion.
For more information on Crossout, follow these channels:
JABBA69R, due to the increasing activity of the devastators, communication is difficult. Communicate with Kalipsar. He will provide you with a plan of further action.
MADSHAR and NecroTV are rewarded for destroying enemy bases!
It was a good battle, but even the guns need rest! We fight again but later! For the Valley, for Scar AB and his car magazines!
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Our intelligence reports that groups of raiders have established their bases somewhere on the Blood Rocks territory. They are gathering their forces to attack the Valley. The map also contains positions of the mobile raider squads. The situation is made worse by the fact that two ringleaders are in charge of all attack preparations, and their whereabouts are also unknown. You have only one “Mandrake” at your disposal. You can fire at any point on the map. Your task is to guess where exactly the bases, units or ringleaders are located. For the Valley, for Scar AB and his magazines with cars!
Here are the rules:
This game is a variation of the well-known “Battleship” game, where participants need to name the coordinates of the point where they think the target is located.
These coordinates are located on the intersection of the two axes of the playing field. For instance: G7 or E10
Each base, mobile unit or ringleader occupies 1 cell of the playing field. All in all, there are 5 bases, 5 mobile units and 2 ringleaders hidden on the playing field.
Targets can be located on ANY cell of the field.
In order to make a shot, you need to write the coordinate of the selected point, as well as your game nickname and the platform on which you play as a comment to this post.
1 comment - 1 coordinate.
Each player can make a shot only 2 times.
The game will last until most of the targets are destroyed.
When most of the targets are destroyed, we will reveal their location.
The player who first guessed the target’s coordinates in the comments is the one who destroyed it. All subsequent hits on targets that have already been destroyed are not counted.
If the participant guesses the coordinates of two different targets, then he will receive both rewards. If a participant guesses the location of two bases, two mobile units or both ringleaders, the reward will be issued only for 1 hit. Destruction of the second target of the same kind will not be counted.
For the precise hit on the ringleader the player is rewarded with “Holy motors” pack.
For the precise hit on the base, the player is rewarded with “New Year's Junior” pack.
For the precise hit on the mobile unit of the raiders the player is rewarded with “Present Hunter” pack.
Ends on: 20.12, 09:00 GMT. Results will be published on 20.12.
Good luck!
For more information on Crossout, follow these channels:
https://youtu.be/a0dKk2UtYXw Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!
Once Scar AB found an old magazine with images of cars that existed before the events of Crossout, and now he wants to assemble a collection of such cars. Many cars in this world are gone, and so survivors are invited to assemble a car similar to the one depicted in the photo.
The 3 best entries will be selected in two groups, and their authors will receive a reward of 300 coins and an epic "Amusement container" (first group) and 100 coins and an epic "Amusement container" (second group)!
Celebrate New Year in the Wasteland! In this update you can expect a special New Year PvE operation, several brawls for the New Year holidays at once, traditional New Year’s garages and a number of important balance changes.
New Year’s event “Snowstorm”
Attention! The “Snowstorm” event will last from December 16 to January 16 inclusive!
Operation “Secret Santa”
https://youtu.be/YW3DxtOelvw Operation “Secret Santa” will be available from December 16 to January 2 inclusive!
Key features
The battle takes place on the special “Mountain village” map.
The objective of the survivors is to save the holiday in the Wasteland, complete the tasks and destroy or clear the infected armoured vehicles and bosses.
The battle consists of stages with a boss appearing at the end of each stage. The boss can either be destroyed or cleared of infection, by destroying all the “blue eyes” of the Ravagers.
The number of stages is limited only by the time available to complete the mode and the efficiency and teamwork of the player vehicles.
To meet the boss, players need to complete the tasks, which may include:
Collecting and clearing the presents;
Destruction of the charging station;
Clearing the storages with presents.
There are surveillance cameras located at certain places in the location. If at least one of the survivors is spotted, the enemy reinforcements will be called. But this can be avoided by just staying out of their sight or driving quickly through the dangerous area. Or maybe you will take a chance and try to destroy the camera before it spots you? It’s up to you!
Players get points for completing missions, destroying bosses and infected armoured vehicles. Destroying the latter does not bring as many points as completing a task or participating in battle with the boss.
You can destroy the blue eyes on the armoured vehicles attacking you. Destroying all blue eyes on the car removes the infection and the armoured car joins the battle on your side.
For participating in the mode, players receive a special resource “Crackers”, which can be used on the workbench “Lost and found explosives”.
After the end of the event, all unused firecrackers will be withdrawn without the option to exchange them for other resources.
Lost and found explosives
The workbench will be available up to January 16 inclusive.
Using the workbench, you can craft New Year’s cosmetic items, a number of already upgraded parts with predetermined, as well as the “Lacerator” and “Mauler” saws at a reduced cost.
All items on the special workbench are produced using “Crackers”, other resources and parts.
The full list of items available for production, as well as their recipes, can always be found in the workbench’s interface in the game.
Please note that offers for the production of upgraded parts are periodically updated!
Operation “Secret Santa” leaderboard and special challenges
The best result of the player in the mode is added to the leaderboard. If a player succeeds in scoring more points next time, the result is updated in the table.
It is the player’s best score in the mode that counts in the table, and not the sum of all points scored for all attempts.
Based on the results of the event, players get rewards, depending on their final position in the leaderboard:
Together with the team, destroy 4 bosses. Reward: unique hologram “New Year 2022”.
New Year pack “Wind from the North”
We present to your attention the updated classics of the Wasteland! The car with the “Icebox” cabin has become a New Year tradition, and this year we offer you a new version of the vehicle with the rocket launcher “Snowfall”! https://youtu.be/QqEhX9WSvFw [expand type=details]The pack includes:
Armoured car “Harbinger of the holiday”;
Cabin: “Icebox” of epic rarity;
Weapons - 2 rocket launchers “Snowfall” of epic rarity;
Character portrait “Vilena Rhyme”;
Unique hologram “Snowing”;
Unique decor “Fairy lights”;
Background and logo for profile customization;
Paint cans;
A set of stickers.
Maximum number of parts increased to 66;
4000 in-game coins.
Vilena Rhyme, a daughter of polar scientists, was born in conditions of permafrost. Her parents tried to compensate for their daughter’s lack of warmth and companionship and from childhood they tried to surround her with as much love as possible. But as hereditary polar explorers, they too were raised in the lack of attention and freezing cold outside the window. So they tried to give love to their daughter by providing her with everything she needed for life. As much as it was possible under the conditions of the research stations, of course.
And they got lucky, because from a young age Vilena was fascinated by technology and science, and her parents had plenty of books and knowledge. Surrounded by all this, the girl has grown into a brave and intelligent woman, capable of constructing and surviving in the toughest conditions. She would have been happy to devote her life to studying the North, but the disappearance of her parents convinced her to go on an expedition on her own. And the tracks of her parents’ cross-country vehicles eventually led her to the Valley.
Vilena’s first idea was to go there using her transport, an ugly scientific rover. But then the survivors might not take her seriously. So she built the “Harbinger of the holiday”, a fancy and powerful truck, to be sure to get everyone on her side. But Vilena has also anticipated a different reaction from the residents of the Valley by adding armour and powerful weapons to her vehicle. [/expand]
New Year brawl festival
For the New Year’s Eve, we have prepared new brawls, some of which have been created with the help of bloggers and players.
From 3 to 15 January, every day and for 1 day only, you will have 1 new brawl available with its own conditions and preset armoured vehicles.
On January 16, you will again be able to participate in some of the brawls. They will change each other every 2 hours, starting from 07:00 GMT.
Invite your friends, take part in each battle, and share your impressions afterwards! We will be extremely interested to know which of the brawls you would like to see in the game in the future, and which, in your opinion, need some improvements. [expand type=details] New Year’s garages
Winter has come to all garages! Enjoy the views and the changed surroundings. Winter came to the garage of the Syndicate for the first time, so we are waiting for the feedback from its happy owners!
Miscellaneous
The environmental objects that could cause an armoured vehicle to get stuck have been optimized on a number of maps:
Rock City;
Ship graveyard;
Industrial track;
Broken arrow.
Implemented the display of capture points on PvP maps in compatibility mode with legacy GPU’s. The new rendering system does not yet work properly for bases in clan battles overtime in compatibility mode with GPUs, but this will be improved in the future updates.
A number of environmental objects on the “Fortress” map have been improved.
[/expand] [expand type=details]
General
All automatic shotguns
Now the sight of any automatic shotgun shows the current spread of the weapon.
Changed the format of the pellet spread from square to rectangular (now it corresponds to the crosshairs).
Now turning the weapon doesn’t increase the spread.
The maximum firing range has been reduced from 100 to 60 m.
Developer Comment: With these changes, we would like to improve the experience when playing with shotguns. The dynamic sight will allow you to control the spread and target vulnerable parts of enemies, and the lack of spread from the weapon’s rotation will encourage manoeuvrable close combat. On the other hand, the maximum firing range of shotguns has been significantly decreased. Now shotguns no longer compete with weapons designed for medium range firing, and this corresponds to their initial role.
All melee weapons
The damage zone is now displayed in the assembly mode.
You can no longer mount other parts in the area that deals damage. Crossing the area with other parts is also not allowed.
Developer Comment: This change is intended to affect builds with Borers, which took advantage of the game not taking damage area into account when checking the possibility of mounting parts. With the display of the damage zone, it will be easier for skilled builders to calculate the armour and ramp of their vehicle in order to maximize the potential of their melee weapons. We will monitor the performance of melee weapons and improve their parameters in case their efficiency will significantly decrease.
All cabins
Reduced the time before the car flips without using a car jack from 30 to 20 sec.
Developer Comment: The change should reduce the fatality of the overturned vehicles in some cases. In the future, we plan to consider different options for redesigning the car jack in order to make it more useful for different assemblies.
Special rarity
Melee weapon “Tempura”
Damage area has been improved.
Developer Comment: Previously, Tempura’s area used to be heavily “buried” in the hull of the part. Now this issue is fixed, and the effectivity of the weapon remained at the same level.
Revolver “Emily”
Projectile explosion radius increased by 7%.
Projectile speed increased by 10%.
Developer Comment: this revolver was a weapon that was quite difficult to use at medium range. Now its projectiles will fly faster, and the slightly increased explosion radius will allow you to “graze” the opponents a little more often with an indirect hit.
Rocket launcher “Pyralid”
Perk bonus increased from 12% to 15%.
Perk duration increased from 5 sec. to 8 sec.
Developer Comment: Pyralid was quite a weak weapon. The following changes will simplify the use of the weapon’s perk and increase its efficiency.
Automatic cannon “Median”
Projectile speed increased by 17%.
Developer Comment: The change will make the weapon more convenient and suitable for firing from a long distance.
Nailgun “Summator”
As the shot is charged, the weapon’s rotation speed increases.
Developer Comment: The change is intended to facilitate agile close-range combat while using “Summator” in charged shot mode.
Explosive “Boom”
Explosion radius reduced by 10%.
Developer Comment: Reduced explosion radius will reduce the extremely high efficiency of this weapon.
Epic parts
Plasma rocket launcher “Yokai”
Now the weapon’s perk increases the blast radius by 100% (instead of 70% earlier).
The physical size of the projectile has been reduced by 33%.
Developer Comment: Yokai is a weapon whose effectiveness directly depends on how the player uses its unique feature (perk). With a reduced physical size of the projectile and an increased bonus to the blast radius, it will be easier to use the perk of the rocket launcher.
Defence module “Averter”
The module will now increase the damage resistance for any parts that are attached to the power nodes of the module (including cabins and movement parts).
Cannon “Elephant”
Perk’s effect duration increased from 3 sec. to 4 sec.
Developer Comment: Now, with skillful shooting and a properly assembled armoured car, the owners of “Fat Man” will be able to constantly use its perk.
Drone “Yaoguai”
Module durability increased from 173 pts. to 223 pts.
The length of the first drone burst when attacking is always equal to the duration of the perk.
Drone activation and targeting times have been significantly reduced.
Developer Comment: these changes will simplify the game using the drone’s perk and increase its overall efficiency.
Grenade launcher “Thresher”
Projectile speed increased by 33%.
Maximum spread is reduced by 17%.
Developer Comment: similarly to “Emily”, “Thresher” is quite difficult to use at medium range. Reduced spread and faster projectiles will facilitate this process.
Plasma gun “Quasar”
The cannon reloads for 0.5 sec. faster (5 sec. instead of 5.5 sec.).
Projectile speed increased by 25%.
Developer Comment: We think that many players will agree that in a direct firefight, even a split second can decide the outcome of the confrontation. A slight increase in the reload speed will allow the owners of “Quasar” to keep up with owners of other weapons with long reloading times.
Nailgun “Argument”
Damage increased by 8%.
As the shot is charged, the weapon’s rotation speed increases.
Developer Comment: the situation with “Argument” is almost similar to the one with “Summator”. These changes will make agile melee combat easier, and slightly increased damage will allow it to be more competitive against other epic parts.
Cabin “Favorite”
The cabin’s perk still prevents the heating of mounted weapons and modules, but now the duration of the heating stop depends on the minimum heating time among all weapons mounted on the vehicle. The longer the minimum heating time, the longer the bonus lasts.
Developer Comment: It’s no secret that “Favourite” was often used as a cabin for shotguns. We agree that it should be more versatile. Changing the mechanics of this perk will expand the list of weapons that can be effectively used in conjunction with this cabin.
Legendary parts
Autocannon “AC80 Stillwind”
Perk duration increased from 2 sec. to 3 sec.
Burst length before overheating increased by 2 shots.
Shot spread reduced by 25%.
Developer Comment: a slightly longer duration of the bonus will allow you to deal more damage while being invisible, or give more time for tactical maneuver, and edits to the spread and length of the queue will allow you to deal more damage.
“Fortune” minelayer
Blast damage increased by 8%.
Cannon “BC-17 Tsunami”
Now the point of explosion is shifted further if the bullet damage shot off any vehicle part.
Developer Comment: now the cannon will be able to fight more efficiently against shielded vehicles, which can be often encountered at high PS levels.
Plasma gun “Pulsar”
Projectile speed increased by 20%.
Shotgun “Nidhogg”
Damage increased by 5%.
Durability increased from 340 to 357 pts.
Howitzer “Mandrake”
The weapon now drains 1 pts. less energy.
Developer Comment: unfortunately, “Mandrake’s” already underwhelming efficiency has suffered even more since the introduction of reload acceleration modules. The high energy consumption of the weapon made it impossible to assemble an effective vehicle with the howitzer. Reducing energy consumption will not only allow to combine the weapons, but also make it possible to create an assembly based on a heavy cabin with 2 howitzers.
Cabin “Machinist”
Now the bonus to the weapon’s durability doesn’t depend on the current vehicle’s durability. It is now determined once (at the beginning of the battle) and no longer changes.
Shotgun “Parser”
Reload time increased from 2 sec. to 2.6 sec.
Maximum range decreased by 25%.
Optimal firing range reduced by 20%.
Changed the format of the pellet spread from square to rectangular (now it corresponds to the scope).
Developer Comment: “Parser” is an extremely powerful weapon. We have tried to reduce its efficiency and, if possible, preserve its uniqueness. As noted by many, its firing range was too great for a shotgun (albeit a versatile one), so it became the main focus of the changes. [/expand] [expand type=details]
Changed the sorting of clan members. The leader and officers are now displayed on the top. The rest of the members are ranked by the date they joined the clan. Players from each group (officers, ordinary members) who are currently online are always displayed higher.
A second click on an already selected part category in the market and storage interface now disables this filter.
Corrected the factional affiliation of the parts “Pyralid”, “Griffin” and “Fuze” according to the workbenches on which these parts are produced.
[/expand] [expand type=details]
Added new tracks to the garage during the New Year holidays.
Added new sounds for the “Vector” machine gun.
Added sound effects for the “Pilgrim” cabin with the installed “T-Rex” CK.
[/expand] [expand type=details]
Improved the effects of exhaust pipes on the cabins “Jawbreaker” and “Bat”.
Improved the model of the “Growl” cab with the “McCampbell” CK.
Now, when crafting a part that is produced instantly, the sound of production being completed is not played.
[/expand] [expand type=details]
Fixed a bug that caused the displacement and size change of the game window during the game’s launch.
Fixed a bug with incorrect description of the seasonal challenge to destroy 60 parts classified as modules, movement parts or weapons. The challenge can only be completed in missions.
Fixed a bug due to which the scope of the “Clarinet TOW” could be shifted to the side under certain conditions and the position of the camera during launch.
Improved a number of texts, descriptions and icons.
[/expand] For more information on Crossout, follow these channels:
“Once Scar AB decided to make himself a rocket launcher. His workers spent a lot of time trying to make something, and they came up with a slow but very powerful thing”
Right answer was Snowfall/Буран.
And the first who correctly guessed what kind of rocket launcher we are talking about were:
We thank everyone who took part in last week’s testing of the balance changes! We have compiled all the relevant statistics and have read your suggestions. Below you will find a list of additional edits and/or changes to the ones that have already been announced. If a certain change from the previous news is not mentioned, it means that we plan to add it to the next update unchanged.
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not be implemented into the game at all.
Revolver “Emily”
Projectile explosion radius increased by 7% (as it was on the test server).
Projectile speed increased by 10% (instead of 33% on the test server).
Defence module “Averter” (new)
The module will now increase the damage resistance for any parts that are attached to the power nodes of the module (including cabins and movement parts).
Plasma gun “Quasar”
The weapon reloads for 0.5 sec. faster (as it was on the test server).
Projectile speed increased by 25% (new).
Autocannon “AC80 Stillwind”
The duration of the perk increased from 2 to 3 sec. (as it was on the test server).
Burst length before overheating increased by 2 shots (new).
Shot spread reduced by 25% (new).
Minelayer “Fortune” (new)
Blast damage increased by 8%.
Cannon “BC-17 Tsunami” (new)
Now the point of explosion is shifted further if the bullet damage shot off any vehicle part (new).
Plasma gun “Pulsar” (new)
Projectile speed increased by 20%.
Shotgun “Nidhogg” (new)
Damage increased by 5%.
Durability increased from 340 to 357 pts.
New Year’s update with balance changes is scheduled to be released this week.
See you soon, survivors!
For more information on Crossout, follow these channels: