Fire propagation: wooden blocks can catch fire if you use fireballs on them. You can use ice magic (or rain) to put out the fire.
Dynamic fluids, water on caves, surface lakes. Be careful not to drown yourself!
New procedural engine:
Fully customizable with json configuration files
Manual patterns can be used to generate precise biomes structures, with precise water areas, cavern entrances...
Manual structures (made in the game in building mode) car be generated
Customizable trees and lianas generation on surfaces
Fully customizable cave system, with the ability to generate manual structures, donjon entrances, liquids, etc...
System of "underground surfaces" like hell
Fluids are simulated before entering the game
Changes
Added bubbles on lava
Optimized networking: netplay messages are now compressed
Replaced world generation with the new procedural engine, the plains should be more interesting to explore.
Engine: all "in code" biomes parameters are now in configuration files, which makes it possible to create new biomes using mods
Engine: inherited biomes, to simplify the surface generation with custom zones
Nb
Fire propagation will be used later for traps and new mechanics.
All biomes are not yet reworked, only the plains are using the new pattern engine. Next patchs will rework other surface biomes, and maybe even hell.
The new procedural engine is not fully completed, some parameters don't exists yet like the ability to change dirt and rock types for caves, or the ability to generate unique objects (like the phenix sword).
As you can still see on the game, the world on the surface can pretty flat and boring and was a problem for the generation of water surfaces on the surface So we have to redo the procedural generation system by making sure that the engine accepts also chunk made manually.
The good news is that after the patch (we will do a tutorial for that) the new systeme will allow anyone to made their own chunk creation!
Sorry that it take so much time but we have obviously to fix every bugs we found related to theses news feature before we can release the patch.
If all goes well, we should release the patch next week!
Thank you for your patience and have a nice week/holidays!
Changelog - Japanese translation! (Big thanks to the japan community!) - Block maker is now compatible with cogs and pipes - Pressure plate, can be used as a mechanical detector - Mechanical door that can be activated using cogs
Fix - pets (chickens and cows) can be cloned - shields have no resistance when used - transformation and pets don't have any i-frames, so they can die very quickly - rotating fireball and other special modifiers now have some cooldown - cogs cannot be placed on double blocks - small doors can create "reserved" blocks (and you can't put anything on it) if it's destroyed in a particular case
Changelog - 4 new gears tiers, with less friction, and higher speed - 2 new machines to create metal gears: - Create metal cylinders on the forge and cut them with the table saw - Use metal disks to create gears on the gear maker - You can make splitters with pipes like this: https://i.imgur.com/ajHzEWc.png - You can take the content of a pipe with 'R' - You can lock a pipe output with 'R'
Fix - Belt rendering bug - Belt can be linked without any distance restriction - Couple can be wrong on some cases if a big gear is connected to a smaller gear with a belt