The “Peace machine” with Blithe Bonnie returns to the Wasteland as a part of a special offer! When purchasing the unique thematic pack with a 40% discount, you also receive a 1-week premium subscription to your account as a gift.
Don't miss this opportunity! The offer is available in the in-game store (“Packs” tab) only until the end of the week and only for crosscrowns. Even if you have previously purchased the “No to War” pack in Gaijin store or Steam, you can re-acquire it for crosscrowns.
One day, fate itself put a weapon in Bonnie’s weak hands, but now she has taken it. Having spent many years on aimless wanderings in the Wasteland in search of a lover, she realized that it was time to stop and choose the path of good. Instead of broken hearts and shells, gracious deeds and flowers now remain behind her.
Bonnie realized that you should not waste your life searching for a soulmate. After all, each of us is complete from the very beginning.
The offer is available for all platforms (PC, PlayStation and Xbox) till September 12, 23:59 GMT.
For more information on Crossout, follow these channels:
Today 7 September 2021 at 15:00 UTC we invite you to participate in battles with the Crossout community managers! The battles will be held in “Custom battle” mode on the armoured vehicle builds prepared in advance. To get into the battle, you need to turn on the general chat in the game and after the message from G00DMEN about the start of battles, respond with “+” to him in private messages. To get the reward, you need to destroy the armoured car of any member of the CM team.
Rules:
The battles are held in “Custom battle” mode, Battle type: “Mission against survivors (PvP)”
“Shared blueprint” setting is enabled
Reward:
For each destruction of any member of the CM team, the player receives an “Amusement container”.
Note: the reward will be credited to the player’s account within 10 work days after the end of the event.
If you can’t enter the game at the appointed time, you can watch the livestream of these battles on Steam!
Note: The livestream will be held in Russian.
For more information on Crossout, follow these channels:
Dawn’s Children mercenary Robin was desperately bored standing guard. For a hundred thousandth time, he observed an empty corridor of the scientific complex, brightly illuminated with fluorescent lamps with a dreary look. Then for a few seconds he stared at the strong iron door of the guarded warehouse, on which nothing new had appeared since the last inspection. After that, his gaze stopped at the partner-guard. Yawning, Robin lazily asked:
— Connor, I wanted to ask you something… Do you even know what we are guarding? Usually, one guard is more than enough for this place…
The second mercenary shrugged and boredly replied:
— Who knows? I saw some boxes were brought yesterday, and they were loaded exactly here. The eggheads were running around as if they had a year’s supply of booze inside those boxes. They’re not supposed to be here for long, they have to take them somewhere else tomorrow. Probably some other terrifying cannons, which operation mechanism can only be understood by those who consider a chemical defense suit the latest fashion. Still, no one will ever give any of them into our hands...
Connor was going to spit, but he looked at the clean scraped floor and changed his mind. Instead, he waved his hand and turned away, clearly believing that the conversation was over. However, Robin wasn’t going to lose at least some fun and tried to continue:
— By the way, did you hear that someone leaked the info about the attack on us to the bosses? I was standing at the command post yesterday and overheard the conversation of the Children. You think that’s true?
Connor looked at his chatty partner with irritation.
— Doesn’t matter what I think – the eggheads believed it, apparently. I heard from a friend among the guards that yesterday they ordered to double the patrols. Although I think attacking us here is suicide. The Dawn’s gathered so many mercenaries and so many guns... Anyone will break their teeth on our defense. The minefields alone are enough! Do you remember how the pillboxes in the ruins were equipped?
Robin gave an exaggeratedly sorrowful groan, then laughed:
— Oh, don’t remind me! We spent so much energy clearing the tunnels that led to them, I think I still have some stone dust on my teeth... But, all in all, the Children did well. No matter what you say, they pay great money — I wouldn’t mind working for such payments.
Connor grinned, nodded, and wanted to say something, but the words stuck in his throat as the corridor was suddenly illuminated with an alarming scarlet light and a mechanical voice rumbled from the speakers hidden within the walls:
— ALERT! HAZARD CODE – BLACK! MILITARY PERSONNEL MUST OCCUPY THE PLACES ON THE EASTERN DEFENSE RING! ZERO PRIORITY! ALERT!
Robin looked at his partner with an exasperated look on his face, waved to him and ran to his post, clattering his army boots on the concrete and hearing the same clatter from all sides. His feet were carrying him through the corridors towards the pillbox assigned to him, and his mind was buzzing with thoughts: “Right, zero priority means that all fighters are expected to be at the front line. And the black hazard code is the highest level of threat, declared when they are attacked by clearly superior forces. Some system they got… Why can’t the eggheads have it like normal people?
Robin ran up the steep stairwell in the tunnel, almost tripping over the thick pile of cables on the floor in his haste, and ran up to the control panel of the “Synthesis” turret. His fingers ran expertly over the buttons and toggle switches on the panel, repeating the motions he had learned during his training. There was a growing buzzing sound in the depths of the device, the block of energy cells began to slowly rotate, and there was a smell of ozone in the air. Finally, the camouflage plate covering the turret moved aside, and the mercenary could see what was going on in front of the lab.
His pillbox — like many others the Dawn Children had equipped in recent months — was an internally fortified room in the ruins of what had been one of the laboratory’s satellite buildings before the Catastrophe, connected to it by an underground corridor. From the outside it was no different from the other similar ash-covered ruins around the scientific complex, and any signals from the equipment inside were dampened by shielded armoured walls. According to the idea of the Dawn’s Children’s engineers, the firing sectors of these pillboxes were to control the passages in the minefields surrounding the laboratory. The picture before Robin’s eyes made it clear that things hadn’t gone according to plan.
A multitude of predatory combat vehicles glided across the minefield on hovers, scouring the space around them with their red beams and easily bypassing the seemingly well-camouflaged mines. The hulls of these machines were dotted with clusters of darkly burning oculars. Ravagers! They were actively engaged in a firefight with the armored vehicles of the scientists who came to intercept them — but they had no room for maneuver because they had to keep to the safe passages in the minefield that they were aware of. And they died, dying under the inhumanely precise fire of intelligent machines that were spitting out laser beams and plasma charges.
The Ravagers themselves disdainfully ignored the random gunfire of the lab defenders, taking the occasional hits on the shimmering bubble-like force shields. The only problems they had were with the Children's combat drones, which were unaffected by mines and their maneuverability allowed them to dodge even computer-directed shots of the Ravagers. But the drones’ weapons were too weak to penetrate the force shields, so they were nothing but an annoying nuisance.
For a few seconds, Robin stared at this nightmare in disbelief. It’s not supposed to be happening! No one expected that the enemy would be able to detect mines so easily and turn them against the defenders! And why were the attackers spotted so late? Where are the famous reinforced patrols? Where’s the long-range recon?
As he asked himself these questions, he didn’t immediately notice the piercing whistle that was rising up. But he could no longer ignore a fireball, shining like a blue sun, coming from the side of the laboratory. The whistle was cut short as this projectile fell near one of the Ravagers — and the battlefield disappeared in a blinding flash. The mercenary thought he had gone blind, but a moment later his senses returned, and through the rainbow flashes floating before his eyes he saw that the impact had left a molten crater, surrounded by charred pieces of the robot that had seemed invulnerable just recently. Robin muttered something under his breath:
— Wow, here are the “Pulsars” in action... So powerful...
The downed Ravager didn't make much of a difference on the battlefield, but this shot showed that they could be defeated, and seemed to dispel some kind of a delusion. One by one, the pillboxes came to life, opening fire from powerful stationary weapons — multi-barrelled lasers and rapid-fire plasma emitters.
Robin shook off his numbness, too. He gripped the controls until his knuckles turned white, aimed his turret at the nearest Ravagers and frantically squeezed the triggers. The power unit spun with a howl, turning into a greased spindle, and a chain of red-hot plasma charges streamed towards the enemy. The force shield flickered, scattering them... and burst as a glowing spear of laser beam from another pillbox embedded pierced it. A line of plasma charges pierced one of the Ravager’s engines, and the combat vehicle suddenly swayed sideways. Desperately trying to balance it out, the robot hit the ground and disappeared in a fiery flash — the mines finally caught their prey.
With a grin, Robin turned his fire on the other target. He was joined by the remaining drones in the air, and together they overloaded the force shields and simply tore the iron monster to pieces. There was another ear-piercing whistle, and a moment later another Ravager was almost vaporized by a direct hit from the “Pulsar”. The armoured vehicles of the scientists delayed the swift attack of the combat robots by letting the stationary defenses engage, and the balance of power slowly began to tilt in favor of the defenders. Until three pillboxes disappeared in a barrage of destructive fire at once.
Robin, who saw it, looked up in astonishment to where the monstrous blow had come from, and something broke inside him. In the distance, a huge cloud of ash was swirling and rapidly approaching. Inside it, hundreds of demon eyes blazed with red bright lights and the colossal predatory silhouettes rose up. The silhouettes were much bigger than any armoured vehicle that Robin had ever seen. The mercenary realized the bitter truth — all this time they fought only with the advanced detachment of the Ravagers, and now the main forces approached. And this was his last thought.
For more information on Crossout, follow these channels:
https://youtu.be/4HcUYgvwwN0 Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!
Today, a new brawl in the “Team deathmatch” format was launched in Crossout. Here are the main rules and features of this mode:
Battles are held in the “6 vs 6”.
Vehicles from 5000 to 6000 PS can take part in the battle.
Vehicles with explosives (spears), fuel barrels,tanks and / or with a Tusk cabin cannot participate in this brawl.
It is impossible to enter the mode as part of a group.
Goal: your whole team must score 5000 points faster than the opposing team.
Each player accumulates points for destroying parts and armoured vehicles of opponents. The points of the players within the same team are added to the team score.
If the required number of points is not scored within the allotted time, the victory is awarded to the team with the most points.
If at the end of the time the score is equal, a draw will be announced.
Players of the same team appear on the map in random places, but always see allies on the radar.
Respawns are enabled in the brawl: after being destroyed, your armoured car will reappear on the battlefield after some time.
Battles are held on the following maps:
“Abandoned town”;
“Ravagers foothold”;
“Chemical plant”.
The self-destruction mechanic has been improved specifically for this mode: in the “Slaughter” brawl you can self-destruct only after losing your weapons or most of the movement parts.
A weekly challenge to reach the winning places in brawls can be completed in “Slaughter”. The first 4 places in terms of points scored in the winning team are considered to be the “winning places”.
In “Slaughter”, in addition to scrap metal, you can also get Engineer badges, which can then be exchanged for the resources or container you need. The badges are awarded for completing each of 2 consecutive daily challenges.
The mode will be available until September 19 inclusive.
The current season is not over yet, but we want to share with you the first information on the next season, which will be related to the familiar “Founders” faction. We can expect changes in some mechanics for the production of seasonal parts, a number of new weapons, structural parts, cosmetic items and even a couple of brand new CKs — one for a “special” part, and the other for a “legendary” one! In these several devblogs, we will try to show and tell you about all new features.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.
Changes in seasons and mechanics of seasonal parts production
Parts production mechanics
Let’s start with the mechanics which were already partially presented in the “Guiding star” season. As you remember, all parts of legendary rarity can be produced only during the season, and once the season is over, their production becomes unavailable. The ability to craft these parts, one way or another, will return in future in-game events.
So, what will change in the new season?
During the season, all new parts (including their fused versions) can be crafted in unlimited quantities (permanent recipes will be available).
As new levels of the season are gained, all players will discover and receive additional one-time recipes for the production of new parts. During the season, you can get several one-time recipes for each new part at once.
Once the season is over, permanent recipes will become unavailable, but you will still have one-time recipes.
Even if you didn’t have enough time (or didn’t have the opportunity) to craft a certain part during the season, you will be able to craft it thanks to one-time recipes.
In addition to one-time recipes for new parts, you can also unlock one-time recipes to craft the old parts of the Founders.
Comment: After the end of the season, new parts cannot be crafted in unlimited quantities, and this will increase their value and rarity. You will be able to track the moment when the price and demand for this part in the market will be high, craft it using a one-time recipe and sell it at a price as profitable as possible for yourself. Or you can craft this part to use it on your armoured car at any time — it’s always up to you.
Duration of the season
With the next major update, we plan to slightly reduce the duration of all subsequent seasons. This means that there will be less levels in the event, and the time spent on completing the season will also be reduced. At the same time, we will try to change the contents in such a way that the total value of rewards remains at the same level.
We do this in order to release new seasons more often: instead of one long season, you will get two smaller seasons in different themes, and the break between seasons becomes shorter. You can already notice it now: the “Guiding star” has not yet finished, and we plan to release a new season in the first half of the autumn!
New parts of the season
Epic nailgun
A direct continuation of the “Summator”, liked by many players. You will be able to continue playing with nailguns at higher PS values and you won’t lose any efficiency at the same time.
It will be a weapon with two firing modes, which can be effectively used at medium and close range. The weapon will also have a perk that will encourage precision shooting.
If you hit the enemy with a single projectile, the reloading time and the time until the shot is fully charged (with several rebars at once) will be reduced. If you hit several projectiles at once, the time before the shot is fully charged will be reduced even more.
Epic generator
This part has already been shown to you by Alex Murch in his radio-text program, and now it’s time to see it not in a schematic image, but in all its glory!
Yes, this is the epic rarity generator you asked us for! Heavy, durable — the complete opposite of fragile and light “Gasgen”. It gives the same 3 units of energy, it’s massive and has a non-standard shape — a price for its reliability. If you own a powerful and heavy build, now it’s completely unnecessary to risk losing half of your car for the sake of the 3 units of energy.
Legendary single-shot shotgun
To begin with, we note that this new shotgun is only related to “Nidhogg” by its “single-shot” nature. Otherwise — you’ve never seen such a shotgun before!
First of all, the firing range. The shots from this shotgun goes farther than usual, which, combined with the following perk, makes it a dangerous weapon in skilled hands.
Each shot of this shotgun can be charged by holding the firing key. At the same time, the accuracy increases significantly, and the shotgun itself becomes quite an accurate weapon for mid-range battles. Of course, you don’t have to charge a shot — in this case you will get the spread that is usual for all other shotguns.
Accurate shooting will be rewarded: the more shots you hit the target, the more damage your next shot will do.
That’s all for today, but next week we’ll show you another new weapon, as well as a number of structural parts that will be available in the new season. See you soon!
For more information on Crossout, follow these channels:
Rumours about Scar AB's collection and the skill of the engineers who craft and expand it are rapidly spreading throughout the Valley. Recently, one of the trading clans turned to the Scavenger leader with the request to build several armoured vehicles to accompany the caravans, but with a special condition. All vehicles have to be similar to real-life models with slight modifications. The sense of style is not dead and gone even in this wasted world, and it's good.
Only this time, customers want to see what custom-built cars are like. And since there's a reason, Scar AB’s engineers don't mind showing what they and their artworks can do.
We will select the top 4 entries, and their authors will get a reward of 300 coins and one epic "Amusement container"! The author of the most effective armoured vehicle will receive 200 coins!
Assignment: You need to build the presented car and install armour. Also use small-calibre cannons as a main equipment.
Vroom! While the iron “Slaughter” was rumbling in the Wasteland, the little red “Beetle”, a car that belongs to one of the Engineers, was stubbornly trying to climb the bumpy hillside of a lonely hill.
The driver of this neat car, a former school teacher, was in a hurry to escape the sandstorm that was slowly approaching her from the west. Having reached a low summit, the owner of the “Beetle” saw that the entire horizon was obscured by an impenetrable thunderstorm front and she would have to spend the night somewhere nearby. At that moment, a barely noticeable movement attracted her attention.
A sharp rumbling thud struck the left side of the “Beetle”. Only the wreckage of the broken twisted iron remained where the red car was three seconds earlier. The engineer didn’t even have time to see if it was a rocket, a plasma charge or a cannonball. She only noticed a reddish glint on a black sparkling truck nearby. A couple of moments later, her eyelids closed and the woman passed out.
You can download the Crossout calendar for September from the project’s official website in the “Wallpapers” section.
For more information on Crossout, follow these channels:
https://youtu.be/XCDvtk12yCk Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!