Planet Centauri - Planet Centauri
At last! The new patch is here!

What the hell took you guys so long?!!!!
This is complex but to resume. To made what we did possible, we had to redo part of the engine and deal with the bugs innerents to these changes.
More than that, we redo totally the armor system integration, for you, it's invisible, for us, it's the end of a true nightmare that kept us from adding new armors but let's start with the changelog and i will give you more details below.


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Adds
- The new combat system with the ability to throw monsters to the ground, make combos...
- Many new skills / combos / animations
- New skills interface, integrated direcly into the player's menu, with a preview
- The "ArmorMaker", a software that makes it easy to create new armors
- "ImgUtils", a software with multiple purposes (color indexing, build atlas, etc)

Changes
- To cross a platform you now have to do "Down+Jump" and not only "Down"
- New physics with a new system of projection
- New AI for repty/eagle/devourer
- Ice eagle and devourer are now controlable
- Modified the damages of all swords
- You can swim in water and lava
- New sfx/gfx for the player (dashs, double jump, skills...)
- New audio engine that allows to merge nearby sounds to limit audio bugs
- Better error report with stack traces and crash logs (you can find the last crashes in crash_log.txt)

Bug fix
- Fixed the "ghost" parameter exploit in magic creation
- Holding a scepter/gun prevented the use of the skills
- Fixed the Quick Move option (maintain shift + left click) for chest/inventory
- Fixed random crashes related to the minimap

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New combat system ?!
We wanted to make the combat system more dynamic and at the same time make the sword more interesting to use. To do that, we made two big changes:

1 - New skills
2 - New GUI for the skills
3 - the possibility for each monster of the game to fall/get up (except one in the last biome and you will understand why by yourself and, of course, except the bosses too)

Gifs is always better than words so here some examples :












For this patch, you will have access to the main branch (energy) of the skill wich will have 4 levels. The level is related mainly to your capacity to throwing/dropping the monster you fight (Each monster have an hidden stat wich is his "weight family")

The colored square you see on the New skill GUI is related to the elemental variation of the skill, it's NOT YET implemented on the game but it will on the next patch wich will be released as soon as possible (2 weeks probably)


To give you an idea of the amount of work we did on animation, here somes examples of "fall/get up" :





And what about the new armor system? It mean that we will have new armors later?
Yes! The old system was summary to create manually every tiny change of any part of armor for any frame of animation and it was a true nightmare to be honest. Here an example of the atlas of 1 armor to give you an idea of the amount of work :



With the new system, we only need to "made this" :


And to rotate them with the new armor system to have everything we need.




And what about weapons? Can we have new weapons in the futur?
The new armor system makes it much easier to integrate new skills, which will make it easier to add new weapons! So yes, it's planned!

Example :




#NotGaren


That's it! Thank you a lot for your patience and your support and don't be shy, come on your Discord!

Planet Centauri - Planet Centauri
ps : if you can't create a character, relaunch steam you should have a quick patch to download who will fix your problem.

Hello!

I know, you expect new content or big improvement, it's normal but we have to fix the bugs and developing internal tools for engines (wich will allow us to prepare future major content) first. It takes a little time and is unfortunately invisible to you.

But get ready for the next patch, it will make a major change to the game that will make the gameplay much more dynamic and interesting!

Adds:
  • Inventory and chests use the new user interface engine
  • Take all, sort, stack, and "put the same items" options added to chests
  • Save is now async, so it should no longer freeze the game
  • Automatic world backup system
  • You can stop fire with the sword
  • After an error screen, you can return to titlescreen with Esc

Fix:
  • Shadow armor reworked
  • Small windmills can crash the game
  • Random crash when loading a world should be fixed
  • Random crash when you quit the game should be fixed
  • Sometimes, the jungle background appears when you load a world

Changes:
  • Big rework and refactoring of the internal engine


And don't forget our Discord!
Have a nice day!
Planet Centauri - Planet Centauri
And don't forget our beautiful discord!

Planet Centauri - Planet Centauri

Hello! it's time to eat so I will not waste time with useless words, have fun!

Adds
  • 9 new scepters (shadow magic)
  • New magic on the customizable magic (shadow orb magic,
    with the 'ghost' option and 'follow target' motion)
  • Many missing sfx added (blocks, ores, scepters, etc...)
  • Reworked forest surface
  • Small rework of alchemy crafts
  • Small rework with particles indication when you can't capture a monster
Fixes
  • Dino cave: portal to T-Rex boss is not generated, zone is destructible
    (requires new world)
  • Monk entrance is destructible
  • Multiplayer: client crash with transmutation table, and polishing machine
  • Alien portal don't work if you want to return to the monk room
  • Fire in magic preview burn dirt blocks
  • If the player try to burn dirt blocks he can take damage if he touches it
  • When snake door is opened, blocks are destroyed but still visible
  • Sometime contact with unloaded chunks burn (like we're in lava)
  • Some crops are not visible when planted


Planet Centauri - Planet Centauri
Adds
  • Fire propagation: wooden blocks can catch fire if you use fireballs on them. You can use ice magic (or rain) to put out the fire.
  • Dynamic fluids, water on caves, surface lakes. Be careful not to drown yourself!
  • New procedural engine:
  • Fully customizable with json configuration files
  • Manual patterns can be used to generate precise biomes structures, with
    precise water areas, cavern entrances...
  • Manual structures (made in the game in building mode) car be generated
  • Customizable trees and lianas generation on surfaces
  • Fully customizable cave system, with the ability to generate manual structures,
    donjon entrances, liquids, etc...
  • System of "underground surfaces" like hell
  • Fluids are simulated before entering the game

    Changes
  • Added bubbles on lava
  • Optimized networking: netplay messages are now compressed
  • Replaced world generation with the new procedural engine,
    the plains should be more interesting to explore.
  • Engine: all "in code" biomes parameters are now in configuration files,
    which makes it possible to create new biomes using mods
  • Engine: inherited biomes, to simplify the surface generation with custom zones

    Nb
  • Fire propagation will be used later for traps and new mechanics.
  • All biomes are not yet reworked, only the plains are using the new
    pattern engine. Next patchs will rework other surface biomes, and maybe even hell.
  • The new procedural engine is not fully completed, some parameters don't exists yet like the ability to change dirt and rock types for caves, or the ability to generate unique objects (like the phenix sword).
  • A tutorial for world modding will be added later


    Water texture is temporary


    Fire! Fire!



    Do not forget our beautiful Discord!
Jun 26, 2019
Planet Centauri - Planet Centauri
Hello!

Yes, we know, where is the god damn patch?!

The next patch will content 3 features :

Liquid & New procedural generation of the surface


Fire propagation


As you can still see on the game, the world on the surface can pretty flat and boring and was a problem for the generation of water surfaces on the surface So we have to redo the procedural generation system by making sure that the engine accepts also chunk made manually.

The good news is that after the patch (we will do a tutorial for that) the new systeme will allow anyone to made their own chunk creation!



Sorry that it take so much time but we have obviously to fix every bugs we found related to theses news feature before we can release the patch.

If all goes well, we should release the patch next week!

Thank you for your patience and have a nice week/holidays!

Do not forget our beautiful discord!
May 18, 2019
Planet Centauri - Planet Centauri
Hello!

Quick news to keep you informed about what we are currently doing!
(The current example is still a mockup, not the final version ofc.)



We are also working on adding liquid and gas in the game, we will keep you informed of our progress as soon as possible!

Have a nice week end!

http://discord.gg/planetcentauri




Planet Centauri - Planet Centauri
Hello!

We focused mainly on the optimizations for this patch with the hope that it will help those who have a low-end laptop to properly run the game.

Changelog
  • New optimized tiles rendering engine, should greatly increase performance.
  • Can be disabled with the "Bake tiles" option.
  • New surface ruins (only on new worlds)
  • Internal engine reworks and some optimizations
  • New special cogs from ruins: Rusty cogs. If you destroy a rusty cog, you will only get unusable rusty parts, so be careful.

    Fix
  • Video memory leak of 5mo vram every time you save in the graphics settings.
  • Random crashes on alien outposts.

    Have fun!

    http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Changelog
- Japanese translation! (Big thanks to the japan community!)
- Block maker is now compatible with cogs and pipes
- Pressure plate, can be used as a mechanical detector
- Mechanical door that can be activated using cogs

Fix
- pets (chickens and cows) can be cloned
- shields have no resistance when used
- transformation and pets don't have any i-frames, so they can
die very quickly
- rotating fireball and other special modifiers now have some cooldown
- cogs cannot be placed on double blocks
- small doors can create "reserved" blocks (and you can't put anything on
it) if it's destroyed in a particular case

pressure plate


Block maker with cogs and pipes


Have a nice week end!

Planet Centauri - Planet Centauri
Changelog
- 4 new gears tiers, with less friction, and higher speed
- 2 new machines to create metal gears:
- Create metal cylinders on the forge and cut them with the table saw
- Use metal disks to create gears on the gear maker
- You can make splitters with pipes like this: https://i.imgur.com/ajHzEWc.png
- You can take the content of a pipe with 'R'
- You can lock a pipe output with 'R'

Fix
- Belt rendering bug
- Belt can be linked without any distance restriction
- Couple can be wrong on some cases if a big gear is connected to a smaller gear with a belt





Have a nice week end!

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