Crossout - XO_Team

We congratulate everyone on the launch of the new season “Guiding star” and, as the tradition goes, we offer you to choose a gift from the container with CK!

Like the last time, you can take any of the 10 offered CKs and decorate the weapons on your armoured vehicle. Or get the CK now and save it for the future weapon you are thinking of crafting or purchasing.

A little bonus: in addition to each “Contemplation container” gift, 1 day of premium subscription is included!

To receive the gift you just need to enter the game before June 24, 23:59 GMT, and receive it in the upper right corner of the screen (in the garage).

For more information on Crossout, follow these channels:
Crossout - XO_Team

Hello! Welcome to the new season “Guiding star”! In this major update, we can expect not only new unique parts, but also: a special PvE brawl, the return of the updated map “Ship Graveyard”, redesign of engine perks and the updated mechanics of mixing cosmetic objects.



New season “Guiding star” and Battle Pass


Attention! The event will last until September 12 inclusive!

[expand type=details]
  • There are 75 levels with unique rewards in the event. Raising the level of the event will unlock new rewards.
  • If the player has a Battle Pass, 20 in-game coins are rewarded for levels from 76 and above.
  • All players without exception (both with and without a paid Battle Pass) can unlock:
    • New structural parts of the Lunatics, Nomads and Scavengers.
    • Recipes for the production of weapons/chassis/cabins/hardware.
    • Recipes for the production of fused weapons/chassis/cabins/hardware. ATTENTION! These recipes will only be available temporarily during the current season. Once it is completed, the recipes for already fused parts will be unavailable.
    • A banner logo that displays your current level in the event.
    • Upgrade stabilizers.
  • Players who have acquired a Battle Pass may receive the following additional rewards:
    • Parts that have been crafted before. Please note that such parts are already issued with certain upgrades and cannot be sold/bought on the market.
    • In-game coins.
    • Cosmetic items: paints, stickers, decor, backgrounds and logos for personalizing the banner, holograms.
    • New decoration and attractions for ranges.
    • Additional upgrade stabilizers.
  • Rewards marked with a lock icon are only available in the Battle Pass.
  • All locked parts (except for structural parts) can be purchased on the in-game market from other players.
  • Structural parts can be unlocked some time after the event.
Important changes

With this season, the rules for crafting new legendary parts are slightly changing. Now their production becomes more similar to the production of parts during the visits of the Knechte and Ravens:
  • Now unlocked recipes for the production of new legendary parts are available only during the current season. We remind you that production recipes are available to everyone and they are included in the list of free rewards of the season.
  • This means that you can craft new legendary parts as many times as you want, but only until the season “Guiding star” is over.
  • After the end of the season, you can get these items on the market by purchasing them from other players.
  • The light recipes for the production of legendary parts (with a “discount” on the amount of required parts and resources) are going to be available during the season.
  • In the future, the production recepies of these parts will be returned as rewards for participating in various in-game events.
Event Level Up
  • You can increase your level in the event by completing special challenges:
    • Daily challenges
    • Challenges completed during the week (weekly). Updated on Thursdays.
  • At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
  • Every Thursday, after updating the list of challenges, all uncompleted weekly challenges are carried over and added to the list of new challenges.
  • Weekly tasks of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” tasks are issued.
  • Please note that it is possible to get the maximum level in the event by completing only daily and “main” challenges. Completing “additional” challenges will help you increase your level even faster.
  • Try not to miss challenges to open all available rewards as soon as possible.
  • When the event level is increased, the reward is issued automatically.
  • You can still complete regular daily and weekly challenges, save badges and other resources.
[/expand]
Cabins

Epic cabin “Aggressor”

  • Lightweight cabin.
  • PS: 1800.
  • Max. speed: 105 km/h.
  • Tonnage: 3800 kg.
  • Mass limit: 7800 kg.
  • Adds energy: 12 pts.
  • Durability: 265 pts.
  • Weight: 600 kg.
  • Perk: For every 30 meters driven in a straight line, receive a charge that increases the damage of the weapons by 7%. Stacks up to 3 times. Loses charge every 0.5 sec. when turning.
Legendary cabin “Machinist”

  • Heavy cabin
  • PS: 2100.
  • Maximum cabin speed: 60 km/h.
  • Tonnage: 9100 kg.
  • Maximum weight: 24000 kg.
  • Adds energy: 11 pts.
  • Durability: 540 pts.
  • Mass: 5300 kg.
  • For each 1000 pts. of armoured vehicle’s durability increases the durability of the weapons mounted on the cabin by 5%. Maximum bonus is 20%.
Weapons

Epic course shotgun “Gremlin”

  • PS: 550.
  • 90% resistance to melee damage.
  • Lets 50% of the damage through.
  • Durability: 180 pts.
  • Energy consumption: 2 pts.
  • Mass: 126 kg.
  • When colliding with an enemy, the damage of the “Gremlin” increases up to 30% for 5 sec. The bonus depends on the strength of the hit and is equally distributed between all mounted “Gremlins”.
Epic grenade launcher “Thresher”

  • PS: 1650.
  • Ammunition: 75 pcs.
  • Durability: 180 pts.
  • Energy consumption: 6 pts.
  • Mass: 220 kg.
  • Hitting the target at a 20 m. distance increases the damage by 7% for 1 sec. Stacks up to 5 times.
Legendary frontal machine gun “M-32 Vindicator”

  • PS: 1200.
  • Durability: 225 pts.
  • Energy drain: 3 pts.
  • Mass: 210 kg.
  • As the weapon heats up, its damage resistance increases up to 40%.
Legendary autocannon “AC80 Stillwind”

  • PS: 2000.
  • Durability: 404 pts.
  • Energy drain: 5 pts.
  • Mass: 513 kg.
  • The invisibility effect after the shot lasts for 2 sec. Doesn’t affect other ways of deactivating invisibility.
Chassis

Epic “Buggy Wheel” (normal and ST)

  • PS: 250.
  • Tonnage: +1200 kg (ST: +600 kg).
  • Power: -5% (ST: -10%).
  • Durability: 248 pts.
  • Mass: 116 kg.
  • Perk: Reduces the speed requirements for bonus activation by 40%. Does not stack. The bonus is reduced when used in conjunction with other chassis.
Hardware

Special recharge booster “KA-1 Discharger”

  • PS: 190.
  • Durability: 171 pts.
  • Energy drain: 1 pts.
  • Mass: 162 kg.
  • Boosts the reloading of weapons and rockets by 10%.
Epic recharge booster “KA-2 Flywheel”

  • PS: 275.
  • Durability: 323 pts.
  • Energy drain: 1 pts.
  • Mass: 384 kg.
  • Boosts the reloading of weapons and rockets by 20%.
The progression and receipt of faction part blueprints occur within the in-game event “Guiding star”.

New attractions for the range

The owners of the battle pass will also be able to get new unique objects for the range

Fire and plasma rings

Test yourself and your friends at the range! But remember that these attractions don’t forgive mistakes!

Jumping pad

We are sure that you will find a lot of different applications for this device! All you need to know is that it can launch any car or any leviathan, who will dare to go over it, straight into the air.

“Battle Pass” (Deluxe edition) pack


  • Upon purchasing this pack, the player gains 15 levels to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
  • Provides access to additional rewards: crafted and upgraded parts, decor, paints, portraits, backgrounds and logos for personalizing the banner and coins.
  • The pack can be purchased only once.
“Battle Pass” pack
  • Upon purchasing this pack, the player gains 1 level to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
  • Provides access to additional rewards: crafted and upgraded parts, decor, paints, portraits, backgrounds and logos for personalizing the banner and coins.
  • The pack can be purchased only once.

Special game mode - Operation “Gozu”

Attention! The mode will be available until July 8 inclusive!

[expand type=details]Operation Gozu is a special PvE brawl that covers the events that take place during the season. In addition, it’s a great occasion to test your strength and team skills and get memorable rewards!

You will be able to complete the brawl stealthily or by direct assault, and this style will directly affect the amount of time spent on completing the brawl and the received rewards. But one thing at a time:
  • The battle takes place on a map, created specifically for this brawl, “Desolate town”.
  • Your objectives:
    • destroy the Ravager tower;
    • break into enemy territory and upload the Syndicate virus to the data center;
    • destroy the Ravager leader.
  • In addition to ordinary enemies, you can meet:
    • Surveillance cameras. Track the movements of possible enemies and is always ready to raise an alarm if you get caught into their field of view. If you aren’t looking for problems and aren’t ready to confront reinforcements - avoid them.
    • Patrolmen. Patrol the territory and raise an alarm when the enemy is spotted. Don’t forget about coordinated team actions to get into enemy territory unnoticed.
  • Two styles of completing the brawl are available to you:
    • Stealth. Avoid watchmen and patrolmen and sneak into enemy territory. For those who prefer to do business without unnecessary noise and problems.
    • Assault. Every time you are detected by a surveillance camera or patrol, you will have to confront the reinforcements. Needless to say, this will not only test your strength, but also increase the time spent on the operation. Compared to the stealth mode, this way you can earn more resources (if you actively fight enemies).
Special rewards

You have 3 challenges that can only be completed in the new mode. You will receive a reward for completing each challenge:
  • Deal 20,000 damage to the Ravagers. Reward: 2 stickers “Return of the Ravagers!”
  • Destroy 30 Destroyers. Reward: 2 stickers “Stop them together!”
  • Destroy 50 red eyes of the Ravagers. Reward: object for the range “Trophy Ravager”.
[/expand]

Updated map “Ship Graveyard”


The visual component of the map has been completely redesigned:
  • improved quality of used assets;
  • large vegetation on the map now becomes translucent and does not overlap the view;
  • added a lot of visual effects;
  • the appearance of a number of environment objects and the sky has changed;
  • improved lighting on the map.
Factory

large vegetation on the map now becomes translucent and does not overlap the view.

Engineers garage and Assault Force garage

large vegetation on the map now becomes translucent and does not overlap the view.

Recycling — updated mechanics of mixing cosmetic items

We have redesigned the obsolete mechanics of mixing items and offer you a new option, thanks to which you can always get rid of unnecessary or unnecessary cosmetic items, and in return get useful consumables or extremely rare cosmetics.

Now you can recycle not only paints and decor, but the stickers as well.
  • As a result of recycling 5 stickers, paints or decor, you can get one of the predetermined rewards. These can be rare stickers / paints / decor or useful consumables. You can familiarize yourself with all the rewards in the recycling window.
  • The higher rarity of recycled paints, stickers and decor increases the chance of receiving the rarest and most valuable rewards (which is also displayed in the window interface).
  • Certain paints, stickers and decor may not be available for recycling. You can always check whether a particular thing can be used in recycling or not, directly in the game.

Raids

Now you can take part in difficult raids only on a car from 8000 PS and higher.

Bedlam

The maps “Terminal 45”, “Dead Highway” and “Wrath of Khan” were added to the mode’s rotation.


Hardware
  • Changed the perks of the following engines: “Hot red”, “Colossus” and “Oppressor”:
    • Hot red: Increases the reverse speed of wheels up to 50% of standard. The effect disappears if the engine is destroyed.
    • Colossus: Increases the durability of all chassis by 25%. The effect disappears if the engine is destroyed.
    • Oppressor: Speeds up the rotation of the weapons in proportion to the armoured vehicle’s speed. Maximum bonus is 100% at 80 km/h. The effect disappears if the engine is destroyed.
  • Other engine parameters have not been changed. “Colossus” and “Oppression” still consume 1 pts. of energy.
Wheels

Improved handling of wheeled armoured vehicles:
  • The drifting has been slightly reduced, and the behavior of the car while drifting has become more predictable for the player.
  • Improved handling at high speeds.
  • Surface grip no longer depends on the type of ground the vehicle travels on.
  • The quality of surface grip increases along with the rarity of the used wheels.
Miscellaneous
  • Now the negative effects of “Typhoon” shells and “Enlightenment” beacons increase the damage dealt by the “Harvester”.
  • Now the level of weapon heating can exceed 100%. Previously, the last shot in the burst could heat the weapon weaker than it should, in order not to exceed the 100% value. Now the last shot can heat the weapon above 100%, which will slightly increase the cooling time.
Regarding the torque mechanics:

Changes are still planned and are currently being finalized. We plan to release them with a separate update when everything is ready. Let’s briefly answer the main questions that were often asked in various discussions:
  • After the changes are implemented, the cabins will not provide the tonnage, but will still determine the weight limit of the vehicle. The tonnage can be increased by installing chassis and engines + fusing these parts.
  • In most cases, the vehicles will accelerate faster, as the chassis will consume “torque” and will not reduce the parameter of vehicle power. We remind you that power determines your car’s acceleration.
  • Upgrades for cabin tonnage are planned to be replaced by the upgrades for torque. All cabins with the tonnage upgrade are planned to be automatically replaced with the same cabins with upgraded torque.
  • Also, along with the implementations of torque, the ratios of maximum speed and weight limit in cabins of higher rarities can be revised. This will make it possible to further distinguish between mobile, light and heavy vehicles and slow armoured vehicles. Of course, you will be able to check these changes on the test server first.

  • The appearance of the news window has been updated.
  • Improved the patches tab in the player profile and added a table of contents.
  • Improved the formula that is responsible for the weapon damage parameter displayed in the parameters card. Thanks to this, the displayed parameter will allow a more visual comparison of damage of similar weapons. The bonus from the perk is not taken into account in the displayed parameter (previously it was taken into account for some of the weapons). ONLY the visual display of the parameter changed, the damage itself remained the same.
  • A number of enhancements have been made to visually improve the functionality of markers on the map and on the mini-map.

  • Improved the balance of a number of sound effects (explosions of cannon projectiles and “Mandrake” projectiles).
  • Improved the sounds of the “Kapkan” minelayer: the sound of destroying a part and the sound of a harpoon hitting the target.
  • Improved the sounds of heavy shells hitting the vehicle.
  • Improved sounds of vehicles colliding with stones on the game maps.

  • Now, if your car does not have a car jack installed, and you can't flip it over the first time after 30 seconds, then you don’t have to wait another 30 seconds for additional attempts.
  • A new object for the range has been added to the “Building” workbench and it can be produced from building materials — “Concrete ring”.
  • Updated appearance of the parts “Chameleon” and “Chameleon Mk2”.
  • Now the matchmaking system ignores forced “Asia” or “Australia” region setting in Clan battles.
  • Now the laser pointer of the missile launcher “ATGM Flute” is not blocked by destroyed environmental objects.
  • Improved a number of faction blueprints.
  • Added a new model and sound effects for heavy autocannons shells.
  • Improved the hangar roof in the Engineers garage.

[expand type=details]
  • Fixed a bug that made it possible to move faster on overloaded cars by alternating left and right turns.
  • Fixed a bug that allowed to get outside the limits of the “Blood Rocks” map.
  • Fixed a bug where a car with wheels and mechanical legs could stop when turning right.
  • Improved a number of environmental objects on the map “Powerplant”.
  • Fixed a bug with incorrect inverse rotation of the chassis “Omni”.
  • Fixed a bug where “Tank track” could hang in the air and did not lower the car with hovers to the ground.
  • Fixed a bug where the perk of the “Hermit”wheels did not work against explosive damage.
  • Fixed a bug where it was impossible to select an invisibility module in the “Battle Royale” immediately after selecting other equipment.
  • Fixed a bug where changing the screen resolution could reset filters already selected in the game interface.
  • Fixed a bug with incorrect display of the car’s location on the mini map and the map in Battle Royale mode.
  • Fixed a bug with the locking of blueprints/ranges scroll buttons when all available blueprints or ranges were viewed.
  • Fixed incorrect display of news flip buttons in the news window when switching to the gamepad.
  • Improved a number of texts, descriptions and icons.
[/expand]
For more information on Crossout, follow these channels:
Crossout - XO_Team
Survivors!
Once Scar AB found an old magazine with images of cars that existed before the events of Crossout, and now he wants to assemble a collection of such cars. Many cars in this world are gone, and so survivors are invited to assemble a car similar to the one depicted in the photo.

The 3 best entries will be selected in two groups, and their authors will receive a reward of 300 coins and an epic "Amusement container" (first group) and 100 coins and an epic "Amusement container" (second group)!

This week we suggest you try to rebuild this car:


All of the details can be found here. Good luck!

For more information on Crossout, follow these channels:
Crossout - XO_Team

Survivors!

Just a couple of moments stand between you and the new chapter in the history of Crossout. This new chapter will bring a new Battle pass, new parts, and a number of other changes and improvements.

Just like with the release of the “Syndicate” battle pass, we are going to host a special livestream, where we are going to show you new parts, share some of our future development plans with you and, of course, answer your questions. We are looking forward to meeting you on Mr. G’s channel!

The livestream will start at 14:00 GMT on June 16 on Mr. G’s Youtube channel!

For more information on Crossout, follow these channels:
Crossout - XO_Team

https://youtu.be/JJ91lFiobPk
Today in the episode:
  • Workshop: a review of all the tracks of the Valley;
  • Voice Of The Wasteland, where we read your messages and choose the craft of the episode!
Aaand we begin with...
  • Special: spoilers about the upcoming patch!
For more information on Crossout, follow these channels:
Crossout - XO_Team

https://youtu.be/L5zJ0o0NST0
Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win!
When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!

In this episode:
For more information on Crossout, follow these channels:

Crossout - XO_Team

Attention all survivors! Get ready for the particularly fierce battles this weekend - it’s bonus XP days in the Wastelands! During these days you will be able to become more powerful and gain any favour from the factions faster!

On June 12, 13 and 14 the bonus to all reputation earned is 50%.

The event will be available from 13:00 GMT on June 11 until 23:59 GMT on June 14

For more information on Crossout, follow these channels:
Crossout - XO_Team
Rumours about Scar AB's collection and the skill of the engineers who craft and expand it are rapidly spreading throughout the Valley. Recently, one of the trading clans turned to the Scavenger leader with the request to build several armoured vehicles to accompany the caravans, but with a special condition. All vehicles have to be similar to real-life models with slight modifications. The sense of style is not dead and gone even in this wasted world, and it's good.

Only this time, customers want to see what custom-built cars are like. And since there's a reason, Scar AB’s engineers don't mind showing what they and their artworks can do.

We will select the top 4 entries, and their authors will get a reward of 300 coins and one epic "Amusement container"! The author of the most effective armoured vehicle will receive 200 coins!

Assignment: You need to build a recon vehicle in a confined space; improve off-road ability; install light armor. Install shotguns or machine guns as a main equipment.


All of the details can be found here. Good luck!

For more information on Crossout, follow these channels:
Crossout - XO_Team

You can read the previous part here.

The Wasteland met Foxy with an unusual phenomenon — dark gray sky and heavy rain. Sand and dirt in large lumps stuck to the wheels of her armoured car, causing it to often slip and slow down. Out of helplessness, the girl often hit the dashboard, afraid of losing time and missing something important in her investigation. One of the rear wheels was so badly covered in dirt that it doubled in size and became very slippery. Trying to cross a small hill, the armoured vehicle stopped in place. The wheels rolled underneath and did not move the car forward. Being even angrier, Foxy hit the iron again and let out a quiet cry. The girl abruptly shut down the engine and lowered her face on the steering wheel, tossing her injured hand on something resembling a glove compartment.

— I need to calm down. How am I going to deal with all this if the first little difficulties piss me off?

A moment later, the girl felt a cool and damp little nose touching the back of her palm, followed by a tiny, rough tongue. The pain and doubts immediately began to subside.

— Thanks, Bunny — Foxy said to her rat, sniffing her nose and not lifting her head.

When the scout’s hand stopped hurting, she stroked the animal, running a few strokes over its still coat. Then the girl finally came to her senses and looked around.

— You don’t think I’m going to let us all down, do you? — the girl smiled at the pet.

The rain no longer drummed on the roof, but only occasionally reminded of itself, with rare drops rolling on the windows. The dark views from the window did not inspire the girl’s optimism, but the fire of the desire to find Lloyd and get revenge was still smoldering in her heart. By activating the optical sight module and looking into the glasses, Foxy examined the surroundings. Usually, the yellow sand was now brown mud, and the rocks darkened due to the rain and the gloomy sky. It seemed that the entire environment merged into a single lump of dirt, in which there was nothing for an eye to cling to. However, Foxy’s sniper instinct didn’t allow her to take her eyes off the sight until everything around her had been investigated.

Behind another small hill, the girl saw almost a piece of metal that almost didn’t stand out in the overall picture. Frowning her eyebrows, she left the cabin and inspected the chassis of the car. In a moment, the seriousness on her face changed to hope. Taking a crowbar with a red handle from the trunk, the girl cleaned wheels of wet sand, returned to the cabin and started the armoured car. The faithful pet jumped on her shoulder. The wheels rolled with even more force, picking up dirt again, but the blue-eyed scout no longer gave vent to her emotions and was able to overcome the rebellious hill. Now the goal was tangible.

— Bunny, stay inside — said Foxy to her hand rat and stepped out of the cabin near a pile of iron that used to be an armoured car.

The distorted remains had melted holes around its edges, and the cabin was deformed so that it was impossible to get inside or see the contents. The girl pulled out the radio and continued walking around the remains.

— Nest, this is bird — said the scout quietly, straightening her red hair and exhaling a cloud of steam.

— Foxy, I asked you to change the callsigns.

— I have some important news, Ivy. East of the Valley, I found a wrecked armoured car. It’s got horrible holes in it with what looks like melted edges.

— They rarely use energy weapons here. Did anyone survive?

— Judging by the damage, no. The cabin doesn’t look familiar to me — it looks like “Trucker”, but at the same time it reminds me more of a... Train car? There’s also a rather strange module of an unknown purpose. I’ve never seen anything like it. But I think that I’ve seen most of these parts before.

— Right now, we don’t have enough people to send them to look into these remains.

Without interrupting the air, Foxy continued the inspection and only now saw traces of yellow and black paint under the mud on the armoured car.

— Ivy... There’s a bomb drawing on the door.

—Scavengers?! Their armoured vehicles are very solid.

— I don’t understand who would need to destroy a vehicle like that. Especially someone who has energy weapons.

— They could fight with anyone, Foxy. Judging by your coordinates, there’s a Scavenger base nearby — right next to the Ship Graveyard. Actually, me and SCAR AB had some business to discuss.

— I’ll check on him, but then I’ll need to slightly deviate from the northeast course.

— Now it’s your first clue, — Ivy said, trying to make her friend feel optimistic. — Be careful.

— I always am — Foxy smiled — talk to you later.

The scout hid her walkie-talkie and tried to examine the car’s tread mark, hoping to understand where it came from. But it was impossible because of the rain that has passed recently. Then the girl returned to her car, her furry pet sitting on the hood. Foxy took it in her arms, put it on her shoulder and returned to the Scavenger’s car to examine it once again. Gradually, her face grew more gloomy.

— Something very strange is going on here, Bunny. If it had been the Ravagers, they wouldn’t destroy an armoured car like that, and there would’ve been a madman with a wiped memory hanging around.

Foxy ran her hand along the edge of one of the holes on the vehicle’s hull.

— I’ve already seen similar melted holes on the armoured vehicles — when the metal freezes as if it had been turned into water. It’s very similar to the weapons that are created and used by Lloyd.

The girl with the pet returned to her transport, and, having taken out the map, she calculated the way towards the Scavenger base. Usually the road wouldn’t take much time, but the weather made its adjustments. The thunder rumbled, and the rain in the Valley poured with even greater force.

For more information on Crossout, follow these channels:
Crossout - XO_Team

Hello!

Today we would like to share, which perks of the engines will be changed, how exactly they are going to be changed as well as clarify information on the production of legendary parts from the next season.

We remind you that all the new features described in the news are not final and may be changed before they are introduced into the game or may not make it into the game at all.

Perks of engines

As we mentioned earlier, with the next update it is planned to change the perks of certain engines. We’d like to note that this will not affect all epic engines: “Cheetah” and “Golden eagle” will preserve their perks unchanged. How will “Hot red”, “Colossus” and “Oppressor” change?

Hot red

A new perk of this engine will make your armoured vehicle on wheels as mobile as possible: as long as the engine is not destroyed, the reverse speed of your vehicle will be 60% of its normal speed.

Colossus

The updated “Colossus” will definitely appeal to all fans of durable and reliable cars! Its new perk will increase the durability of all chassis mounted on the armoured vehicle by 20%.

Oppressor

The mechanics of the new perk for this engine will remain the same and will depend on your speed. But its effect will definitely appeal to all rotary weapons enthusiasts: at the speed of 80 km/h, the speed of weapons rotation will be increased by 100%.

Production of legendary parts of the new season

Previously, we announced that new legendary parts from the next season will only be available for production while the season is active. But this does not mean that the recipes for the production of these parts will be lost forever, and access to them will never be opened again.

We plan to return access to the production of these parts as a part of in-game events. This can be implemented, for example, through rewards for participating in an event. One thing is certain: in the future you will be able to get access to the production of these parts after the season ends. Also, if you haven’t had time to participate in the past seasons, the recipes of the selected parts from those seasons may also appear as rewards.

For more information on Crossout, follow these channels:
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